diff --git a/test/test-utils/game-wrapper.ts b/test/test-utils/game-wrapper.ts index 20b29362927..bfaa645c99b 100644 --- a/test/test-utils/game-wrapper.ts +++ b/test/test-utils/game-wrapper.ts @@ -182,21 +182,16 @@ export class GameWrapper { this.scene.scene = this.scene; this.scene.input.keyboard = new KeyboardPlugin(this.scene); this.scene.input.gamepad = new GamepadPlugin(this.scene); - this.scene.cachedFetch = (url, _init) => { - return new Promise(resolve => { - // need to remove that if later we want to test battle-anims - const newUrl = url.includes("./battle-anims/") ? prependPath("./battle-anims/tackle.json") : prependPath(url); - // biome-ignore lint/suspicious/noImplicitAnyLet: TODO - let raw; - try { - raw = fs.readFileSync(newUrl, { encoding: "utf8", flag: "r" }); - } catch (_e) { - return resolve(createFetchBadResponse({})); - } - const data = JSON.parse(raw); - const response = createFetchResponse(data); - return resolve(response); - }); + this.scene.cachedFetch = async (url, _init): Promise => { + // Replace all battle anim fetches solely with the tackle anim to save time. + // TODO: This effectively bars us from testing battle animation related code ever + const newUrl = url.includes("./battle-anims/") ? prependPath("./battle-anims/tackle.json") : prependPath(url); + try { + const raw = fs.readFileSync(newUrl, { encoding: "utf8", flag: "r" }); + return createFetchResponse(JSON.parse(raw)); + } catch { + return createFetchBadResponse({}); + } }; this.scene.make = new MockGameObjectCreator(mockTextureManager); this.scene.time = new MockClock(this.scene); @@ -213,7 +208,7 @@ function prependPath(originalPath) { return originalPath; } // Simulate fetch response -function createFetchResponse(data) { +function createFetchResponse(data: unknown): Response { return { ok: true, status: 200, @@ -223,7 +218,7 @@ function createFetchResponse(data) { }; } // Simulate fetch response -function createFetchBadResponse(data) { +function createFetchBadResponse(data: unknown): Response { return { ok: false, status: 404,