adding failed run away test case modification

This commit is contained in:
PrabbyDD 2024-10-17 09:20:26 -07:00
parent 3cbe5e38e2
commit 703abefe6a

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@ -106,7 +106,6 @@ describe("Abilities - Speed Boost", () => {
it("should not trigger if pokemon fails to escape", it("should not trigger if pokemon fails to escape",
async () => { async () => {
game.override.enemySpecies(Species.REGIELEKI);
await game.classicMode.startBattle([ Species.SHUCKLE ]); await game.classicMode.startBattle([ Species.SHUCKLE ]);
const commandPhase = game.scene.getCurrentPhase() as CommandPhase; const commandPhase = game.scene.getCurrentPhase() as CommandPhase;