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Partially implement Cheek Pouch ability
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@ -2509,6 +2509,38 @@ export class PreventBerryUseAbAttr extends AbAttr {
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}
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}
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/**
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* A Pokemon with this ability heals by a percentage of their maximum hp after eating a berry
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* @param healPercent - Percent of Max HP to heal
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* @see {@linkcode apply()} for implementation
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*/
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export class HealFromBerryUseAbAttr extends AbAttr {
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/** Percent of Max HP to heal */
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private healPercent: number;
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constructor(healPercent: number) {
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super()
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// Clamp healPercent so its between [0,1].
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this.healPercent = Math.max(Math.min(healPercent, 1), 0);
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}
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apply(pokemon: Pokemon, passive: boolean, ...args: [Utils.BooleanHolder, any[]]): boolean {
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const { name: abilityName } = passive ? pokemon.getPassiveAbility() : pokemon.getAbility()
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pokemon.scene.unshiftPhase(
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new PokemonHealPhase(
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pokemon.scene,
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pokemon.getBattlerIndex(),
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Math.max(Math.floor(pokemon.getMaxHp() * this.healPercent), 1),
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getPokemonMessage(pokemon, `'s ${abilityName}\nrestored its HP!`),
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true
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)
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);
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return true
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}
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}
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export class RunSuccessAbAttr extends AbAttr {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = 256;
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@ -3577,7 +3609,8 @@ export function initAbilities() {
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.ignorable()
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.unimplemented(),
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new Ability(Abilities.CHEEK_POUCH, 6)
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.unimplemented(),
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.attr(HealFromBerryUseAbAttr, 1/3)
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.partial(),
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new Ability(Abilities.PROTEAN, 6)
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.unimplemented(),
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new Ability(Abilities.FUR_COAT, 6)
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr } from "./data/ability";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, HealFromBerryUseAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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