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[TEST]: Ensure Rattled triggers from Intimidate before player switches out
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@ -49,4 +49,19 @@ describe("Abilities - Rattled", () => {
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
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});
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it("should activate Rattled from Intimidate before the Pokémon is switched out.", async () => {
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game.override.enemyLevel(100); // Ensures the opponent switches first by overriding their Pokémon's level to 100.
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await game.classicMode.startBattle([SpeciesId.GIMMIGHOUL, SpeciesId.BULBASAUR]);
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const playerPokemon = game.field.getPlayerPokemon();
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game.forceEnemyToSwitch();
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game.doSwitchPokemon(1);
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await game.phaseInterceptor.to("StatStageChangePhase");
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-2);
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await game.phaseInterceptor.to("StatStageChangePhase");
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expect(playerPokemon.getStatStage(Stat.SPD)).toBe(2);
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});
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});
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