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abilities: implement rattled's second effect, remove refs to mold breaker
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@ -1332,13 +1332,14 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
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statChangePhases.push(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
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statChangePhases.push(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
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else {
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else {
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for (let opponent of pokemon.getOpponents()) {
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for (let opponent of pokemon.getOpponents()) {
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const respectsAbilities: boolean = !pokemon.hasAbilityWithAttr(MoveAbilityBypassAbAttr)
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const hasIntimidateImmunity: boolean = (this.intimidate && (opponent.hasAbilityWithAttr(IntimidateImmunityAbAttr)))
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const hasIntimidateImmunity: boolean = (this.intimidate && (opponent.hasAbilityWithAttr(IntimidateImmunityAbAttr) && respectsAbilities))
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const overwritesIntimidate: boolean = (this.intimidate && (opponent.hasAbilityWithAttr(OverwriteIntimidateStatChangeAbAttr)))
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const invertsIntimidate: boolean = (this.intimidate && (opponent.hasAbilityWithAttr(InvertIntimidateAbAttr) && respectsAbilities))
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if (hasIntimidateImmunity)
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if (!hasIntimidateImmunity)
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intimidateImmune.push(opponent);
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statChangePhases.push(new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, invertsIntimidate ? -this.levels : this.levels));
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else if (overwritesIntimidate)
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applyAbAttrs(OverwriteIntimidateStatChangeAbAttr, opponent, null);
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else
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else
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intimidateImmune.push(opponent);
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statChangePhases.push(new StatChangePhase(pokemon.scene, opponent.getBattlerIndex(), false, this.stats, this.levels));
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}
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}
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}
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}
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@ -1379,6 +1380,22 @@ export class PostSummonAllyHealAbAttr extends PostSummonAbAttr {
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}
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}
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}
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}
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export class OverwriteIntimidateStatChangeAbAttr extends AbAttr {
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private stats: BattleStat[];
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private levels: integer;
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constructor(stats: BattleStat[], levels: integer) {
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super()
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this.stats = stats
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this.levels = levels
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}
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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pokemon.scene.pushPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, this.stats, this.levels));
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return true;
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}
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}
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export class DownloadAbAttr extends PostSummonAbAttr {
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export class DownloadAbAttr extends PostSummonAbAttr {
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private enemyDef: integer;
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private enemyDef: integer;
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private enemySpDef: integer;
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private enemySpDef: integer;
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@ -2267,8 +2284,6 @@ export class FlinchStatChangeAbAttr extends FlinchEffectAbAttr {
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export class IncreasePpAbAttr extends AbAttr { }
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export class IncreasePpAbAttr extends AbAttr { }
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export class InvertIntimidateAbAttr extends AbAttr { }
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export class IntimidateImmunityAbAttr extends AbAttr { }
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export class IntimidateImmunityAbAttr extends AbAttr { }
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export class ForceSwitchOutImmunityAbAttr extends AbAttr { }
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export class ForceSwitchOutImmunityAbAttr extends AbAttr { }
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@ -3009,7 +3024,7 @@ export function initAbilities() {
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new Ability(Abilities.RATTLED, 5)
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new Ability(Abilities.RATTLED, 5)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS && (move.type === Type.DARK || move.type === Type.BUG ||
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS && (move.type === Type.DARK || move.type === Type.BUG ||
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move.type === Type.GHOST), BattleStat.SPD, 1)
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move.type === Type.GHOST), BattleStat.SPD, 1)
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.partial(),
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.attr(OverwriteIntimidateStatChangeAbAttr, [BattleStat.SPD], 1),
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new Ability(Abilities.MAGIC_BOUNCE, 5)
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new Ability(Abilities.MAGIC_BOUNCE, 5)
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.ignorable()
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.ignorable()
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.unimplemented(),
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.unimplemented(),
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@ -3394,7 +3409,7 @@ export function initAbilities() {
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.ignorable()
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.ignorable()
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.partial(),
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.partial(),
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new Ability(Abilities.GUARD_DOG, 9)
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new Ability(Abilities.GUARD_DOG, 9)
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.attr(InvertIntimidateAbAttr)
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.attr(OverwriteIntimidateStatChangeAbAttr, [BattleStat.ATK], 1)
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.attr(ForceSwitchOutImmunityAbAttr)
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.attr(ForceSwitchOutImmunityAbAttr)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.ROCKY_PAYLOAD, 9)
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new Ability(Abilities.ROCKY_PAYLOAD, 9)
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@ -2953,7 +2953,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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const switchOutTarget = (this.user ? user : target);
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const switchOutTarget = (this.user ? user : target);
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const player = switchOutTarget instanceof PlayerPokemon;
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const player = switchOutTarget instanceof PlayerPokemon;
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if (!this.user && target.hasAbilityWithAttr(ForceSwitchOutImmunityAbAttr) && !user.hasAbilityWithAttr(MoveAbilityBypassAbAttr))
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if (!this.user && target.hasAbilityWithAttr(ForceSwitchOutImmunityAbAttr))
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return false;
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return false;
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if (!player && !user.scene.currentBattle.battleType) {
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if (!player && !user.scene.currentBattle.battleType) {
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