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add tests for summoning & levelup event
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18a22ba860
commit
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@ -1,4 +1,3 @@
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import { beforeAll, afterEach, beforeEach, describe, vi, it, expect } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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@ -7,8 +6,8 @@ import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#app/data/pokemon-stat";
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import { BattlerTagType } from "#enums/battler-tag-type";
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const TIMEOUT = 20 * 1000;
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import { TurnEndPhase } from "#app/phases";
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describe("Moves - Power Trick", () => {
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let phaserGame: Phaser.Game;
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@ -26,29 +25,15 @@ describe("Moves - Power Trick", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(
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Species.SHUCKLE
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);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(
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Species.SHUCKLE
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);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(6);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.POWER_TRICK,
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Moves.POWER_TRICK,
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Moves.POWER_TRICK,
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Moves.POWER_TRICK,
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]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
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Moves.NONE,
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Moves.NONE,
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Moves.NONE,
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Moves.NONE,
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]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SWIFT, Moves.POWER_TRICK]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.NONE, Moves.NONE, Moves.NONE, Moves.NONE]);
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});
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it(
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test(
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"switches raw Attack stat with its raw Defense stat",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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@ -57,16 +42,16 @@ describe("Moves - Power Trick", () => {
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const initialStats = [...playerPokemon.stats];
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).not.toBe(undefined);
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expect(playerPokemon.getStat(Stat.ATK)).toBe(initialStats[Stat.DEF]);
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expect(playerPokemon.getStat(Stat.DEF)).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.DEF]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.ATK]);
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},
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TIMEOUT
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20000
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);
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it(
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test(
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"using power trick again will reset stat change",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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@ -78,12 +63,63 @@ describe("Moves - Power Trick", () => {
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
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expect(playerPokemon.getStat(Stat.ATK)).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.getStat(Stat.DEF)).toBe(initialStats[Stat.DEF]);
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expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.DEF]);
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},
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TIMEOUT
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20000
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);
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test(
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"effect disappears with summoning event",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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const playerPokemon = game.scene.getPlayerField()[0];
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const initialStats = [...playerPokemon.stats];
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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game.doSwitchPokemon(0);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
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expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.ATK]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.DEF]);
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},
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20000
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);
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test(
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"effect remains after levelup event",
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async () => {
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await game.startBattle([Species.SHUCKLE]);
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const playerPokemon = game.scene.getPlayerField()[0];
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const enemyPokemon = game.scene.getEnemyField()[0];
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const initialLevel = playerPokemon.level;
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enemyPokemon.hp = 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
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await game.toNextTurn();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SWIFT));
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await game.phaseInterceptor.to(TurnEndPhase);
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const expectedStats = [...playerPokemon.stats];
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// recalculate stats for getting base Stats to compare
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playerPokemon.calculateStats();
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expect(playerPokemon.level).toBeGreaterThan(initialLevel);
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expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).not.toBe(undefined);
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expect(playerPokemon.stats[Stat.ATK]).toBe(expectedStats[Stat.DEF]);
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expect(playerPokemon.stats[Stat.DEF]).toBe(expectedStats[Stat.ATK]);
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},
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20000
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);
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});
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