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activates on faint as well
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@ -3414,7 +3414,8 @@ export function initAbilities() {
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new Ability(Abilities.BALL_FETCH, 8)
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.unimplemented(),
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new Ability(Abilities.COTTON_DOWN, 8)
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.SPD, -1, false, true),
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.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.SPD, -1, false, true)
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.bypassFaint(),
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new Ability(Abilities.PROPELLER_TAIL, 8)
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.unimplemented(),
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new Ability(Abilities.MIRROR_ARMOR, 8)
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