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Merge branch 'beta' into multi-lens-rework
This commit is contained in:
commit
6ad2420a45
@ -8516,7 +8516,8 @@ export function initMoves() {
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|||||||
new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
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new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.ignoresSubstitute()
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.ignoresSubstitute()
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.target(MoveTarget.NEAR_ALLY),
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.target(MoveTarget.NEAR_ALLY)
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.condition(failIfSingleBattle),
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new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3)
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new StatusMove(Moves.TRICK, Type.PSYCHIC, 100, 10, -1, 0, 3)
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.unimplemented(),
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.unimplemented(),
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new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3)
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new StatusMove(Moves.ROLE_PLAY, Type.PSYCHIC, -1, 10, -1, 0, 3)
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@ -9208,6 +9209,7 @@ export function initMoves() {
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.target(MoveTarget.ALL_NEAR_ENEMIES)
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.attr(RemoveHeldItemAttr, true),
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.attr(RemoveHeldItemAttr, true),
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new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
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new StatusMove(Moves.QUASH, Type.DARK, 100, 15, -1, 0, 5)
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.condition(failIfSingleBattle)
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.unimplemented(),
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.unimplemented(),
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new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
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new AttackMove(Moves.ACROBATICS, Type.FLYING, MoveCategory.PHYSICAL, 55, 100, 15, -1, 0, 5)
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.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
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.attr(MovePowerMultiplierAttr, (user, target, move) => Math.max(1, 2 - 0.2 * user.getHeldItems().filter(i => i.isTransferable).reduce((v, m) => v + m.stackCount, 0))),
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@ -9495,6 +9497,7 @@ export function initMoves() {
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new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
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new StatusMove(Moves.AROMATIC_MIST, Type.FAIRY, -1, 20, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
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.attr(StatStageChangeAttr, [ Stat.SPDEF ], 1)
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.ignoresSubstitute()
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.ignoresSubstitute()
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.condition(failIfSingleBattle)
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.target(MoveTarget.NEAR_ALLY),
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.target(MoveTarget.NEAR_ALLY),
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new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
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new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
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.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
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@ -9723,7 +9726,8 @@ export function initMoves() {
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new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
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new AttackMove(Moves.LEAFAGE, Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 7)
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.makesContact(false),
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.makesContact(false),
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new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7)
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new StatusMove(Moves.SPOTLIGHT, Type.NORMAL, -1, 15, -1, 3, 7)
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.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false),
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.attr(AddBattlerTagAttr, BattlerTagType.CENTER_OF_ATTENTION, false)
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.condition(failIfSingleBattle),
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new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7)
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new StatusMove(Moves.TOXIC_THREAD, Type.POISON, 100, 20, -1, 0, 7)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1),
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.attr(StatStageChangeAttr, [ Stat.SPD ], -1),
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@ -10180,7 +10184,8 @@ export function initMoves() {
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.unimplemented(),
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.unimplemented(),
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new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
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new StatusMove(Moves.COACHING, Type.FIGHTING, -1, 10, -1, 0, 8)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF ], 1)
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.target(MoveTarget.NEAR_ALLY),
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.target(MoveTarget.NEAR_ALLY)
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.condition(failIfSingleBattle),
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new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
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new AttackMove(Moves.FLIP_TURN, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, 0, 8)
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.attr(ForceSwitchOutAttr, true),
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.attr(ForceSwitchOutAttr, true),
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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new AttackMove(Moves.TRIPLE_AXEL, Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, 0, 8)
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|
@ -442,7 +442,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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};
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};
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if (this.shiny) {
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if (this.shiny) {
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const populateVariantColors = (isBackSprite: boolean = false): Promise<void> => {
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const populateVariantColors = (isBackSprite: boolean = false): Promise<void> => {
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return new Promise(resolve => {
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return new Promise(async resolve => {
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const battleSpritePath = this.getBattleSpriteAtlasPath(isBackSprite, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, "");
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const battleSpritePath = this.getBattleSpriteAtlasPath(isBackSprite, ignoreOverride).replace("variant/", "").replace(/_[1-3]$/, "");
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let config = variantData;
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let config = variantData;
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const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(isBackSprite, ignoreOverride));
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const useExpSprite = this.scene.experimentalSprites && this.scene.hasExpSprite(this.getBattleSpriteKey(isBackSprite, ignoreOverride));
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@ -451,7 +451,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (variantSet && variantSet[this.variant] === 1) {
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if (variantSet && variantSet[this.variant] === 1) {
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const cacheKey = this.getBattleSpriteKey(isBackSprite);
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const cacheKey = this.getBattleSpriteKey(isBackSprite);
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if (!variantColorCache.hasOwnProperty(cacheKey)) {
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if (!variantColorCache.hasOwnProperty(cacheKey)) {
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this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath);
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await this.populateVariantColorCache(cacheKey, useExpSprite, battleSpritePath);
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}
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}
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}
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}
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resolve();
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resolve();
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@ -483,10 +483,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param battleSpritePath the filename of the sprite
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* @param battleSpritePath the filename of the sprite
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* @param optionalParams any additional params to log
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* @param optionalParams any additional params to log
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*/
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*/
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fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) {
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async fallbackVariantColor(cacheKey: string, attemptedSpritePath: string, useExpSprite: boolean, battleSpritePath: string, ...optionalParams: any[]) {
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console.warn(`Could not load ${attemptedSpritePath}!`, ...optionalParams);
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console.warn(`Could not load ${attemptedSpritePath}!`, ...optionalParams);
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if (useExpSprite) {
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if (useExpSprite) {
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this.populateVariantColorCache(cacheKey, false, battleSpritePath);
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await this.populateVariantColorCache(cacheKey, false, battleSpritePath);
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}
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}
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}
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}
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@ -497,18 +497,20 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param useExpSprite should the experimental sprite be used
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* @param useExpSprite should the experimental sprite be used
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* @param battleSpritePath the filename of the sprite
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* @param battleSpritePath the filename of the sprite
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*/
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*/
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populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) {
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async populateVariantColorCache(cacheKey: string, useExpSprite: boolean, battleSpritePath: string) {
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const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`;
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const spritePath = `./images/pokemon/variant/${useExpSprite ? "exp/" : ""}${battleSpritePath}.json`;
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this.scene.cachedFetch(spritePath).then(res => {
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return this.scene.cachedFetch(spritePath).then(res => {
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// Prevent the JSON from processing if it failed to load
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// Prevent the JSON from processing if it failed to load
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if (!res.ok) {
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if (!res.ok) {
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return this.fallbackVariantColor(cacheKey, res.url, useExpSprite, battleSpritePath, res.status, res.statusText);
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return this.fallbackVariantColor(cacheKey, res.url, useExpSprite, battleSpritePath, res.status, res.statusText);
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}
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}
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return res.json();
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return res.json();
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}).catch(error => {
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}).catch(error => {
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this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error);
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return this.fallbackVariantColor(cacheKey, spritePath, useExpSprite, battleSpritePath, error);
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}).then(c => {
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}).then(c => {
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variantColorCache[cacheKey] = c;
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if (!isNullOrUndefined(c)) {
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variantColorCache[cacheKey] = c;
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}
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});
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});
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}
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}
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|
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@ -120,13 +120,10 @@ export class MovePhase extends BattlePhase {
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console.log(Moves[this.move.moveId]);
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console.log(Moves[this.move.moveId]);
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|
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// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
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// Check if move is unusable (e.g. because it's out of PP due to a mid-turn Spite).
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if (!this.canMove(true)) {
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if (!this.canMove(true) && (this.pokemon.isActive(true) || this.move.ppUsed >= this.move.getMovePp())) {
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if (this.pokemon.isActive(true) && this.move.ppUsed >= this.move.getMovePp()) {
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this.fail();
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this.fail();
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this.showMoveText();
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this.showMoveText();
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this.showFailedText();
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this.showFailedText();
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}
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|
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|
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return this.end();
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return this.end();
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}
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}
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|
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@ -378,16 +375,12 @@ export class MovePhase extends BattlePhase {
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} else {
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} else {
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this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
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this.pokemon.pushMoveHistory({ move: this.move.moveId, targets: this.targets, result: MoveResult.FAIL, virtual: this.move.virtual });
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|
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let failedText: string | undefined;
|
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const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false));
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const failureMessage = move.getFailedText(this.pokemon, targets[0], move, new BooleanHolder(false));
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|
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if (failureMessage) {
|
if (failureMessage) {
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failedText = failureMessage;
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this.showMoveText();
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|
this.showFailedText(failureMessage);
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}
|
}
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|
|
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this.showMoveText();
|
|
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this.showFailedText(failedText);
|
|
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|
|
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// Remove the user from its semi-invulnerable state (if applicable)
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// Remove the user from its semi-invulnerable state (if applicable)
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this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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}
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}
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@ -1,14 +1,8 @@
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import { BattlerIndex } from "#app/battle";
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import { Status } from "#app/data/status-effect";
|
import { Status } from "#app/data/status-effect";
|
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import { DamagePhase } from "#app/phases/damage-phase";
|
|
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import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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|
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import { Mode } from "#app/ui/ui";
|
|
||||||
import { Abilities } from "#enums/abilities";
|
import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
|
import { Moves } from "#enums/moves";
|
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import { Species } from "#enums/species";
|
import { Species } from "#enums/species";
|
||||||
import { Stat } from "#enums/stat";
|
|
||||||
import { StatusEffect } from "#enums/status-effect";
|
import { StatusEffect } from "#enums/status-effect";
|
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import { SwitchType } from "#enums/switch-type";
|
|
||||||
import GameManager from "#test/utils/gameManager";
|
import GameManager from "#test/utils/gameManager";
|
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import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
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@ -34,78 +28,60 @@ describe("Abilities - ZEN MODE", () => {
|
|||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override
|
game.override
|
||||||
.battleType("single")
|
.battleType("single")
|
||||||
.enemySpecies(Species.RATTATA)
|
.disableCrits()
|
||||||
.enemyAbility(Abilities.HYDRATION)
|
.enemySpecies(Species.MAGIKARP)
|
||||||
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.enemyLevel(5)
|
||||||
.ability(Abilities.ZEN_MODE)
|
.ability(Abilities.ZEN_MODE)
|
||||||
.startingLevel(100)
|
|
||||||
.moveset(Moves.SPLASH)
|
.moveset(Moves.SPLASH)
|
||||||
.enemyMoveset(Moves.TACKLE);
|
.enemyMoveset(Moves.SEISMIC_TOSS);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
|
it("shouldn't change form when taking damage if not dropping below 50% HP", async () => {
|
||||||
await game.classicMode.startBattle([ Species.DARMANITAN ]);
|
await game.classicMode.startBattle([ Species.DARMANITAN ]);
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
const darmanitan = game.scene.getPlayerPokemon()!;
|
||||||
player.stats[Stat.HP] = 100;
|
expect(darmanitan.formIndex).toBe(baseForm);
|
||||||
player.hp = 100;
|
|
||||||
expect(player.formIndex).toBe(baseForm);
|
|
||||||
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
await game.toNextTurn();
|
||||||
await game.phaseInterceptor.to("BerryPhase");
|
|
||||||
|
|
||||||
expect(player.hp).toBeLessThan(100);
|
expect(darmanitan.getHpRatio()).toBeLessThan(1);
|
||||||
expect(player.formIndex).toBe(baseForm);
|
expect(darmanitan.getHpRatio()).toBeGreaterThan(0.5);
|
||||||
|
expect(darmanitan.formIndex).toBe(baseForm);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should change form when falling below 50% HP", async () => {
|
it("should change form when falling below 50% HP", async () => {
|
||||||
await game.classicMode.startBattle([ Species.DARMANITAN ]);
|
await game.classicMode.startBattle([ Species.DARMANITAN ]);
|
||||||
|
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
const darmanitan = game.scene.getPlayerPokemon()!;
|
||||||
player.stats[Stat.HP] = 1000;
|
darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
|
||||||
player.hp = 100;
|
expect(darmanitan.formIndex).toBe(baseForm);
|
||||||
expect(player.formIndex).toBe(baseForm);
|
|
||||||
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
|
||||||
await game.phaseInterceptor.to("QuietFormChangePhase");
|
expect(darmanitan.formIndex).toBe(zenForm);
|
||||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
||||||
|
|
||||||
expect(player.hp).not.toBe(100);
|
|
||||||
expect(player.formIndex).toBe(zenForm);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should stay zen mode when fainted", async () => {
|
it("should stay zen mode when fainted", async () => {
|
||||||
await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
|
await game.classicMode.startBattle([ Species.DARMANITAN, Species.CHARIZARD ]);
|
||||||
const player = game.scene.getPlayerPokemon()!;
|
const darmanitan = game.scene.getPlayerPokemon()!;
|
||||||
player.stats[Stat.HP] = 1000;
|
darmanitan.hp = (darmanitan.getMaxHp() / 2) + 1;
|
||||||
player.hp = 100;
|
expect(darmanitan.formIndex).toBe(baseForm);
|
||||||
expect(player.formIndex).toBe(baseForm);
|
|
||||||
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
expect(darmanitan.getHpRatio()).toBeLessThan(0.5);
|
||||||
await game.phaseInterceptor.to(DamagePhase, false);
|
expect(darmanitan.formIndex).toBe(zenForm);
|
||||||
const damagePhase = game.scene.getCurrentPhase() as DamagePhase;
|
|
||||||
damagePhase.updateAmount(80);
|
|
||||||
await game.phaseInterceptor.to("QuietFormChangePhase");
|
|
||||||
|
|
||||||
expect(player.hp).not.toBe(100);
|
game.move.select(Moves.SPLASH);
|
||||||
expect(player.formIndex).toBe(zenForm);
|
await game.killPokemon(darmanitan);
|
||||||
|
game.doSelectPartyPokemon(1);
|
||||||
await game.killPokemon(player);
|
await game.toNextTurn();
|
||||||
expect(player.isFainted()).toBe(true);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to("TurnStartPhase");
|
|
||||||
game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
|
|
||||||
game.scene.unshiftPhase(new SwitchSummonPhase(game.scene, SwitchType.SWITCH, 0, 1, false));
|
|
||||||
game.scene.ui.setMode(Mode.MESSAGE);
|
|
||||||
});
|
|
||||||
game.onNextPrompt("SwitchPhase", Mode.MESSAGE, () => {
|
|
||||||
game.endPhase();
|
|
||||||
});
|
|
||||||
await game.phaseInterceptor.to("PostSummonPhase");
|
|
||||||
|
|
||||||
|
expect(darmanitan.isFainted()).toBe(true);
|
||||||
expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
|
expect(game.scene.getPlayerParty()[1].formIndex).toBe(zenForm);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -117,7 +93,8 @@ describe("Abilities - ZEN MODE", () => {
|
|||||||
|
|
||||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
|
await game.classicMode.startBattle([ Species.MAGIKARP, Species.DARMANITAN ]);
|
||||||
|
|
||||||
const darmanitan = game.scene.getPlayerParty().find((p) => p.species.speciesId === Species.DARMANITAN)!;
|
const darmanitan = game.scene.getPlayerParty()[1];
|
||||||
|
darmanitan.hp = 1;
|
||||||
expect(darmanitan.formIndex).toBe(zenForm);
|
expect(darmanitan.formIndex).toBe(zenForm);
|
||||||
|
|
||||||
darmanitan.hp = 0;
|
darmanitan.hp = 0;
|
||||||
@ -126,9 +103,7 @@ describe("Abilities - ZEN MODE", () => {
|
|||||||
|
|
||||||
game.move.select(Moves.SPLASH);
|
game.move.select(Moves.SPLASH);
|
||||||
await game.doKillOpponents();
|
await game.doKillOpponents();
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.toNextWave();
|
||||||
game.doSelectModifier();
|
|
||||||
await game.phaseInterceptor.to("QuietFormChangePhase");
|
|
||||||
|
|
||||||
expect(darmanitan.formIndex).toBe(baseForm);
|
expect(darmanitan.formIndex).toBe(baseForm);
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user