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Improve documentation based on suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -70,7 +70,7 @@ class DefaultOverrides {
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[PokeballType.MASTER_BALL]: 0,
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},
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};
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/** Set to true to show all tutorials */
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/** Set to `true` to show all tutorials */
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readonly BYPASS_TUTORIAL_SKIP: boolean = false;
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// ----------------
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@ -71,7 +71,7 @@ const tutorialHandlers = {
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* The main menu will also get disabled while the tutorial is running
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* @param scene the current {@linkcode BattleScene}
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* @param tutorial the {@linkcode Tutorial} to play
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* @returns a promise with result true is the tutorial was run and finished, false otherwise
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* @returns a promise with result `true` if the tutorial was run and finished, `false` otherwise
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*/
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export async function handleTutorial(scene: BattleScene, tutorial: Tutorial): Promise<boolean> {
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if (!scene.enableTutorials && !Overrides.BYPASS_TUTORIAL_SKIP) {
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@ -109,7 +109,7 @@ export async function handleTutorial(scene: BattleScene, tutorial: Tutorial): Pr
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* Show the tutorial overlay if there is one
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* @param scene the current BattleScene
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* @param handler the current UiHandler
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* @returns true once the overlay has finished appearing, or if there is no overlay
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* @returns `true` once the overlay has finished appearing, or if there is no overlay
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*/
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async function showTutorialOverlay(scene: BattleScene, handler: UiHandler) {
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if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
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@ -131,7 +131,7 @@ async function showTutorialOverlay(scene: BattleScene, handler: UiHandler) {
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* Hide the tutorial overlay if there is one
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* @param scene the current BattleScene
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* @param handler the current UiHandler
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* @returns true once the overlay has finished disappearing, or if there is no overlay
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* @returns `true` once the overlay has finished disappearing, or if there is no overlay
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*/
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async function hideTutorialOverlay(scene: BattleScene, handler: UiHandler) {
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if (handler instanceof AwaitableUiHandler && handler.tutorialOverlay) {
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