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Make showMoveText()
and showFailedText()
public for now
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@ -529,7 +529,7 @@ export class MovePhase extends BattlePhase {
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* Displays the move's usage text to the player, unless it's a charge turn (ie: {@link Moves.SOLAR_BEAM Solar Beam}),
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* Displays the move's usage text to the player, unless it's a charge turn (ie: {@link Moves.SOLAR_BEAM Solar Beam}),
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* the pokemon is on a recharge turn (ie: {@link Moves.HYPER_BEAM Hyper Beam}), or a 2-turn move was interrupted (ie: {@link Moves.FLY Fly}).
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* the pokemon is on a recharge turn (ie: {@link Moves.HYPER_BEAM Hyper Beam}), or a 2-turn move was interrupted (ie: {@link Moves.FLY Fly}).
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*/
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*/
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protected showMoveText(): void {
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public showMoveText(): void {
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if (this.move.moveId === Moves.NONE) {
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if (this.move.moveId === Moves.NONE) {
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return;
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return;
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}
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}
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@ -545,7 +545,7 @@ export class MovePhase extends BattlePhase {
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applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents()[0], this.move.getMove());
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applyMoveAttrs(PreMoveMessageAttr, this.pokemon, this.pokemon.getOpponents()[0], this.move.getMove());
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}
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}
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protected showFailedText(failedText?: string): void {
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public showFailedText(failedText?: string): void {
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this.scene.queueMessage(failedText ?? i18next.t("battle:attackFailed"));
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this.scene.queueMessage(failedText ?? i18next.t("battle:attackFailed"));
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}
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}
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}
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}
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