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Only run speed bypass code for fight commands
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@ -69,6 +69,10 @@ export class TurnStartPhase extends FieldPhase {
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const phaseManager = globalScene.phaseManager;
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const phaseManager = globalScene.phaseManager;
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for (const pokemon of inSpeedOrder(ArenaTagSide.BOTH)) {
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for (const pokemon of inSpeedOrder(ArenaTagSide.BOTH)) {
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if (globalScene.currentBattle.turnCommands[pokemon.getBattlerIndex()]?.command !== Command.FIGHT) {
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continue;
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}
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applyAbAttrs("BypassSpeedChanceAbAttr", { pokemon });
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applyAbAttrs("BypassSpeedChanceAbAttr", { pokemon });
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globalScene.applyModifiers(BypassSpeedChanceModifier, pokemon.isPlayer(), pokemon);
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globalScene.applyModifiers(BypassSpeedChanceModifier, pokemon.isPlayer(), pokemon);
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}
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}
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