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adding failed run away test case modification
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@ -106,7 +106,6 @@ describe("Abilities - Speed Boost", () => {
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it("should not trigger if pokemon fails to escape",
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it("should not trigger if pokemon fails to escape",
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async () => {
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async () => {
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game.override.enemySpecies(Species.REGIELEKI);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
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const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
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