Continued fixing up the battle show thingy

This commit is contained in:
Bertie690 2025-07-25 11:31:59 -04:00
parent d21434c32a
commit 6cfc35f823
8 changed files with 132 additions and 46 deletions

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@ -71,6 +71,7 @@ import type { TrainerSlot } from "#enums/trainer-slot";
import { TrainerType } from "#enums/trainer-type";
import { TrainerVariant } from "#enums/trainer-variant";
import { UiTheme } from "#enums/ui-theme";
import type { BattleSceneEvent } from "#events/battle-scene";
import { NewArenaEvent } from "#events/battle-scene";
import { Arena, ArenaBase } from "#field/arena";
import { DamageNumberHandler } from "#field/damage-number-handler";
@ -125,6 +126,7 @@ import { vouchers } from "#system/voucher";
import { trainerConfigs } from "#trainers/trainer-config";
import type { HeldModifierConfig } from "#types/held-modifier-config";
import type { Localizable } from "#types/locales";
import type { TypedEventTarget } from "#types/typed-event-target";
import { AbilityBar } from "#ui/ability-bar";
import { ArenaFlyout } from "#ui/arena-flyout";
import { CandyBar } from "#ui/candy-bar";
@ -327,15 +329,9 @@ export class BattleScene extends SceneBase {
public eventManager: TimedEventManager;
/**
* Allows subscribers to listen for events
*
* Current Events:
* - {@linkcode BattleSceneEventType.MOVE_USED} {@linkcode MoveUsedEvent}
* - {@linkcode BattleSceneEventType.TURN_INIT} {@linkcode TurnInitEvent}
* - {@linkcode BattleSceneEventType.TURN_END} {@linkcode TurnEndEvent}
* - {@linkcode BattleSceneEventType.NEW_ARENA} {@linkcode NewArenaEvent}
* Allows subscribers to listen for events.
*/
public readonly eventTarget: EventTarget = new EventTarget();
public readonly eventTarget: TypedEventTarget<BattleSceneEvent> = new EventTarget();
constructor() {
super("battle");

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@ -43,7 +43,6 @@ import { BATTLE_STATS, EFFECTIVE_STATS, getStatKey, Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { SwitchType } from "#enums/switch-type";
import { WeatherType } from "#enums/weather-type";
import { MovePPRestoredEvent } from "#events/battle-scene";
import type { EnemyPokemon, Pokemon } from "#field/pokemon";
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "#modifiers/modifier";
import { BerryModifierType } from "#modifiers/modifier-type";
@ -4750,8 +4749,6 @@ export class CudChewConsumeBerryAbAttr extends AbAttr {
// This doesn't count as "eating" a berry (for unnerve/stuff cheeks/unburden) as no item is consumed.
for (const berryType of pokemon.summonData.berriesEatenLast) {
getBerryEffectFunc(berryType)(pokemon);
const bMod = new BerryModifier(new BerryModifierType(berryType), pokemon.id, berryType, 1);
globalScene.eventTarget.dispatchEvent(new MovePPRestoredEvent(bMod)); // trigger message
}
// uncomment to make cheek pouch work with cud chew

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@ -6,7 +6,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { HitResult } from "#enums/hit-result";
import { type BattleStat, Stat } from "#enums/stat";
import { MovePPRestoredEvent } from "#events/battle-scene";
import { MovesetChangedEvent } from "#events/battle-scene";
import type { Pokemon } from "#field/pokemon";
import { NumberHolder, randSeedInt, toDmgValue } from "#utils/common";
import i18next from "i18next";
@ -153,7 +153,7 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
berryName: getBerryName(berryType),
}),
);
globalScene.eventTarget.dispatchEvent(new MovePPRestoredEvent(m));
globalScene.eventTarget.dispatchEvent(new MovesetChangedEvent(consumer.id, ppRestoreMove));
}
}
break;

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@ -1,33 +1,42 @@
// biome-ignore lint/correctness/noUnusedImports: TSDoc
import type { PokemonSummonData } from "#data/pokemon-data";
import type { PokemonMove } from "#moves/pokemon-move";
/** Alias for all {@linkcode BattleScene} events. */
/** Enum comprising all {@linkcode BattleScene} events that can be emitted. */
export enum BattleSceneEventType {
/**
* Triggers when the corresponding setting is changed
* Emitted when the corresponding setting is changed
* @see {@linkcode CandyUpgradeNotificationChangedEvent}
*/
CANDY_UPGRADE_NOTIFICATION_CHANGED = "onCandyUpgradeNotificationChanged",
/**
* Triggers whenever a Pokemon's moveset is changed or altered - whether from moveset-overridding effects,
* Emitted whenever a Pokemon's moveset is changed or altered - whether from moveset-overridding effects,
* PP consumption or restoration.
* @see {@linkcode MovesetChangedEvent}
*/
MOVESET_CHANGED = "onMovePPChanged",
MOVESET_CHANGED = "onMovesetChanged",
/**
* Triggers at the start of each new encounter
* Emitted whenever the {@linkcode PokemonSummonData} of any {@linkcode Pokemon} is reset to its initial state
* (such as immediately before a switch-out).
* @see {@linkcode SummonDataResetEvent}
*/
SUMMON_DATA_RESET = "onSummonDataReset",
/**
* Emitted at the start of each new encounter
* @see {@linkcode EncounterPhaseEvent}
*/
ENCOUNTER_PHASE = "onEncounterPhase",
/**
* Triggers after a turn ends in battle
* Emitted after a turn ends in battle
* @see {@linkcode TurnEndEvent}
*/
TURN_END = "onTurnEnd",
/**
* Triggers when a new {@linkcode Arena} is created during initialization
* Emitted when a new {@linkcode Arena} is created during initialization
* @see {@linkcode NewArenaEvent}
*/
NEW_ARENA = "onNewArena",
@ -42,9 +51,12 @@ abstract class BattleSceneEvent extends Event {
constructor(type: BattleSceneEventType) {
super(type);
}
} /**
}
export type { BattleSceneEvent };
/**
* Container class for {@linkcode BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED} events
* @extends Event
*/
export class CandyUpgradeNotificationChangedEvent extends BattleSceneEvent {
declare type: BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED;
@ -59,7 +71,7 @@ export class CandyUpgradeNotificationChangedEvent extends BattleSceneEvent {
/**
* Container class for {@linkcode BattleSceneEventType.MOVESET_CHANGED} events. \
* Emitted whenever the moveset of any on-field Pokemon is changed, or a move's PP is increased or decreased.
* Emitted whenever the moveset of any {@linkcode Pokemon} is changed, or a move's PP is increased or decreased.
*/
export class MovesetChangedEvent extends BattleSceneEvent {
declare type: BattleSceneEventType.MOVESET_CHANGED;
@ -80,6 +92,24 @@ export class MovesetChangedEvent extends BattleSceneEvent {
}
}
/**
* Container class for {@linkcode BattleSceneEventType.SUMMON_DATA_RESET} events. \
* Emitted whenever the {@linkcode PokemonSummonData} of any {@linkcode Pokemon} is reset to its initial state
* (such as immediately before a switch-out).
*/
export class SummonDataResetEvent extends BattleSceneEvent {
declare type: BattleSceneEventType.SUMMON_DATA_RESET;
/** The {@linkcode Pokemon.ID | ID} of the {@linkcode Pokemon} whose data has been reset. */
public pokemonId: number;
constructor(pokemonId: number) {
super(BattleSceneEventType.SUMMON_DATA_RESET);
this.pokemonId = pokemonId;
}
}
/**
* Container class for {@linkcode BattleSceneEventType.ENCOUNTER_PHASE} events.
*/
@ -106,9 +136,9 @@ export class TurnEndEvent extends BattleSceneEvent {
}
/**
* Container class for {@linkcode BattleSceneEventType.NEW_ARENA} events
* @extends Event
*/
export class NewArenaEvent extends Event {
export class NewArenaEvent extends BattleSceneEvent {
declare type: BattleSceneEventType.NEW_ARENA;
constructor() {
super(BattleSceneEventType.NEW_ARENA);
}

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@ -108,6 +108,7 @@ import { SwitchType } from "#enums/switch-type";
import type { TrainerSlot } from "#enums/trainer-slot";
import { UiMode } from "#enums/ui-mode";
import { WeatherType } from "#enums/weather-type";
import { SummonDataResetEvent } from "#events/battle-scene";
import { doShinySparkleAnim } from "#field/anims";
import {
BaseStatModifier,
@ -1828,7 +1829,7 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
/**
* Return all the {@linkcode PokemonMove}s that make up this Pokemon's moveset.
* Takes into account player/enemy moveset overrides (which will also override PP count).
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode Moves.TRANSFORM | Transform}; default `false`
* @param ignoreOverride - Whether to ignore any overrides caused by {@linkcode MoveId.TRANSFORM | Transform}; default `false`
* @returns An array of {@linkcode PokemonMove}, as described above.
*/
getMoveset(ignoreOverride = false): PokemonMove[] {
@ -5084,6 +5085,10 @@ export abstract class Pokemon extends Phaser.GameObjects.Container {
this.summonData.speciesForm = null;
this.updateFusionPalette();
}
// Emit an event to reset all temporary moveset overrides due to Mimic/Transform wearing off.
globalScene.eventTarget.dispatchEvent(new SummonDataResetEvent(this.id));
this.summonData = new PokemonSummonData();
this.tempSummonData = new PokemonTempSummonData();
this.summonData.illusion = illusion;

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@ -334,7 +334,7 @@ export class MovePhase extends BattlePhase {
// "commit" to using the move, deducting PP.
const ppUsed = 1 + this.getPpIncreaseFromPressure(targets);
this.move.usePp(ppUsed);
globalScene.eventTarget.dispatchEvent(new MovesetChangedEvent(this.pokemon.id, move.id, this.move.ppUsed));
globalScene.eventTarget.dispatchEvent(new MovesetChangedEvent(this.pokemon.id, this.move));
}
/**
@ -637,7 +637,7 @@ export class MovePhase extends BattlePhase {
}
if (this.failed) {
// TODO: should this consider struggle?
// TODO: should this consider struggle and pressure?
const ppUsed = isIgnorePP(this.useMode) ? 0 : 1;
this.move.usePp(ppUsed);
globalScene.eventTarget.dispatchEvent(new MovesetChangedEvent(this.pokemon.id, this.move));

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@ -4,6 +4,7 @@ import type { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { MovesetChangedEvent } from "#events/battle-scene";
import { PokemonMove } from "#moves/pokemon-move";
import { PokemonPhase } from "#phases/pokemon-phase";
import i18next from "i18next";
@ -50,12 +51,14 @@ export class PokemonTransformPhase extends PokemonPhase {
user.setStatStage(s, target.getStatStage(s));
}
user.summonData.moveset = target.getMoveset().map(m => {
if (m) {
user.summonData.moveset = target.getMoveset().map(oldMove => {
if (oldMove) {
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
return new PokemonMove(m.moveId, 0, 0, Math.min(m.getMove().pp, 5));
const newMove = new PokemonMove(oldMove.moveId, 0, 0, Math.min(oldMove.getMove().pp, 5));
this.emitMovesetChange(oldMove, newMove);
return newMove;
}
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
console.warn(`Transform: somehow iterating over a ${oldMove} value when copying moveset!`);
return new PokemonMove(MoveId.NONE);
});
@ -86,4 +89,21 @@ export class PokemonTransformPhase extends PokemonPhase {
Promise.allSettled(promises).then(() => this.end());
}
/**
* Emit an event upon transforming and changing movesets.
* @param origMovee - The target's original {@linkcode PokemonMove} being copied
* @param copiedMove - The new {@linkcode PokemonMove} being added to the user's moveset
*/
private emitMovesetChange(origMove: PokemonMove, copiedMove: PokemonMove): void {
const user = this.getPokemon();
const target = globalScene.getField()[this.targetIndex];
// Dispatch an event for the user's moveset temporarily changing.
globalScene.eventTarget.dispatchEvent(new MovesetChangedEvent(user.id, copiedMove));
// If the user is a player having transformed into an enemy, permanently reveal the corresponding move in their moveset.
if (user.isPlayer() && target.isEnemy()) {
globalScene.eventTarget.dispatchEvent(new MovesetChangedEvent(target.id, origMove));
}
}
}

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@ -2,7 +2,7 @@ import { globalScene } from "#app/global-scene";
import { getPokemonNameWithAffix } from "#app/messages";
import { MoveId } from "#enums/move-id";
import { UiTheme } from "#enums/ui-theme";
import type { MovesetChangedEvent } from "#events/battle-scene";
import type { MovesetChangedEvent, SummonDataResetEvent } from "#events/battle-scene";
import { BattleSceneEventType } from "#events/battle-scene";
import type { Pokemon } from "#field/pokemon";
import type { PokemonMove } from "#moves/pokemon-move";
@ -11,7 +11,7 @@ import type { BattleInfo } from "#ui/battle-info";
import { addTextObject, TextStyle } from "#ui/text";
import { fixedInt } from "#utils/common";
/** Container for info about the {@linkcode PokemonMove}s having been */
/** Container for info about a given {@linkcode PokemonMove} having been used */
interface MoveInfo {
/** The name of the {@linkcode Move} having been used. */
name: string;
@ -19,14 +19,22 @@ interface MoveInfo {
move: PokemonMove;
}
/**
* A 4-length tuple consisting of all moves that each {@linkcode Pokemon} has used in the given battle.
* Entries that are `undefined` indicate moves which have not been used yet.
*/
type MoveInfoTuple = [MoveInfo?, MoveInfo?, MoveInfo?, MoveInfo?];
/** A Flyout Menu attached to each {@linkcode BattleInfo} object on the field UI */
/**
* A Flyout Menu attached to each Pokemon's {@linkcode BattleInfo} object,
* showing all revealed moves and their current PP counts.
* @todo Stop tracking player move usages
*/
export class BattleFlyout extends Phaser.GameObjects.Container {
/** Is this object linked to a player's Pokemon? */
private player: boolean;
/** The Pokemon this object is linked to */
/** The Pokemon this object is linked to. */
private pokemon: Pokemon;
/** The restricted width of the flyout which should be drawn to */
@ -53,12 +61,20 @@ export class BattleFlyout extends Phaser.GameObjects.Container {
private flyoutText: Phaser.GameObjects.Text[] = new Array(4);
/** An array of {@linkcode MoveInfo}s used to track moves for the {@linkcode Pokemon} linked to the flyout. */
private moveInfo: MoveInfoTuple = [];
/**
* An array of {@linkcode MoveInfo}s used to track move slots
* temporarily overridden by {@linkcode MoveId.TRANSFORM} or {@linkcode MoveId.MIMIC}.
*
* Reset once {@linkcode pokemon} switches out via a {@linkcode SummonDataResetEvent}.
*/
private tempMoveInfo: MoveInfoTuple = [];
/** Current state of the flyout's visibility */
public flyoutVisible = false;
// Stores callbacks in a variable so they can be unsubscribed from when destroyed
private readonly onMovesetChangedEvent = (event: MovesetChangedEvent) => this.onMovesetChanged(event);
private readonly onMovesetRestoredEvent = (event: SummonDataResetEvent) => this.onMovesetRestored(event);
constructor(player: boolean) {
super(globalScene, 0, 0);
@ -138,13 +154,14 @@ export class BattleFlyout extends Phaser.GameObjects.Container {
* Set and formats the text property for all {@linkcode Phaser.GameObjects.Text} in the flyoutText array.
* @param index - The 0-indexed position of the flyout text object to update
*/
private updateText(index: number) {
const flyoutText = this.flyoutText[index];
const moveInfo = this.moveInfo[index];
private updateText(index: number): void {
// Use temp move info if present, or else the regular move info.
const moveInfo = this.tempMoveInfo[index] ?? this.moveInfo[index];
if (!moveInfo) {
return;
}
const flyoutText = this.flyoutText[index];
const maxPP = moveInfo.move.getMovePp();
const currentPp = -moveInfo.move.ppUsed;
flyoutText.text = `${moveInfo.name} ${currentPp}/${maxPP}`;
@ -164,15 +181,20 @@ export class BattleFlyout extends Phaser.GameObjects.Container {
return;
}
// If we already have a move in that slot, update the corresponding slot of the Pokemon's moveset.
const index = this.pokemon.getMoveset().indexOf(event.move);
// Push to either the temporary or permanent move arrays, depending on which array the move was found in.
const isPermanent = this.pokemon.getMoveset(true).includes(event.move);
const infoArray = isPermanent ? this.moveInfo : this.tempMoveInfo;
const index = this.pokemon.getMoveset(isPermanent).indexOf(event.move);
if (index === -1) {
console.error("Updated move passed to move flyout was undefined!");
throw new Error("Updated move passed to move flyout was not found in moveset!");
}
if (this.moveInfo[index]) {
this.moveInfo[index].move = event.move;
// Update the corresponding slot in the info array with either a new entry or an updated PP reading.
if (infoArray[index]) {
infoArray[index].move = event.move;
} else {
this.moveInfo[index] = {
infoArray[index] = {
name: event.move.getMove().name,
move: event.move,
};
@ -181,7 +203,23 @@ export class BattleFlyout extends Phaser.GameObjects.Container {
this.updateText(index);
}
/** Animates the flyout to either show or hide it by applying a fade and translation */
/**
* Reset the linked Pokemon's temporary moveset override when it is switched out.
* @param event - The {@linkcode SummonDataResetEvent} having been emitted
*/
private onMovesetRestored(event: SummonDataResetEvent): void {
if (event.pokemonId !== this.pokemon.id) {
// Wrong pokemon
return;
}
this.tempMoveInfo = [];
}
/**
* Animate the flyout to either show or hide the modal.
* @param visible - Whether the the flyout should be shown
*/
public toggleFlyout(visible: boolean): void {
this.flyoutVisible = visible;