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https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-08 00:19:29 +02:00
Removed unused scale parameter from InfoOverlay s
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48db9491c6
commit
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@ -715,14 +715,12 @@ function doBugTypeMoveTutor(): Promise<void> {
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const moveOptions = globalScene.currentBattle.mysteryEncounter!.misc.moveTutorOptions;
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await showEncounterDialogue(`${namespace}:battle_won`, `${namespace}:speaker`);
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const overlayScale = 1;
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const moveInfoOverlay = new MoveInfoOverlay({
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delayVisibility: false,
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scale: overlayScale,
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onSide: true,
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right: true,
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x: 1,
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y: -MoveInfoOverlay.getHeight(overlayScale, true) - 1,
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y: -MoveInfoOverlay.getHeight(true) - 1,
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width: globalScene.game.canvas.width / 6 - 2,
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});
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globalScene.ui.add(moveInfoOverlay);
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@ -105,14 +105,12 @@ export class FightUiHandler extends UiHandler implements InfoToggle {
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]);
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// prepare move overlay
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const overlayScale = 1;
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this.moveInfoOverlay = new MoveInfoOverlay({
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delayVisibility: true,
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scale: overlayScale,
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onSide: true,
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right: true,
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x: 0,
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y: -MoveInfoOverlay.getHeight(overlayScale, true),
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y: -MoveInfoOverlay.getHeight(true),
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width: globalScene.game.canvas.width / 6 + 4,
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hideEffectBox: true,
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hideBg: true,
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@ -146,14 +146,12 @@ export class ModifierSelectUiHandler extends AwaitableUiHandler {
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this.continueButtonContainer.add(continueButtonText);
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// prepare move overlay
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const overlayScale = 1;
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this.moveInfoOverlay = new MoveInfoOverlay({
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delayVisibility: true,
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scale: overlayScale,
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onSide: true,
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right: true,
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x: 1,
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y: -MoveInfoOverlay.getHeight(overlayScale, true) - 1,
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y: -MoveInfoOverlay.getHeight(true) - 1,
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width: globalScene.game.canvas.width / 6 - 2,
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});
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ui.add(this.moveInfoOverlay);
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@ -11,16 +11,15 @@ import i18next from "i18next";
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export interface MoveInfoOverlaySettings {
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delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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scale?: number; // scale the box? A scale of 0.5 is recommended
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top?: boolean; // should the effect box be on top?
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right?: boolean; // should the effect box be on the right?
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onSide?: boolean; // should the effect be on the side? ignores top argument if true
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//location and width of the component; unaffected by scaling
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x?: number;
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y?: number;
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/** Default is always half the screen, regardless of scale */
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// Default width is half the screen
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width?: number;
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/** Determines whether to display the small secondary box */
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// Determines whether to display the small secondary box
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hideEffectBox?: boolean;
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hideBg?: boolean;
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}
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@ -54,12 +53,11 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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options.top = false;
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}
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super(globalScene, options?.x, options?.y);
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const scale = options?.scale || 1; // set up the scale
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this.setScale(scale);
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this.setScale(1);
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this.options = options || {};
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// prepare the description box
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const width = (options?.width || MoveInfoOverlay.getWidth(scale)) / scale; // divide by scale as we always want this to be half a window wide
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const width = options?.width || MoveInfoOverlay.getWidth(); // we always want this to be half a window wide
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this.descBg = addWindow(
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options?.onSide && !options?.right ? EFF_WIDTH : 0,
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options?.top ? EFF_HEIGHT : 0,
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@ -97,10 +95,10 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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const moveDescriptionTextMaskRect = globalScene.make.graphics();
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moveDescriptionTextMaskRect.fillStyle(0xff0000);
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moveDescriptionTextMaskRect.fillRect(
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maskPointOrigin.x + ((options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER) * scale,
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maskPointOrigin.y + ((options?.top ? EFF_HEIGHT : 0) + BORDER - 2) * scale,
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width - ((options?.onSide ? EFF_WIDTH : 0) - BORDER * 2) * scale,
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(DESC_HEIGHT - (BORDER - 2) * 2) * scale,
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maskPointOrigin.x + ((options?.onSide && !options?.right ? EFF_WIDTH : 0) + BORDER),
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maskPointOrigin.y + ((options?.top ? EFF_HEIGHT : 0) + BORDER - 2),
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width - ((options?.onSide ? EFF_WIDTH : 0) - BORDER * 2),
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DESC_HEIGHT - (BORDER - 2) * 2,
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);
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moveDescriptionTextMaskRect.setScale(6);
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const moveDescriptionTextMask = this.createGeometryMask(moveDescriptionTextMaskRect);
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@ -233,12 +231,12 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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}
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// width of this element
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static getWidth(_scale: number): number {
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static getWidth(): number {
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return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
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}
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// height of this element
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static getHeight(scale: number, onSide?: boolean): number {
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return (onSide ? Math.max(EFF_HEIGHT, DESC_HEIGHT) : EFF_HEIGHT + DESC_HEIGHT) * scale;
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static getHeight(onSide?: boolean): number {
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return onSide ? Math.max(EFF_HEIGHT, DESC_HEIGHT) : EFF_HEIGHT + DESC_HEIGHT;
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}
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}
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@ -308,13 +308,10 @@ export class PartyUiHandler extends MessageUiHandler {
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this.iconAnimHandler = new PokemonIconAnimHandler();
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this.iconAnimHandler.setup();
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// prepare move overlay. in case it appears to be too big, set the overlayScale to .5
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const overlayScale = 1;
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this.moveInfoOverlay = new MoveInfoOverlay({
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scale: overlayScale,
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top: true,
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x: 1,
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y: -MoveInfoOverlay.getHeight(overlayScale) - 1,
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y: -MoveInfoOverlay.getHeight() - 1,
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width: globalScene.game.canvas.width / 12 - 30,
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});
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ui.add(this.moveInfoOverlay);
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@ -7,7 +7,6 @@ import { fixedInt } from "#utils/common";
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export interface PokedexInfoOverlaySettings {
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delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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scale?: number; // scale the box? A scale of 0.5 is recommended
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//location and width of the component; unaffected by scaling
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x?: number;
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y?: number;
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@ -36,17 +35,15 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
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private maskPointOriginX: number;
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private maskPointOriginY: number;
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public scale: number;
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public width: number;
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constructor(options?: PokedexInfoOverlaySettings) {
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super(globalScene, options?.x, options?.y);
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this.scale = options?.scale || 1; // set up the scale
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this.setScale(this.scale);
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this.setScale(1);
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this.options = options || {};
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// prepare the description box
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this.width = (options?.width || PokedexInfoOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
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this.width = options?.width || PokedexInfoOverlay.getWidth(); // we always want this to be half a window wide
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this.descBg = addWindow(0, 0, this.width, DESC_HEIGHT);
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this.descBg.setOrigin(0, 0);
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this.add(this.descBg);
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@ -70,10 +67,10 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
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this.textMaskRect = globalScene.make.graphics();
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this.textMaskRect.fillStyle(0xff0000);
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this.textMaskRect.fillRect(
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this.maskPointOriginX + BORDER * this.scale,
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this.maskPointOriginY + (BORDER - 2) * this.scale,
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this.width - BORDER * 2 * this.scale,
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(DESC_HEIGHT - (BORDER - 2) * 2) * this.scale,
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this.maskPointOriginX + BORDER,
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this.maskPointOriginY + (BORDER - 2),
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this.width - BORDER * 2,
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DESC_HEIGHT - (BORDER - 2) * 2,
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);
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this.textMaskRect.setScale(6);
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const textMask = this.createGeometryMask(this.textMaskRect);
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@ -111,10 +108,10 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
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this.textMaskRect.clear();
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this.textMaskRect.fillStyle(0xff0000);
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this.textMaskRect.fillRect(
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this.maskPointOriginX + BORDER * this.scale,
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this.maskPointOriginY + (BORDER - 2) * this.scale + (48 - newHeight),
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this.width - BORDER * 2 * this.scale,
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(newHeight - (BORDER - 2) * 2) * this.scale,
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this.maskPointOriginX + BORDER,
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this.maskPointOriginY + (BORDER - 2) + (48 - newHeight),
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this.width - BORDER * 2,
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newHeight - (BORDER - 2) * 2,
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);
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const updatedMask = this.createGeometryMask(this.textMaskRect);
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this.desc.setMask(updatedMask);
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@ -167,12 +164,12 @@ export class PokedexInfoOverlay extends Phaser.GameObjects.Container implements
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}
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// width of this element
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static getWidth(_scale: number): number {
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static getWidth(): number {
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return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
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}
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// height of this element
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static getHeight(scale: number, _onSide?: boolean): number {
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return DESC_HEIGHT * scale;
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static getHeight(): number {
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return DESC_HEIGHT;
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}
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}
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@ -682,19 +682,16 @@ export class PokedexPageUiHandler extends MessageUiHandler {
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this.menuContainer.bringToTop(this.baseStatsOverlay);
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// add the info overlay last to be the top most ui element and prevent the IVs from overlaying this
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const overlayScale = 1;
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this.moveInfoOverlay = new MoveInfoOverlay({
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scale: overlayScale,
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top: true,
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x: 1,
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y: globalScene.game.canvas.height / 6 - MoveInfoOverlay.getHeight(overlayScale) - 29,
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y: globalScene.game.canvas.height / 6 - MoveInfoOverlay.getHeight() - 29,
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});
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this.starterSelectContainer.add(this.moveInfoOverlay);
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this.infoOverlay = new PokedexInfoOverlay({
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scale: overlayScale,
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x: 1,
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y: globalScene.game.canvas.height / 6 - PokedexInfoOverlay.getHeight(overlayScale) - 29,
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y: globalScene.game.canvas.height / 6 - PokedexInfoOverlay.getHeight() - 29,
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});
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this.starterSelectContainer.add(this.infoOverlay);
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@ -1184,12 +1184,10 @@ export class StarterSelectUiHandler extends MessageUiHandler {
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this.starterSelectContainer.add(this.statsContainer);
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// add the info overlay last to be the top most ui element and prevent the IVs from overlaying this
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const overlayScale = 1;
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this.moveInfoOverlay = new MoveInfoOverlay({
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scale: overlayScale,
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top: true,
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x: 1,
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y: globalScene.game.canvas.height / 6 - MoveInfoOverlay.getHeight(overlayScale) - 29,
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y: globalScene.game.canvas.height / 6 - MoveInfoOverlay.getHeight() - 29,
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});
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this.starterSelectContainer.add(this.moveInfoOverlay);
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