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add flee var to turndata, prevent battle skip with EE
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6442b8345f
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@ -4959,7 +4959,7 @@ class ForceSwitchOutHelper {
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}
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}
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if (switchOutTarget.hp > 0) {
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(false);
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switchOutTarget.leaveField(false, true, true);
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pokemon.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
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pokemon.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
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if (switchOutTarget.scene.currentBattle.double) {
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if (switchOutTarget.scene.currentBattle.double) {
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@ -2954,7 +2954,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns integer representing damage
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* @returns integer representing damage
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*/
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*/
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damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): integer {
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damage(damage: integer, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): integer {
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if (this.isFainted()) {
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if (this.isFainted() || this.turnData?.flee) {
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return 0;
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return 0;
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}
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}
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const surviveDamage = new Utils.BooleanHolder(false);
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const surviveDamage = new Utils.BooleanHolder(false);
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@ -4075,7 +4075,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param hideInfo Indicates if this should also play the animation to hide the Pokemon's
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* @param hideInfo Indicates if this should also play the animation to hide the Pokemon's
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* info container.
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* info container.
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*/
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*/
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leaveField(clearEffects: boolean = true, hideInfo: boolean = true) {
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leaveField(clearEffects: boolean = true, hideInfo: boolean = true, flee?: boolean) {
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this.resetSprite();
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this.resetSprite();
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this.resetTurnData();
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this.resetTurnData();
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if (clearEffects) {
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if (clearEffects) {
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@ -4085,6 +4085,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (hideInfo) {
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if (hideInfo) {
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this.hideInfo();
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this.hideInfo();
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}
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}
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if (flee) {
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this.turnData.flee = true;
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console.log("FLEE SET TO", this.turnData.flee);
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}
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this.scene.field.remove(this);
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this.scene.field.remove(this);
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this.setSwitchOutStatus(true);
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this.setSwitchOutStatus(true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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@ -5279,6 +5283,7 @@ export class PokemonTurnData {
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public switchedInThisTurn: boolean = false;
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public switchedInThisTurn: boolean = false;
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public failedRunAway: boolean = false;
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public failedRunAway: boolean = false;
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public joinedRound: boolean = false;
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public joinedRound: boolean = false;
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public flee: boolean = false;
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}
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}
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export enum AiType {
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export enum AiType {
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@ -31,7 +31,12 @@ import { WeatherType } from "#enums/weather-type";
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* }
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* }
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* ```
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* ```
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*/
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*/
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const overrides = {} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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const overrides = {
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BATTLE_TYPE_OVERRIDE: "odd-doubles",
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OPP_SPECIES_OVERRIDE: Species.WIMPOD,
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OPP_MOVESET_OVERRIDE: Moves.SPLASH,
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MOVESET_OVERRIDE: [ Moves.MATCHA_GOTCHA, Moves.QUICK_ATTACK ]
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} satisfies Partial<InstanceType<typeof DefaultOverrides>>;
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/**
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/**
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* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
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* If you need to add Overrides values for local testing do that inside {@linkcode overrides}
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@ -228,9 +228,11 @@ export class MoveEffectPhase extends PokemonPhase {
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* If the move missed a target, stop all future hits against that target
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* If the move missed a target, stop all future hits against that target
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* and move on to the next target (if there is one).
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* and move on to the next target (if there is one).
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*/
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*/
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if (isCommanding || (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()])) {
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if (target.turnData.flee || isCommanding || (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()])) {
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this.stopMultiHit(target);
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this.stopMultiHit(target);
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this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
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if (!target.turnData.flee) {
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this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
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}
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if (moveHistoryEntry.result === MoveResult.PENDING) {
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if (moveHistoryEntry.result === MoveResult.PENDING) {
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moveHistoryEntry.result = MoveResult.MISS;
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moveHistoryEntry.result = MoveResult.MISS;
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}
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}
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@ -16,7 +16,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
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start() {
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start() {
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const pokemon = this.getPokemon();
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const pokemon = this.getPokemon();
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if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn()) {
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if (pokemon?.isActive(true) && pokemon.status && pokemon.status.isPostTurn() && !pokemon.turnData.flee) {
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pokemon.status.incrementTurn();
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pokemon.status.incrementTurn();
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const cancelled = new Utils.BooleanHolder(false);
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const cancelled = new Utils.BooleanHolder(false);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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applyAbAttrs(BlockNonDirectDamageAbAttr, pokemon, cancelled);
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