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Disable catching charm in item pool when dex isn't full enough
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@ -1792,7 +1792,7 @@ const modifierPool: ModifierPool = {
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new WeightedModifierType(modifierTypes.BATON, 2),
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new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
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//new WeightedModifierType(modifierTypes.OVAL_CHARM, 6),
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new WeightedModifierType(modifierTypes.CATCHING_CHARM, (party: Pokemon[]) => !party[0].scene.gameMode.isFreshStartChallenge() ? 4 : 0, 4),
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new WeightedModifierType(modifierTypes.CATCHING_CHARM, (party: Pokemon[]) => !party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.getSpeciesCount(d => !!d.caughtAttr) > 100 ? 4 : 0, 4),
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new WeightedModifierType(modifierTypes.SOOTHE_BELL, (party: Pokemon[]) => party[0].scene.eventManager.isEventActive() ? 0 : 4),
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new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)),
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new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
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