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https://github.com/pagefaultgames/pokerogue.git
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Merge 610e6942a8
into 8d5ba221d8
This commit is contained in:
commit
6fbd8a12a1
@ -1,9 +1,10 @@
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import type { MoveCategory } from "#enums/move-category";
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import type { Pokemon } from "#field/pokemon";
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import type { Move } from "#types/move-types";
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// biome-ignore lint/correctness/noUnusedImports: TSDoc
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import type { Move, VariableMoveTypeChartAttr } from "#types/move-types";
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/**
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* Collection of types for methods like {@linkcode Pokemon#getBaseDamage} and {@linkcode Pokemon#getAttackDamage}.
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* Collection of types for methods like {@linkcode Pokemon.getBaseDamage} and {@linkcode Pokemon.getAttackDamage}.
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* @module
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*/
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@ -32,13 +33,45 @@ export interface damageParams {
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}
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/**
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* Type for the parameters of {@linkcode Pokemon#getBaseDamage | getBaseDamage}
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* Type for the parameters of {@linkcode Pokemon#=.getBaseDamage | getBaseDamage}
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* @interface
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*/
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export type getBaseDamageParams = Omit<damageParams, "effectiveness">;
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/**
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* Type for the parameters of {@linkcode Pokemon#getAttackDamage | getAttackDamage}
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* Type for the parameters of {@linkcode Pokemon#=.getAttackDamage | getAttackDamage}
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* @interface
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*/
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export type getAttackDamageParams = Omit<damageParams, "moveCategory">;
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/**
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* Type for the parameters of {@linkcode Pokemon.getAttackTypeEffectiveness | getAttackTypeEffectiveness}
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* and associated helper functions.
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*/
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export interface getAttackTypeEffectivenessParams {
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/**
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* The {@linkcode Pokemon} using the move, used to check the user's Scrappy and Mind's Eye abilities
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* and the effects of Foresight/Odor Sleuth.
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*/
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source?: Pokemon;
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/**
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* If `true`, ignores the effect of strong winds (used by anticipation, forewarn, stealth rocks)
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* @defaultValue `false`
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*/
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ignoreStrongWinds?: boolean;
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/**
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* If `true`, will prevent changes to game state during calculations.
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* @defaultValue `false`
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*/
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simulated?: boolean;
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/**
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* The {@linkcode Move} whose type effectiveness is being checked.
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* Used for applying {@linkcode VariableMoveTypeChartAttr}
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*/
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move?: Move;
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/**
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* Whether to consider this Pokemon's {@linkcode IllusionData | illusion} when determining types.
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* @defaultValue `false`
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*/
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useIllusion?: boolean;
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}
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|
@ -733,8 +733,8 @@ export class AttackTypeImmunityAbAttr extends TypeImmunityAbAttr {
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override canApply(params: TypeMultiplierAbAttrParams): boolean {
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const { move } = params;
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return (
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move.category !== MoveCategory.STATUS
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&& !move.hasAttr("NeutralDamageAgainstFlyingTypeMultiplierAttr")
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move.category !== MoveCategory.STATUS // TODO: make thousand arrows ignore levitate in a different manner
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&& !move.hasAttr("NeutralDamageAgainstFlyingTypeAttr")
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&& super.canApply(params)
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);
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}
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@ -4163,71 +4163,43 @@ function getWeatherCondition(...weatherTypes: WeatherType[]): AbAttrCondition {
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if (globalScene.arena.weather?.isEffectSuppressed()) {
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return false;
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}
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const weatherType = globalScene.arena.weather?.weatherType;
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return !!weatherType && weatherTypes.indexOf(weatherType) > -1;
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return weatherTypes.includes(globalScene.arena.getWeatherType());
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};
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}
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function getAnticipationCondition(): AbAttrCondition {
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return (pokemon: Pokemon) => {
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for (const opponent of pokemon.getOpponents()) {
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for (const move of opponent.moveset) {
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// ignore null/undefined moves
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if (!move) {
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continue;
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}
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// the move's base type (not accounting for variable type changes) is super effective
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if (
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move.getMove().is("AttackMove")
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&& pokemon.getAttackTypeEffectiveness(move.getMove().type, opponent, true, undefined, move.getMove()) >= 2
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) {
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return true;
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}
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// move is a OHKO
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if (move.getMove().hasAttr("OneHitKOAttr")) {
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return true;
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}
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// edge case for hidden power, type is computed
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if (move.getMove().id === MoveId.HIDDEN_POWER) {
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const iv_val = Math.floor(
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(((opponent.ivs[Stat.HP] & 1)
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+ (opponent.ivs[Stat.ATK] & 1) * 2
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+ (opponent.ivs[Stat.DEF] & 1) * 4
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+ (opponent.ivs[Stat.SPD] & 1) * 8
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+ (opponent.ivs[Stat.SPATK] & 1) * 16
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+ (opponent.ivs[Stat.SPDEF] & 1) * 32)
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* 15)
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/ 63,
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);
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const type = [
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PokemonType.FIGHTING,
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PokemonType.FLYING,
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PokemonType.POISON,
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PokemonType.GROUND,
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PokemonType.ROCK,
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PokemonType.BUG,
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PokemonType.GHOST,
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PokemonType.STEEL,
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PokemonType.FIRE,
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PokemonType.WATER,
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PokemonType.GRASS,
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PokemonType.ELECTRIC,
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PokemonType.PSYCHIC,
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PokemonType.ICE,
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PokemonType.DRAGON,
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PokemonType.DARK,
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][iv_val];
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if (pokemon.getAttackTypeEffectiveness(type, opponent) >= 2) {
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return true;
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}
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}
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/**
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* Condition used by {@linkcode AbilityId.ANTICIPATION} to show a message if any opponent knows a
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* "dangerous" move.
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* @param pokemon - The {@linkcode Pokemon} with this ability
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* @returns Whether the message should be shown
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*/
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const anticipationCondition: AbAttrCondition = (pokemon: Pokemon) =>
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pokemon.getOpponents().some(opponent =>
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opponent.moveset.some(movesetMove => {
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// ignore non-attacks
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const move = movesetMove.getMove();
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if (!move.is("AttackMove")) {
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return false;
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}
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}
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return false;
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};
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}
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if (move.hasAttr("OneHitKOAttr")) {
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return true;
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}
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// Check whether the move's base type (not accounting for variable type changes) is super effective
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const type = new NumberHolder(
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pokemon.getAttackTypeEffectiveness(move.type, {
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source: opponent,
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ignoreStrongWinds: true,
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move,
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}),
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);
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// edge case for hidden power, type is computed
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applyMoveAttrs("HiddenPowerTypeAttr", opponent, pokemon, move, type);
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return type.value >= 2;
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}),
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);
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/**
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* Creates an ability condition that causes the ability to fail if that ability
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@ -7035,7 +7007,7 @@ export function initAbilities() {
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.attr(PostFaintContactDamageAbAttr, 4)
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.bypassFaint(),
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new Ability(AbilityId.ANTICIPATION, 4)
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.conditionalAttr(getAnticipationCondition(), PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAnticipation", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
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.conditionalAttr(anticipationCondition, PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonAnticipation", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) })),
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new Ability(AbilityId.FOREWARN, 4)
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.attr(ForewarnAbAttr),
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new Ability(AbilityId.UNAWARE, 4)
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@ -950,7 +950,7 @@ class StealthRockTag extends DamagingTrapTag {
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}
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protected override getDamageHpRatio(pokemon: Pokemon): number {
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const effectiveness = pokemon.getAttackTypeEffectiveness(PokemonType.ROCK, undefined, true);
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const effectiveness = pokemon.getAttackTypeEffectiveness(PokemonType.ROCK, { ignoreStrongWinds: true });
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return 0.125 * effectiveness;
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}
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@ -68,7 +68,7 @@ import { StatusEffect } from "#enums/status-effect";
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import { SwitchType } from "#enums/switch-type";
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import { WeatherType } from "#enums/weather-type";
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import { MoveUsedEvent } from "#events/battle-scene";
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import type { EnemyPokemon, Pokemon } from "#field/pokemon";
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import { EnemyPokemon, Pokemon } from "#field/pokemon";
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import {
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AttackTypeBoosterModifier,
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BerryModifier,
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@ -1012,7 +1012,7 @@ export class AttackMove extends Move {
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const ret = super.getTargetBenefitScore(user, target, move);
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let attackScore = 0;
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const effectiveness = target.getAttackTypeEffectiveness(this.type, user, undefined, undefined, this);
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const effectiveness = target.getAttackTypeEffectiveness(this.type, {source: user, move: this});
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attackScore = Math.pow(effectiveness - 1, 2) * (effectiveness < 1 ? -2 : 2);
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const [ thisStat, offStat ]: EffectiveStat[] = this.category === MoveCategory.PHYSICAL ? [ Stat.ATK, Stat.SPATK ] : [ Stat.SPATK, Stat.ATK ];
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const statHolder = new NumberHolder(user.getEffectiveStat(thisStat, target));
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@ -1811,7 +1811,7 @@ export class SacrificialAttr extends MoveEffectAttr {
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if (user.isBoss()) {
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return -20;
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}
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return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
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return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, {source: user}) - 0.5));
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}
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}
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@ -1847,7 +1847,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
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if (user.isBoss()) {
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return -20;
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}
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return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
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return Math.ceil(((1 - user.getHpRatio()) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, {source: user}) - 0.5));
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}
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}
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@ -1887,7 +1887,7 @@ export class HalfSacrificialAttr extends MoveEffectAttr {
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if (user.isBoss()) {
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return -10;
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}
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return Math.ceil(((1 - user.getHpRatio() / 2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, user) - 0.5));
|
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return Math.ceil(((1 - user.getHpRatio() / 2) * 10 - 10) * (target.getAttackTypeEffectiveness(move.type, {source: user}) - 0.5));
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}
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}
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@ -5348,86 +5348,98 @@ export class CombinedPledgeTypeAttr extends VariableMoveTypeAttr {
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}
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}
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export class VariableMoveTypeMultiplierAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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}
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}
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export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!target.getTag(BattlerTagType.IGNORE_FLYING)) {
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const multiplier = args[0] as NumberHolder;
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//When a flying type is hit, the first hit is always 1x multiplier.
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if (target.isOfType(PokemonType.FLYING)) {
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multiplier.value = 1;
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}
|
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return true;
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}
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|
||||
return false;
|
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}
|
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}
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|
||||
export class IceNoEffectTypeAttr extends VariableMoveTypeMultiplierAttr {
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/**
|
||||
* Attribute for moves which have a custom type chart interaction.
|
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*/
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export abstract class VariableMoveTypeChartAttr extends MoveAttr {
|
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/**
|
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* Checks to see if the Target is Ice-Type or not. If so, the move will have no effect.
|
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* @param user n/a
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* @param target The {@linkcode Pokemon} targeted by the move
|
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* @param move n/a
|
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* @param args `[0]` a {@linkcode NumberHolder | NumberHolder} containing a type effectiveness multiplier
|
||||
* @returns `true` if this Ice-type immunity applies; `false` otherwise
|
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* Apply the attribute to change the move's type effectiveness multiplier.
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* @param user - The {@linkcode Pokemon} using the move
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* @param target - The {@linkcode Pokemon} targeted by the move
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* @param move - The {@linkcode Move} with this attribute
|
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* @param args -
|
||||
* - `[0]`: A {@linkcode NumberHolder} holding the current type effectiveness
|
||||
* - `[1]`: The target's entire defensive type profile
|
||||
* - `[2]`: The current {@linkcode PokemonType} of the move
|
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* @returns `true` if application of the attribute succeeds
|
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*/
|
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const multiplier = args[0] as NumberHolder;
|
||||
if (target.isOfType(PokemonType.ICE)) {
|
||||
multiplier.value = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public abstract override apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean;
|
||||
}
|
||||
|
||||
export class FlyingTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const multiplier = args[0] as NumberHolder;
|
||||
multiplier.value *= target.getAttackTypeEffectiveness(PokemonType.FLYING, user);
|
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/**
|
||||
* Attribute to implement {@linkcode MoveId.FREEZE_DRY}'s guaranteed water type super effectiveness.
|
||||
*/
|
||||
export class FreezeDryAttr extends VariableMoveTypeChartAttr {
|
||||
public override apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
|
||||
const [multiplier, types, moveType] = args;
|
||||
if (!types.includes(PokemonType.WATER)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Replace whatever the prior "normal" water effectiveness was with a guaranteed 2x multi
|
||||
const normalEff = getTypeDamageMultiplier(moveType, PokemonType.WATER)
|
||||
multiplier.value *= 2 / normalEff;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute for moves which have a custom type chart interaction.
|
||||
* Attribute used by {@linkcode MoveId.THOUSAND_ARROWS} to cause it to deal a fixed 1x damage
|
||||
* against all ungrounded flying types.
|
||||
*/
|
||||
export class VariableMoveTypeChartAttr extends MoveAttr {
|
||||
/**
|
||||
* @param user {@linkcode Pokemon} using the move
|
||||
* @param target {@linkcode Pokemon} target of the move
|
||||
* @param move {@linkcode Move} with this attribute
|
||||
* @param args [0] {@linkcode NumberHolder} holding the type effectiveness
|
||||
* @param args [1] A single defensive type of the target
|
||||
*
|
||||
* @returns true if application of the attribute succeeds
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
return false;
|
||||
export class NeutralDamageAgainstFlyingTypeAttr extends VariableMoveTypeChartAttr {
|
||||
public override apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
|
||||
const [multiplier, types] = args;
|
||||
if (target.isGrounded() || !types.includes(PokemonType.FLYING)) {
|
||||
return false;
|
||||
}
|
||||
multiplier.value = 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This class forces Freeze-Dry to be super effective against Water Type.
|
||||
* Attribute used by {@linkcode MoveId.SYNCHRONOISE} to render the move ineffective
|
||||
* against all targets who do not share a type with the user.
|
||||
*/
|
||||
export class FreezeDryAttr extends VariableMoveTypeChartAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const multiplier = args[0] as NumberHolder;
|
||||
const defType = args[1] as PokemonType;
|
||||
|
||||
if (defType === PokemonType.WATER) {
|
||||
multiplier.value = 2;
|
||||
return true;
|
||||
} else {
|
||||
export class HitsSameTypeAttr extends VariableMoveTypeChartAttr {
|
||||
public override apply(user: Pokemon, _target: Pokemon, _move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
|
||||
const [multiplier, types] = args;
|
||||
const userTypes = user.getTypes(true);
|
||||
// Synchronoise is never effective if the user is typeless
|
||||
if (!userTypes.includes(PokemonType.UNKNOWN) && userTypes.some(type => types.includes(type))) {
|
||||
return false;
|
||||
}
|
||||
multiplier.value = 0;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attribute used by {@linkcode MoveId.FLYING_PRESS} to add the Flying Type to its type effectiveness.
|
||||
*/
|
||||
export class FlyingTypeMultiplierAttr extends VariableMoveTypeChartAttr {
|
||||
apply(user: Pokemon, target: Pokemon, _move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
|
||||
const multiplier = args[0];
|
||||
// Intentionally exclude `move` to not re-trigger the effects of various moves
|
||||
// TODO: Do we need to pass `useIllusion` here?
|
||||
multiplier.value *= target.getAttackTypeEffectiveness(PokemonType.FLYING, {source: user});
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used by {@linkcode MoveId.SHEER_COLD} to implement its Gen VII+ ice ineffectiveness.
|
||||
*/
|
||||
export class IceNoEffectTypeAttr extends VariableMoveTypeChartAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: [multiplier: NumberHolder, types: PokemonType[], moveType: PokemonType]): boolean {
|
||||
const [multiplier, types] = args;
|
||||
if (types.includes(PokemonType.ICE)) {
|
||||
multiplier.value = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -8042,25 +8054,15 @@ export class UpperHandCondition extends MoveCondition {
|
||||
}
|
||||
}
|
||||
|
||||
export class HitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const multiplier = args[0] as NumberHolder;
|
||||
if (!user.getTypes(true).some(type => target.getTypes(true).includes(type))) {
|
||||
multiplier.value = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute used for Conversion 2, to convert the user's type to a random type that resists the target's last used move.
|
||||
* Fails if the user already has ALL types that resist the target's last used move.
|
||||
* ~~Fails~~ Does nothing if the user already has ALL types that resist the target's last used move.
|
||||
* Fails if the opponent has not used a move yet
|
||||
* Fails if the type is unknown or stellar
|
||||
* ~~Fails~~ Does nothing if the type is unknown or stellar
|
||||
*
|
||||
* TODO:
|
||||
* If a move has its type changed (e.g. {@linkcode MoveId.HIDDEN_POWER}), it will check the new type.
|
||||
* Does not fail when it should
|
||||
*/
|
||||
export class ResistLastMoveTypeAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
@ -8090,8 +8092,7 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
|
||||
if (moveData.type === PokemonType.STELLAR || moveData.type === PokemonType.UNKNOWN) {
|
||||
return false;
|
||||
}
|
||||
const userTypes = user.getTypes();
|
||||
const validTypes = this.getTypeResistances(globalScene.gameMode, moveData.type).filter(t => !userTypes.includes(t)); // valid types are ones that are not already the user's types
|
||||
const validTypes = this.getTypeResistances(user, moveData.type)
|
||||
if (!validTypes.length) {
|
||||
return false;
|
||||
}
|
||||
@ -8105,21 +8106,26 @@ export class ResistLastMoveTypeAttr extends MoveEffectAttr {
|
||||
|
||||
/**
|
||||
* Retrieve the types resisting a given type. Used by Conversion 2
|
||||
* @returns An array populated with Types, or an empty array if no resistances exist (Unknown or Stellar type)
|
||||
* @param moveType - The type of the move having been used
|
||||
* @returns An array containing all types that resist the given move's type
|
||||
* and are not currently shared by the user
|
||||
*/
|
||||
getTypeResistances(gameMode: GameMode, type: number): PokemonType[] {
|
||||
const typeResistances: PokemonType[] = [];
|
||||
private getTypeResistances(user: Pokemon, moveType: PokemonType): PokemonType[] {
|
||||
const resistances: PokemonType[] = [];
|
||||
const userTypes = user.getTypes(true, true)
|
||||
|
||||
for (let i = 0; i < Object.keys(PokemonType).length; i++) {
|
||||
const multiplier = new NumberHolder(1);
|
||||
multiplier.value = getTypeDamageMultiplier(type, i);
|
||||
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, multiplier);
|
||||
if (multiplier.value < 1) {
|
||||
typeResistances.push(i);
|
||||
|
||||
for (const type of getEnumValues(PokemonType)) {
|
||||
if (userTypes.includes(type)) {
|
||||
continue;
|
||||
}
|
||||
const multiplier = getTypeDamageMultiplier(moveType, type);
|
||||
if (multiplier < 1) {
|
||||
resistances.push(type);
|
||||
}
|
||||
}
|
||||
|
||||
return typeResistances;
|
||||
return resistances;
|
||||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
@ -8160,8 +8166,6 @@ export class ExposedMoveAttr extends AddBattlerTagAttr {
|
||||
}
|
||||
|
||||
|
||||
const unknownTypeCondition: MoveConditionFunc = (user, target, move) => !user.getTypes().includes(PokemonType.UNKNOWN);
|
||||
|
||||
export type MoveTargetSet = {
|
||||
targets: BattlerIndex[];
|
||||
multiple: boolean;
|
||||
@ -8308,13 +8312,13 @@ const MoveAttrs = Object.freeze({
|
||||
TeraStarstormTypeAttr,
|
||||
MatchUserTypeAttr,
|
||||
CombinedPledgeTypeAttr,
|
||||
VariableMoveTypeMultiplierAttr,
|
||||
NeutralDamageAgainstFlyingTypeMultiplierAttr,
|
||||
NeutralDamageAgainstFlyingTypeAttr,
|
||||
IceNoEffectTypeAttr,
|
||||
FlyingTypeMultiplierAttr,
|
||||
VariableMoveTypeChartAttr,
|
||||
FreezeDryAttr,
|
||||
OneHitKOAccuracyAttr,
|
||||
HitsSameTypeAttr,
|
||||
SheerColdAccuracyAttr,
|
||||
MissEffectAttr,
|
||||
NoEffectAttr,
|
||||
@ -8382,7 +8386,6 @@ const MoveAttrs = Object.freeze({
|
||||
VariableTargetAttr,
|
||||
AfterYouAttr,
|
||||
ForceLastAttr,
|
||||
HitsSameTypeAttr,
|
||||
ResistLastMoveTypeAttr,
|
||||
ExposedMoveAttr,
|
||||
});
|
||||
@ -9909,9 +9912,8 @@ export function initMoves() {
|
||||
.attr(CompareWeightPowerAttr)
|
||||
.attr(HitsTagForDoubleDamageAttr, BattlerTagType.MINIMIZED),
|
||||
new AttackMove(MoveId.SYNCHRONOISE, PokemonType.PSYCHIC, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 5)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS)
|
||||
.condition(unknownTypeCondition)
|
||||
.attr(HitsSameTypeAttr),
|
||||
.attr(HitsSameTypeAttr)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS),
|
||||
new AttackMove(MoveId.ELECTRO_BALL, PokemonType.ELECTRIC, MoveCategory.SPECIAL, -1, 100, 10, -1, 0, 5)
|
||||
.attr(ElectroBallPowerAttr)
|
||||
.ballBombMove(),
|
||||
@ -10349,7 +10351,7 @@ export function initMoves() {
|
||||
.attr(HitHealAttr, 0.75)
|
||||
.triageMove(),
|
||||
new AttackMove(MoveId.THOUSAND_ARROWS, PokemonType.GROUND, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
|
||||
.attr(NeutralDamageAgainstFlyingTypeMultiplierAttr)
|
||||
.attr(NeutralDamageAgainstFlyingTypeAttr)
|
||||
.attr(FallDownAttr)
|
||||
.attr(HitsTagAttr, BattlerTagType.FLYING)
|
||||
.attr(HitsTagAttr, BattlerTagType.FLOATING)
|
||||
@ -11290,9 +11292,9 @@ export function initMoves() {
|
||||
new AttackMove(MoveId.RUINATION, PokemonType.DARK, MoveCategory.SPECIAL, -1, 90, 10, -1, 0, 9)
|
||||
.attr(TargetHalfHpDamageAttr),
|
||||
new AttackMove(MoveId.COLLISION_COURSE, PokemonType.FIGHTING, MoveCategory.PHYSICAL, 100, 100, 5, -1, 0, 9)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 4 / 3 : 1),
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, {source: user}) >= 2 ? 4 / 3 : 1),
|
||||
new AttackMove(MoveId.ELECTRO_DRIFT, PokemonType.ELECTRIC, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 9)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2 ? 4 / 3 : 1)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, {source: user}) >= 2 ? 4 / 3 : 1)
|
||||
.makesContact(),
|
||||
new SelfStatusMove(MoveId.SHED_TAIL, PokemonType.NORMAL, -1, 10, -1, 0, 9)
|
||||
.attr(AddSubstituteAttr, 0.5, true)
|
||||
|
@ -1,8 +1,28 @@
|
||||
import { ChallengeType } from "#enums/challenge-type";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { applyChallenges } from "#utils/challenge-utils";
|
||||
import { NumberHolder } from "#utils/common";
|
||||
|
||||
export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;
|
||||
|
||||
export function getTypeDamageMultiplier(attackType: PokemonType, defType: PokemonType): TypeDamageMultiplier {
|
||||
export type SingleTypeDamageMultiplier = 0 | 0.5 | 1 | 2;
|
||||
|
||||
/**
|
||||
* Get the base type effectiveness of one `PokemonType` against another. \
|
||||
* Accounts for Inverse Battle's reversed type effectiveness, but does not apply any other effects.
|
||||
* @param attackType - The {@linkcode PokemonType} of the attacker
|
||||
* @param defType - The {@linkcode PokemonType} of the defender
|
||||
* @returns The type damage multiplier between the two types;
|
||||
* will be either `0`, `0.5`, `1` or `2`.
|
||||
*/
|
||||
export function getTypeDamageMultiplier(attackType: PokemonType, defType: PokemonType): SingleTypeDamageMultiplier {
|
||||
const multi = new NumberHolder(getTypeChartMultiplier(attackType, defType));
|
||||
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, multi);
|
||||
return multi.value as SingleTypeDamageMultiplier;
|
||||
}
|
||||
|
||||
// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: This simulates the Pokemon type chart with nested `switch case`s
|
||||
function getTypeChartMultiplier(attackType: PokemonType, defType: PokemonType): SingleTypeDamageMultiplier {
|
||||
if (attackType === PokemonType.UNKNOWN || defType === PokemonType.UNKNOWN) {
|
||||
return 1;
|
||||
}
|
||||
@ -263,10 +283,7 @@ export function getTypeDamageMultiplier(attackType: PokemonType, defType: Pokemo
|
||||
case PokemonType.STELLAR:
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the color corresponding to a specific damage multiplier
|
||||
* @returns A color or undefined if the default color should be used
|
||||
|
@ -1,4 +1,5 @@
|
||||
export enum PokemonType {
|
||||
/** Typeless */
|
||||
UNKNOWN = -1,
|
||||
NORMAL = 0,
|
||||
FIGHTING,
|
||||
|
@ -141,7 +141,11 @@ import type { PokemonData } from "#system/pokemon-data";
|
||||
import { RibbonData } from "#system/ribbons/ribbon-data";
|
||||
import { awardRibbonsToSpeciesLine } from "#system/ribbons/ribbon-methods";
|
||||
import type { AbAttrMap, AbAttrString, TypeMultiplierAbAttrParams } from "#types/ability-types";
|
||||
import type { getAttackDamageParams, getBaseDamageParams } from "#types/damage-params";
|
||||
import type {
|
||||
getAttackDamageParams,
|
||||
getAttackTypeEffectivenessParams,
|
||||
getBaseDamageParams,
|
||||
} from "#types/damage-params";
|
||||
import type { DamageCalculationResult, DamageResult } from "#types/damage-result";
|
||||
import type { IllusionData } from "#types/illusion-data";
|
||||
import type { StarterDataEntry, StarterMoveset } from "#types/save-data";
|
||||
@ -2435,11 +2439,10 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
|
||||
const typeMultiplier = new NumberHolder(
|
||||
move.category !== MoveCategory.STATUS || move.hasAttr("RespectAttackTypeImmunityAttr")
|
||||
? this.getAttackTypeEffectiveness(moveType, source, false, simulated, move, useIllusion)
|
||||
? this.getAttackTypeEffectiveness(moveType, { source, simulated, move, useIllusion })
|
||||
: 1,
|
||||
);
|
||||
|
||||
applyMoveAttrs("VariableMoveTypeMultiplierAttr", source, this, move, typeMultiplier);
|
||||
if (this.getTypes(true, true).find(t => move.isTypeImmune(source, this, t))) {
|
||||
typeMultiplier.value = 0;
|
||||
}
|
||||
@ -2500,85 +2503,115 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the move's type effectiveness multiplier based on the target's type/s.
|
||||
* @param moveType {@linkcode PokemonType} the type of the move being used
|
||||
* @param source {@linkcode Pokemon} the Pokemon using the move
|
||||
* @param ignoreStrongWinds whether or not this ignores strong winds (anticipation, forewarn, stealth rocks)
|
||||
* @param simulated tag to only apply the strong winds effect message when the move is used
|
||||
* @param move (optional) the move whose type effectiveness is to be checked. Used for applying {@linkcode VariableMoveTypeChartAttr}
|
||||
* @param useIllusion - Whether we want the attack type effectiveness on the illusion or not
|
||||
* @returns a multiplier for the type effectiveness
|
||||
* Calculate the type effectiveness multiplier of a Move used **against** this Pokemon.
|
||||
* @param moveType - The {@linkcode PokemonType} of the move being used
|
||||
* @param source - The {@linkcode Pokemon} using the move, used to check the user's Scrappy and Mind's Eye abilities
|
||||
* and the effects of Foresight/Odor Sleuth
|
||||
* @param ignoreStrongWinds - If `true`, ignores the effect of strong winds (used by anticipation, forewarn, stealth rocks);
|
||||
* default `false`
|
||||
* @param simulated - If `true`, will prevent changes to game state during calculations; default `false`
|
||||
* @param move - The {@linkcode Move} whose type effectiveness is being checked. Used for applying {@linkcode VariableMoveTypeChartAttr}
|
||||
* @param useIllusion - Whether to consider this Pokemon's {@linkcode IllusionData | illusion} when determining types; default `false`
|
||||
* @returns The computed type effectiveness multiplier.
|
||||
*/
|
||||
getAttackTypeEffectiveness(
|
||||
moveType: PokemonType,
|
||||
source?: Pokemon,
|
||||
ignoreStrongWinds = false,
|
||||
simulated = true,
|
||||
move?: Move,
|
||||
useIllusion = false,
|
||||
{
|
||||
source,
|
||||
ignoreStrongWinds = false,
|
||||
simulated = true,
|
||||
move,
|
||||
useIllusion = false,
|
||||
}: getAttackTypeEffectivenessParams = {},
|
||||
): TypeDamageMultiplier {
|
||||
if (moveType === PokemonType.STELLAR) {
|
||||
return this.isTerastallized ? 2 : 1;
|
||||
}
|
||||
const types = this.getTypes(true, true, undefined, useIllusion);
|
||||
|
||||
const types = this.getTypes(true, true, false, useIllusion);
|
||||
const arena = globalScene.arena;
|
||||
|
||||
// Handle flying v ground type immunity without removing flying type so effective types are still effective
|
||||
// Related to https://github.com/pagefaultgames/pokerogue/issues/524
|
||||
if (moveType === PokemonType.GROUND && (this.isGrounded() || arena.hasTag(ArenaTagType.GRAVITY))) {
|
||||
const flyingIndex = types.indexOf(PokemonType.FLYING);
|
||||
if (flyingIndex > -1) {
|
||||
types.splice(flyingIndex, 1);
|
||||
}
|
||||
// TODO: Fix once gravity makes pokemon actually grounded
|
||||
if (
|
||||
moveType === PokemonType.GROUND
|
||||
&& types.includes(PokemonType.FLYING)
|
||||
&& (this.isGrounded() || arena.hasTag(ArenaTagType.GRAVITY))
|
||||
) {
|
||||
types.splice(types.indexOf(PokemonType.FLYING), 1);
|
||||
}
|
||||
|
||||
let multiplier = types
|
||||
.map(defenderType => {
|
||||
const multiplier = new NumberHolder(getTypeDamageMultiplier(moveType, defenderType));
|
||||
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, multiplier);
|
||||
if (move) {
|
||||
applyMoveAttrs("VariableMoveTypeChartAttr", null, this, move, multiplier, defenderType);
|
||||
}
|
||||
if (source) {
|
||||
const ignoreImmunity = new BooleanHolder(false);
|
||||
if (source.isActive(true) && source.hasAbilityWithAttr("IgnoreTypeImmunityAbAttr")) {
|
||||
applyAbAttrs("IgnoreTypeImmunityAbAttr", {
|
||||
pokemon: source,
|
||||
cancelled: ignoreImmunity,
|
||||
simulated,
|
||||
moveType,
|
||||
defenderType,
|
||||
});
|
||||
}
|
||||
if (ignoreImmunity.value && multiplier.value === 0) {
|
||||
return 1;
|
||||
}
|
||||
const multi = new NumberHolder(1);
|
||||
for (const defenderType of types) {
|
||||
const typeMulti = getTypeDamageMultiplier(moveType, defenderType);
|
||||
// If the target is immune to the type in question, check for effects that would ignore said nullification
|
||||
// TODO: Review if the `isActive` check is needed anymore
|
||||
if (
|
||||
source?.isActive(true)
|
||||
&& typeMulti === 0
|
||||
&& this.checkIgnoreTypeImmunity({ source, simulated, moveType, defenderType })
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
multi.value *= typeMulti;
|
||||
}
|
||||
|
||||
const exposedTags = this.findTags(tag => tag instanceof ExposedTag) as ExposedTag[];
|
||||
if (exposedTags.some(t => t.ignoreImmunity(defenderType, moveType)) && multiplier.value === 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return multiplier.value;
|
||||
})
|
||||
.reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
|
||||
// Apply any typing changes from Freeze-Dry, etc.
|
||||
if (move) {
|
||||
applyMoveAttrs("VariableMoveTypeChartAttr", source ?? null, this, move, multi, types, moveType);
|
||||
}
|
||||
|
||||
const typeMultiplierAgainstFlying = new NumberHolder(getTypeDamageMultiplier(moveType, PokemonType.FLYING));
|
||||
applyChallenges(ChallengeType.TYPE_EFFECTIVENESS, typeMultiplierAgainstFlying);
|
||||
// Handle strong winds lowering effectiveness of types super effective against pure flying
|
||||
if (
|
||||
!ignoreStrongWinds
|
||||
&& arena.weather?.weatherType === WeatherType.STRONG_WINDS
|
||||
&& !arena.weather.isEffectSuppressed()
|
||||
&& arena.getWeatherType() === WeatherType.STRONG_WINDS
|
||||
&& !arena.weather?.isEffectSuppressed()
|
||||
&& this.isOfType(PokemonType.FLYING)
|
||||
&& typeMultiplierAgainstFlying.value === 2
|
||||
&& getTypeDamageMultiplier(moveType, PokemonType.FLYING) === 2
|
||||
) {
|
||||
multiplier /= 2;
|
||||
multi.value /= 2;
|
||||
if (!simulated) {
|
||||
globalScene.phaseManager.queueMessage(i18next.t("weather:strongWindsEffectMessage"));
|
||||
}
|
||||
}
|
||||
return multiplier as TypeDamageMultiplier;
|
||||
return multi.value as TypeDamageMultiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sub-method of {@linkcode getAttackTypeEffectiveness} that handles nullifying type immunities.
|
||||
* @param source - The {@linkcode Pokemon} from whom the attack is sourced
|
||||
* @param simulated - If `true`, will prevent displaying messages upon activation
|
||||
* @param moveType - The {@linkcode PokemonType} whose offensive typing is being checked
|
||||
* @param defenderType - The defender's {@linkcode PokemonType} being checked
|
||||
* @returns Whether the type immunity was bypassed
|
||||
*/
|
||||
private checkIgnoreTypeImmunity({
|
||||
source,
|
||||
simulated,
|
||||
moveType,
|
||||
defenderType,
|
||||
}: {
|
||||
source: Pokemon;
|
||||
simulated: boolean;
|
||||
moveType: PokemonType;
|
||||
defenderType: PokemonType;
|
||||
}): boolean {
|
||||
const exposedTags = this.findTags(tag => tag instanceof ExposedTag) as ExposedTag[];
|
||||
const hasExposed = exposedTags.some(t => t.ignoreImmunity(defenderType, moveType));
|
||||
if (hasExposed) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const ignoreImmunity = new BooleanHolder(false);
|
||||
applyAbAttrs("IgnoreTypeImmunityAbAttr", {
|
||||
pokemon: source,
|
||||
cancelled: ignoreImmunity,
|
||||
simulated,
|
||||
moveType,
|
||||
defenderType,
|
||||
});
|
||||
return ignoreImmunity.value;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -2599,10 +2632,15 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* Based on how effectively this Pokemon defends against the opponent's types.
|
||||
* This score cannot be higher than 4.
|
||||
*/
|
||||
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], opponent), 0.25);
|
||||
let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0], { source: opponent }), 0.25);
|
||||
if (enemyTypes.length > 1) {
|
||||
defScore *=
|
||||
1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[1], opponent, false, false, undefined, true), 0.25);
|
||||
// TODO: Shouldn't this pass `simulated=true` here?
|
||||
1
|
||||
/ Math.max(
|
||||
this.getAttackTypeEffectiveness(enemyTypes[1], { source: opponent, simulated: false, useIllusion: true }),
|
||||
0.25,
|
||||
);
|
||||
}
|
||||
|
||||
const moveset = this.moveset;
|
||||
@ -2616,7 +2654,11 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
continue;
|
||||
}
|
||||
const moveType = resolvedMove.type;
|
||||
let thisScore = opponent.getAttackTypeEffectiveness(moveType, this, false, true, undefined, true);
|
||||
let thisScore = opponent.getAttackTypeEffectiveness(moveType, {
|
||||
source: this,
|
||||
simulated: true,
|
||||
useIllusion: true,
|
||||
});
|
||||
|
||||
// Add STAB multiplier for attack type effectiveness.
|
||||
// For now, simply don't apply STAB to moves that may change type
|
||||
@ -4090,25 +4132,43 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the first `BattlerTag` matching the specified predicate
|
||||
* Find the first `BattlerTag` matching the specified predicate.
|
||||
* @param tagFilter - The predicate to match against
|
||||
* @returns The first matching tag, or `undefined` if none match.
|
||||
* @remarks
|
||||
* Equivalent to `this.summonData.tags.find(tagFilter)`.
|
||||
* @param tagFilter - The predicate to match against
|
||||
* @returns The first matching tag, or `undefined` if none match
|
||||
*/
|
||||
public findTag(tagFilter: (tag: BattlerTag) => boolean) {
|
||||
return this.summonData.tags.find(tagFilter);
|
||||
findTag<T extends BattlerTag>(tagFilter: (tag: BattlerTag) => tag is T): T | undefined;
|
||||
/**
|
||||
* Find the first `BattlerTag` matching the specified predicate.
|
||||
* @param tagFilter - The predicate to match against
|
||||
* @returns The first matching tag, or `undefined` if none match.
|
||||
* @remarks
|
||||
* Equivalent to `this.summonData.tags.find(tagFilter)`.
|
||||
*/
|
||||
findTag(tagFilter: (tag: BattlerTag) => boolean): BattlerTag | undefined;
|
||||
findTag(tagFilter: (tag: BattlerTag) => boolean) {
|
||||
return this.summonData.tags.find(t => tagFilter(t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the list of `BattlerTag`s that satisfy the given predicate
|
||||
* Return all `BattlerTag`s satisfying the given predicate.
|
||||
* @param tagFilter - The predicate to match against
|
||||
* @returns The filtered list of tags.
|
||||
* @remarks
|
||||
* Equivalent to `this.summonData.tags.filter(tagFilter)`.
|
||||
* @param tagFilter - The predicate to match against
|
||||
* @returns The filtered list of tags
|
||||
*/
|
||||
public findTags(tagFilter: (tag: BattlerTag) => boolean): BattlerTag[] {
|
||||
return this.summonData.tags.filter(tagFilter);
|
||||
findTags<T extends BattlerTag>(tagFilter: (tag: BattlerTag) => tag is T): T[];
|
||||
/**
|
||||
* Return all `BattlerTag`s satisfying the given predicate.
|
||||
* @param tagFilter - The predicate to match against
|
||||
* @returns The filtered list of tags.
|
||||
* @remarks
|
||||
* Equivalent to `this.summonData.tags.filter(tagFilter)`.
|
||||
*/
|
||||
findTags(tagFilter: (tag: BattlerTag) => boolean): BattlerTag[];
|
||||
findTags(tagFilter: (tag: BattlerTag) => boolean): BattlerTag[] {
|
||||
return this.summonData.tags.filter(t => tagFilter(t));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -62,15 +62,24 @@ export class GameMode implements GameModeConfig {
|
||||
|
||||
/**
|
||||
* Enables challenges if they are disabled and sets the specified challenge's value
|
||||
* @param challenge The challenge to set
|
||||
* @param value The value to give the challenge. Impact depends on the specific challenge
|
||||
* @param challenge - The challenge to set
|
||||
* @param value - The value to give the challenge. Impact depends on the specific challenge
|
||||
* @param severity - If provided, will override the given severity amount. Unused if `challenge` does not use severity
|
||||
* @todo Add severity support to daily mode challenge setting
|
||||
*/
|
||||
setChallengeValue(challenge: Challenges, value: number) {
|
||||
setChallengeValue(challenge: Challenges, value: number, severity?: number) {
|
||||
if (!this.isChallenge) {
|
||||
this.isChallenge = true;
|
||||
this.challenges = allChallenges.map(c => copyChallenge(c));
|
||||
}
|
||||
this.challenges.filter((chal: Challenge) => chal.id === challenge).map((chal: Challenge) => (chal.value = value));
|
||||
this.challenges
|
||||
.filter((chal: Challenge) => chal.id === challenge)
|
||||
.forEach(chal => {
|
||||
chal.value = value;
|
||||
if (chal.hasSeverity()) {
|
||||
chal.severity = severity ?? chal.severity;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -88,6 +88,7 @@ describe("Abilities - Illusion", () => {
|
||||
expect(game.field.getPlayerPokemon().summonData.illusion).toBeFalsy();
|
||||
});
|
||||
|
||||
// TODO: This doesn't actually check that the ai calls the function this way... useless test
|
||||
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
|
||||
game.override.enemyMoveset([MoveId.FLAMETHROWER, MoveId.PSYCHIC, MoveId.TACKLE]);
|
||||
await game.classicMode.startBattle([SpeciesId.ZOROARK, SpeciesId.FEEBAS]);
|
||||
@ -97,22 +98,16 @@ describe("Abilities - Illusion", () => {
|
||||
|
||||
const flameThrower = enemy.getMoveset()[0]!.getMove();
|
||||
const psychic = enemy.getMoveset()[1]!.getMove();
|
||||
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(
|
||||
flameThrower.type,
|
||||
enemy,
|
||||
undefined,
|
||||
undefined,
|
||||
flameThrower,
|
||||
true,
|
||||
);
|
||||
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(
|
||||
psychic.type,
|
||||
enemy,
|
||||
undefined,
|
||||
undefined,
|
||||
psychic,
|
||||
true,
|
||||
);
|
||||
const flameThrowerEffectiveness = zoroark.getAttackTypeEffectiveness(flameThrower.type, {
|
||||
source: enemy,
|
||||
move: flameThrower,
|
||||
useIllusion: true,
|
||||
});
|
||||
const psychicEffectiveness = zoroark.getAttackTypeEffectiveness(psychic.type, {
|
||||
source: enemy,
|
||||
move: psychic,
|
||||
useIllusion: true,
|
||||
});
|
||||
expect(psychicEffectiveness).above(flameThrowerEffectiveness);
|
||||
});
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
@ -113,4 +114,18 @@ describe("Abilities - Tera Shell", () => {
|
||||
}
|
||||
expect(spy).toHaveReturnedTimes(2);
|
||||
});
|
||||
|
||||
it("should overwrite Freeze-Dry", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.TERAPAGOS]);
|
||||
|
||||
const terapagos = game.field.getPlayerPokemon();
|
||||
terapagos.summonData.types = [PokemonType.WATER];
|
||||
const spy = vi.spyOn(terapagos, "getMoveEffectiveness");
|
||||
|
||||
game.move.use(MoveId.SPLASH);
|
||||
await game.move.forceEnemyMove(MoveId.FREEZE_DRY);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(spy).toHaveLastReturnedWith(0.5);
|
||||
});
|
||||
});
|
||||
|
@ -42,7 +42,7 @@ describe("Weather - Strong Winds", () => {
|
||||
game.move.select(MoveId.THUNDERBOLT);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(0.5);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, { source: pikachu })).toBe(0.5);
|
||||
});
|
||||
|
||||
it("electric type move is neutral for flying type pokemon", async () => {
|
||||
@ -53,7 +53,7 @@ describe("Weather - Strong Winds", () => {
|
||||
game.move.select(MoveId.THUNDERBOLT);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(1);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, { source: pikachu })).toBe(1);
|
||||
});
|
||||
|
||||
it("ice type move is neutral for flying type pokemon", async () => {
|
||||
@ -64,7 +64,7 @@ describe("Weather - Strong Winds", () => {
|
||||
game.move.select(MoveId.ICE_BEAM);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ICE_BEAM].type, pikachu)).toBe(1);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ICE_BEAM].type, { source: pikachu })).toBe(1);
|
||||
});
|
||||
|
||||
it("rock type move is neutral for flying type pokemon", async () => {
|
||||
@ -75,7 +75,7 @@ describe("Weather - Strong Winds", () => {
|
||||
game.move.select(MoveId.ROCK_SLIDE);
|
||||
|
||||
await game.phaseInterceptor.to(TurnStartPhase);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ROCK_SLIDE].type, pikachu)).toBe(1);
|
||||
expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ROCK_SLIDE].type, { source: pikachu })).toBe(1);
|
||||
});
|
||||
|
||||
it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
|
||||
|
@ -106,21 +106,6 @@ describe("Inverse Battle", () => {
|
||||
expect(currentHp).toBeGreaterThan((maxHp * 31) / 32 - 1);
|
||||
});
|
||||
|
||||
it("Freeze Dry is 2x effective against Water Type like other Ice type Move - Freeze Dry against Squirtle", async () => {
|
||||
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.SQUIRTLE);
|
||||
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
|
||||
});
|
||||
|
||||
it("Water Absorb should heal against water moves - Water Absorb against Water gun", async () => {
|
||||
game.override.moveset([MoveId.WATER_GUN]).enemyAbility(AbilityId.WATER_ABSORB);
|
||||
|
||||
@ -202,21 +187,6 @@ describe("Inverse Battle", () => {
|
||||
expect(player.getTypes()[0]).toBe(PokemonType.DRAGON);
|
||||
});
|
||||
|
||||
it("Flying Press should be 0.25x effective against Grass + Dark Type - Flying Press against Meowscarada", async () => {
|
||||
game.override.moveset([MoveId.FLYING_PRESS]).enemySpecies(SpeciesId.MEOWSCARADA);
|
||||
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FLYING_PRESS);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(0.25);
|
||||
});
|
||||
|
||||
it("Scrappy ability has no effect - Tackle against Ghost Type still 2x effective with Scrappy", async () => {
|
||||
game.override.moveset([MoveId.TACKLE]).ability(AbilityId.SCRAPPY).enemySpecies(SpeciesId.GASTLY);
|
||||
|
||||
|
@ -196,7 +196,7 @@ describe("Moves - Entry Hazards", () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.EKANS]);
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
expect(enemy.getAttackTypeEffectiveness(PokemonType.ROCK, undefined, true)).toBe(multi);
|
||||
expect(enemy.getAttackTypeEffectiveness(PokemonType.ROCK, { ignoreStrongWinds: true })).toBe(multi);
|
||||
expect(enemy).toHaveTakenDamage(enemy.getMaxHp() * 0.125 * multi);
|
||||
expect(game.textInterceptor.logs).toContain(
|
||||
i18next.t("arenaTag:stealthRockActivateTrap", {
|
||||
|
132
test/moves/flying-press.test.ts
Normal file
132
test/moves/flying-press.test.ts
Normal file
@ -0,0 +1,132 @@
|
||||
import { allAbilities, allMoves } from "#data/data-lists";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import type { EnemyPokemon, PlayerPokemon } from "#field/pokemon";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { getEnumValues } from "#utils/enums";
|
||||
import { toTitleCase } from "#utils/strings";
|
||||
import Phaser from "phaser";
|
||||
import { afterAll, afterEach, beforeAll, describe, expect, it } from "vitest";
|
||||
|
||||
describe.sequential("Move - Flying Press", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
let hawlucha: PlayerPokemon;
|
||||
let enemy: EnemyPokemon;
|
||||
|
||||
beforeAll(async () => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.HAWLUCHA]);
|
||||
|
||||
hawlucha = game.field.getPlayerPokemon();
|
||||
enemy = game.field.getEnemyPokemon();
|
||||
});
|
||||
|
||||
afterAll(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
// Reset temp data after each test
|
||||
afterEach(() => {
|
||||
hawlucha.resetSummonData();
|
||||
enemy.resetSummonData();
|
||||
});
|
||||
|
||||
const pokemonTypes = getEnumValues(PokemonType);
|
||||
|
||||
function checkEffForAllTypes(primaryType: PokemonType) {
|
||||
for (const type of pokemonTypes) {
|
||||
enemy.summonData.types = [type];
|
||||
const primaryEff = enemy.getAttackTypeEffectiveness(primaryType, { source: hawlucha });
|
||||
const flyingEff = enemy.getAttackTypeEffectiveness(PokemonType.FLYING, { source: hawlucha });
|
||||
const flyingPressEff = enemy.getAttackTypeEffectiveness(hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]), {
|
||||
source: hawlucha,
|
||||
move: allMoves[MoveId.FLYING_PRESS],
|
||||
});
|
||||
expect
|
||||
.soft(
|
||||
flyingPressEff,
|
||||
// biome-ignore lint/complexity/noUselessStringConcat: Biome can't detect multiline concats with operators before line
|
||||
`Flying Press effectiveness against ${toTitleCase(PokemonType[type])} was incorrect!`
|
||||
+ `\nExpected: ${flyingPressEff},`
|
||||
+ `\nActual: ${primaryEff * flyingEff} (=${primaryEff} * ${flyingEff})`,
|
||||
)
|
||||
.toBe(primaryEff * flyingEff);
|
||||
}
|
||||
}
|
||||
|
||||
describe("Normal -", () => {
|
||||
it("should deal damage as a Fighting/Flying type move by default", async () => {
|
||||
checkEffForAllTypes(PokemonType.FIGHTING);
|
||||
});
|
||||
|
||||
it("should deal damage as an Electric/Flying type move when Electrify is active", async () => {
|
||||
hawlucha.addTag(BattlerTagType.ELECTRIFIED);
|
||||
checkEffForAllTypes(PokemonType.ELECTRIC);
|
||||
});
|
||||
|
||||
it("should deal damage as a Normal/Flying type move when Normalize is active", async () => {
|
||||
hawlucha.setTempAbility(allAbilities[AbilityId.NORMALIZE]);
|
||||
checkEffForAllTypes(PokemonType.NORMAL);
|
||||
});
|
||||
|
||||
it("should deal 8x damage against a Normal/Ice type with Grass added", () => {
|
||||
enemy.summonData.types = [PokemonType.NORMAL, PokemonType.ICE];
|
||||
enemy.summonData.addedType = PokemonType.GRASS;
|
||||
|
||||
const moveType = hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]);
|
||||
const flyingPressEff = enemy.getAttackTypeEffectiveness(moveType, {
|
||||
source: hawlucha,
|
||||
move: allMoves[MoveId.FLYING_PRESS],
|
||||
});
|
||||
expect(flyingPressEff).toBe(8);
|
||||
});
|
||||
});
|
||||
|
||||
describe("Inverse Battle -", () => {
|
||||
beforeAll(() => {
|
||||
game.challengeMode.overrideGameWithChallenges(Challenges.INVERSE_BATTLE, 1, 1);
|
||||
});
|
||||
|
||||
it("should deal damage as a Fighting/Flying type move by default", async () => {
|
||||
checkEffForAllTypes(PokemonType.FIGHTING);
|
||||
});
|
||||
|
||||
it("should deal damage as an Electric/Flying type move when Electrify is active", async () => {
|
||||
hawlucha.addTag(BattlerTagType.ELECTRIFIED);
|
||||
checkEffForAllTypes(PokemonType.ELECTRIC);
|
||||
});
|
||||
|
||||
it("should deal damage as a Normal/Flying type move when Normalize is active", async () => {
|
||||
hawlucha.setTempAbility(allAbilities[AbilityId.NORMALIZE]);
|
||||
checkEffForAllTypes(PokemonType.NORMAL);
|
||||
});
|
||||
|
||||
it("should deal 0.125x damage against a Normal/Ice type with Grass added", () => {
|
||||
enemy.summonData.types = [PokemonType.NORMAL, PokemonType.ICE];
|
||||
enemy.summonData.addedType = PokemonType.GRASS;
|
||||
|
||||
const moveType = hawlucha.getMoveType(allMoves[MoveId.FLYING_PRESS]);
|
||||
const flyingPressEff = enemy.getAttackTypeEffectiveness(moveType, {
|
||||
source: hawlucha,
|
||||
move: allMoves[MoveId.FLYING_PRESS],
|
||||
});
|
||||
expect(flyingPressEff).toBe(0.125);
|
||||
});
|
||||
});
|
||||
});
|
@ -1,330 +1,140 @@
|
||||
import { allMoves } from "#data/data-lists";
|
||||
import type { TypeDamageMultiplier } from "#data/type";
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import type { EnemyPokemon, PlayerPokemon } from "#field/pokemon";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import { stringifyEnumArray } from "#test/test-utils/string-utils";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { afterAll, afterEach, beforeAll, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Freeze-Dry", () => {
|
||||
type typesArray = [PokemonType] | [PokemonType, PokemonType] | [PokemonType, PokemonType, PokemonType];
|
||||
|
||||
describe.sequential("Move - Freeze-Dry", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
beforeAll(() => {
|
||||
let feebas: PlayerPokemon;
|
||||
let enemy: EnemyPokemon;
|
||||
|
||||
beforeAll(async () => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleStyle("single")
|
||||
.enemySpecies(SpeciesId.MAGIKARP)
|
||||
.enemyAbility(AbilityId.BALL_FETCH)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.starterSpecies(SpeciesId.FEEBAS)
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.moveset([MoveId.FREEZE_DRY, MoveId.FORESTS_CURSE, MoveId.SOAK]);
|
||||
.ability(AbilityId.BALL_FETCH);
|
||||
|
||||
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
|
||||
|
||||
feebas = game.field.getPlayerPokemon();
|
||||
enemy = game.field.getEnemyPokemon();
|
||||
});
|
||||
|
||||
it("should deal 2x damage to pure water types", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
|
||||
// Reset temp data after each test
|
||||
afterEach(() => {
|
||||
feebas.resetSummonData();
|
||||
enemy.resetSummonData();
|
||||
enemy.isTerastallized = false;
|
||||
});
|
||||
|
||||
it("should deal 4x damage to water/flying types", async () => {
|
||||
game.override.enemySpecies(SpeciesId.WINGULL);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
|
||||
});
|
||||
|
||||
it("should deal 1x damage to water/fire types", async () => {
|
||||
game.override.enemySpecies(SpeciesId.VOLCANION);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
|
||||
afterAll(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
/**
|
||||
* Freeze drys forced super effectiveness should overwrite wonder guard
|
||||
* Check that Freeze-Dry is the given effectiveness against the given type.
|
||||
* @param types - The base {@linkcode PokemonType}s to set; will populate `addedType` if above 3
|
||||
* @param multi - The expected {@linkcode TypeDamageMultiplier}
|
||||
*/
|
||||
it("should deal 2x dmg against soaked wonder guard target", async () => {
|
||||
game.override
|
||||
.enemySpecies(SpeciesId.SHEDINJA)
|
||||
.enemyMoveset(MoveId.SPLASH)
|
||||
.starterSpecies(SpeciesId.MAGIKARP)
|
||||
.moveset([MoveId.SOAK, MoveId.FREEZE_DRY]);
|
||||
await game.classicMode.startBattle();
|
||||
function expectEffectiveness(types: typesArray, multi: TypeDamageMultiplier): void {
|
||||
enemy.summonData.types = types.slice(0, 2);
|
||||
if (types[2] !== undefined) {
|
||||
enemy.summonData.addedType = types[2];
|
||||
}
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
const moveType = feebas.getMoveType(allMoves[MoveId.FREEZE_DRY]);
|
||||
const eff = enemy.getAttackTypeEffectiveness(moveType, { source: feebas, move: allMoves[MoveId.FREEZE_DRY] });
|
||||
expect(
|
||||
eff,
|
||||
`Freeze-dry effectiveness against ${stringifyEnumArray(PokemonType, types)} was ${eff} instead of ${multi}!`,
|
||||
).toBe(multi);
|
||||
}
|
||||
|
||||
game.move.select(MoveId.SOAK);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
describe("Normal -", () => {
|
||||
it.each<{ name: string; types: typesArray; eff: TypeDamageMultiplier }>([
|
||||
{ name: "Pure Water", types: [PokemonType.WATER], eff: 2 },
|
||||
{ name: "Water/Ground", types: [PokemonType.WATER, PokemonType.GROUND], eff: 4 },
|
||||
{ name: "Water/Flying/Grass", types: [PokemonType.WATER, PokemonType.FLYING, PokemonType.GRASS], eff: 8 },
|
||||
{ name: "Water/Fire", types: [PokemonType.WATER, PokemonType.FIRE], eff: 1 },
|
||||
])("should be $effx effective against a $name-type opponent", ({ types, eff }) => {
|
||||
expectEffectiveness(types, eff);
|
||||
});
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
it("should deal 2x dmg against soaked wonder guard target", async () => {
|
||||
game.field.mockAbility(enemy, AbilityId.WONDER_GUARD);
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
expectEffectiveness([PokemonType.WATER], 2);
|
||||
});
|
||||
|
||||
it("should consider the target's Tera Type", async () => {
|
||||
// Steel type terastallized into Water; 2x
|
||||
enemy.teraType = PokemonType.WATER;
|
||||
enemy.isTerastallized = true;
|
||||
|
||||
expectEffectiveness([PokemonType.STEEL], 2);
|
||||
|
||||
// Water type terastallized into steel; 0.5x
|
||||
enemy.teraType = PokemonType.STEEL;
|
||||
expectEffectiveness([PokemonType.WATER], 0.5);
|
||||
});
|
||||
|
||||
it.each<{ name: string; types: typesArray; eff: TypeDamageMultiplier }>([
|
||||
{ name: "Pure Water", types: [PokemonType.WATER], eff: 2 },
|
||||
{ name: "Water/Ghost", types: [PokemonType.WATER, PokemonType.GHOST], eff: 0 },
|
||||
])("should be $effx effective against a $name-type opponent with Normalize", ({ types, eff }) => {
|
||||
game.field.mockAbility(feebas, AbilityId.NORMALIZE);
|
||||
expectEffectiveness(types, eff);
|
||||
});
|
||||
|
||||
it("should not stack with Electrify", async () => {
|
||||
feebas.addTag(BattlerTagType.ELECTRIFIED);
|
||||
expect(feebas.getMoveType(allMoves[MoveId.FREEZE_DRY])).toBe(PokemonType.ELECTRIC);
|
||||
|
||||
expectEffectiveness([PokemonType.WATER], 2);
|
||||
});
|
||||
});
|
||||
|
||||
it("should deal 8x damage to water/ground/grass type under Forest's Curse", async () => {
|
||||
game.override.enemySpecies(SpeciesId.QUAGSIRE);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FORESTS_CURSE);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(8);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to steel type terastallized into water", async () => {
|
||||
game.override.enemySpecies(SpeciesId.SKARMORY);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.teraType = PokemonType.WATER;
|
||||
enemy.isTerastallized = true;
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
|
||||
});
|
||||
|
||||
it("should deal 0.5x damage to water type terastallized into fire", async () => {
|
||||
game.override.enemySpecies(SpeciesId.PELIPPER);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
enemy.teraType = PokemonType.FIRE;
|
||||
enemy.isTerastallized = true;
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
|
||||
});
|
||||
|
||||
it("should deal 0.5x damage to water type Terapagos with Tera Shell", async () => {
|
||||
game.override.enemySpecies(SpeciesId.TERAPAGOS).enemyAbility(AbilityId.TERA_SHELL);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.SOAK);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.5);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to water type under Normalize", async () => {
|
||||
game.override.ability(AbilityId.NORMALIZE);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
|
||||
});
|
||||
|
||||
it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
|
||||
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.SHIELDON);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
|
||||
});
|
||||
|
||||
it("should deal 0x damage to water/ghost type under Normalize", async () => {
|
||||
game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.JELLICENT);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to water type under Electrify", async () => {
|
||||
game.override.enemyMoveset([MoveId.ELECTRIFY]);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
|
||||
});
|
||||
|
||||
it("should deal 4x damage to water/flying type under Electrify", async () => {
|
||||
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
|
||||
});
|
||||
|
||||
it("should deal 0x damage to water/ground type under Electrify", async () => {
|
||||
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.BARBOACH);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0);
|
||||
});
|
||||
|
||||
it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
|
||||
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.FLAPPLE);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to Water type during inverse battle", async () => {
|
||||
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP);
|
||||
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
|
||||
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to Water type during inverse battle under Normalize", async () => {
|
||||
game.override.moveset([MoveId.FREEZE_DRY]).ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.MAGIKARP);
|
||||
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
|
||||
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to Water type during inverse battle under Electrify", async () => {
|
||||
game.override.moveset([MoveId.FREEZE_DRY]).enemySpecies(SpeciesId.MAGIKARP).enemyMoveset([MoveId.ELECTRIFY]);
|
||||
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
|
||||
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
|
||||
});
|
||||
|
||||
it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => {
|
||||
game.override.enemyMoveset([MoveId.ELECTRIFY]).enemySpecies(SpeciesId.GYARADOS);
|
||||
|
||||
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
|
||||
|
||||
await game.challengeMode.startBattle();
|
||||
|
||||
const enemy = game.field.getEnemyPokemon();
|
||||
vi.spyOn(enemy, "getMoveEffectiveness");
|
||||
|
||||
game.move.select(MoveId.FREEZE_DRY);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
|
||||
describe("Inverse Battle -", () => {
|
||||
beforeAll(() => {
|
||||
game.challengeMode.overrideGameWithChallenges(Challenges.INVERSE_BATTLE, 1, 1);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to Water type", async () => {
|
||||
expectEffectiveness([PokemonType.WATER], 2);
|
||||
});
|
||||
|
||||
it("should deal 2x damage to Water type under Normalize", async () => {
|
||||
game.field.mockAbility(feebas, AbilityId.NORMALIZE);
|
||||
expectEffectiveness([PokemonType.WATER], 2);
|
||||
});
|
||||
|
||||
it("should still deal 2x damage to Water type under Electrify", async () => {
|
||||
feebas.addTag(BattlerTagType.ELECTRIFIED);
|
||||
expectEffectiveness([PokemonType.WATER], 2);
|
||||
});
|
||||
|
||||
it("should deal 1x damage to Water/Flying type under Electrify", async () => {
|
||||
feebas.addTag(BattlerTagType.ELECTRIFIED);
|
||||
expectEffectiveness([PokemonType.WATER, PokemonType.FLYING], 1);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
@ -1,10 +1,12 @@
|
||||
import { AbilityId } from "#enums/ability-id";
|
||||
import { BattlerIndex } from "#enums/battler-index";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { MoveResult } from "#enums/move-result";
|
||||
import { PokemonType } from "#enums/pokemon-type";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Moves - Synchronoise", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
@ -23,7 +25,6 @@ describe("Moves - Synchronoise", () => {
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([MoveId.SYNCHRONOISE])
|
||||
.ability(AbilityId.BALL_FETCH)
|
||||
.battleStyle("single")
|
||||
.criticalHits(false)
|
||||
@ -32,16 +33,79 @@ describe("Moves - Synchronoise", () => {
|
||||
.enemyMoveset(MoveId.SPLASH);
|
||||
});
|
||||
|
||||
it("should consider the user's tera type if it is terastallized", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BIDOOF]);
|
||||
const playerPokemon = game.field.getPlayerPokemon();
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
it("should affect all opponents that share a type with the user", async () => {
|
||||
game.override.battleStyle("double");
|
||||
await game.classicMode.startBattle([SpeciesId.BIBAREL, SpeciesId.STARLY]);
|
||||
|
||||
// force the player to be terastallized
|
||||
playerPokemon.teraType = PokemonType.WATER;
|
||||
playerPokemon.isTerastallized = true;
|
||||
game.move.select(MoveId.SYNCHRONOISE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
const [bidoof, starly] = game.scene.getPlayerField();
|
||||
const [karp1, karp2] = game.scene.getEnemyField();
|
||||
// Mock 2nd magikarp to be a completely different type
|
||||
vi.spyOn(karp2, "getTypes").mockReturnValue([PokemonType.GRASS]);
|
||||
|
||||
game.move.use(MoveId.SYNCHRONOISE, BattlerIndex.PLAYER);
|
||||
game.move.use(MoveId.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(bidoof).toHaveUsedMove({ move: MoveId.SYNCHRONOISE, result: MoveResult.SUCCESS });
|
||||
expect(starly).not.toHaveFullHp();
|
||||
expect(karp1).not.toHaveFullHp();
|
||||
expect(karp2).toHaveFullHp();
|
||||
});
|
||||
|
||||
it("should consider the user's Tera Type if it is Terastallized", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BIDOOF]);
|
||||
|
||||
const bidoof = game.field.getPlayerPokemon();
|
||||
const karp = game.field.getEnemyPokemon();
|
||||
|
||||
game.field.forceTera(bidoof, PokemonType.WATER);
|
||||
game.move.use(MoveId.SYNCHRONOISE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(bidoof).toHaveUsedMove({ move: MoveId.SYNCHRONOISE, result: MoveResult.SUCCESS });
|
||||
expect(karp).not.toHaveFullHp();
|
||||
});
|
||||
|
||||
it("should consider the user/target's normal types if Terastallized into Tera Stellar", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.ABRA]);
|
||||
|
||||
const abra = game.field.getPlayerPokemon();
|
||||
const karp = game.field.getEnemyPokemon();
|
||||
|
||||
game.field.forceTera(abra, PokemonType.STELLAR);
|
||||
game.field.forceTera(karp, PokemonType.STELLAR);
|
||||
game.move.use(MoveId.SYNCHRONOISE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(abra).toHaveUsedMove({ move: MoveId.SYNCHRONOISE, result: MoveResult.MISS });
|
||||
expect(karp).toHaveFullHp();
|
||||
});
|
||||
|
||||
it("should count as ineffective if no enemies share types with the user", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MAGNETON]);
|
||||
|
||||
const magneton = game.field.getPlayerPokemon();
|
||||
const karp = game.field.getEnemyPokemon();
|
||||
|
||||
game.move.use(MoveId.SYNCHRONOISE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(magneton).toHaveUsedMove({ move: MoveId.SYNCHRONOISE, result: MoveResult.MISS });
|
||||
expect(karp).toHaveFullHp();
|
||||
});
|
||||
|
||||
it("should never affect any Pokemon if the user is typeless", async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.BIBAREL]);
|
||||
|
||||
const bibarel = game.field.getPlayerPokemon();
|
||||
const karp = game.field.getEnemyPokemon();
|
||||
bibarel.summonData.types = [PokemonType.UNKNOWN];
|
||||
karp.summonData.types = [PokemonType.UNKNOWN];
|
||||
|
||||
game.move.use(MoveId.SYNCHRONOISE);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(bibarel).toHaveUsedMove({ move: MoveId.SYNCHRONOISE, result: MoveResult.MISS });
|
||||
expect(karp).toHaveFullHp();
|
||||
});
|
||||
});
|
||||
|
@ -12,6 +12,8 @@ import { TurnInitPhase } from "#phases/turn-init-phase";
|
||||
import { generateStarters } from "#test/test-utils/game-manager-utils";
|
||||
import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
|
||||
|
||||
type challengeStub = { id: Challenges; value: number; severity: number };
|
||||
|
||||
/**
|
||||
* Helper to handle Challenge mode specifics
|
||||
*/
|
||||
@ -30,11 +32,24 @@ export class ChallengeModeHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs the Challenge game to the summon phase.
|
||||
* @param gameMode - Optional game mode to set.
|
||||
* Runs the challenge game to the summon phase.
|
||||
* @param speciesIds - An array of {@linkcode Species} to summon.
|
||||
* @returns A promise that resolves when the summon phase is reached.
|
||||
* @todo This duplicates all but 1 line of code from the classic mode variant...
|
||||
*/
|
||||
async runToSummon(speciesIds?: SpeciesId[]) {
|
||||
async runToSummon(speciesIds: SpeciesId[]): Promise<void>;
|
||||
/**
|
||||
* Runs the challenge game to the summon phase.
|
||||
* Selects 3 daily run starters with a fixed seed of "test"
|
||||
* (see `DailyRunConfig.getDailyRunStarters` in `daily-run.ts` for more info).
|
||||
* @returns A promise that resolves when the summon phase is reached.
|
||||
* @deprecated - Specifying the starters helps prevent inconsistencies from internal RNG changes.
|
||||
* @todo This duplicates all but 1 line of code from the classic mode variant...
|
||||
*/
|
||||
// biome-ignore lint/style/useUnifiedTypeSignatures: Marks for deprecation
|
||||
async runToSummon(): Promise<void>;
|
||||
async runToSummon(speciesIds?: SpeciesId[]): Promise<void>;
|
||||
async runToSummon(speciesIds?: SpeciesId[]): Promise<void> {
|
||||
await this.game.runToTitle();
|
||||
|
||||
if (this.game.override.disableShinies) {
|
||||
@ -56,10 +71,22 @@ export class ChallengeModeHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
/**
|
||||
* Transitions to the start of a battle.
|
||||
* @param species - Optional array of species to start the battle with.
|
||||
* Transitions the challenge game to the start of a new battle.
|
||||
* @param species - An array of {@linkcode Species} to summon.
|
||||
* @returns A promise that resolves when the battle is started.
|
||||
* @todo This duplicates all its code with the classic mode variant...
|
||||
*/
|
||||
async startBattle(species: SpeciesId[]): Promise<void>;
|
||||
/**
|
||||
* Transitions the challenge game to the start of a new battle.
|
||||
* Selects 3 daily run starters with a fixed seed of "test"
|
||||
* (see `DailyRunConfig.getDailyRunStarters` in `daily-run.ts` for more info).
|
||||
* @returns A promise that resolves when the battle is started.
|
||||
* @deprecated - Specifying the starters helps prevent inconsistencies from internal RNG changes.
|
||||
* @todo This duplicates all its code with the classic mode variant...
|
||||
*/
|
||||
// biome-ignore lint/style/useUnifiedTypeSignatures: Marks for deprecation
|
||||
async startBattle(): Promise<void>;
|
||||
async startBattle(species?: SpeciesId[]) {
|
||||
await this.runToSummon(species);
|
||||
|
||||
@ -88,4 +115,26 @@ export class ChallengeModeHelper extends GameManagerHelper {
|
||||
await this.game.phaseInterceptor.to(CommandPhase);
|
||||
console.log("==================[New Turn]==================");
|
||||
}
|
||||
|
||||
/**
|
||||
* Override an already-started game with the given challenges.
|
||||
* @param id - The challenge id
|
||||
* @param value - The challenge value
|
||||
* @param severity - The challenge severity
|
||||
* @todo Make severity optional for challenges that do not require it
|
||||
*/
|
||||
public overrideGameWithChallenges(id: Challenges, value: number, severity: number): void;
|
||||
/**
|
||||
* Override an already-started game with the given challenges.
|
||||
* @param challenges - One or more challenges to set.
|
||||
*/
|
||||
public overrideGameWithChallenges(challenges: challengeStub[]): void;
|
||||
public overrideGameWithChallenges(challenges: challengeStub[] | Challenges, value?: number, severity?: number): void {
|
||||
if (typeof challenges !== "object") {
|
||||
challenges = [{ id: challenges, value: value!, severity: severity! }];
|
||||
}
|
||||
for (const challenge of challenges) {
|
||||
this.game.scene.gameMode.setChallengeValue(challenge.id, challenge.value, challenge.severity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ export class DailyModeHelper extends GameManagerHelper {
|
||||
* @returns A promise that resolves when the summon phase is reached.
|
||||
* @remarks Please do not use for starting normal battles - use {@linkcode startBattle} instead
|
||||
*/
|
||||
async runToSummon(): Promise<void> {
|
||||
private async runToSummon(): Promise<void> {
|
||||
await this.game.runToTitle();
|
||||
|
||||
if (this.game.override.disableShinies) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
/* biome-ignore-start lint/correctness/noUnusedImports: tsdoc imports */
|
||||
import type { globalScene } from "#app/global-scene";
|
||||
import type { MoveHelper } from "#test/test-utils/helpers/move-helper";
|
||||
/* biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
|
||||
|
||||
import type { Ability } from "#abilities/ability";
|
||||
@ -94,12 +95,14 @@ export class FieldHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
/**
|
||||
* Force a given Pokemon to be terastallized to the given type.
|
||||
* Force a given Pokemon to be Terastallized to the given type.
|
||||
*
|
||||
* @param pokemon - The pokemon to terastallize.
|
||||
* @param teraType - The {@linkcode PokemonType} to terastallize into; defaults to the pokemon's primary type.
|
||||
* @param pokemon - The pokemon to Terastallize
|
||||
* @param teraType - The {@linkcode PokemonType} to Terastallize into; defaults to `pokemon`'s primary type if not provided
|
||||
* @remarks
|
||||
* This function only mocks the Pokemon's tera-related variables; it does NOT activate any tera-related abilities.
|
||||
* If activating on-Terastallize effects is desired, use either {@linkcode MoveHelper.use} with `useTera=true`,
|
||||
* or {@linkcode MoveHelper.selectWithTera} instead.
|
||||
*/
|
||||
public forceTera(pokemon: Pokemon, teraType: PokemonType = pokemon.getSpeciesForm(true).type1): void {
|
||||
vi.spyOn(pokemon, "isTerastallized", "get").mockReturnValue(true);
|
||||
|
@ -98,11 +98,15 @@ export class MoveHelper extends GameManagerHelper {
|
||||
}
|
||||
|
||||
/**
|
||||
* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase}, **which will also terastallize on this turn**.
|
||||
* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase},
|
||||
* **which will also terastallize on this turn**.
|
||||
* Activates all relevant abilities and effects on Terastallizing (equivalent to inputting the command manually)
|
||||
* @param move - The {@linkcode MoveId} to use.
|
||||
* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
|
||||
* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
|
||||
* If set to `null`, will forgo normal target selection entirely (useful for UI tests)
|
||||
* @remarks
|
||||
* Will fail the current test if the move being selected is not in the user's moveset.
|
||||
*/
|
||||
public selectWithTera(
|
||||
move: MoveId,
|
||||
|
Loading…
Reference in New Issue
Block a user