Fix torment resetting between battles

This commit is contained in:
jatinkohli 2024-05-20 22:43:59 -07:00
parent 32c2d526fa
commit 6d099cde96
4 changed files with 10 additions and 4 deletions

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@ -3299,9 +3299,10 @@ export class TormentAttr extends MoveEffectAttr {
return ret; return ret;
} }
// copied from disable // modified from disable, score of -5 is target is not already tormented
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer { getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
return -5; const isTormented = target.summonData.tormented && (target.findTag(t => t instanceof TormentTag) !== undefined);
return isTormented ? 0 : -5;
} }
} }

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@ -3388,6 +3388,7 @@ export class PokemonSummonData {
public disabledMove: Moves = Moves.NONE; public disabledMove: Moves = Moves.NONE;
public disabledTurns: integer = 0; public disabledTurns: integer = 0;
public tormented = false; public tormented = false;
public prevMove: Moves = undefined; // for torment, carry over between battles while summoned
public justTaunted: boolean = false; public justTaunted: boolean = false;
public taunted: boolean = false; public taunted: boolean = false;
public tauntedTurns: integer = 0; public tauntedTurns: integer = 0;
@ -3477,7 +3478,7 @@ export class PokemonMove {
const isMoveDisabledTaunt = this.moveId && pokemon.summonData.taunted && this.getMove().category === MoveCategory.STATUS; const isMoveDisabledTaunt = this.moveId && pokemon.summonData.taunted && this.getMove().category === MoveCategory.STATUS;
// for torment: check valid move, pokemon is tormented, pokemon has moved this summon, and selected move is the same as previous move // for torment: check valid move, pokemon is tormented, pokemon has moved this summon, and selected move is the same as previous move
const isMoveDisabledTorment = this.moveId && pokemon.summonData.tormented && pokemon.getLastXMoves(1)[0] && pokemon.getLastXMoves(1)[0].move === this.moveId; const isMoveDisabledTorment = this.moveId && pokemon.summonData.tormented && pokemon.summonData.prevMove === this.moveId;
if (isMoveDisabled || isMoveDisabledTaunt || isMoveDisabledTorment) if (isMoveDisabled || isMoveDisabledTaunt || isMoveDisabledTorment)
return false; return false;

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@ -1740,7 +1740,7 @@ export class CommandPhase extends FieldPhase {
errorMessage = 'battle:moveDisabled'; errorMessage = 'battle:moveDisabled';
else if (move.getName().endsWith(' (N)')) else if (move.getName().endsWith(' (N)'))
errorMessage = 'battle:moveNotImplemented'; errorMessage = 'battle:moveNotImplemented';
else if (playerPokemon.summonData.tormented && playerPokemon.getLastXMoves(1)[0] && playerPokemon.getLastXMoves(1)[0].move === move.moveId) { else if (playerPokemon.summonData.tormented && playerPokemon.summonData.prevMove === move.moveId) {
errorMessage = getPokemonMessage(playerPokemon, ' can\'t use the same move twice in a row due to the torment!'); errorMessage = getPokemonMessage(playerPokemon, ' can\'t use the same move twice in a row due to the torment!');
canTranslate = false; canTranslate = false;
} else if (playerPokemon.summonData.taunted && move.getMove().category === MoveCategory.STATUS) { } else if (playerPokemon.summonData.taunted && move.getMove().category === MoveCategory.STATUS) {
@ -2110,6 +2110,9 @@ export class TurnEndPhase extends FieldPhase {
const handlePokemon = (pokemon: Pokemon) => { const handlePokemon = (pokemon: Pokemon) => {
pokemon.lapseTags(BattlerTagLapseType.TURN_END); pokemon.lapseTags(BattlerTagLapseType.TURN_END);
// For torment, keep track of last used move. This remains between battles while the pokemon is still on the field.
pokemon.summonData.prevMove = pokemon.getLastXMoves(1)[0].move;
if (pokemon.summonData.justTaunted) { if (pokemon.summonData.justTaunted) {
pokemon.summonData.justTaunted = false; pokemon.summonData.justTaunted = false;
} }

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@ -117,6 +117,7 @@ export default class PokemonData {
this.summonData.disabledTurns = source.summonData.disabledTurns; this.summonData.disabledTurns = source.summonData.disabledTurns;
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed; this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
this.summonData.tormented = source.summonData.tormented; this.summonData.tormented = source.summonData.tormented;
this.summonData.prevMove = source.summonData.prevMove;
this.summonData.justTaunted = source.summonData.justTaunted; this.summonData.justTaunted = source.summonData.justTaunted;
this.summonData.taunted = source.summonData.taunted; this.summonData.taunted = source.summonData.taunted;
this.summonData.tauntedTurns = source.summonData.tauntedTurns; this.summonData.tauntedTurns = source.summonData.tauntedTurns;