From 6cc1700d596c78503e86e5d1e7426ec2ee0c364a Mon Sep 17 00:00:00 2001 From: allen Date: Sat, 24 Aug 2024 02:44:12 -0700 Subject: [PATCH] rename nonStopAttr to NonStopAttr --- src/data/move.ts | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/data/move.ts b/src/data/move.ts index be03f174795..fdb8cc5302b 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -4388,7 +4388,7 @@ export class DisableMoveAttr extends MoveEffectAttr { * example: @see {@linkcode Moves.THRASH} for frenzy moves * example: @see {@linkcode Moves.ICE_BALL} for non stop moves */ -export class nonStopAttr extends MoveEffectAttr { +export class NonStopAttr extends MoveEffectAttr { public tagType: BattlerTagType; private turnCount: number; // no round specify means it's a frenzy move that rand 2-3 turns @@ -6531,7 +6531,7 @@ export function initMoves() { .attr(RecoilAttr) .recklessMove(), new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1) - .attr(nonStopAttr, BattlerTagType.FRENZY) + .attr(NonStopAttr, BattlerTagType.FRENZY) .attr(MissEffectAttr, nonStopMissFunc) .attr(NoEffectAttr, nonStopMissFunc) .target(MoveTarget.RANDOM_NEAR_ENEMY), @@ -6651,7 +6651,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.SLEEP) .powderMove(), new AttackMove(Moves.PETAL_DANCE, Type.GRASS, MoveCategory.SPECIAL, 120, 100, 10, -1, 0, 1) - .attr(nonStopAttr, BattlerTagType.FRENZY) + .attr(NonStopAttr, BattlerTagType.FRENZY) .attr(MissEffectAttr, nonStopMissFunc) .attr(NoEffectAttr, nonStopMissFunc) .makesContact() @@ -6995,7 +6995,7 @@ export function initMoves() { new StatusMove(Moves.LOCK_ON, Type.NORMAL, -1, 5, -1, 0, 2) .attr(IgnoreAccuracyAttr), new AttackMove(Moves.OUTRAGE, Type.DRAGON, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 2) - .attr(nonStopAttr, BattlerTagType.FRENZY) + .attr(NonStopAttr, BattlerTagType.FRENZY) .attr(MissEffectAttr, nonStopMissFunc) .attr(NoEffectAttr, nonStopMissFunc) .target(MoveTarget.RANDOM_NEAR_ENEMY), @@ -7011,7 +7011,7 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.ATK, -2), new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2) .attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL) - .attr(nonStopAttr, BattlerTagType.NONSTOP, 4) + .attr(NonStopAttr, BattlerTagType.NONSTOP, 4) .attr(MissEffectAttr, nonStopMissFunc) .attr(NoEffectAttr, nonStopMissFunc), new AttackMove(Moves.FALSE_SWIPE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 2) @@ -7296,7 +7296,7 @@ export function initMoves() { .target(MoveTarget.BOTH_SIDES), new AttackMove(Moves.ICE_BALL, Type.ICE, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 3) .attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL) - .attr(nonStopAttr, BattlerTagType.NONSTOP, 4) + .attr(NonStopAttr, BattlerTagType.NONSTOP, 4) .attr(MissEffectAttr, nonStopMissFunc) .attr(NoEffectAttr, nonStopMissFunc) .ballBombMove(), @@ -8860,7 +8860,7 @@ export function initMoves() { .attr(StatChangeAttr, BattleStat.SPATK, 1, true), new AttackMove(Moves.RAGING_FURY, Type.FIRE, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8) .makesContact(false) - .attr(nonStopAttr, BattlerTagType.FRENZY) + .attr(NonStopAttr, BattlerTagType.FRENZY) .attr(MissEffectAttr, nonStopMissFunc) .attr(NoEffectAttr, nonStopMissFunc) .target(MoveTarget.RANDOM_NEAR_ENEMY),