Implement protection from confusion and Yawn

This commit is contained in:
NightKev 2024-08-08 17:53:34 -07:00
parent b5f948ffec
commit 6fdcfd20fc
2 changed files with 30 additions and 5 deletions

View File

@ -4479,6 +4479,15 @@ export class ConfuseAttr extends AddBattlerTagAttr {
constructor(selfTarget?: boolean) {
super(BattlerTagType.CONFUSED, selfTarget, false, 2, 5);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!this.selfTarget && target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)) {
user.scene.queueMessage(i18next.t("moveTriggers:safeguard", { targetName: getPokemonNameWithAffix(target)}));
return false;
}
return super.apply(user, target, move, args);
}
}
export class RechargeAttr extends AddBattlerTagAttr {
@ -6748,8 +6757,7 @@ export function initMoves() {
.attr(FriendshipPowerAttr, true),
new StatusMove(Moves.SAFEGUARD, Type.NORMAL, -1, 25, -1, 0, 2)
.target(MoveTarget.USER_SIDE)
.attr(AddArenaTagAttr, ArenaTagType.SAFEGUARD, 5, true, true)
.partial(),
.attr(AddArenaTagAttr, ArenaTagType.SAFEGUARD, 5, true, true),
new StatusMove(Moves.PAIN_SPLIT, Type.NORMAL, -1, 20, -1, 0, 2)
.attr(HpSplitAttr)
.condition(failOnBossCondition),
@ -6938,7 +6946,7 @@ export function initMoves() {
.attr(RemoveScreensAttr),
new StatusMove(Moves.YAWN, Type.NORMAL, -1, 10, -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, true)
.condition((user, target, move) => !target.status),
.condition((user, target, move) => !target.status && !target.scene.arena.getTagOnSide(ArenaTagType.SAFEGUARD, target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY)),
new AttackMove(Moves.KNOCK_OFF, Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHeldItems().filter(i => i.isTransferrable).length > 0 ? 1.5 : 1)
.attr(RemoveHeldItemAttr, false),

View File

@ -39,6 +39,7 @@ describe("Moves - Safeguard", () => {
.moveset([Moves.NUZZLE, Moves.SPORE, Moves.YAWN, Moves.SPLASH])
.ability(Abilities.BALL_FETCH);
});
it("protects from damaging moves with additional effects",
async () => {
await game.startBattle();
@ -51,6 +52,7 @@ describe("Moves - Safeguard", () => {
expect(enemy.status).toBeUndefined();
}, TIMEOUT
);
it("protects from status moves",
async () => {
await game.startBattle();
@ -63,6 +65,21 @@ describe("Moves - Safeguard", () => {
expect(enemyPokemon.status).toBeUndefined();
}, TIMEOUT
);
it("protects from confusion",
async () => {
game.override.moveset([Moves.CONFUSE_RAY]);
await game.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.doAttack(getMovePosition(game.scene, 0, Moves.CONFUSE_RAY));
await mockTurnOrder(game, [BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toNextTurn();
expect(enemyPokemon.summonData.tags).toEqual([]);
}, TIMEOUT
);
it("protects ally from status",
async () => {
game.override.battleType("double");
@ -90,7 +107,7 @@ describe("Moves - Safeguard", () => {
}, TIMEOUT
);
it.skip("protects from new volatile status", // not yet
it("protects from YAWN",
async () => {
await game.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -103,7 +120,7 @@ describe("Moves - Safeguard", () => {
}, TIMEOUT
);
it.skip("doesn't protect from already existing volatile status", // not yet
it("doesn't protect from already existing YAWN",
async () => {
await game.startBattle();
const enemyPokemon = game.scene.getEnemyPokemon()!;