add tests for summoning & levelup event

This commit is contained in:
cadi 2024-06-28 19:36:19 +09:00
parent 18a22ba860
commit 6a793641ea

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@ -1,4 +1,3 @@
import { beforeAll, afterEach, beforeEach, describe, vi, it, expect } from "vitest";
import Phaser from "phaser"; import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager"; import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides"; import * as overrides from "#app/overrides";
@ -7,8 +6,8 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat"; import { Stat } from "#app/data/pokemon-stat";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
const TIMEOUT = 20 * 1000; import { TurnEndPhase } from "#app/phases";
describe("Moves - Power Trick", () => { describe("Moves - Power Trick", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
@ -26,29 +25,15 @@ describe("Moves - Power Trick", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue( vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
Species.SHUCKLE vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(
Species.SHUCKLE
);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5); vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(6); vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(6);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SWIFT, Moves.POWER_TRICK]);
Moves.POWER_TRICK, vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.NONE, Moves.NONE, Moves.NONE, Moves.NONE]);
Moves.POWER_TRICK,
Moves.POWER_TRICK,
Moves.POWER_TRICK,
]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([
Moves.NONE,
Moves.NONE,
Moves.NONE,
Moves.NONE,
]);
}); });
it( test(
"switches raw Attack stat with its raw Defense stat", "switches raw Attack stat with its raw Defense stat",
async () => { async () => {
await game.startBattle([Species.SHUCKLE]); await game.startBattle([Species.SHUCKLE]);
@ -57,16 +42,16 @@ describe("Moves - Power Trick", () => {
const initialStats = [...playerPokemon.stats]; const initialStats = [...playerPokemon.stats];
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK)); game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
await game.toNextTurn(); await game.phaseInterceptor.to(TurnEndPhase);
expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).not.toBe(undefined); expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).not.toBe(undefined);
expect(playerPokemon.getStat(Stat.ATK)).toBe(initialStats[Stat.DEF]); expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.DEF]);
expect(playerPokemon.getStat(Stat.DEF)).toBe(initialStats[Stat.ATK]); expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.ATK]);
}, },
TIMEOUT 20000
); );
it( test(
"using power trick again will reset stat change", "using power trick again will reset stat change",
async () => { async () => {
await game.startBattle([Species.SHUCKLE]); await game.startBattle([Species.SHUCKLE]);
@ -78,12 +63,63 @@ describe("Moves - Power Trick", () => {
await game.toNextTurn(); await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK)); game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
await game.toNextTurn(); await game.phaseInterceptor.to(TurnEndPhase);
expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined); expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
expect(playerPokemon.getStat(Stat.ATK)).toBe(initialStats[Stat.ATK]); expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.ATK]);
expect(playerPokemon.getStat(Stat.DEF)).toBe(initialStats[Stat.DEF]); expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.DEF]);
}, },
TIMEOUT 20000
);
test(
"effect disappears with summoning event",
async () => {
await game.startBattle([Species.SHUCKLE]);
const playerPokemon = game.scene.getPlayerField()[0];
const initialStats = [...playerPokemon.stats];
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
await game.toNextTurn();
game.doSwitchPokemon(0);
await game.phaseInterceptor.to(TurnEndPhase);
expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).toBe(undefined);
expect(playerPokemon.stats[Stat.ATK]).toBe(initialStats[Stat.ATK]);
expect(playerPokemon.stats[Stat.DEF]).toBe(initialStats[Stat.DEF]);
},
20000
);
test(
"effect remains after levelup event",
async () => {
await game.startBattle([Species.SHUCKLE]);
const playerPokemon = game.scene.getPlayerField()[0];
const enemyPokemon = game.scene.getEnemyField()[0];
const initialLevel = playerPokemon.level;
enemyPokemon.hp = 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.POWER_TRICK));
await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.SWIFT));
await game.phaseInterceptor.to(TurnEndPhase);
const expectedStats = [...playerPokemon.stats];
// recalculate stats for getting base Stats to compare
playerPokemon.calculateStats();
expect(playerPokemon.level).toBeGreaterThan(initialLevel);
expect(playerPokemon.getTag(BattlerTagType.POWER_TRICK)).not.toBe(undefined);
expect(playerPokemon.stats[Stat.ATK]).toBe(expectedStats[Stat.DEF]);
expect(playerPokemon.stats[Stat.DEF]).toBe(expectedStats[Stat.ATK]);
},
20000
); );
}); });