diff --git a/.github/ISSUE_TEMPLATE/bug_report.md b/.github/ISSUE_TEMPLATE/bug_report.md new file mode 100644 index 00000000000..6545a0d2367 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/bug_report.md @@ -0,0 +1,30 @@ +--- +name: Bug report +about: Create a report to help us improve +title: "[BUG]" +labels: Bug +assignees: '' + +--- + +**Describe the bug** + + +**To Reproduce** + +1. Go to '...' +2. Click on '....' +3. Scroll down to '....' +4. See error + +**Expected behavior** + + +**Screenshots / Videos** + + +**Device** + + +**Additional context** + diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md new file mode 100644 index 00000000000..cb5c8a1b6f3 --- /dev/null +++ b/.github/ISSUE_TEMPLATE/feature_request.md @@ -0,0 +1,18 @@ +--- +name: Feature request +about: Suggest an idea for this project +title: "[Feature]" +labels: enhancement +assignees: '' + +--- + +**Is your feature request related to a problem? Please describe.** + + +**Describe the Feature** + + + +**Additional context** + diff --git a/.github/pull_request_template.md b/.github/pull_request_template.md new file mode 100644 index 00000000000..d3130a73ab8 --- /dev/null +++ b/.github/pull_request_template.md @@ -0,0 +1,34 @@ + + + + +## What are the changes? + + +## Why am I doing these changes? + + + + +## What did change? + + + +### Screenshots/Videos + + + +## How to test the changes? + + + + + +## Checklist +- [ ] There is no overlap with another PR? +- [ ] The PR is self-contained and cannot be split into smaller PRs? +- [ ] Have I provided a clear explanation of the changes? +- [ ] Have I tested the changes (manually)? + - [ ] Are all unit tests still passing? (`npm run test`) +- [ ] Are the changes visual? + - [ ] Have I provided screenshots/videos of the changes? \ No newline at end of file diff --git a/README.md b/README.md index 5e1f595f16f..9e88163f2d7 100644 --- a/README.md +++ b/README.md @@ -26,7 +26,7 @@ We're using ESLint as our common linter and formatter. It will run automatically ## 🪧 To Do -Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to see what we're working on +Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to see how can you help us! # 📝 Credits > If this project contains assets you have produced and you do not see your name here, **please** reach out. diff --git a/docs/comments.md b/docs/comments.md new file mode 100644 index 00000000000..9610052adf2 --- /dev/null +++ b/docs/comments.md @@ -0,0 +1,64 @@ +## How do I comment my code? + +### While we're not enforcing a strict standard, there are some things to keep in mind: +- Make comments meaningful + - Comments should be explaining why a line or block of code exists and what the reason behind it is + - Comments should not be repeating chunks of code or explaining what 'true' and 'false' means in typescript +- Make sure comments exist on Functions, Classes, Methods, and Properties + - This may be the most important things to comment. When someone goes to use a function/class/method/etc., having a comment reduces the need to flip back and forth between files to figure out how something works. Peek Definition is great until you're three nested functions deep. + - The best example of this is JSDoc-style comments as seen below: + - When formatted this way, the comment gets shown by intellisense in VS Code or similar IDEs just by hovering over the text! + - Functions also show each the comment for parameter as you type them, making keeping track of what each one does in lengthy functions much more clear +```js +/** + * Changes the type-based weather modifier if this move's power would be reduced by it + * @param user {@linkcode Pokemon} using this move + * @param target {@linkcode Pokemon} target of this move + * @param move {@linkcode Move} being used + * @param args [0] {@linkcode Utils.NumberHolder} for arenaAttackTypeMultiplier + * @returns true if the function succeeds + */ +apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { +} + +/** Set to true when experimental animated sprites from Gen6+ are used */ +public experimentalSprites: boolean = false; + +/** + * Cures the user's party of non-volatile status conditions, ie. Heal Bell, Aromatherapy + * @extends MoveAttr + * @see {@linkcode apply} + */ +export class DontHealThePartyPlsAttr extends MoveAttr { +} +``` +You'll notice this contains an `{@linkcode Object}` tag for each parameter. This provides an easy type denomination and hyperlink to that type using VS Code's Intellisense. `@linkcode` is used instead of `@link` so that the text appears in monospace which is more obviously a `type` rather than a random hyperlink. + +If you're interested in going more in depth, you can find a reference guide for how comments like these work [here](https://jsdoc.app) + +### What not to do: +- Don't leave comments for code you don't understand + - Incorrect information is worse than no information. If you aren't sure how something works, don't make something up to explain it. Ask for help instead. +- Don't over-comment + - Not everything needs an explanation. Try to summarize blocks of code instead of singular lines where possible. Single line comments should call out specific oddities. + +## How do Abilities and Moves differ from other classes? +While other classes should be fully documented, Abilities and Moves heavily incoperate inheritance (i.e. the `extends` keyword). Because of this, much of the functionality in these classes is duplicated or only slightly changed between classes. +### With this in mind, there's a few more things to keep in mind for these: +- Do not document any parameters if the function mirrors the one they extend. + - Keep this in mind for functions that are not the `apply` function as they are usually sparce and mostly reused +- The class itself must be documented + - This must include the `@extends BaseClass` and `@see {@linkcode apply}` tags +- Class member variables must be documented + - You can use a single line documentation comment for these `/** i.e. a comment like this */` +- `args` parameters must be documented if used + - This should look something like this when there are multiple: +```ts +/** +... + * @param args [0] {@linkcode Utils.NumberHolder} of arenaAttackTypeMultiplier + * [1] {@linkcode Utils.BooleanHolder} of cancelled + * [2] {@linkcode Utils.BooleanHolder} of rWeDoneYet +... +*/ +``` \ No newline at end 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--git a/public/images/pokemon/variant/100.json b/public/images/pokemon/variant/100.json new file mode 100644 index 00000000000..a37f7e045be --- /dev/null +++ b/public/images/pokemon/variant/100.json @@ -0,0 +1,26 @@ +{ + "1": { + "101010": "101010", + "841010": "983d00", + "d63142": "c76d14", + "ff5221": "f0b64a", + "ef4231": "dd932b", + "ff845a": "ffd86f", + "ffad9c": "fffdd7", + "ded6d6": "f7e4da", + "ffffff": "fffdfb", + "b5adbd": "d6b0a5" + }, + "2": { + "101010": "101010", + "841010": "27145d", + "d63142": "482683", + "ff5221": "7240a2", + "ef4231": "5c3295", + "ff845a": "c27bec", + "ffad9c": "ecbbff", + "ded6d6": "cde3ef", + "ffffff": "f3fdff", + "b5adbd": "94b1c9" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/1001.json b/public/images/pokemon/variant/1001.json index 35eb68a78fe..84ef616b389 100644 --- a/public/images/pokemon/variant/1001.json +++ b/public/images/pokemon/variant/1001.json @@ -13,7 +13,7 @@ "524a36": "754607", "b99c60": "e2a845", 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file diff --git a/public/images/pokemon/variant/201-f.json b/public/images/pokemon/variant/201-f.json new file mode 100644 index 00000000000..a7d7e053ac1 --- /dev/null +++ b/public/images/pokemon/variant/201-f.json @@ -0,0 +1,18 @@ +{ + "1": { + "525252": "a45900", + "101010": "201100", + "737373": "e67d00", + "dedede": "ffe1bd", + "a5a5a5": "ffad4b", + "ffffff": "ffffff" + }, + "2": { + "525252": "b34394", + "101010": "4f0742", + "737373": "f168bc", + "dedede": "ffc7dd", + "a5a5a5": "f28fc3", + "ffffff": "ffeff3" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/201-g.json b/public/images/pokemon/variant/201-g.json new file mode 100644 index 00000000000..d92920facd2 --- /dev/null +++ b/public/images/pokemon/variant/201-g.json @@ -0,0 +1,18 @@ +{ + "1": { + "101010": "201100", + "525252": "a45900", + "737373": "e67d00", + "a5a5a5": "ffad4b", + "dedede": "ffe1bd", + "ffffff": "ffffff" + }, + "2": { + "101010": "471100", + "525252": "bf6517", + "737373": 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00000000000..946ff2d9385 --- /dev/null +++ b/public/images/pokemon/variant/370.json @@ -0,0 +1,30 @@ +{ + "1": { + "a56b52": "3b766b", + "733a31": "173f3d", + "ffc5d6": "a1edc6", + "000000": "000000", + "f794b5": "82d7b4", + "e6739c": "52a08a", + "314aad": "a1221e", + "ffffff": "ffffff", + "295af7": "e36f50", + "e6adde": "d6e1e0", + "c5738c": "235b57", + "f784c5": "b9cbcb" + }, + "2": { + "a56b52": "49529f", + "733a31": "2b3179", + "ffc5d6": "bfcded", + "000000": "000000", + "f794b5": "9dadd9", + "e6739c": "6b7cbc", + "314aad": "6c1e4a", + "ffffff": "f1feff", + "295af7": "c9377d", + "e6adde": "cce0eb", + "c5738c": "363983", + "f784c5": "a0b5e3" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/406.json b/public/images/pokemon/variant/406.json new file mode 100644 index 00000000000..5f47761b081 --- /dev/null +++ b/public/images/pokemon/variant/406.json @@ -0,0 +1,32 @@ +{ + "1": { + "73a54a": "153a51", + "b5ef73": "5fadaf", + "3a5a29": "0b2337", + "000000": 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"b5529c": "bd9273", + "73215a": "a5785e", + "d673bd": "efd69c", "ffffff": "ffffff", "d6d6d6": "d6d6d6", "636363": "636363" @@ -19,7 +19,7 @@ "bdceff": "868ecc", "8cb5ef": "4e538f", "b5529c": "cc7b32", - "73215a": "b6591e", + "73215a": "aa4c18", "d673bd": "f0ad57", "ffffff": "ffffff", "d6d6d6": "d6d6d6", @@ -27,10 +27,10 @@ }, "2": { "101010": "101010", - "637bb5": "866881", + "637bb5": "916c8b", "4a427b": "4d3259", - "bdceff": "dfcddd", - "8cb5ef": "c1aec0", + "bdceff": "e8d2e6", + "8cb5ef": "cbabca", "b5529c": "94241c", "73215a": "670f10", "d673bd": "bc3b1d", diff --git a/public/images/pokemon/variant/412-plant.json b/public/images/pokemon/variant/412-plant.json new file mode 100644 index 00000000000..5a4fcc17bce --- /dev/null +++ b/public/images/pokemon/variant/412-plant.json @@ -0,0 +1,44 @@ +{ + "0": { + "292931": "1f224f", + "84847b": "5f709f", + "5a5a5a": "455081", + "3a3a42": "262b56", + "101010": "101010", + "314a3a": "274530", + "7b9c4a": "6c956d", + "527342": "446649", + 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"ee5a4a": "3399cc", + "ee5a4a": "bd7acc", "2c2423": "0d0b16", "3a3130": "161626", "504845": "232533" diff --git a/public/images/pokemon/variant/428.json b/public/images/pokemon/variant/428.json index 88c926b271d..46c653b17b0 100644 --- a/public/images/pokemon/variant/428.json +++ b/public/images/pokemon/variant/428.json @@ -1,17 +1,17 @@ { "1": { - "523a3a": "2e1c3f", + "523a3a": "994c3d", "101010": "101010", - "846b5a": "4c034c", - "b57b4a": "756ba5", - "efdea5": "7f1349", - "c55a7b": "165799", - "8c5a42": "4f3f72", - "7b3a42": "052566", - "c5a57b": "660a4f", - "634a42": "260033", + "846b5a": "991e47", + "b57b4a": "ffcc99", + "efdea5": "ff6666", + "c55a7b": "7f4c99", + "8c5a42": "cc8866", + "7b3a42": "472866", + "c5a57b": "cc3d55", + "634a42": "660a38", "ffffff": "ffffff", - "ef5a4a": "3399cc" + "ef5a4a": "bd7acc" }, "2": { "523a3a": "355699", diff --git a/public/images/pokemon/variant/453.json b/public/images/pokemon/variant/453.json new file mode 100644 index 00000000000..54703fa28c3 --- /dev/null +++ b/public/images/pokemon/variant/453.json @@ -0,0 +1,34 @@ +{ + "1": { + "4a4a8c": "701221", + "101010": "101010", + "849cff": "c45447", + "6b73d6": "9e1e23", + "525252": "502424", + "313142": "2c0f0f", + "ffd619": "c1e65a", + "b58c19": "8ac43c", + "9c3a3a": "d07320", + "e6525a": "f2b64c", + "ff9ca5": "f7db86", + "ffffff": "ffe29b", + "b5b5c5": "af7953", + "7b7b8c": "794032" + }, + "2": { + "4a4a8c": "d88f77", + "101010": "101010", + "849cff": "fff2c9", + "6b73d6": "f0ce8b", + "525252": "75204b", + "313142": "40061f", + "ffd619": "ff81ae", + "b58c19": "d0498c", + "9c3a3a": "16729b", + "e6525a": "40adbb", + "ff9ca5": "a9ebeb", + "ffffff": "f0e3e5", + "b5b5c5": "b1798c", + "7b7b8c": "7e3a6a" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/454.json b/public/images/pokemon/variant/454.json new file mode 100644 index 00000000000..b59a3c2f680 --- /dev/null +++ b/public/images/pokemon/variant/454.json @@ -0,0 +1,36 @@ +{ 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00000000000..bf2fa336d6b --- /dev/null +++ b/public/images/pokemon/variant/back/201-a.json @@ -0,0 +1,16 @@ +{ + "1": { + "525252": "a45900", + "101010": "201100", + "a5a5a5": "ffad4b", + "dedede": "ffe1bd", + "737373": "e67d00" + }, + "2": { + "525252": "905438", + "101010": "390002", + "a5a5a5": "cca071", + "dedede": "eecfa5", + "737373": "bc835a" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-b.json b/public/images/pokemon/variant/back/201-b.json new file mode 100644 index 00000000000..4b9a04259b6 --- /dev/null +++ b/public/images/pokemon/variant/back/201-b.json @@ -0,0 +1,16 @@ +{ + "1": { + "101010": "201100", + "525252": "a45900", + "737373": "e67d00", + "a5a5a5": "ffad4b", + "dedede": "ffe1bd" + }, + "2": { + "101010": "411600", + "525252": "d78e2e", + "737373": "e8c03c", + "a5a5a5": "fae46f", + "dedede": "fff69e" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-c.json 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a/public/images/pokemon/variant/back/201-e.json b/public/images/pokemon/variant/back/201-e.json new file mode 100644 index 00000000000..e75428e9c89 --- /dev/null +++ b/public/images/pokemon/variant/back/201-e.json @@ -0,0 +1,16 @@ +{ + "1": { + "525252": "a45900", + "dedede": "ffe1bd", + "101010": "201100", + "a5a5a5": "ffad4b", + "737373": "e67d00" + }, + "2": { + "525252": "055e1c", + "dedede": "5de64e", + "101010": "002618", + "a5a5a5": "26c027", + "737373": "12a127" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-exclamation.json b/public/images/pokemon/variant/back/201-exclamation.json new file mode 100644 index 00000000000..8b42f423557 --- /dev/null +++ b/public/images/pokemon/variant/back/201-exclamation.json @@ -0,0 +1,16 @@ +{ + "1": { + "525252": "a45900", + "101010": "201100", + "a5a5a5": "ffad4b", + "737373": "e67d00", + "dedede": "ffe1bd" + }, + "2": { + "525252": "a1122b", + "101010": "3c0114", + "a5a5a5": "f24a4f", + "737373": 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b/public/images/pokemon/variant/back/201-q.json @@ -0,0 +1,16 @@ +{ + "1": { + "101010": "201100", + "525252": "a45900", + "737373": "e67d00", + "a5a5a5": "ffad4b", + "dedede": "ffe1bd" + }, + "2": { + "101010": "321a00", + "525252": "bd8f26", + "737373": "f3cf4b", + "a5a5a5": "f4e782", + "dedede": "fffdae" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-question.json b/public/images/pokemon/variant/back/201-question.json new file mode 100644 index 00000000000..cd30d0ef87b --- /dev/null +++ b/public/images/pokemon/variant/back/201-question.json @@ -0,0 +1,16 @@ +{ + "1": { + "525252": "a45900", + "a5a5a5": "ffad4b", + "dedede": "ffe1bd", + "101010": "201100", + "737373": "e67d00" + }, + "2": { + "525252": "35449a", + "a5a5a5": "82aadf", + "dedede": "b9d8f1", + "101010": "000020", + "737373": "526bc4" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-r.json b/public/images/pokemon/variant/back/201-r.json new 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a/public/images/pokemon/variant/back/201-v.json b/public/images/pokemon/variant/back/201-v.json new file mode 100644 index 00000000000..f01b10c2efe --- /dev/null +++ b/public/images/pokemon/variant/back/201-v.json @@ -0,0 +1,16 @@ +{ + "1": { + "101010": "201100", + "525252": "a45900", + "a5a5a5": "ffad4b", + "737373": "e67d00", + "dedede": "ffe1bd" + }, + "2": { + "101010": "371000", + "525252": "a67a43", + "a5a5a5": "ece29e", + "737373": "d9c26b", + "dedede": "fffdd0" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-w.json b/public/images/pokemon/variant/back/201-w.json new file mode 100644 index 00000000000..672f3c68bb5 --- /dev/null +++ b/public/images/pokemon/variant/back/201-w.json @@ -0,0 +1,16 @@ +{ + "1": { + "525252": "a45900", + "101010": "201100", + "a5a5a5": "ffad4b", + "737373": "e67d00", + "dedede": "ffe1bd" + }, + "2": { + "525252": "9975bb", + "101010": "100031", + "a5a5a5": "e3c2ef", + "737373": "c89fdf", + "dedede": "fae7ff" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-x.json b/public/images/pokemon/variant/back/201-x.json new file mode 100644 index 00000000000..c98f987d07b --- /dev/null +++ b/public/images/pokemon/variant/back/201-x.json @@ -0,0 +1,16 @@ +{ + "1": { + "101010": "201100", + "525252": "a45900", + "a5a5a5": "ffad4b", + "737373": "e67d00", + "dedede": "ffe1bd" + }, + "2": { + "101010": "001434", + "525252": "60a6b5", + "a5a5a5": "cdf4ec", + "737373": "91e9e4", + "dedede": "e9fff7" + } +} \ No newline at end of file diff --git a/public/images/pokemon/variant/back/201-y.json b/public/images/pokemon/variant/back/201-y.json new file mode 100644 index 00000000000..e0ec1dc5fb7 --- /dev/null +++ b/public/images/pokemon/variant/back/201-y.json @@ -0,0 +1,16 @@ +{ + "1": { + "525252": "a45900", + "101010": "201100", + "dedede": "ffe1bd", + "a5a5a5": "ffad4b", + "737373": "e67d00" + }, + "2": { + "525252": "d1762f", + "101010": "3f0700", + "dedede": "fff5ad", + 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No newline at end of file diff --git a/public/images/pokemon/variant/female/85.json b/public/images/pokemon/variant/female/85.json new file mode 100644 index 00000000000..9f78ce39fae --- /dev/null +++ b/public/images/pokemon/variant/female/85.json @@ -0,0 +1,53 @@ +{ + "0": { + "424242": "424242", + "848484": "848484", + "000000": "000000", + "5a4221": "1b4e31", + "ce9c52": "65bf75", + "a57b5a": "3a8951", + "ffffff": "ffffff", + "d6cece": "d6cece", + "635a42": "7a614c", + "efdead": "ece4ce", + "b5a57b": "bba689", + "b54242": "1a265f", + "efc573": "a5e6a0", + "ffd6e6": "7fbdd1", + "f784a5": "3a6c97" + }, + "1": { + "424242": "1c1d49", + "848484": "2e3260", + "000000": "000000", + "5a4221": "4e0d2f", + "ce9c52": "9b374e", + "a57b5a": "762141", + "ffffff": "ffffff", + "d6cece": "d6cece", + "635a42": "4a2240", + "efdead": "e7cedb", + "b5a57b": "af85a2", + "b54242": "4e276f", + "efc573": "c35d6a", + "ffd6e6": "a668ba", + "f784a5": "784496" + }, + "2": { + "424242": "621e2a", + "848484": "973d41", + "000000": "000000", + "5a4221": "2e4c6c", + "ce9c52": "94d1db", + "a57b5a": "6a9dbf", + "ffffff": "ffffff", + "d6cece": "d6cece", + "635a42": "391436", + "efdead": "784766", + "b5a57b": "54284b", + "b54242": "6d1b55", + "efc573": "b0ebed", + "ffd6e6": "e882a5", + "f784a5": "a5397a" + } +} \ No newline at end of file diff --git a/public/images/pokemon_icons_1.json b/public/images/pokemon_icons_1.json index 5d56b4b2176..dfae7b4d57d 100644 --- a/public/images/pokemon_icons_1.json +++ b/public/images/pokemon_icons_1.json @@ -5,7 +5,7 @@ "format": "RGBA8888", "size": { "w": 256, - "h": 761 + "h": 781 }, "scale": 1, "frames": [ @@ -723,6 +723,27 @@ "h": 28 } }, + { + "filename": "9s-gigantamax", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 5, + "y": 0, + "w": 29, + "h": 28 + }, + "frame": { + "x": 0, + "y": 747, + "w": 29, + "h": 28 + } + }, { "filename": "34", "rotated": false, @@ -996,27 +1017,6 @@ "h": 27 } }, - { - "filename": "9s-gigantamax", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 5, - "y": 0, - "w": 29, - "h": 28 - }, - "frame": { - "x": 34, - "y": 76, - "w": 29, - "h": 28 - } - }, { "filename": "130", "rotated": false, @@ -1032,7 +1032,7 @@ "h": 28 }, "frame": { - "x": 63, + "x": 34, "y": 76, "w": 29, "h": 28 @@ -1053,8 +1053,8 @@ "h": 28 }, "frame": { - "x": 34, - "y": 104, + "x": 63, + "y": 76, "w": 29, "h": 28 } @@ -1073,6 +1073,27 @@ "w": 29, "h": 27 }, + "frame": { + "x": 34, + "y": 104, + "w": 29, + "h": 27 + } + }, + { + "filename": "59s", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 7, + "y": 2, + "w": 29, + "h": 27 + }, "frame": { "x": 63, "y": 104, @@ -1101,90 +1122,6 @@ "h": 30 } }, - { - "filename": "3", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 5, - "y": 4, - "w": 30, - "h": 24 - }, - "frame": { - "x": 92, - "y": 107, - "w": 30, - "h": 24 - } - }, - { - "filename": "50", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 13, - "y": 14, - "w": 15, - "h": 14 - }, - "frame": { - "x": 0, - "y": 747, - "w": 15, - "h": 14 - } - }, - { - "filename": "50s", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 13, - "y": 14, - "w": 15, - "h": 14 - }, - "frame": { - "x": 15, - "y": 747, - "w": 15, - "h": 14 - } - }, - { - "filename": "59s", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 7, - "y": 2, - "w": 29, - "h": 27 - }, - "frame": { - "x": 119, - "y": 78, - "w": 29, - "h": 27 - } - }, { "filename": "3-mega", "rotated": false, @@ -1200,8 +1137,8 @@ "h": 26 }, "frame": { - "x": 148, - "y": 78, + "x": 92, + "y": 107, "w": 29, "h": 26 } @@ -1221,8 +1158,29 @@ "h": 26 }, "frame": { - "x": 122, - "y": 105, + "x": 119, + "y": 78, + "w": 29, + "h": 26 + } + }, + { + "filename": "78", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 7, + "y": 2, + "w": 29, + "h": 26 + }, + "frame": { + "x": 148, + "y": 78, "w": 29, "h": 26 } @@ -1242,12 +1200,33 @@ "h": 30 }, "frame": { - "x": 151, + "x": 121, "y": 104, "w": 27, "h": 30 } }, + { + "filename": "78s", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 7, + "y": 2, + "w": 29, + "h": 26 + }, + "frame": { + "x": 148, + "y": 104, + "w": 29, + "h": 26 + } + }, { "filename": "99", "rotated": false, @@ -1270,7 +1249,7 @@ } }, { - "filename": "78", + "filename": "99s", "rotated": false, "trimmed": true, "sourceSize": { @@ -1278,62 +1257,20 @@ "h": 30 }, "spriteSourceSize": { - "x": 7, - "y": 2, - "w": 29, - "h": 26 + "x": 6, + "y": 5, + "w": 30, + "h": 25 }, "frame": { - "x": 178, + "x": 177, "y": 104, - "w": 29, - "h": 26 + "w": 30, + "h": 25 } }, { - "filename": "78s", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 7, - "y": 2, - "w": 29, - "h": 26 - }, - "frame": { - "x": 207, - "y": 79, - "w": 29, - "h": 26 - } - }, - { - "filename": "150-mega-y", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 10, - "y": 0, - "w": 20, - "h": 30 - }, - "frame": { - "x": 236, - "y": 79, - "w": 20, - "h": 30 - } - }, - { - "filename": "64", + "filename": "3", "rotated": false, "trimmed": true, "sourceSize": { @@ -1342,19 +1279,19 @@ }, "spriteSourceSize": { "x": 5, - "y": 3, - "w": 29, - "h": 25 + "y": 4, + "w": 30, + "h": 24 }, "frame": { "x": 207, - "y": 105, - "w": 29, - "h": 25 + "y": 79, + "w": 30, + "h": 24 } }, { - "filename": "150s-mega-y", + "filename": "30", "rotated": false, "trimmed": true, "sourceSize": { @@ -1362,16 +1299,16 @@ "h": 30 }, "spriteSourceSize": { - "x": 10, - "y": 0, - "w": 20, - "h": 30 + "x": 11, + "y": 6, + "w": 19, + "h": 22 }, "frame": { - "x": 236, - "y": 109, - "w": 20, - "h": 30 + "x": 237, + "y": 79, + "w": 19, + "h": 22 } }, { @@ -1389,14 +1326,98 @@ "h": 24 }, "frame": { - "x": 178, - "y": 130, + "x": 207, + "y": 103, "w": 30, "h": 24 } }, { - "filename": "57", + "filename": "30s", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 11, + "y": 6, + "w": 19, + "h": 22 + }, + "frame": { + "x": 237, + "y": 101, + "w": 19, + "h": 22 + } + }, + { + "filename": "33", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 11, + "y": 6, + "w": 19, + "h": 22 + }, + "frame": { + "x": 237, + "y": 123, + "w": 19, + "h": 22 + } + }, + { + "filename": "22", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 5, + "y": 6, + "w": 30, + "h": 22 + }, + "frame": { + "x": 207, + "y": 127, + "w": 30, + "h": 22 + } + }, + { + "filename": "22s", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 5, + "y": 6, + "w": 30, + "h": 22 + }, + "frame": { + "x": 177, + "y": 129, + "w": 30, + "h": 22 + } + }, + { + "filename": "62", "rotated": false, "trimmed": true, "sourceSize": { @@ -1405,19 +1426,61 @@ }, "spriteSourceSize": { "x": 6, - "y": 5, - "w": 28, - "h": 23 + "y": 7, + "w": 29, + "h": 21 }, "frame": { - "x": 208, + "x": 148, "y": 130, - "w": 28, - "h": 23 + "w": 29, + "h": 21 } }, { - "filename": "24", + "filename": "33s", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 11, + "y": 6, + "w": 19, + "h": 22 + }, + "frame": { + "x": 237, + "y": 145, + "w": 19, + "h": 22 + } + }, + { + "filename": "115-mega", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 4, + "y": 6, + "w": 30, + "h": 22 + }, + "frame": { + "x": 207, + "y": 149, + "w": 30, + "h": 22 + } + }, + { + "filename": "141", "rotated": false, "trimmed": true, "sourceSize": { @@ -1426,57 +1489,15 @@ }, "spriteSourceSize": { "x": 10, - "y": 5, - "w": 20, - "h": 23 + "y": 7, + "w": 19, + "h": 21 }, "frame": { - "x": 236, - "y": 139, - "w": 20, - "h": 23 - } - }, - { - "filename": "56", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 7, - "y": 8, - "w": 28, - "h": 20 - }, - "frame": { - "x": 208, - "y": 153, - "w": 28, - "h": 20 - } - }, - { - "filename": "24s", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 10, - "y": 5, - "w": 20, - "h": 23 - }, - "frame": { - "x": 236, - "y": 162, - "w": 20, - "h": 23 + "x": 237, + "y": 167, + "w": 19, + "h": 21 } }, { @@ -1494,8 +1515,8 @@ "h": 30 }, "frame": { - "x": 32, - "y": 133, + "x": 29, + "y": 719, "w": 24, "h": 30 } @@ -1515,12 +1536,96 @@ "h": 30 }, "frame": { - "x": 32, - "y": 163, + "x": 29, + "y": 749, "w": 24, "h": 30 } }, + { + "filename": "25-gigantamax", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 10, + "y": 0, + "w": 21, + "h": 30 + }, + "frame": { + "x": 32, + "y": 133, + "w": 21, + "h": 30 + } + }, + { + "filename": "64", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 5, + "y": 3, + "w": 29, + "h": 25 + }, + "frame": { + "x": 53, + "y": 131, + "w": 29, + "h": 25 + } + }, + { + "filename": "25s-gigantamax", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 10, + "y": 0, + "w": 21, + "h": 30 + }, + "frame": { + "x": 32, + "y": 163, + "w": 21, + "h": 30 + } + }, + { + "filename": "64s", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 5, + "y": 3, + "w": 29, + "h": 25 + }, + "frame": { + "x": 53, + "y": 156, + "w": 29, + "h": 25 + } + }, { "filename": "52-gigantamax", "rotated": false, @@ -1564,7 +1669,7 @@ } }, { - "filename": "25-gigantamax", + "filename": "150-mega-y", "rotated": false, "trimmed": true, "sourceSize": { @@ -1574,18 +1679,18 @@ "spriteSourceSize": { "x": 10, "y": 0, - "w": 21, + "w": 20, "h": 30 }, "frame": { "x": 32, "y": 253, - "w": 21, + "w": 20, "h": 30 } }, { - "filename": "25s-gigantamax", + "filename": "150s-mega-y", "rotated": false, "trimmed": true, "sourceSize": { @@ -1595,13 +1700,13 @@ "spriteSourceSize": { "x": 10, "y": 0, - "w": 21, + "w": 20, "h": 30 }, "frame": { "x": 32, "y": 283, - "w": 21, + "w": 20, "h": 30 } }, @@ -1647,69 +1752,6 @@ "h": 26 } }, - { - "filename": "22", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 5, - "y": 6, - "w": 30, - "h": 22 - }, - "frame": { - "x": 31, - "y": 365, - "w": 30, - "h": 22 - } - }, - { - "filename": "99s", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 6, - "y": 5, - "w": 30, - "h": 25 - }, - "frame": { - "x": 30, - "y": 387, - "w": 30, - "h": 25 - } - }, - { - "filename": "64s", - "rotated": false, - "trimmed": true, - "sourceSize": { - "w": 40, - "h": 30 - }, - "spriteSourceSize": { - "x": 5, - "y": 3, - "w": 29, - "h": 25 - }, - "frame": { - "x": 30, - "y": 412, - "w": 29, - "h": 25 - } - }, { "filename": "85", "rotated": false, @@ -1725,8 +1767,8 @@ "h": 25 }, "frame": { - "x": 30, - "y": 437, + "x": 82, + "y": 133, "w": 29, "h": 25 } @@ -1746,8 +1788,8 @@ "h": 25 }, "frame": { - "x": 30, - "y": 462, + "x": 82, + "y": 158, "w": 29, "h": 25 } @@ -1767,12 +1809,33 @@ "h": 26 }, "frame": { - "x": 30, - "y": 487, + "x": 111, + "y": 134, "w": 27, "h": 26 } }, + { + "filename": "57", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 6, + "y": 5, + "w": 28, + "h": 23 + }, + "frame": { + "x": 111, + "y": 160, + "w": 28, + "h": 23 + } + }, { "filename": "97s", "rotated": false, @@ -1788,12 +1851,33 @@ "h": 26 }, "frame": { - "x": 30, - "y": 513, + "x": 55, + "y": 181, "w": 27, "h": 26 } }, + { + "filename": "115s-mega", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 4, + "y": 6, + "w": 30, + "h": 22 + }, + "frame": { + "x": 82, + "y": 183, + "w": 30, + "h": 22 + } + }, { "filename": "80-mega", "rotated": false, @@ -1809,12 +1893,96 @@ "h": 26 }, "frame": { - "x": 30, - "y": 539, + "x": 55, + "y": 207, "w": 25, "h": 26 } }, + { + "filename": "57s", + "rotated": false, + "trimmed": true, + "sourceSize": { + "w": 40, + "h": 30 + }, + "spriteSourceSize": { + "x": 6, + "y": 5, + "w": 28, + "h": 23 + }, + "frame": { + "x": 112, + "y": 183, + "w": 28, + "h": 23 + } + }, + { + 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CandyUpgradeNotificationChangedEvent} + */ + CANDY_UPGRADE_NOTIFICATION_CHANGED = "onCandyUpgradeDisplayChanged", + /** * Triggers when a move is successfully used * @see {@linkcode MoveUsedEvent} @@ -24,6 +30,20 @@ export enum BattleSceneEventType { NEW_ARENA = "onNewArena", } +/** + * Container class for {@linkcode BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED} events + * @extends Event +*/ +export class CandyUpgradeNotificationChangedEvent extends Event { + /** The new value the setting was changed to */ + public newValue: number; + constructor(newValue: number) { + super(BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED); + + this.newValue = newValue; + } +} + /** * Container class for {@linkcode BattleSceneEventType.MOVE_USED} events * @extends Event diff --git a/src/battle-scene.ts b/src/battle-scene.ts index bd38ec2a0bc..9a2f22d5c90 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -17,7 +17,7 @@ import { Moves } from "./data/enums/moves"; import { allMoves } from "./data/move"; import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from "./modifier/modifier-type"; import AbilityBar from "./ui/ability-bar"; -import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs } from "./data/ability"; +import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, PostBattleInitAbAttr, applyAbAttrs, applyPostBattleInitAbAttrs } from "./data/ability"; import { allAbilities } from "./data/ability"; import Battle, { BattleType, FixedBattleConfig, fixedBattles } from "./battle"; import { GameMode, GameModes, gameModes } from "./game-mode"; @@ -56,6 +56,7 @@ import { Localizable } from "./plugins/i18n"; import * as Overrides from "./overrides"; import {InputsController} from "./inputs-controller"; import {UiInputs} from "./ui-inputs"; +import { MoneyFormat } from "./enums/money-format"; import { NewArenaEvent } from "./battle-scene-events"; export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1"; @@ -92,6 +93,20 @@ export default class BattleScene extends SceneBase { public showLevelUpStats: boolean = true; public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1"; public enableRetries: boolean = false; + /** + * Determines the condition for a notification should be shown for Candy Upgrades + * - 0 = 'Off' + * - 1 = 'Passives Only' + * - 2 = 'On' + */ + public candyUpgradeNotification: integer = 0; + /** + * Determines what type of notification is used for Candy Upgrades + * - 0 = 'Icon' + * - 1 = 'Animation' + */ + public candyUpgradeDisplay: integer = 0; + public moneyFormat: MoneyFormat = MoneyFormat.NORMAL; public uiTheme: UiTheme = UiTheme.DEFAULT; public windowType: integer = 0; public experimentalSprites: boolean = false; @@ -655,6 +670,9 @@ export default class BattleScene extends SceneBase { species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE); } const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); + if (Overrides.OPP_GENDER_OVERRIDE !== null) { + pokemon.gender = Overrides.OPP_GENDER_OVERRIDE; + } overrideModifiers(this, false); overrideHeldItems(this, pokemon, false); if (boss && !dataSource) { @@ -974,6 +992,7 @@ export default class BattleScene extends SceneBase { if (pokemon) { if (resetArenaState) { pokemon.resetBattleData(); + applyPostBattleInitAbAttrs(PostBattleInitAbAttr, pokemon, true); } this.triggerPokemonFormChange(pokemon, SpeciesFormChangeTimeOfDayTrigger); } @@ -1065,6 +1084,10 @@ export default class BattleScene extends SceneBase { case Species.TATSUGIRI: case Species.PALDEA_TAUROS: return Utils.randSeedInt(species.forms.length); + case Species.PIKACHU: + return Utils.randSeedInt(8); + case Species.EEVEE: + return Utils.randSeedInt(2); case Species.GRENINJA: return Utils.randSeedInt(2); case Species.ZYGARDE: @@ -1256,9 +1279,16 @@ export default class BattleScene extends SceneBase { this.biomeWaveText.setVisible(true); } - updateMoneyText(): void { - this.moneyText.setText(`₽${Utils.formatLargeNumber(this.money, 1000)}`); - this.moneyText.setVisible(true); + updateMoneyText(forceVisible: boolean = true): void { + if (this.money === undefined) { + return; + } + const formattedMoney = + this.moneyFormat === MoneyFormat.ABBREVIATED ? Utils.formatFancyLargeNumber(this.money, 3) : this.money.toLocaleString(); + this.moneyText.setText(`₽${formattedMoney}`); + if (forceVisible) { + this.moneyText.setVisible(true); + } } updateScoreText(): void { @@ -1277,7 +1307,7 @@ export default class BattleScene extends SceneBase { if (luckValue < 14) { this.luckText.setTint(getLuckTextTint(luckValue)); } else { - this.luckText.setTint(0x83a55a, 0xee384a, 0x5271cd, 0x7b487b); + this.luckText.setTint(0xffef5c, 0x47ff69, 0x6b6bff, 0xff6969); } this.luckLabelText.setX((this.game.canvas.width / 6) - 2 - (this.luckText.displayWidth + 2)); this.tweens.add({ diff --git a/src/battle.ts b/src/battle.ts index eab2a2405c3..abca1a65b89 100644 --- a/src/battle.ts +++ b/src/battle.ts @@ -344,7 +344,7 @@ export const fixedBattles: FixedBattleConfigs = { [188]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.LANCE, TrainerType.KAREN, TrainerType.DRAKE, TrainerType.LUCIAN, TrainerType.CAITLIN, TrainerType.DRASNA, TrainerType.KAHILI,TrainerType.RAIHAN_ELITE, TrainerType.HASSEL, TrainerType.DRAYTON ])), [190]: new FixedBattleConfig().setBattleType(BattleType.TRAINER).setSeedOffsetWave(182) - .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU,TrainerType.LEON, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN])), + .setGetTrainerFunc(getRandomTrainerFunc([ TrainerType.BLUE, [ TrainerType.RED, TrainerType.LANCE_CHAMPION ], [ TrainerType.STEVEN, TrainerType.WALLACE ], TrainerType.CYNTHIA, [ TrainerType.ALDER, TrainerType.IRIS ], TrainerType.DIANTHA, TrainerType.HAU, TrainerType.LEON, [ TrainerType.GEETA, TrainerType.NEMONA ], TrainerType.KIERAN ])), [195]: new FixedBattleConfig().setBattleType(BattleType.TRAINER) .setGetTrainerFunc(scene => new Trainer(scene, TrainerType.RIVAL_6, scene.gameData.gender === PlayerGender.MALE ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT)) }; diff --git a/src/data/ability.ts b/src/data/ability.ts index bfbd20b8be0..e41ec3fb8e5 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -7,7 +7,7 @@ import { getPokemonMessage, getPokemonPrefix } from "../messages"; import { Weather, WeatherType } from "./weather"; import { BattlerTag } from "./battler-tags"; import { BattlerTagType } from "./enums/battler-tag-type"; -import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; +import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { Gender } from "./gender"; import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; @@ -1573,18 +1573,41 @@ export class PostSummonClearAllyStatsAbAttr extends PostSummonAbAttr { } } +/** + * Download raises either the Attack stat or Special Attack stat by one stage depending on the foe's currently lowest defensive stat: + * it will raise Attack if the foe's current Defense is lower than its current Special Defense stat; + * otherwise, it will raise Special Attack. + * @extends PostSummonAbAttr + * @see {applyPostSummon} + */ export class DownloadAbAttr extends PostSummonAbAttr { private enemyDef: integer; private enemySpDef: integer; + private enemyCountTally: integer; private stats: BattleStat[]; + // TODO: Implement the Substitute feature(s) once move is implemented. + /** + * Checks to see if it is the opening turn (starting a new game), if so, Download won't work. This is because Download takes into account + * vitamins and items, so it needs to use the BattleStat and the stat alone. + * @param {Pokemon} pokemon Pokemon that is using the move, as well as seeing the opposing pokemon. + * @param {boolean} passive N/A + * @param {any[]} args N/A + * @returns Returns true if ability is used successful, false if not. + */ applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean { this.enemyDef = 0; this.enemySpDef = 0; + this.enemyCountTally = 0; - for (const opponent of pokemon.getOpponents()) { - this.enemyDef += opponent.stats[BattleStat.DEF]; - this.enemySpDef += opponent.stats[BattleStat.SPDEF]; + if (pokemon.getOpponents()[0].summonData !== undefined) { + for (const opponent of pokemon.getOpponents()) { + this.enemyCountTally++; + this.enemyDef += opponent.getBattleStat(Stat.DEF); + this.enemySpDef += opponent.getBattleStat(Stat.SPDEF); + } + this.enemyDef = Math.round(this.enemyDef / this.enemyCountTally); + this.enemySpDef = Math.round(this.enemySpDef / this.enemyCountTally); } if (this.enemyDef < this.enemySpDef) { @@ -1753,6 +1776,39 @@ export class PreSwitchOutHealAbAttr extends PreSwitchOutAbAttr { } } +/** + * Attribute for form changes that occur on switching out + * @extends PreSwitchOutAbAttr + * @see {@linkcode applyPreSwitchOut} + */ +export class PreSwitchOutFormChangeAbAttr extends PreSwitchOutAbAttr { + private formFunc: (p: Pokemon) => integer; + + constructor(formFunc: ((p: Pokemon) => integer)) { + super(); + + this.formFunc = formFunc; + } + + /** + * On switch out, trigger the form change to the one defined in the ability + * @param pokemon The pokemon switching out and changing form {@linkcode Pokemon} + * @param passive N/A + * @param args N/A + * @returns true if the form change was successful + */ + applyPreSwitchOut(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise { + const formIndex = this.formFunc(pokemon); + if (formIndex !== pokemon.formIndex) { + pokemon.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeManualTrigger, false); + return true; + } + + return false; + } + +} + export class PreStatChangeAbAttr extends AbAttr { applyPreStatChange(pokemon: Pokemon, passive: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise { return false; @@ -2449,7 +2505,7 @@ export class PostTurnHurtIfSleepingAbAttr extends PostTurnAbAttr { applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise { let hadEffect: boolean = false; for (const opp of pokemon.getOpponents()) { - if (opp.status !== undefined && opp.status.effect === StatusEffect.SLEEP) { + if (opp.status?.effect === StatusEffect.SLEEP || opp.hasAbility(Abilities.COMATOSE)) { opp.damageAndUpdate(Math.floor(Math.max(1, opp.getMaxHp() / 8)), HitResult.OTHER); pokemon.scene.queueMessage(i18next.t("abilityTriggers:badDreams", {pokemonName: `${getPokemonPrefix(opp)}${opp.name}`})); hadEffect = true; @@ -2629,6 +2685,38 @@ export class PreventBerryUseAbAttr extends AbAttr { } } +/** + * A Pokemon with this ability heals by a percentage of their maximum hp after eating a berry + * @param healPercent - Percent of Max HP to heal + * @see {@linkcode apply()} for implementation + */ +export class HealFromBerryUseAbAttr extends AbAttr { + /** Percent of Max HP to heal */ + private healPercent: number; + + constructor(healPercent: number) { + super(); + + // Clamp healPercent so its between [0,1]. + this.healPercent = Math.max(Math.min(healPercent, 1), 0); + } + + apply(pokemon: Pokemon, passive: boolean, ...args: [Utils.BooleanHolder, any[]]): boolean { + const { name: abilityName } = passive ? pokemon.getPassiveAbility() : pokemon.getAbility(); + pokemon.scene.unshiftPhase( + new PokemonHealPhase( + pokemon.scene, + pokemon.getBattlerIndex(), + Math.max(Math.floor(pokemon.getMaxHp() * this.healPercent), 1), + getPokemonMessage(pokemon, `'s ${abilityName}\nrestored its HP!`), + true + ) + ); + + return true; + } +} + export class RunSuccessAbAttr extends AbAttr { apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { (args[0] as Utils.IntegerHolder).value = 256; @@ -3038,7 +3126,7 @@ export class MoneyAbAttr extends PostBattleAbAttr { function applyAbAttrsInternal(attrType: { new(...args: any[]): TAttr }, pokemon: Pokemon, applyFunc: AbAttrApplyFunc, args: any[], isAsync: boolean = false, showAbilityInstant: boolean = false, quiet: boolean = false, passive: boolean = false): Promise { return new Promise(resolve => { - if (!pokemon.canApplyAbility(passive)) { + if (!pokemon.canApplyAbility(passive, args[0])) { if (!passive) { return applyAbAttrsInternal(attrType, pokemon, applyFunc, args, isAsync, showAbilityInstant, quiet, true).then(() => resolve()); } else { @@ -3275,9 +3363,11 @@ export function initAbilities() { .bypassFaint(), new Ability(Abilities.VOLT_ABSORB, 3) .attr(TypeImmunityHealAbAttr, Type.ELECTRIC) + .partial() // Healing not blocked by Heal Block .ignorable(), new Ability(Abilities.WATER_ABSORB, 3) .attr(TypeImmunityHealAbAttr, Type.WATER) + .partial() // Healing not blocked by Heal Block .ignorable(), new Ability(Abilities.OBLIVIOUS, 3) .attr(BattlerTagImmunityAbAttr, BattlerTagType.INFATUATED) @@ -3376,7 +3466,8 @@ export function initAbilities() { .attr(MoveImmunityAbAttr, (pokemon, attacker, move) => pokemon !== attacker && move.getMove().hasFlag(MoveFlags.SOUND_BASED)) .ignorable(), new Ability(Abilities.RAIN_DISH, 3) - .attr(PostWeatherLapseHealAbAttr, 1, WeatherType.RAIN, WeatherType.HEAVY_RAIN), + .attr(PostWeatherLapseHealAbAttr, 1, WeatherType.RAIN, WeatherType.HEAVY_RAIN) + .partial(), // Healing not blocked by Heal Block new Ability(Abilities.SAND_STREAM, 3) .attr(PostSummonWeatherChangeAbAttr, WeatherType.SANDSTORM) .attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.SANDSTORM), @@ -3410,9 +3501,11 @@ export function initAbilities() { new Ability(Abilities.CUTE_CHARM, 3) .attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED), new Ability(Abilities.PLUS, 3) - .unimplemented(), + .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5) + .ignorable(), new Ability(Abilities.MINUS, 3) - .unimplemented(), + .conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5) + .ignorable(), new Ability(Abilities.FORECAST, 3) .attr(UncopiableAbilityAbAttr) .attr(NoFusionAbilityAbAttr) @@ -3495,6 +3588,7 @@ export function initAbilities() { .attr(PostWeatherLapseHealAbAttr, 2, WeatherType.RAIN, WeatherType.HEAVY_RAIN) .attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 1.25) .attr(TypeImmunityHealAbAttr, Type.WATER) + .partial() // Healing not blocked by Heal Block .ignorable(), new Ability(Abilities.DOWNLOAD, 4) .attr(DownloadAbAttr), @@ -3572,7 +3666,8 @@ export function initAbilities() { .ignorable(), new Ability(Abilities.ICE_BODY, 4) .attr(BlockWeatherDamageAttr, WeatherType.HAIL) - .attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW), + .attr(PostWeatherLapseHealAbAttr, 1, WeatherType.HAIL, WeatherType.SNOW) + .partial(), // Healing not blocked by Heal Block new Ability(Abilities.SOLID_ROCK, 4) .attr(ReceivedMoveDamageMultiplierAbAttr,(target, user, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 0.75) .ignorable(), @@ -3709,7 +3804,7 @@ export function initAbilities() { .attr(PostDefendContactDamageAbAttr, 8) .bypassFaint(), new Ability(Abilities.ZEN_MODE, 5) - .attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 1 : 0) + .attr(PostBattleInitFormChangeAbAttr, () => 0) .attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 1 : 0) .attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 ? 1 : 0) .attr(UncopiableAbilityAbAttr) @@ -3732,7 +3827,8 @@ export function initAbilities() { .ignorable() .unimplemented(), new Ability(Abilities.CHEEK_POUCH, 6) - .unimplemented(), + .attr(HealFromBerryUseAbAttr, 1/3) + .partial(), // Healing not blocked by Heal Block new Ability(Abilities.PROTEAN, 6) .unimplemented(), new Ability(Abilities.FUR_COAT, 6) @@ -3807,7 +3903,7 @@ export function initAbilities() { new Ability(Abilities.MERCILESS, 7) .attr(ConditionalCritAbAttr, (user, target, move) => target.status?.effect === StatusEffect.TOXIC || target.status?.effect === StatusEffect.POISON), new Ability(Abilities.SHIELDS_DOWN, 7) - .attr(PostBattleInitFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0)) + .attr(PostBattleInitFormChangeAbAttr, () => 0) .attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0)) .attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0)) .attr(UncopiableAbilityAbAttr) @@ -3840,7 +3936,7 @@ export function initAbilities() { new Ability(Abilities.SURGE_SURFER, 7) .conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPD, 2), new Ability(Abilities.SCHOOLING, 7) - .attr(PostBattleInitFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1) + .attr(PostBattleInitFormChangeAbAttr, () => 0) .attr(PostSummonFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1) .attr(PostTurnFormChangeAbAttr, p => p.level < 20 || p.getHpRatio() <= 0.25 ? 0 : 1) .attr(UncopiableAbilityAbAttr) @@ -3850,7 +3946,7 @@ export function initAbilities() { new Ability(Abilities.DISGUISE, 7) .attr(PreDefendMovePowerToOneAbAttr, (target, user, move) => target.formIndex === 0 && target.getAttackTypeEffectiveness(move.type, user) > 0) .attr(PostSummonFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1) - .attr(PostBattleInitFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1) + .attr(PostBattleInitFormChangeAbAttr, () => 0) .attr(PostDefendFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1) .attr(PreDefendFormChangeAbAttr, p => p.battleData.hitCount === 0 ? 0 : 1) .attr(PostDefendDisguiseAbAttr) @@ -3862,13 +3958,14 @@ export function initAbilities() { .ignorable() .partial(), new Ability(Abilities.BATTLE_BOND, 7) - .attr(PostVictoryFormChangeAbAttr, p => p.getFormKey() ? 2 : 1) + .attr(PostVictoryFormChangeAbAttr, () => 2) + .attr(PostBattleInitFormChangeAbAttr, () => 1) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr) .attr(NoFusionAbilityAbAttr), new Ability(Abilities.POWER_CONSTRUCT, 7) // TODO: 10% Power Construct Zygarde isn't accounted for yet. If changed, update Zygarde's getSpeciesFormIndex entry accordingly - .attr(PostBattleInitFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2) + .attr(PostBattleInitFormChangeAbAttr, () => 2) .attr(PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2) .attr(PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2) .attr(UncopiableAbilityAbAttr) @@ -3883,7 +3980,8 @@ export function initAbilities() { .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr) - .unimplemented(), + .attr(StatusEffectImmunityAbAttr, ...getNonVolatileStatusEffects()) + .attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY), new Ability(Abilities.QUEENLY_MAJESTY, 7) .attr(FieldPriorityMoveImmunityAbAttr) .ignorable(), @@ -4004,7 +4102,8 @@ export function initAbilities() { new Ability(Abilities.SCREEN_CLEANER, 8) .unimplemented(), new Ability(Abilities.STEELY_SPIRIT, 8) - .unimplemented(), + .attr(MoveTypePowerBoostAbAttr, Type.STEEL) + .partial(), new Ability(Abilities.PERISH_BODY, 8) .unimplemented(), new Ability(Abilities.WANDERING_SPIRIT, 8) @@ -4046,12 +4145,14 @@ export function initAbilities() { new Ability(Abilities.GRIM_NEIGH, 8) .attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1), new Ability(Abilities.AS_ONE_GLASTRIER, 8) + .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => getPokemonMessage(pokemon, " has two Abilities!")) .attr(PreventBerryUseAbAttr) .attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) .attr(UnsuppressableAbilityAbAttr), new Ability(Abilities.AS_ONE_SPECTRIER, 8) + .attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => getPokemonMessage(pokemon, " has two Abilities!")) .attr(PreventBerryUseAbAttr) .attr(PostVictoryStatChangeAbAttr, BattleStat.SPATK, 1) .attr(UncopiableAbilityAbAttr) @@ -4095,7 +4196,8 @@ export function initAbilities() { .attr(UnsuppressableAbilityAbAttr) .attr(NoTransformAbilityAbAttr) .attr(NoFusionAbilityAbAttr) - .unimplemented(), + .attr(PostBattleInitFormChangeAbAttr, () => 0) + .attr(PreSwitchOutFormChangeAbAttr, () => 1), new Ability(Abilities.COMMANDER, 9) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) @@ -4158,6 +4260,7 @@ export function initAbilities() { .ignorable(), new Ability(Abilities.EARTH_EATER, 9) .attr(TypeImmunityHealAbAttr, Type.GROUND) + .partial() // Healing not blocked by Heal Block .ignorable(), new Ability(Abilities.MYCELIUM_MIGHT, 9) .attr(MoveAbilityBypassAbAttr, (pokemon, move: Move) => move.category === MoveCategory.STATUS) @@ -4171,29 +4274,34 @@ export function initAbilities() { .attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1) .condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)), new Ability(Abilities.HOSPITALITY, 9) - .attr(PostSummonAllyHealAbAttr, 4, true), + .attr(PostSummonAllyHealAbAttr, 4, true) + .partial(), // Healing not blocked by Heal Block new Ability(Abilities.TOXIC_CHAIN, 9) .attr(PostAttackApplyStatusEffectAbAttr, false, 30, StatusEffect.TOXIC), new Ability(Abilities.EMBODY_ASPECT_TEAL, 9) .attr(PostBattleInitStatChangeAbAttr, BattleStat.SPD, 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) - .attr(NoTransformAbilityAbAttr), + .attr(NoTransformAbilityAbAttr) + .partial(), new Ability(Abilities.EMBODY_ASPECT_WELLSPRING, 9) .attr(PostBattleInitStatChangeAbAttr, BattleStat.SPDEF, 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) - .attr(NoTransformAbilityAbAttr), + .attr(NoTransformAbilityAbAttr) + .partial(), new Ability(Abilities.EMBODY_ASPECT_HEARTHFLAME, 9) .attr(PostBattleInitStatChangeAbAttr, BattleStat.ATK, 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) - .attr(NoTransformAbilityAbAttr), + .attr(NoTransformAbilityAbAttr) + .partial(), new Ability(Abilities.EMBODY_ASPECT_CORNERSTONE, 9) .attr(PostBattleInitStatChangeAbAttr, BattleStat.DEF, 1, true) .attr(UncopiableAbilityAbAttr) .attr(UnswappableAbilityAbAttr) - .attr(NoTransformAbilityAbAttr), + .attr(NoTransformAbilityAbAttr) + .partial(), new Ability(Abilities.TERA_SHIFT, 9) .attr(PostSummonFormChangeAbAttr, p => p.getFormKey() ? 0 : 1) .attr(UncopiableAbilityAbAttr) diff --git a/src/data/dialogue.ts b/src/data/dialogue.ts index c6e7d829a1c..089082bee81 100644 --- a/src/data/dialogue.ts +++ b/src/data/dialogue.ts @@ -9,2339 +9,2163 @@ export interface TrainerTypeMessages { } export interface TrainerTypeDialogue { - [key: integer]: TrainerTypeMessages | [TrainerTypeMessages, TrainerTypeMessages] + [key: integer]: TrainerTypeMessages | Array } -export const trainerTypeDialogue = { +export function getTrainerTypeDialogue(): TrainerTypeDialogue { + return trainerTypeDialogue; +} + +export const trainerTypeDialogue: TrainerTypeDialogue = { [TrainerType.YOUNGSTER]: [ { encounter: [ - "Hey, wanna battle?", - "Are you a new trainer too?", - "Hey, I haven't seen you before. Let's battle!", - "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", - "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", - "All right! Let's go!", - "All right! Here I come! I'll show you my power!", - "Haw haw haw... I'll show you how hawesome my Pokémon are!", - "No need to waste time saying hello. Bring it on whenever you're ready!", - "Don't let your guard down, or you may be crying when a kid beats you.", - "I've raised my Pokémon with great care. You're not allowed to hurt them!", - "Glad you made it! It won't be an easy job from here.", - "The battles continue forever! Welcome to the world with no end!" + "dialogue:youngster.encounter.1", + "dialogue:youngster.encounter.2", + "dialogue:youngster.encounter.3", + "dialogue:youngster.encounter.4", + "dialogue:youngster.encounter.5", + "dialogue:youngster.encounter.6", + "dialogue:youngster.encounter.7", + "dialogue:youngster.encounter.8", + "dialogue:youngster.encounter.9", + "dialogue:youngster.encounter.10", + "dialogue:youngster.encounter.11", + "dialogue:youngster.encounter.12", + "dialogue:youngster.encounter.13" ], victory: [ - "Wow! You're strong!", - "I didn't stand a chance, huh?", - "I'll find you again when I'm older and beat you!", - "Ugh. I don't have any more Pokémon.", - "No way… NO WAY! How could I lose again…", - "No! I lost!", - "Whoa! You are incredible! I'm amazed and surprised!", - "Could it be… How… My Pokémon and I are the strongest, though…", - "I won't lose next time! Let's battle again sometime!", - "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", - "Your Pokémon are more amazing! Trade with me!", - "I got a little carried away earlier, but what job was I talking about?", - "Ahaha! There it is! That's right! You're already right at home in this world!" + "dialogue:youngster.victory.1", + "dialogue:youngster.victory.2", + "dialogue:youngster.victory.3", + "dialogue:youngster.victory.4", + "dialogue:youngster.victory.5", + "dialogue:youngster.victory.6", + "dialogue:youngster.victory.7", + "dialogue:youngster.victory.8", + "dialogue:youngster.victory.9", + "dialogue:youngster.victory.10", + "dialogue:youngster.victory.11", + "dialogue:youngster.victory.12", + "dialogue:youngster.victory.13", ] }, //LASS { encounter: [ - "Let's have a battle, shall we?", - "You look like a new trainer. Let's have a battle!", - "I don't recognize you. How about a battle?", - "Let's have a fun Pokémon battle!", - "I'll show you the ropes of how to really use Pokémon!", - "A serious battle starts from a serious beginning! Are you sure you're ready?", - "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", - "You'd better go easy on me, OK? Though I'll be seriously fighting!", - "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + "dialogue:lass.encounter.1", + "dialogue:lass.encounter.2", + "dialogue:lass.encounter.3", + "dialogue:lass.encounter.4", + "dialogue:lass.encounter.5", + "dialogue:lass.encounter.6", + "dialogue:lass.encounter.7", + "dialogue:lass.encounter.8", + "dialogue:lass.encounter.9" ], victory: [ - "That was impressive! I've got a lot to learn.", - "I didn't think you'd beat me that bad…", - "I hope we get to have a rematch some day.", - "That was pretty amazingly fun! You've totally exhausted me…", - "You actually taught me a lesson! You're pretty amazing!", - "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", - "I don't need memories like this. Deleting memory…", - "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", - "I'm actually getting tired of battling… There's gotta be something new to do…" + "dialogue:lass.victory.1", + "dialogue:lass.victory.2", + "dialogue:lass.victory.3", + "dialogue:lass.victory.4", + "dialogue:lass.victory.5", + "dialogue:lass.victory.6", + "dialogue:lass.victory.7", + "dialogue:lass.victory.8", + "dialogue:lass.victory.9" ] } ], [TrainerType.BREEDER]: [ { encounter: [ - "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", - "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", - "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + "dialogue:breeder.encounter.1", + "dialogue:breeder.encounter.2", + "dialogue:breeder.encounter.3", ], victory: [ - "It is important to nurture and train each Pokémon's characteristics.", - "Unlike my diabolical self, these are some good Pokémon.", - "Too much praise can spoil both Pokémon and people.", + "dialogue:breeder.victory.1", + "dialogue:breeder.victory.2", + "dialogue:breeder.victory.3", ], defeat: [ - "You should not get angry at your Pokémon, even if you lose a battle.", - "Right? Pretty good Pokémon, huh? I'm suited to raising things.", - "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + "dialogue:breeder.defeat.1", + "dialogue:breeder.defeat.2", + "dialogue:breeder.defeat.3", ] }, { encounter: [ - "Pokémon never betray you. They return all the love you give them.", - "Shall I give you a tip for training good Pokémon?", - "I have raised these very special Pokémon using a special method." + "dialogue:breeder_female.encounter.1", + "dialogue:breeder_female.encounter.2", + "dialogue:breeder_female.encounter.3", ], victory: [ - "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", - "How could that happen to my Pokémon… What are you feeding your Pokémon?", - "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + "dialogue:breeder_female.victory.1", + "dialogue:breeder_female.victory.2", + "dialogue:breeder_female.victory.3", ], defeat: [ - "This proves my Pokémon have accepted my love.", - "The real trick behind training good Pokémon is catching good Pokémon.", - "Pokémon will be strong or weak depending on how you raise them." + "dialogue:breeder_female.defeat.1", + "dialogue:breeder_female.defeat.2", + "dialogue:breeder_female.defeat.3", ] } ], [TrainerType.FISHERMAN]: [ { encounter: [ - "Aack! You made me lose a bite!\nWhat are you going to do about it?", - "Go away! You're scaring the Pokémon!", - "Let's see if you can reel in a victory!", + "dialogue:fisherman.encounter.1", + "dialogue:fisherman.encounter.2", + "dialogue:fisherman.encounter.3", ], victory: [ - "Just forget about it.", - "Next time, I'll be reelin' in the triumph!", - "Guess I underestimated the currents this time.", + "dialogue:fisherman.victory.1", + "dialogue:fisherman.victory.2", + "dialogue:fisherman.victory.3", ] }, { encounter: [ - "Woah! I've hooked a big one!", - "Line's in, ready to reel in success!", - "Ready to make waves!" + "dialogue:fisherman_female.encounter.1", + "dialogue:fisherman_female.encounter.2", + "dialogue:fisherman_female.encounter.3", ], victory: [ - "I'll be back with a stronger hook.", - "I'll reel in victory next time.", - "I'm just sharpening my hooks for the comeback!" + "dialogue:fisherman_female.victory.1", + "dialogue:fisherman_female.victory.2", + "dialogue:fisherman_female.victory.3", ] } ], [TrainerType.SWIMMER]: [ { encounter: [ - "Time to dive in!", - "Let's ride the waves of victory!", - "Ready to make a splash!", + "dialogue:swimmer.encounter.1", + "dialogue:swimmer.encounter.2", + "dialogue:swimmer.encounter.3", ], victory: [ - "Drenched in defeat!", - "A wave of defeat!", - "Back to shore, I guess.", + "dialogue:swimmer.victory.1", + "dialogue:swimmer.victory.2", + "dialogue:swimmer.victory.3", ] } ], [TrainerType.BACKPACKER]: [ { encounter: [ - "Pack up, game on!", - "Let's see if you can keep pace!", - "Gear up, challenger!", - "I've spent 20 years trying to find myself… But where am I?" + "dialogue:backpacker.encounter.1", + "dialogue:backpacker.encounter.2", + "dialogue:backpacker.encounter.3", + "dialogue:backpacker.encounter.4", ], victory: [ - "Tripped up this time!", - "Oh, I think I'm lost.", - "Dead end!", - "Wait up a second! Hey! Don't you know who I am?" + "dialogue:backpacker.victory.1", + "dialogue:backpacker.victory.2", + "dialogue:backpacker.victory.3", + "dialogue:backpacker.victory.4", ] } ], [TrainerType.ACE_TRAINER]: [ { encounter: [ - "You seem quite confident.", - "Your Pokémon… Show them to me…", - "Because I'm an Ace Trainer, people think I'm strong.", - "Are you aware of what it takes to be an Ace Trainer?" + "dialogue:ace_trainer.encounter.1", + "dialogue:ace_trainer.encounter.2", + "dialogue:ace_trainer.encounter.3", + "dialogue:ace_trainer.encounter.4", ], victory: [ - "Yes… You have good Pokémon…", - "What?! But I'm a battling genius!", - "Of course, you are the main character!", - "OK! OK! You could be an Ace Trainer!" + "dialogue:ace_trainer.victory.1", + "dialogue:ace_trainer.victory.2", + "dialogue:ace_trainer.victory.3", + "dialogue:ace_trainer.victory.4", ], defeat: [ - "I am devoting my body and soul to Pokémon battles!", - "All within my expectations… Nothing to be surprised about…", - "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", - "Of course I'm strong and don't lose. It's important that I win gracefully." + "dialogue:ace_trainer.defeat.1", + "dialogue:ace_trainer.defeat.2", + "dialogue:ace_trainer.defeat.3", + "dialogue:ace_trainer.defeat.4", ] } ], [TrainerType.PARASOL_LADY]: [ { encounter: [ - "Time to grace the battlefield with elegance and poise!", + "dialogue:parasol_lady.encounter.1", ], victory: [ - "My elegance remains unbroken!", + "dialogue:parasol_lady.victory.1", ] } ], [TrainerType.TWINS]: [ { encounter: [ - "Get ready, because when we team up, it's double the trouble!", - "Two hearts, one strategy – let's see if you can keep up with our twin power!", - "Hope you're ready for double trouble, because we're about to bring the heat!" + "dialogue:twins.encounter.1", + "dialogue:twins.encounter.2", + "dialogue:twins.encounter.3", ], victory: [ - "We may have lost this round, but our bond remains unbreakable!", - "Our twin spirit won't be dimmed for long.", - "We'll come back stronger as a dynamic duo!" + "dialogue:twins.victory.1", + "dialogue:twins.victory.2", + "dialogue:twins.victory.3", ], defeat: [ - "Twin power reigns supreme!", - "Two hearts, one triumph!", - "Double the smiles, double the victory dance!" + "dialogue:twins.defeat.1", + "dialogue:twins.defeat.2", + "dialogue:twins.defeat.3", ], } ], [TrainerType.CYCLIST]: [ { encounter: [ - "Get ready to eat my dust!", - "Gear up, challenger! I'm about to leave you in the dust!", - "Pedal to the metal, let's see if you can keep pace!" + "dialogue:cyclist.encounter.1", + "dialogue:cyclist.encounter.2", + "dialogue:cyclist.encounter.3", ], victory: [ - "Spokes may be still, but determination pedals on.", - "Outpaced!", - "The road to victory has many twists and turns yet to explore." + "dialogue:cyclist.victory.1", + "dialogue:cyclist.victory.2", + "dialogue:cyclist.victory.3", ] } ], [TrainerType.BLACK_BELT]: [ { encounter: [ - "I praise your courage in challenging me! For I am the one with the strongest kick!", - "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + "dialogue:black_belt.encounter.1", + "dialogue:black_belt.encounter.2", ], victory: [ - "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", - "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + "dialogue:black_belt.victory.1", + "dialogue:black_belt.victory.2", ] }, //BATTLE GIRL { encounter: [ - "You don't have to try to impress me. You can lose against me.", + "dialogue:battle_girl.encounter.1", ], victory: [ - "It's hard to say good-bye, but we are running out of time…", + "dialogue:battle_girl.victory.1", ] } ], [TrainerType.HIKER]: [ { encounter: [ - "My middle-age spread has given me as much gravitas as the mountains I hike!", - "I inherited this big-boned body from my parents… I'm like a living mountain range…", + "dialogue:hiker.encounter.1", + "dialogue:hiker.encounter.2", ], victory: [ - "At least I cannot lose when it comes to BMI!", - "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + "dialogue:hiker.victory.1", + "dialogue:hiker.victory.2", ] } ], [TrainerType.RANGER]: [ { encounter: [ - "When I am surrounded by nature, most other things cease to matter.", - "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + "dialogue:ranger.encounter.1", + "dialogue:ranger.encounter.2", ], victory: [ - "It doesn't matter to the vastness of nature whether I win or lose…", - "Something like this is pretty trivial compared to the stifling feelings of city life." + "dialogue:ranger.victory.1", + "dialogue:ranger.victory.2", ], defeat: [ - "I won the battle. But victory is nothing compared to the vastness of nature…", - "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + "dialogue:ranger.defeat.1", + "dialogue:ranger.defeat.2", ] } ], [TrainerType.SCIENTIST]: [ { encounter: [ - "My research will lead this world to peace and joy.", + "dialogue:scientist.encounter.1", ], victory: [ - "I am a genius… I am not supposed to lose against someone like you…", + "dialogue:scientist.victory.1", ] } ], [TrainerType.SCHOOL_KID]: [ { encounter: [ - "…Heehee. I'm confident in my calculations and analysis.", - "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + "dialogue:school_kid.encounter.1", + "dialogue:school_kid.encounter.2", ], victory: [ - "Ohhhh… Calculation and analysis are perhaps no match for chance…", - "Even difficult, trying experiences have their purpose, I suppose." + "dialogue:school_kid.victory.1", + "dialogue:school_kid.victory.2", ] } ], [TrainerType.ARTIST]: [ { encounter: [ - "I used to be popular, but now I am all washed up.", + "dialogue:artist.encounter.1", ], victory: [ - "As times change, values also change. I realized that too late.", + "dialogue:artist.victory.1", ] } ], [TrainerType.GUITARIST]: [ { encounter: [ - "Get ready to feel the rhythm of defeat as I strum my way to victory!", + "dialogue:guitarist.encounter.1", ], victory: [ - "Silenced for now, but my melody of resilience will play on.", + "dialogue:guitarist.victory.1", ] } ], [TrainerType.WORKER]: [ { encounter: [ - "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks." + "dialogue:worker.encounter.1", ], victory: [ - "I really don't want my skin to burn, so I want to stay in the shade while I work.", + "dialogue:worker.victory.1", ] }, { encounter: [ - `It bothers me that people always misunderstand me. - $I'm a lot more pure than everyone thinks.` + "dialogue:worker_female.encounter.1", ], victory: [ - "I really don't want my skin to burn, so I want to stay in the shade while I work." + "dialogue:worker_female.victory.1", ], defeat: [ - "My body and mind aren't necessarily always in sync." + "dialogue:worker_female.defeat.1", ] }, { encounter: [ - "I'll show you we can break you. We've been training in the field!" + "dialogue:worker_double.encounter.1", ], victory: [ - "How strange… How could this be… I shouldn't have been outmuscled.", + "dialogue:worker_double.victory.1", ] }, ], [TrainerType.HEX_MANIAC]: [ { encounter: [ - "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", - "I grow stronger with each tear I cry." + "dialogue:hex_maniac.encounter.1", + "dialogue:hex_maniac.encounter.2", ], victory: [ - "Is this the dawning of the age of Aquarius?", - "Now I can get even stronger. I grow with every grudge." + "dialogue:hex_maniac.victory.1", + "dialogue:hex_maniac.victory.2", ], defeat: [ - "New age simply refers to twentieth century classical composers, right?", - "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + "dialogue:hex_maniac.defeat.1", + "dialogue:hex_maniac.defeat.2", ] } ], [TrainerType.PSYCHIC]: [ { encounter: [ - "Hi! Focus!", + "dialogue:psychic.encounter.1", ], victory: [ - "Eeeeek!", + "dialogue:psychic.victory.1", ] } ], [TrainerType.OFFICER]: [ { encounter: [ - "Brace yourself, because justice is about to be served!", - "Ready to uphold the law and serve justice on the battlefield!" + "dialogue:officer.encounter.1", + "dialogue:officer.encounter.2", ], victory: [ - "The weight of justice feels heavier than ever…", - "The shadows of defeat linger in the precinct." - ] + "dialogue:officer.victory.1", + "dialogue:officer.victory.2", + ], } ], [TrainerType.BEAUTY]: [ { encounter: [ - "My last ever battle… That's the way I'd like us to view this match…" + "dialogue:beauty.encounter.1", ], victory: [ - "It's been fun… Let's have another last battle again someday…" + "dialogue:beauty.victory.1", ] } ], [TrainerType.BAKER]: [ { encounter: [ - "Hope you're ready to taste defeat!" + "dialogue:baker.encounter.1", ], victory: [ - "I'll bake a comeback." + "dialogue:baker.victory.1", ] } ], [TrainerType.BIKER]: [ { encounter: [ - "Time to rev up and leave you in the dust!" + "dialogue:biker.encounter.1", ], victory: [ - "I'll tune up for the next race." + "dialogue:biker.victory.1", ] } ], [TrainerType.BROCK]: { encounter: [ - "My expertise on Rock-type Pokémon will take you down! Come on!", - "My rock-hard willpower will overwhelm you!", - "Allow me to show you the true strength of my Pokémon!" + "dialogue:brock.encounter.1", + "dialogue:brock.encounter.2", + "dialogue:brock.encounter.3", ], victory: [ - "Your Pokémon's strength have overcome my rock-hard defenses!", - "The world is huge! I'm glad to have had a chance to battle you.", - "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + "dialogue:brock.victory.1", + "dialogue:brock.victory.2", + "dialogue:brock.victory.3", ], defeat: [ - "The best offense is a good defense!\nThat's my way of doing things!", - "Come study rocks with me next time to better learn how to fight them!", - "Hah, all my traveling around the regions is paying off!" + "dialogue:brock.defeat.1", + "dialogue:brock.defeat.2", + "dialogue:brock.defeat.3", ] }, [TrainerType.MISTY]: { encounter: [ - "My policy is an all out offensive with Water-type Pokémon!", - "Hiya, I'll show you the strength of my aquatic Pokémon!", - "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + "dialogue:misty.encounter.1", + "dialogue:misty.encounter.2", + "dialogue:misty.encounter.3", ], victory: [ - "You really are strong… I'll admit that you are skilled…", - "Grrr… You know you just got lucky, right?!", - "Wow, you're too much! I can't believe you beat me!" + "dialogue:misty.victory.1", + "dialogue:misty.victory.2", + "dialogue:misty.victory.3", ], defeat: [ - "Was the mighty Misty too much for you?", - "I hope you saw my Pokémon's elegant swimming techniques!", - "Your Pokémon were no match for my pride and joys!" + "dialogue:misty.defeat.1", + "dialogue:misty.defeat.2", + "dialogue:misty.defeat.3", ] }, [TrainerType.LT_SURGE]: { encounter: [ - "My Electric Pokémon saved me during the war! I'll show you how!", - "Ten-hut! I'll shock you into surrender!", - "I'll zap you just like I do to all my enemies in battle!" + "dialogue:lt_surge.encounter.1", + "dialogue:lt_surge.encounter.2", + "dialogue:lt_surge.encounter.3", ], victory: [ - "Whoa! Your team's the real deal, kid!", - "Aaargh, you're strong! Even my electric tricks lost against you.", - "That was an absolutely shocking loss!" + "dialogue:lt_surge.victory.1", + "dialogue:lt_surge.victory.2", + "dialogue:lt_surge.victory.3", ], defeat: [ - "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", - "Hahaha! That was an electrifying battle, kid!", - "A Pokémon battle is war, and I have showed you first-hand combat!" + "dialogue:lt_surge.defeat.1", + "dialogue:lt_surge.defeat.2", + "dialogue:lt_surge.defeat.3", ] }, [TrainerType.ERIKA]: { encounter: [ - "Ah, the weather is lovely here…\nOh, a battle? Very well then.", - "My Pokémon battling skills rival that of my flower arranging skills.", - "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", - "Seeing flowers in a garden is so soothing." + "dialogue:erika.encounter.1", + "dialogue:erika.encounter.2", + "dialogue:erika.encounter.3", + "dialogue:erika.encounter.4", ], victory: [ - "Oh! I concede defeat.", - "That match was most delightful.", - "Ah, it appears it is my loss…", - "Oh, my goodness." + "dialogue:erika.victory.1", + "dialogue:erika.victory.2", + "dialogue:erika.victory.3", + "dialogue:erika.victory.4", ], defeat: [ - "I was afraid I would doze off…", - "Oh my, it seems my Grass Pokémon overwhelmed you.", - "That battle was such a soothing experience.", - "Oh… Is that all?" + "dialogue:erika.defeat.1", + "dialogue:erika.defeat.2", + "dialogue:erika.defeat.3", + "dialogue:erika.defeat.4", ] }, [TrainerType.JANINE]: { encounter: [ - "I am mastering the art of poisonous attacks.\nI shall spar with you today!", - "Father trusts that I can hold my own.\nI will prove him right!", - "My ninja techniques are only second to my Father's!\nCan you keep up?" + "dialogue:janine.encounter.1", + "dialogue:janine.encounter.2", + "dialogue:janine.encounter.3", ], victory: [ - "Even now, I still need training… I understand.", - "Your battle technique has outmatched mine.", - "I'm going to really apply myself and improve my skills." + "dialogue:janine.victory.1", + "dialogue:janine.victory.2", + "dialogue:janine.victory.3", ], defeat: [ - "Fufufu… the poison has sapped all your strength to battle.", - "Ha! You didn't stand a chance against my superior ninja skills!", - "Father's faith in me has proven to not be misplaced." + "dialogue:janine.defeat.1", + "dialogue:janine.defeat.2", + "dialogue:janine.defeat.3", ] }, [TrainerType.SABRINA]: { encounter: [ - "Through my psychic ability, I had a vision of your arrival!", - "I dislike fighting, but if you wish, I will show you my powers!", - "I can sense great ambition in you. I shall see if it not unfounded." + "dialogue:sabrina.encounter.1", + "dialogue:sabrina.encounter.2", + "dialogue:sabrina.encounter.3", ], victory: [ - "Your power… It far exceeds what I foresaw…", - "I failed to accurately predict your power.", - "Even with my immense psychic powers, I cannot sense another as strong as you." + "dialogue:sabrina.victory.1", + "dialogue:sabrina.victory.2", + "dialogue:sabrina.victory.3", ], defeat: [ - "This victory… It is exactly as I foresaw in my visions!", - "Perhaps it was another I sensed a great desire in…", - "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + "dialogue:sabrina.defeat.1", + "dialogue:sabrina.defeat.2", + "dialogue:sabrina.defeat.3", ] }, [TrainerType.BLAINE]: { encounter: [ - "Hah! Hope you brought a Burn Heal!", - "My fiery Pokémon will incinerate all challengers!", - "Get ready to play with fire!" + "dialogue:blaine.encounter.1", + "dialogue:blaine.encounter.2", + "dialogue:blaine.encounter.3", ], victory: [ - "I have burned down to nothing! Not even ashes remain!", - "Didn't I stoke the flames high enough?", - "I'm all burned out… But this makes my motivation to improve burn even hotter!" + "dialogue:blaine.victory.1", + "dialogue:blaine.victory.2", + "dialogue:blaine.victory.3", ], defeat: [ - "My raging inferno cannot be quelled!", - "My Pokémon have been powered up with the heat from this victory!", - "Hah! My passion burns brighter than yours!" + "dialogue:blaine.defeat.1", + "dialogue:blaine.defeat.2", + "dialogue:blaine.defeat.3", ] }, [TrainerType.GIOVANNI]: { encounter: [ - "I, the leader of Team Rocket, will make you feel a world of pain!", - "My training here will be vital before I am to face my old associates again.", - "I do not think you are prepared for the level of failure you are about to experience!" + "dialogue:giovanni.encounter.1", + "dialogue:giovanni.encounter.2", + "dialogue:giovanni.encounter.3", ], victory: [ - "WHAT! Me, lose?! There is nothing I wish to say to you!", - "Hmph… You could never understand what I hope to achieve.", - "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + "dialogue:giovanni.victory.1", + "dialogue:giovanni.victory.2", + "dialogue:giovanni.victory.3", ], defeat: [ - "Not being able to measure your own strength shows that you are still but a child.", - "Do not try to interfere with me again.", - "I hope you understand how foolish challenging me was." + "dialogue:giovanni.defeat.1", + "dialogue:giovanni.defeat.2", + "dialogue:giovanni.defeat.3", ] }, [TrainerType.ROXANNE]: { encounter: [ - "Would you kindly demonstrate how you battle?", - "You can learn many things by battling many trainers.", - "Oh, you caught me strategizing.\nWould you like to battle?" + "dialogue:roxanne.encounter.1", + "dialogue:roxanne.encounter.2", + "dialogue:roxanne.encounter.3" ], victory: [ - "Oh, I appear to have lost.\nI understand.", - "It seems that I still have so much more to learn when it comes to battle.", - "I'll take what I learned here today to heart." + "dialogue:roxanne.victory.1", + "dialogue:roxanne.victory.2", + "dialogue:roxanne.victory.3" ], defeat: [ - "I have learned many things from our battle.\nI hope you have too.", - "I look forward to battling you again.\nI hope you'll use what you've learned here.", - "I won due to everything I have learned." + "dialogue:roxanne.defeat.1", + "dialogue:roxanne.defeat.2", + "dialogue:roxanne.defeat.3" ] }, [TrainerType.BRAWLY]: { encounter: [ - "Oh man, a challenger!\nLet's see what you can do!", - "You seem like a big splash.\nLet's battle!", - "Time to create a storm!\nLet's go!" + "dialogue:brawly.encounter.1", + "dialogue:brawly.encounter.2", + "dialogue:brawly.encounter.3" ], victory: [ - "Oh woah, you've washed me out!", - "You surfed my wave and crashed me down!", - "I feel like I'm lost in Granite Cave!" + "dialogue:brawly.victory.1", + "dialogue:brawly.victory.2", + "dialogue:brawly.victory.3" ], defeat: [ - "Haha, I surfed the big wave!\nChallenge me again sometime.", - "Surf with me again some time!", - "Just like the tides come in and out, I hope you return to challenge me again." + "dialogue:brawly.defeat.1", + "dialogue:brawly.defeat.2", + "dialogue:brawly.defeat.3" ] }, [TrainerType.WATTSON]: { encounter: [ - "Time to get shocked!\nWahahahaha!", - "I'll make sparks fly!\nWahahahaha!", - "I hope you brought Paralyz Heal!\nWahahahaha!" + "dialogue:wattson.encounter.1", + "dialogue:wattson.encounter.2", + "dialogue:wattson.encounter.3" ], victory: [ - "Seems like I'm out of charge!\nWahahahaha!", - "You've completely grounded me!\nWahahahaha!", - "Thanks for the thrill!\nWahahahaha!" + "dialogue:wattson.victory.1", + "dialogue:wattson.victory.2", + "dialogue:wattson.victory.3" ], defeat: [ - "Recharge your batteries and challenge me again sometime!\nWahahahaha!", - "I hope you found our battle electrifying!\nWahahahaha!", - "Aren't you shocked I won?\nWahahahaha!" + "dialogue:wattson.defeat.1", + "dialogue:wattson.defeat.2", + "dialogue:wattson.defeat.3" ] }, [TrainerType.FLANNERY]: { encounter: [ - "Nice to meet you! Wait, no…\nI will crush you!", - "I've only been a leader for a little while, but I'll smoke you!", - "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + "dialogue:flannery.encounter.1", + "dialogue:flannery.encounter.2", + "dialogue:flannery.encounter.3" ], victory: [ - "You remind me of my grandfather…\nNo wonder I lost.", - "Am I trying too hard?\nI should relax, can't get too heated.", - "Losing isn't going to smother me out.\nTime to reignite training!" + "dialogue:flannery.victory.1", + "dialogue:flannery.victory.2", + "dialogue:flannery.victory.3" ], defeat: [ - "I hope I've made my grandfather proud…\nLet's battle again some time.", - "I…I can't believe I won!\nDoing things my way worked!", - "Let's exchange burning hot moves again soon!" + "dialogue:flannery.defeat.1", + "dialogue:flannery.defeat.2", + "dialogue:flannery.defeat.3" ] }, [TrainerType.NORMAN]: { encounter: [ - "I'm surprised you managed to get here.\nLet's battle.", - "I'll do everything in my power as a Gym Leader to win.\nLet's go!", - "You better give this your all.\nIt's time to battle!" + "dialogue:norman.encounter.1", + "dialogue:norman.encounter.2", + "dialogue:norman.encounter.3" ], victory: [ - "I lost to you…?\nRules are rules, though.", - "Was moving from Olivine a mistake…?", - "I can't believe it.\nThat was a great match." + "dialogue:norman.victory.1", + "dialogue:norman.victory.2", + "dialogue:norman.victory.3" ], defeat: [ - "We both tried our best.\nI hope we can battle again soon.", - "You should try challenging my kid instead.\nYou might learn something!", - "Thank you for the excellent battle.\nBetter luck next time." + "dialogue:norman.defeat.1", + "dialogue:norman.defeat.2", + "dialogue:norman.defeat.3" ] }, [TrainerType.WINONA]: { encounter: [ - "I've been soaring the skies looking for prey…\nAnd you're my target!", - "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", - "I hope you aren't scared of heights.\nLet's ascend!" + "dialogue:winona.encounter.1", + "dialogue:winona.encounter.2", + "dialogue:winona.encounter.3" ], victory: [ - "You're the first Trainer I've seen with more grace than I.\nExcellently played.", - "Oh, my Flying Pokémon have plummeted!\nVery well.", - "Though I may have fallen, my Pokémon will continue to fly!" + "dialogue:winona.victory.1", + "dialogue:winona.victory.2", + "dialogue:winona.victory.3" ], defeat: [ - "My Flying Pokémon and I will forever dance elegantly!", - "I hope you enjoyed our show.\nOur graceful dance is finished.", - "Won't you come see our elegant choreography again?" + "dialogue:winona.defeat.1", + "dialogue:winona.defeat.2", + "dialogue:winona.defeat.3" ] }, [TrainerType.TATE]: { encounter: [ - "Hehehe…\nWere you surprised to see me without my sister?", - "I can see what you're thinking…\nYou want to battle!", - "How can you defeat someone…\nWho knows your every move?" + "dialogue:tate.encounter.1", + "dialogue:tate.encounter.2", + "dialogue:tate.encounter.3" ], victory: [ - "It can't be helped…\nI miss Liza…", - "Your bond with your Pokémon was stronger than mine.", - "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + "dialogue:tate.victory.1", + "dialogue:tate.victory.2", + "dialogue:tate.victory.3" ], defeat: [ - "My Pokémon and I are superior!", - "If you can't even defeat me, you'll never be able to defeat Liza either.", - "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + "dialogue:tate.defeat.1", + "dialogue:tate.defeat.2", + "dialogue:tate.defeat.3" ] }, [TrainerType.LIZA]: { encounter: [ - "Fufufu…\nWere you surprised to see me without my brother?", - "I can determine what you desire…\nYou want to battle, don't you?", - "How can you defeat someone…\nWho's one with their Pokémon?" + "dialogue:liza.encounter.1", + "dialogue:liza.encounter.2", + "dialogue:liza.encounter.3" ], victory: [ - "It can't be helped…\nI miss Tate…", - "Your bond with your Pokémon…\nIt's stronger than mine.", - "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + "dialogue:liza.victory.1", + "dialogue:liza.victory.2", + "dialogue:liza.victory.3" ], defeat: [ - "My Pokémon and I are victorious.", - "If you can't even defeat me, you'll never be able to defeat Tate either.", - "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + "dialogue:liza.defeat.1", + "dialogue:liza.defeat.2", + "dialogue:liza.defeat.3" ] }, [TrainerType.JUAN]: { encounter: [ - "Now's not the time to act coy.\nLet's battle!", - "Ahahaha, You'll be witness to my artistry with Water Pokémon!", - "A typhoon approaches!\nWill you be able to test me?", - "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + "dialogue:juan.encounter.1", + "dialogue:juan.encounter.2", + "dialogue:juan.encounter.3", + "dialogue:juan.encounter.4" ], victory: [ - "You may be a genius who can take on Wallace!", - "I focused on elegance while you trained.\nIt's only natural that you defeated me.", - "Ahahaha!\nVery well, You have won this time.", - "From you, I sense the brilliant shine of skill that will overcome all." + "dialogue:juan.victory.1", + "dialogue:juan.victory.2", + "dialogue:juan.victory.3", + "dialogue:juan.victory.4" ], defeat: [ - "My Pokémon and I have sculpted an illusion of Water and come out victorious.", - "Ahahaha, I have won, and you have lost.", - "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", - "I'm the winner! Which is to say, you lost." + "dialogue:juan.defeat.1", + "dialogue:juan.defeat.2", + "dialogue:juan.defeat.3", + "dialogue:juan.defeat.4" ] }, [TrainerType.CRASHER_WAKE]: { encounter: [ - "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", - "Crash! Crash! Crasher Wake!", - "I'm the tidal wave of power to wash you away!" + "dialogue:crasher_wake.encounter.1", + "dialogue:crasher_wake.encounter.2", + "dialogue:crasher_wake.encounter.3" ], victory: [ - "That puts a grin on my face!\nGuhahaha! That was a blast!", - "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", - "WHAAAAT!?" + "dialogue:crasher_wake.victory.1", + "dialogue:crasher_wake.victory.2", + "dialogue:crasher_wake.victory.3" ], defeat: [ - "Yeeeeah! That's right!", - "I won, but I want more! I wanted to battle a lot more!", - "So long!" + "dialogue:crasher_wake.defeat.1", + "dialogue:crasher_wake.defeat.2", + "dialogue:crasher_wake.defeat.3" ] }, [TrainerType.FALKNER]: { encounter: [ - "I'll show you the real power of the magnificent bird Pokémon!", - "Winds, stay with me!", - "Dad! I hope you're watching me battle from above!" + "dialogue:falkner.encounter.1", + "dialogue:falkner.encounter.2", + "dialogue:falkner.encounter.3" ], victory: [ - "I understand… I'll bow out gracefully.", - "A defeat is a defeat. You are strong indeed.", - "…Shoot! Yeah, I lost." + "dialogue:falkner.victory.1", + "dialogue:falkner.victory.2", + "dialogue:falkner.victory.3" ], defeat: [ - "Dad! I won with your cherished bird Pokémon…", - "Bird Pokémon are the best after all!", - "Feels like I'm catching up to my dad!" + "dialogue:falkner.defeat.1", + "dialogue:falkner.defeat.2", + "dialogue:falkner.defeat.3" ] }, [TrainerType.NESSA]: { encounter: [ - "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", - "I'm not here to chat. I'm here to win!", - "This is a little gift from my Pokémon… I hope you can take it!" + "dialogue:nessa.encounter.1", + "dialogue:nessa.encounter.2", + "dialogue:nessa.encounter.3" ], victory: [ - "You and your Pokémon are just too much…", - "How…? How can this be?!", - "I was totally washed away!" + "dialogue:nessa.victory.1", + "dialogue:nessa.victory.2", + "dialogue:nessa.victory.3" ], defeat: [ - "The raging wave crashes again!", - "Time to ride the wave of victory!", - "Ehehe!" + "dialogue:nessa.defeat.1", + "dialogue:nessa.defeat.2", + "dialogue:nessa.defeat.3" ] }, [TrainerType.MELONY]: { encounter: [ - "I'm not going to hold back!", - "All righty, I suppose we should get started.", - "I'll freeze you solid!" + "dialogue:melony.encounter.1", + "dialogue:melony.encounter.2", + "dialogue:melony.encounter.3" ], victory: [ - "You… You're pretty good, huh?", - "If you find Gordie around, be sure to give him a right trashing, would you?", - "I think you took breaking the ice a little too literally…" + "dialogue:melony.victory.1", + "dialogue:melony.victory.2", + "dialogue:melony.victory.3" ], defeat: [ - "Now do you see how severe battles can be?", - "Hee! Looks like I went and won again!", - "Are you holding back?" + "dialogue:melony.defeat.1", + "dialogue:melony.defeat.2", + "dialogue:melony.defeat.3" ] }, [TrainerType.MARLON]: { encounter: [ - "You look strong! Shoots! Let's start!", - "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", - "Oh ho, so I'm facing you! That's off the wall." + "dialogue:marlon.encounter.1", + "dialogue:marlon.encounter.2", + "dialogue:marlon.encounter.3" ], victory: [ - "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", - "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", - "You're strong as a gnarly wave!" + "dialogue:marlon.victory.1", + "dialogue:marlon.victory.2", + "dialogue:marlon.victory.3" ], defeat: [ - "You're tough, but it's not enough to sway the sea, 'K!", - "Hee! Looks like I went and won again!", - "Sweet, sweet victory!" + "dialogue:marlon.defeat.1", + "dialogue:marlon.defeat.2", + "dialogue:marlon.defeat.3" ] }, [TrainerType.SHAUNTAL]: { encounter: [ - "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", - "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", - "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + "dialogue:shauntal.encounter.1", + "dialogue:shauntal.encounter.2", + "dialogue:shauntal.encounter.3" ], victory: [ - "Wow. I'm dumbstruck!", - "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", - "Even in light of that, I'm still one of the Elite Four!" + "dialogue:shauntal.victory.1", + "dialogue:shauntal.victory.2", + "dialogue:shauntal.victory.3" ], defeat: [ - "Eheh.", - "That gave me excellent material for my next novel!", - "And so, another tale ends…" + "dialogue:shauntal.defeat.1", + "dialogue:shauntal.defeat.2", + "dialogue:shauntal.defeat.3" ] }, [TrainerType.MARSHAL]: { encounter: [ - "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", - "Victory, decisive victory, is my intention! Challenger, here I come!", - "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + "dialogue:marshal.encounter.1", + "dialogue:marshal.encounter.2", + "dialogue:marshal.encounter.3" ], victory: [ - "Whew! Well done!", - "As your battles continue, aim for even greater heights!", - "The strength shown by you and your Pokémon has deeply impressed me…" + "dialogue:marshal.victory.1", + "dialogue:marshal.victory.2", + "dialogue:marshal.victory.3" ], defeat: [ - "Hmm.", - "That was good battle.", - "Haaah! Haaah! Haiyaaaah!" + "dialogue:marshal.defeat.1", + "dialogue:marshal.defeat.2", + "dialogue:marshal.defeat.3" ] }, [TrainerType.CHEREN]: { encounter: [ - "You remind me of an old friend. That makes me excited about this Pokémon battle!", - `Pokémon battles have no meaning if you don't think why you battle. - $Or better said, it makes battling together with Pokémon meaningless.`, - "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + "dialogue:cheren.encounter.1", + "dialogue:cheren.encounter.2", + "dialogue:cheren.encounter.3" ], victory: [ - "Thank you! I saw what was missing in me.", - "Thank you! I feel like I saw a little of the way toward my ideals.", - "Hmm… This is problematic." + "dialogue:cheren.victory.1", + "dialogue:cheren.victory.2", + "dialogue:cheren.victory.3" ], defeat: [ - "As a Gym Leader, I aim to be a wall for you to overcome.", - "All right!", - "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + "dialogue:cheren.defeat.1", + "dialogue:cheren.defeat.2", + "dialogue:cheren.defeat.3" ] }, [TrainerType.CHILI]: { encounter: [ - "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", - "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", - "I'm going to show you what me and my blazing Fire types can do!" + "dialogue:chili.encounter.1", + "dialogue:chili.encounter.2", + "dialogue:chili.encounter.3" ], victory: [ - "You got me. I am… burned… out…", - "Whoa ho! You're on fire!", - "Augh! You got me!" + "dialogue:chili.victory.1", + "dialogue:chili.victory.2", + "dialogue:chili.victory.3" ], defeat: [ - "I'm on fire! Play with me, and you'll get burned!", - "When you play with fire, you get burned!", - "I mean, c'mon, your opponent was me! You didn't have a chance!" + "dialogue:chili.defeat.1", + "dialogue:chili.defeat.2", + "dialogue:chili.defeat.3" ] }, [TrainerType.CILAN]: { encounter: [ - `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... - $Um... We're gonna battle come what may.`, - "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", - "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + "dialogue:cilan.encounter.1", + "dialogue:cilan.encounter.2", + "dialogue:cilan.encounter.3" ], victory: [ - "Er… Is it over now?", - `…What a surprise. You are very strong, aren't you? - $I guess my brothers wouldn't have been able to defeat you either…`, - "…Huh. Looks like my timing was, um, off?" + "dialogue:cilan.victory.1", + "dialogue:cilan.victory.2", + "dialogue:cilan.victory.3" ], defeat: [ - "Huh? Did I win?", - `I guess… - $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, - "It…it was quite a thrilling experience…" + "dialogue:cilan.defeat.1", + "dialogue:cilan.defeat.2", + "dialogue:cilan.defeat.3" ] }, [TrainerType.ROARK]: { encounter: [ - "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", - "Here goes! These are my rocking Pokémon, my pride and joy!", - "Rock-type Pokémon are simply the best!", - "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + "dialogue:roark.encounter.1", + "dialogue:roark.encounter.2", + "dialogue:roark.encounter.3", + "dialogue:roark.encounter.4" ], victory: [ - "W-what? That can't be! My buffed-up Pokémon!", - "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", - "With skill like yours, it's natural for you to win.", - "Wh-what?! It can't be! Even that wasn't enough?", - "I blew it." + "dialogue:roark.victory.1", + "dialogue:roark.victory.2", + "dialogue:roark.victory.3", + "dialogue:roark.victory.4", + "dialogue:roark.victory.5" ], defeat: [ - "See? I'm proud of my rocking battle style!", - "Thanks! The battle gave me confidence that I may be able to beat my dad!", - "I feel like I just smashed through a really stubborn boulder!" + "dialogue:roark.defeat.1", + "dialogue:roark.defeat.2", + "dialogue:roark.defeat.3" ] }, [TrainerType.MORTY]: { encounter: [ - `With a little more, I could see a future in which I meet the legendary Pokémon. - $You're going to help me reach that level!`, - `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. - $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. - $I see a shadow of the person who will make the Pokémon appear. - $I believe that person is me! You're going to help me reach that level!`, - "Whether you choose to believe or not, mystic power does exist.", - "You can bear witness to the fruits of my training.", - "You must make your soul one with that of Pokémon. Can you do this?", - "Say, do you want to be part of my training?" + "dialogue:morty.encounter.1", + "dialogue:morty.encounter.2", + "dialogue:morty.encounter.3", + "dialogue:morty.encounter.4", + "dialogue:morty.encounter.5", + "dialogue:morty.encounter.6" ], victory: [ - "I'm not good enough yet…", - `I see… Your journey has taken you to far-away places and you have witnessed much more than I. - $I envy you for that…`, - "How is this possible…", - `I don't think our potentials are so different. - $But you seem to have something more than that… So be it.`, - "Guess I need more training.", - "That's a shame." + "dialogue:morty.victory.1", + "dialogue:morty.victory.2", + "dialogue:morty.victory.3", + "dialogue:morty.victory.4", + "dialogue:morty.victory.5", + "dialogue:morty.victory.6" ], defeat: [ - "I moved… one step ahead again.", - "Fufufu…", - "Wh-what?! It can't be! Even that wasn't enough?", - "I feel like I just smashed through a really stubborn boulder!", - "Ahahahah!", - "I knew I would win!" + "dialogue:morty.defeat.1", + "dialogue:morty.defeat.2", + "dialogue:morty.defeat.3", + "dialogue:morty.defeat.4", + "dialogue:morty.defeat.5", + "dialogue:morty.defeat.6" ] }, [TrainerType.CRISPIN]: { encounter: [ - "I wanna win, so that's exactly what I'll do!", - "I battle because I wanna battle! And you know what? That's how it should be!" + "dialogue:crispin.encounter.1", + "dialogue:crispin.encounter.2" ], victory: [ - "I wanted to win…but I lost!", - "I lost…'cause I couldn't win!" + "dialogue:crispin.victory.1", + "dialogue:crispin.victory.2" ], defeat: [ - "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", - "Wooo! That was amazing!" + "dialogue:crispin.defeat.1", + "dialogue:crispin.defeat.2" ] }, [TrainerType.AMARYS]: { encounter: [ - `I want to be the one to help a certain person. That being the case, I cannot afford to lose. - $… Our battle starts now.`, - + "dialogue:amarys.encounter.1" ], victory: [ - "I am… not enough, I see.", + "dialogue:amarys.victory.1" ], defeat: [ - "Victory belongs to me. Well fought.", + "dialogue:amarys.defeat.1" ] }, [TrainerType.LACEY]: { encounter: [ - "I'll be facing you with my usual party as a member of the Elite Four.", + "dialogue:lacey.encounter.1" ], victory: [ - "That was a great battle!", + "dialogue:lacey.victory.1" ], defeat: [ - "Let's give your Pokémon a nice round of applause for their efforts!", + "dialogue:lacey.defeat.1" ] }, [TrainerType.DRAYTON]: { encounter: [ - `Man, I love chairs. Don't you love chairs? What lifesavers. - $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + "dialogue:drayton.encounter.1" ], victory: [ - "Guess I should've expected that!", + "dialogue:drayton.victory.1" ], defeat: [ - "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?", + "dialogue:drayton.defeat.1" ] }, [TrainerType.RAMOS]: { encounter: [ - `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? - $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + "dialogue:ramos.encounter.1" ], victory: [ - "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout.", + "dialogue:ramos.victory.1" ], defeat: [ - "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete.", + "dialogue:ramos.defeat.1" ] }, [TrainerType.VIOLA]: { encounter: [ - `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… - $They're both great subjects for my camera! Fantastic! This'll be just fantastic! - $Now come at me!`, - "My lens is always focused on victory--I won't let anything ruin this shot!" + "dialogue:viola.encounter.1", + "dialogue:viola.encounter.2" ], victory: [ - "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", - `The world you see through a lens, and the world you see with a Pokémon by your side… - $The same world can look entirely different depending on your view.` + "dialogue:viola.victory.1", + "dialogue:viola.victory.2" ], defeat: [ - "The photo from the moment of my victory will be a really winner, all right!", - "Yes! I took some great photos!" + "dialogue:viola.defeat.1", + "dialogue:viola.defeat.2" ] }, [TrainerType.CANDICE]: { encounter: [ - `You want to challenge Candice? Sure thing! I was waiting for someone tough! - $But I should tell you, I'm tough because I know how to focus.`, - `Pokémon, fashion, romance… It's all about focus! - $I'll show you just what I mean. Get ready to lose!` + "dialogue:candice.encounter.1", + "dialogue:candice.encounter.2" ], victory: [ - "I must say, I'm warmed up to you! I might even admire you a little.", - `Wow! You're great! You've earned my respect! - $I think your focus and will bowled us over totally. ` + "dialogue:candice.victory.1", + "dialogue:candice.victory.2" ], defeat: [ - "I sensed your will to win, but I don't lose!", - "See? Candice's focus! My Pokémon's focus is great, too!" + "dialogue:candice.defeat.1", + "dialogue:candice.defeat.2" ] }, [TrainerType.GARDENIA]: { encounter: [ - "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!", + "dialogue:gardenia.encounter.1" ], victory: [ - "Amazing! You're very good, aren't you?", + "dialogue:gardenia.victory.1" ], defeat: [ - "Yes! My Pokémon and I are perfectly good!", + "dialogue:gardenia.defeat.1" ] }, [TrainerType.AARON]: { encounter: [ - "Ok! Let me take you on!", + "dialogue:aaron.encounter.1" ], victory: [ - "Battling is a deep and complex affair…", + "dialogue:aaron.victory.1" ], defeat: [ - "Victory over an Elite Four member doesn't come easily.", + "dialogue:aaron.defeat.1" ] }, [TrainerType.CRESS]: { encounter: [ - "That is correct! It shall be I and my esteemed Water types that you must face in battle!", + "dialogue:cress.encounter.1" ], victory: [ - "Lose? Me? I don't believe this.", + "dialogue:cress.victory.1" ], defeat: [ - "This is the appropriate result when I'm your opponent.", + "dialogue:cress.defeat.1" ] }, [TrainerType.ALLISTER]: { encounter: [ - "'M Allister.\nH-here… I go…", + "dialogue:allister.encounter.1" ], victory: [ - `I nearly lost my mask from the shock… That was… - $Wow. I can see your skill for what it is.`, + "dialogue:allister.victory.1" ], defeat: [ - "Th-that was ace!", + "dialogue:allister.defeat.1" ] }, [TrainerType.CLAY]: { encounter: [ - "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!", + "dialogue:clay.encounter.1" ], victory: [ - "Man oh man… It feels good to go all out and still be defeated!", + "dialogue:clay.victory.1" ], defeat: [ - `What's important is how ya react to losin'. - $That's why folks who use losin' as fuel to get better are tough.`, + "dialogue:clay.defeat.1" ] }, [TrainerType.KOFU]: { encounter: [ - "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!", + "dialogue:kofu.encounter.1" ], victory: [ - "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!", + "dialogue:kofu.victory.1" ], defeat: [ - "You come back to see me again now, ya hear?", + "dialogue:kofu.defeat.1" ] }, [TrainerType.TULIP]: { encounter: [ - "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!", + "dialogue:tulip.encounter.1" ], victory: [ - "Your strength has a magic to it that cannot be washed away.", + "dialogue:tulip.victory.1" ], defeat: [ - "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again.", + "dialogue:tulip.defeat.1" ] }, [TrainerType.SIDNEY]: { encounter: [ - `I like that look you're giving me. I guess you'll give me a good match. - $That's good! Looking real good! All right! - $You and me, let's enjoy a battle that can only be staged here!`, + "dialogue:sidney.encounter.1" ], victory: [ - "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter.", + "dialogue:sidney.victory.1" ], defeat: [ - "No hard feelings, alright?", + "dialogue:sidney.defeat.1" ] }, [TrainerType.PHOEBE]: { encounter: [ - `While I trained, I gained the ability to commune with Ghost-type Pokémon. - $Yes, the bond I developed with Pokémon is extremely tight. - $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + "dialogue:phoebe.encounter.1" ], victory: [ - "Oh, darn. I've gone and lost.", + "dialogue:phoebe.victory.1" ], defeat: [ - "I look forward to battling you again sometime!", + "dialogue:phoebe.defeat.1" ] }, [TrainerType.GLACIA]: { encounter: [ - `All I have seen are challenges by weak Trainers and their Pokémon. - $What about you? It would please me to no end if I could go all out against you!`, + "dialogue:glacia.encounter.1" ], victory: [ - `You and your Pokémon… How hot your spirits burn! - $The all-consuming heat overwhelms. - $It's no surprise that my icy skills failed to harm you.`, + "dialogue:glacia.victory.1" ], defeat: [ - "A fiercely passionate battle, indeed.", + "dialogue:glacia.defeat.1" ] }, [TrainerType.DRAKE]: { encounter: [ - `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? - $If you don't, then you will never prevail over me!`, + "dialogue:drake.encounter.1" ], victory: [ - "Superb, it should be said.", + "dialogue:drake.victory.1" ], defeat: [ - "I gave my all for that battle!", + "dialogue:drake.defeat.1" ] }, [TrainerType.WALLACE]: { encounter: [ - `There's something about you… A difference in your demeanor. - $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. - $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + "dialogue:wallace.encounter.1" ], victory: [ - `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. - $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + "dialogue:wallace.victory.1" ], defeat: [ - "A grand illusion!", + "dialogue:wallace.defeat.1" ] }, [TrainerType.LORELEI]: { encounter: [ - `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! - $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + "dialogue:lorelei.encounter.1" ], victory: [ - "How dare you!", + "dialogue:lorelei.victory.1" ], defeat: [ - "There's nothing you can do once you're frozen.", + "dialogue:lorelei.defeat.1" ] }, [TrainerType.WILL]: { encounter: [ - `I have trained all around the world, making my psychic Pokémon powerful. - $I can only keep getting better! Losing is not an option!`, + "dialogue:will.encounter.1" ], victory: [ - "I… I can't… believe it…", + "dialogue:will.victory.1" ], defeat: [ - "That was close. I wonder what it is that you lack.", + "dialogue:will.defeat.1" ] }, [TrainerType.MALVA]: { encounter: [ - `I feel like my heart might just burst into flames. - $I'm burning up with my hatred for you, runt!`, + "dialogue:malva.encounter.1" ], victory: [ - "What news… So a new challenger has defeated Malva!", + "dialogue:malva.victory.1" ], defeat: [ - "I am delighted! Yes, delighted that I could squash you beneath my heel.", + "dialogue:malva.defeat.1" ] }, [TrainerType.HALA]: { encounter: [ - "Old Hala is here to make you holler!", + "dialogue:hala.encounter.1" ], victory: [ - "I could feel the power you gained on your journey.", + "dialogue:hala.victory.1" ], defeat: [ - "Haha! What a delightful battle!", + "dialogue:hala.defeat.1" ] }, [TrainerType.MOLAYNE]: { encounter: [ - `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. - $My strength is like that of a supernova!`, + "dialogue:molayne.encounter.1" ], victory: [ - "I certainly found an interesting Trainer to face!", + "dialogue:molayne.victory.1" ], defeat: [ - "Ahaha. What an interesting battle.", + "dialogue:molayne.defeat.1" ] }, [TrainerType.RIKA]: { encounter: [ - "I'd say I'll go easy on you, but… I'd be lying! Think fast!", + "dialogue:rika.encounter.1" ], victory: [ - "Not bad, kiddo.", + "dialogue:rika.victory.1" ], defeat: [ - "Nahahaha! You really are something else, kiddo!", + "dialogue:rika.defeat.1" ] }, [TrainerType.BRUNO]: { encounter: [ - "We will grind you down with our superior power! Hoo hah!", + "dialogue:bruno.encounter.1" ], victory: [ - "Why? How could I lose?", + "dialogue:bruno.victory.1" ], defeat: [ - "You can challenge me all you like, but the results will never change!", + "dialogue:bruno.defeat.1" ] }, [TrainerType.BUGSY]: { encounter: [ - "Let me demonstrate what I've learned from my studies.", + "dialogue:bugsy.encounter.1" ], victory: [ - `Whoa, amazing! You're an expert on Pokémon! - $My research isn't complete yet. OK, you win.`, + "dialogue:bugsy.victory.1" ], defeat: [ - "Thanks! Thanks to our battle, I was also able to make progress in my research!", + "dialogue:bugsy.defeat.1" ] }, [TrainerType.KOGA]: { encounter: [ - "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!", + "dialogue:koga.encounter.1" ], victory: [ - "Ah! You've proven your worth!", + "dialogue:koga.victory.1" ], defeat: [ - "Have you learned to fear the techniques of the ninja?", + "dialogue:koga.defeat.1" ] }, [TrainerType.BERTHA]: { encounter: [ - "Well, would you show this old lady how much you've learned?", + "dialogue:bertha.encounter.1" ], victory: [ - `Well! Dear child, I must say, that was most impressive. - $Your Pokémon believed in you and did their best to earn you the win. - $Even though I've lost, I find myself with this silly grin!`, + "dialogue:bertha.victory.1" ], defeat: [ - "Hahahahah! Looks like this old lady won!", + "dialogue:bertha.defeat.1" ] }, [TrainerType.LENORA]: { encounter: [ - "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!", + "dialogue:lenora.encounter.1" ], victory: [ - "My theory about you was correct. You're more than just talented… You're motivated! I salute you!", + "dialogue:lenora.victory.1" ], defeat: [ - "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!", + "dialogue:lenora.defeat.1" ] }, [TrainerType.SIEBOLD]: { encounter: [ - "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!", + "dialogue:siebold.encounter.1" ], victory: [ - "I shall store my memory of you and your Pokémon forever away within my heart.", + "dialogue:siebold.victory.1" ], defeat: [ - `Our Pokémon battle was like food for my soul. It shall keep me going. - $That is how I will pay my respects to you for giving your all in battle!`, + "dialogue:siebold.defeat.1" ] }, [TrainerType.ROXIE]: { encounter: [ - "Get ready! I'm gonna knock some sense outta ya!", + "dialogue:roxie.encounter.1" ], victory: [ - "Wild! Your reason's already more toxic than mine!", + "dialogue:roxie.victory.1" ], defeat: [ - "Hey, c'mon! Get serious! You gotta put more out there!", + "dialogue:roxie.defeat.1" ] }, [TrainerType.OLIVIA]: { encounter: [ - "No introduction needed here. Time to battle me, Olivia!", + "dialogue:olivia.encounter.1" ], victory: [ - "Really lovely… Both you and your Pokémon…", + "dialogue:olivia.victory.1" ], defeat: [ - "Mmm-hmm.", + "dialogue:olivia.defeat.1" ] }, [TrainerType.POPPY]: { encounter: [ - "Oooh! Do you wanna have a Pokémon battle with me?", + "dialogue:poppy.encounter.1" ], victory: [ - "Uagh?! Mmmuuuggghhh…", + "dialogue:poppy.victory.1" ], defeat: [ - `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? - $Come for an avenge match anytime you want!`, + "dialogue:poppy.defeat.1" ] }, [TrainerType.AGATHA]: { encounter: [ - "Pokémon are for battling! I'll show you how a real Trainer battles!", + "dialogue:agatha.encounter.1" ], victory: [ - "Oh my! You're something special, child!", + "dialogue:agatha.victory.1" ], defeat: [ - "Bahaha. That's how a proper battle's done!", + "dialogue:agatha.defeat.1" ] }, [TrainerType.FLINT]: { encounter: [ - "Hope you're warmed up, cause here comes the Big Bang!", + "dialogue:flint.encounter.1" ], victory: [ - "Incredible! Your moves are so hot, they make mine look lukewarm!", + "dialogue:flint.victory.1" ], defeat: [ - "Huh? Is that it? I think you need a bit more passion.", + "dialogue:flint.defeat.1" ] }, [TrainerType.GRIMSLEY]: { encounter: [ - "The winner takes everything, and there's nothing left for the loser.", + "dialogue:grimsley.encounter.1" ], victory: [ - "When one loses, they lose everything… The next thing I'll look for will be victory, too!", + "dialogue:grimsley.victory.1" ], defeat: [ - "If somebody wins, the person who fought against that person will lose.", + "dialogue:grimsley.defeat.1" ] }, [TrainerType.CAITLIN]: { encounter: [ - `It's me who appeared when the flower opened up. You who have been waiting… - $You look like a Pokémon Trainer with refined strength and deepened kindness. - $What I look for in my opponent is superb strength… - $Please unleash your power to the fullest!`, + "dialogue:caitlin.encounter.1" ], victory: [ - "My Pokémon and I learned so much! I offer you my thanks.", + "dialogue:caitlin.victory.1" ], defeat: [ - "I aspire to claim victory with elegance and grace.", + "dialogue:caitlin.defeat.1" ] }, [TrainerType.DIANTHA]: { encounter: [ - `Battling against you and your Pokémon, all of you brimming with hope for the future… - $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + "dialogue:diantha.encounter.1" ], victory: [ - "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…", + "dialogue:diantha.victory.1" ], defeat: [ - "Oh, fantastic! What did you think? My team was pretty cool, right?", + "dialogue:diantha.defeat.1" ] }, [TrainerType.WIKSTROM]: { encounter: [ - `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! - $Let the battle begin! En garde!`, + "dialogue:wikstrom.encounter.1" ], victory: [ - "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!", + "dialogue:wikstrom.victory.1" ], defeat: [ - `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! - $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + "dialogue:wikstrom.defeat.1" ] }, [TrainerType.ACEROLA]: { encounter: [ - "Battling is just plain fun! Come on, I can take you!", + "dialogue:acerola.encounter.1" ], victory: [ - "I'm… I'm speechless! How did you do it?!", + "dialogue:acerola.victory.1" ], defeat: [ - "Ehaha! What an amazing victory!", + "dialogue:acerola.defeat.1" ] }, [TrainerType.LARRY_ELITE]: { encounter: [ - `Hello there… It's me, Larry. - $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + "dialogue:larry_elite.encounter.1" ], victory: [ - "Well, that took the wind from under our wings…", + "dialogue:larry_elite.victory.1" ], defeat: [ - "It's time for a meeting with the boss.", + "dialogue:larry_elite.defeat.1" ] }, [TrainerType.LANCE]: { encounter: [ - "I've been waiting for you. Allow me to test your skill.", - "I thought that you would be able to get this far. Let's get this started." + "dialogue:lance.encounter.1", + "dialogue:lance.encounter.2" ], victory: [ - "You got me. You are magnificent!", - "I never expected another trainer to beat me… I'm surprised." + "dialogue:lance.victory.1", + "dialogue:lance.victory.2" ], defeat: [ - "That was close. Want to try again?", - "It's not that you are weak. Don't let it bother you." + "dialogue:lance.defeat.1", + "dialogue:lance.defeat.2" ] }, [TrainerType.KAREN]: { encounter: [ - "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", - "I am unlike those you've already met.", - "You've assembled a charming team. Our battle should be a good one." + "dialogue:karen.encounter.1", + "dialogue:karen.encounter.2", + "dialogue:karen.encounter.3" ], victory: [ - "No! I can't win. How did you become so strong?", - "I will not stray from my chosen path.", - "The Champion is looking forward to meeting you." + "dialogue:karen.victory.1", + "dialogue:karen.victory.2", + "dialogue:karen.victory.3" ], defeat: [ - "That's about what I expected.", - "Well, that was relatively entertaining.", - "Come visit me anytime." + "dialogue:karen.defeat.1", + "dialogue:karen.defeat.2", + "dialogue:karen.defeat.3" ] }, [TrainerType.MILO]: { encounter: [ - `Sure seems like you understand Pokémon real well. - $This is gonna be a doozy of a battle! - $I'll have to Dynamax my Pokémon if I want to win!`, + "dialogue:milo.encounter.1" ], victory: [ - "The power of Grass has wilted… What an incredible Challenger!", + "dialogue:milo.victory.1" ], defeat: [ - "This'll really leave you in shock and awe.", + "dialogue:milo.defeat.1" ] }, [TrainerType.LUCIAN]: { encounter: [ - `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… - $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. - $Since you've made it this far, I'll put that aside and battle you. - $Let me see if you'll achieve as much glory as the hero of my book!,` + "dialogue:lucian.encounter.1" ], victory: [ - "I see… It appears you've put me in checkmate.", + "dialogue:lucian.victory.1" ], defeat: [ - "I have a reputation to uphold.", + "dialogue:lucian.defeat.1" ] }, [TrainerType.DRASNA]: { encounter: [ - `You must be a strong Trainer. Yes, quite strong indeed… - $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + "dialogue:drasna.encounter.1" ], victory: [ - "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!", + "dialogue:drasna.victory.1" ], defeat: [ - "How can this be?", + "dialogue:drasna.defeat.1" ] }, [TrainerType.KAHILI]: { encounter: [ - "So, here you are… Why don't we see who the winds favor today, you… Or me?" + "dialogue:kahili.encounter.1" ], victory: [ - "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal.", + "dialogue:kahili.victory.1" ], defeat: [ - "That was an ace!", + "dialogue:kahili.defeat.1" ] }, [TrainerType.HASSEL]: { encounter: [ - "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + "dialogue:hassel.encounter.1" ], victory: [ - `Fortune smiled on me this time, but… - $Judging from how the match went, who knows if I will be so lucky next time.`, + "dialogue:hassel.victory.1" ], defeat: [ - "That was an ace!", + "dialogue:hassel.defeat.1" ] }, [TrainerType.BLUE]: { encounter: [ - "You must be pretty good to get this far." + "dialogue:blue.encounter.1" ], victory: [ - "I've only lost to him and now to you… Him? Hee, hee…", + "dialogue:blue.victory.1" ], defeat: [ - "See? My power is what got me here.", + "dialogue:blue.defeat.1" ] }, [TrainerType.PIERS]: { encounter: [ - "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + "dialogue:piers.encounter.1" ], victory: [ - "Me an' my team gave it our best. Let's meet up again for a battle some time…", + "dialogue:piers.victory.1" ], defeat: [ - "My throat's ragged from shoutin'… But 'at was an excitin' battle!", + "dialogue:piers.defeat.1" ] }, [TrainerType.RED]: { encounter: [ - "…!" + "dialogue:red.encounter.1" ], victory: [ - "…?", + "dialogue:red.victory.1" ], defeat: [ - "…!", + "dialogue:red.defeat.1" ] }, [TrainerType.JASMINE]: { encounter: [ - "Oh… Your Pokémon are impressive. I think I will enjoy this." + "dialogue:jasmine.encounter.1" ], victory: [ - "You are truly strong. I'll have to try much harder, too.", + "dialogue:jasmine.victory.1" ], defeat: [ - "I never expected to win.", + "dialogue:jasmine.defeat.1" ] }, [TrainerType.LANCE_CHAMPION]: { encounter: [ - "I am still the Champion. I won't hold anything back.", + "dialogue:lance_champion.encounter.1" ], victory: [ - "This is the emergence of a new Champion.", + "dialogue:lance_champion.victory.1" ], defeat: [ - "I successfully defended my Championship.", + "dialogue:lance_champion.defeat.1" ] }, [TrainerType.STEVEN]: { encounter: [ - `Tell me… What have you seen on your journey with your Pokémon? - $What have you felt, meeting so many other Trainers out there? - $Traveling this rich land… Has it awoken something inside you? - $I want you to come at me with all that you've learned. - $My Pokémon and I will respond in turn with all that we know!`, + "dialogue:steven.encounter.1" ], victory: [ - "So I, the Champion, fall in defeat…", + "dialogue:steven.victory.1" ], defeat: [ - "That was time well spent! Thank you!", + "dialogue:steven.defeat.1" ] }, [TrainerType.CYNTHIA]: { encounter: [ - "I, Cynthia, accept your challenge! There won't be any letup from me!", + "dialogue:cynthia.encounter.1" ], victory: [ - "No matter how fun the battle is, it will always end sometime…", + "dialogue:cynthia.victory.1" ], defeat: [ - "Even if you lose, never lose your love of Pokémon.", + "dialogue:cynthia.defeat.1" ] }, [TrainerType.IRIS]: { encounter: [ - `Know what? I really look forward to having serious battles with strong Trainers! - $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! - #And they are battling alongside Pokémon that have been through countless difficult battles! - $If I battle with people like that, not only will I get stronger, my Pokémon will, too! - $And we'll get to know each other even better! OK! Brace yourself! - $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + "dialogue:iris.encounter.1" ], victory: [ - "Aghhhh… I did my best, but we lost…", + "dialogue:iris.victory.1" ], defeat: [ - "Yay! We won!", + "dialogue:iris.defeat.1" ] }, [TrainerType.HAU]: { encounter: [ - `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. - $Let's test it out!`, + "dialogue:hau.encounter.1" ], victory: [ - "That was awesome! I think I kinda understand your vibe a little better now!", + "dialogue:hau.victory.1" ], defeat: [ - "Ma-an, that was some kinda battle!", + "dialogue:hau.defeat.1" ] }, [TrainerType.GEETA]: { encounter: [ - `I decided to throw my hat in the ring once more. - $Come now… Show me the fruits of your training.`, + "dialogue:geeta.encounter.1" ], victory: [ - "I eagerly await news of all your achievements!", + "dialogue:geeta.victory.1" ], defeat: [ - "What's the matter? This isn't all, is it?", + "dialogue:geeta.defeat.1" ] }, [TrainerType.NEMONA]: { encounter: [ - "Yesss! I'm so psyched! Time for us to let loose!", + "dialogue:nemona.encounter.1" ], victory: [ - "Well, that stinks, but I still had fun! I'll getcha next time!", + "dialogue:nemona.victory.1" ], defeat: [ - "Well, that was a great battle! Fruitful for sure.", + "dialogue:nemona.defeat.1" ] }, [TrainerType.LEON]: { encounter: [ - "We're gonna have an absolutely champion time!", + "dialogue:leon.encounter.1" ], victory: [ - `My time as Champion is over… - $But what a champion time it's been! - $Thank you for the greatest battle I've ever had!`, + "dialogue:leon.victory.1" ], defeat: [ - "An absolute champion time, that was!", + "dialogue:leon.defeat.1" ] }, [TrainerType.WHITNEY]: { encounter: [ - "Hey! Don't you think Pokémon are, like, super cute?", + "dialogue:whitney.encounter.1" ], victory: [ - "Waaah! Waaah! You're so mean!", + "dialogue:whitney.victory.1" ], defeat: [ - "And that's that!", + "dialogue:whitney.defeat.1" ] }, [TrainerType.CHUCK]: { encounter: [ - "Hah! You want to challenge me? Are you brave or just ignorant?", + "dialogue:chuck.encounter.1" ], victory: [ - "You're strong! Would you please make me your apprentice?", + "dialogue:chuck.victory.1" ], defeat: [ - "There. Do you realize how much more powerful I am than you?", + "dialogue:chuck.defeat.1" ] }, [TrainerType.KATY]: { encounter: [ - "Don't let your guard down unless you would like to find yourself knocked off your feet!", + "dialogue:katy.encounter.1" ], victory: [ - "All of my sweet little Pokémon dropped like flies!", + "dialogue:katy.victory.1" ], defeat: [ - "Eat up, my cute little Vivillon!", + "dialogue:katy.defeat.1" ] }, [TrainerType.PRYCE]: { encounter: [ - "Youth alone does not ensure victory! Experience is what counts.", + "dialogue:pryce.encounter.1" ], victory: [ - "Outstanding! That was perfect. Try not to forget what you feel now.", + "dialogue:pryce.victory.1" ], defeat: [ - "Just as I envisioned.", + "dialogue:pryce.defeat.1" ] }, [TrainerType.CLAIR]: { encounter: [ - "Do you know who I am? And you still dare to challenge me?", + "dialogue:clair.encounter.1" ], victory: [ - "I wonder how far you can get with your skill level. This should be fascinating.", + "dialogue:clair.victory.1" ], defeat: [ - "That's that.", + "dialogue:clair.defeat.1" ] }, [TrainerType.MAYLENE]: { encounter: [ - `I've come to challenge you now, and I won't hold anything back. - $Please prepare yourself for battle!`, + "dialogue:maylene.encounter.1" ], victory: [ - "I admit defeat…", + "dialogue:maylene.victory.1" ], defeat: [ - "That was awesome.", + "dialogue:maylene.defeat.1" ] }, [TrainerType.FANTINA]: { encounter: [ - `You shall challenge me, yes? But I shall win. - $That is what the Gym Leader of Hearthome does, non?`, + "dialogue:fantina.encounter.1" ], victory: [ - "You are so fantastically strong. I know why I have lost.", + "dialogue:fantina.victory.1" ], defeat: [ - "I am so, so, very happy!", + "dialogue:fantina.defeat.1" ] }, [TrainerType.BYRON]: { encounter: [ - `Trainer! You're young, just like my son, Roark. - $With more young Trainers taking charge, the future of Pokémon is bright! - $So, as a wall for young people, I'll take your challenge!`, + "dialogue:byron.encounter.1" ], victory: [ - "Hmm! My sturdy Pokémon--defeated!", + "dialogue:byron.victory.1" ], defeat: [ - "Gwahahaha! How were my sturdy Pokémon?!", + "dialogue:byron.defeat.1" ] }, [TrainerType.OLYMPIA]: { encounter: [ - "An ancient custom deciding one's destiny. The battle begins!", + "dialogue:olympia.encounter.1" ], victory: [ - "Create your own path. Let nothing get in your way. Your fate, your future.", + "dialogue:olympia.victory.1" ], defeat: [ - "Our path is clear now.", + "dialogue:olympia.defeat.1" ] }, [TrainerType.VOLKNER]: { encounter: [ - `Since you've come this far, you must be quite strong… - $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + "dialogue:volkner.encounter.1" ], victory: [ - `You've got me beat… - $Your desire and the noble way your Pokémon battled for you… - $I even felt thrilled during our match. That was a very good battle.`, + "dialogue:volkner.victory.1" ], defeat: [ - `It was not shocking at all… - $That is not what I wanted!`, + "dialogue:volkner.defeat.1" ] }, [TrainerType.BURGH]: { encounter: [ - `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. - $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, - `Of course, I'm really proud of all of my Pokémon! - $Well now… Let's get right to it!` + "dialogue:burgh.encounter.1", + "dialogue:burgh.encounter.2" ], victory: [ - "Is it over? Has my muse abandoned me?", - "Hmm… It's over! You're incredible!" + "dialogue:burgh.victory.1", + "dialogue:burgh.victory.2" ], defeat: [ - "Wow… It's beautiful somehow, isn't it…", - `Sometimes I hear people say something was an ugly win. - $I think if you're trying your best, any win is beautiful.` + "dialogue:burgh.defeat.1", + "dialogue:burgh.defeat.2" ] }, [TrainerType.ELESA]: { encounter: [ - `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! - $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + "dialogue:elesa.encounter.1" ], victory: [ - "I meant to make your head spin, but you shocked me instead.", + "dialogue:elesa.victory.1" ], defeat: [ - "That was unsatisfying somehow… Will you give it your all next time?", + "dialogue:elesa.defeat.1" ] }, [TrainerType.SKYLA]: { encounter: [ - `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? - $I love being on the summit! 'Cause you can see forever and ever from high places! - $So, how about you and I have some fun?`, + "dialogue:skyla.encounter.1" ], victory: [ - "Being your opponent in battle is a new source of strength to me. Thank you!", + "dialogue:skyla.victory.1" ], defeat: [ - "Win or lose, you always gain something from a battle, right?", + "dialogue:skyla.defeat.1" ] }, [TrainerType.BRYCEN]: { encounter: [ - `There is also strength in being with other people and Pokémon. - $Receiving their support makes you stronger. I'll show you this power!`, + "dialogue:brycen.encounter.1" ], victory: [ - "The wonderful combination of you and your Pokémon! What a beautiful friendship!", + "dialogue:brycen.victory.1" ], defeat: [ - "Extreme conditions really test you and train you!", + "dialogue:brycen.defeat.1" ] }, [TrainerType.DRAYDEN]: { encounter: [ - `What I want to find is a young Trainer who can show me a bright future. - $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + "dialogue:drayden.encounter.1" ], victory: [ - "This intense feeling that floods me after a defeat… I don't know how to describe it.", + "dialogue:drayden.victory.1" ], defeat: [ - "Harrumph! I know your ability is greater than that!", + "dialogue:drayden.defeat.1" ] }, [TrainerType.GRANT]: { encounter: [ - `There is only one thing I wish for. - $That by surpassing one another, we find a way to even greater heights.`, + "dialogue:grant.encounter.1" ], victory: [ - "You are a wall that I am unable to surmount!", + "dialogue:grant.victory.1" ], defeat: [ - `Do not give up. - $That is all there really is to it. - $The most important lessons in life are simple.`, + "dialogue:grant.defeat.1" ] }, [TrainerType.KORRINA]: { encounter: [ - "Time for Lady Korrina's big appearance!", + "dialogue:korrina.encounter.1" ], victory: [ - "It's your very being that allows your Pokémon to evolve!", + "dialogue:korrina.victory.1" ], defeat: [ - "What an explosive battle!", + "dialogue:korrina.defeat.1" ] }, [TrainerType.CLEMONT]: { encounter: [ - "Oh! I'm glad that we got to meet!", + "dialogue:clemont.encounter.1" ], victory: [ - "Your passion for battle inspires me!", + "dialogue:clemont.victory.1" ], defeat: [ - "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!", + "dialogue:clemont.defeat.1" ] }, [TrainerType.VALERIE]: { encounter: [ - `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. - $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. - $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + "dialogue:valerie.encounter.1" ], victory: [ - "I hope that you will find things worth smiling about tomorrow…", + "dialogue:valerie.victory.1" ], defeat: [ - "Oh goodness, what a pity…", + "dialogue:valerie.defeat.1" ] }, [TrainerType.WULFRIC]: { encounter: [ - `You know what? We all talk big about what you learn from battling and bonds and all that… - $But really, I just do it 'cause it's fun. - $Who cares about the grandstanding? Let's get to battling!`, + "dialogue:wulfric.encounter.1" ], victory: [ - "Outstanding! I'm tough as an iceberg, but you smashed me through and through!", + "dialogue:wulfric.victory.1" ], defeat: [ - "Tussle with me and this is what happens!", + "dialogue:wulfric.defeat.1" ] }, [TrainerType.KABU]: { encounter: [ - `Every Trainer and Pokémon trains hard in pursuit of victory. - $But that means your opponent is also working hard to win. - $In the end, the match is decided by which side is able to unleash their true potential.`, + "dialogue:kabu.encounter.1" ], victory: [ - "I'm glad I could battle you today!", + "dialogue:kabu.victory.1" ], defeat: [ - "That's a great way for me to feel my own growth!", + "dialogue:kabu.defeat.1" ] }, [TrainerType.BEA]: { encounter: [ - `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? - $I think I'll just test that out, shall I?`, + "dialogue:bea.encounter.1" ], victory: [ - "I felt the fighting spirit of your Pokémon as you led them in battle.", + "dialogue:bea.victory.1" ], defeat: [ - "That was the best sort of match anyone could ever hope for.", + "dialogue:bea.defeat.1" ] }, [TrainerType.OPAL]: { encounter: [ - "Let me have a look at how you and your partner Pokémon behave!", + "dialogue:opal.encounter.1" ], victory: [ - "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon.", + "dialogue:opal.victory.1" ], defeat: [ - "Too bad for you, I guess.", + "dialogue:opal.defeat.1" ] }, [TrainerType.BEDE]: { encounter: [ - "I suppose I should prove beyond doubt just how pathetic you are and how strong I am.", + "dialogue:bede.encounter.1" ], victory: [ - "I see… Well, that's fine. I wasn't really trying all that hard anyway.", + "dialogue:bede.victory.1" ], defeat: [ - "Not a bad job, I suppose.", + "dialogue:bede.defeat.1" ] }, [TrainerType.GORDIE]: { encounter: [ - "So, let's get this over with.", + "dialogue:gordie.encounter.1" ], victory: [ - "I just want to climb into a hole… Well, I guess it'd be more like falling from here.", + "dialogue:gordie.victory.1" ], defeat: [ - "Battle like you always do, victory will follow!", + "dialogue:gordie.defeat.1" ] }, [TrainerType.MARNIE]: { encounter: [ - `The truth is, when all's said and done… I really just wanna become Champion for myself! - $So don't take it personal when I kick your butt!`, + "dialogue:marnie.encounter.1" ], victory: [ - "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!", + "dialogue:marnie.victory.1" ], defeat: [ - "Hope you enjoyed our battle tactics.", + "dialogue:marnie.defeat.1" ] }, [TrainerType.RAIHAN]: { encounter: [ - "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!", + "dialogue:raihan.encounter.1" ], victory: [ - `I look this good even when I lose. - $It's a real curse. - $Guess it's time for another selfie!`, + "dialogue:raihan.victory.1" ], defeat: [ - "Let's take a selfie to remember this.", + "dialogue:raihan.defeat.1" ] }, [TrainerType.BRASSIUS]: { encounter: [ - "I assume you are ready? Let our collaborative work of art begin!", + "dialogue:brassius.encounter.1" ], victory: [ - "Ahhh…vant-garde!", + "dialogue:brassius.victory.1" ], defeat: [ - "I will begin on a new piece at once!", + "dialogue:brassius.defeat.1" ] }, [TrainerType.IONO]: { encounter: [ - `How're ya feelin' about this battle? - $... - $Let's get this show on the road! How strong is our challenger? - $I 'unno! Let's find out together!`, + "dialogue:iono.encounter.1" ], victory: [ - "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!", + "dialogue:iono.victory.1" ], defeat: [ - "Your eyeballs are MINE!", + "dialogue:iono.defeat.1" ] }, [TrainerType.LARRY]: { encounter: [ - "When all's said and done, simplicity is strongest.", + "dialogue:larry.encounter.1" ], victory: [ - "A serving of defeat, huh?", + "dialogue:larry.victory.1" ], defeat: [ - "I'll call it a day.", + "dialogue:larry.defeat.1" ] }, [TrainerType.RYME]: { encounter: [ - "Come on, baby! Rattle me down to the bone!", + "dialogue:ryme.encounter.1" ], victory: [ - "You're cool, my friend—you move my SOUL!", + "dialogue:ryme.victory.1" ], defeat: [ - "Later, baby!", + "dialogue:ryme.defeat.1" ] }, [TrainerType.GRUSHA]: { encounter: [ - "All I need to do is make sure the power of my Pokémon chills you to the bone!", + "dialogue:grusha.encounter.1" ], victory: [ - "Your burning passion… I kinda like it, to be honest.", + "dialogue:grusha.victory.1" ], defeat: [ - "Things didn't heat up for you.", + "dialogue:grusha.defeat.1" ] }, [TrainerType.MARNIE_ELITE]: { encounter: [ - "You've made it this far, huh? Let's see if you can handle my Pokémon!", - "I'll give it my best shot, but don't think I'll go easy on you!", + "dialogue:marnie_elite.encounter.1", + "dialogue:marnie_elite.encounter.2" ], victory: [ - "I can't believe I lost... But you deserved that win. Well done!", - "Looks like I've still got a lot to learn. Great battle, though!", + "dialogue:marnie_elite.victory.1", + "dialogue:marnie_elite.victory.2" ], defeat: [ - "You put up a good fight, but I've got the edge! Better luck next time!", - "Seems like my training's paid off. Thanks for the battle!", + "dialogue:marnie_elite.defeat.1", + "dialogue:marnie_elite.defeat.2" ] }, [TrainerType.NESSA_ELITE]: { encounter: [ - "The tides are turning in my favor. Ready to get swept away?", - "Let's make some waves with this battle! I hope you're prepared!", + "dialogue:nessa_elite.encounter.1", + "dialogue:nessa_elite.encounter.2" ], victory: [ - "You navigated those waters perfectly... Well done!", - "Looks like my currents were no match for you. Great job!", + "dialogue:nessa_elite.victory.1", + "dialogue:nessa_elite.victory.2" ], defeat: [ - "Water always finds a way. That was a refreshing battle!", - "You fought well, but the ocean's power is unstoppable!", + "dialogue:nessa_elite.defeat.1", + "dialogue:nessa_elite.defeat.2" ] }, [TrainerType.BEA_ELITE]: { encounter: [ - "Prepare yourself! My fighting spirit burns bright!", - "Let's see if you can keep up with my relentless pace!", + "dialogue:bea_elite.encounter.1", + "dialogue:bea_elite.encounter.2" ], victory: [ - "Your strength... It's impressive. You truly deserve this win.", - "I've never felt this intensity before. Amazing job!", + "dialogue:bea_elite.victory.1", + "dialogue:bea_elite.victory.2" ], defeat: [ - "Another victory for my intense training regimen! Well done!", - "You've got strength, but I trained harder. Great battle!", + "dialogue:bea_elite.defeat.1", + "dialogue:bea_elite.defeat.2" ] }, [TrainerType.ALLISTER_ELITE]: { encounter: [ - "Shadows fall... Are you ready to face your fears?", - "Let's see if you can handle the darkness that I command.", + "dialogue:allister_elite.encounter.1", + "dialogue:allister_elite.encounter.2" ], victory: [ - "You've dispelled the shadows... For now. Well done.", - "Your light pierced through my darkness. Great job.", + "dialogue:allister_elite.victory.1", + "dialogue:allister_elite.victory.2" ], defeat: [ - "The shadows have spoken... Your strength isn't enough.", - "Darkness triumphs... Maybe next time you'll see the light.", + "dialogue:allister_elite.defeat.1", + "dialogue:allister_elite.defeat.2" ] }, [TrainerType.RAIHAN_ELITE]: { encounter: [ - "Storm's brewing! Let's see if you can weather this fight!", - "Get ready to face the eye of the storm!", + "dialogue:raihan_elite.encounter.1", + "dialogue:raihan_elite.encounter.2" ], victory: [ - "You've bested the storm... Incredible job!", - "You rode the winds perfectly... Great battle!", + "dialogue:raihan_elite.victory.1", + "dialogue:raihan_elite.victory.2" ], defeat: [ - "Another storm weathered, another victory claimed! Well fought!", - "You got caught in my storm! Better luck next time!", + "dialogue:raihan_elite.defeat.1", + "dialogue:raihan_elite.defeat.2" ] }, [TrainerType.RIVAL]: [ { encounter: [ - `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… - $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. - $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. - $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` + "dialogue:rival.encounter.1", ], victory: [ - `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? - $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. - $By the way, the professor asked me to give you these items. They look pretty cool. - $@c{serious_smile_fists}Good luck out there!` - ] + "dialogue:rival.victory.1", + ], + }, { encounter: [ - `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? - $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… - $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! - $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` + "dialogue:rival_female.encounter.1", ], victory: [ - `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? - $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. - $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! - $@c{smile_wave}Do your best like always! I believe in you!` + "dialogue:rival_female.victory.1", ] } ], [TrainerType.RIVAL_2]: [ { encounter: [ - `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? - $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. - $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. - $I've been doing a lot of my own training so I'll definitely put up a fight this time. - $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` + "dialogue:rival_2.encounter.1", ], victory: [ - `@c{neutral_eclosed}Oh. I guess I was overconfident. - $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n - $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n - $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. - $@c{smile}Anyway, take care!` - ] + "dialogue:rival_2.victory.1", + ], + }, { encounter: [ - `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! - $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. - $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. - $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. - $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` + "dialogue:rival_2_female.encounter.1", ], victory: [ - `@c{neutral}I… wasn't supposed to lose that time… - $@c{smile}Aw well. That just means I'll have to train even harder for next time! - $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. - $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! - $@c{smile_wave}Keep at it!` + "dialogue:rival_2_female.victory.1", ], defeat: [ - "It's OK to lose sometimes…" + "dialogue:rival_2_female.defeat.1", ] - } + }, ], [TrainerType.RIVAL_3]: [ { encounter: [ - `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. - $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. - $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. - $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. - $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? - $@c{serious_mopen_fists}If so, prove it to me.` + "dialogue:rival_3.encounter.1", ], victory: [ - "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + "dialogue:rival_3.victory.1", ] }, { encounter: [ - `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! - $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. - $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. - $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` + "dialogue:rival_3_female.encounter.1", ], victory: [ - "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + "dialogue:rival_3_female.victory.1", ], defeat: [ - "You gave it your best, now let's go home." + "dialogue:rival_3_female.defeat.1", ] } ], [TrainerType.RIVAL_4]: [ { encounter: [ - `@c{neutral}Hey. - $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. - $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. - $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. - $@c{serious_mopen_fists}None of that matters anymore, not until I win. - $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. - $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. - $@c{serious_mopen_fists}Prepare yourself.` + "dialogue:rival_4.encounter.1", ], victory: [ - "@c{neutral}What…@d{64} What are you?" + "dialogue:rival_4.victory.1", ] }, { encounter: [ - `@c{neutral}It's me! You didn't forget about me again… did you? - $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. - $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. - $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. - $@c{neutral}In fact, I… hardly recognize myself. - $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. - $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. - $@c{angry_mopen}Prepare yourself.` + "dialogue:rival_4_female.encounter.1", ], victory: [ - "@c{neutral}What…@d{64} What are you?" + "dialogue:rival_4_female.victory.1", ], defeat: [ - "$@c{smile}You should be proud of how far you made it." + "dialogue:rival_4_female.defeat.1", ] } ], [TrainerType.RIVAL_5]: [ { encounter: [ - "@c{neutral}…" + "dialogue:rival_5.encounter.1", ], victory: [ - "@c{neutral}…" + "dialogue:rival_5.victory.1", ] }, { encounter: [ - "@c{neutral}…" + "dialogue:rival_5_female.encounter.1", ], victory: [ - "@c{neutral}…" - ] - }, - { + "dialogue:rival_5_female.victory.1", + ], defeat: [ - "$@c{smile_ehalf}…" + "dialogue:rival_5_female.defeat.1", ] } ], [TrainerType.RIVAL_6]: [ { encounter: [ - `@c{smile_eclosed}We meet again. - $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. - $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. - $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. - $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. - $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. - $@c{serious_mhalf_fists}You feel the same, don't you? - $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. - $Those times we cherished together that seem so recent are nothing but a distant memory. - $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. - $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. - $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. - $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` + "dialogue:rival_6.encounter.1", ], victory: [ - `@c{smile_eclosed}It looks like my work is done here. - $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` + "dialogue:rival_6.victory.1", ] }, { encounter: [ - `@c{smile_ehalf}So it's just us again. - $@c{smile_eclosed}You know, I keep going around and around in my head… - $@c{smile_ehalf}There's something to all this, why everything seems so strange now… - $@c{smile}You have your dream, and I have this ambition in me… - $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. - $@c{smile_eclosed}I think I'm supposed to push you… to your limits. - $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. - $It's something about this strange and dreadful place… Everything seems so clear… - $This… is all the world's known for a long time now. - $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. - $@c{smile_ehalf}Were they even real? They seem so far away now… - $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. - $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. - $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` + "dialogue:rival_6_female.encounter.1", ], victory: [ - `@c{smile_ehalf}I… I think I fulfilled my purpose… - $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. - $@c{smile_ehalf}…Thank you.` - ] + "dialogue:rival_6_female.victory.1", + ], } ] }; @@ -2349,153 +2173,61 @@ export const trainerTypeDialogue = { export const doubleBattleDialogue = { "blue_red_double": { - encounter: [ - `Blue: Hey Red, let's show them what we're made of! - $Red: ... - $Blue: This is Pallet Town Power!`, - ], - - victory: [ - `Blue: That was a great battle! - $Red: ...`, - ] + encounter: ["doubleBattleDialogue:blue_red_double.encounter.1"], + victory: ["doubleBattleDialogue:blue_red_double.victory.1"] }, "red_blue_double": { - encounter: [ - `Red: ...! - $Blue: He never talks much. - $Blue: But dont let that fool you! He is a champ after all!`, - ], - victory: [ - `Red: ...! - $Blue: Next time we will beat you!`,] + encounter: ["doubleBattleDialogue:red_blue_double.encounter.1"], + victory: ["doubleBattleDialogue:red_blue_double.victory.1"] }, "tate_liza_double": { - encounter: [ - `Tate: Are you suprised? - $Liza: We are two gym leaders at once! - $Tate: We are twins! - $Liza: We dont need to talk to understand each other! - $Tate: Twice the power... - $Liza: Can you handle it?`, - ], - victory: [ - `Tate: What? Our combination was perfect! - $Liza: Looks like we need to train more...`, - ] + encounter: ["doubleBattleDialogue:tate_liza_double.encounter.1"], + victory: ["doubleBattleDialogue:tate_liza_double.victory.1"] }, "liza_tate_double": { - encounter: [ - `Liza: Hihihi... Are you suprised? - $Tate: Yes, we are really two gym leaders at once! - $Liza: This is my twin brother Tate! - $Tate: And this is my twin sister Liza! - $Liza: Don't you think we are a perfect combination?` - ], - victory: [ - `Liza: Are we... - $Tate: ...not as strong as we thought?`, - ] + encounter: ["doubleBattleDialogue:liza_tate_double.encounter.1"], + victory: [ "doubleBattleDialogue:liza_tate_double.victory.1"] }, "wallace_steven_double": { - encounter: [ - `Steven: Wallace, let's show them the power of the champions! - $Wallace: We will show you the power of Hoenn! - $Steven: Let's go!`, - ], - victory: [ - `Steven: That was a great battle! - $Wallace: We will win next time!`, - ] + encounter: [ "doubleBattleDialogue:wallace_steven_double.encounter.1"], + victory: [ "doubleBattleDialogue:wallace_steven_double.victory.1"] }, "steven_wallace_double": { - encounter: [ - `Steven: Do you have any rare pokémon? - $Wallace: Steven... We are here for a battle, not to show off our pokémon. - $Steven: Oh... I see... Let's go then!`, - ], - victory: [ - `Steven: Now that we are done with the battle, let's show off our pokémon! - $Wallace: Steven...`, - ] + encounter: [ "doubleBattleDialogue:steven_wallace_double.encounter.1"], + victory: [ "doubleBattleDialogue:steven_wallace_double.victory.1"] }, "alder_iris_double": { - encounter: [ - `Alder: We are the strongest trainers in Unova! - $Iris: Fights against strong trainers are the best!`, - ], - victory: [ - `Alder: Wow! You are super strong! - $Iris: We will win next time!`, - ] + encounter: [ "doubleBattleDialogue:alder_iris_double.encounter.1"], + victory: [ "doubleBattleDialogue:alder_iris_double.victory.1"] }, "iris_alder_double": { - encounter: [ - `Iris: Welcome Challenger! I am THE Unova Champion! - $Alder: Iris, aren't you a bit too excited?`, - ], - victory: [ - `Iris: A loss like this is not easy to take... - $Alder: But we will only get stronger with every loss!`, - ] + encounter: [ "doubleBattleDialogue:iris_alder_double.encounter.1"], + victory: [ "doubleBattleDialogue:iris_alder_double.victory.1"] }, "marnie_piers_double": { - encounter: [ - `Marnie: Brother, let's show them the power of Spikemuth! - $Piers: We bring darkness!`, - ], - victory: [ - `Marnie: You brought light to our darkness! - $Piers: Its too bright...`, - ] + encounter: [ "doubleBattleDialogue:marnie_piers_double.encounter.1"], + victory: [ "doubleBattleDialogue:marnie_piers_double.victory.1"] }, "piers_marnie_double": { - encounter: [ - `Piers: Ready for a concert? - $Marnie: Brother... They are here to fight, not to sing...`, - ], - victory: [ - `Piers: Now that was a great concert! - $Marnie: Brother...`, - ] + encounter: [ "doubleBattleDialogue:piers_marnie_double.encounter.1"], + victory: [ "doubleBattleDialogue:piers_marnie_double.victory.1"] }, - }; export const battleSpecDialogue = { [BattleSpec.FINAL_BOSS]: { - encounter: `It appears the time has finally come once again.\nYou know why you have come here, do you not? - $You were drawn here, because you have been here before.\nCountless times. - $Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle. - $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. - $Until now you have yet to succeed, but I sense a different presence in you this time.\n - $You are the only one here, though it is as if there is… another. - $Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia? - $We begin.`, - firstStageWin: `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. - $Do not disappoint me.`, - secondStageWin: "…Magnificent." + encounter: "battleSpecDialogue:encounter", + firstStageWin: "battleSpecDialogue:firstStageWin", + secondStageWin: "battleSpecDialogue:secondStageWin", } }; export const miscDialogue = { ending: [ - `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. - $@c{smile}It's over.@d{64} You ended the loop. - $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. - $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? - $@c{serious_smile_fists}Your legend will always live on in our hearts. - $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. - $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, - `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. - $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. - $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. - $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! - $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. - $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. - $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?` + "miscDialogue:ending", + "miscDialogue:ending_female" ] }; diff --git a/src/data/enums/trainer-type.ts b/src/data/enums/trainer-type.ts index bada7662209..84fac0e4408 100644 --- a/src/data/enums/trainer-type.ts +++ b/src/data/enums/trainer-type.ts @@ -176,10 +176,10 @@ export enum TrainerType { IRIS, DIANTHA, HAU, + LEON, GEETA, NEMONA, KIERAN, - LEON, // He's problematic right now because he has no corresponding Elite Four RIVAL = 375, RIVAL_2, RIVAL_3, diff --git a/src/data/move.ts b/src/data/move.ts index 835423be549..3c5535b44b3 100755 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -12,7 +12,7 @@ import * as Utils from "../utils"; import { WeatherType } from "./weather"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { ArenaTagType } from "./enums/arena-tag-type"; -import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, BlockItemTheftAbAttr, applyPostAttackAbAttrs, ConfusionOnStatusEffectAbAttr } from "./ability"; +import { UnswappableAbilityAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, BlockRecoilDamageAttr, BlockOneHitKOAbAttr, IgnoreContactAbAttr, MaxMultiHitAbAttr, applyAbAttrs, BlockNonDirectDamageAbAttr, applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr, applyPostDefendAbAttrs, PostDefendContactApplyStatusEffectAbAttr, MoveAbilityBypassAbAttr, ReverseDrainAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, BlockItemTheftAbAttr, applyPostAttackAbAttrs, ConfusionOnStatusEffectAbAttr, HealFromBerryUseAbAttr } from "./ability"; import { Abilities } from "./enums/abilities"; import { allAbilities } from "./ability"; import { PokemonHeldItemModifier, BerryModifier, PreserveBerryModifier } from "../modifier/modifier"; @@ -1577,8 +1577,11 @@ export class EatBerryAttr extends MoveEffectAttr { } target.scene.updateModifiers(target.isPlayer()); } + this.chosenBerry = undefined; + applyAbAttrs(HealFromBerryUseAbAttr, target, new Utils.BooleanHolder(false)); + return true; } @@ -4892,6 +4895,10 @@ const failIfDampCondition: MoveConditionFunc = (user, target, move) => { return !cancelled.value; }; +const userSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.status?.effect === StatusEffect.SLEEP || user.hasAbility(Abilities.COMATOSE); + +const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP || target.hasAbility(Abilities.COMATOSE); + export type MoveAttrFilter = (attr: MoveAttr) => boolean; function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise { @@ -5386,7 +5393,7 @@ export function initMoves() { .attr(StatusEffectAttr, StatusEffect.PARALYSIS), new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1) .attr(HitHealAttr) - .condition((user, target, move) => target.status?.effect === StatusEffect.SLEEP) + .condition(targetSleptOrComatoseCondition) .triageMove(), new StatusMove(Moves.POISON_GAS, Type.POISON, 90, 40, -1, 0, 1) .attr(StatusEffectAttr, StatusEffect.POISON) @@ -5487,14 +5494,14 @@ export function initMoves() { .attr(IgnoreAccuracyAttr), new StatusMove(Moves.NIGHTMARE, Type.GHOST, 100, 15, -1, 0, 2) .attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE) - .condition((user, target, move) => target.status?.effect === StatusEffect.SLEEP), + .condition(targetSleptOrComatoseCondition), new AttackMove(Moves.FLAME_WHEEL, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 25, 10, 0, 2) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(StatusEffectAttr, StatusEffect.BURN), new AttackMove(Moves.SNORE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 15, 30, 0, 2) .attr(BypassSleepAttr) .attr(FlinchAttr) - .condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP) + .condition(userSleptOrComatoseCondition) .soundBased(), new StatusMove(Moves.CURSE, Type.GHOST, -1, 10, -1, 0, 2) .attr(CurseAttr) @@ -5603,7 +5610,7 @@ export function initMoves() { new SelfStatusMove(Moves.SLEEP_TALK, Type.NORMAL, -1, 10, -1, 0, 2) .attr(BypassSleepAttr) .attr(RandomMovesetMoveAttr) - .condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP) + .condition(userSleptOrComatoseCondition) .ignoresVirtual(), new StatusMove(Moves.HEAL_BELL, Type.NORMAL, -1, 5, -1, 0, 2) .attr(PartyStatusCureAttr, "A bell chimed!", Abilities.SOUNDPROOF) @@ -6005,7 +6012,7 @@ export function initMoves() { new StatusMove(Moves.MIRACLE_EYE, Type.PSYCHIC, -1, 40, -1, 0, 4) .unimplemented(), new AttackMove(Moves.WAKE_UP_SLAP, Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 4) - .attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.SLEEP ? 2 : 1) + .attr(MovePowerMultiplierAttr, (user, target, move) => targetSleptOrComatoseCondition(user, target, move) ? 2 : 1) .attr(HealStatusEffectAttr, false, StatusEffect.SLEEP), new AttackMove(Moves.HAMMER_ARM, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, 100, 0, 4) .attr(StatChangeAttr, BattleStat.SPD, -1, true) @@ -6417,7 +6424,9 @@ export function initMoves() { .pulseMove() .triageMove(), new AttackMove(Moves.HEX, Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, -1, 0, 5) - .attr(MovePowerMultiplierAttr, (user, target, move) => target.status ? 2 : 1), + .attr( + MovePowerMultiplierAttr, + (user, target, move) => target.status || target.hasAbility(Abilities.COMATOSE)? 2 : 1), new AttackMove(Moves.SKY_DROP, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, 0, 5) .attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, "took {TARGET}\ninto the sky!", BattlerTagType.FLYING) // TODO: Add 2nd turn message .condition(failOnGravityCondition) diff --git a/src/data/pokemon-evolutions.ts b/src/data/pokemon-evolutions.ts index 15193327547..9cfcad41c08 100644 --- a/src/data/pokemon-evolutions.ts +++ b/src/data/pokemon-evolutions.ts @@ -1,5 +1,4 @@ import { Gender } from "./gender"; -import { FlinchChanceModifier } from "../modifier/modifier"; import { Moves } from "./enums/moves"; import { PokeballType } from "./pokeball"; import Pokemon from "../field/pokemon"; @@ -216,7 +215,7 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [Species.SLOWPOKE]: [ new SpeciesEvolution(Species.SLOWBRO, 37, null, null), - new SpeciesEvolution(Species.SLOWKING, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => !!p.scene.findModifier(m => (m instanceof FlinchChanceModifier) && (m as FlinchChanceModifier).pokemonId === p.id, true)), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(Species.SLOWKING, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => true /* King's Rock */), SpeciesWildEvolutionDelay.VERY_LONG) ], [Species.MAGNEMITE]: [ new SpeciesEvolution(Species.MAGNETON, 30, null, null) @@ -1216,7 +1215,9 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [Species.PIKACHU]: [ new SpeciesFormEvolution(Species.ALOLA_RAICHU, "", "", 1, EvolutionItem.THUNDER_STONE, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.ISLAND || p.scene.arena.biomeType === Biome.BEACH), SpeciesWildEvolutionDelay.LONG), - new SpeciesFormEvolution(Species.RAICHU, "", "", 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG) + new SpeciesFormEvolution(Species.ALOLA_RAICHU, "partner", "", 1, EvolutionItem.THUNDER_STONE, new SpeciesEvolutionCondition(p => p.scene.arena.biomeType === Biome.ISLAND || p.scene.arena.biomeType === Biome.BEACH), SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.RAICHU, "", "", 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.RAICHU, "partner", "", 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG) ], [Species.NIDORINA]: [ new SpeciesEvolution(Species.NIDOQUEEN, 1, EvolutionItem.MOON_STONE, null, SpeciesWildEvolutionDelay.LONG) @@ -1242,7 +1243,7 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [Species.POLIWHIRL]: [ new SpeciesEvolution(Species.POLIWRATH, 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG), - new SpeciesEvolution(Species.POLITOED, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => !!p.scene.findModifier(m => (m instanceof FlinchChanceModifier) && (m as FlinchChanceModifier).pokemonId === p.id, true)), SpeciesWildEvolutionDelay.VERY_LONG) + new SpeciesEvolution(Species.POLITOED, 1, EvolutionItem.LINKING_CORD, new SpeciesEvolutionCondition(p => true /* King's Rock */), SpeciesWildEvolutionDelay.VERY_LONG) ], [Species.WEEPINBELL]: [ new SpeciesEvolution(Species.VICTREEBEL, 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG) @@ -1268,13 +1269,21 @@ export const pokemonEvolutions: PokemonEvolutions = { ], [Species.EEVEE]: [ new SpeciesFormEvolution(Species.SYLVEON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(70, p => !!p.getMoveset().find(m => m.getMove().type === Type.FAIRY)), SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.SYLVEON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(70, p => !!p.getMoveset().find(m => m.getMove().type === Type.FAIRY)), SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(Species.ESPEON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(70, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.ESPEON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(70, p => p.scene.arena.getTimeOfDay() === TimeOfDay.DAY), SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(Species.UMBREON, "", "", 1, null, new SpeciesFriendshipEvolutionCondition(70, p => p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.UMBREON, "partner", "", 1, null, new SpeciesFriendshipEvolutionCondition(70, p => p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT), SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(Species.VAPOREON, "", "", 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.VAPOREON, "partner", "", 1, EvolutionItem.WATER_STONE, null, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(Species.JOLTEON, "", "", 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.JOLTEON, "partner", "", 1, EvolutionItem.THUNDER_STONE, null, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(Species.FLAREON, "", "", 1, EvolutionItem.FIRE_STONE, null, SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.FLAREON, "partner", "", 1, EvolutionItem.FIRE_STONE, null, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(Species.LEAFEON, "", "", 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.LEAFEON, "partner", "", 1, EvolutionItem.LEAF_STONE, null, SpeciesWildEvolutionDelay.LONG), new SpeciesFormEvolution(Species.GLACEON, "", "", 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG), + new SpeciesFormEvolution(Species.GLACEON, "partner", "", 1, EvolutionItem.ICE_STONE, null, SpeciesWildEvolutionDelay.LONG) ], [Species.TOGETIC]: [ new SpeciesEvolution(Species.TOGEKISS, 1, EvolutionItem.SHINY_STONE, null, SpeciesWildEvolutionDelay.VERY_LONG) diff --git a/src/data/pokemon-forms.ts b/src/data/pokemon-forms.ts index 6d203fb4664..ef93fd2bee7 100644 --- a/src/data/pokemon-forms.ts +++ b/src/data/pokemon-forms.ts @@ -626,6 +626,10 @@ export const pokemonFormChanges: PokemonFormChanges = { new SpeciesFormChange(Species.GRENINJA, "battle-bond", "ash", new SpeciesFormChangeManualTrigger(), true), new SpeciesFormChange(Species.GRENINJA, "ash", "battle-bond", new SpeciesFormChangeManualTrigger(), true) ], + [Species.PALAFIN] : [ + new SpeciesFormChange(Species.PALAFIN, "zero", "hero", new SpeciesFormChangeManualTrigger(), true), + new SpeciesFormChange(Species.PALAFIN, "hero", "zero", new SpeciesFormChangeManualTrigger(), true) + ], [Species.AEGISLASH]: [ new SpeciesFormChange(Species.AEGISLASH, "blade", "shield", new SpeciesFormChangePreMoveTrigger(Moves.KINGS_SHIELD), true, new SpeciesFormChangeCondition(p => p.hasAbility(Abilities.STANCE_CHANGE))), new SpeciesFormChange(Species.AEGISLASH, "shield", "blade", new SpeciesFormChangePreMoveTrigger(m => allMoves[m].category !== MoveCategory.STATUS), true, new SpeciesFormChangeCondition(p => p.hasAbility(Abilities.STANCE_CHANGE))), diff --git a/src/data/pokemon-level-moves.ts b/src/data/pokemon-level-moves.ts index 1f65758ff90..18d83f452cf 100644 --- a/src/data/pokemon-level-moves.ts +++ b/src/data/pokemon-level-moves.ts @@ -8448,8 +8448,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 72, Moves.LUNAR_BLESSING ], ], [Species.PHIONE]: [ - [ 1, Moves.BUBBLE ], - [ 1, Moves.WATER_SPORT ], + [ 1, Moves.WATER_GUN ], [ 9, Moves.CHARM ], [ 16, Moves.SUPERSONIC ], [ 24, Moves.BUBBLE_BEAM ], @@ -8459,11 +8458,12 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.AQUA_RING ], [ 61, Moves.DIVE ], [ 69, Moves.RAIN_DANCE ], + [ 75, Moves.TAKE_HEART ], ], [Species.MANAPHY]: [ - [ 1, Moves.BUBBLE ], + [ 1, Moves.HEART_SWAP ], [ 1, Moves.TAIL_GLOW ], - [ 1, Moves.WATER_SPORT ], + [ 1, Moves.WATER_GUN ], [ 9, Moves.CHARM ], [ 16, Moves.SUPERSONIC ], [ 24, Moves.BUBBLE_BEAM ], @@ -8473,7 +8473,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { [ 54, Moves.AQUA_RING ], [ 61, Moves.DIVE ], [ 69, Moves.RAIN_DANCE ], - [ 76, Moves.HEART_SWAP ], + [ 76, Moves.TAKE_HEART ], ], [Species.DARKRAI]: [ [ 1, Moves.DISABLE ], @@ -18524,6 +18524,174 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = { }; export const pokemonFormLevelMoves: PokemonSpeciesFormLevelMoves = { + [Species.PIKACHU]: { //Custom + 1: [ + [ 1, Moves.TAIL_WHIP ], + [ 1, Moves.GROWL ], + [ 1, Moves.THUNDER_SHOCK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.SWEET_KISS ], + [ 1, Moves.CHARM ], + [ 1, Moves.NASTY_PLOT ], + [ 1, Moves.PLAY_NICE ], + [ 1, Moves.NUZZLE ], + [ 4, Moves.THUNDER_WAVE ], + [ 8, Moves.DOUBLE_TEAM ], + [ 12, Moves.ELECTRO_BALL ], + [ 16, Moves.FEINT ], + [ 20, Moves.SPARK ], + [ 24, Moves.AGILITY ], + [ 28, Moves.IRON_TAIL ], + [ 32, Moves.DISCHARGE ], + [ 36, Moves.THUNDERBOLT ], + [ 40, Moves.LIGHT_SCREEN ], + [ 44, Moves.THUNDER ], + [ 48, Moves.PIKA_PAPOW ], + ], + 2: [ + [ 1, Moves.TAIL_WHIP ], + [ 1, Moves.GROWL ], + [ 1, Moves.THUNDER_SHOCK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.SWEET_KISS ], + [ 1, Moves.CHARM ], + [ 1, Moves.NASTY_PLOT ], + [ 1, Moves.PLAY_NICE ], + [ 1, Moves.NUZZLE ], + [ 4, Moves.THUNDER_WAVE ], + [ 8, Moves.DOUBLE_TEAM ], + [ 12, Moves.ELECTRO_BALL ], + [ 16, Moves.FEINT ], + [ 20, Moves.SPARK ], + [ 24, Moves.AGILITY ], + [ 28, Moves.IRON_TAIL ], + [ 32, Moves.DISCHARGE ], + [ 36, Moves.THUNDERBOLT ], + [ 40, Moves.LIGHT_SCREEN ], + [ 44, Moves.THUNDER ], + [ 48, Moves.PIKA_PAPOW ], + ], + 3: [ + [ 0, Moves.METEOR_MASH ], + [ 1, Moves.TAIL_WHIP ], + [ 1, Moves.GROWL ], + [ 1, Moves.THUNDER_SHOCK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.SWEET_KISS ], + [ 1, Moves.CHARM ], + [ 1, Moves.NASTY_PLOT ], + [ 1, Moves.PLAY_NICE ], + [ 1, Moves.NUZZLE ], + [ 4, Moves.THUNDER_WAVE ], + [ 8, Moves.DOUBLE_TEAM ], + [ 12, Moves.ELECTRO_BALL ], + [ 16, Moves.FEINT ], + [ 20, Moves.SPARK ], + [ 24, Moves.AGILITY ], + [ 28, Moves.IRON_TAIL ], + [ 32, Moves.DISCHARGE ], + [ 36, Moves.THUNDERBOLT ], + [ 40, Moves.LIGHT_SCREEN ], + [ 44, Moves.THUNDER ], + [ 48, Moves.PIKA_PAPOW ], + ], + 4: [ + [ 0, Moves.ICICLE_CRASH ], + [ 1, Moves.TAIL_WHIP ], + [ 1, Moves.GROWL ], + [ 1, Moves.THUNDER_SHOCK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.SWEET_KISS ], + [ 1, Moves.CHARM ], + [ 1, Moves.NASTY_PLOT ], + [ 1, Moves.PLAY_NICE ], + [ 1, Moves.NUZZLE ], + [ 4, Moves.THUNDER_WAVE ], + [ 8, Moves.DOUBLE_TEAM ], + [ 12, Moves.ELECTRO_BALL ], + [ 16, Moves.FEINT ], + [ 20, Moves.SPARK ], + [ 24, Moves.AGILITY ], + [ 28, Moves.IRON_TAIL ], + [ 32, Moves.DISCHARGE ], + [ 36, Moves.THUNDERBOLT ], + [ 40, Moves.LIGHT_SCREEN ], + [ 44, Moves.THUNDER ], + [ 48, Moves.PIKA_PAPOW ], + ], + 5: [ + [ 0, Moves.DRAINING_KISS ], + [ 1, Moves.TAIL_WHIP ], + [ 1, Moves.GROWL ], + [ 1, Moves.THUNDER_SHOCK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.SWEET_KISS ], + [ 1, Moves.CHARM ], + [ 1, Moves.NASTY_PLOT ], + [ 1, Moves.PLAY_NICE ], + [ 1, Moves.NUZZLE ], + [ 4, Moves.THUNDER_WAVE ], + [ 8, Moves.DOUBLE_TEAM ], + [ 12, Moves.ELECTRO_BALL ], + [ 16, Moves.FEINT ], + [ 20, Moves.SPARK ], + [ 24, Moves.AGILITY ], + [ 28, Moves.IRON_TAIL ], + [ 32, Moves.DISCHARGE ], + [ 36, Moves.THUNDERBOLT ], + [ 40, Moves.LIGHT_SCREEN ], + [ 44, Moves.THUNDER ], + [ 48, Moves.PIKA_PAPOW ], + ], + 6: [ + [ 0, Moves.ELECTRIC_TERRAIN ], + [ 1, Moves.TAIL_WHIP ], + [ 1, Moves.GROWL ], + [ 1, Moves.THUNDER_SHOCK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.SWEET_KISS ], + [ 1, Moves.CHARM ], + [ 1, Moves.NASTY_PLOT ], + [ 1, Moves.PLAY_NICE ], + [ 1, Moves.NUZZLE ], + [ 4, Moves.THUNDER_WAVE ], + [ 8, Moves.DOUBLE_TEAM ], + [ 12, Moves.ELECTRO_BALL ], + [ 16, Moves.FEINT ], + [ 20, Moves.SPARK ], + [ 24, Moves.AGILITY ], + [ 28, Moves.IRON_TAIL ], + [ 32, Moves.DISCHARGE ], + [ 36, Moves.THUNDERBOLT ], + [ 40, Moves.LIGHT_SCREEN ], + [ 44, Moves.THUNDER ], + [ 48, Moves.PIKA_PAPOW ], + ], + 7: [ + [ 0, Moves.FLYING_PRESS ], + [ 1, Moves.TAIL_WHIP ], + [ 1, Moves.GROWL ], + [ 1, Moves.THUNDER_SHOCK ], + [ 1, Moves.QUICK_ATTACK ], + [ 1, Moves.SWEET_KISS ], + [ 1, Moves.CHARM ], + [ 1, Moves.NASTY_PLOT ], + [ 1, Moves.PLAY_NICE ], + [ 1, Moves.NUZZLE ], + [ 4, Moves.THUNDER_WAVE ], + [ 8, Moves.DOUBLE_TEAM ], + [ 12, Moves.ELECTRO_BALL ], + [ 16, Moves.FEINT ], + [ 20, Moves.SPARK ], + [ 24, Moves.AGILITY ], + [ 28, Moves.IRON_TAIL ], + [ 32, Moves.DISCHARGE ], + [ 36, Moves.THUNDERBOLT ], + [ 40, Moves.LIGHT_SCREEN ], + [ 44, Moves.THUNDER ], + [ 48, Moves.PIKA_PAPOW ], + ], + }, [Species.DEOXYS]: { 1: [ [ 1, Moves.CONFUSION ], //Custom diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index 73a7ef64ab3..c95cf2bd939 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -271,8 +271,28 @@ export abstract class PokemonSpeciesForm { abstract getFormSpriteKey(formIndex?: integer): string; + + /** + * Variant Data key/index is either species id or species id followed by -formkey + * @param formIndex optional form index for pokemon with different forms + * @returns species id if no additional forms, index with formkey if a pokemon with a form + */ + getVariantDataIndex(formIndex?: integer) { + let formkey = null; + let variantDataIndex: integer|string = this.speciesId; + const species = getPokemonSpecies(this.speciesId); + if (species.forms.length > 0) { + formkey = species.forms[formIndex]?.formKey; + if (formkey) { + variantDataIndex = `${this.speciesId}-${formkey}`; + } + } + return variantDataIndex; + } + getIconAtlasKey(formIndex?: integer, shiny?: boolean, variant?: integer): string { - const isVariant = shiny && variantData[this.speciesId] && variantData[this.speciesId][variant]; + const variantDataIndex = this.getVariantDataIndex(formIndex); + const isVariant = shiny && variantData[variantDataIndex] && variantData[variantDataIndex][variant]; return `pokemon_icons_${this.generation}${isVariant ? "v" : ""}`; } @@ -281,9 +301,11 @@ export abstract class PokemonSpeciesForm { formIndex = this.formIndex; } + const variantDataIndex = this.getVariantDataIndex(formIndex); + let ret = this.speciesId.toString(); - const isVariant = shiny && variantData[this.speciesId] && variantData[this.speciesId][variant]; + const isVariant = shiny && variantData[variantDataIndex] && variantData[variantDataIndex][variant]; if (shiny && !isVariant) { ret += "s"; @@ -736,7 +758,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali const allEvolvingPokemon = Object.keys(pokemonEvolutions); for (const p of allEvolvingPokemon) { for (const e of pokemonEvolutions[p]) { - if (e.speciesId === this.speciesId && (!this.forms.length || !e.evoFormKey || e.evoFormKey === this.forms[this.formIndex].formKey)) { + if (e.speciesId === this.speciesId && (!this.forms.length || !e.evoFormKey || e.evoFormKey === this.forms[this.formIndex].formKey) && prevolutionLevels.every(pe => pe[0] !== parseInt(p))) { const speciesId = parseInt(p) as Species; const level = e.level; prevolutionLevels.push([ speciesId, level ]); @@ -892,8 +914,15 @@ export function initSpecies() { new PokemonSpecies(Species.EKANS, 1, false, false, false, "Snake Pokémon", Type.POISON, null, 2, 6.9, Abilities.INTIMIDATE, Abilities.SHED_SKIN, Abilities.UNNERVE, 288, 35, 60, 44, 40, 54, 55, 255, 70, 58, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.ARBOK, 1, false, false, false, "Cobra Pokémon", Type.POISON, null, 3.5, 65, Abilities.INTIMIDATE, Abilities.SHED_SKIN, Abilities.UNNERVE, 448, 60, 95, 69, 65, 79, 80, 90, 70, 157, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.PIKACHU, 1, false, false, false, "Mouse Pokémon", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, GrowthRate.MEDIUM_FAST, 50, true, true, - new PokemonForm("Normal", "", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true), - new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.ELECTRIC, null, 21, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 420, 45, 60, 65, 100, 75, 75, 190, 50, 112, true), + new PokemonForm("Normal", "", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true, null, true), + new PokemonForm("Partner", "partner", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 430, 45, 80, 50, 75, 60, 120, 190, 50, 112, true, "", true), + new PokemonForm("Cosplay", "cosplay", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true, null, true), + new PokemonForm("Cool Cosplay", "cool-cosplay", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true, null, true), + new PokemonForm("Beauty Cosplay", "beauty-cosplay", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true, null, true), + new PokemonForm("Cute Cosplay", "cute-cosplay", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true, null, true), + new PokemonForm("Smart Cosplay", "smart-cosplay", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true, null, true), + new PokemonForm("Tough Cosplay", "tough-cosplay", Type.ELECTRIC, null, 0.4, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 320, 35, 55, 40, 50, 50, 90, 190, 50, 112, true, null, true), + new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.ELECTRIC, null, 21, 6, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 420, 45, 60, 65, 100, 75, 75, 190, 50, 112), ), new PokemonSpecies(Species.RAICHU, 1, false, false, false, "Mouse Pokémon", Type.ELECTRIC, null, 0.8, 30, Abilities.STATIC, Abilities.NONE, Abilities.LIGHTNING_ROD, 485, 60, 90, 55, 90, 80, 110, 75, 50, 243, GrowthRate.MEDIUM_FAST, 50, true), new PokemonSpecies(Species.SANDSHREW, 1, false, false, false, "Mouse Pokémon", Type.GROUND, null, 0.6, 12, Abilities.SAND_VEIL, Abilities.NONE, Abilities.SAND_RUSH, 300, 50, 75, 85, 20, 30, 40, 255, 50, 60, GrowthRate.MEDIUM_FAST, 50, false), @@ -1034,7 +1063,8 @@ export function initSpecies() { ), new PokemonSpecies(Species.DITTO, 1, false, false, false, "Transform Pokémon", Type.NORMAL, null, 0.3, 4, Abilities.LIMBER, Abilities.NONE, Abilities.IMPOSTER, 288, 48, 48, 48, 48, 48, 48, 35, 50, 101, GrowthRate.MEDIUM_FAST, null, false), new PokemonSpecies(Species.EEVEE, 1, false, false, false, "Evolution Pokémon", Type.NORMAL, null, 0.3, 6.5, Abilities.RUN_AWAY, Abilities.ADAPTABILITY, Abilities.ANTICIPATION, 325, 55, 55, 50, 45, 65, 55, 45, 50, 65, GrowthRate.MEDIUM_FAST, 87.5, false, true, - new PokemonForm("Normal", "", Type.NORMAL, null, 0.3, 6.5, Abilities.RUN_AWAY, Abilities.ADAPTABILITY, Abilities.ANTICIPATION, 325, 55, 55, 50, 45, 65, 55, 45, 50, 65), + new PokemonForm("Normal", "", Type.NORMAL, null, 0.3, 6.5, Abilities.RUN_AWAY, Abilities.ADAPTABILITY, Abilities.ANTICIPATION, 325, 55, 55, 50, 45, 65, 55, 45, 50, 65, false, null, true), + new PokemonForm("Partner", "partner", Type.NORMAL, null, 0.3, 6.5, Abilities.RUN_AWAY, Abilities.ADAPTABILITY, Abilities.ANTICIPATION, 435, 65, 75, 70, 65, 85, 75, 45, 50, 65, false, "", true), new PokemonForm("G-Max", SpeciesFormKey.GIGANTAMAX, Type.NORMAL, null, 18, 6.5, Abilities.RUN_AWAY, Abilities.ADAPTABILITY, Abilities.ANTICIPATION, 425, 70, 75, 80, 60, 95, 45, 45, 50, 65), ), new PokemonSpecies(Species.VAPOREON, 1, false, false, false, "Bubble Jet Pokémon", Type.WATER, null, 1, 29, Abilities.WATER_ABSORB, Abilities.NONE, Abilities.HYDRATION, 525, 130, 65, 60, 110, 95, 65, 45, 50, 184, GrowthRate.MEDIUM_FAST, 87.5, false), @@ -1372,7 +1402,7 @@ export function initSpecies() { ), new PokemonSpecies(Species.WYNAUT, 3, false, false, false, "Bright Pokémon", Type.PSYCHIC, null, 0.6, 14, Abilities.SHADOW_TAG, Abilities.NONE, Abilities.TELEPATHY, 260, 95, 23, 48, 23, 48, 23, 125, 50, 52, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.SNORUNT, 3, false, false, false, "Snow Hat Pokémon", Type.ICE, null, 0.7, 16.8, Abilities.INNER_FOCUS, Abilities.ICE_BODY, Abilities.MOODY, 300, 50, 50, 50, 50, 50, 50, 190, 50, 60, GrowthRate.MEDIUM_FAST, 50, false), - new PokemonSpecies(Species.GLALIE, 3, false, false, false, "Face Pokémon", Type.ICE, null, 1.5, 256.5, Abilities.INNER_FOCUS, Abilities.ICE_BODY, Abilities.MOODY, 480, 80, 80, 80, 80, 80, 80, 75, 50, 168, GrowthRate.MEDIUM_FAST, 50, false, true, + new PokemonSpecies(Species.GLALIE, 3, false, false, false, "Face Pokémon", Type.ICE, null, 1.5, 256.5, Abilities.INNER_FOCUS, Abilities.ICE_BODY, Abilities.MOODY, 480, 80, 80, 80, 80, 80, 80, 75, 50, 168, GrowthRate.MEDIUM_FAST, 100, false, true, new PokemonForm("Normal", "", Type.ICE, null, 1.5, 256.5, Abilities.INNER_FOCUS, Abilities.ICE_BODY, Abilities.MOODY, 480, 80, 80, 80, 80, 80, 80, 75, 50, 168), new PokemonForm("Mega", SpeciesFormKey.MEGA, Type.ICE, null, 2.1, 350.2, Abilities.REFRIGERATE, Abilities.REFRIGERATE, Abilities.REFRIGERATE, 580, 80, 120, 80, 120, 80, 100, 75, 50, 168), ), @@ -2150,8 +2180,8 @@ export function initSpecies() { new PokemonForm("Ultra", "ultra", Type.PSYCHIC, Type.DRAGON, 7.5, 230, Abilities.NEUROFORCE, Abilities.NONE, Abilities.NONE, 754, 97, 167, 97, 167, 97, 129, 255, 0, 300), ), new PokemonSpecies(Species.MAGEARNA, 7, false, false, true, "Artificial Pokémon", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300, GrowthRate.SLOW, null, false, false, - new PokemonForm("Normal", "", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300), - new PokemonForm("Original", "original", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300), + new PokemonForm("Normal", "", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300, false, null, true), + new PokemonForm("Original", "original", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300, false, null, true), ), new PokemonSpecies(Species.MARSHADOW, 7, false, false, true, "Gloomdweller Pokémon", Type.FIGHTING, Type.GHOST, 0.7, 22.2, Abilities.TECHNICIAN, Abilities.NONE, Abilities.NONE, 600, 90, 125, 80, 90, 90, 125, 3, 0, 300, GrowthRate.SLOW, null, false, true, new PokemonForm("Normal", "", Type.FIGHTING, Type.GHOST, 0.7, 22.2, Abilities.TECHNICIAN, Abilities.NONE, Abilities.NONE, 600, 90, 125, 80, 90, 90, 125, 3, 0, 300), diff --git a/src/data/trainer-config.ts b/src/data/trainer-config.ts index 2a35f09fbeb..9ad7556415e 100644 --- a/src/data/trainer-config.ts +++ b/src/data/trainer-config.ts @@ -14,25 +14,25 @@ import {doubleBattleDialogue} from "./dialogue"; import {PersistentModifier} from "../modifier/modifier"; import {TrainerVariant} from "../field/trainer"; import {PartyMemberStrength} from "./enums/party-member-strength"; -import i18next from "i18next"; import {getIsInitialized, initI18n} from "#app/plugins/i18n"; +import i18next from "i18next"; export enum TrainerPoolTier { - COMMON, - UNCOMMON, - RARE, - SUPER_RARE, - ULTRA_RARE + COMMON, + UNCOMMON, + RARE, + SUPER_RARE, + ULTRA_RARE } export interface TrainerTierPools { - [key: integer]: Species[] + [key: integer]: Species[] } export enum TrainerSlot { - NONE, - TRAINER, - TRAINER_PARTNER + NONE, + TRAINER, + TRAINER_PARTNER } export class TrainerPartyTemplate { @@ -168,7 +168,7 @@ type PartyMemberFunc = (scene: BattleScene, level: integer, strength: PartyMembe type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[]; export interface PartyMemberFuncs { - [key: integer]: PartyMemberFunc + [key: integer]: PartyMemberFunc } export class TrainerConfig { @@ -226,13 +226,13 @@ export class TrainerConfig { return TrainerType[this.getDerivedType()].toString().toLowerCase(); } - getSpriteKey(female?: boolean): string { + getSpriteKey(female?: boolean,isDouble: boolean = false): string { let ret = this.getKey(); if (this.hasGenders) { ret += `_${female ? "f" : "m"}`; } // If a special double trainer class was set, set it as the sprite key - if (this.trainerTypeDouble && female) { + if (this.trainerTypeDouble && female && isDouble) { ret = TrainerType[this.trainerTypeDouble].toString().toLowerCase(); } return ret; @@ -381,6 +381,7 @@ export class TrainerConfig { // Set encounter and victory messages for double trainers this.doubleEncounterMessages = doubleBattleDialogue[nameDouble].encounter; this.doubleVictoryMessages = doubleBattleDialogue[nameDouble].victory; + this.doubleDefeatMessages = doubleBattleDialogue[nameDouble].defeat; } } @@ -499,9 +500,10 @@ export class TrainerConfig { * Initializes the trainer configuration for a Gym Leader. * @param {Species | Species[]} signatureSpecies - The signature species for the Gym Leader. * @param {Type[]} specialtyTypes - The specialty types for the Gym Leader. + * @param isMale - Whether the Gym Leader is Male or Not (for localization of the title). * @returns {TrainerConfig} - The updated TrainerConfig instance. * **/ - initForGymLeader(signatureSpecies: (Species | Species[])[], ...specialtyTypes: Type[]): TrainerConfig { + initForGymLeader(signatureSpecies: (Species | Species[])[],isMale:boolean, ...specialtyTypes: Type[]): TrainerConfig { // Check if the internationalization (i18n) system is initialized. if (!getIsInitialized()) { initI18n(); @@ -532,6 +534,9 @@ export class TrainerConfig { // Set the title to "gym_leader". (this is the key in the i18n file) this.setTitle("gym_leader"); + if (!isMale) { + this.setTitle("gym_leader_female"); + } // Configure various properties for the Gym Leader. this.setMoneyMultiplier(2.5); @@ -551,9 +556,10 @@ export class TrainerConfig { * Initializes the trainer configuration for an Elite Four member. * @param {Species | Species[]} signatureSpecies - The signature species for the Elite Four member. * @param {Type[]} specialtyTypes - The specialty types for the Elite Four member. + * @param isMale - Whether the Elite Four Member is Male or Female (for localization of the title). * @returns {TrainerConfig} - The updated TrainerConfig instance. **/ - initForEliteFour(signatureSpecies: (Species | Species[])[], ...specialtyTypes: Type[]): TrainerConfig { + initForEliteFour(signatureSpecies: (Species | Species[])[],isMale: boolean, ...specialtyTypes: Type[]): TrainerConfig { // Check if the internationalization (i18n) system is initialized. if (!getIsInitialized()) { initI18n(); @@ -586,6 +592,9 @@ export class TrainerConfig { // Set the title to "elite_four". (this is the key in the i18n file) this.setTitle("elite_four"); + if (!isMale) { + this.setTitle("elite_four_female"); + } // Configure various properties for the Elite Four member. this.setMoneyMultiplier(3.25); @@ -601,9 +610,10 @@ export class TrainerConfig { /** * Initializes the trainer configuration for a Champion. * @param {Species | Species[]} signatureSpecies - The signature species for the Champion. + * @param isMale - Whether the Champion is Male or Female (for localization of the title). * @returns {TrainerConfig} - The updated TrainerConfig instance. **/ - initForChampion(signatureSpecies: (Species | Species[])[]): TrainerConfig { + initForChampion(signatureSpecies: (Species | Species[])[],isMale: boolean): TrainerConfig { // Check if the internationalization (i18n) system is initialized. if (!getIsInitialized()) { initI18n(); @@ -631,6 +641,9 @@ export class TrainerConfig { // Set the title to "champion". (this is the key in the i18n file) this.setTitle("champion"); + if (!isMale) { + this.setTitle("champion_female"); + } // Configure various properties for the Champion. @@ -674,11 +687,11 @@ export class TrainerConfig { } // Check if the female version exists in the i18n file if (i18next.exists(`trainerClasses:${this.name.toLowerCase().replace()}`)) { - // If it does, return + // If it does, return return ret + "_female"; } else { - // If it doesn't, we do not do anything and go to the normal return - // This is to prevent the game from displaying an error if a female version of the trainer does not exist in the localization + // If it doesn't, we do not do anything and go to the normal return + // This is to prevent the game from displaying an error if a female version of the trainer does not exist in the localization } } } @@ -689,8 +702,8 @@ export class TrainerConfig { loadAssets(scene: BattleScene, variant: TrainerVariant): Promise { return new Promise(resolve => { const isDouble = variant === TrainerVariant.DOUBLE; - const trainerKey = this.getSpriteKey(variant === TrainerVariant.FEMALE); - const partnerTrainerKey = this.getSpriteKey(true); + const trainerKey = this.getSpriteKey(variant === TrainerVariant.FEMALE, false); + const partnerTrainerKey = this.getSpriteKey(true,true); scene.loadAtlas(trainerKey, "trainer"); if (isDouble) { scene.loadAtlas(partnerTrainerKey, "trainer"); @@ -733,7 +746,7 @@ export class TrainerConfig { let t = 0; interface TrainerConfigs { - [key: integer]: TrainerConfig + [key: integer]: TrainerConfig } function getWavePartyTemplate(scene: BattleScene, ...templates: TrainerPartyTemplate[]) { @@ -775,7 +788,7 @@ function getRandomTeraModifiers(party: EnemyPokemon[], count: integer, types?: T } type SignatureSpecies = { - [key in string]: (Species | Species[])[]; + [key in string]: (Species | Species[])[]; }; /* @@ -874,7 +887,7 @@ export const signatureSpecies: SignatureSpecies = { FLINT: [Species.FLAREON, Species.HOUNDOOM, Species.RAPIDASH, Species.INFERNAPE], LUCIAN: [Species.MR_MIME, Species.GALLADE, Species.BRONZONG, Species.ALAKAZAM], SHAUNTAL: [Species.COFAGRIGUS, Species.CHANDELURE, Species.GOLURK, Species.DRIFBLIM], - MARSHAL: [Species.TIMBURR, Species.MIENFOO, Species.THROH, Species.SAWK], + MARSHAL: [Species.CONKELDURR, Species.MIENSHAO, Species.THROH, Species.SAWK], GRIMSLEY: [Species.LIEPARD, Species.KINGAMBIT, Species.SCRAFTY, Species.KROOKODILE], CAITLIN: [Species.MUSHARNA, Species.GOTHITELLE, Species.SIGILYPH, Species.REUNICLUS], MALVA: [Species.PYROAR, Species.TORKOAL, Species.CHANDELURE, Species.TALONFLAME], @@ -886,11 +899,11 @@ export const signatureSpecies: SignatureSpecies = { OLIVIA: [Species.ARMALDO, Species.CRADILY, Species.ALOLA_GOLEM, Species.LYCANROC], ACEROLA: [Species.BANETTE, Species.DRIFBLIM, Species.DHELMISE, Species.PALOSSAND], KAHILI: [Species.BRAVIARY, Species.HAWLUCHA, Species.ORICORIO, Species.TOUCANNON], - MARNIE_ELITE: [ Species.MORPEKO, Species.LIEPARD, Species.TOXICROAK,Species.SCRAFTY, Species.GRIMMSNARL], - NESSA_ELITE: [ Species.GOLISOPOD,Species.PELIPPER,Species.QUAGSIRE,Species.TOXAPEX,Species.DREDNAW], - BEA_ELITE: [ Species.HAWLUCHA,Species.GRAPPLOCT,Species.SIRFETCHD,Species.FALINKS,Species.MACHAMP], - ALLISTER_ELITE:[ Species.DUSKNOIR,Species.CHANDELURE,Species.CURSOLA,Species.RUNERIGUS,Species.GENGAR], - RAIHAN_ELITE: [ Species.TORKOAL,Species.GOODRA,Species.TURTONATOR,Species.FLYGON,Species.DURALUDON], + MARNIE_ELITE: [Species.MORPEKO, Species.LIEPARD, Species.TOXICROAK, Species.SCRAFTY, Species.GRIMMSNARL], + NESSA_ELITE: [Species.GOLISOPOD, Species.PELIPPER, Species.QUAGSIRE, Species.TOXAPEX, Species.DREDNAW], + BEA_ELITE: [Species.HAWLUCHA, Species.GRAPPLOCT, Species.SIRFETCHD, Species.FALINKS, Species.MACHAMP], + ALLISTER_ELITE:[Species.DUSKNOIR, Species.CHANDELURE, Species.CURSOLA, Species.RUNERIGUS, Species.GENGAR], + RAIHAN_ELITE: [Species.TORKOAL, Species.GOODRA, Species.TURTONATOR, Species.FLYGON, Species.DURALUDON], RIKA: [Species.WHISCASH, Species.DONPHAN, Species.CAMERUPT, Species.CLODSIRE], POPPY: [Species.COPPERAJAH, Species.BRONZONG, Species.CORVIKNIGHT, Species.TINKATON], LARRY_ELITE: [Species.STARAPTOR, Species.FLAMIGO, Species.ALTARIA, Species.TROPIUS], @@ -909,10 +922,10 @@ export const signatureSpecies: SignatureSpecies = { IRIS: [Species.HAXORUS, Species.YVELTAL, Species.DRUDDIGON, Species.AGGRON, Species.LAPRAS], DIANTHA: [Species.HAWLUCHA, Species.XERNEAS, Species.GOURGEIST, Species.GOODRA, Species.GARDEVOIR], HAU: [Species.ALOLA_RAICHU, [Species.SOLGALEO, Species.LUNALA], Species.NOIVERN, [Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA], Species.CRABOMINABLE], + LEON: [Species.DRAGAPULT, [Species.ZACIAN, Species.ZAMAZENTA], Species.SEISMITOAD, Species.AEGISLASH, Species.CHARIZARD], GEETA: [Species.GLIMMORA, Species.MIRAIDON, Species.ESPATHRA, Species.VELUZA, Species.KINGAMBIT], NEMONA: [Species.LYCANROC, Species.KORAIDON, Species.KOMMO_O, Species.PAWMOT, Species.DUSKNOIR], KIERAN: [Species.POLITOED, [Species.OGERPON, Species.TERAPAGOS], Species.HYDRAPPLE, Species.PORYGON_Z, Species.GRIMMSNARL], - LEON: [Species.DRAGAPULT, [Species.ZACIAN, Species.ZAMAZENTA], Species.SEISMITOAD, Species.AEGISLASH, Species.CHARIZARD], }; export const trainerConfigs: TrainerConfigs = { @@ -1075,137 +1088,138 @@ export const trainerConfigs: TrainerConfigs = { .setSpeciesPools( [Species.CATERPIE, Species.WEEDLE, Species.RATTATA, Species.SENTRET, Species.POOCHYENA, Species.ZIGZAGOON, Species.WURMPLE, Species.BIDOOF, Species.PATRAT, Species.LILLIPUP] ), - [TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader(signatureSpecies["BROCK"], Type.ROCK).setBattleBgm("battle_kanto_gym"), - [TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MISTY"], Type.WATER).setBattleBgm("battle_kanto_gym"), - [TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LT_SURGE"], Type.ELECTRIC).setBattleBgm("battle_kanto_gym"), - [TrainerType.ERIKA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ERIKA"], Type.GRASS).setBattleBgm("battle_kanto_gym"), - [TrainerType.JANINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JANINE"], Type.POISON).setBattleBgm("battle_kanto_gym"), - [TrainerType.SABRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SABRINA"], Type.PSYCHIC).setBattleBgm("battle_kanto_gym"), - [TrainerType.BLAINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BLAINE"], Type.FIRE).setBattleBgm("battle_kanto_gym"), - [TrainerType.GIOVANNI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GIOVANNI"], Type.DARK).setBattleBgm("battle_kanto_gym"), - [TrainerType.FALKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FALKNER"], Type.FLYING).setBattleBgm("battle_johto_gym"), - [TrainerType.BUGSY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BUGSY"], Type.BUG).setBattleBgm("battle_johto_gym"), - [TrainerType.WHITNEY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WHITNEY"], Type.NORMAL).setBattleBgm("battle_johto_gym"), - [TrainerType.MORTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MORTY"], Type.GHOST).setBattleBgm("battle_johto_gym"), - [TrainerType.CHUCK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHUCK"], Type.FIGHTING).setBattleBgm("battle_johto_gym"), - [TrainerType.JASMINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JASMINE"], Type.STEEL).setBattleBgm("battle_johto_gym"), - [TrainerType.PRYCE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PRYCE"], Type.ICE).setBattleBgm("battle_johto_gym"), - [TrainerType.CLAIR]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAIR"], Type.DRAGON).setBattleBgm("battle_johto_gym"), - [TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXANNE"], Type.ROCK).setBattleBgm("battle_hoenn_gym"), - [TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRAWLY"], Type.FIGHTING).setBattleBgm("battle_hoenn_gym"), - [TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WATTSON"], Type.ELECTRIC).setBattleBgm("battle_hoenn_gym"), - [TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FLANNERY"], Type.FIRE).setBattleBgm("battle_hoenn_gym"), - [TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["NORMAN"], Type.NORMAL).setBattleBgm("battle_hoenn_gym"), - [TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WINONA"], Type.FLYING).setBattleBgm("battle_hoenn_gym"), - [TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TATE"], Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setHasDouble("tate_liza_double").setDoubleTrainerType(TrainerType.LIZA).setDoubleTitle("gym_leader_double"), - [TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LIZA"], Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setHasDouble("liza_tate_double").setDoubleTrainerType(TrainerType.TATE).setDoubleTitle("gym_leader_double"), - [TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JUAN"], Type.WATER).setBattleBgm("battle_hoenn_gym"), - [TrainerType.ROARK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROARK"], Type.ROCK).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.GARDENIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GARDENIA"], Type.GRASS).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.MAYLENE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MAYLENE"], Type.FIGHTING).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.CRASHER_WAKE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRASHER_WAKE"], Type.WATER).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.FANTINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FANTINA"], Type.GHOST).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.BYRON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BYRON"], Type.STEEL).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.CANDICE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CANDICE"], Type.ICE).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.VOLKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VOLKNER"], Type.ELECTRIC).setBattleBgm("battle_sinnoh_gym"), - [TrainerType.CILAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CILAN"], Type.GRASS), - [TrainerType.CHILI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHILI"], Type.FIRE), - [TrainerType.CRESS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRESS"], Type.WATER), - [TrainerType.CHEREN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHEREN"], Type.NORMAL), - [TrainerType.LENORA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LENORA"], Type.NORMAL), - [TrainerType.ROXIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXIE"], Type.POISON), - [TrainerType.BURGH]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BURGH"], Type.BUG), - [TrainerType.ELESA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ELESA"], Type.ELECTRIC), - [TrainerType.CLAY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAY"], Type.GROUND), - [TrainerType.SKYLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SKYLA"], Type.FLYING), - [TrainerType.BRYCEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRYCEN"], Type.ICE), - [TrainerType.DRAYDEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["DRAYDEN"], Type.DRAGON), - [TrainerType.MARLON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MARLON"], Type.WATER), - [TrainerType.VIOLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VIOLA"], Type.BUG), - [TrainerType.GRANT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRANT"], Type.ROCK), - [TrainerType.KORRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KORRINA"], Type.FIGHTING), - [TrainerType.RAMOS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RAMOS"], Type.GRASS), - [TrainerType.CLEMONT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLEMONT"], Type.ELECTRIC), - [TrainerType.VALERIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VALERIE"], Type.FAIRY), - [TrainerType.OLYMPIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OLYMPIA"], Type.PSYCHIC), - [TrainerType.WULFRIC]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WULFRIC"], Type.ICE), - [TrainerType.MILO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MILO"], Type.GRASS), - [TrainerType.NESSA]: new TrainerConfig(++t).setName("Nessa").initForGymLeader(signatureSpecies["NESSA"], Type.WATER), - [TrainerType.KABU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KABU"], Type.FIRE), - [TrainerType.BEA]: new TrainerConfig(++t).setName("Bea").initForGymLeader(signatureSpecies["BEA"], Type.FIGHTING), - [TrainerType.ALLISTER]: new TrainerConfig(++t).setName("Allister").initForGymLeader(signatureSpecies["ALLISTER"], Type.GHOST), - [TrainerType.OPAL]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OPAL"], Type.FAIRY), - [TrainerType.BEDE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BEDE"], Type.FAIRY), - [TrainerType.GORDIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GORDIE"], Type.ROCK), - [TrainerType.MELONY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MELONY"], Type.ICE), - [TrainerType.PIERS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PIERS"], Type.DARK).setHasDouble("piers_marnie_double").setDoubleTrainerType(TrainerType.MARNIE).setDoubleTitle("gym_leader_double"), - [TrainerType.MARNIE]: new TrainerConfig(++t).setName("Marnie").initForGymLeader(signatureSpecies["MARNIE"], Type.DARK).setHasDouble("marnie_piers_double").setDoubleTrainerType(TrainerType.PIERS).setDoubleTitle("gym_leader_double"), - [TrainerType.RAIHAN]: new TrainerConfig(++t).setName("Raihan").initForGymLeader(signatureSpecies["RAIHAN"], Type.DRAGON), - [TrainerType.KATY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KATY"], Type.BUG), - [TrainerType.BRASSIUS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRASSIUS"], Type.GRASS), - [TrainerType.IONO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["IONO"], Type.ELECTRIC), - [TrainerType.KOFU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KOFU"], Type.WATER), - [TrainerType.LARRY]: new TrainerConfig(++t).setName("Larry").initForGymLeader(signatureSpecies["LARRY"], Type.NORMAL), - [TrainerType.RYME]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RYME"], Type.GHOST), - [TrainerType.TULIP]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TULIP"], Type.PSYCHIC), - [TrainerType.GRUSHA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRUSHA"], Type.ICE), + [TrainerType.BROCK]: new TrainerConfig((t = TrainerType.BROCK)).initForGymLeader(signatureSpecies["BROCK"],true, Type.ROCK).setBattleBgm("battle_kanto_gym"), + [TrainerType.MISTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MISTY"],false, Type.WATER).setBattleBgm("battle_kanto_gym"), + [TrainerType.LT_SURGE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LT_SURGE"],true, Type.ELECTRIC).setBattleBgm("battle_kanto_gym"), + [TrainerType.ERIKA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ERIKA"],false, Type.GRASS).setBattleBgm("battle_kanto_gym"), + [TrainerType.JANINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JANINE"],false, Type.POISON).setBattleBgm("battle_kanto_gym"), + [TrainerType.SABRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SABRINA"],false, Type.PSYCHIC).setBattleBgm("battle_kanto_gym"), + [TrainerType.BLAINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BLAINE"],true, Type.FIRE).setBattleBgm("battle_kanto_gym"), + [TrainerType.GIOVANNI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GIOVANNI"],true, Type.DARK).setBattleBgm("battle_kanto_gym"), + [TrainerType.FALKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FALKNER"],true, Type.FLYING).setBattleBgm("battle_johto_gym"), + [TrainerType.BUGSY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BUGSY"],true, Type.BUG).setBattleBgm("battle_johto_gym"), + [TrainerType.WHITNEY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WHITNEY"],false, Type.NORMAL).setBattleBgm("battle_johto_gym"), + [TrainerType.MORTY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MORTY"],true, Type.GHOST).setBattleBgm("battle_johto_gym"), + [TrainerType.CHUCK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHUCK"],true, Type.FIGHTING).setBattleBgm("battle_johto_gym"), + [TrainerType.JASMINE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JASMINE"],false, Type.STEEL).setBattleBgm("battle_johto_gym"), + [TrainerType.PRYCE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PRYCE"],true, Type.ICE).setBattleBgm("battle_johto_gym"), + [TrainerType.CLAIR]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAIR"],false, Type.DRAGON).setBattleBgm("battle_johto_gym"), + [TrainerType.ROXANNE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXANNE"],false, Type.ROCK).setBattleBgm("battle_hoenn_gym"), + [TrainerType.BRAWLY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRAWLY"],true, Type.FIGHTING).setBattleBgm("battle_hoenn_gym"), + [TrainerType.WATTSON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WATTSON"],true, Type.ELECTRIC).setBattleBgm("battle_hoenn_gym"), + [TrainerType.FLANNERY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FLANNERY"],false, Type.FIRE).setBattleBgm("battle_hoenn_gym"), + [TrainerType.NORMAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["NORMAN"],true, Type.NORMAL).setBattleBgm("battle_hoenn_gym"), + [TrainerType.WINONA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WINONA"],false, Type.FLYING).setBattleBgm("battle_hoenn_gym"), + [TrainerType.TATE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TATE"],true, Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setHasDouble("tate_liza_double").setDoubleTrainerType(TrainerType.LIZA).setDoubleTitle("gym_leader_double"), + [TrainerType.LIZA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LIZA"],false, Type.PSYCHIC).setBattleBgm("battle_hoenn_gym").setHasDouble("liza_tate_double").setDoubleTrainerType(TrainerType.TATE).setDoubleTitle("gym_leader_double"), + [TrainerType.JUAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["JUAN"],true, Type.WATER).setBattleBgm("battle_hoenn_gym"), + [TrainerType.ROARK]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROARK"],true, Type.ROCK).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.GARDENIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GARDENIA"],false, Type.GRASS).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.MAYLENE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MAYLENE"],false, Type.FIGHTING).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.CRASHER_WAKE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRASHER_WAKE"],true, Type.WATER).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.FANTINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["FANTINA"],false, Type.GHOST).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.BYRON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BYRON"],true, Type.STEEL).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.CANDICE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CANDICE"],false, Type.ICE).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.VOLKNER]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VOLKNER"],true, Type.ELECTRIC).setBattleBgm("battle_sinnoh_gym"), + [TrainerType.CILAN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CILAN"],true, Type.GRASS), + [TrainerType.CHILI]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHILI"],true, Type.FIRE), + [TrainerType.CRESS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CRESS"],true, Type.WATER), + [TrainerType.CHEREN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CHEREN"],true, Type.NORMAL), + [TrainerType.LENORA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["LENORA"],false, Type.NORMAL), + [TrainerType.ROXIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ROXIE"],false, Type.POISON), + [TrainerType.BURGH]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BURGH"],true, Type.BUG), + [TrainerType.ELESA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["ELESA"],false, Type.ELECTRIC), + [TrainerType.CLAY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLAY"],true, Type.GROUND), + [TrainerType.SKYLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["SKYLA"],false, Type.FLYING), + [TrainerType.BRYCEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRYCEN"],true, Type.ICE), + [TrainerType.DRAYDEN]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["DRAYDEN"],true, Type.DRAGON), + [TrainerType.MARLON]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MARLON"],true, Type.WATER), + [TrainerType.VIOLA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VIOLA"],false, Type.BUG), + [TrainerType.GRANT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRANT"],true, Type.ROCK), + [TrainerType.KORRINA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KORRINA"],false, Type.FIGHTING), + [TrainerType.RAMOS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RAMOS"],true, Type.GRASS), + [TrainerType.CLEMONT]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["CLEMONT"],true, Type.ELECTRIC), + [TrainerType.VALERIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["VALERIE"],false, Type.FAIRY), + [TrainerType.OLYMPIA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OLYMPIA"],false, Type.PSYCHIC), + [TrainerType.WULFRIC]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["WULFRIC"],true, Type.ICE), + [TrainerType.MILO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MILO"],true, Type.GRASS), + [TrainerType.NESSA]: new TrainerConfig(++t).setName("Nessa").initForGymLeader(signatureSpecies["NESSA"],false, Type.WATER), + [TrainerType.KABU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KABU"],true, Type.FIRE), + [TrainerType.BEA]: new TrainerConfig(++t).setName("Bea").initForGymLeader(signatureSpecies["BEA"],false, Type.FIGHTING), + [TrainerType.ALLISTER]: new TrainerConfig(++t).setName("Allister").initForGymLeader(signatureSpecies["ALLISTER"],true, Type.GHOST), + [TrainerType.OPAL]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["OPAL"],false, Type.FAIRY), + [TrainerType.BEDE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BEDE"],true, Type.FAIRY), + [TrainerType.GORDIE]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GORDIE"],true, Type.ROCK), + [TrainerType.MELONY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["MELONY"],false, Type.ICE), + [TrainerType.PIERS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["PIERS"],true, Type.DARK).setHasDouble("piers_marnie_double").setDoubleTrainerType(TrainerType.MARNIE).setDoubleTitle("gym_leader_double"), + [TrainerType.MARNIE]: new TrainerConfig(++t).setName("Marnie").initForGymLeader(signatureSpecies["MARNIE"],false, Type.DARK).setHasDouble("marnie_piers_double").setDoubleTrainerType(TrainerType.PIERS).setDoubleTitle("gym_leader_double"), + [TrainerType.RAIHAN]: new TrainerConfig(++t).setName("Raihan").initForGymLeader(signatureSpecies["RAIHAN"],true, Type.DRAGON), + [TrainerType.KATY]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KATY"],false, Type.BUG), + [TrainerType.BRASSIUS]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["BRASSIUS"],true, Type.GRASS), + [TrainerType.IONO]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["IONO"],false, Type.ELECTRIC), + [TrainerType.KOFU]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["KOFU"],true, Type.WATER), + [TrainerType.LARRY]: new TrainerConfig(++t).setName("Larry").initForGymLeader(signatureSpecies["LARRY"],true, Type.NORMAL), + [TrainerType.RYME]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["RYME"],false, Type.GHOST), + [TrainerType.TULIP]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["TULIP"],false, Type.PSYCHIC), + [TrainerType.GRUSHA]: new TrainerConfig(++t).initForGymLeader(signatureSpecies["GRUSHA"],true, Type.ICE), - [TrainerType.LORELEI]: new TrainerConfig((t = TrainerType.LORELEI)).initForEliteFour(signatureSpecies["LORELEI"], Type.ICE), - [TrainerType.BRUNO]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BRUNO"], Type.FIGHTING), - [TrainerType.AGATHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AGATHA"], Type.GHOST), - [TrainerType.LANCE]: new TrainerConfig(++t).setName("Lance").initForEliteFour(signatureSpecies["LANCE"], Type.DRAGON), - [TrainerType.WILL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WILL"], Type.PSYCHIC), - [TrainerType.KOGA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KOGA"], Type.POISON), - [TrainerType.KAREN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAREN"], Type.DARK), - [TrainerType.SIDNEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIDNEY"], Type.DARK), - [TrainerType.PHOEBE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["PHOEBE"], Type.GHOST), - [TrainerType.GLACIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GLACIA"], Type.ICE), - [TrainerType.DRAKE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAKE"], Type.DRAGON), - [TrainerType.AARON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AARON"], Type.BUG), - [TrainerType.BERTHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BERTHA"], Type.GROUND), - [TrainerType.FLINT]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["FLINT"], Type.FIRE), - [TrainerType.LUCIAN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LUCIAN"], Type.PSYCHIC), - [TrainerType.SHAUNTAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SHAUNTAL"], Type.GHOST), - [TrainerType.MARSHAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MARSHAL"], Type.FIGHTING), - [TrainerType.GRIMSLEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GRIMSLEY"], Type.DARK), - [TrainerType.CAITLIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CAITLIN"], Type.PSYCHIC), - [TrainerType.MALVA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MALVA"], Type.FIRE), - [TrainerType.SIEBOLD]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIEBOLD"], Type.WATER), - [TrainerType.WIKSTROM]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WIKSTROM"], Type.STEEL), - [TrainerType.DRASNA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRASNA"], Type.DRAGON), - [TrainerType.HALA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HALA"], Type.FIGHTING), - [TrainerType.MOLAYNE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MOLAYNE"], Type.STEEL), - [TrainerType.OLIVIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["OLIVIA"], Type.ROCK), - [TrainerType.ACEROLA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["ACEROLA"], Type.GHOST), - [TrainerType.KAHILI]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAHILI"], Type.FLYING), - [TrainerType.MARNIE_ELITE]: new TrainerConfig(++t).setName("Marnie").initForEliteFour(signatureSpecies["MARNIE_ELITE"], Type.DARK), - [TrainerType.NESSA_ELITE]: new TrainerConfig(++t).setName("Nessa").initForEliteFour(signatureSpecies["NESSA_ELITE"], Type.WATER), - [TrainerType.BEA_ELITE]: new TrainerConfig(++t).setName("Bea").initForEliteFour(signatureSpecies["BEA_ELITE"], Type.FIGHTING), - [TrainerType.ALLISTER_ELITE]: new TrainerConfig(++t).setName("Allister").initForEliteFour(signatureSpecies["ALLISTER_ELITE"], Type.GHOST), - [TrainerType.RAIHAN_ELITE]: new TrainerConfig(++t).setName("Raihan").initForEliteFour(signatureSpecies["RAIHAN_ELITE"], Type.DRAGON), - [TrainerType.RIKA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["RIKA"], Type.GROUND), - [TrainerType.POPPY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["POPPY"], Type.STEEL), - [TrainerType.LARRY_ELITE]: new TrainerConfig(++t).setName("Larry").initForEliteFour(signatureSpecies["LARRY_ELITE"], Type.NORMAL, Type.FLYING), - [TrainerType.HASSEL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HASSEL"], Type.DRAGON), - [TrainerType.CRISPIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CRISPIN"], Type.FIRE), - [TrainerType.AMARYS]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AMARYS"], Type.STEEL), - [TrainerType.LACEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LACEY"], Type.FAIRY), - [TrainerType.DRAYTON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAYTON"], Type.DRAGON), + [TrainerType.LORELEI]: new TrainerConfig((t = TrainerType.LORELEI)).initForEliteFour(signatureSpecies["LORELEI"],false, Type.ICE), + [TrainerType.BRUNO]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BRUNO"], true, Type.FIGHTING), + [TrainerType.AGATHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AGATHA"], false,Type.GHOST), + [TrainerType.LANCE]: new TrainerConfig(++t).setName("Lance").initForEliteFour(signatureSpecies["LANCE"],true, Type.DRAGON), + [TrainerType.WILL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WILL"],true, Type.PSYCHIC), + [TrainerType.KOGA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KOGA"], true, Type.POISON), + [TrainerType.KAREN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAREN"],false, Type.DARK), + [TrainerType.SIDNEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIDNEY"],true, Type.DARK), + [TrainerType.PHOEBE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["PHOEBE"],false, Type.GHOST), + [TrainerType.GLACIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GLACIA"],false, Type.ICE), + [TrainerType.DRAKE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAKE"],true, Type.DRAGON), + [TrainerType.AARON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AARON"],true, Type.BUG), + [TrainerType.BERTHA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["BERTHA"],false, Type.GROUND), + [TrainerType.FLINT]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["FLINT"],true, Type.FIRE), + [TrainerType.LUCIAN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LUCIAN"], true,Type.PSYCHIC), + [TrainerType.SHAUNTAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SHAUNTAL"],false, Type.GHOST), + [TrainerType.MARSHAL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MARSHAL"],true, Type.FIGHTING), + [TrainerType.GRIMSLEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["GRIMSLEY"],true, Type.DARK), + [TrainerType.CAITLIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CAITLIN"],false, Type.PSYCHIC), + [TrainerType.MALVA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MALVA"], false,Type.FIRE), + [TrainerType.SIEBOLD]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["SIEBOLD"], true,Type.WATER), + [TrainerType.WIKSTROM]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["WIKSTROM"],true, Type.STEEL), + [TrainerType.DRASNA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRASNA"],false, Type.DRAGON), + [TrainerType.HALA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HALA"],true, Type.FIGHTING), + [TrainerType.MOLAYNE]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["MOLAYNE"],true, Type.STEEL), + [TrainerType.OLIVIA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["OLIVIA"],false, Type.ROCK), + [TrainerType.ACEROLA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["ACEROLA"],false, Type.GHOST), + [TrainerType.KAHILI]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["KAHILI"],false, Type.FLYING), + [TrainerType.MARNIE_ELITE]: new TrainerConfig(++t).setName("Marnie").initForEliteFour(signatureSpecies["MARNIE_ELITE"],false, Type.DARK), + [TrainerType.NESSA_ELITE]: new TrainerConfig(++t).setName("Nessa").initForEliteFour(signatureSpecies["NESSA_ELITE"],false, Type.WATER), + [TrainerType.BEA_ELITE]: new TrainerConfig(++t).setName("Bea").initForEliteFour(signatureSpecies["BEA_ELITE"],false, Type.FIGHTING), + [TrainerType.ALLISTER_ELITE]: new TrainerConfig(++t).setName("Allister").initForEliteFour(signatureSpecies["ALLISTER_ELITE"],true, Type.GHOST), + [TrainerType.RAIHAN_ELITE]: new TrainerConfig(++t).setName("Raihan").initForEliteFour(signatureSpecies["RAIHAN_ELITE"],true, Type.DRAGON), + [TrainerType.RIKA]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["RIKA"],false, Type.GROUND), + [TrainerType.POPPY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["POPPY"],false, Type.STEEL), + [TrainerType.LARRY_ELITE]: new TrainerConfig(++t).setName("Larry").initForEliteFour(signatureSpecies["LARRY_ELITE"],true, Type.NORMAL, Type.FLYING), + [TrainerType.HASSEL]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["HASSEL"],true, Type.DRAGON), + [TrainerType.CRISPIN]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["CRISPIN"],true, Type.FIRE), + [TrainerType.AMARYS]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["AMARYS"],false, Type.STEEL), + [TrainerType.LACEY]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["LACEY"],false, Type.FAIRY), + [TrainerType.DRAYTON]: new TrainerConfig(++t).initForEliteFour(signatureSpecies["DRAYTON"],true, Type.DRAGON), + + [TrainerType.BLUE]: new TrainerConfig((t = TrainerType.BLUE)).initForChampion(signatureSpecies["BLUE"],true).setBattleBgm("battle_kanto_champion").setHasDouble("blue_red_double").setDoubleTrainerType(TrainerType.RED).setDoubleTitle("champion_double"), + [TrainerType.RED]: new TrainerConfig(++t).initForChampion(signatureSpecies["RED"],true).setBattleBgm("battle_johto_champion").setHasDouble("red_blue_double").setDoubleTrainerType(TrainerType.BLUE).setDoubleTitle("champion_double"), + [TrainerType.LANCE_CHAMPION]: new TrainerConfig(++t).setName("Lance").initForChampion(signatureSpecies["LANCE_CHAMPION"],true).setBattleBgm("battle_johto_champion"), + [TrainerType.STEVEN]: new TrainerConfig(++t).initForChampion(signatureSpecies["STEVEN"],true).setBattleBgm("battle_hoenn_champion").setHasDouble("steven_wallace_double").setDoubleTrainerType(TrainerType.WALLACE).setDoubleTitle("champion_double"), + [TrainerType.WALLACE]: new TrainerConfig(++t).initForChampion(signatureSpecies["WALLACE"],true).setBattleBgm("battle_hoenn_champion").setHasDouble("wallace_steven_double").setDoubleTrainerType(TrainerType.STEVEN).setDoubleTitle("champion_double"), + [TrainerType.CYNTHIA]: new TrainerConfig(++t).initForChampion(signatureSpecies["CYNTHIA"],false).setBattleBgm("battle_sinnoh_champion"), + [TrainerType.ALDER]: new TrainerConfig(++t).initForChampion(signatureSpecies["ALDER"],true).setHasDouble("alder_iris_double").setDoubleTrainerType(TrainerType.IRIS).setDoubleTitle("champion_double").setBattleBgm("battle_champion_alder"), + [TrainerType.IRIS]: new TrainerConfig(++t).initForChampion(signatureSpecies["IRIS"],false).setBattleBgm("battle_champion_iris").setHasDouble("iris_alder_double").setDoubleTrainerType(TrainerType.ALDER).setDoubleTitle("champion_double"), + [TrainerType.DIANTHA]: new TrainerConfig(++t).initForChampion(signatureSpecies["DIANTHA"],false), + [TrainerType.HAU]: new TrainerConfig(++t).initForChampion(signatureSpecies["HAU"],true), + [TrainerType.LEON]: new TrainerConfig(++t).initForChampion(signatureSpecies["LEON"],true), + [TrainerType.GEETA]: new TrainerConfig(++t).initForChampion(signatureSpecies["GEETA"],false), + [TrainerType.NEMONA]: new TrainerConfig(++t).initForChampion(signatureSpecies["NEMONA"],false), + [TrainerType.KIERAN]: new TrainerConfig(++t).initForChampion(signatureSpecies["KIERAN"],true), - [TrainerType.BLUE]: new TrainerConfig((t = TrainerType.BLUE)).initForChampion(signatureSpecies["BLUE"]).setBattleBgm("battle_kanto_champion").setHasDouble("blue_red_double").setDoubleTrainerType(TrainerType.RED).setDoubleTitle("champion_double"), - [TrainerType.RED]: new TrainerConfig(++t).initForChampion(signatureSpecies["RED"]).setBattleBgm("battle_johto_champion").setHasDouble("red_blue_double").setDoubleTrainerType(TrainerType.BLUE).setDoubleTitle("champion_double"), - [TrainerType.LANCE_CHAMPION]: new TrainerConfig(++t).setName("Lance").initForChampion(signatureSpecies["LANCE_CHAMPION"]).setBattleBgm("battle_johto_champion"), - [TrainerType.STEVEN]: new TrainerConfig(++t).initForChampion(signatureSpecies["STEVEN"]).setBattleBgm("battle_hoenn_champion").setHasDouble("steven_wallace_double").setDoubleTrainerType(TrainerType.WALLACE).setDoubleTitle("champion_double"), - [TrainerType.WALLACE]: new TrainerConfig(++t).initForChampion(signatureSpecies["WALLACE"]).setBattleBgm("battle_hoenn_champion").setHasDouble("wallace_steven_double").setDoubleTrainerType(TrainerType.STEVEN).setDoubleTitle("champion_double"), - [TrainerType.CYNTHIA]: new TrainerConfig(++t).initForChampion(signatureSpecies["CYNTHIA"]).setBattleBgm("battle_sinnoh_champion"), - [TrainerType.ALDER]: new TrainerConfig(++t).initForChampion(signatureSpecies["ALDER"]).setHasDouble("alder_iris_double").setDoubleTrainerType(TrainerType.IRIS).setDoubleTitle("champion_double").setBattleBgm("battle_champion_alder"), - [TrainerType.IRIS]: new TrainerConfig(++t).initForChampion(signatureSpecies["IRIS"]).setBattleBgm("battle_champion_iris").setHasDouble("iris_alder_double").setDoubleTrainerType(TrainerType.ALDER).setDoubleTitle("champion_double"), - [TrainerType.DIANTHA]: new TrainerConfig(++t).initForChampion(signatureSpecies["DIANTHA"]), - [TrainerType.HAU]: new TrainerConfig(++t).initForChampion(signatureSpecies["HAU"]), - [TrainerType.GEETA]: new TrainerConfig(++t).initForChampion(signatureSpecies["GEETA"]), - [TrainerType.NEMONA]: new TrainerConfig(++t).initForChampion(signatureSpecies["NEMONA"]), - [TrainerType.KIERAN]: new TrainerConfig(++t).initForChampion(signatureSpecies["KIERAN"]), - [TrainerType.LEON]: new TrainerConfig(++t).initForChampion(signatureSpecies["LEON"]), [TrainerType.RIVAL]: new TrainerConfig((t = TrainerType.RIVAL)).setName("Finn").setHasGenders("Ivy").setHasCharSprite().setTitle("Rival").setStaticParty().setEncounterBgm(TrainerType.RIVAL).setBattleBgm("battle_rival").setPartyTemplates(trainerPartyTemplates.RIVAL) .setModifierRewardFuncs(() => modifierTypes.SUPER_EXP_CHARM, () => modifierTypes.EXP_SHARE) diff --git a/src/enums/money-format.ts b/src/enums/money-format.ts new file mode 100644 index 00000000000..643247194a7 --- /dev/null +++ b/src/enums/money-format.ts @@ -0,0 +1,4 @@ +export enum MoneyFormat { + NORMAL, + ABBREVIATED +} diff --git a/src/field/arena.ts b/src/field/arena.ts index b00b8054ee2..2e8506931fc 100644 --- a/src/field/arena.ts +++ b/src/field/arena.ts @@ -455,7 +455,26 @@ export class Arena { } } + overrideTint(): [integer, integer, integer] { + switch (Overrides.ARENA_TINT_OVERRIDE) { + case TimeOfDay.DUSK: + return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer]; + break; + case (TimeOfDay.NIGHT): + return [ 64, 64, 64 ]; + break; + case TimeOfDay.DAWN: + case TimeOfDay.DAY: + default: + return [ 128, 128, 128 ]; + break; + } + } + getDayTint(): [integer, integer, integer] { + if (Overrides.ARENA_TINT_OVERRIDE !== null) { + return this.overrideTint(); + } switch (this.biomeType) { case Biome.ABYSS: return [ 64, 64, 64 ]; @@ -465,6 +484,9 @@ export class Arena { } getDuskTint(): [integer, integer, integer] { + if (Overrides.ARENA_TINT_OVERRIDE) { + return this.overrideTint(); + } if (!this.isOutside()) { return [ 0, 0, 0 ]; } @@ -476,6 +498,9 @@ export class Arena { } getNightTint(): [integer, integer, integer] { + if (Overrides.ARENA_TINT_OVERRIDE) { + return this.overrideTint(); + } switch (this.biomeType) { case Biome.ABYSS: case Biome.SPACE: diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 4282d7cda13..6a44c7ef31a 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -962,7 +962,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * @param {boolean} passive If true, check if passive can be applied instead of non-passive * @returns {Ability} The passive ability of the pokemon */ - canApplyAbility(passive: boolean = false): boolean { + canApplyAbility(passive: boolean = false, forceBypass: boolean = false): boolean { if (passive && !this.hasPassive()) { return false; } @@ -990,7 +990,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return false; } } - return (this.hp || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this)); + return (this.hp || ability.isBypassFaint || forceBypass) && !ability.conditions.find(condition => !condition(this)); } /** diff --git a/src/field/trainer.ts b/src/field/trainer.ts index 081bf6d8d18..00b7bdf527a 100644 --- a/src/field/trainer.ts +++ b/src/field/trainer.ts @@ -74,7 +74,7 @@ export default class Trainer extends Phaser.GameObjects.Container { console.log(Object.keys(trainerPartyTemplates)[Object.values(trainerPartyTemplates).indexOf(this.getPartyTemplate())]); const getSprite = (hasShadow?: boolean, forceFemale?: boolean) => { - const ret = this.scene.addFieldSprite(0, 0, this.config.getSpriteKey(variant === TrainerVariant.FEMALE || forceFemale)); + const ret = this.scene.addFieldSprite(0, 0, this.config.getSpriteKey(variant === TrainerVariant.FEMALE || forceFemale,this.isDouble())); ret.setOrigin(0.5, 1); ret.setPipeline(this.scene.spritePipeline, {tone: [0.0, 0.0, 0.0, 0.0], hasShadow: !!hasShadow}); return ret; @@ -105,7 +105,7 @@ export default class Trainer extends Phaser.GameObjects.Container { } getKey(forceFemale?: boolean): string { - return this.config.getSpriteKey(this.variant === TrainerVariant.FEMALE || forceFemale); + return this.config.getSpriteKey(this.variant === TrainerVariant.FEMALE || forceFemale,this.isDouble()); } /** diff --git a/src/loading-scene.ts b/src/loading-scene.ts index df788643c8e..51adaf6c746 100644 --- a/src/loading-scene.ts +++ b/src/loading-scene.ts @@ -9,7 +9,6 @@ import { WindowVariant, getWindowVariantSuffix } from "./ui/ui-theme"; import { isMobile } from "./touch-controls"; import * as Utils from "./utils"; import { initI18n } from "./plugins/i18n"; -import {initStatsKeys} from "#app/ui/game-stats-ui-handler"; import {initPokemonPrevolutions} from "#app/data/pokemon-evolutions"; import {initBiomes} from "#app/data/biomes"; import {initEggMoves} from "#app/data/egg-moves"; @@ -18,6 +17,8 @@ import {initSpecies} from "#app/data/pokemon-species"; import {initMoves} from "#app/data/move"; import {initAbilities} from "#app/data/ability"; import {initTrainerTypeDialogue} from "#app/data/dialogue"; +import i18next from "i18next"; +import { initStatsKeys } from "./ui/game-stats-ui-handler"; export class LoadingScene extends SceneBase { constructor() { @@ -205,6 +206,21 @@ export class LoadingScene extends SceneBase { this.loadAtlas("pb", ""); this.loadAtlas("items", ""); this.loadAtlas("types", ""); + + // Get current lang and load the types atlas for it. English will only load types while all other languages will load types and types_ + const lang = i18next.language; + if (lang !== "en") { + if (Utils.verifyLang(lang)) { + this.loadAtlas(`types_${lang}`, ""); + } else { + // Fallback to English + this.loadAtlas("types", ""); + } + } else { + this.loadAtlas("types", ""); + } + + this.loadAtlas("statuses", ""); this.loadAtlas("categories", ""); diff --git a/src/locales/de/config.ts b/src/locales/de/config.ts index c9b81680632..50cf09181fa 100644 --- a/src/locales/de/config.ts +++ b/src/locales/de/config.ts @@ -20,8 +20,18 @@ import { tutorial } from "./tutorial"; import { weather } from "./weather"; import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; +import { gameStatsUiHandler } from "./game-stats-ui-handler"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; +import { pokemonInfoContainer } from "./pokemon-info-container"; export const deConfig = { ability: ability, @@ -48,6 +58,16 @@ export const deConfig = { weather: weather, battleMessageUiHandler: battleMessageUiHandler, berry: berry, + gameStatsUiHandler: gameStatsUiHandler, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/de/dialogue.ts b/src/locales/de/dialogue.ts new file mode 100644 index 00000000000..cf3a2bf813d --- /dev/null +++ b/src/locales/de/dialogue.ts @@ -0,0 +1,2511 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hey, willst du kämpfen?", + 2: "Bist du auch ein neuer Trainer?", + 3: "Hey, ich habe dich noch nie gesehen. Lass uns kämpfen!", + 4: "Ich habe gerade verloren und suche nach neuen Pokémon.\nWarte! Du siehst schwach aus! Lass uns kämpfen!", + 5: `Haben wir uns schon mal getroffen oder nicht? Ich erinnere mich nicht wirklich + $Nun, ich denke, es ist trotzdem schön, dich zu treffen!`, + 6: "Okay, lass uns kämpfen!", + 7: "Okay, hier komme ich! Ich zeige dir meine Kraft!", + 8: "Fan fan fan... Ich zeige dir wie fantastisch meine Pokémon sind!", + 9: "Es ist nicht nötig, Zeit mit Begrüßungen zu verschwenden.\nSobald du bereit bist geht es los!", + 10: "Lass deine Deckung nicht fallen, sonst weinst du, wenn dich ein Kind besiegt.", + 11: "Ich habe meine Pokémon mit großer Sorgfalt aufgezogen. Du darfst ihnen nicht wehtun!", + 12: "Schön, dass du es geschafft hast! Von hier an wird es nicht einfacher.", + 13: "Die Kämpfe gehen immer weiter! Willkommen in der Welt ohne Ende!", + }, + "victory": { + 1: "Wow! Du bist stark!", + 2: "Ich hatte keine Chance, oder?", + 3: "Wenn ich älter bin, werde ich dich besiegen!", + 4: "Ugh. Ich habe keine Pokémon mehr.", + 5: "Das kann nicht sein… DAS KANN NICHT SEIN! Wie konnte ich schon wieder verlieren…", + 6: "Nein! Ich habe verloren!", + 7: "Wow! Du bist unglaublich! Ich bin erstaunt und überrascht!", + 8: "Kann es sein… Wie… Meine Pokémon und ich sind die stärksten, aber…", + 9: "Das nächste Mal werde ich dich besiegen! Lass uns wieder kämpfen!", + 10: "Man! Kannst du nicht sehen, dass ich nur ein Kind bin? Es war nicht fair von dir, so hart zu kämpfen!", + 11: "Deine Pokémon sind unglaublich! Tauschst du mit mir?", + 12: "Ich habe mich ein bisschen mitreißen lassen, worüber habe ich vorhin gesprochen?", + 13: "Ahaha! Da ist es! Genau! Du bist schon jetzt in dieser Welt zu Hause!", + } + }, + "lass": { + "encounter": { + 1: "Lass uns kämpfen, wollen wir?", + 2: "Du siehst wie ein neuer Trainer aus. Lass uns kämpfen!", + 3: "Ich erkenne dich nicht. Wie wäre es mit einem Kampf?", + 4: "Lass uns einen lustigen Pokémon-Kampf haben!", + 5: "Ich zeige dir, wie man Pokémon wirklich einsetzt!", + 6: "Ein ernsthafter Kampf beginnt mit einem ernsten Anfang! Bist du sicher, dass du bereit bist?", + 7: `Du bist nur einmal jung. Und du hast nur eine Chance bei einem bestimmten Kampf. + $Bald wirst du nur noch eine Erinnerung sein.`, + 8: "Du solltest es leicht mit mir angehen, OK? Aber ich kämpfe ernsthaft!", + 9: "Die Schule ist langweilig. Ich habe nichts zu tun. Gähn. Ich kämpfe nur, um die Zeit totzuschlagen." + }, + "victory": { + 1: "Das war beeindruckend! Ich habe noch viel zu lernen.", + 2: "Ich dachte nicht, dass du mich so schlagen würdest…", + 3: "Ich hoffe, wir haben eines Tages ein Rematch.", + 4: "Das war ziemlich erstaunlich! Du hast mich total erschöpft…", + 5: "Du hast mir tatsächlich eine Lektion erteilt! Du bist ziemlich erstaunlich!", + 6: "Ernsthaft, ich habe verloren. Das ist, wie, ernsthaft deprimierend, aber du warst ernsthaft cool.", + 7: "Ich brauche keine Erinnerungen wie diese. Löschen der Erinnerung…", + 8: `Hey! Ich habe dir gesagt, du sollst es leicht mit mir angehen! + $Trotzdem bist du ziemlich cool, wenn du ernsthaft bist.`, + 9: "Ich werde langsam müde vom Kämpfen… Es muss etwas Neues zu tun geben…" + } + }, + "breeder": { + "encounter": { + 1: "Gehorsame Pokémon, eigensinnige Pokémon… Pokémon haben einzigartige Eigenschaften.", + 2: "Auch wenn meine Erziehung und mein Verhalten schlecht sind, habe ich meine Pokémon gut aufgezogen.", + 3: "Hmm, disziplinierst du deine Pokémon? Zu viel Verwöhnen ist nicht gut.", + }, + "victory": { + 1: "Es ist wichtig, die Eigenschaften jedes Pokémon zu pflegen und zu trainieren.", + 2: "Im Gegensatz zu meinem teuflischen Selbst sind dies einige gute Pokémon.", + 3: "Zu viel Lob kann sowohl Pokémon als auch Menschen verwöhnen.", + }, + "defeat": { + 1: "Du solltest nicht wütend auf deine Pokémon werden, auch wenn du einen Kampf verlierst.", + 2: "Richtig? Ziemlich gute Pokémon, oder? Ich bin dafür geeignet, Dinge großzuziehen.", + 3: `Egal wie sehr du deine Pokémon liebst, + $du musst sie trotzdem disziplinieren, wenn sie sich schlecht benehmen.` + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon verraten dich nie. Sie erwidern die ganze Liebe, die du ihnen gibst.", + 2: "Soll ich dir einen Tipp geben, wie man gute Pokémon trainiert?", + 3: "Ich habe diese sehr speziellen Pokémon mit einer speziellen Methode aufgezogen." + }, + "victory": { + 1: "Ugh… So sollte das nicht laufen. Habe ich die falsche Mischung verabreicht?", + 2: "Wie konnte das meinen Pokémon passieren… Was fütterst du deine Pokémon?", + 3: `Wenn ich verliere, sagt dir das, dass ich nur die Zeit totgeschlagen habe. + $Es verletzt mein Ego überhaupt nicht.` + }, + "defeat": { + 1: "Das beweist, dass meine Pokémon meine Liebe angenommen haben.", + 2: "Der wahre Trick, um gute Pokémon zu trainieren, besteht darin, gute Pokémon zu fangen.", + 3: "Pokémon werden stark oder schwach, je nachdem, wie du sie großziehst." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! Du hast mich einen Biss verlieren lassen!\nWas wirst du dagegen tun?", + 2: "Geh weg! Du erschreckst die Pokémon!", + 3: "Mal sehen, ob du einen Sieg an Land ziehen kannst!", + }, + "victory": { + 1: "Vergiss es einfach.", + 2: "Nächstes Mal werde ich den Triumph an Land ziehen!", + 3: "Ich glaube, ich habe die Strömungen diesmal unterschätzt.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! Ich habe einen großen Fang gemacht!", + 2: "Die Leine ist drin, bereit, den Erfolg an Land zu ziehen!", + 3: "Bereit, Wellen zu schlagen!" + }, + "victory": { + 1: "Ich komme mit einem stärkeren Haken zurück.", + 2: "Ich werde das nächste Mal den Sieg an Land ziehen.", + 3: "Ich schärfe nur meine Haken für das Comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Zeit, einzutauchen!", + 2: "Lass uns die Wellen des Sieges reiten!", + 3: "Bereit, einen Sprung ins Wasser zu machen!", + }, + "victory": { + 1: "Getränkt in Niederlage!", + 2: "Eine Welle der Niederlage!", + 3: "Zurück ans Ufer, schätze ich.", + }, + }, + "backpacker": { + "encounter": { + 1: "Packe deine Sachen, es geht los!", + 2: "Mal sehen, ob du mithalten kannst!", + 3: "Bereit machen, Herausforderer!", + 4: "Ich habe 20 Jahre damit verbracht, mich selbst zu finden… Aber wo bin ich?" + }, + "victory": { + 1: "Diesmal bin ich gestolpert!", + 2: "Oh, ich glaube, ich bin verloren.", + 3: "Sackgasse!", + 4: "Warte eine Sekunde! Hey! Weißt du nicht, wer ich bin?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "Du scheinst ziemlich zuversichtlich zu sein.", + 2: "Deine Pokémon… Zeig sie mir…", + 3: "Weil ich ein Ass-Trainer bin, denken die Leute, ich sei stark.", + 4: "Weißt du, was es braucht, um ein Ass-Trainer zu sein?" + }, + "victory": { + 1: "Ja… Du hast gute Pokémon…", + 2: "Was?! Aber ich bin ein Kampfgott!", + 3: "Natürlich, du bist der Hauptcharakter!", + 4: "OK! OK! Du könntest ein Ass-Trainer sein!" + }, + "defeat": { + 1: "Ich widme meinen Körper und meine Seele den Pokémon-Kämpfen!", + 2: "Alles innerhalb meiner Erwartungen… Nichts Überraschendes…", + 3: `Ich dachte, ich würde zu einem zerbrechlichen Menschen heranwachsen, + $der aussieht, als würde er zerbrechen, wenn du ihn zu fest drückst.`, + 4: "Natürlich bin ich stark und verliere nicht. Es ist wichtig, dass ich anmutig gewinne." + } + }, + "parasol_lady": { + "encounter": { + 1: "Zeit, das Schlachtfeld mit Eleganz und Anmut zu betreten!", + }, + "victory": { + 1: "Meine Eleganz bleibt ungebrochen!", + } + }, + "twins": { + "encounter": { + 1: "Mach dich bereit, denn wenn wir zusammenarbeiten, gibt es doppelten Ärger!", + 2: "Zwei Herzen, eine Strategie – mal sehen, ob du mit unserer Zwillingskraft mithalten kannst!", + 3: "Hoffe, du bist bereit für doppelten Ärger, denn wir werden dir einheizen!" + }, + "victory": { + 1: "Wir haben vielleicht diese Runde verloren, aber unsere Bindung bleibt unzerbrechlich!", + 2: "Unser Zwillingsgeist wird nicht lange getrübt bleiben.", + 3: "Wir werden als dynamisches Duo stärker zurückkommen!" + }, + "defeat": { + 1: "Zwillingskraft herrscht vor!", + 2: "Zwei Herzen, ein Triumph!", + 3: "Doppelte Freude, doppelter Siegestanz!" + } + }, + "cyclist": { + "encounter": { + 1: "Mach dich bereit, meinen Staub zu schlucken!", + 2: "Mach dich bereit, Herausforderer! Ich werde dich im Staub zurücklassen!", + 3: "Volle Fahrt voraus, mal sehen, ob du mithalten kannst!" + }, + "victory": { + 1: "Die Speichen stehen still, aber die Entschlossenheit dreht weiter.", + 2: "Abgehängt!", + 3: "Der Weg zum Sieg hat viele Kurven und Wendungen, die es noch zu erkunden gilt." + }, + }, + "black_belt": { + "encounter": { + 1: "Ich lobe deinen Mut, mich herauszufordern! Denn ich bin derjenige mit dem stärksten Tritt!", + 2: "Oh, ich verstehe. Möchtest du in Stücke geschnitten werden? Oder bevorzugst du die Rolle des Punchingballs?" + }, + "victory": { + 1: "Oh. Die Pokémon haben gekämpft. Mein starker Tritt hat überhaupt nicht geholfen.", + 2: "Hmmm… Wenn ich sowieso verlieren würde, wollte ich wenigstens total vermöbelt werden." + }, + }, + "battle_girl": { + "encounter": { + 1: "Du musst mich nicht beeindrucken. Du kannst gegen mich verlieren.", + }, + "victory": { + 1: "Es ist schwer, sich zu verabschieden, aber uns läuft die Zeit davon…", + }, + }, + "hiker": { + "encounter": { + 1: "Mein mittelalterlicher Bauch gibt mir so viel Gravitas wie die Berge, die ich besteige!", + 2: "Ich habe diesen kräftigen Körper von meinen Eltern geerbt… Ich bin wie eine lebende Bergkette…", + }, + "victory": { + 1: "Zumindest kann ich nicht verlieren, wenn es um BMI geht!", + 2: "Es ist nicht genug… Es ist nie genug. Mein schlechtes Cholesterin ist nicht hoch genug…" + }, + }, + "ranger": { + "encounter": { + 1: "Wenn ich von der Natur umgeben bin, hören die meisten anderen Dinge auf, wichtig zu sein.", + 2: "Wenn ich ohne die Natur in meinem Leben lebe, fühle ich mich wie ein Fisch ohne Wasser." + }, + "victory": { + 1: "Es spielt keine Rolle für die Weite der Natur, ob ich gewinne oder verliere…", + 2: "So etwas ist ziemlich trivial im Vergleich zu den erdrückenden Gefühlen des Stadtlebens." + }, + "defeat": { + 1: "Ich habe den Kampf gewonnen. Aber der Sieg ist nichts im Vergleich zur Weite der Natur…", + 2: "Ich bin sicher, das mein Sieg nur dank der Natur möglich war." + } + }, + "scientist": { + "encounter": { + 1: "Meine Forschung wird diese Welt zu Frieden und Freude führen.", + }, + "victory": { + 1: "Ich bin ein Genie… Ich sollte nicht gegen jemanden wie dich verlieren…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. Ich bin zuversichtlich in meine Berechnungen und Analysen.", + 2: "Ich sammle so viel Erfahrung wie möglich, weil ich eines Tages ein Arenaleiter sein möchte." + }, + "victory": { + 1: "Ohhhh… Berechnungen und Analysen sind kein Gegner für den Zufall…", + 2: "Auch schwierige, anstrengende Erfahrungen haben ihren Zweck, denke ich." + } + }, + "artist": { + "encounter": { + 1: "Früher war ich beliebt, aber jetzt bin ich völlig veraltet.", + }, + "victory": { + 1: "Mit der Zeit ändern sich auch die Werte. Das habe ich zu spät erkannt.", + }, + }, + "guitarist": { + "encounter": { + 1: "Mach dich bereit, den Rhythmus der Niederlage zu spüren, während ich meinen Weg zum Sieg spiele!", + }, + "victory": { + 1: "Für den Moment zum Schweigen gebracht, aber meine Melodie der Widerstandsfähigkeit wird weiterspielen.", + }, + }, + "worker": { + "encounter": { + 1: "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken.", + }, + "victory": { + 1: "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten.", + }, + }, + "worker_female": { + "encounter": { + 1: "Es stört mich, dass die Leute mich immer missverstehen. Ich bin garnicht so grob wie alle denken." + }, + "victory": { + 1: "Ich will wirklich nicht, dass meine Haut verbrennt, also möchte ich im Schatten arbeiten." + }, + "defeat": { + 1: "Mein Körper und mein Geist sind nicht immer unbedingt synchron." + } + }, + "worker_double": { + "encounter": { + 1: "Ich zeige dir, dass wir dich brechen können. Wir haben auf dem Feld trainiert!", + }, + "victory": { + 1: "Wie seltsam… Wie konnte das passieren… Ich hätte nicht ausgemuskelt werden sollen.", + }, + }, + "hex_maniac": { + "encounter": { + 1: `Ich höre normalerweise nur klassische Musik, aber wenn ich verliere, + $werde ich ein bisschen New Age ausprobieren!`, + 2: "Ich werde mit jeder Träne stärker, die ich weine." + }, + "victory": { + 1: "Ist das der Beginn des Zeitalters des Wassermanns? Ich bin bereit für die Veränderung.", + 2: "Jetzt kann ich noch stärker werden. Ich wachse mit jedem Groll." + }, + "defeat": { + 1: "New Age bezieht sich einfach auf Komponisten der klassischen Musik des 20. Jahrhunderts, richtig?", + 2: `Lass dich nicht von Traurigkeit oder Frustration aufhalten. + $Du kannst deine Groll nutzen, um dich zu motivieren.` + } + }, + "psychic": { + "encounter": { + 1: "Hallo! Konzentrier dich!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Bereite dich vor, denn die Gerechtigkeit wird gleich vollstreckt!", + 2: "Bereit, das Gesetz zu verteidigen und die Gerechtigkeit auf dem Schlachtfeld zu wahren!" + }, + "victory": { + 1: "Die Gerechtigkeit auf meinen Schultern fühlt sich schwerer an denn je…", + 2: "Die Schatten der Niederlage schweben über dem Revier." + } + }, + "beauty": { + "encounter": { + 1: "Mein letzter Kampf überhaupt… So möchte ich, dass wir diesen Kampf sehen…", + }, + "victory": { + 1: "Es war schön… Lass uns irgendwann wieder einen letzten Kampf haben…", + }, + }, + "baker": { + "encounter": { + 1: "Hoffe, du bist bereit, die Niederlage zu schmecken!" + }, + "victory": { + 1: "Ich werde ein Comeback backen." + }, + }, + "biker": { + "encounter": { + 1: "Zeit, aufzudrehen und dich im Staub zurückzulassen!" + }, + "victory": { + 1: "Ich werde für das nächste Rennen tunen." + }, + }, + "brock": { + "encounter": { + 1: "Meine Expertise in Bezug auf Gesteins-Pokémon wird dich besiegen! Komm schon!", + 2: "Meine felsenfeste Entschlossenheit wird dich überwältigen!", + 3: "Ich bin ein harter Fels, der nicht so leicht zu brechen ist!" + }, + "victory": { + 1: "Die Stärke deiner Pokémon hat meine steinharte Verteidigung überwunden!", + 2: "Die Welt ist riesig! Ich bin froh, dass ich die Chance hatte, gegen dich zu kämpfen.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "Der beste Angriff ist eine gute Verteidigung!\nDas ist meine Art, Dinge zu tun!", + 2: "Komm und studiere Felsen mit mir, um besser zu lernen wie man gegen sie kämpft!", + 3: "Meine Reisen durch die Regionen zahlen sich aus!" + } + }, + "misty": { + "encounter": { + 1: "Meine Taktik ist ein Frontalangriff mit Wasser-Pokémon!", + 2: "Hiya! Ich zeige dir die Stärke meiner Wasser-Pokémon!", + 3: `Mein Traum war es, auf eine Reise zu gehen und gegen starke Trainer zu kämpfen… + $Wirst du eine ausreichende Herausforderung sein?` + }, + "victory": { + 1: "Du bist wirklich stark… Ich gebe zu, du hast es drauf…", + 2: "Du weißt, dass du nur Glück hattest, oder?", + 3: "Wow, ich kann nicht glauben, dass du mich besiegt hast!" + }, + "defeat": { + 1: "War die mächtige Misty zu viel für dich?", + 2: "Ich hoffe, du hast die eleganten Schwimmtechniken meiner Pokémon gesehen!", + 3: "Deine Pokémon waren keine Herausforderung für meine geliebten Pokémon!" + } + }, + "lt_surge": { + "encounter": { + 1: "Meine Elektro-Pokémon haben mich im Krieg gerettet! Ich werde dir zeigen, wie!", + 2: "Du wirst um Gnade winseln, wenn ich dich geschockt habe!", + 3: "Ich werde dich genau so zappen, wie ich es mit all meinen Feinden im Kampf mache!" + }, + "victory": { + 1: "Whoa! Dein Team ist echt stark!", + 2: "Aaargh, du bist stark! Selbst meine elektrischen Tricks haben gegen dich verloren.", + 3: "Das war ein absolut schockierender Verlust!" + }, + "defeat": { + 1: "Oh ja! Wenn es um Elektro-Pokémon geht, bin ich weltweit die Nummer eins!", + 2: "Hahaha! Das war ein elektrisierender Kampf!", + 3: "Ein Pokémon-Kampf ist Krieg, und ich habe dir den Nahkampf gezeigt!" + } + }, + "erika": { + "encounter": { + 1: "Ah, das Wetter ist hier so schön…\nOh, ein Kampf? Nun gut.", + 2: "Meine Pokémon-Kampffähigkeiten stehen in Konkurrenz zu meinen Blumenarrangierfähigkeiten.", + 3: "Oh, ich hoffe, der angenehme Duft meiner Pokémon lässt mich nicht wieder einschlafen…", + 4: "Blumen in einem Garten zu sehen ist so beruhigend.", + }, + "victory": { + 1: "Oh! Ich gestehe meine Niederlage ein.", + 2: "Dieser Kampf war so entspannend.", + 3: "Ah, es scheint, dass ich verloren habe…", + 4: "Na immerhin habe ich noch meine Blumen." + }, + "defeat": { + 1: "Ich hatte Angst, dass ich einschlafen würde…", + 2: "Es scheint, als hätten meine Pflanzen-Pokémon dich überwältigt.", + 3: "Dieser Kampf war eine so beruhigende Erfahrung.", + 4: "Das war alles?" + } + }, + "janine": { + "encounter": { + 1: "Ich meistere die Kunst der giftigen Angriffe. Ich werde heute mit dir trainieren!", + 2: "Vater vertraut darauf, dass ich mich behaupten kann. Ich werde ihm recht geben!", + 3: "Meine Ninja-Techniken sind nur zweitrangig zu denen meines Vaters! Kannst du mithalten?" + }, + "victory": { + 1: "Selbst jetzt brauche ich noch Training… Ich verstehe.", + 2: "Dein Kampfstil hat meinen überwältigt.", + 3: "Ich werde mich wirklich anstrengen und meine Fähigkeiten verbessern." + }, + "defeat": { + 1: "Fufufu… das Gift hat dir all deine Kraft zum Kämpfen geraubt.", + 2: "Ha! Du hattest keine Chance gegen meine überlegenen Ninja-Fähigkeiten!", + 3: "Vaters Vertrauen in mich war nicht unbegründet." + } + }, + "sabrina": { + "encounter": { + 1: "Ich habe deine Ankunft in einer Vision gesehen!", + 2: "Ich mag es nicht zu kämpfen, aber wenn du darauf bestehst, werde ich dir meine Kräfte zeigen!", + 3: "Ich spüre große Ambitionen in dir. Ich werde sehen, ob sie begründet sind." + }, + "victory": { + 1: "Deine Kraft… Sie übertrifft bei weitem das, was ich vorausgesehen habe…", + 2: "Ich habe es nicht geschafft, deine Stärke genau vorherzusagen.", + 3: "Selbst mit meinen immensen psychischen Kräften kann ich niemanden spüren, der stärker ist als du." + }, + "defeat": { + 1: "Dieser Sieg… Genau so habe ich ihn in meinen Visionen gesehen!", + 2: "Vielleicht war es jemand anderes, den ich spürte…", + 3: `Verfeinere deine Fähigkeiten, bevor du unüberlegt in den Kampf stürzt. + $Du weißt nie, was die Zukunft bereithält, wenn du es tust…` + } + }, + "blaine": { + "encounter": { + 1: "Hah! Ich hoffe, du hast Feuerheiler mitgebracht!", + 2: "Meine feurigen Pokémon werden alle Herausforderer verbrennen!", + 3: "Mach dich bereit, mit dem Feuer zu spielen!" + }, + "victory": { + 1: "Ich habe mich bis auf die Knochen verbrannt! Nicht einmal Asche bleibt!", + 2: "Habe ich die Flammen nicht hoch genug geschürt?", + 3: "Ich bin komplett ausgebrannt… Aber das lässt meine Motivation, mich zu verbessern, noch heißer brennen!" + }, + "defeat": { + 1: "Mein wütendes Inferno kann nicht gelöscht werden!", + 2: "Meine Pokémon sind durch die Hitze dieses Sieges gestärkt worden!", + 3: "Hah! Meine Leidenschaft brennt heller als deine!" + } + }, + "giovanni": { + "encounter": { + 1: "Ich, der Anführer von Team Rocket, werde dir eine Welt voller Schmerz bereiten!", + 2: "Mein Training hier wird entscheidend sein, bevor ich mich wieder meinen alten Kollegen stelle.", + 3: "Ich denke dass du nicht auf die Ausmaße des Scheiterns vorbereitet bist, die du gleich erleben wirst!" + }, + "victory": { + 1: "WAS! Ich, verlieren?! Es gibt nichts, was ich dir sagen möchte!", + 2: "Hmm… Du wirst nie verstehen können, was ich zu erreichen versuche.", + 3: "Diese Niederlage ist nur ein kleiner Rückschlag.\nTeam Rocket wird aus der Asche auferstehen." + }, + "defeat": { + 1: "Das du nicht in der Lage bist, deine eigene Stärke einzuschätzen, zeigt, dass du noch ein Kind bist.", + 2: "Versuche nicht, dich wieder in meine Angelegenheiten einzumischen.", + 3: "Ich hoffe, du verstehst, wie dumm es war, mich herauszufordern." + } + }, + "roxanne": { + "encounter": { + 1: "Wärs du so freundlich und würdest mir zeigen, wie du kämpfst?", + 2: "Man lernt so viel, wenn man gegen viele Trainer kämpft.", + 3: "Oh, du hast mich beim Strategie entwickeln erwischt. Möchtest du kämpfen?" + }, + "victory": { + 1: "Oh, es scheint, als hätte ich verloren.", + 2: "Es scheint, als hätte ich noch so viel mehr zu lernen, wenn es um den Kämpfe geht.", + 3: "Ich werde mir zu Herzen nehmen, was ich heute gelernt habe." + }, + "defeat": { + 1: "Ich habe so viele Dinge aus unserem Kampf gelernt. Ich hoffe, du auch.", + 2: `Ich freue mich darauf, wieder gegen dich zu kämpfen. + $Ich hoffe, du wirst das, was du hier gelernt hast, anwenden.`, + 3: "Ich habe gewonnen, weil ich alles gelernt habe." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, ein Herausforderer!\nLass uns sehen, was du kannst!", + 2: "Du scheinst auf große Auftritte zu stehen.\nLass uns kämpfen", + 3: "Zeit, einen Sturm zu entfachen!\nLos geht's!" + }, + "victory": { + 1: "Oh wow, du hast mich überrumpelt!", + 2: "Du hast meinen Flow übernommen und mich besiegt!", + 3: "Ich fühle mich als hätte ich mich in der Granithöhle verirrt!" + }, + "defeat": { + 1: "Haha, ich surfe die große Welle! Fordere mich irgendwann wieder heraus.", + 2: "Surfe mal wieder mit mir!", + 3: "Genau wie die Gezeiten kommen und gehen, hoffe ich, dass du zurückkommst, um mich herauszufordern." + } + }, + "wattson": { + "encounter": { + 1: "Zeit, geschockt zu werden! Wahahahaha!", + 2: "Ich lass die Funken fliegen! Wahahahaha!", + 3: "Ich hoffe, du hast Para-Heiler dabei! Wahahahaha!" + }, + "victory": { + 1: "Scheint als wäre ich entladen! Wahahahaha!", + 2: "Du hast mich komplett geerdet! Wahahahaha!", + 3: "Danke für den Nervenkitzel! Wahahahaha!" + }, + "defeat": { + 1: "Lade deine Batterien wieder auf und fordere mich irgendwann wieder heraus! Wahahahaha!", + 2: "Ich hoffe du fandest unseren Kampf elektrisierend! Wahahahaha!", + 3: "Bist du nicht geschockt, dass ich gewonnen habe? Wahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nett dich zu kennenzulernen! Warte, nein… Ich werde dich zermalmen!", + 2: "Ich bin noch nicht lange Arenaleiterin, aber ich werde dich grillen!", + 3: "Es ist Zeit, dir die Kampftechniken zu zeigen, die mein Großvater mir beigebracht hat! Lass uns kämpfen!" + }, + "victory": { + 1: "Du erinnerst mich an meinen Großvater… Kein Wunder, dass ich verloren habe.", + 2: "Strenge ich mich zu sehr an? Ich sollte mich entspannen, ich darf mich nicht zu sehr aufregen.", + 3: "Zu verlieren wird meine Flamme nicht ersticken. Zeit, das Training wieder zu entfachen!" + }, + "defeat": { + 1: "Ich hoffe, ich habe meinen Großvater stolz gemacht… Lass uns irgendwann wieder kämpfen.", + 2: "Ich… Ich kann nicht glauben, dass ich gewonnen habe! Meine Art zu kämpfen hat funktioniert!", + 3: "Lass uns bald wieder heiße Moves austauschen!" + } + }, + "norman": { + "encounter": { + 1: "Ich bin überrascht, dass du es bis hierher geschafft hast. Lass uns kämpfen.", + 2: "Ich werde alles in meiner Macht stehende tun, um als Arenaleiter zu gewinnen. Los geht's!", + 3: "Du solltest alles geben! Lasst uns kämpfen!" + }, + "victory": { + 1: "Ich habe gegen dich verloren…? Das ist eine Überraschung.", + 2: "War der Umzug nach Hoenn die richtige Entscheidung? Ich bin mir nicht sicher.", + 3: "Ich kann es nicht fasen. Das war ein großartiger Kampf." + }, + "defeat": { + 1: "Wir haben beide unser Bestes gegeben. Ich hoffe, wir können bald wieder kämpfen.", + 2: "Du solltest versuchen, mein Kind herauszufordern. Du könntest etwas lernen!", + 3: "Danke für den tollen Kampf. Viel Glück beim nächsten Mal." + } + }, + "winona": { + "encounter": { + 1: "Ich bin durch die Lüfte geflogen und habe nach Beute gesucht… und du bist mein Ziel!", + 2: "Egal, wie unser Kampf ausgeht, meine Flug-Pokémon und ich werden mit Anmut triumphieren. Auf in den Kampf!", + 3: "Ich hoffe, du hast keine Höhenangst. Lasst uns aufsteigen!" + }, + "victory": { + 1: "Du bist der erste Trainer, den ich gesehen habe, der mehr Anmut hat als ich. Ausgezeichnet", + 2: "Meine Flug-Pokémon sind abgestürzt! Na gut.", + 3: "Auch wenn ich gefallen sein mag, meine Pokémon werden weiter fliegen!" + }, + "defeat": { + 1: "Meine Flug-Pokémon und ich werden für immer elegant tanzen!", + 2: "Ich hoffe du hast die Show genossen. Unser anmutiger Tanz ist beendet.", + 3: "Wirst du zurückkommen und unsere elegante Choreographie noch einmal sehen?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe… Bist du überrascht, mich ohne meine Schwester zu sehen?", + 2: "Ich kann sehen, was du denkst… Du willst kämpfen!", + 3: "Wie kannst du jemanden besiegen der deine Gedanken lesen kann?" + }, + "victory": { + 1: "Ich kann es nicht ändern… Ich vermisse Svenja…", + 2: "Die Bande zwischen dir und deinen Pokémon ist stärker als meine.", + 3: "Zusammen mit Svenja wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!" + }, + "defeat": { + 1: "Meine Pokémon und ich sind siegreich.", + 2: "Wenn du mich nicht besiegen kannst, wirst du auch niemals Svenja besiegen können.", + 3: "All das verdanke ich meinem strengen Training mit Svenja. Meine Pokémon und ich sind eins." + } + }, + "liza": { + "encounter": { + 1: "Hihihi… Bist du überrascht, mich ohne meinen Bruder zu sehen?", + 2: "Ich kann sehen, wonach du verlangst… Du willst kämpfen, oder?", + 3: "Wie kannst du jemanden besiegen, der eins mit seinen Pokémon ist?" + }, + "victory": { + 1: "Ich kann es nicht ändern… Ich vermisse Ben…", + 2: "Das Band zwischen dir und deinen Pokémon ist stärker als meins.", + 3: "Zusammen mit Ben wären wir unschlagbar gewesen. Wir können gegenseitig unsere Sätze beenden!" + }, + "defeat": { + 1: "Meine Pokémon und ich sind siegreich.", + 2: "Wenn du mich nicht besiegen kannst, wirst du auch niemals Ben besiegen können.", + 3: "All das verdanke ich meinem strengen Training mit Ben. Meine Pokémon und ich sind eins." + } + }, + "juan": { + "encounter": { + 1: "Jetzt ist nicht die Zeit, schüchtern zu sein. Lass uns kämpfen!", + 2: "Ahahaha, Du wirst Zeuge meiner Kunstfertigkeit mit Wasser-Pokémon!", + 3: "Ein Taifun nähert sich! Wirst du mich testen können?", + 4: `Bitte, du wirst Zeuge unserer Kunstfertigkeit. + $Eine großartige Illusion aus Wasser, die von meinen Pokémon und mir geschaffen wurde!` + }, + "victory": { + 1: "Du bist ein Genie, das Wasilli herausfordern kann!", + 2: `Ich habe mich auf Eleganz konzentriert, während du trainiert hast. + $Es kein Wunder, dass du gewonnen hast.`, + 3: "Ahahaha! Nun gut, dieses Mal hast du gewonnen.", + 4: "Ich spüre den Glanz deines Könnens, der alles überwinden wird." + }, + "defeat": { + 1: "Meine Pokémon und ich haben eine Illusion aus Wasser geschaffen und sind siegreich hervorgegangen.", + 2: "Ahahaha, Ich habe gewonnen, und du hast verloren.", + 3: "Soll ich dir mein Outfit leihen? Es könnte dir beim Kampf helfen! Ahahaha, ich scherze!", + 4: "Ich bin der Gewinner! Das heißt, du hast verloren." + } + }, + "crasher_wake": { + "encounter": { + 1: "Aufgepasst! Wellenbrecher Marinus… ist… da!", + 2: "Brechende Wellen! Ich bin Wellenbrecher Marinus!", + 3: "Ich bin die Flutwelle der Macht, die dich wegspült!" + }, + "victory": { + 1: "Das bringt ein Grinsen in mein Gesicht! Guhahaha! Das war ein Spaß!", + 2: "Hunwah! Es ist vorbei! Wie soll ich das sagen… Ich will mehr! Ich wollte viel mehr kämpfen!", + 3: "WAAAS?!" + }, + "defeat": { + 1: "Yeeeeah! So muss das sein!", + 2: "Ich habe gewonnen, aber ich will mehr! Ich wollte viel mehr kämpfen!", + 3: "Bis bald! Ich freue mich auf den nächsten Kampf!" + } + }, + "falkner": { + "encounter": { + 1: "Ich werde dir die wahre Kraft der prächtigen Flug-Pokémon zeigen!", + 2: "Winde, bleibt bei mir!", + 3: "Vater! Ich hoffe, du siehst mir beim Kampf von oben zu!" + }, + "victory": { + 1: "Ich verstehe… Ich werde mich anmutig zurückziehen.", + 2: "Eine Niederlage ist eine Niederlage. Du bist wirklich stark.", + 3: "…Verdammt! Ich habe verloren!" + }, + "defeat": { + 1: "Vater! Ich habe mit deinen geliebten Flug-Pokémon gewonnen…", + 2: "Flug-Pokémon sind die Besten!", + 3: "Ich habe das Gefühl, dass ich meinem Vater näher komme!" + } + }, + "nessa": { + "encounter": { + 1: `Egal, welchen Plan dein raffinierter Verstand auch schmiedet, + $mein Partner und ich werden ihn mit Sicherheit zu Fall bringen.`, + 2: "Ich bin nicht hier, um zu plaudern. Ich bin hier, um zu gewinnen!", + 3: "Das ist ein kleines Geschenk von meinen Pokémon… Ich hoffe, du kannst es annehmen!" + }, + "victory": { + 1: "Du und deine Pokémon sind einfach zu stark…", + 2: "Wie…? Wie kann das sein?", + 3: "Ich wurde total weggespült!" + }, + "defeat": { + 1: "Die wütenede Welle schlägt wieder zu!", + 2: "Es ist Zeit, die Welle des Sieges zu reiten!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "Ich halte mich nicht zurück!", + 2: "Okay, ich denke, wir sollten anfangen.", + 3: "Ich werde dich einfrieren!" + }, + "victory": { + 1: "Du… Du bist ziemlich gut, oder?", + 2: "Wenn du Mac triffst, haue ihn für mich um, ja?", + 3: "Ich denke, du hast 'das Eis brechen' ein wenig zu wörtlich genommen…" + }, + "defeat": { + 1: "Siehst du jetzt, wie ernst Kämpfe sein können?", + 2: "Hee! Es sieht so aus, als hätte ich wieder gewonnen!", + 3: "Hältst du dich zurück?" + } + }, + "marlon": { + "encounter": { + 1: "Du siehst stark aus! Los geht's!", + 2: "Ich bin stark wie das weite Meer. Du wirst weggespült, das ist sicher.", + 3: "Oh ho, ich treffe auf dich! Das ist abgefahren." + }, + "victory": { + 1: "Du hast total gerockt! Du ziehst einige krasse Pokémon groß. Du hast das Trainer-Ding drauf!", + 2: "Du siehst nicht nur stark aus, du bist auch stark! Eh, ich wurde auch weggespült!", + 3: "Du bist stark wie eine spektakuläre Welle!" + }, + "defeat": { + 1: "Du bist stark, aber nicht stark genug, um das Meer zu beeinflussen, 'OK!", + 2: "Hee! Sieht so aus, als hätte ich wieder gewonnen!", + 3: "Süßer, süßer Sieg!" + } + }, + "shauntal": { + "encounter": { + 1: `Entschuldigung. Du bist ein Herausforderer, oder?\nIch bin Anissa, die Geist-Pokémon-Nutzerin + $der Top Vier. Ich werde dich in die Welt der Bücher entführen.`, + 2: `Ich liebe es, über Trainer und deren Pokémon zu schreiben. + $Könnte ich dich als Inspiration verwenden?`, + 3: "Jeder, der mit Pokémon arbeitet, hat eine Geschichte zu erzählen. Welche Geschichte wird erzählt?" + }, + "victory": { + 1: "Wow. Ich bin sprachlos!", + 2: `E-entschuldigung! Zuerst muss ich mich bei meinen Pokémon entschuldigen… + $Es tut mir wirklich leid, dass ihr wegen mir eine schlechte Erfahrung gemacht habt.`, + 3: "Selbst in Anbetracht dessen, bin ich immer noch eine der Top Vier!" + }, + "defeat": { + 1: "Eheh.", + 2: "Das war exzellentes Material für meinen nächsten Roman!", + 3: "Und wenn sie nicht gestorben sind, dann leben sie noch heute…", + } + }, + "marshal": { + "encounter": { + 1: `Mein Mentor, Lauro, sieht sieht Potential in dir. Ich werde dich testen, + $dich an die Grenzen deiner Stärke bringen. Kiai!`, + 2: "Ein Sieg, ein entscheidender Sieg, das ist mein Ziel! Herausforderer, hier komme ich!", + 3: "Ich selber suche die Stärke eines Kämpfers zu entwickeln und jede Schwäche in mir zu brechen!" + }, + "victory": { + 1: "Puh! Gut gemacht!", + 2: "Während deine Kämpfe weitergehen, strebe nach noch größeren Höhen!", + 3: "Die Stärke, die du und deine Pokémon gezeigt haben, hat mich tief beeindruckt..." + }, + "defeat": { + 1: "Hmm.", + 2: "Das war ein guter Kampf.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "Du erinnerst mich an einen alten Freund. Das macht mich gespannt auf diesen Pokémon-Kampf!", + 2: `Pokémon-Kämpfe haben keinen Sinn, wenn man nicht darüber nachdenkt, warum man kämpft. + $Oder besser gesagt, es macht das Kämpfen mit Pokémon sinnlos.`, + 3: "Ich heiße Cheren! Ich bin ein Arenaleiter und Lehrer! Freut mich, dich kennenzulernen." + }, + "victory": { + 1: "Danke! Ich habe gesehen, was mir gefehlt hat.", + 2: "Danke! Ich habe das Gefühl, ein Stück meines Ideals entdeckt zu haben.", + 3: "Hmm… Das ist problematisch." + }, + "defeat": { + 1: "Als Arenaleiter will ich eine Hürde für dich sein, die du überwinden musst.", + 2: "In Ordnung!", + 3: `Ich bin so weit gekommen, weil Pokémon an meiner Seite waren. + $Vielleicht sollten wir darüber nachdenken, warum Pokémon uns helfen, + $nicht als Pokémon und Trainer, sondern als Beziehung zwischen Lebewesen.` + } + }, + "chili": { + "encounter": { + 1: "Jaaaa! Zeit, mit dem Feuer zu spielen! Ich bin der Stärkste von uns Brüdern!", + 2: "Ta-da! Der Feuer-Typ-Kämpfer Maik --das bin ich-- wird dein Gegner sein!", + 3: "Ich werde dir zeigen, was ich und meine feurigen Pokémon draufhaben!" + }, + "victory": { + 1: "Du hast mich besiegt. Ich bin... ausgebrannt...", + 2: "Whoa ho! Du brennst vor Energie!", + 3: "Autsch! Du hast mich erwischt!" + }, + "defeat": { + 1: "Ich brenne! Spiel mit mir, und du wirst dich verbrennen!", + 2: "Wenn du mit Feuer spielst, wirst du verbrannt!", + 3: "Ich meine, komm schon, dein Gegner war ich! Du hattest keine Chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nichts Persönliches... Keine harten Gefühle... Ich und meine Pflanzen-Pokémon werden... + $Ähm... Wir werden kämpfen, egal was passiert.`, + 2: "Also, ähm, wenn es für dich in Ordnung ist, werde ich, ähm, alles geben, um, äh, dein Gegner zu sein.", + 3: "OK… Also, ähm, ich bin Benny, ich mag Pflanzen-Pokémon." + }, + "victory": { + 1: "Ähm… Ist es jetzt vorbei?", + 2: `…Was für eine Überraschung. Du bist sehr stark, nicht wahr? + $Ich glaube, meine Brüder hätten dich auch nicht besiegen können…`, + 3: "…Hmm. Sieht aus, als wäre mein Timing, ähm, schlecht gewesen?" + }, + "defeat": { + 1: "Huh? Habe ich gewonnen?", + 2: `Ich denke... Ich habe wohl gewonnen, weil ich mit meinen Brüdern Maik und Colin traniert habe, + $und wir so alle stärker geworden sind.`, + 3: "Es... es war ein ziemlich aufregendes Erlebnis..." + } + }, + "roark": { + "encounter": { + 1: "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!", + 2: "Los geht's! Dies sind meine Gesteins-Pokémon, mein ganzer Stolz!", + 3: "Gesteins-Pokémon sind einfach die besten!", + 4: "Ich muss dein Potenzial als Trainer und die Stärke der Pokémon sehen, die mit dir kämpfen!", + }, + "victory": { + 1: "W-was? Das kann nicht sein! Meine total tranierten Pokémon!", + 2: `…Wir haben die Kontrolle verloren. Beim nächsten Mal fordere ich dich + $zu einem Fossilien-Ausgrabungswettbewerb heraus.`, + 3: "Mit deinem Können ist es nur natürlich, dass du gewinnst.", + 4: "W-was?! Das kann nicht sein! Selbst das war nicht genug?", + 5: "Ich habe es vermasselt." + }, + "defeat": { + 1: "Siehst du? Ich bin stolz auf meinen steinigen Kampfstil!", + 2: "Danke! Der Kampf hat mir Vertrauen gegeben, dass ich vielleicht meinen Vater besiegen kann!", + 3: "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!" + } + }, + "morty": { + "encounter": { + 1: `Mit ein bisschen mehr könnte ich eine Zukunft sehen, in der ich das legendäre Pokémon treffe. + $Du wirst mir helfen, dieses Level zu erreichen!`, + 2: `Es heißt, dass ein regenbogenfarbenes Pokémon vor einem wirklich starken Trainer erscheinen wird. + $Ich habe an diese Geschichte geglaubt, deshalb habe ich mein ganzes Leben lang heimlich trainiert. + $Als Ergebnis kann ich jetzt Dinge sehen, die andere nicht sehen. + $Ich sehe einen Schatten der Person, die das Pokémon erscheinen lassen wird. + $Ich glaube, diese Person bin ich! Du wirst mir helfen, dieses Level zu erreichen!`, + 3: "Ob du es glaubst oder nicht, mystische Kräfte existieren.", + 4: "Du kannst die Früchte meines Trainings bezeugen.", + 5: "Du musst deine Seele mit der eines Pokémon vereinen. Kannst du das?", + 6: "Sag mal, willst du an meinem Training teilnehmen?" + }, + "victory": { + 1: "Ich bin noch nicht gut genug...", + 2: `Ich sehe... Deine Reise hat dich an weit entfernte Orte geführt und du hast viel mehr gesehen als ich. + $Ich beneide dich darum...`, + 3: "Wie ist das möglich...", + 4: `Ich glaube nicht, dass unser Potenzial so unterschiedlich ist. + $Aber du scheinst etwas mehr zu haben... Sei es drum.`, + 5: "Ich brauche wohl mehr Training.", + 6: "Das ist schade." + }, + "defeat": { + 1: "Ich habe... einen weiteren Schritt nach vorne gemacht.", + 2: "Fufufu...", + 3: "W-was?! Das kann nicht sein! Selbst das war nicht genug?", + 4: "Ich fühle mich, als hätte ich gerade einen wirklich hartnäckigen Felsen durchbrochen!", + 5: "Ahahahah!", + 6: "Ich wusste, dass ich gewinnen würde!" + } + }, + "crispin": { + "encounter": { + 1: "Ich will gewinnen, also werde ich genau das tun!", + 2: "Ich kämpfe, weil ich kämpfen will! Und weißt du was? So sollte es sein!" + }, + "victory": { + 1: "Ich wollte gewinnen... aber ich habe verloren!", + 2: "Ich habe verloren... weil ich nicht gewinnen konnte!" + }, + "defeat": { + 1: "Hey, warte mal. Habe ich gerade gewonnen? Ich glaube, ich habe gewonnen! Das ist befriedigend!", + 2: "Wooo! Das war unglaublich!" + } + }, + "amarys": { + "encounter": { + 1: `Ich möchte jemandem helfen. Daher kann ich es mir nicht leisten, zu verlieren. + $… Unser Kampf beginnt jetzt.`, + }, + "victory": { + 1: "Ich bin... nicht genug, wie ich sehe." + }, + "defeat": { + 1: "Der Sieg gehört mir. Gut gekämpft." + } + }, + "lacey": { + "encounter": { + 1: "Ich werde dir mit meiner gewohnten Team, als Mitglied der Top Vier gegenüberstehen." + }, + "victory": { + 1: "Das war ein großartiger Kampf!" + }, + "defeat": { + 1: "Geben wir deinem Pokémon einen kräftigen Applaus für ihre Bemühungen!" + } + }, + "drayton": { + "encounter": { + 1: `Mann, ich liebe Stühle. Liebst du nicht auch Stühle? Was für Lebensretter. + $Ich verstehe nicht, warum nicht jeder einfach die ganze Zeit sitzt. Stehen ist anstrengend!`, + }, + "victory": { + 1: "Ich hätte damit rechnen sollen!" + }, + "defeat": { + 1: `Heh heh! Macht nichts, ich habe hier nur einen Sieg eingefahren. + $Ich verstehe, wenn du sauer bist, aber geh nicht völlig auf mich los, okay?` + } + }, + "ramos": { + "encounter": { + 1: `Hast du den Garten-Spielplatz genossen, den ich mit all diesen kräftigen Pflanzen angelegt habe? + $Ihre Stärke ist ein Zeichen meiner Stärke als Gärtner und Arenaleiter! + $Bist du sicher, dass du bereit bist, dich dem zu stellen?`, + }, + "victory": { + 1: "Du glaubst an deine Pokémon... Und sie glauben an dich... Es war ein feiner Kampf, Sprössling." + }, + "defeat": { + 1: "Hohoho... In der Tat. Schwache kleine Grashalme brechen selbst durch Beton." + } + }, + "viola": { + "encounter": { + 1: `Ob es die Tränen der Frustration nach einer Niederlage sind + $oder das Aufblühen der Freude nach einem Sieg... + $Beides sind großartige Motive für meine Kamera! Fantastisch! Das wird einfach fantastisch! + $Jetzt komm auf mich zu!`, + 2: "Mein Objektiv ist immer auf den Sieg fokussiert - ich lasse mir diesen Moment nicht entgehen!" + }, + "victory": { + 1: "Du und deine Pokémon haben mir eine ganz neue Tiefenschärfe gezeigt! Einfach fantastisch!", + 2: `Die Welt, die du durch ein Objektiv siehst, und die Welt, + $die du mit einem Pokémon an deiner Seite siehst... + $Die gleiche Welt kann völlig anders aussehen, je nach Blickwinkel.` + }, + "defeat": { + 1: "Das Foto vom Moment meines Sieges wird ein echter Gewinner sein!", + 2: "Ja! Ich habe einige großartige Fotos gemacht!" + } + }, + "candice": { + "encounter": { + 1: `Du willst Frida herausfordern? Klar! Ich habe auf jemanden Starken gewartet! + $Aber ich sollte dir sagen, ich bin stark, weil ich weiß, wie man sich konzentriert.`, + 2: `Pokémon, Mode, Romantik... Es geht alles um Konzentration! + $Ich werde dir zeigen, was ich meine. Mach dich bereit zu verlieren!` + }, + "victory": { + 1: "Ich muss sagen, ich bin von dir angetan! Vielleicht bewundere ich dich sogar ein bisschen.", + 2: `Wow! Du bist großartig! Du hast meinen Respekt verdient! + $Ich denke, dein Fokus und Wille haben uns völlig umgehauen.` + }, + "defeat": { + 1: "Ich habe deinen Siegeswillen gespürt, aber ich verliere nicht!", + 2: "Siehst du? Fridas Fokus! Der Fokus meiner Pokémon ist auch großartig!" + } + }, + "gardenia": { + "encounter": { + 1: "Du hast eine Sieger-Aura. Also, das wird Spaß machen. Lass uns kämpfen!" + }, + "victory": { + 1: "Unglaublich! Du bist sehr gut, nicht wahr?" + }, + "defeat": { + 1: "Ja! Meine Pokémon und ich sind perfekt abgestimmt!" + } + }, + "aaron": { + "encounter": { + 1: "Okay! Lass mich gegen dich antreten!" + }, + "victory": { + 1: "Kämpfen ist eine tiefe und komplexe Angelegenheit..." + }, + "defeat": { + 1: "Ein Sieg über ein Mitglied der Top Vier ist nicht leicht zu erringen." + } + }, + "cress": { + "encounter": { + 1: "Das ist korrekt! Ich und meine geschätzten Wasser-Typen werden deine Gegner im Kampf sein!" + }, + "victory": { + 1: "Verlieren? Ich? Das glaube ich nicht." + }, + "defeat": { + 1: "Das ist das passende Ergebnis, wenn ich dein Gegner bin." + } + }, + "allister": { + "encounter": { + 1: "'N-Nio.\nH-hier… g-geht's los…" + }, + "victory": { + 1: `Ich hätte beinahe meine Maske vor Schock verloren... Das war... + $Wow. Ich sehe dein Können, wie es wirklich ist.`, + }, + "defeat": { + 1: "D-das war klasse!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Du hast mich warten lassen, oder? Gut, jetzt will ich sehen, was du drauf hast!" + }, + "victory": { + 1: "Mann oh Mann... Es fühlt sich gut an, alles zu geben und trotzdem besiegt zu werden!" + }, + "defeat": { + 1: `Was wichtig ist, ist wie du auf eine Niederlage reagierst. + $Deshalb sind Leute, die Niederlagen als Ansporn nutzen, um besser zu werden, stark.`, + } + }, + "kofu": { + "encounter": { + 1: "Ich werde dir ein ganzes Menü aus Wasser-Pokémon servieren! Aber versuch nicht, sie zu essen!" + }, + "victory": { + 1: `Vaultin' Veluza! Du bist ein lebhafter Mensch, nicht wahr! + $Ein bisschen ZU lebhaft, wenn ich das so sagen darf!` + }, + "defeat": { + 1: "Komm bald wieder zu mir, hörst du?" + } + }, + "tulip": { + "encounter": { + 1: "Erlaube mir, meine Fähigkeiten einzusetzen, um deine niedlichen kleinen Pokémon noch schöner zu machen!" + }, + "victory": { + 1: "Deine Stärke hat eine Magie, die nicht wegzuwaschen ist." + }, + "defeat": { + 1: `Weißt du, in meinem Beruf verschwinden Menschen, + $die in einem Bereich kein Talent haben, oft schnell und werden nie wieder gesehen.`, + } + }, + "sidney": { + "encounter": { + 1: `Mir gefällt der Blick, den du mir zuwirfst. Ich denke, du wirst mir einen guten Kampf liefern. + $Das ist gut! Sieht wirklich gut aus! In Ordnung! + $Du und ich, lass uns einen Kampf genießen, der nur hier stattfinden kann!`, + }, + "victory": { + 1: "Nun, wie gefällt dir das? Ich habe verloren! Eh, es hat Spaß gemacht, also ist es egal." + }, + "defeat": { + 1: "Wir sind hier nicht nachtragend, okay?" + } + }, + "phoebe": { + "encounter": { + 1: `Während meines Trainings habe ich die Fähigkeit erlangt, mit Geister-Pokémon zu kommunizieren. + $Ja, die Bindung, die ich zu Pokémon entwickelt habe, ist extrem stark. + $Also komm, versuche nur, meinen Pokémon Schaden zuzufügen!`, + }, + "victory": { + 1: "Oh, Mist. Ich habe verloren." + }, + "defeat": { + 1: "Ich freue mich darauf, dich irgendwann wieder zu bekämpfen!" + } + }, + "glacia": { + "encounter": { + 1: `Alles, was ich gesehen habe, sind Herausforderungen von schwachen Trainern und ihren Pokémon. + $Und du? Es würde mich überaus freuen, wenn ich gegen dich alles geben könnte!`, + }, + "victory": { + 1: `Du und deine Pokémon… Wie heiß eure Geister brennen! + $Die alles verzehrende Hitze überwältigt. + $Es ist kein Wunder, dass meine eisigen Fähigkeiten dir nichts anhaben konnten.`, + }, + "defeat": { + 1: "Ein leidenschaftlicher Kampf, in der Tat." + } + }, + "drake": { + "encounter": { + 1: `Um mit Pokémon als Partner zu kämpfen, weißt du, was dafür nötig ist? Weißt du, was gebraucht wird? + $Wenn nicht, wirst du nie gegen mich gewinnen!`, + }, + "victory": { + 1: "Hervorragend, muss ich sagen." + }, + "defeat": { + 1: "Ich habe alles für diesen Kampf gegeben!" + } + }, + "wallace": { + "encounter": { + 1: `Da ist etwas an dir… Eine Veränderung in deinem Auftreten. + $Ich denke, ich spüre das bei dir. Zeig es mir. Zeig mir die Kraft, die du mit deinen Pokémon hast. + $Und ich werde dir im Gegenzug eine Vorstellung von + $Illusionen im Wasser von mir und meinen Pokémon präsentieren!`, + }, + "victory": { + 1: `Bravo. Ich erkenne jetzt deine Authentizität und Großartigkeit als Pokémon-Trainer. + $Ich freue mich sehr, dich und deine Pokémon kennengelernt zu haben. Du hast dich als würdig erwiesen.`, + }, + "defeat": { + 1: "Eine große Illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `Niemand kann mich bei eisigen Pokémon übertreffen! Gefrierende Angriffe sind mächtig! + $Deine Pokémon werden mir ausgeliefert sein, wenn sie erst einmal eingefroren sind! Hahaha! + $Bist du bereit?`, + }, + "victory": { + 1: "Wie kannst du es wagen!" + }, + "defeat": { + 1: "Es gibt nichts, was du tun kannst, wenn du erst einmal eingefroren bist." + } + }, + "will": { + "encounter": { + 1: `Ich habe auf der ganzen Welt trainiert und meine Psycho-Pokémon stark gemacht. + $Ich kann nur besser werden! Verlieren ist keine Option!`, + }, + "victory": { + 1: "Ich... ich kann es nicht... glauben..." + }, + "defeat": { + 1: "Das war knapp. Ich frage mich, was dir fehlt." + } + }, + "malva": { + "encounter": { + 1: `Ich fühle mich, als könnte mein Herz in Flammen aufgehen. + $Ich brenne vor Hass auf dich, Wicht!`, + }, + "victory": { + 1: "Was für Neuigkeiten... Ein neuer Herausforderer hat Pachira besiegt!" + }, + "defeat": { + 1: "Ich bin begeistert! Ja, begeistert, dass ich dich unter meinen Fußsohlen zerquetschen konnte." + } + }, + "hala": { + "encounter": { + 1: "Der alte Hala ist hier, um dich zum Schreien zu bringen!" + }, + "victory": { + 1: "Ich konnte die Kraft spüren, die du auf deiner Reise gewonnen hast." + }, + "defeat": { + 1: "Haha! Was für ein erfreulicher Kampf!" + } + }, + "molayne": { + "encounter": { + 1: `Ich habe die Kapitänsposition meinem Cousin Chrys gegeben, + $aber ich bin zuversichtlich in meine Fähigkeiten. + $Meine Stärke ist wie die einer Supernova!`, + }, + "victory": { + 1: "Ich habe sicherlich einen interessanten Trainer zum Kämpfen gefunden!" + }, + "defeat": { + 1: "Ahaha. Was für ein interessanter Kampf." + } + }, + "rika": { + "encounter": { + 1: "Ich würde sagen, ich werde es dir leicht machen, aber... das wäre gelogen! Denke schnell!" + }, + "victory": { + 1: "Nicht schlecht, wirklich!" + }, + "defeat": { + 1: "Nahahaha! Du bist wirklich etwas Besonderes!" + } + }, + "bruno": { + "encounter": { + 1: "Wir werden dich mit unserer überlegenen Kraft niederschmettern! Hoo hah!" + }, + "victory": { + 1: "Warum? Wie konnte ich verlieren?" + }, + "defeat": { + 1: "Du kannst mich herausfordern, so oft du willst, aber das Ergebnis wird sich nie ändern!" + } + }, + "bugsy": { + "encounter": { + 1: `Wow, erstaunlich! Du bist ein Experte für Pokémon! + $Meine Forschung ist noch nicht abgeschlossen. OK, du gewinnst.`, + }, + "victory": { + 1: `Wow, erstaunlich! Du bist ein Experte für Pokémon! + $Meine Forschung ist noch nicht abgeschlossen. OK, du gewinnst.`, + }, + "defeat": { + 1: "Danke! Dank unseres Kampfes konnte ich auch Fortschritte in meiner Forschung machen!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon sind nicht nur rohe Gewalt - das wirst du bald genug sehen!" + }, + "victory": { + 1: "Ah! Du hast deinen Wert bewiesen!" + }, + "defeat": { + 1: "Hast du gelernt, die Techniken der Ninja zu fürchten?" + } + }, + "bertha": { + "encounter": { + 1: "Nun, würdest du dieser alten Dame zeigen, wie viel du gelernt hast?" + }, + "victory": { + 1: `Nun! Liebes Kind, ich muss sagen, das war sehr beeindruckend. + $Deine Pokémon haben an dich geglaubt und ihr Bestes gegeben, um dir den Sieg zu sichern. + $Obwohl ich verloren habe, finde ich mich mit einem dummen Grinsen wieder!`, + }, + "defeat": { + 1: "Hahahahah! Sieht so aus, als hätte diese alte Dame gewonnen!" + } + }, + "lenora": { + "encounter": { + 1: `Nun denn, Herausforderer, ich werde erforschen, + $wie du mit den Pokémon kämpfst, die du so liebevoll aufgezogen hast!`, + }, + "victory": { + 1: `Meine Theorie über dich war korrekt. Du bist mehr als nur talentiert... + $Du bist motiviert! Ich salutier' dir!`, + }, + "defeat": { + 1: "Ah ha ha! Wenn du verlierst, analysiere warum und nutze dieses Wissen im nächsten Kampf!" + } + }, + "siebold": { + "encounter": { + 1: `Solange ich lebe, werde ich danach streben, die ultimative Küche... + $und die stärksten Gegner im Kampf zu finden!`, + }, + "victory": { + 1: "Ich werde die Erinnerung an dich und deine Pokémon für immer in meinem Herzen bewahren." + }, + "defeat": { + 1: `Unser Pokémon-Kampf war wie Nahrung für meine Seele. Er wird mich weiter antreiben. + $So werde ich dir meinen Respekt erweisen, dass du alles im Kampf gegeben hast!`, + } + }, + "roxie": { + "encounter": { + 1: "Mach dich bereit! Ich werde dir den Verstand aus dem Kopf schlagen!" + }, + "victory": { + 1: "Wahnsinn! Deine Vernunft ist schon giftiger als meine!" + }, + "defeat": { + 1: "Hey, komm schon! Sei ernst! Du musst mehr geben!" + } + }, + "olivia": { + "encounter": { + 1: "Hier ist keine Einführung nötig. Zeit, gegen mich, Mayla, zu kämpfen!" + }, + "victory": { + 1: "Wirklich lieblich... Sowohl du als auch deine Pokémon..." + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Willst du einen Pokémon-Kampf mit mir führen?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh..." + }, + "defeat": { + 1: `Jaaa! Ich hab's geschafft! Ich hab dich besiegt! Du kannst kommen für... Für... Einen Revanchekampf? + $Komm jederzeit für einen Revanchekampf!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon sind zum Kämpfen da! Ich zeige dir, wie ein echter Trainer kämpft!" + }, + "victory": { + 1: "Oh mein Gott! Du bist etwas Besonderes, Kind!" + }, + "defeat": { + 1: "Bahaha. So wird ein richtiger Kampf geführt!" + } + }, + "flint": { + "encounter": { + 1: "Hoffentlich bist du aufgewärmt, denn hier kommt der Urknall!" + }, + "victory": { + 1: "Unglaublich! Deine Moves sind so heiß, dass meine im Vergleich lauwarm wirken!" + }, + "defeat": { + 1: "Huh? War das alles? Ich denke, du brauchst etwas mehr Leidenschaft." + } + }, + "grimsley": { + "encounter": { + 1: "Der Gewinner nimmt alles, und es bleibt nichts für den Verlierer." + }, + "victory": { + 1: "Wenn man verliert, verliert man alles... Das nächste, wonach ich suche, wird auch der Sieg sein!" + }, + "defeat": { + 1: "Wenn jemand gewinnt, verliert derjenige, der gegen diese Person gekämpft hat." + } + }, + "caitlin": { + "encounter": { + 1: `Ich bin es, die erschien, als die Blume sich öffnete. Du, der du gewartet hast… + $Du siehst aus wie ein Pokémon-Trainer mit verfeinerter Stärke und vertiefter Freundlichkeit. + $Was ich in meinem Gegner suche, ist überlegene Stärke… + $Bitte entfessle deine Kraft in vollem Umfang!`, + }, + "victory": { + 1: "Meine Pokémon und ich haben so viel gelernt! Ich danke dir." + }, + "defeat": { + 1: "Ich strebe danach, mit Eleganz und Anmut zu siegen." + } + }, + "diantha": { + "encounter": { + 1: `Gegen dich und deine Pokémon zu kämpfen, die alle voller Hoffnung für die Zukunft sind... + $Ehrlich gesagt, es erfüllt mich mit der Energie, die ich brauche, um jeden neuen Tag anzugehen! + $Wirklich!`, + }, + "victory": { + 1: "Den edlen Geist von dir und deinen Pokémon im Kampf zu erleben, hat mein Herz wirklich berührt..." + }, + "defeat": { + 1: "Oh, fantastisch! Was denkst du? Mein Team war ziemlich cool, oder?" + } + }, + "wikstrom": { + "encounter": { + 1: `Guten Tag, junger Herausforderer! Wahrlich, ich bin die berühmte Klinge aus gehärtetem Stahl, + $Herzog Thymelot! Lasst den Kampf beginnen! En garde!`, + }, + "victory": { + 1: "Ruhmreich! Das Vertrauen, das du mit deinen ehrenvollen Pokémon teilst, übertrifft sogar meines!" + }, + "defeat": { + 1: `Was für eine Magie ist das? Mein Herz, es hämmert unaufhörlich in meiner Brust! + $Gegen einen so würdigen Gegner zu gewinnen, verleiht meiner Seele Flügel - so fliege ich!`, + } + }, + "acerola": { + "encounter": { + 1: "Kämpfen macht einfach Spaß! Komm schon, ich schaffe das!" + }, + "victory": { + 1: "Ich bin... sprachlos! Wie hast du das gemacht?!" + }, + "defeat": { + 1: "Ehaha! Was für ein erstaunlicher Sieg!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hallo... Ich bin's, Aoki. + $Ich bin auch Mitglied der Top Vier, ja... Leider für mich.`, + }, + "victory": { + 1: "Nun, das hat uns den Wind aus den Segeln genommen..." + }, + "defeat": { + 1: "Es ist Zeit für ein Treffen mit dem Boss." + } + }, + "lance": { + "encounter": { + 1: "Ich habe auf dich gewartet. Erlaube mir, deine Fähigkeiten zu testen.", + 2: "Ich dachte, du würdest es so weit schaffen. Lass uns anfangen." + }, + "victory": { + 1: "Du hast mich besiegt. Du bist großartig!", + 2: "Ich hätte nie erwartet, dass ein anderer Trainer mich schlägt... Ich bin überrascht." + }, + "defeat": { + 1: "Das war knapp. Willst du es nochmal versuchen?", + 2: "Es ist nicht so, dass du schwach bist. Lass dich davon nicht stören." + } + }, + "karen": { + "encounter": { + 1: "Ich bin Melanie. Möchtest du einen Kampf mit meinen Unlicht-Pokémon?", + 2: "Ich bin anders als die, die du bereits getroffen hast.", + 3: "Du hast ein charmantes Team zusammengestellt. Unser Kampf wird sicher gut." + }, + "victory": { + 1: "Nein! Ich kann nicht gewinnen. Wie bist du so stark geworden?", + 2: "Ich werde nicht von meinem gewählten Weg abweichen.", + 3: "Der Champion freut sich darauf, dich kennenzulernen." + }, + "defeat": { + 1: "Das habe ich erwartet.", + 2: "Nun, das war relativ unterhaltsam.", + 3: "Komm mich jederzeit besuchen." + } + }, + "milo": { + "encounter": { + 1: `Es scheint, als würdest du Pokémon wirklich gut verstehen. + $Das wird ein harter Kampf! + $Ich muss mein Pokémon Dynamaximieren, wenn ich gewinnen will!`, + }, + "victory": { + 1: "Die Kraft des Grases ist verwelkt... Was für ein unglaublicher Herausforderer!" + }, + "defeat": { + 1: "Das wird dich wirklich schockieren und in Ehrfurcht versetzen." + } + }, + "lucian": { + "encounter": { + 1: `Einen Moment, bitte. Das Buch, das ich lese, hat fast seinen spannenden Höhepunkt erreicht... + $Der Held hat ein mystisches Schwert erlangt und steht vor seiner letzten Prüfung... Ah, egal. + $Da du es so weit geschafft hast, lege ich das beiseite und kämpfe gegen dich. + $Lass mich sehen, ob du genauso viel Ruhm erlangen wirst wie der Held meines Buches!`, + }, + "victory": { + 1: "Ich sehe... Es scheint, als hättest du mich schachmatt gesetzt." + }, + "defeat": { + 1: "Ich habe einen Ruf zu wahren." + } + }, + "drasna": { + "encounter": { + 1: `Du musst ein starker Trainer sein. Ja, ganz stark... + $Das sind wunderbare Neuigkeiten! Gegen Gegner wie dich und dein Team zu kämpfen, + $lässt meine Pokémon wie Unkraut wachsen!` + }, + "victory": { + 1: "Oh, meine Güte. Das war wirklich ein schneller Kampf... Ich hoffe, du kommst bald wieder!" + }, + "defeat": { + 1: "Wie kann das sein?" + } + }, + "kahili": { + "encounter": { + 1: "Also, da bist du… Warum sehen wir nicht, wen die Winde heute begünstigen, dich… oder mich?" + }, + "victory": { + 1: "Es frustriert mich als Mitglied der Top Vier, aber es scheint, dass deine Stärke echt ist." + }, + "defeat": { + 1: "Das war ein Ass!" + } + }, + "hassel": { + "encounter": { + 1: `Bereite dich darauf vor, aus erster Hand zu erfahren, + $wie sich der feurige Atem eines erbitterten Kampfes anfühlt!` + }, + "victory": { + 1: `Das Glück hat mir dieses Mal gelächelt, aber... + $Angesichts des Verlaufs des Kampfes, wer weiß, ob ich das nächste Mal so viel Glück haben werde.`, + }, + "defeat": { + 1: "Das war ein Ass!" + } + }, + "blue": { + "encounter": { + 1: "Du musst ziemlich gut sein, um so weit zu kommen." + }, + "victory": { + 1: "Ich habe nur gegen ihn und jetzt gegen dich verloren… Ihn? Haha..." + }, + "defeat": { + 1: "Siehst du? Meine Stärke hat mich hierher gebracht." + } + }, + "piers": { + "encounter": { + 1: "Mach dich bereit für einen Moshpit mit mir und meiner Truppe! Spikeford, es ist Zeit zu rocken!" + }, + "victory": { + 1: "Ich und mein Team haben unser Bestes gegeben. Lass uns irgendwann wieder zu einem Kampf treffen..." + }, + "defeat": { + 1: "Meine Kehle ist heiser vom Schreien... Aber das war ein aufregender Kampf!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh... Deine Pokémon sind beeindruckend. Ich denke, ich werde das genießen." + }, + "victory": { + 1: "Du bist wirklich stark. Ich muss mich auch viel mehr anstrengen." + }, + "defeat": { + 1: "Ich habe nie erwartet zu gewinnen." + } + }, + "lance_champion": { + "encounter": { + 1: "Ich bin immer noch der Champion. Ich werde nichts zurückhalten." + }, + "victory": { + 1: "Dies ist das Aufkommen eines neuen Champions." + }, + "defeat": { + 1: "Ich habe meinen Titel erfolgreich verteidigt." + } + }, + "steven": { + "encounter": { + 1: `Erzähl mir... Was hast du auf deiner Reise mit deinen Pokémon gesehen? + $Was hast du gefühlt, als du so viele andere Trainer getroffen hast? + $Durch dieses reiche Land zu reisen... Hat es etwas in dir geweckt? + $Ich möchte, dass du mir alles zeigst, was du gelernt hast. + $Meine Pokémon und ich werden dir im Gegenzug mit allem antworten, was wir wissen!`, + }, + "victory": { + 1: "Also falle ich, der Champion, in der Niederlage..." + }, + "defeat": { + 1: "Das war gut verbrachte Zeit! Danke!" + } + }, + "cynthia": { + "encounter": { + 1: "Ich, Cynthia, akzeptiere deine Herausforderung! Es wird keine Pause von mir geben!" + }, + "victory": { + 1: "Egal wie viel Spaß der Kampf macht, er wird irgendwann enden..." + }, + "defeat": { + 1: "Selbst wenn du verlierst, verliere niemals deine Liebe zu Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Weißt du was? Ich freue mich wirklich darauf, ernsthafte Kämpfe mit starken Trainern zu führen! + $Ich meine, komm schon! Die Trainer, die es hierher schaffen, sind Trainer, + $die den Sieg mit jeder Faser ihres Seins anstreben! + $Und sie kämpfen Seite an Seite mit Pokémon, die unzählige schwierige Kämpfe durchgemacht haben! + $Wenn ich mit solchen Leuten kämpfe, werde nicht nur ich stärker, sondern auch meine Pokémon! + $Und wir werden uns noch besser kennenlernen! OK! Mach dich bereit! + $Ich bin Iris, die Champion der Pokémon-Liga, und ich werde dich besiegen!`, + }, + "victory": { + 1: "Aghhhh... Ich habe mein Bestes gegeben, aber wir haben verloren..." + }, + "defeat": { + 1: "Juhu! Wir haben gewonnen!" + } + }, + "hau": { + "encounter": { + 1: `Ich frage mich, ob ein Trainer anders kämpft, + $je nachdem, ob er aus einer warmen oder einer kalten Region stammt. + $Lass es uns testen!`, + }, + "victory": { + 1: "Das war großartig! Ich denke, ich verstehe dein Vibe jetzt ein bisschen besser!" + }, + "defeat": { + 1: "Ma-an, das war eine Art Kampf!" + } + }, + "geeta": { + "encounter": { + 1: `Ich habe mich entschieden, erneut meinen Hut in den Ring zu werfen. + $Komm jetzt... Zeig mir die Früchte deines Trainings.`, + }, + "victory": { + 1: "Ich freue mich auf Neuigkeiten über all deine Erfolge!" + }, + "defeat": { + 1: "Was ist los? Das ist doch nicht alles, oder?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! Ich bin so aufgeregt! Zeit, dass wir uns austoben!" + }, + "victory": { + 1: "Na gut, das ist ärgerlich, aber ich hatte trotzdem Spaß! Ich werde dich nächstes Mal erwischen!" + }, + "defeat": { + 1: "Das war ein großartiger Kampf! Definitiv fruchtbar." + } + }, + "leon": { + "encounter": { + 1: "Wir werden eine absolut großartige Zeit haben!" + }, + "victory": { + 1: `Meine Zeit als Champion ist vorbei... + $Aber was für eine großartige Zeit war das! + $Danke für den großartigsten Kampf, den ich je hatte!`, + }, + "defeat": { + 1: "Das war eine absolut großartige Zeit!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Findest du nicht auch, dass Pokémon total süß sind?" + }, + "victory": { + 1: "Waaah! Waaah! Du bist so gemein!" + }, + "defeat": { + 1: "Und das war's!" + } + }, + "chuck": { + "encounter": { + 1: "Ha! Du willst mich herausfordern? Bist du mutig oder einfach nur unwissend?" + }, + "victory": { + 1: "Du bist stark! Würdest du mich bitte zu deinem Schüler machen?" + }, + "defeat": { + 1: "Da. Merkst du, wie viel mächtiger ich bin als du?" + } + }, + "katy": { + "encounter": { + 1: "Lass deine Wachsamkeit nicht nach, es sei denn, du willst von den Füßen gerissen werden!" + }, + "victory": { + 1: "Alle meine süßen kleinen Pokémon fielen wie Fliegen!" + }, + "defeat": { + 1: "Iss auf, mein süßes kleines Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Jugend allein garantiert keinen Sieg! Erfahrung ist, was zählt." + }, + "victory": { + 1: "Hervorragend! Das war perfekt. Versuche nicht zu vergessen, was du jetzt fühlst." + }, + "defeat": { + 1: "Genau wie ich es mir vorgestellt habe." + } + }, + "clair": { + "encounter": { + 1: "Weißt du, wer ich bin? Und du wagst es trotzdem, mich herauszufordern?" + }, + "victory": { + 1: "Ich frage mich, wie weit du mit deinem Können kommen wirst. Das sollte faszinierend sein." + }, + "defeat": { + 1: "Das war's." + } + }, + "maylene": { + "encounter": { + 1: `Ich bin gekommen, um dich jetzt herauszufordern, und ich werde nichts zurückhalten. + $Bitte bereite dich auf den Kampf vor!`, + }, + "victory": { + 1: "Ich gestehe die Niederlage ein..." + }, + "defeat": { + 1: "Das war großartig." + } + }, + "fantina": { + "encounter": { + 1: `Du wirst mich herausfordern, ja? Aber ich werde gewinnen. + $Das tut der Arenaleiter von Herzhofen, non?`, + }, + "victory": { + 1: "Du bist so fantastisch stark. Ich weiß, warum ich verloren habe." + }, + "defeat": { + 1: "Ich bin so, so, sehr glücklich!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! Du bist jung, genau wie mein Sohn, Veit. + $Mit mehr jungen Trainern, die das Kommando übernehmen, ist die Zukunft der Pokémon hell! + $Also, als Hürde für junge Leute nehme ich deine Herausforderung an!`, + }, + "victory": { + 1: "Hmm! Meine robusten Pokémon - besiegt!" + }, + "defeat": { + 1: "Gwahahaha! Wie waren meine robusten Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "Ein alter Brauch entscheidet über das Schicksal. Der Kampf beginnt!" + }, + "victory": { + 1: "Schaffe deinen eigenen Weg. Lass dir nichts in den Weg stellen. Dein Schicksal, deine Zukunft." + }, + "defeat": { + 1: "Unser Weg ist jetzt klar." + } + }, + "volkner": { + "encounter": { + 1: `Da du so weit gekommen bist, musst du ziemlich stark sein… + $Ich hoffe, du bist der Trainer, der mich daran erinnert, wie viel Spaß es macht zu kämpfen!`, + }, + "victory": { + 1: `Du hast mich besiegt… + $Dein Verlangen und die edle Art, wie deine Pokémon für dich gekämpft haben… + $Ich habe mich sogar während unseres Kampfes begeistert gefühlt. Das war ein sehr guter Kampf.`, + }, + "defeat": { + 1: `Es war überhaupt nicht schockierend… + $Das ist nicht das, was ich wollte!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… Wenn ich diesen Kampf gewinne, habe ich das Gefühl, + $dass ich ein Bild malen kann, das es so noch nie gegeben hat. + $OK! Ich höre meine Kampf-Muse laut und deutlich. Lass uns gleich loslegen!`, + 2: `Natürlich bin ich wirklich stolz auf all meine Pokémon! + $Nun, dann... Lass uns gleich loslegen!` + }, + "victory": { + 1: "Ist es vorbei? Hat mich meine Muse verlassen?", + 2: "Hmm… Es ist vorbei! Du bist unglaublich!" + }, + "defeat": { + 1: "Wow… Irgendwie ist es doch schön, nicht wahr?", + 2: `Manchmal höre ich Leute sagen, es war ein hässlicher Sieg. + $Ich denke, wenn du dein Bestes gibst, ist jeder Sieg schön.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! Wenn ich mir dessen sicher bin, + $fühle ich einen elektrischen Stoß durch meinen Körper laufen! + $Ich möchte dieses Gefühl erleben, also werden meine geliebten Pokémon + $jetzt deinen Kopf zum Drehen bringen!`, + }, + "victory": { + 1: "Ich wollte deinen Kopf zum Drehen bringen, aber du hast mich schockiert." + }, + "defeat": { + 1: "Das war irgendwie unbefriedigend… Wirst du nächstes Mal alles geben?" + } + }, + "skyla": { + "encounter": { + 1: `Es ist endlich Zeit für ein Duell! Das bedeutet den Pokémon-Kampf, + $der entscheidet, wer an der Spitze steht, richtig? + $Ich liebe es, auf dem Gipfel zu stehen! Weil man von hohen Orten aus für immer und ewig sehen kann! + $Also, wie wäre es, wenn wir beide Spaß haben?`, + }, + "victory": { + 1: "Dein Gegner im Kampf zu sein, ist eine neue Kraftquelle für mich. Danke!" + }, + "defeat": { + 1: "Gewinnen oder verlieren, man lernt immer etwas aus einem Kampf, richtig?" + } + }, + "brycen": { + "encounter": { + 1: `Es gibt auch Stärke darin, mit anderen Menschen und Pokémon zusammen zu sein. + $Ihre Unterstützung zu erhalten, macht dich stärker. Ich werde dir diese Kraft zeigen!`, + }, + "victory": { + 1: "Die wunderbare Kombination aus dir und deinen Pokémon! Was für eine schöne Freundschaft!" + }, + "defeat": { + 1: "Extreme Bedingungen testen und trainieren dich wirklich!" + } + }, + "drayden": { + "encounter": { + 1: `Was ich finden möchte, ist ein junger Trainer, der mir eine helle Zukunft zeigen kann. + $Lass uns mit allem kämpfen, was wir haben: dein Können, meine Erfahrung und die Liebe, + $mit der wir unsere Pokémon großgezogen haben!`, + }, + "victory": { + 1: `Dieses intensive Gefühl, das mich nach einer Niederlage überkommt… + $Ich weiß nicht, wie ich es beschreiben soll.`, + }, + "defeat": { + 1: "Harrumph! Ich weiß, dass deine Fähigkeit größer ist als das!" + } + }, + "grant": { + "encounter": { + 1: `Es gibt nur eine Sache, die ich mir wünsche. + $Dass wir, indem wir einander übertreffen, einen Weg zu noch größeren Höhen finden.`, + }, + "victory": { + 1: "Du bist eine Mauer, die ich nicht überwinden kann!" + }, + "defeat": { + 1: `Gib nicht auf. + $Das ist wirklich alles, was es dazu gibt. + $Die wichtigsten Lektionen im Leben sind einfach.`, + } + }, + "korrina": { + "encounter": { + 1: "Zeit für Lady Connies großen Auftritt!" + }, + "victory": { + 1: "Es ist dein Wesen, das es deinen Pokémon ermöglicht, sich zu entwickeln!" + }, + "defeat": { + 1: "Was für ein explosiver Kampf!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! Ich bin froh, dass wir uns getroffen haben!" + }, + "victory": { + 1: "Deine Leidenschaft für den Kampf inspiriert mich!" + }, + "defeat": { + 1: "Es sieht so aus, als würde meine Trainer-Wachstumsmaschine, Mach 2, wirklich funktionieren!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, wenn das nicht ein junger Trainer ist… Es ist schön, dich so zu treffen. + $Dann nehme ich an, du hast dir das Recht auf einen Kampf verdient, als Belohnung für deine Bemühungen. + $Die schwer fassbare Fee mag zart wie eine Brise und empfindlich wie eine Blüte erscheinen, + $aber sie ist stark.`, + }, + "victory": { + 1: "Ich hoffe, dass du morgen Dinge finden wirst, über die du lächeln kannst…" + }, + "defeat": { + 1: "Oh mein Gott, wie schade…" + } + }, + "wulfric": { + "encounter": { + 1: `Weißt du was? Wir reden alle groß über das, was man vom Kämpfen und von Bindungen lernt und all das… + $Aber eigentlich mache ich es nur, weil es Spaß macht. + $Wen kümmert das Prahlen? Lass uns kämpfen!`, + }, + "victory": { + 1: "Hervorragend! Ich bin so hart wie ein Eisberg, aber du hast mich komplett durchschlagen!" + }, + "defeat": { + 1: "Kämpfe mit mir, und das passiert!" + } + }, + "kabu": { + "encounter": { + 1: `Jeder Trainer und jedes Pokémon trainiert hart, um den Sieg zu erringen. + $Aber das bedeutet, dass auch dein Gegner hart arbeitet, um zu gewinnen. + $Am Ende wird das Match von der Seite entschieden, die ihr wahres Potenzial entfesseln kann.`, + }, + "victory": { + 1: "Ich bin froh, dass ich heute gegen dich kämpfen konnte!" + }, + "defeat": { + 1: "Das ist eine großartige Möglichkeit für mich, mein eigenes Wachstum zu spüren!" + } + }, + "bea": { + "encounter": { + 1: `Hast du einen unerschütterlichen Geist, der sich nicht bewegt, egal wie du angegriffen wirst? + $Ich denke, ich werde das einfach mal testen, oder?`, + }, + "victory": { + 1: "Ich habe den Kampfgeist deiner Pokémon gespürt, als du sie in den Kampf geführt hast." + }, + "defeat": { + 1: "Das war die beste Art von Match, die man sich je wünschen kann." + } + }, + "opal": { + "encounter": { + 1: "Lass mich sehen, wie du und dein Partner-Pokémon euch verhalten!" + }, + "victory": { + 1: "Dein Rosa fehlt noch, aber du bist ein ausgezeichneter Trainer mit ausgezeichneten Pokémon." + }, + "defeat": { + 1: "Schade für dich, denke ich." + } + }, + "bede": { + "encounter": { + 1: "Ich nehme an, ich sollte zweifelsfrei beweisen, wie erbärmlich du bist und wie stark ich bin." + }, + "victory": { + 1: "Ich verstehe... Nun, das ist in Ordnung. Ich habe mich sowieso nicht wirklich angestrengt." + }, + "defeat": { + 1: "Nicht schlecht, muss ich sagen." + } + }, + "gordie": { + "encounter": { + 1: "Also, lass uns das hinter uns bringen." + }, + "victory": { + 1: "Ich möchte einfach in ein Loch kriechen... Nun, ich denke, es wäre eher wie ein Sturz von hier." + }, + "defeat": { + 1: "Kämpfe wie immer, der Sieg wird folgen!" + } + }, + "marnie": { + "encounter": { + 1: `Die Wahrheit ist, am Ende des Tages... Ich möchte wirklich nur Champion für mich selbst werden! + $Also nimm es nicht persönlich, wenn ich dir den Hintern versohle!` + }, + "victory": { + 1: "OK, ich habe verloren... Aber ich habe viele gute Seiten von dir und deinen Pokémon gesehen!" + }, + "defeat": { + 1: "Ich hoffe, du hast unsere Kampfstrategien genossen." + } + }, + "raihan": { + "encounter": { + 1: `Ich werde den Champion besiegen, das ganze Turnier gewinnen und der Welt beweisen, + $wie stark der großartige Roy wirklich ist!` + }, + "victory": { + 1: `Ich sehe sogar gut aus, wenn ich verliere. + $Es ist ein echter Fluch. + $Ich denke, es ist Zeit für ein weiteres Selfie!` + }, + "defeat": { + 1: "Lass uns ein Selfie zur Erinnerung machen." + } + }, + "brassius": { + "encounter": { + 1: "Ich nehme an, du bist bereit? Lassen wir unser gemeinsames Kunstwerk beginnen!" + }, + "victory": { + 1: "Ahhh... avant-garde!" + }, + "defeat": { + 1: "Ich werde sofort mit einem neuen Stück beginnen!" + } + }, + "iono": { + "encounter": { + 1: `Hey, Leute! Es ist Zeit für Enigmaras EnigmaTV!!! Naaaa, alles klärchen? + $Hola, ciao und hallöle! Und schon bist du gefangen in meinem Elektronetz! + $Wer ich bin, fragst du? Na, Enigmara natürlich! Ich bin hier die Arenaleiterin.`, + }, + "victory": { + 1: "Du leuchtest ja so hell wie ein tausendfacher Donnerblitz!" + }, + "defeat": { + 1: "Deine Augen gehören MIR!" + } + }, + "larry": { + "encounter": { + 1: "Wenn alles gesagt und getan ist, ist Einfachheit am stärksten." + }, + "victory": { + 1: "Eine Portion Niederlage, hm?" + }, + "defeat": { + 1: "Ich mache Schluss für heute." + } + }, + "ryme": { + "encounter": { + 1: "Komm schon, Baby! Bring mich zum Zittern bis auf die Knochen!" + }, + "victory": { + 1: "Du bist cool, mein Freund - du bewegst meine SEELE!" + }, + "defeat": { + 1: "Bis später, Baby!" + } + }, + "grusha": { + "encounter": { + 1: "Alles, was ich tun muss, ist sicherzustellen, dass die Kraft meiner Pokémon dich bis auf die Knochen kühlt!" + }, + "victory": { + 1: "Deine brennende Leidenschaft... Ich mag sie ehrlich gesagt irgendwie." + }, + "defeat": { + 1: "Es hat nicht für dich gereicht." + } + }, + "marnie_elite": { + "encounter": { + 1: "Du hast es so weit geschafft, hm? Mal sehen, ob du mit meinen Pokémon umgehen kannst!", + 2: "Ich werde mein Bestes geben, aber denke nicht, dass ich es dir leicht machen werde!" + }, + "victory": { + 1: "Ich kann nicht glauben, dass ich verloren habe... Aber du hast den Sieg verdient. Gut gemacht!", + 2: "Es sieht so aus, als hätte ich noch viel zu lernen. Toller Kampf trotzdem!" + }, + "defeat": { + 1: "Du hast gut gekämpft, aber ich habe den Vorteil! Viel Glück beim nächsten Mal!", + 2: "Es scheint, als hätte sich mein Training ausgezahlt. Danke für den Kampf!" + } + }, + "nessa_elite": { + "encounter": { + 1: "Die Gezeiten wenden sich zu meinen Gunsten. Bereit, weggespült zu werden?", + 2: "Lass uns mit diesem Kampf Wellen schlagen! Ich hoffe, du bist vorbereitet!" + }, + "victory": { + 1: "Du hast diese Gewässer perfekt navigiert... Gut gemacht!", + 2: "Es sieht so aus, als wären meine Strömungen kein Match für dich. Tolle Arbeit!" + }, + "defeat": { + 1: "Wasser findet immer einen Weg. Das war ein erfrischender Kampf!", + 2: "Du hast gut gekämpft, aber die Macht des Ozeans ist unaufhaltsam!" + } + }, + "bea_elite": { + "encounter": { + 1: "Bereite dich vor! Mein Kampfgeist brennt hell!", + 2: "Mal sehen, ob du mit meinem unaufhaltsamen Tempo mithalten kannst!" + }, + "victory": { + 1: "Deine Stärke... Sie ist beeindruckend. Du hast diesen Sieg wirklich verdient.", + 2: "Ich habe diese Intensität noch nie zuvor gespürt. Unglaubliche Leistung!" + }, + "defeat": { + 1: "Ein weiterer Sieg für mein intensives Trainingsprogramm! Gut gemacht!", + 2: "Du hast Stärke, aber ich habe härter trainiert. Toller Kampf!" + } + }, + "allister_elite": { + "encounter": { + 1: "Die Schatten fallen... Bist du bereit, dich deinen Ängsten zu stellen?", + 2: "Mal sehen, ob du mit der Dunkelheit, die ich befehle, umgehen kannst." + }, + "victory": { + 1: "Du hast die Schatten vertrieben... Für jetzt. Gut gemacht.", + 2: "Dein Licht hat meine Dunkelheit durchdrungen. Tolle Leistung." + }, + "defeat": { + 1: "Die Schatten haben gesprochen... Deine Stärke reicht nicht aus.", + 2: "Die Dunkelheit triumphiert... Vielleicht wirst du nächstes Mal das Licht sehen." + } + }, + "raihan_elite": { + "encounter": { + 1: "Ein Sturm zieht auf! Mal sehen, ob du diesen Kampf überstehst!", + 2: "Mach dich bereit, dem Auge des Sturms zu begegnen!" + }, + "victory": { + 1: "Du hast den Sturm bezwungen... Unglaubliche Leistung!", + 2: "Du hast die Winde perfekt geritten... Toller Kampf!" + }, + "defeat": { + 1: "Ein weiterer Sturm überstanden, ein weiterer Sieg errungen! Gut gekämpft!", + 2: "Du bist in meinen Sturm geraten! Viel Glück beim nächsten Mal!" + } + }, + + "rival": { + "encounter": { + 1: `@c{smile}Hey, ich habe dich gesucht! Ich weiß, dass du es nicht erwarten konntest loszugehen, + $aber hättest ja wenigstens Tschüss sagen können... + $@c{smile_eclosed}Du verfolgst also wirklich deinen Traum?\nIch kann es kaum glauben. + $@c{serious_smile_fists}Da wir schon einmal hier sind, wie wäre es mit einem Kampf?\nImmerhin muss ich doch sicherstellen, dass du bereit bist. + $@c{serious_mopen_fists}Halte dich nicht zurück, zeig mir alles was du hast!` + }, + "victory": { + 1: `@c{shock}Wow…Du hast mich komplett überrumpelt.\nBist du wirklich ein Anfänger? + $@c{smile}Vielleicht war es einfach etwas Glück, aber…\nWer weiß, vielleicht schaffst du es irgendwann + $ja wirklich ganz groß raus zu kommen. + $Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Die sehen wirklich cool aus. + $@c{serious_smile_fists}Viel Glück da draußen!` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}Da bist du! Ich habe schon überall nach dir gesucht!\n@c{angry_mopen}Hast du etwas vergessen + $deiner besten Freundin Tschüss zu sagen? + $@c{smile_ehalf}Du folgst deinem Traum, oder?\nDas ist wirklich heute… + $@c{smile}Naja, ich vergeben dir, dass du mich vergessen hast, aber nur unter einer Bedingung. @c{smile_wave_wink}Du musst gegen mich kämpfen! + $@c{angry_mopen}Gib alles! Wir wollen doch nicht, dass dein Abenteuer endet bevor es begonnen hat, richtig?` + }, + "victory": { + 1: `@c{shock}Du hast gerade erst angefangen und bist schon so stark?!@d{96} @c{angry}Du hast sowas von betrogen, oder? + $@c{smile_wave_wink}Ich mach nur Spaß!@d{64} @c{smile_eclosed}Ich habe ehrlich verloren… Ich habe das Gefühl, dass du es dort draußen weit bringen wirst. + $@c{smile}Übrigens, der Professor hat mich gebeten dir diese Items zu geben. Ich hoffe sie sind hilfreich! + $@c{smile_wave}Gib wie immer dein Bestes! Ich glaube an dich!` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hey, du auch hier?\n@c{smile_eclosed}Immernoch ungeschlagen, hmm…? + $@c{serious_mopen_fists}Ich weiß es sieht so aus, als wäre ich dir hierher gefolgt, aber das ist so nicht ganz richtig. + $@c{serious_smile_fists}Ehrlicherweise kann ich es, seit du mich damals besiegt hast, garnicht erwarten erneut gegen dich zu kämpfen. + $Ich habe selbst hart traniert. Ich werde dir diesesmal also ein würdigerer Gegner sein!. + $@c{serious_mopen_fists}Halt dich nicht zurück, genauso wie beim letzten Mal!\nLos gehts!` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. Ich war also zu sehr von mir überzeugt. + $@c{smile}Das ist Ok. Ich hatte mir schon gedacht, dass sowas passiert.\n + $@c{serious_mopen_fists}Es bedeutet einfach, dass ich mich beim nächsten Mal mehr anstrengen muss!\n + $@c{smile}Nicht, dass du wirklich Hilfe benötigen würdest, aber ich habe hier noch eins von diesen Dingern herumliegen. + $Du kannst es haben.\n + $@c{serious_smile_fists}Erwarte aber nicht, dass ich dir noch mehr gebe!\nIch kann meinen Rivalen doch keine Vorteile verschaffen. + $@c{smile}Egal, pass auf dich auf!` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Oh, wie schön dich hier zu trefen. Sieht so aus als wärst du noch ungeschlagen. @c{angry_mopen}Hmm… Nicht schlecht! + $@c{angry_mopen}Ich weiß was du denkst, und nein, ich habe dich nicht verfolgt. @c{smile_eclosed}Ich bin einfach in der Gegend gewesen. + $@c{smile_ehalf}Ich freu mich für dich, aber ich muss dich wissen lassen, dass es auch Ok ist ab und zu mal zu verlieren. + $@c{smile}Wir lernen oft mehr aus unseren Fehlern, als aus unseren Erfolgen. + $@c{angry_mopen}Auf jeden Fall habe ich für unseren Rückkampf hart traniert. Also zeig mir was du drauf hast!` + }, + "victory": { + 1: `@c{neutral}Ich… sollte dieses Mal doch nicht verlieren… + $@c{smile}Na gut. Das bedeutet ich muss noch härter tranieren! + $@c{smile_wave}Ich habe noch eins von diesen Dingern!\n@c{smile_wave_wink}Kein Grund mir zu danken~. + $@c{angry_mopen}Das ist aber das Letzte! Du bekommst ab jett keine Geschenke mehr von mir! + $@c{smile_wave}Bleib stark!` + }, + "defeat": { + 1: "Es ist Ok manchmal zu verlieren…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hey, schau mal wen wir hier haben! Ist schon eine Weile her.\n@c{neutral}Du bist… immernoch ungeschlagen? + $@c{neutral_eclosed}Die Dinge waren irgendwie... seltsam.\nEs ist Zuhause einfach nicht das Gleiche ohne dich. + $@c{serious}Ich weiß es ist selbstsüchtig, aber ich musste das einfach mal loswerden. + $@c{neutral_eclosed}Denkst du nicht, dass du dich etwas übernommen hast? + $@c{serious}Es ist nicht realistisch immer zu gewinnen\nWir müssen manchmal verlieren. Um daran zu wachsen. + $@c{neutral_eclosed}Du hattest einen guten Lauf, aber es liegt noch so viel vor dir. Es wird nicht gerade einfacher. @c{neutral}Bist du bereit dafür? + $@c{serious_mopen_fists}Falls ja, beweise es mir!` + }, + "victory": { + 1: `@c{angry_mhalf}Das ist doch Schwachsinn… Ich habe kaum aufgehört zu tranieren… + $Warum bin ich immernoch so viel schwächer?` + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Lange nicht gesehen! Immernoch nicht verloren?\n@c{angry}Du fängst mich an zu nerven. @c{smile_wave_wink}Ich mach nur Spaß! + $@c{smile_ehalf}Aber ehrlich, vermisst du dein Zuhause garnicht? Oder mich? + $Ich… Ich meine, wir vermissen dich wirklich. + $@c{smile_eclosed}Ich unterstütze dich bei deinem Traum, aber die Realität ist, du wirst früher oder später verlieren. + $@c{smile}Und ich bin für dich da falls du es tust, wie immer.\n@c{angry_mopen}Also, zeig mir wie stark du geworden bist!` + }, + "victory": { + 1: `@c{shock}Nach allem was ich getan habe… war es immernoch nicht genug…? + $Wenn es so weiter geht hole ich nie auf…` + + }, + "defeat": { + 1: "Du hast dein Bestes gegeben. Lass uns nach Hause gehen." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hey. + $Ich werde jetzt keine Gefälligkeiten mit dir austauschen.\n@c{neutral_eclosed}Ich bin hier um zu gewinnen. Mehr nicht. + $@c{serious_mhalf_fists}Durch mein Traning habe ich gelernt mein Potenzial zu maximieren. + $@c{smile}Man hat deutlich mehr Zeit, wenn man auf Schlaf und unnötige soziale Interaktionen verzichtet. + $@c{serious_mopen_fists}Das ist alles nicht mehr wichtig, nicht solange ich nicht gewonnen habe. + $@c{neutral_eclosed}Ich bin an dem Punkt an dem ich nicht mehr verliere.\n@c{smile_eclosed}Ich schätze deine Einstellung war doch nicht so falsch. + $@c{angry_mhalf}Nur die Schwachen verlieren, und ich bin nicht mehr schwach. + $@c{serious_mopen_fists}Bereite dich vor zu verlieren.` + }, + "victory": { + 1: "@c{neutral}Was…@d{64} Was bist du?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}Ich bins! Du hast mich doch nicht vergessen, oder? + $@c{smile}Du solltest stolz auf dich sein. Du hast es soweit gebracht. Glückwunsch! + $Aber hier endet deine Reise jetzt. + $@c{smile_eclosed}Du hast etwas in mir erwachen lassen, etwas von dem ich nicht wusste, dass es da war. + $Alles was ich jetzt mache ist tranieren. @c{smile_ehalf}Ich esse oder schlafe kaum. + $Ich traniere meine Pokémon den ganzen Tag. Und werde immer stärker. + $@c{neutral}Genau genommen, erkenne ich mich garnicht wieder. + $Und jetzt habe ich endlich meinen Höhepunkt erreicht.\nNiemand kann mich jetzt noch schlagen. + $Und weißt du was? Das ist alles wegen dir.\n@c{smile_ehalf}Ich weiß nicht ob ich dir danken, oder dich hassen soll! + $@c{angry_mopen}Mach dich bereit!` + }, + "victory": { + 1: "@c{neutral}Was…@d{64} Was bist du?" + + }, + "defeat": { + 1: "$@c{smile}Du solltest stolz darauf sein wie weit du es geschafft hast." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}So sehen wir uns wieder. + $@c{neutral}Ich hatte Zeit über alles nachzudenken.\nÜber den Grund, warum alles so merkwürdig erscheint. + $@c{neutral_eclosed}Dein Traum, mein Antrieb dich besiegen zu wollen…\nEs ist alles Teil von etwas Größerem. + $@c{serious}Es geht nicht um dich, oder mich… Es geht um diese Welt.\n@c{serious_mhalf_fists}Es ist mein Schicksal dich an deine Grenzen zu treiben. + $@c{neutral_eclosed}Ob ich meine Aufgabe erfüllt habe kann ich nicht sagen, aber ich habe alles getan was ich konnte. + $@c{neutral}Der Ort an dem wir uns befinden ist angsteinflößend… + $Trotzdem fühlt es sich so an, als würde mich das nicht stören, als wäre ich bereits schonmal hier gewesen. + $@c{serious_mhalf_fists}Dir geht es doch genauso, oder? + $@c{serious}…und irgendwas hier spricht zu mir.\nDas ist alles was die Welt seit langem kennt. + $Die Zeiten die wir zusammen verbracht haben, die so nah erscheinen, sind nichts als eine ferne Erinnerung. + $@c{neutral_eclosed}Wer weiß, ob sie jemals real waren? + $@c{serious_mopen_fists}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann. + $@c{serious_smile_fists}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist. + $@c{serious_mopen_fists}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance.` + }, + "victory": { + 1: `@c{smile_eclosed}Es sieht so aus, als wäre meine Arbeit getan. + $Ich will dass du mir eine Sache versprichst.\n@c{smile}Komm bitte nach Hause nachdem du die Welt gerettet hast.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}Jetzt sind es wieder nur wir zwei. + $@c{smile_eclosed}Weißt du, egal wie ich es drehe und wende… + $@c{smile_ehalf}Irgendwas stört mich an der ganzen Sache, es erscheint mir irgendwie komisch… + $@c{smile}Du hast deinen Traum, und ich habe diesen Antrieb… + $Ich kann nicht anders, als zu glauben, dass es einen größeren Zweck gibt. + $@c{smile_eclosed}Ich denke, ich sollte dich an deine Grenzen treiben. + $@c{smile_ehalf}Ich bin mir nicht sicher, ob ich meine Aufgabe erfüllt habe, aber ich habe mein Bestes gegeben. + $Irgendwas an diesem komischen und furchteinflößenden Ort… All das scheint so klar… + $Es… ist alles was die Welt seit langem kennt. + $@c{smile_eclosed}Es kommt mir so vor als könnte ich mich kaum an die Erinnerungen erinnern, die wir zusammen hatten. + $@c{smile_ehalf}Waren sie jemals real? Sie scheinen so weit weg… + $@c{angry_mopen}Du musst weiter gehen, denn wenn du es nicht tust, wird es nie enden. Du bist der Einzige, der das schaffen kann. + $@c{smile_ehalf}Ich… Ich weiß nicht was das alles bedeutet, aber ich fühle, dass es wahr ist. + $@c{neutral}Wenn du mich nicht hier und jetzt besiegen kannst, hast du keine Chance.` + }, + "victory": { + 1: `@c{smile_ehalf}Ich… Ich denke ich habe meine Aufgabe erfüllt. + $@c{smile_eclosed}Versprich mir… Nachdem du die Welt geheilt hast… Komm bitte sicher nach Hause. + $@c{smile_ehalf}…Danke.` + + }, + }, +}; + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `Es scheint, als wäre es wieder mal an der Zeit.\nDu weißt, warum du hierher kommen musst, oder? + $Dich hat es hierher gezogen, du warst bereits hier.\nUnzählige Male. + $Obwohl, vielleicht doch nicht unzählig.\nUm genau zu sein, dies ist der 5.643.853te Zyklus. + $Du verlierst jeden Zyklus dein Gedächtnis. Trotzdem \nbleibt etwas, ein Teil deines ehemaligen Ichs, erhalten. + $Bis jetzt hast du es noch nicht vollbracht zu siegen, aber dieses Mal spüre ich eine andere Präsenz in dir.\n + $Du bist der Einzige hier, aber es kommt mir so vor als wäre da...jemand anderes. + $Wirst du endlich beweisen, dass du ein würdiger Herausforder bist?\nDie Herausforderung auf die ich seit Jahrtausenden warte? + $Lass uns beginnen.`, + "firstStageWin": `Ahh verstehe. Diese Präsenz, die ich gespürt habe, ist wirklich real.\nEs scheint als müsste ich micht nicht länger zurück halten. + $Enttäusche mich nicht.`, + "secondStageWin": "…Herrlich." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; + + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen. + $Aber, du bist jetzt zurück. + $@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet. + $@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren. + $@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96} + $Ich schätze, das ist in Ordnung, oder? + $@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben. + $@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen. + $@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben? + $Wenn du dazu bereit bist.`, + "ending_female": + `@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?! + $@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast. + $@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl. + $@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet. + $@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr? + $Du hast nicht einmal verloren. + $Ich werde die Einzige sein, die sich daran erinnert, was du getan hast. + $@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen! + $@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32} + $Deine Legende wird in unseren Herzen weiterleben. + $@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort. + $Lass uns nach Hause gehen. + $@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?`, +}; + + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blau: Hey Rot, lass uns ihnen zeigen, was wir drauf haben! + $Rot: ... + $Blau: Das ist die Macht von Alabastia!`, + }, + "victory": { + 1: `Blau: Das war ein großartiger Kampf! + $Rot: ...`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Rot: ...! + $Blau: Er redet nicht viel... + $Blau: Aber lass dich davon nicht täuschen! Er ist schließlich ein Champ!`, + }, + "victory": { + 1: `Rot: ...! + $Blau: Das nächste Mal gewinnen wir!`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Ben: Hehehe...Bist du überrascht? + $Svenja: Wir sind zwei Arenaleiter auf einmal! + $Ben: Wir sind Zwillinge! + $Svenja: Wir müssen nicht reden um uns gegenseitig zu verstehen! + $Ben: Die doppelte Kraft... + $Svenja: Kannst du ihr standhalten?`, + }, + "victory": { + 1: `Ben: Was? Unsere Kombination war perfekt! + $Svenja: Sieht so aus als müssten wir wohl mehr tranieren...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Svenja: Hihihi... Bist du überrascht? + $Ben: Ja, wir sind wirklich zwei Arenaleiter auf einmal! + $Svenja: Das ist mein Zwillingsbruder Ben! + $Ben: Und das meine Zwillingsschwester Svenja! + $Svenja: Wir sind die perfekte Kombo!` + }, + "victory": { + 1: `Svenja: Sind wir... + $Ben: ...nicht so stark wie wir dachten?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Troy: Wassili, lass uns ihnen die Kraft von Champions zeigen! + $Wassili: Wir zeigen dir die Kraft von Hoenn! + $Troy: Los gehts!`, + }, + "victory": { + 1: `Troy: Das war ein großartiger Kampf! + $Wassili: Das nächste Mal gewinnen wir!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Troy: Hast du irgendwelche seltenen Pokémon? + $Wassili: Troy... Wir sind hier um zu kämpfen und nicht um mit unseren Pokémon zu prahlen... + $Troy: Oh... Wenn das so ist... Lass uns anfangen!`, + }, + "victory": { + 1: `Troy: Jetzt da wir mit Kämpfen fertig sind... Lass uns mit unsereren Pokémon prahlen! + $Wassili: Troy...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Lauro: Wir sind die stärksten Trainer aus Einall! + $Lilia: Kämpfe gegen starke Trainer machen am meisten Spaß!`, + }, + "victory": { + 1: `Lauro: Wow! Du bist super stark! + $Lilia: Beim nächsten Mal schlagen wir dich!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Lilia: Willkommen Herausforderer! Ich bin DER Champion von Einall! + $Lauro: Lilia, bist du nicht etwas zu aufgeregt?`, + }, + "victory": { + 1: `Lilia: Eine solche Niederlage ist nicht einfach zu verkraften... + $Lauro: Aber wir wachsen an unseren Niederlagen und werden immer besser!`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Mary: Bruder, lass uns ihnen die Kraft von Spikeford zeigen! + $Nezz: Wir bringen die Dunkelheit!`, + }, + "victory": { + 1: `Mary: Du hast Licht in unsere Dunkelheit gebracht! + $Piers: Es ist viel zu hell...`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Nezz: Bereit für ein Konzert? + $Mary: Bruder...Sie sind hier um zu kämpfen, nicht um zu singen...`, + }, + "victory": { + 1: `Nezz: Das war mal ein großartiges Konzert! + $Marnie: Bruder...`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/de/game-stats-ui-handler.ts b/src/locales/de/game-stats-ui-handler.ts new file mode 100644 index 00000000000..8c582b33eb1 --- /dev/null +++ b/src/locales/de/game-stats-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const gameStatsUiHandler: SimpleTranslationEntries = { + "stats": "Statistiken", + "playTime": "Spielzeit", + "totalBattles": "Kämpfe insgesamt", + "starters": "Starter", + "shinyStarters": "Schillernde Starter", + "speciesSeen": "Gesehene Arten", + "speciesCaught": "Gefangene Arten", + "ribbonsOwned": "Bänder im Besitz", + "classicRuns": "Klassik-Modus Versuche", + "classicWins": "Klassik-Modus Siege", + "dailyRunAttempts": "Täglicher-Modus Versuche", + "dailyRunWins": "Täglicher-Modus Siege", + "endlessRuns": "Endlos-Modus Versuche", + "highestWaveEndless": "Höchste Welle (Endlos)", + "highestMoney": "Max. Geld im Besitz", + "highestDamage": "Höchster Schaden", + "highestHPHealed": "Höchste Heilung", + "pokemonEncountered": "Getroffene Pokémon", + "pokemonDefeated": "Besiegte Pokémon", + "pokemonCaught": "Gefangene Pokémon", + "eggsHatched": "Ausgebrütete Eier", + "subLegendsSeen": "Getroffene Sub-Legenden", + "subLegendsCaught": "Gefangene Sub-Legenden", + "subLegendsHatched": "Ausgebrütete Sub-Legenden", + "legendsSeen": "Getroffene Legenden", + "legendsCaught": "Gefangene Legenden", + "legendsHatched": "Ausgebrütete Legenden", + "mythicalsSeen": "Getroffene Mythische", + "mythicalsCaught": "Gefangene Mythische", + "mythicalsHatched": "Ausgebrütete Mythische", + "shiniesSeen": "Getroffene Schillernde", + "shiniesCaught": "Gefangene Schillernde", + "shiniesHatched": "Ausgebrütete Schillernde", + "pokemonFused": "Pokémon fusioniert", + "trainersDefeated": "Besiegte Trainer", + "eggsPulled": "Gezogene Eier", + "rareEggsPulled": "Seltene Eier Gezogen", + "epicEggsPulled": "Epische Eier Gezogen", + "legendaryEggsPulled": "Legendäre Eier Gezogen", + "manaphyEggsPulled": "Manaphy Eier Gezogen", +} as const; diff --git a/src/locales/de/pokemon-info-container.ts b/src/locales/de/pokemon-info-container.ts new file mode 100644 index 00000000000..41cca2d7dbb --- /dev/null +++ b/src/locales/de/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Attacken", + "gender": "Geschlecht:", + "ability": "Fähigkeit:", + "nature": "Wesen:", + "epic": "Episch", + "rare": "Selten", + "common": "Gewöhnlich" +} as const; diff --git a/src/locales/de/trainers.ts b/src/locales/de/trainers.ts index e28c0c6e5e9..aa03cf6c903 100644 --- a/src/locales/de/trainers.ts +++ b/src/locales/de/trainers.ts @@ -3,10 +3,12 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "Top Vier", + "elite_four_female": "Top Vier", "gym_leader": "Arenaleiter", "gym_leader_female": "Arenaleiterin", "gym_leader_double": "Arenaleiter-Duo", "champion": "Champion", + "champion_female": "Champion", "champion_double": "Champion-Duo", "rival": "Rivale", "professor": "Professor", diff --git a/src/locales/de/voucher.ts b/src/locales/de/voucher.ts index 757cc8a0f60..80e22931982 100644 --- a/src/locales/de/voucher.ts +++ b/src/locales/de/voucher.ts @@ -1,7 +1,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const voucher: SimpleTranslationEntries = { - "vouchers": "Gutschein", + "vouchers": "Gutscheine", "eggVoucher": "Ei-Gutschein", "eggVoucherPlus": "Ei-Gutschein Plus", "eggVoucherPremium": "Ei-Gutschein Premium", diff --git a/src/locales/en/config.ts b/src/locales/en/config.ts index 08989184a2e..d01102bc3a4 100644 --- a/src/locales/en/config.ts +++ b/src/locales/en/config.ts @@ -20,8 +20,18 @@ import { tutorial } from "./tutorial"; import { weather } from "./weather"; import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; +import { gameStatsUiHandler } from "./game-stats-ui-handler"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; +import { pokemonInfoContainer } from "./pokemon-info-container"; export const enConfig = { ability: ability, @@ -48,6 +58,16 @@ export const enConfig = { weather: weather, battleMessageUiHandler: battleMessageUiHandler, berry: berry, + gameStatsUiHandler: gameStatsUiHandler, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/en/dialogue.ts b/src/locales/en/dialogue.ts new file mode 100644 index 00000000000..0d716add4af --- /dev/null +++ b/src/locales/en/dialogue.ts @@ -0,0 +1,2442 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hey, wanna battle?", + 2: "Are you a new trainer too?", + 3: "Hey, I haven't seen you before. Let's battle!", + 4: "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + 5: "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + 6: "All right! Let's go!", + 7: "All right! Here I come! I'll show you my power!", + 8: "Haw haw haw... I'll show you how hawesome my Pokémon are!", + 9: "No need to waste time saying hello. Bring it on whenever you're ready!", + 10: "Don't let your guard down, or you may be crying when a kid beats you.", + 11: "I've raised my Pokémon with great care. You're not allowed to hurt them!", + 12: "Glad you made it! It won't be an easy job from here.", + 13: "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + 1: "Wow! You're strong!", + 2: "I didn't stand a chance, huh?", + 3: "I'll find you again when I'm older and beat you!", + 4: "Ugh. I don't have any more Pokémon.", + 5: "No way… NO WAY! How could I lose again…", + 6: "No! I lost!", + 7: "Whoa! You are incredible! I'm amazed and surprised!", + 8: "Could it be… How… My Pokémon and I are the strongest, though…", + 9: "I won't lose next time! Let's battle again sometime!", + 10: "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + 11: "Your Pokémon are more amazing! Trade with me!", + 12: "I got a little carried away earlier, but what job was I talking about?", + 13: "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 1: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… + $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. + $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. + $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` + }, + "victory": { + 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? + $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. + $By the way, the professor asked me to give you these items. They look pretty cool. + $@c{serious_smile_fists}Good luck out there!` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? + $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… + $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! + $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` + }, + "victory": { + 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. + $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! + $@c{smile_wave}Do your best like always! I believe in you!` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? + $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. + $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. + $I've been doing a lot of my own training so I'll definitely put up a fight this time. + $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. + $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n + $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n + $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. + $@c{smile}Anyway, take care!` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! + $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. + $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. + $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. + $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` + }, + "victory": { + 1: `@c{neutral}I… wasn't supposed to lose that time… + $@c{smile}Aw well. That just means I'll have to train even harder for next time! + $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. + $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! + $@c{smile_wave}Keep at it!` + }, + "defeat": { + 1: "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. + $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. + $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. + $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. + $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? + $@c{serious_mopen_fists}If so, prove it to me.` + }, + "victory": { + 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! + $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. + $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. + $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` + }, + "victory": { + 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + + }, + "defeat": { + 1: "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hey. + $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. + $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. + $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. + $@c{serious_mopen_fists}None of that matters anymore, not until I win. + $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. + $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. + $@c{serious_mopen_fists}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}It's me! You didn't forget about me again… did you? + $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. + $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. + $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. + $@c{neutral}In fact, I… hardly recognize myself. + $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. + $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. + $@c{angry_mopen}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + + }, + "defeat": { + 1: "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}We meet again. + $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. + $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. + $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. + $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. + $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. + $@c{serious_mhalf_fists}You feel the same, don't you? + $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. + $Those times we cherished together that seem so recent are nothing but a distant memory. + $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. + $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. + $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_eclosed}It looks like my work is done here. + $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}So it's just us again. + $@c{smile_eclosed}You know, I keep going around and around in my head… + $@c{smile_ehalf}There's something to all this, why everything seems so strange now… + $@c{smile}You have your dream, and I have this ambition in me… + $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. + $@c{smile_eclosed}I think I'm supposed to push you… to your limits. + $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. + $It's something about this strange and dreadful place… Everything seems so clear… + $This… is all the world's known for a long time now. + $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. + $@c{smile_ehalf}Were they even real? They seem so far away now… + $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. + $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… + $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. + $@c{smile_ehalf}…Thank you.` + + }, + }, +}; + + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? + $You were drawn here, because you have been here before.\nCountless times. + $Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle. + $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. + $Until now you have yet to succeed, but I sense a different presence in you this time.\n + $You are the only one here, though it is as if there is… another. + $Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia? + $We begin.`, + "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. + $Do not disappoint me.`, + "secondStageWin": "…Magnificent." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. + $@c{smile}It's over.@d{64} You ended the loop. + $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? + $@c{serious_smile_fists}Your legend will always live on in our hearts. + $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. + $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, + "ending_female": + `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. + $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. + $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. + $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. + $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, + "ending_endless": "Congratulations on reaching the current end!\nMore content is coming soon.", + "ending_name": "Devs" +}; +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue: Hey Red, let's show them what we're made of! + $Red: ... + $Blue: This is Pallet Town Power!`, + }, + "victory": { + 1: `Blue: That was a great battle! + $Red: ...`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red: ...! + $Blue: He never talks much. + $Blue: But dont let that fool you! He is a champ after all!`, + }, + "victory": { + 1: `Red: ...! + $Blue: Next time we will beat you!`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Tate: Are you suprised? + $Liza: We are two gym leaders at once! + $Tate: We are twins! + $Liza: We dont need to talk to understand each other! + $Tate: Twice the power... + $Liza: Can you handle it?`, + }, + "victory": { + 1: `Tate: What? Our combination was perfect! + $Liza: Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Liza: Hihihi... Are you suprised? + $Tate: Yes, we are really two gym leaders at once! + $Liza: This is my twin brother Tate! + $Tate: And this is my twin sister Liza! + $Liza: Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Liza: Are we... + $Tate: ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Steven: Wallace, let's show them the power of the champions! + $Wallace: We will show you the power of Hoenn! + $Steven: Let's go!`, + }, + "victory": { + 1: `Steven: That was a great battle! + $Wallace: We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Steven: Do you have any rare pokémon? + $Wallace: Steven... We are here for a battle, not to show off our pokémon. + $Steven: Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Steven: Now that we are done with the battle, let's show off our pokémon! + $Wallace: Steven...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Alder: We are the strongest trainers in Unova! + $Iris: Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Alder: Wow! You are super strong! + $Iris: We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris: Welcome Challenger! I am THE Unova Champion! + $Alder: Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris: A loss like this is not easy to take... + $Alder: But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Marnie: Brother, let's show them the power of Spikemuth! + $Piers: We bring darkness!`, + }, + "victory": { + 1: `Marnie: You brought light to our darkness! + $Piers: Its too bright...`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Piers: Ready for a concert? + $Marnie: Brother... They are here to fight, not to sing...`, + }, + "victory": { + 1: `Piers: Now that was a great concert! + $Marnie: Brother...`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/en/game-stats-ui-handler.ts b/src/locales/en/game-stats-ui-handler.ts new file mode 100644 index 00000000000..64e4e2af5e3 --- /dev/null +++ b/src/locales/en/game-stats-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const gameStatsUiHandler: SimpleTranslationEntries = { + "stats": "Stats", + "playTime": "Play Time", + "totalBattles": "Total Battles", + "starters": "Starters", + "shinyStarters": "Shiny Starters", + "speciesSeen": "Species Seen", + "speciesCaught": "Species Caught", + "ribbonsOwned": "Ribbons Owned", + "classicRuns": "Classic Runs", + "classicWins": "Classic Wins", + "dailyRunAttempts": "Daily Run Attempts", + "dailyRunWins": "Daily Run Wins", + "endlessRuns": "Endless Runs", + "highestWaveEndless": "Highest Wave (Endless)", + "highestMoney": "Highest Money", + "highestDamage": "Highest Damage", + "highestHPHealed": "Highest HP Healed", + "pokemonEncountered": "Pokémon Encountered", + "pokemonDefeated": "Pokémon Defeated", + "pokemonCaught": "Pokémon Caught", + "eggsHatched": "Eggs Hatched", + "subLegendsSeen": "Sub-Legends Seen", + "subLegendsCaught": "Sub-Legends Caught", + "subLegendsHatched": "Sub-Legends Hatched", + "legendsSeen": "Legends Seen", + "legendsCaught": "Legends Caught", + "legendsHatched": "Legends Hatched", + "mythicalsSeen": "Mythicals Seen", + "mythicalsCaught": "Mythicals Caught", + "mythicalsHatched": "Mythicals Hatched", + "shiniesSeen": "Shinies Seen", + "shiniesCaught": "Shinies Caught", + "shiniesHatched": "Shinies Hatched", + "pokemonFused": "Pokémon Fused", + "trainersDefeated": "Trainers Defeated", + "eggsPulled": "Eggs Pulled", + "rareEggsPulled": "Rare Eggs Pulled", + "epicEggsPulled": "Epic Eggs Pulled", + "legendaryEggsPulled": "Legendary Eggs Pulled", + "manaphyEggsPulled": "Manaphy Eggs Pulled", +} as const; diff --git a/src/locales/en/pokemon-info-container.ts b/src/locales/en/pokemon-info-container.ts new file mode 100644 index 00000000000..068c9ebb431 --- /dev/null +++ b/src/locales/en/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Moveset", + "gender": "Gender:", + "ability": "Ability:", + "nature": "Nature:", + "epic": "Epic", + "rare": "Rare", + "common": "Common" +} as const; diff --git a/src/locales/en/trainers.ts b/src/locales/en/trainers.ts index 334a0223c72..7f83f8169f6 100644 --- a/src/locales/en/trainers.ts +++ b/src/locales/en/trainers.ts @@ -3,10 +3,12 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "Elite Four", + "elite_four_female": "Elite Four", "gym_leader": "Gym Leader", "gym_leader_female": "Gym Leader", "gym_leader_double": "Gym Leader Duo", "champion": "Champion", + "champion_female": "Champion", "champion_double": "Champion Duo", "rival": "Rival", "professor": "Professor", diff --git a/src/locales/es/ability-trigger.ts b/src/locales/es/ability-trigger.ts index c41d36c2e8f..bc6a9d4678a 100644 --- a/src/locales/es/ability-trigger.ts +++ b/src/locales/es/ability-trigger.ts @@ -1,6 +1,6 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const abilityTriggers: SimpleTranslationEntries = { - "blockRecoilDamage" : "{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!", - "badDreams": "{{pokemonName}} Está atormentado!" + "blockRecoilDamage" : "¡{{abilityName}} de {{pokemonName}}\nlo protegió del daño de retroceso!", + "badDreams": "¡{{pokemonName}} está atormentado!" } as const; diff --git a/src/locales/es/config.ts b/src/locales/es/config.ts index 03ad165148c..2f33cd680ae 100644 --- a/src/locales/es/config.ts +++ b/src/locales/es/config.ts @@ -20,8 +20,18 @@ import { tutorial } from "./tutorial"; import { weather } from "./weather"; import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; +import { gameStatsUiHandler } from "./game-stats-ui-handler"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; +import { pokemonInfoContainer } from "./pokemon-info-container"; export const esConfig = { ability: ability, @@ -48,6 +58,16 @@ export const esConfig = { weather: weather, battleMessageUiHandler: battleMessageUiHandler, berry: berry, + gameStatsUiHandler: gameStatsUiHandler, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/es/dialogue.ts b/src/locales/es/dialogue.ts new file mode 100644 index 00000000000..b9d6c3de832 --- /dev/null +++ b/src/locales/es/dialogue.ts @@ -0,0 +1,2440 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hey, wanna battle?", + 2: "Are you a new trainer too?", + 3: "Hey, I haven't seen you before. Let's battle!", + 4: "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + 5: "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + 6: "All right! Let's go!", + 7: "All right! Here I come! I'll show you my power!", + 8: "Haw haw haw... I'll show you how hawesome my Pokémon are!", + 9: "No need to waste time saying hello. Bring it on whenever you're ready!", + 10: "Don't let your guard down, or you may be crying when a kid beats you.", + 11: "I've raised my Pokémon with great care. You're not allowed to hurt them!", + 12: "Glad you made it! It won't be an easy job from here.", + 13: "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + 1: "Wow! You're strong!", + 2: "I didn't stand a chance, huh?", + 3: "I'll find you again when I'm older and beat you!", + 4: "Ugh. I don't have any more Pokémon.", + 5: "No way… NO WAY! How could I lose again…", + 6: "No! I lost!", + 7: "Whoa! You are incredible! I'm amazed and surprised!", + 8: "Could it be… How… My Pokémon and I are the strongest, though…", + 9: "I won't lose next time! Let's battle again sometime!", + 10: "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + 11: "Your Pokémon are more amazing! Trade with me!", + 12: "I got a little carried away earlier, but what job was I talking about?", + 13: "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 1: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… + $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. + $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. + $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` + }, + "victory": { + 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? + $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. + $By the way, the professor asked me to give you these items. They look pretty cool. + $@c{serious_smile_fists}Good luck out there!` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? + $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… + $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! + $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` + }, + "victory": { + 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. + $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! + $@c{smile_wave}Do your best like always! I believe in you!` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? + $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. + $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. + $I've been doing a lot of my own training so I'll definitely put up a fight this time. + $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. + $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n + $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n + $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. + $@c{smile}Anyway, take care!` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! + $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. + $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. + $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. + $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` + }, + "victory": { + 1: `@c{neutral}I… wasn't supposed to lose that time… + $@c{smile}Aw well. That just means I'll have to train even harder for next time! + $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. + $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! + $@c{smile_wave}Keep at it!` + }, + "defeat": { + 1: "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. + $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. + $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. + $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. + $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? + $@c{serious_mopen_fists}If so, prove it to me.` + }, + "victory": { + 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! + $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. + $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. + $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` + }, + "victory": { + 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + + }, + "defeat": { + 1: "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hey. + $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. + $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. + $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. + $@c{serious_mopen_fists}None of that matters anymore, not until I win. + $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. + $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. + $@c{serious_mopen_fists}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}It's me! You didn't forget about me again… did you? + $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. + $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. + $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. + $@c{neutral}In fact, I… hardly recognize myself. + $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. + $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. + $@c{angry_mopen}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + + }, + "defeat": { + 1: "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}We meet again. + $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. + $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. + $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. + $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. + $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. + $@c{serious_mhalf_fists}You feel the same, don't you? + $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. + $Those times we cherished together that seem so recent are nothing but a distant memory. + $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. + $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. + $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_eclosed}It looks like my work is done here. + $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}So it's just us again. + $@c{smile_eclosed}You know, I keep going around and around in my head… + $@c{smile_ehalf}There's something to all this, why everything seems so strange now… + $@c{smile}You have your dream, and I have this ambition in me… + $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. + $@c{smile_eclosed}I think I'm supposed to push you… to your limits. + $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. + $It's something about this strange and dreadful place… Everything seems so clear… + $This… is all the world's known for a long time now. + $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. + $@c{smile_ehalf}Were they even real? They seem so far away now… + $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. + $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… + $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. + $@c{smile_ehalf}…Thank you.` + + }, + }, +}; + + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? + $You were drawn here, because you have been here before.\nCountless times. + $Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle. + $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. + $Until now you have yet to succeed, but I sense a different presence in you this time.\n + $You are the only one here, though it is as if there is… another. + $Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia? + $We begin.`, + "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. + $Do not disappoint me.`, + "secondStageWin": "…Magnificent." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. + $@c{smile}It's over.@d{64} You ended the loop. + $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? + $@c{serious_smile_fists}Your legend will always live on in our hearts. + $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. + $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, + "ending_female": + `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. + $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. + $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. + $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. + $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, +}; +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue: Hey Red, let's show them what we're made of! + $Red: ... + $Blue: This is Pallet Town Power!`, + }, + "victory": { + 1: `Blue: That was a great battle! + $Red: ...`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red: ...! + $Blue: He never talks much. + $Blue: But dont let that fool you! He is a champ after all!`, + }, + "victory": { + 1: `Red: ...! + $Blue: Next time we will beat you!`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Tate: Are you suprised? + $Liza: We are two gym leaders at once! + $Tate: We are twins! + $Liza: We dont need to talk to understand each other! + $Tate: Twice the power... + $Liza: Can you handle it?`, + }, + "victory": { + 1: `Tate: What? Our combination was perfect! + $Liza: Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Liza: Hihihi... Are you suprised? + $Tate: Yes, we are really two gym leaders at once! + $Liza: This is my twin brother Tate! + $Tate: And this is my twin sister Liza! + $Liza: Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Liza: Are we... + $Tate: ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Steven: Wallace, let's show them the power of the champions! + $Wallace: We will show you the power of Hoenn! + $Steven: Let's go!`, + }, + "victory": { + 1: `Steven: That was a great battle! + $Wallace: We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Steven: Do you have any rare pokémon? + $Wallace: Steven... We are here for a battle, not to show off our pokémon. + $Steven: Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Steven: Now that we are done with the battle, let's show off our pokémon! + $Wallace: Steven...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Alder: We are the strongest trainers in Unova! + $Iris: Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Alder: Wow! You are super strong! + $Iris: We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris: Welcome Challenger! I am THE Unova Champion! + $Alder: Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris: A loss like this is not easy to take... + $Alder: But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Marnie: Brother, let's show them the power of Spikemuth! + $Piers: We bring darkness!`, + }, + "victory": { + 1: `Marnie: You brought light to our darkness! + $Piers: Its too bright...`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Piers: Ready for a concert? + $Marnie: Brother... They are here to fight, not to sing...`, + }, + "victory": { + 1: `Piers: Now that was a great concert! + $Marnie: Brother...`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/es/game-stats-ui-handler.ts b/src/locales/es/game-stats-ui-handler.ts new file mode 100644 index 00000000000..64e4e2af5e3 --- /dev/null +++ b/src/locales/es/game-stats-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const gameStatsUiHandler: SimpleTranslationEntries = { + "stats": "Stats", + "playTime": "Play Time", + "totalBattles": "Total Battles", + "starters": "Starters", + "shinyStarters": "Shiny Starters", + "speciesSeen": "Species Seen", + "speciesCaught": "Species Caught", + "ribbonsOwned": "Ribbons Owned", + "classicRuns": "Classic Runs", + "classicWins": "Classic Wins", + "dailyRunAttempts": "Daily Run Attempts", + "dailyRunWins": "Daily Run Wins", + "endlessRuns": "Endless Runs", + "highestWaveEndless": "Highest Wave (Endless)", + "highestMoney": "Highest Money", + "highestDamage": "Highest Damage", + "highestHPHealed": "Highest HP Healed", + "pokemonEncountered": "Pokémon Encountered", + "pokemonDefeated": "Pokémon Defeated", + "pokemonCaught": "Pokémon Caught", + "eggsHatched": "Eggs Hatched", + "subLegendsSeen": "Sub-Legends Seen", + "subLegendsCaught": "Sub-Legends Caught", + "subLegendsHatched": "Sub-Legends Hatched", + "legendsSeen": "Legends Seen", + "legendsCaught": "Legends Caught", + "legendsHatched": "Legends Hatched", + "mythicalsSeen": "Mythicals Seen", + "mythicalsCaught": "Mythicals Caught", + "mythicalsHatched": "Mythicals Hatched", + "shiniesSeen": "Shinies Seen", + "shiniesCaught": "Shinies Caught", + "shiniesHatched": "Shinies Hatched", + "pokemonFused": "Pokémon Fused", + "trainersDefeated": "Trainers Defeated", + "eggsPulled": "Eggs Pulled", + "rareEggsPulled": "Rare Eggs Pulled", + "epicEggsPulled": "Epic Eggs Pulled", + "legendaryEggsPulled": "Legendary Eggs Pulled", + "manaphyEggsPulled": "Manaphy Eggs Pulled", +} as const; diff --git a/src/locales/es/pokemon-info-container.ts b/src/locales/es/pokemon-info-container.ts new file mode 100644 index 00000000000..068c9ebb431 --- /dev/null +++ b/src/locales/es/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Moveset", + "gender": "Gender:", + "ability": "Ability:", + "nature": "Nature:", + "epic": "Epic", + "rare": "Rare", + "common": "Common" +} as const; diff --git a/src/locales/es/trainers.ts b/src/locales/es/trainers.ts index a240009eab9..ed98a7ed733 100644 --- a/src/locales/es/trainers.ts +++ b/src/locales/es/trainers.ts @@ -3,10 +3,12 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "Elite Four", + "elite_four_female": "Elite Four", "gym_leader": "Gym Leader", "gym_leader_female": "Gym Leader", "gym_leader_double": "Gym Leader Duo", "champion": "Champion", + "champion_female": "Champion", "champion_double": "Champion Duo", "rival": "Rival", "professor": "Professor", @@ -16,242 +18,242 @@ export const titles: SimpleTranslationEntries = { // Titles of trainers like "Youngster" or "Lass" export const trainerClasses: SimpleTranslationEntries = { - "ace_trainer": "Ace Trainer", - "ace_trainer_female": "Ace Trainer", - "ace_duo": "Ace Duo", - "artist": "Artist", - "artist_female": "Artist", - "backers": "Backers", - "backpacker": "Backpacker", - "backpacker_female": "Backpacker", - "backpackers": "Backpackers", - "baker": "Baker", - "battle_girl": "Battle Girl", - "beauty": "Beauty", - "beginners": "Beginners", - "biker": "Biker", - "black_belt": "Black Belt", - "breeder": "Breeder", - "breeder_female": "Breeder", - "breeders": "Breeders", - "clerk": "Clerk", - "clerk_female": "Clerk", - "colleagues": "Colleagues", - "crush_kin": "Crush Kin", - "cyclist": "Cyclist", - "cyclist_female": "Cyclist", - "cyclists": "Cyclists", - "dancer": "Dancer", - "dancer_female": "Dancer", - "depot_agent": "Depot Agent", - "doctor": "Doctor", - "doctor_female": "Doctor", - "fisherman": "Fisherman", - "fisherman_female": "Fisherman", - "gentleman": "Gentleman", - "guitarist": "Guitarist", - "guitarist_female": "Guitarist", - "harlequin": "Harlequin", - "hiker": "Hiker", - "hooligans": "Hooligans", - "hoopster": "Hoopster", - "infielder": "Infielder", - "janitor": "Janitor", - "lady": "Lady", - "lass": "Lass", - "linebacker": "Linebacker", - "maid": "Maid", - "madame": "Madame", - "medical_team": "Medical Team", - "musician": "Musician", - "hex_maniac": "Hex Maniac", - "nurse": "Nurse", - "nursery_aide": "Nursery Aide", - "officer": "Officer", - "parasol_lady": "Parasol Lady", - "pilot": "Pilot", - "pokéfan": "Poké Fan", - "pokéfan_female": "Poké Fan", - "pokéfan_family": "Poké Fan Family", - "preschooler": "Preschooler", - "preschooler_female": "Preschooler", - "preschoolers": "Preschoolers", - "psychic": "Psychic", - "psychic_female": "Psychic", - "psychics": "Psychics", + "ace_trainer": "Entrenador Guay", + "ace_trainer_female": "Entrenadora Guay", + "ace_duo": "Pareja Guay", + "artist": "Artista", + "artist_female": "Artista", + "backers": "Hinchas", + "backpacker": "Mochilero", + "backpacker_female": "Mochilera", + "backpackers": "Mochileros", + "baker": "Pastelera", + "battle_girl": "Luchadora", + "beauty": "Modelo", + "beginners": "Principiantes", + "biker": "Motorista", + "black_belt": "Karateka", + "breeder": "Criapokémon", + "breeder_female": "Criapokémon", + "breeders": "Criadores", + "clerk": "Empresario", + "clerk_female": "Oficinista", + "colleagues": "Colegas Oficina", + "crush_kin": "Luchadores", + "cyclist": "Ciclista", + "cyclist_female": "Ciclista", + "cyclists": "Ciclistas", + "dancer": "Breakdancer", + "dancer_female": "Bailarina", + "depot_agent": "Ferroviario", + "doctor": "Enfermero", + "doctor_female": "Enfermera", + "fisherman": "Pescador", + "fisherman_female": "Pescadora", + "gentleman": "Aristócrata", + "guitarist": "Guitarrista", + "guitarist_female": "Guitarrista", + "harlequin": "Arlequín", + "hiker": "Montañero", + "hooligans": "Pandilleros", + "hoopster": "Pívot", + "infielder": "Pitcher", + "janitor": "Limpiador", + "lady": "Damisela", + "lass": "Chica", + "linebacker": "Quarterback", + "maid": "Criada", + "madame": "Señora", + "medical_team": "Equipo Médico", + "musician": "Cantautor", + "hex_maniac": "Bruja", + "nurse": "Enfermera", + "nursery_aide": "Seño", + "officer": "Policía", + "parasol_lady": "Dama Parasol", + "pilot": "Piloto", + "pokéfan": "Pokéfan", + "pokéfan_female": "Pokéfan", + "pokéfan_family": "Pareja de Pokéfans", + "preschooler": "Preescolar", + "preschooler_female": "Preescolar", + "preschoolers": "Preescolares", + "psychic": "Médium", + "psychic_female": "Mentalista", + "psychics": "Pareja Médium", "pokémon_ranger": "Pokémon Ranger", "pokémon_rangers": "Pokémon Ranger", "ranger": "Ranger", - "restaurant_staff": "Restaurant Staff", - "rich": "Rich", - "rich_female": "Rich", - "rich_boy": "Rich Boy", - "rich_couple": "Rich Couple", - "rich_kid": "Rich Kid", - "rich_kid_female": "Rich Kid", - "rich_kids": "Rich Kids", - "roughneck": "Roughneck", - "scientist": "Scientist", - "scientist_female": "Scientist", - "scientists": "Scientists", - "smasher": "Smasher", - "snow_worker": "Snow Worker", - "snow_worker_female": "Snow Worker", - "striker": "Striker", - "school_kid": "School Kid", - "school_kid_female": "School Kid", - "school_kids": "School Kids", - "swimmer": "Swimmer", - "swimmer_female": "Swimmer", - "swimmers": "Swimmers", - "twins": "Twins", - "veteran": "Veteran", - "veteran_female": "Veteran", - "veteran_duo": "Veteran Duo", - "waiter": "Waiter", - "waitress": "Waitress", - "worker": "Worker", - "worker_female": "Worker", - "workers": "Workers", - "youngster": "Youngster" + "restaurant_staff": "Personal Restaurante", + "rich": "Bien", + "rich_female": "Bien", + "rich_boy": "Niño Bien", + "rich_couple": "Pareja Bien", + "rich_kid": "Niño Bien", + "rich_kid_female": "Niña Bien", + "rich_kids": "Niños Bien", + "roughneck": "Calvo", + "scientist": "Científico", + "scientist_female": "Científica", + "scientists": "Científicos", + "smasher": "Tenista", + "snow_worker": "Operario Nieve", + "snow_worker_female": "Operaria Nieve", + "striker": "Delantero", + "school_kid": "Colegial", + "school_kid_female": "Colegial", + "school_kids": "Colegiales", + "swimmer": "Nadador", + "swimmer_female": "Nadadora", + "swimmers": "Nadadores", + "twins": "Gemelas", + "veteran": "Veterano", + "veteran_female": "Veterana", + "veteran_duo": "Dúo Veterano", + "waiter": "Camarero", + "waitress": "Camarera", + "worker": "Operario", + "worker_female": "Operaria", + "workers": "Operarios", + "youngster": "Joven" } as const; // Names of special trainers like gym leaders, elite four, and the champion export const trainerNames: SimpleTranslationEntries = { "brock": "Brock", "misty": "Misty", - "lt_surge": "Lt Surge", + "lt_surge": "Tt. Surge", "erika": "Erika", - "janine": "Janine", + "janine": "Sachiko", "sabrina": "Sabrina", "blaine": "Blaine", "giovanni": "Giovanni", - "falkner": "Falkner", - "bugsy": "Bugsy", - "whitney": "Whitney", - "morty": "Morty", - "chuck": "Chuck", - "jasmine": "Jasmine", - "pryce": "Pryce", - "clair": "Clair", - "roxanne": "Roxanne", - "brawly": "Brawly", - "wattson": "Wattson", - "flannery": "Flannery", + "falkner": "Pegaso", + "bugsy": "Antón", + "whitney": "Blanca", + "morty": "Morti", + "chuck": "Aníbal", + "jasmine": "Yasmina", + "pryce": "Fredo", + "clair": "Débora", + "roxanne": "Petra", + "brawly": "Marcial", + "wattson": "Erico", + "flannery": "Candela", "norman": "Norman", - "winona": "Winona", - "tate": "Tate", - "liza": "Liza", - "juan": "Juan", - "roark": "Roark", + "winona": "Alana", + "tate": "Vito", + "liza": "Leti", + "juan": "Galán", + "roark": "Roco", "gardenia": "Gardenia", - "maylene": "Maylene", - "crasher_wake": "Crasher Wake", + "maylene": "Brega", + "crasher_wake": "Mananti", "fantina": "Fantina", - "byron": "Byron", - "candice": "Candice", - "volkner": "Volkner", - "cilan": "Cilan", - "chili": "Chili", - "cress": "Cress", + "byron": "Acerón", + "candice": "Inverna", + "volkner": "Lectro", + "cilan": "Millo", + "chili": "Zeo", + "cress": "Maiz", "cheren": "Cheren", - "lenora": "Lenora", - "roxie": "Roxie", - "burgh": "Burgh", - "elesa": "Elesa", - "clay": "Clay", - "skyla": "Skyla", - "brycen": "Brycen", - "drayden": "Drayden", - "marlon": "Marlon", - "viola": "Viola", - "grant": "Grant", - "korrina": "Korrina", - "ramos": "Ramos", - "clemont": "Clemont", - "valerie": "Valerie", - "olympia": "Olympia", - "wulfric": "Wulfric", - "milo": "Milo", - "nessa": "Nessa", - "kabu": "Kabu", - "bea": "Bea", - "allister": "Allister", - "opal": "Opal", - "bede": "Bede", - "gordie": "Gordie", - "melony": "Melony", - "piers": "Piers", - "marnie": "Marnie", - "raihan": "Raihan", - "katy": "Katy", - "brassius": "Brassius", - "iono": "Iono", - "kofu": "Kofu", - "larry": "Larry", - "ryme": "Ryme", - "tulip": "Tulip", + "lenora": "Aloe", + "roxie": "Hiedra", + "burgh": "Camus", + "elesa": "Camila", + "clay": "Yakón", + "skyla": "Gerania", + "brycen": "Junco", + "drayden": "Lirio", + "marlon": "Ciprián", + "viola": "Violeta", + "grant": "Lino", + "korrina": "Corelia", + "ramos": "Amaro", + "clemont": "Lem", + "valerie": "Valeria", + "olympia": "Ástrid", + "wulfric": "Édel", + "milo": "Percy", + "nessa": "Cathy", + "kabu": "Naboru", + "bea": "Judith", + "allister": "Allistair", + "opal": "Sally", + "bede": "Berto", + "gordie": "Morris", + "melony": "Mel", + "piers": "Nerio", + "marnie": "Roxy", + "raihan": "Roy", + "katy": "Araceli", + "brassius": "Brais", + "iono": "e-Nigma", + "kofu": "Fuco", + "larry": "Laureano", + "ryme": "Lima", + "tulip": "Tuli", "grusha": "Grusha", "lorelei": "Lorelei", "bruno": "Bruno", "agatha": "Agatha", "lance": "Lance", - "will": "Will", + "will": "Mento", "koga": "Koga", "karen": "Karen", - "sidney": "Sidney", - "phoebe": "Phoebe", - "glacia": "Glacia", - "drake": "Drake", - "aaron": "Aaron", - "bertha": "Bertha", - "flint": "Flint", - "lucian": "Lucian", - "shauntal": "Shauntal", - "marshal": "Marshal", - "grimsley": "Grimsley", - "caitlin": "Caitlin", + "sidney": "Sixto", + "phoebe": "Fátima", + "glacia": "Nívea", + "drake": "Dracón", + "aaron": "Alecrán", + "bertha": "Gaia", + "flint": "Fausto", + "lucian": "Delos", + "shauntal": "Anís", + "marshal": "Lotto", + "grimsley": "Aza", + "caitlin": "Catleya", "malva": "Malva", - "siebold": "Siebold", - "wikstrom": "Wikstrom", - "drasna": "Drasna", - "hala": "Hala", - "molayne": "Molayne", - "olivia": "Olivia", - "acerola": "Acerola", + "siebold": "Narciso", + "wikstrom": "Tileo", + "drasna": "Drácena", + "hala": "Kaudan", + "molayne": "Lario", + "olivia": "Mayla", + "acerola": "Zarala", "kahili": "Kahili", - "rika": "Rika", - "poppy": "Poppy", - "hassel": "Hassel", - "crispin": "Crispin", - "amarys": "Amarys", - "lacey": "Lacey", - "drayton": "Drayton", - "blue": "Blue", - "red": "Red", - "steven": "Steven", - "wallace": "Wallace", - "cynthia": "Cynthia", - "alder": "Alder", + "rika": "Cayena", + "poppy": "Pola", + "hassel": "Hesperio", + "crispin": "Denis", + "amarys": "Nerina", + "lacey": "Aroa", + "drayton": "Levi", + "blue": "Azul", + "red": "Rojo", + "steven": "Máximo", + "wallace": "Plubio", + "cynthia": "Cintia", + "alder": "Mirto", "iris": "Iris", - "diantha": "Diantha", - "hau": "Hau", - "geeta": "Geeta", - "nemona": "Nemona", - "kieran": "Kieran", - "leon": "Leon", + "diantha": "Dianta", + "hau": "Tilo", + "geeta": "Ságita", + "nemona": "Mencía", + "kieran": "Cass", + "leon": "Lionel", "rival": "Finn", "rival_female": "Ivy", // Double Names - "blue_red_double": "Blue & Red", - "red_blue_double": "Red & Blue", - "tate_liza_double": "Tate & Liza", - "liza_tate_double": "Liza & Tate", - "steven_wallace_double": "Steven & Wallace", - "wallace_steven_double": "Wallace & Steven", - "alder_iris_double": "Alder & Iris", - "iris_alder_double": "Iris & Alder", - "marnie_piers_double": "Marnie & Piers", - "piers_marnie_double": "Piers & Marnie", + "blue_red_double": "Azul y Rojo", + "red_blue_double": "Rojo y Azul", + "tate_liza_double": "Vito y Leti", + "liza_tate_double": "Leti y Vito", + "steven_wallace_double": "Máximo y Plubio", + "wallace_steven_double": "Plubio y Máximo", + "alder_iris_double": "Mirto e Iris", + "iris_alder_double": "Iris y Mirto", + "marnie_piers_double": "Roxy y Nerio", + "piers_marnie_double": "Nerio y Roxy", } as const; diff --git a/src/locales/fr/biome.ts b/src/locales/fr/biome.ts index 42b15396339..bc9fa4239e6 100644 --- a/src/locales/fr/biome.ts +++ b/src/locales/fr/biome.ts @@ -1,7 +1,7 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const biome: SimpleTranslationEntries = { - "unknownLocation": "Dans un endroit inconnu", + "unknownLocation": "vous avez oublié où", "TOWN": "Ville", "PLAINS": "Plaines", "GRASS": "Herbes", @@ -17,9 +17,9 @@ export const biome: SimpleTranslationEntries = { "BADLANDS": "Terres Sauvages", "CAVE": "Grotte", "DESERT": "Desert", - "ICE_CAVE": "Caverne Glaciale", + "ICE_CAVE": "Caverne Gelée", "MEADOW": "Prairie", - "POWER_PLANT": "Centrale Électrique", + "POWER_PLANT": "Centrale", "VOLCANO": "Volcan", "GRAVEYARD": "Cimetière", "DOJO": "Dojo", @@ -34,7 +34,7 @@ export const biome: SimpleTranslationEntries = { "TEMPLE": "Temple", "SLUM": "Bidonville", "SNOWY_FOREST": "Forêt Enneigée", - "ISLAND": "Île", + "ISLAND": "Ile", "LABORATORY": "Laboratoire", "END": "???", } as const; diff --git a/src/locales/fr/config.ts b/src/locales/fr/config.ts index 2504b399905..f7f7201ddd7 100644 --- a/src/locales/fr/config.ts +++ b/src/locales/fr/config.ts @@ -20,9 +20,18 @@ import { tutorial } from "./tutorial"; import { weather } from "./weather"; import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; +import { gameStatsUiHandler } from "./game-stats-ui-handler"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; - +import { pokemonInfoContainer } from "./pokemon-info-container"; export const frConfig = { ability: ability, @@ -49,6 +58,16 @@ export const frConfig = { weather: weather, battleMessageUiHandler: battleMessageUiHandler, berry: berry, + gameStatsUiHandler: gameStatsUiHandler, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/fr/dialogue.ts b/src/locales/fr/dialogue.ts new file mode 100644 index 00000000000..45731194f0e --- /dev/null +++ b/src/locales/fr/dialogue.ts @@ -0,0 +1,4838 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hé ! Combat ?", + 2: "Toi aussi tu débutes ?", + 3: "Hé, j’me souviens pas de ta tête. Combat !", + 4: "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l'air faible toi ! Allez, combat !", + 5: "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !", + 6: "Allez, c’est parti !", + 7: "Attention, me voilà !\nTu vas voir comment j’suis fort !", + 8: "Coucou… Tu veux voir mes bô Pokémon ?", + 9: "Trève de mondanités. Ramène-toi quand tu le sens !", + 10: "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", + 11: "J'ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", + 12: "Incroyable que t’y sois parvenu ! Mais la suite va pas être une partie de plaisir.", + 13: "Les combats sont éternels ! Bienvenue dans un monde sans fin !" + }, + "victory": { + 1: "Hé, mais t’es trop fort !", + 2: "En vrai j’avais aucune chance hein ?", + 3: "J’te retrouverai un jour, et là j’te battrai !", + 4: "Arg… J’ai plus aucun Pokémon.", + 5: "Non… IMPOSSIBLE ! Pourquoi j’ai encore perdu…", + 6: "Non ! J’ai perdu !", + 7: "Waah ! T’es trop incroyable ! J’suis bouche bée !", + 8: "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…", + 9: "J’perdrai pas la prochaine fois ! Remettons ça un jour !", + 10: "Weeeesh ! Tu vois que j’suis qu’un gamin ? C'est pas juste de me bully comme ça !", + 11: "Tes Pokémon sont trop incroyables !\n… P’tit échange ?", + 12: "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?", + 13: "Ahaha ! Et voilà, ça y est !\nT'es déjà comme chez toi dans ce monde !" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 2: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Ah, je te cherchais ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir… + $@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire. + $@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t'es prête. + $@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !` + }, + "victory": { + 1: `@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ? + $@c{smile}T'as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin. + $D'ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas. + $@c{serious_smile_fists}Bonne chance à toi !` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}Ah, je te cherchais ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ? + $@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé… + $@c{smile}Je veux bien te pardonner de m’avoir oubliée, à une conditon. @c{smile_wave_wink}Que tu m’affronte ! + $@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?` + }, + "victory": { + 1: `@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T'as triché non ? Avoue ! + $@c{smile_wave_wink}J'déconne !@d{64} @c{smile_eclosed}J'ai perdu dans les règles… J’ai le sentiment que tu vas très bien t’en sortir. + $@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr ! + $@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ? + $@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c'est pas complètement vrai. + $@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m'as battu. + $Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois. + $@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance. + $@c{smile}Pas grave, c'est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n + $@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n + $@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire. + $@c{smile}Bref, prends soin de toi !` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincu. @c{angry_mopen}Eh… Pas mal ! + $@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas. @c{smile_eclosed}C’est juste que j’étais aussi dans le coin. + $@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois. + $@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès. + $@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t'as intérêt à tout donner !` + }, + "victory": { + 1: `@c{neutral}Je… J’étais pas encore supposée perdre… + $@c{smile}Bon. Ça veut juste dire que je vois devoir encore plus m’entrainer ! + $@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~. + $@c{angry_mopen}C’était le dernier, terminé les cadeaux après celui-là ! + $@c{smile_wave}Allez, tiens le coup !` + }, + "defeat": { + 1: "Je suppose que c’est parfois normal de perdre…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable. + $@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village. + $@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse. + $@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre. + $@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ? + $@c{serious_mopen_fists}Si tu l’es, alors prouve-le.` + }, + "victory": { + 1: "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne ! + $@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup. + $@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre. + $@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenu fort !` + }, + "victory": { + 1: "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…" + + }, + "defeat": { + 1: "T’as fait de ton mieux.\nAllez, rentrons à la maison." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hé. + $Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique. + $@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied. + $@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale. + $@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné. + $@c{neutral_eclosed}J'ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement. + $@c{angry_mhalf}La défaite, c'est pour les faibles, et je ne suis plus un faible. + $@c{serious_mopen_fists}Tiens-toi prête.` + }, + "victory": { + 1: "@c{neutral}Que…@d{64} Qui es-tu ?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ? + $@c{smile}Tu devrais être fier d’être arrivé aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure. + $@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l'entrainement. + $@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte. + $@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre. + $Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre. + $Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr. + $@c{angry_mopen}Tiens-toi prêt.` + }, + "victory": { + 1: "@c{neutral}Que…@d{64} Qui es-tu ?" + + }, + "defeat": { + 1: "$@c{smile}Tu devrais être fier d’être arrivé jusque là." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}Nous y revoilà. + $@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange. + $@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand. + $@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission. + $@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir. + $@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds. + $@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ? + $@c{serious}…et c’est comme si quelque chose ici me parlait. + $Comme si c’était tout ce que ce monde avait toujours connu. + $Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir. + $@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ? + $@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n'aura jamais de fin et t’es la seule à en être capable. + $@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité. + $@c{serious_mopen_fists}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance.` + }, + "victory": { + 1: `@c{smile_eclosed}J'ai fait ce que je j'avais à faire. + $Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}C’est donc encore entre toi et moi. + $@c{smile_eclosed}Tu sais, j’ai beau retouner ça dans tous les sens… + $@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange… + $@c{smile}T’as tes rêves, j’ai mes ambitions… + $J’ai juste le sentiment qu’il y a un grand dessein derrière tout ça, derrière ce qu’on fait toi et moi. + $@c{smile_eclosed}Je crois que mon but est de… repousser tes limites. + $@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux. + $Cet endroit épouvantable cache quelque chose d’étrange… Tout semble si limpide… + $Comme… si c’était tout ce que ce monde avait toujours connu. + $@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous. + $@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant… + $@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n'aura jamais de fin et t’es le seul à en être capable. + $@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité. + $@c{neutral}Si tu ne parviens pas à me battre ici et maintenant, tu n’as aucune chance.` + }, + "victory": { + 1: `@c{smile_ehalf}Je… Je crois que j'ai rempli ma mission… + $@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison sain et sauf. + $@c{smile_ehalf}… Merci.` + + }, + }, +}; + + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hé ! Combat ?", + 2: "Toi aussi tu débutes ?", + 3: "Hé, j’me souviens pas de ta tête. Combat !", + 4: "J’ai perdu, alors j’essaye de capturer d’autres Pokémon.\nHé, t’as l'air faible toi ! Allez, combat !", + 5: "On s’connait ? J’ai comme un doute. Dans tous les cas, sympa de te rencontrer !", + 6: "Allez, c’est parti !", + 7: "Attention, me voilà !\nTu vas voir comment j’suis fort !", + 8: "Coucou… Tu veux voir mes bô Pokémon ?", + 9: "Trève de mondanités. Ramène-toi quand tu le sens !", + 10: "Baisse pas ta garde si tu veux pas pleurer d’avoir perdu face à un gamin.", + 11: "J'ai tout donné pour élever mes Pokémon. Attention à toi si tu leur fait du mal !", + 12: "Incroyable que t’y sois parvenue ! Mais la suite va pas être une partie de plaisir.", + 13: "Les combats sont éternels ! Bienvenue dans un monde sans fin !" + }, + "victory": { + 1: "Hé, mais t’es trop forte !", + 2: "En vrai j’avais aucune chance hein ?", + 3: "J’te retrouverai un jour, et là j’te battrai !", + 4: "Arg… J’ai plus aucun Pokémon.", + 5: "Non… IMPOSSIBLE ! Pourquoi j’ai encore perdu…", + 6: "Non ! J’ai perdu !", + 7: "Waah ! T’es trop incroyable ! J’suis bouche bée !", + 8: "Pourquoi… Comment… Pourtant on est les plus forts, mes Pokémon et moi…", + 9: "J’perdrai pas la prochaine fois ! Remettons ça un jour !", + 10: "Weeeesh ! Tu vois que j’suis qu’un gamin ? C'est pas juste de me bully comme ça !", + 11: "Tes Pokémon sont trop incroyables !\n… P’tit échange ?", + 12: "Je me suis fait un peu aider plus tôt, mais de quel taf je parlais ?", + 13: "Ahaha ! Et voilà, ça y est !\nT'es déjà comme chez toi dans ce monde !" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 1: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Ah, je te cherchais ! Je savais que t’étais pressée de partir, mais je m’attendais quand même à un au revoir… + $@c{smile_eclosed}T’as finalement décidé de réaliser ton rêve ?\nJ’ai peine à y croire. + $@c{serious_smile_fists}Vu que t’es là, ça te dis un petit combat ?\nJe voudrais quand même m’assurer que t'es prête. + $@c{serious_mopen_fists}Surtout ne te retiens pas et donne-moi tout ce que t’as !` + }, + "victory": { + 1: `@c{shock}Wah… Tu m’as vraiment lavé.\nT’es vraiment une débutante ? + $@c{smile}T'as peut-être eu de la chance, mais…\nPeut-être que t’arriveras jusqu’au bout du chemin. + $D'ailleurs, le prof m’a demandé de te filer ces objets.\nIls ont l’air sympas. + $@c{serious_smile_fists}Bonne chance à toi !` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}Ah, je te cherchais ! Je t’ai cherché partout !\n@c{angry_mopen}On oublie de dire au revoir à sa meilleure amie ? + $@c{smile_ehalf}T’as décidé de réaliser ton rêve, hein ?\nCe jour est donc vraiment arrivé… + $@c{smile}Je veux bien te pardonner de m’avoir oubliée, à une conditon. @c{smile_wave_wink}Que tu m’affronte ! + $@c{angry_mopen}Donne tout ! Ce serait dommage que ton aventure finisse avant d’avoir commencé, hein ?` + }, + "victory": { + 1: `@c{shock}Tu viens de commencer et t’es déjà si fort ?!@d{96}\n@c{angry}T'as triché non ? Avoue ! + $@c{smile_wave_wink}J'déconne !@d{64} @c{smile_eclosed}J'ai perdu dans les règles… J’ai le sentiment que tu vas très bien t’en sortir. + $@c{smile}D’ailleurs, le prof veut que je te donne ces quelques objets. Ils te seront utiles, pour sûr ! + $@c{smile_wave}Fais de ton mieux, comme toujours !\nJe crois fort en toi !` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hé, toi aussi t’es là ?\n@c{smile_eclosed}Toujours invaincue, hein… ? + $@c{serious_mopen_fists}Je sais que j’ai l’air de t’avoir suivie ici, mais c'est pas complètement vrai. + $@c{serious_smile_fists}Pour être honnête, ça me démangeait d’avoir une revanche depuis que tu m'as battu. + $Je me suis beaucoup entrainé, alors sois sure que je vais pas retenir mes coups cette fois. + $@c{serious_mopen_fists}Et comme la dernière fois, ne te retiens pas !\nC’est parti !` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. Je crois que j’ai trop pris la confiance. + $@c{smile}Pas grave, c'est OK. Je me doutais que ça arriverait.\n@c{serious_mopen_fists}Je vais juste devoir encore plus m’entrainer !\n + $@c{smile}Ah, et pas que t’aies réellement besoin d’aide, mais j’ai ça en trop sur moi qui pourrait t’intéresser.\n + $@c{serious_smile_fists}Mais n’espère plus en avoir d’autres !\nJe peux pas passer mon temps à aider mon adversaire. + $@c{smile}Bref, prends soin de toi !` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Hé, sympa de te croiser ici. T’as toujours l’air invaincu. @c{angry_mopen}Eh… Pas mal ! + $@c{angry_mopen}Je sais à quoi tu penses et non, je t’espionne pas. @c{smile_eclosed}C’est juste que j’étais aussi dans le coin. + $@c{smile_ehalf}Heureuse pour toi, mais je veux juste te rappeler que c’est pas grave de perdre parfois. + $@c{smile}On apprend de nos erreurs, souvent plus que si on ne connaissait que le succès. + $@c{angry_mopen}Dans tous les cas je me suis bien entrainée pour cette revanche, t'as intérêt à tout donner !` + }, + "victory": { + 1: `@c{neutral}Je… J’étais pas encore supposée perdre… + $@c{smile}Bon. Ça veut juste dire que je vois devoir encore plus m’entrainer ! + $@c{smile_wave}J’ai aussi ça en rab pour toi !\n@c{smile_wave_wink}Inutile de me remercier ~. + $@c{angry_mopen}C’était le dernier, terminé les cadeaux après celui-là ! + $@c{smile_wave}Allez, tiens le coup !` + }, + "defeat": { + 1: "Je suppose que c’est parfois normal de perdre…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hé, mais qui voilà ! Ça fait un bail.\n@c{neutral}T’es… toujours invaincue ? Incroyable. + $@c{neutral_eclosed}Tout est devenu un peu… étrange.\nC’est plus pareil sans toi au village. + $@c{serious}Je sais que c’est égoïste, mais j’ai besoin d’expier ça.\n@c{neutral_eclosed}Je crois que tout ça te dépasse. + $@c{serious}Ne jamais perdre, c’est juste irréaliste.\nGrandir, c’est parfois aussi savoir perdre. + $@c{neutral_eclosed}T’as un beau parcours, mais il y a encore tellement à venir et ça va pas s’arranger. @c{neutral}T’es prête pour ça ? + $@c{serious_mopen_fists}Si tu l’es, alors prouve-le.` + }, + "victory": { + 1: "@c{angry_mhalf}C’est lunaire… J’ai presque fait que m’entrainer…\nAlors pourquoi il y a encore un tel écart entre nous ?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Ça fait une éternité ! Toujours debout hein ?\n@c{angry}Tu commences à me pousser à bout là. @c{smile_wave_wink}T’inquiètes j’déconne ! + $@c{smile_ehalf}Mais en vrai, ta maison te manque pas ? Ou… Moi ?\nJ… Je veux dire… Tu me manques vraiment beaucoup. + $@c{smile_eclosed}Je te soutiendrai toujours dans tes ambitions, mais la vérité est que tu finiras par perdre un jour ou l’autre. + $@c{smile}Quand ça arrivera, je serai là pour toi, comme toujours.\n@c{angry_mopen}Maintenant, montre-moi à quel point t’es devenu fort !` + }, + "victory": { + 1: "@c{shock}Après tout ça… Ça te suffit toujours pas… ?\nTu reviendras jamais à ce rythme…" + + }, + "defeat": { + 1: "T’as fait de ton mieux.\nAllez, rentrons à la maison." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hé. + $Je vais pas y aller par quatre chemins avec toi.\n@c{neutral_eclosed}Je suis là pour gagner. Simple, basique. + $@c{serious_mhalf_fists}J’ai appris à maximiser tout mon potentiel en m’entrainant d’arrachepied. + $@c{smile}C’est fou tout le temps que tu peux te dégager si tu dors pas en sacrifiant ta vie sociale. + $@c{serious_mopen_fists}Plus rien n’a d’importance désormais, pas tant que j’aurai pas gagné. + $@c{neutral_eclosed}J'ai atteint un stade où je ne peux plus perdre.\n@c{smile_eclosed}Je présume que ta philosophie était pas si fausse finalement. + $@c{angry_mhalf}La défaite, c'est pour les faibles, et je ne suis plus un faible. + $@c{serious_mopen_fists}Tiens-toi prête.` + }, + "victory": { + 1: "@c{neutral}Que…@d{64} Qui es-tu ?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}C’est moi ! Tu m’as pas encore oubliée… n’est-ce pas ? + $@c{smile}Tu devrais être fier d’être arrivé aussi loin. GG !\nMais c’est certainement pas la fin de ton aventure. + $@c{smile_eclosed}T’as éveillé en moi quelque chose que j’ignorais.\nTout mon temps passe dans l'entrainement. + $@c{smile_ehalf}Je dors et je mange à peine, je m’entraine juste tous les jours, et deviens de plus en plus forte. + $@c{neutral}En vrai, Je… J’ai de la peine à me reconnaitre. + $Mais maintenant, je suis au top de mes capacités.\nJe doute que tu sois de nouveau capable de me battre. + $Et tu sais quoi ? Tout ça, c’est de ta faute.\n@c{smile_ehalf}Et j’ignore si je dois te remercier ou te haïr. + $@c{angry_mopen}Tiens-toi prêt.` + }, + "victory": { + 1: "@c{neutral}Que…@d{64} Qui es-tu ?" + + }, + "defeat": { + 1: "$@c{smile}Tu devrais être fier d’être arrivé jusque là." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}Nous y revoilà. + $@c{neutral}J’ai eu du temps pour réfléchir à tout ça.\nIl y a une raison à pourquoi tout semble étrange. + $@c{neutral_eclosed}Ton rêve, ma volonté de te battre…\nFont partie de quelque chose de plus grand. + $@c{serious}C’est même pas à propos de moi, ni de toi… Mais du monde, @c{serious_mhalf_fists}et te repousser dans tes limites est ma mission. + $@c{neutral_eclosed}J’ignore si je serai capable de l’accomplir, mais je ferai tout ce qui est en mon pouvoir. + $@c{neutral}Cet endroit est terrifiant… Et pourtant il m’a l’air familier, comme si j’y avais déjà mis les pieds. + $@c{serious_mhalf_fists}Tu ressens la même chose, pas vrai ? + $@c{serious}…et c’est comme si quelque chose ici me parlait.\nComme si c’était tout ce que ce monde avait toujours connu. + $Ces précieux moments ensemble semblent si proches ne sont rien de plus qu’un lointain souvenir. + $@c{neutral_eclosed}D’ailleurs, qui peut dire aujourd’hui qu’ils ont pu être réels ? + $@c{serious_mopen_fists}Il faut que tu persévères. Si tu t’arrêtes, ça n'aura jamais de fin et t’es la seule à en être capable. + $@c{serious_smile_fists}Difficile de comprendre le sens de tout ça, je sais juste que c’est la réalité. + $@c{serious_mopen_fists}Si tu ne parviens à pas me battre ici et maintenant, tu n’as aucune chance.` + }, + "victory": { + 1: `@c{smile_eclosed}J'ai fait ce que je j'avais à faire. + $Promets-moi juste une chose.\n@c{smile}Après avoir réparé ce monde… Rentre à la maison.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}C’est donc encore entre toi et moi. + $@c{smile_eclosed}Tu sais, j’ai beau retouner ça dans tous les sens… + $@c{smile_ehalf}Quelque chose peut expliquer tout ça, pourquoi tout semble si étrange… + $@c{smile}T’as tes rêves, j’ai mes ambitions… + $J’ai juste le sentiment qu’il y a un grand dessein derrière tout ça, derrière ce qu’on fait toi et moi. + $@c{smile_eclosed}Je crois que mon but est de… repousser tes limites. + $@c{smile_ehalf}Je suis pas certaine de bien être douée à cet exercice, mais je fais de mon mieux. + $Cet endroit épouvantable cache quelque chose d’étrange… Tout semble si limpide… + $Comme… si c’était tout ce que ce monde avait toujours connu. + $@c{smile_eclosed}J’ai le sentiment que nos précieux moments ensemble sont devenus si flous. + $@c{smile_ehalf}Ont-ils au moins été réels ? Tout semble si loin maintenant… + $@c{angry_mopen}Il faut que tu persévères. Si tu t’arrêtes, ça n'aura jamais de fin et t’es le seul à en être capable. + $@c{smile_ehalf}Je… j’ignore le sens de tout ça… Mais je sais que c’est la réalité. + $@c{neutral}Si tu ne parviens à pas me battre ici et maintenant, tu n’as aucune chance.` + }, + "victory": { + 1: `@c{smile_ehalf}Je… Je crois que j'ai rempli ma mission… + $@c{smile_eclosed}Promets-moi… Après avoir réparé ce monde… Reviens à la maison sain et sauf. + $@c{smile_ehalf}… Merci.` + + }, + }, +}; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ? + $Tu a été appelé ici parce que t’y est déjà venu.\nUn nombre inimaginable de fois. + $Mais allons-y, faisons le décompte.\nTu en es très précisément à ton 5 643 853e cycle. + $Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi. + $Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n + $Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre. + $Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ? + $Commençons.`, + "firstStageWin": `Je vois. Cette précence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups. + $Ne me déçoit pas.`, + "secondStageWin": "… Magnifique." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `Une fois de plus, te revoilà.\nSais-tu que ce n’est point là ta première venue ? + $Tu a été appelée ici parce que t’y est déjà venue.\nUn nombre inimaginable de fois. + $Mais allons-y, faisons le décompte.\nTu en es très précisément à ton 5 643 853e cycle. + $Chaque cycle réinitialise ton souvenir du précédent.\nMais étrangement, des bribes subsistent en toi. + $Jusqu’à maintenant, tu as toujours échoué. Mais je ressens quelque chose de différent cette fois-ci.\n + $Tu es la seule présence ici, bien que j’ai le sentiment d’en ressentir… une autre. + $Vas-tu enfin me livrer un affrontement digne de ce nom ?\nCe challenge dont je rêve depuis un millénaire ? + $Commençons.`, + "firstStageWin": `Je vois. Cette précence était bien réelle.\nJe n’ai donc plus besoin de retenir mes coups. + $Ne me déçoit pas.`, + "secondStageWin": "… Magnifique." +}; + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh ? T’as gagné ?@d{96} @c{smile_eclosed}J'aurais dû le savoir.\nMais de voilà de retour. + $@c{smile}C’est terminé.@d{64} T’as brisé ce cycle infernal. + $@c{serious_smile_fists}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite. + $@c{neutral}Je suis le seul à me souvenir de ce que t’as fait.@d{96}\nJe pense que ça ira, non ? + $@c{serious_smile_fists}Ta légende vivra à jamais dans nos cœurs. + $@c{smile_eclosed}Bref, j’en ai un peu marre de ce endroit, pas toi ? Rentrons à la maison. + $@c{serious_smile_fists}On se fera un p’tit combat une fois rentrés ?\nSi t’es d’accord.`, + "ending_female": + `@c{shock}T’es revenu ?@d{32} Ça veut dire…@d{96} que t’as gagné ?!\n@c{smile_ehalf}J'aurais dû le savoir. + $@c{smile_eclosed}Bien sûr… J’ai toujours eu ce sentiment.\n@c{smile}C’est fini maitenant hein ? T’as brisé ce cycle. + $@c{smile_ehalf}T’as aussi accompli ton rêve non ?\nTu n’as pas connu la moindre défaite. + $Je serai la seule à me souvenir de ce que t’as fait.\n@c{angry_mopen}Je tâcherai de ne pas oublier ! + $@c{smile_wave_wink}J’déconne !@d{64} @c{smile}Jamais j’oublierai.@d{32}\nTa légende vivra à jamais dans nos cœurs. + $@c{smile_wave}Bon,@d{64} il se fait tard…@d{96} je crois ?\nDifficile à dire ici. + $Rentrons, @c{smile_wave_wink}et demain on se fera un p’tit combat, comme au bon vieux temps ?`, +}; +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue : Hé Red, montrons-leur de quel bois on se chauffe ! + $Red : … + $Blue : Voilà la puissance du Bourg Palette !`, + }, + "victory": { + 1: `Blue : C’était un magnifique combat ! + $Red : …`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red : … ! + $Blue : Il est pas très loquace. + $Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !`, + }, + "victory": { + 1: `Red : … ! + $Blue : La prochaine fois, on va te battre !`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Lévy : Are you suprised? + $Tatia : We are two gym leaders at once! + $Lévy : We are twins! + $Tatia : We dont need to talk to understand each other! + $Lévy : Twice the power... + $Tatia : Can you handle it?`, + }, + "victory": { + 1: `Lévy : What? Our combination was perfect! + $Tatia : Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Tatia : Hihihi... Are you suprised? + $Lévy : Yes, we are really two gym leaders at once! + $Tatia : This is my twin brother Tate! + $Lévy : And this is my twin sister Liza! + $Tatia : Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Tatia : Are we... + $Lévy : ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Pierre R. : Marc, let's show them the power of the champions! + $Marc : We will show you the power of Hoenn! + $Pierre R. : Let's go!`, + }, + "victory": { + 1: `Pierre R. : That was a great battle! + $Marc : We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Pierre R. : Do you have any rare Pokémon? + $Marc : Pierre... We are here for a battle, not to show off our pokémon. + $Pierre R. : Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Pierre R. : Now that we are done with the battle, let's show off our pokémon! + $Marc : Pierre...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Goyah : We are the strongest trainers in Unova! + $Iris : Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Goyah : Wow! You are super strong! + $Iris : We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris : Welcome Challenger! I am THE Unova Champion! + $Goyah : Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris : A loss like this is not easy to take... + $Goyah : But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Rosemary : Frérot, montrons-leur la puissance de Smashings ! + $Peterson : Nous sommes les ténèbres !`, + }, + "victory": { + 1: `Rosemary : T’as amené la lumière dans les ténèbres ! + $Peterson : P’têtre un peu trop…`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Peterson : Chauds pour un concert ? + $Rosemary : Frérot… Ils sont pas là pour chanter, mais se battre…`, + }, + "victory": { + 1: `Peterson : Ça c'est du rock ! + $Rosemary : Frérot…`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue : Hé Red, montrons-leur de quel bois on se chauffe ! + $Red : … + $Blue : Voilà la puissance du Bourg Palette !`, + }, + "victory": { + 1: `Blue : C’était un magnifique combat ! + $Red : …`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red : … ! + $Blue : Il est pas très loquace. + $Blue : Mais ne te laisse pas avoir, ça reste un Maitre Pokémon !`, + }, + "victory": { + 1: `Red : … ! + $Blue : La prochaine fois, on va te battre !`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Lévy : Are you suprised? + $Tatia : We are two gym leaders at once! + $Lévy : We are twins! + $Tatia : We dont need to talk to understand each other! + $Lévy : Twice the power... + $Tatia : Can you handle it?`, + }, + "victory": { + 1: `Lévy : What? Our combination was perfect! + $Tatia : Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Tatia : Hihihi... Are you suprised? + $Lévy : Yes, we are really two gym leaders at once! + $Tatia : This is my twin brother Tate! + $Lévy : And this is my twin sister Liza! + $Tatia : Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Tatia : Are we... + $Lévy : ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Pierre R. : Marc, let's show them the power of the champions! + $Marc : We will show you the power of Hoenn! + $Pierre R. : Let's go!`, + }, + "victory": { + 1: `Pierre R. : That was a great battle! + $Marc : We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Pierre R. : Do you have any rare Pokémon? + $Marc : Pierre... We are here for a battle, not to show off our pokémon. + $Pierre R. : Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Pierre R. : Now that we are done with the battle, let's show off our pokémon! + $Marc : Pierre...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Goyah : We are the strongest trainers in Unova! + $Iris : Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Goyah : Wow! You are super strong! + $Iris : We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris : Welcome Challenger! I am THE Unova Champion! + $Goyah : Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris : A loss like this is not easy to take... + $Goyah : But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Rosemary : Frérot, montrons-leur la puissance de Smashings ! + $Peterson : Nous sommes les ténèbres !`, + }, + "victory": { + 1: `Rosemary : T’as amené la lumière dans les ténèbres ! + $Peterson : P’têtre un peu trop…`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Peterson : Chauds pour un concert ? + $Rosemary : Frérot… Ils sont pas là pour chanter, mais se battre…`, + }, + "victory": { + 1: `Peterson : Ça c'est du rock ! + $Rosemary : Frérot…`, + }, + }, +}; diff --git a/src/locales/fr/game-stats-ui-handler.ts b/src/locales/fr/game-stats-ui-handler.ts new file mode 100644 index 00000000000..1f368f1ff43 --- /dev/null +++ b/src/locales/fr/game-stats-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const gameStatsUiHandler: SimpleTranslationEntries = { + "stats": "Statistiques", + "playTime": "Temps de jeu", + "totalBattles": "Total combats", + "shinyStarters": "Starters chroma", + "starters": "Starters", + "speciesSeen": "Espèces vues", + "speciesCaught": "Espèces capt.", + "ribbonsOwned": "Rubans possédés", + "classicRuns": "Parties en Classique", + "classicWins": "Victoires en Classique", + "dailyRunAttempts": "Essais Défi du jour", + "dailyRunWins": "Victoires Défi du jour", + "endlessRuns": "Parties en Infini", + "highestWaveEndless": "Record vagues (Infini)", + "highestMoney": "Record d’argent", + "highestDamage": "Record de dégâts", + "highestHPHealed": "Record PV soignés", + "pokemonEncountered": "Pokémon rencontrés", + "pokemonDefeated": "Pokémon battus", + "pokemonCaught": "Pokémon capturés", + "eggsHatched": "Œufs éclos", + "subLegendsSeen": "Semi-légendaires vus", + "subLegendsCaught": "Semi-légendaires capt.", + "subLegendsHatched": "Semi-légendaires éclos", + "legendsSeen": "Legendaires vus", + "legendsCaught": "Légendaires capt.", + "legendsHatched": "Légendaires éclos", + "mythicalsSeen": "Fabuleux vus", + "mythicalsCaught": "Fabuleux capt.", + "mythicalsHatched": "Fabuleux éclos", + "shiniesSeen": "Chromatiques vus", + "shiniesCaught": "Chromatiques capt.", + "shiniesHatched": "Chromatiques éclos", + "pokemonFused": "Pokémon fusionnés", + "trainersDefeated": "Dresseurs battus", + "eggsPulled": "Œufs obtenus", + "rareEggsPulled": "Œufs Rares", + "epicEggsPulled": "Œufs Épiques", + "legendaryEggsPulled": "Œufs Légendaires", + "manaphyEggsPulled": "Œufs de Manaphy", +} as const; diff --git a/src/locales/fr/modifier-type.ts b/src/locales/fr/modifier-type.ts index 0faf5cc9b6c..dbaf4220acf 100644 --- a/src/locales/fr/modifier-type.ts +++ b/src/locales/fr/modifier-type.ts @@ -145,7 +145,7 @@ export const modifierType: ModifierTypeTranslationEntries = { "FULL_HEAL": { name: "Total Soin" }, - "SACRED_ASH": { name: "Cendres Sacrées" }, + "SACRED_ASH": { name: "Cendre Sacrée" }, "REVIVER_SEED": { name: "Résugraine", description: "Réanime et restaure la moitié des PV de son porteur s’il tombe K.O." }, @@ -193,10 +193,10 @@ export const modifierType: ModifierTypeTranslationEntries = { "GRIP_CLAW": { name: "Accro Griffe" }, "WIDE_LENS": { name: "Loupe" }, - "MULTI_LENS": { name: "Multi Loupe" }, + "MULTI_LENS": { name: "Lentille Multi" }, "HEALING_CHARM": { name: "Charme Soin", description: "Augmente de 10% l’efficacité des capacités et objets de soin de PV (hors Rappels)" }, - "CANDY_JAR": { name: "Jarre de Bonbons", description: "Augmente de 1 le nombre de niveaux gagnés à l’utilisation d’un Super Bonbon" }, + "CANDY_JAR": { name: "Bonbonnière", description: "Augmente de 1 le nombre de niveaux gagnés à l’utilisation d’un Super Bonbon" }, "BERRY_POUCH": { name: "Sac à Baies", description: "Ajoute 33% de chances qu’une Baie utilisée ne soit pas consommée" }, diff --git a/src/locales/fr/pokemon-info-container.ts b/src/locales/fr/pokemon-info-container.ts new file mode 100644 index 00000000000..102616da287 --- /dev/null +++ b/src/locales/fr/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Capacités", + "gender": "Sexe :", + "ability": "Talent :", + "nature": "Nature :", + "epic": "Épique", + "rare": "Rare", + "common": "Commun" +} as const; diff --git a/src/locales/fr/trainers.ts b/src/locales/fr/trainers.ts index dba69041c79..55178fe3da3 100644 --- a/src/locales/fr/trainers.ts +++ b/src/locales/fr/trainers.ts @@ -3,11 +3,13 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "Conseil 4", + "elite_four_female": "Conseil 4", "gym_leader": "Champion d’Arène", "gym_leader_female": "Championne d’Arène", - "gym_leader_double": "Gym Leader Duo", - "champion": "Maitre·esse", //Written in gender-inclusive language in wait of a potential split of the entry - "champion_double": "Champion Duo", + "gym_leader_double": "Duo de Champions", + "champion": "Maitre", + "champion_female": "Maitresse", + "champion_double": "Duo de Maitres", "rival": "Rival·e", //Written in gender-inclusive language in wait of a potential split of the entry "professor": "Professeur·e", //Written in gender-inclusive language in wait of a potential split of the entry "frontier_brain": "Meneur·euse de Zone", //Written in gender-inclusive language in wait of a potential split of the entry @@ -248,12 +250,12 @@ export const trainerNames: SimpleTranslationEntries = { // Double Names "blue_red_double": "Blue & Red", "red_blue_double": "Red & Blue", - "tate_liza_double": "Tate & Liza", - "liza_tate_double": "Liza & Tate", - "steven_wallace_double": "Steven & Wallace", - "wallace_steven_double": "Wallace & Steven", - "alder_iris_double": "Alder & Iris", - "iris_alder_double": "Iris & Alder", - "marnie_piers_double": "Marnie & Piers", - "piers_marnie_double": "Piers & Marnie", + "tate_liza_double": "Lévy & Tatia", + "liza_tate_double": "Tatia & Lévy", + "steven_wallace_double": "Pierre R. & Marc", + "wallace_steven_double": "Marc & Pierre R.", + "alder_iris_double": "Goyah & Iris", + "iris_alder_double": "Iris & Goyah", + "marnie_piers_double": "Rosemary & Peterson", + "piers_marnie_double": "Peterson & Rosemary", } as const; diff --git a/src/locales/it/config.ts b/src/locales/it/config.ts index 942ef2063c7..5f76e4d4205 100644 --- a/src/locales/it/config.ts +++ b/src/locales/it/config.ts @@ -20,9 +20,18 @@ import { tutorial } from "./tutorial"; import { weather } from "./weather"; import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; +import { gameStatsUiHandler } from "./game-stats-ui-handler"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; - +import { pokemonInfoContainer } from "./pokemon-info-container"; export const itConfig = { ability: ability, @@ -49,6 +58,16 @@ export const itConfig = { weather: weather, battleMessageUiHandler: battleMessageUiHandler, berry: berry, + gameStatsUiHandler: gameStatsUiHandler, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/it/dialogue.ts b/src/locales/it/dialogue.ts new file mode 100644 index 00000000000..b9d6c3de832 --- /dev/null +++ b/src/locales/it/dialogue.ts @@ -0,0 +1,2440 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hey, wanna battle?", + 2: "Are you a new trainer too?", + 3: "Hey, I haven't seen you before. Let's battle!", + 4: "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + 5: "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + 6: "All right! Let's go!", + 7: "All right! Here I come! I'll show you my power!", + 8: "Haw haw haw... I'll show you how hawesome my Pokémon are!", + 9: "No need to waste time saying hello. Bring it on whenever you're ready!", + 10: "Don't let your guard down, or you may be crying when a kid beats you.", + 11: "I've raised my Pokémon with great care. You're not allowed to hurt them!", + 12: "Glad you made it! It won't be an easy job from here.", + 13: "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + 1: "Wow! You're strong!", + 2: "I didn't stand a chance, huh?", + 3: "I'll find you again when I'm older and beat you!", + 4: "Ugh. I don't have any more Pokémon.", + 5: "No way… NO WAY! How could I lose again…", + 6: "No! I lost!", + 7: "Whoa! You are incredible! I'm amazed and surprised!", + 8: "Could it be… How… My Pokémon and I are the strongest, though…", + 9: "I won't lose next time! Let's battle again sometime!", + 10: "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + 11: "Your Pokémon are more amazing! Trade with me!", + 12: "I got a little carried away earlier, but what job was I talking about?", + 13: "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 1: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… + $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. + $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. + $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` + }, + "victory": { + 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? + $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. + $By the way, the professor asked me to give you these items. They look pretty cool. + $@c{serious_smile_fists}Good luck out there!` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? + $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… + $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! + $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` + }, + "victory": { + 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. + $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! + $@c{smile_wave}Do your best like always! I believe in you!` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? + $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. + $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. + $I've been doing a lot of my own training so I'll definitely put up a fight this time. + $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. + $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n + $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n + $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. + $@c{smile}Anyway, take care!` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! + $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. + $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. + $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. + $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` + }, + "victory": { + 1: `@c{neutral}I… wasn't supposed to lose that time… + $@c{smile}Aw well. That just means I'll have to train even harder for next time! + $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. + $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! + $@c{smile_wave}Keep at it!` + }, + "defeat": { + 1: "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. + $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. + $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. + $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. + $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? + $@c{serious_mopen_fists}If so, prove it to me.` + }, + "victory": { + 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! + $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. + $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. + $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` + }, + "victory": { + 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + + }, + "defeat": { + 1: "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hey. + $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. + $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. + $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. + $@c{serious_mopen_fists}None of that matters anymore, not until I win. + $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. + $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. + $@c{serious_mopen_fists}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}It's me! You didn't forget about me again… did you? + $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. + $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. + $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. + $@c{neutral}In fact, I… hardly recognize myself. + $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. + $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. + $@c{angry_mopen}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + + }, + "defeat": { + 1: "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}We meet again. + $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. + $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. + $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. + $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. + $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. + $@c{serious_mhalf_fists}You feel the same, don't you? + $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. + $Those times we cherished together that seem so recent are nothing but a distant memory. + $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. + $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. + $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_eclosed}It looks like my work is done here. + $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}So it's just us again. + $@c{smile_eclosed}You know, I keep going around and around in my head… + $@c{smile_ehalf}There's something to all this, why everything seems so strange now… + $@c{smile}You have your dream, and I have this ambition in me… + $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. + $@c{smile_eclosed}I think I'm supposed to push you… to your limits. + $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. + $It's something about this strange and dreadful place… Everything seems so clear… + $This… is all the world's known for a long time now. + $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. + $@c{smile_ehalf}Were they even real? They seem so far away now… + $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. + $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… + $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. + $@c{smile_ehalf}…Thank you.` + + }, + }, +}; + + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? + $You were drawn here, because you have been here before.\nCountless times. + $Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle. + $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. + $Until now you have yet to succeed, but I sense a different presence in you this time.\n + $You are the only one here, though it is as if there is… another. + $Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia? + $We begin.`, + "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. + $Do not disappoint me.`, + "secondStageWin": "…Magnificent." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. + $@c{smile}It's over.@d{64} You ended the loop. + $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? + $@c{serious_smile_fists}Your legend will always live on in our hearts. + $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. + $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, + "ending_female": + `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. + $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. + $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. + $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. + $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, +}; +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue: Hey Red, let's show them what we're made of! + $Red: ... + $Blue: This is Pallet Town Power!`, + }, + "victory": { + 1: `Blue: That was a great battle! + $Red: ...`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red: ...! + $Blue: He never talks much. + $Blue: But dont let that fool you! He is a champ after all!`, + }, + "victory": { + 1: `Red: ...! + $Blue: Next time we will beat you!`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Tate: Are you suprised? + $Liza: We are two gym leaders at once! + $Tate: We are twins! + $Liza: We dont need to talk to understand each other! + $Tate: Twice the power... + $Liza: Can you handle it?`, + }, + "victory": { + 1: `Tate: What? Our combination was perfect! + $Liza: Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Liza: Hihihi... Are you suprised? + $Tate: Yes, we are really two gym leaders at once! + $Liza: This is my twin brother Tate! + $Tate: And this is my twin sister Liza! + $Liza: Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Liza: Are we... + $Tate: ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Steven: Wallace, let's show them the power of the champions! + $Wallace: We will show you the power of Hoenn! + $Steven: Let's go!`, + }, + "victory": { + 1: `Steven: That was a great battle! + $Wallace: We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Steven: Do you have any rare pokémon? + $Wallace: Steven... We are here for a battle, not to show off our pokémon. + $Steven: Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Steven: Now that we are done with the battle, let's show off our pokémon! + $Wallace: Steven...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Alder: We are the strongest trainers in Unova! + $Iris: Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Alder: Wow! You are super strong! + $Iris: We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris: Welcome Challenger! I am THE Unova Champion! + $Alder: Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris: A loss like this is not easy to take... + $Alder: But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Marnie: Brother, let's show them the power of Spikemuth! + $Piers: We bring darkness!`, + }, + "victory": { + 1: `Marnie: You brought light to our darkness! + $Piers: Its too bright...`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Piers: Ready for a concert? + $Marnie: Brother... They are here to fight, not to sing...`, + }, + "victory": { + 1: `Piers: Now that was a great concert! + $Marnie: Brother...`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/it/game-stats-ui-handler.ts b/src/locales/it/game-stats-ui-handler.ts new file mode 100644 index 00000000000..64e4e2af5e3 --- /dev/null +++ b/src/locales/it/game-stats-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const gameStatsUiHandler: SimpleTranslationEntries = { + "stats": "Stats", + "playTime": "Play Time", + "totalBattles": "Total Battles", + "starters": "Starters", + "shinyStarters": "Shiny Starters", + "speciesSeen": "Species Seen", + "speciesCaught": "Species Caught", + "ribbonsOwned": "Ribbons Owned", + "classicRuns": "Classic Runs", + "classicWins": "Classic Wins", + "dailyRunAttempts": "Daily Run Attempts", + "dailyRunWins": "Daily Run Wins", + "endlessRuns": "Endless Runs", + "highestWaveEndless": "Highest Wave (Endless)", + "highestMoney": "Highest Money", + "highestDamage": "Highest Damage", + "highestHPHealed": "Highest HP Healed", + "pokemonEncountered": "Pokémon Encountered", + "pokemonDefeated": "Pokémon Defeated", + "pokemonCaught": "Pokémon Caught", + "eggsHatched": "Eggs Hatched", + "subLegendsSeen": "Sub-Legends Seen", + "subLegendsCaught": "Sub-Legends Caught", + "subLegendsHatched": "Sub-Legends Hatched", + "legendsSeen": "Legends Seen", + "legendsCaught": "Legends Caught", + "legendsHatched": "Legends Hatched", + "mythicalsSeen": "Mythicals Seen", + "mythicalsCaught": "Mythicals Caught", + "mythicalsHatched": "Mythicals Hatched", + "shiniesSeen": "Shinies Seen", + "shiniesCaught": "Shinies Caught", + "shiniesHatched": "Shinies Hatched", + "pokemonFused": "Pokémon Fused", + "trainersDefeated": "Trainers Defeated", + "eggsPulled": "Eggs Pulled", + "rareEggsPulled": "Rare Eggs Pulled", + "epicEggsPulled": "Epic Eggs Pulled", + "legendaryEggsPulled": "Legendary Eggs Pulled", + "manaphyEggsPulled": "Manaphy Eggs Pulled", +} as const; diff --git a/src/locales/it/pokemon-info-container.ts b/src/locales/it/pokemon-info-container.ts new file mode 100644 index 00000000000..068c9ebb431 --- /dev/null +++ b/src/locales/it/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Moveset", + "gender": "Gender:", + "ability": "Ability:", + "nature": "Nature:", + "epic": "Epic", + "rare": "Rare", + "common": "Common" +} as const; diff --git a/src/locales/it/trainers.ts b/src/locales/it/trainers.ts index a65589b43dd..534fe12832d 100644 --- a/src/locales/it/trainers.ts +++ b/src/locales/it/trainers.ts @@ -3,10 +3,12 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "Superquattro", + "elite_four_female": "Superquattro", "gym_leader": "Capopalestra", "gym_leader_female": "Capopalestra", "gym_leader_double": "Gym Leader Duo", "champion": "Campione", + "champion_female": "Champion", "champion_double": "Champion Duo", "rival": "Rivale", "professor": "Professore", diff --git a/src/locales/pt_BR/ability-trigger.ts b/src/locales/pt_BR/ability-trigger.ts index 7237d4f4d5c..8851c885157 100644 --- a/src/locales/pt_BR/ability-trigger.ts +++ b/src/locales/pt_BR/ability-trigger.ts @@ -2,4 +2,5 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const abilityTriggers: SimpleTranslationEntries = { "blockRecoilDamage" : "{{abilityName}} de {{pokemonName}}\nprotegeu-o do dano de recuo!", + "badDreams": "{{pokemonName}} está tendo pesadelos!", } as const; diff --git a/src/locales/pt_BR/battle-message-ui-handler.ts b/src/locales/pt_BR/battle-message-ui-handler.ts index 3b7c009035f..b0d5d17e496 100644 --- a/src/locales/pt_BR/battle-message-ui-handler.ts +++ b/src/locales/pt_BR/battle-message-ui-handler.ts @@ -1,10 +1,10 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const battleMessageUiHandler: SimpleTranslationEntries = { - "ivBest": "Melhor", + "ivBest": "Perfeito", "ivFantastic": "Fantástico", "ivVeryGood": "Muito Bom", "ivPrettyGood": "Bom", "ivDecent": "Regular", "ivNoGood": "Ruim", -} as const; +} as const; diff --git a/src/locales/pt_BR/biome.ts b/src/locales/pt_BR/biome.ts index 5631b91b836..4ae93a1defb 100644 --- a/src/locales/pt_BR/biome.ts +++ b/src/locales/pt_BR/biome.ts @@ -1,40 +1,40 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; export const biome: SimpleTranslationEntries = { - "unknownLocation": "Somewhere you can\'t remember", - "TOWN": "Town", - "PLAINS": "Plains", - "GRASS": "Grassy Field", - "TALL_GRASS": "Tall Grass", - "METROPOLIS": "Metropolis", - "FOREST": "Forest", - "SEA": "Sea", - "SWAMP": "Swamp", - "BEACH": "Beach", - "LAKE": "Lake", - "SEABED": "Seabed", - "MOUNTAIN": "Mountain", - "BADLANDS": "Badlands", - "CAVE": "Cave", - "DESERT": "Desert", - "ICE_CAVE": "Ice Cave", - "MEADOW": "Meadow", - "POWER_PLANT": "Power Plant", - "VOLCANO": "Volcano", - "GRAVEYARD": "Graveyard", + "unknownLocation": "Em algum lugar do qual você não se lembra", + "TOWN": "Cidade", + "PLAINS": "Planície", + "GRASS": "Campo de Grama", + "TALL_GRASS": "Campo de Grama Alta", + "METROPOLIS": "Metrópole", + "FOREST": "Floresta", + "SEA": "Mar", + "SWAMP": "Pântano", + "BEACH": "Praia", + "LAKE": "Lago", + "SEABED": "Fundo do Mar", + "MOUNTAIN": "Montanha", + "BADLANDS": "Terras Áridas", + "CAVE": "Caverna", + "DESERT": "Deserto", + "ICE_CAVE": "Caverna de Gelo", + "MEADOW": "Prado", + "POWER_PLANT": "Usina Elétrica", + "VOLCANO": "Vulcão", + "GRAVEYARD": "Cemitério", "DOJO": "Dojo", - "FACTORY": "Factory", - "RUINS": "Ancient Ruins", - "WASTELAND": "Wasteland", - "ABYSS": "Abyss", - "SPACE": "Space", - "CONSTRUCTION_SITE": "Construction Site", - "JUNGLE": "Jungle", - "FAIRY_CAVE": "Fairy Cave", - "TEMPLE": "Temple", - "SLUM": "Slum", - "SNOWY_FOREST": "Snowy Forest", - "ISLAND": "Island", - "LABORATORY": "Laboratory", + "FACTORY": "Fábrica", + "RUINS": "Ruínas Abandonadas", + "WASTELAND": "Terras Arrasadas", + "ABYSS": "Abismo", + "SPACE": "Espaço", + "CONSTRUCTION_SITE": "Canteiro de Obras", + "JUNGLE": "Selva", + "FAIRY_CAVE": "Caverna das Fadas", + "TEMPLE": "Templo", + "SLUM": "Favela", + "SNOWY_FOREST": "Floresta Nevada", + "ISLAND": "Ilha", + "LABORATORY": "Laboratório", "END": "???", } as const; diff --git a/src/locales/pt_BR/config.ts b/src/locales/pt_BR/config.ts index 52a7357e170..ae43e0aba75 100644 --- a/src/locales/pt_BR/config.ts +++ b/src/locales/pt_BR/config.ts @@ -18,11 +18,20 @@ import { starterSelectUiHandler } from "./starter-select-ui-handler"; import { titles, trainerClasses, trainerNames } from "./trainers"; import { tutorial } from "./tutorial"; import { weather } from "./weather"; +import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; +import { gameStatsUiHandler } from "./game-stats-ui-handler"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; - - +import { pokemonInfoContainer } from "./pokemon-info-container"; export const ptBrConfig = { ability: ability, @@ -31,23 +40,34 @@ export const ptBrConfig = { commandUiHandler: commandUiHandler, egg: egg, fightUiHandler: fightUiHandler, - menuUiHandler: menuUiHandler, + growth: growth, menu: menu, + menuUiHandler: menuUiHandler, + modifierType: modifierType, move: move, + nature: nature, pokeball: pokeball, - pokemonInfo: pokemonInfo, pokemon: pokemon, + pokemonInfo: pokemonInfo, + splashMessages: splashMessages, starterSelectUiHandler: starterSelectUiHandler, titles: titles, trainerClasses: trainerClasses, trainerNames: trainerNames, tutorial: tutorial, - splashMessages: splashMessages, - nature: nature, - growth: growth, weather: weather, - modifierType: modifierType, + battleMessageUiHandler: battleMessageUiHandler, berry: berry, + gameStatsUiHandler: gameStatsUiHandler, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/pt_BR/dialogue.ts b/src/locales/pt_BR/dialogue.ts new file mode 100644 index 00000000000..b9d6c3de832 --- /dev/null +++ b/src/locales/pt_BR/dialogue.ts @@ -0,0 +1,2440 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hey, wanna battle?", + 2: "Are you a new trainer too?", + 3: "Hey, I haven't seen you before. Let's battle!", + 4: "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + 5: "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + 6: "All right! Let's go!", + 7: "All right! Here I come! I'll show you my power!", + 8: "Haw haw haw... I'll show you how hawesome my Pokémon are!", + 9: "No need to waste time saying hello. Bring it on whenever you're ready!", + 10: "Don't let your guard down, or you may be crying when a kid beats you.", + 11: "I've raised my Pokémon with great care. You're not allowed to hurt them!", + 12: "Glad you made it! It won't be an easy job from here.", + 13: "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + 1: "Wow! You're strong!", + 2: "I didn't stand a chance, huh?", + 3: "I'll find you again when I'm older and beat you!", + 4: "Ugh. I don't have any more Pokémon.", + 5: "No way… NO WAY! How could I lose again…", + 6: "No! I lost!", + 7: "Whoa! You are incredible! I'm amazed and surprised!", + 8: "Could it be… How… My Pokémon and I are the strongest, though…", + 9: "I won't lose next time! Let's battle again sometime!", + 10: "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + 11: "Your Pokémon are more amazing! Trade with me!", + 12: "I got a little carried away earlier, but what job was I talking about?", + 13: "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 1: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… + $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. + $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. + $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` + }, + "victory": { + 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? + $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. + $By the way, the professor asked me to give you these items. They look pretty cool. + $@c{serious_smile_fists}Good luck out there!` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? + $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… + $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! + $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` + }, + "victory": { + 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. + $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! + $@c{smile_wave}Do your best like always! I believe in you!` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? + $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. + $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. + $I've been doing a lot of my own training so I'll definitely put up a fight this time. + $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. + $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n + $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n + $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. + $@c{smile}Anyway, take care!` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! + $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. + $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. + $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. + $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` + }, + "victory": { + 1: `@c{neutral}I… wasn't supposed to lose that time… + $@c{smile}Aw well. That just means I'll have to train even harder for next time! + $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. + $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! + $@c{smile_wave}Keep at it!` + }, + "defeat": { + 1: "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. + $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. + $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. + $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. + $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? + $@c{serious_mopen_fists}If so, prove it to me.` + }, + "victory": { + 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! + $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. + $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. + $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` + }, + "victory": { + 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + + }, + "defeat": { + 1: "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hey. + $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. + $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. + $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. + $@c{serious_mopen_fists}None of that matters anymore, not until I win. + $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. + $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. + $@c{serious_mopen_fists}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}It's me! You didn't forget about me again… did you? + $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. + $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. + $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. + $@c{neutral}In fact, I… hardly recognize myself. + $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. + $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. + $@c{angry_mopen}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + + }, + "defeat": { + 1: "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}We meet again. + $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. + $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. + $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. + $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. + $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. + $@c{serious_mhalf_fists}You feel the same, don't you? + $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. + $Those times we cherished together that seem so recent are nothing but a distant memory. + $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. + $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. + $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_eclosed}It looks like my work is done here. + $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}So it's just us again. + $@c{smile_eclosed}You know, I keep going around and around in my head… + $@c{smile_ehalf}There's something to all this, why everything seems so strange now… + $@c{smile}You have your dream, and I have this ambition in me… + $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. + $@c{smile_eclosed}I think I'm supposed to push you… to your limits. + $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. + $It's something about this strange and dreadful place… Everything seems so clear… + $This… is all the world's known for a long time now. + $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. + $@c{smile_ehalf}Were they even real? They seem so far away now… + $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. + $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… + $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. + $@c{smile_ehalf}…Thank you.` + + }, + }, +}; + + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? + $You were drawn here, because you have been here before.\nCountless times. + $Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle. + $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. + $Until now you have yet to succeed, but I sense a different presence in you this time.\n + $You are the only one here, though it is as if there is… another. + $Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia? + $We begin.`, + "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. + $Do not disappoint me.`, + "secondStageWin": "…Magnificent." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. + $@c{smile}It's over.@d{64} You ended the loop. + $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? + $@c{serious_smile_fists}Your legend will always live on in our hearts. + $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. + $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, + "ending_female": + `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. + $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. + $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. + $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. + $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, +}; +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue: Hey Red, let's show them what we're made of! + $Red: ... + $Blue: This is Pallet Town Power!`, + }, + "victory": { + 1: `Blue: That was a great battle! + $Red: ...`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red: ...! + $Blue: He never talks much. + $Blue: But dont let that fool you! He is a champ after all!`, + }, + "victory": { + 1: `Red: ...! + $Blue: Next time we will beat you!`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Tate: Are you suprised? + $Liza: We are two gym leaders at once! + $Tate: We are twins! + $Liza: We dont need to talk to understand each other! + $Tate: Twice the power... + $Liza: Can you handle it?`, + }, + "victory": { + 1: `Tate: What? Our combination was perfect! + $Liza: Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Liza: Hihihi... Are you suprised? + $Tate: Yes, we are really two gym leaders at once! + $Liza: This is my twin brother Tate! + $Tate: And this is my twin sister Liza! + $Liza: Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Liza: Are we... + $Tate: ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Steven: Wallace, let's show them the power of the champions! + $Wallace: We will show you the power of Hoenn! + $Steven: Let's go!`, + }, + "victory": { + 1: `Steven: That was a great battle! + $Wallace: We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Steven: Do you have any rare pokémon? + $Wallace: Steven... We are here for a battle, not to show off our pokémon. + $Steven: Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Steven: Now that we are done with the battle, let's show off our pokémon! + $Wallace: Steven...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Alder: We are the strongest trainers in Unova! + $Iris: Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Alder: Wow! You are super strong! + $Iris: We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris: Welcome Challenger! I am THE Unova Champion! + $Alder: Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris: A loss like this is not easy to take... + $Alder: But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Marnie: Brother, let's show them the power of Spikemuth! + $Piers: We bring darkness!`, + }, + "victory": { + 1: `Marnie: You brought light to our darkness! + $Piers: Its too bright...`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Piers: Ready for a concert? + $Marnie: Brother... They are here to fight, not to sing...`, + }, + "victory": { + 1: `Piers: Now that was a great concert! + $Marnie: Brother...`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/pt_BR/game-stats-ui-handler.ts b/src/locales/pt_BR/game-stats-ui-handler.ts new file mode 100644 index 00000000000..64e4e2af5e3 --- /dev/null +++ b/src/locales/pt_BR/game-stats-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const gameStatsUiHandler: SimpleTranslationEntries = { + "stats": "Stats", + "playTime": "Play Time", + "totalBattles": "Total Battles", + "starters": "Starters", + "shinyStarters": "Shiny Starters", + "speciesSeen": "Species Seen", + "speciesCaught": "Species Caught", + "ribbonsOwned": "Ribbons Owned", + "classicRuns": "Classic Runs", + "classicWins": "Classic Wins", + "dailyRunAttempts": "Daily Run Attempts", + "dailyRunWins": "Daily Run Wins", + "endlessRuns": "Endless Runs", + "highestWaveEndless": "Highest Wave (Endless)", + "highestMoney": "Highest Money", + "highestDamage": "Highest Damage", + "highestHPHealed": "Highest HP Healed", + "pokemonEncountered": "Pokémon Encountered", + "pokemonDefeated": "Pokémon Defeated", + "pokemonCaught": "Pokémon Caught", + "eggsHatched": "Eggs Hatched", + "subLegendsSeen": "Sub-Legends Seen", + "subLegendsCaught": "Sub-Legends Caught", + "subLegendsHatched": "Sub-Legends Hatched", + "legendsSeen": "Legends Seen", + "legendsCaught": "Legends Caught", + "legendsHatched": "Legends Hatched", + "mythicalsSeen": "Mythicals Seen", + "mythicalsCaught": "Mythicals Caught", + "mythicalsHatched": "Mythicals Hatched", + "shiniesSeen": "Shinies Seen", + "shiniesCaught": "Shinies Caught", + "shiniesHatched": "Shinies Hatched", + "pokemonFused": "Pokémon Fused", + "trainersDefeated": "Trainers Defeated", + "eggsPulled": "Eggs Pulled", + "rareEggsPulled": "Rare Eggs Pulled", + "epicEggsPulled": "Epic Eggs Pulled", + "legendaryEggsPulled": "Legendary Eggs Pulled", + "manaphyEggsPulled": "Manaphy Eggs Pulled", +} as const; diff --git a/src/locales/pt_BR/move.ts b/src/locales/pt_BR/move.ts index c50f9503560..f824eccdf6b 100644 --- a/src/locales/pt_BR/move.ts +++ b/src/locales/pt_BR/move.ts @@ -149,7 +149,7 @@ export const move: MoveTranslationEntries = { name: "Thrash", effect: "O usuário fica furioso e ataca com violência de dois a três turnos. O usuário então se torna confuso." }, - "double-Edge": { + "doubleEdge": { name: "Double-Edge", effect: "Uma investida imprudente e muito perigosa. Isso também fere bastante o usuário." }, @@ -477,7 +477,7 @@ export const move: MoveTranslationEntries = { name: "Mirror Move", effect: "O usuário contra-ataca o alvo imitando seu último movimento utilizado." }, - "self-Destruct": { + "selfDestruct": { name: "Self-Destruct", effect: "O usuário ataca tudo ao seu redor causando uma explosão. O usuário desmaia por usar esse golpe." }, @@ -537,7 +537,7 @@ export const move: MoveTranslationEntries = { name: "Kinesis", effect: "O usuário distrai o alvo entortando uma colher. Isso diminui a Precisão do alvo." }, - "soft-Boiled": { + "softBoiled": { name: "Soft-Boiled", effect: "O usuário restaura os próprios PS pela metade dos seus PS máximos." }, @@ -753,7 +753,7 @@ export const move: MoveTranslationEntries = { name: "Sludge Bomb", effect: "Lodo insalubre é no arremessado no alvo. Isso também pode causar envenenamento." }, - "mud-Slap": { + "mudSlap": { name: "Mud-Slap", effect: "O usuário arremessa lama no rosto do adversário para causar dano e prejudicar sua precisão." }, @@ -793,7 +793,7 @@ export const move: MoveTranslationEntries = { name: "Bone Rush", effect: "O usuário atinge o alvo com um osso duro de duas a cinco vezes seguidas." }, - "lock-On": { + "lockOn": { name: "Lock-On", effect: "O usuário foca sua mira no alvo. Isso garante que o próximo ataque não erre o alvo." }, @@ -1041,7 +1041,7 @@ export const move: MoveTranslationEntries = { name: "Flatter", effect: "Bajulação é usada para confundir o oponente. Entretanto, isso também fortalece o Ataque Especial do alvo." }, - "will-O-Wisp": { + "willOWisp": { name: "Will-O-Wisp", effect: "O usuário atira uma sinistra chama azulada no alvo para causar uma queimadura." }, @@ -1429,7 +1429,7 @@ export const move: MoveTranslationEntries = { name: "Miracle Eye", effect: "Permite que um alvo tipo Sombrio seja atingido por ataques do tipo Psíquico. Isso também permite que um alvo evasivo possa ser atingido." }, - "wake-UpSlap": { + "wakeUpSlap": { name: "Wake-Up Slap", effect: "Esse ataque causa muito dano em um alvo que estiver dormindo; entretanto, isso também acorda o alvo." }, @@ -1473,7 +1473,7 @@ export const move: MoveTranslationEntries = { name: "Metal Burst", effect: "O usuário revida com muito mais força contra o alvo que lhe infligiu dano por ultimo." }, - "u-Turn": { + "uTurn": { name: "U-turn", effect: "Depois de fazer o seu ataque, o usuário corre de volta para trocar de lugar com um Pokémon da própria equipe." }, @@ -1613,7 +1613,7 @@ export const move: MoveTranslationEntries = { name: "Air Slash", effect: "O usuário ataca com uma lâmina de ar que corta até mesmo o céu. Isso pode fazer o alvo hesitar." }, - "x-Scissor": { + "xScissor": { name: "X-Scissor", effect: "O usuário cutila o alvo cruzando suas foices ou garras como se elas fossem um par de tesouras." }, @@ -2225,7 +2225,7 @@ export const move: MoveTranslationEntries = { name: "Icicle Crash", effect: "O usuário ataca arremessando estacas de gelo no alvo violentamente. Isso também pode fazer o alvo hesitar." }, - "v-Create": { + "vCreate": { name: "V-create", effect: "Com uma ardente chama em sua testa, o usuário joga seu corpo em direção ao alvo. Isso diminui a Defesa, Defesa Especial, e Velocidade do usuário." }, @@ -2265,7 +2265,7 @@ export const move: MoveTranslationEntries = { name: "Phantom Force", effect: "O usuário desaparece para algum lugar e então ataca o alvo no próximo turno. Esse movimento acerta mesmo se o alvo estiver se protegendo." }, - "trick-Or-Treat": { + "trickOrTreat": { name: "Trick-or-Treat", effect: "O usuário enche o alvo com o espírito do Halloween para celebrarem juntos. Isso adiciona o tipo Fantasma à tipagem do alvo." }, @@ -2289,7 +2289,7 @@ export const move: MoveTranslationEntries = { name: "Petal Blizzard", effect: "O usuário rotaciona uma violenta nevasca composta por pétalas e ataca tudo ao seu redor." }, - "freeze-Dry": { + "freezeDry": { name: "Freeze-Dry", effect: "O usuário rapidamente diminui a temperatura do alvo. Isso pode deixar o alvo congelado. Esse movimento é supereficaz contra tipos Água." }, @@ -2301,7 +2301,7 @@ export const move: MoveTranslationEntries = { name: "Parting Shot", effect: "O usuário diminui os atributos de Ataque e Ataque Esp. do alvo com uma ameaça antes de ser trocado por outro Pokémon na equipe." }, - "topsy-Turvy": { + "topsyTurvy": { name: "Topsy-Turvy", effect: "Todas as mudanças de atributos afetando o alvo viram de cabeça para baixo e se tornam o oposto do que eram." }, @@ -2429,7 +2429,7 @@ export const move: MoveTranslationEntries = { name: "Hold Hands", effect: "O usuário e um aliado dão as mãos. Isso os deixam muito contentes." }, - "baby-DollEyes": { + "babyDollEyes": { name: "Baby-Doll Eyes", effect: "O usuário encara o alvo com seus olhos adoráveis, o que diminui seu atributo de Ataque. Esse movimento tem prioridade." }, @@ -2445,7 +2445,7 @@ export const move: MoveTranslationEntries = { name: "Infestation", effect: "O alvo é infestado e atacado de quatro a cinco turnos. O alvo não pode fugir durante esse período." }, - "power-UpPunch": { + "powerUpPunch": { name: "Power-Up Punch", effect: "Golpear oponentes repetidamente faz os punhos do usuário enrijecerem. Acertar um alvo aumenta o Ataque." }, @@ -2541,11 +2541,11 @@ export const move: MoveTranslationEntries = { name: "Savage Spin-Out", effect: "Dummy Data" }, - "never-EndingNightmarePhysical": { + "neverEndingNightmarePhysical": { name: "Never-Ending Nightmare", effect: "Utilizando o Poder Z, o usuário invoca espectros rancorosos que sufocam o alvo. Seu poder varia dependendo do movimento original." }, - "never-EndingNightmareSpecial": { + "neverEndingNightmareSpecial": { name: "Never-Ending Nightmare", effect: "Dummy Data" }, @@ -2793,7 +2793,7 @@ export const move: MoveTranslationEntries = { name: "Guardian of Alola", effect: "Utilizando o Poder Z, o Espírito Nativo canaliza a energia de Alola e ataca o alvo com força total. Reduz muito os PS do alvo." }, - "soul-Stealing7-StarStrike": { + "soulStealing7StarStrike": { name: "Soul-Stealing 7-Star Strike", effect: "Quando um Marshadow obtém o Poder Z, ele ataca o alvo consecutivamente com socos e chutes usando força total." }, @@ -2865,11 +2865,11 @@ export const move: MoveTranslationEntries = { name: "Zing Zap", effect: "Uma forte explosão elétrica que cai sobre o alvo, eletrocutando-o e podendo fazê-lo hesitar." }, - "nature’SMadness": { - name: "Nature’s Madness", + "naturesMadness": { + name: "Nature's Madness", effect: "O usuário atinge o alvo com a força da natureza. Reduz os PS do alvo pela metade." }, - "multi-Attack": { + "multiAttack": { name: "Multi-Attack", effect: "Se envolvendo em energia concentrada, o usuário acerta o alvo. A memória segurada determina o tipo do movimento." }, @@ -2915,7 +2915,7 @@ export const move: MoveTranslationEntries = { }, zippyZap: { name: "Zippy Zap", - effect: "The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness." + effect: "O usuário ataca o alvo com rajadas de eletricidade em alta velocidade. Esse movimento sempre vai primeiro e aumenta a Evasão do usuário." }, splishySplash: { name: "Splishy Splash", @@ -3479,7 +3479,7 @@ export const move: MoveTranslationEntries = { }, "gMaxTartness": { name: "G-Max Tartness", - effect: "Um ataque do tipo Planta que Gigantamax Flapple usa. Este movimento reduz a evasão dos oponentes." + effect: "Um ataque do tipo Planta que Gigantamax Flapple usa. Este movimento reduz a Evasão dos oponentes." }, "gMaxSweetness": { name: "G-Max Sweetness", diff --git a/src/locales/pt_BR/nature.ts b/src/locales/pt_BR/nature.ts index 0c3ffde12f9..47f2f5f0930 100644 --- a/src/locales/pt_BR/nature.ts +++ b/src/locales/pt_BR/nature.ts @@ -4,7 +4,7 @@ export const nature: SimpleTranslationEntries = { "Hardy": "Destemida", "Lonely": "Solitária", "Brave": "Valente", - "Adamant": "Rígida", + "Adamant": "Adamante", "Naughty": "Teimosa", "Bold": "Corajosa", "Docile": "Dócil", @@ -20,7 +20,7 @@ export const nature: SimpleTranslationEntries = { "Mild": "Mansa", "Quiet": "Quieta", "Bashful": "Atrapalhada", - "Rash": "Rabugenta", + "Rash": "Ousada", "Calm": "Calma", "Gentle": "Gentil", "Sassy": "Atrevida", diff --git a/src/locales/pt_BR/pokemon-info-container.ts b/src/locales/pt_BR/pokemon-info-container.ts new file mode 100644 index 00000000000..2ee774888da --- /dev/null +++ b/src/locales/pt_BR/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Movimentos", + "gender": "Gênero:", + "ability": "Habilidade:", + "nature": "Natureza:", + "epic": "Épico", + "rare": "Raro", + "common": "Comum", +} as const; diff --git a/src/locales/pt_BR/starter-select-ui-handler.ts b/src/locales/pt_BR/starter-select-ui-handler.ts index 7ff0b24b04d..4d4ee94505b 100644 --- a/src/locales/pt_BR/starter-select-ui-handler.ts +++ b/src/locales/pt_BR/starter-select-ui-handler.ts @@ -7,15 +7,15 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; */ export const starterSelectUiHandler: SimpleTranslationEntries = { "confirmStartTeam": "Começar com esses Pokémon?", - "gen1": "I", - "gen2": "II", - "gen3": "III", - "gen4": "IV", - "gen5": "V", - "gen6": "VI", - "gen7": "VII", - "gen8": "VIII", - "gen9": "IX", + "gen1": "G1", + "gen2": "G2", + "gen3": "G3", + "gen4": "G4", + "gen5": "G5", + "gen6": "G6", + "gen7": "G7", + "gen8": "G8", + "gen9": "G9", "growthRate": "Crescimento:", "ability": "Habilidade:", "passive": "Passiva:", @@ -30,12 +30,12 @@ export const starterSelectUiHandler: SimpleTranslationEntries = { "selectMoveSwapWith": "Escolha o movimento que substituirá", "unlockPassive": "Aprender Passiva", "reduceCost": "Reduzir Custo", - "cycleShiny": "R: Mudar Shiny", - "cycleForm": "F: Mudar Forma", - "cycleGender": "G: Mudar Gênero", - "cycleAbility": "E: Mudar Habilidade", - "cycleNature": "N: Mudar Natureza", - "cycleVariant": "V: Mudar Variante", + "cycleShiny": "R: » Shiny", + "cycleForm": "F: » Forma", + "cycleGender": "G: » Gênero", + "cycleAbility": "E: » Habilidade", + "cycleNature": "N: » Natureza", + "cycleVariant": "V: » Variante", "enablePassive": "Ativar Passiva", "disablePassive": "Desativar Passiva", "locked": "Bloqueada", diff --git a/src/locales/pt_BR/trainers.ts b/src/locales/pt_BR/trainers.ts index 5cbe19873dd..5486d2ebb4d 100644 --- a/src/locales/pt_BR/trainers.ts +++ b/src/locales/pt_BR/trainers.ts @@ -3,10 +3,12 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "Elite dos Quatro", + "elite_four_female": "Elite dos Quatro", "gym_leader": "Líder de Ginásio", "gym_leader_female": "Líder de Ginásio", "gym_leader_double": "Gym Leader Duo", "champion": "Campeão", + "champion_female": "Champion", "champion_double": "Champion Duo", "rival": "Rival", "professor": "Professor", diff --git a/src/locales/zh_CN/biome.ts b/src/locales/zh_CN/biome.ts index cd0f1219177..3a72931e021 100644 --- a/src/locales/zh_CN/biome.ts +++ b/src/locales/zh_CN/biome.ts @@ -5,36 +5,36 @@ export const biome: SimpleTranslationEntries = { "TOWN": "城镇", "PLAINS": "平原", "GRASS": "草地", - "TALL_GRASS": "高草", - "METROPOLIS": "都市", + "TALL_GRASS": "高草丛", + "METROPOLIS": "城市", "FOREST": "森林", "SEA": "海洋", - "SWAMP": "湿地", + "SWAMP": "沼泽", "BEACH": "沙滩", "LAKE": "湖泊", "SEABED": "海底", "MOUNTAIN": "山脉", - "BADLANDS": "荒地", + "BADLANDS": "不毛之地", "CAVE": "洞窟", "DESERT": "沙漠", - "ICE_CAVE": "冰窟", - "MEADOW": "草原", + "ICE_CAVE": "寒冰洞窟", + "MEADOW": "花丛", "POWER_PLANT": "发电厂", "VOLCANO": "火山", "GRAVEYARD": "墓地", "DOJO": "道场", "FACTORY": "工厂", "RUINS": "遗迹", - "WASTELAND": "荒地", - "ABYSS": "深穴", + "WASTELAND": "荒地龙巢", + "ABYSS": "幽谷深渊", "SPACE": "太空", "CONSTRUCTION_SITE": "工地", "JUNGLE": "丛林", - "FAIRY_CAVE": "仙洞", - "TEMPLE": "寺庙", + "FAIRY_CAVE": "妖精洞窟", + "TEMPLE": "神殿", "SLUM": "陋巷", - "SNOWY_FOREST": "雪原", + "SNOWY_FOREST": "冰雪森林", "ISLAND": "岛屿", - "LABORATORY": "实验室", + "LABORATORY": "研究所", "END": "???", } as const; diff --git a/src/locales/zh_CN/config.ts b/src/locales/zh_CN/config.ts index 7dd42a392c5..245727d874b 100644 --- a/src/locales/zh_CN/config.ts +++ b/src/locales/zh_CN/config.ts @@ -13,17 +13,25 @@ import { nature } from "./nature"; import { pokeball } from "./pokeball"; import { pokemon } from "./pokemon"; import { pokemonInfo } from "./pokemon-info"; -// import { splashMessages } from "./splash-messages"; +import { splashMessages } from "./splash-messages"; import { starterSelectUiHandler } from "./starter-select-ui-handler"; import { titles, trainerClasses, trainerNames } from "./trainers"; import { tutorial } from "./tutorial"; import { weather } from "./weather"; import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; +import { gameStatsUiHandler } from "./game-stats-ui-handler"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; - - +import { pokemonInfoContainer } from "./pokemon-info-container"; export const zhCnConfig = { ability: ability, @@ -41,7 +49,7 @@ export const zhCnConfig = { pokeball: pokeball, pokemon: pokemon, pokemonInfo: pokemonInfo, - // splashMessages: splashMessages, + splashMessages: splashMessages, starterSelectUiHandler: starterSelectUiHandler, titles: titles, trainerClasses: trainerClasses, @@ -50,6 +58,16 @@ export const zhCnConfig = { weather: weather, battleMessageUiHandler: battleMessageUiHandler, berry: berry, + gameStatsUiHandler: gameStatsUiHandler, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/zh_CN/dialogue.ts b/src/locales/zh_CN/dialogue.ts new file mode 100644 index 00000000000..b9d6c3de832 --- /dev/null +++ b/src/locales/zh_CN/dialogue.ts @@ -0,0 +1,2440 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hey, wanna battle?", + 2: "Are you a new trainer too?", + 3: "Hey, I haven't seen you before. Let's battle!", + 4: "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + 5: "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + 6: "All right! Let's go!", + 7: "All right! Here I come! I'll show you my power!", + 8: "Haw haw haw... I'll show you how hawesome my Pokémon are!", + 9: "No need to waste time saying hello. Bring it on whenever you're ready!", + 10: "Don't let your guard down, or you may be crying when a kid beats you.", + 11: "I've raised my Pokémon with great care. You're not allowed to hurt them!", + 12: "Glad you made it! It won't be an easy job from here.", + 13: "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + 1: "Wow! You're strong!", + 2: "I didn't stand a chance, huh?", + 3: "I'll find you again when I'm older and beat you!", + 4: "Ugh. I don't have any more Pokémon.", + 5: "No way… NO WAY! How could I lose again…", + 6: "No! I lost!", + 7: "Whoa! You are incredible! I'm amazed and surprised!", + 8: "Could it be… How… My Pokémon and I are the strongest, though…", + 9: "I won't lose next time! Let's battle again sometime!", + 10: "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + 11: "Your Pokémon are more amazing! Trade with me!", + 12: "I got a little carried away earlier, but what job was I talking about?", + 13: "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 1: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… + $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. + $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. + $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` + }, + "victory": { + 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? + $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. + $By the way, the professor asked me to give you these items. They look pretty cool. + $@c{serious_smile_fists}Good luck out there!` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? + $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… + $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! + $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` + }, + "victory": { + 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. + $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! + $@c{smile_wave}Do your best like always! I believe in you!` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? + $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. + $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. + $I've been doing a lot of my own training so I'll definitely put up a fight this time. + $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. + $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n + $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n + $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. + $@c{smile}Anyway, take care!` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! + $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. + $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. + $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. + $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` + }, + "victory": { + 1: `@c{neutral}I… wasn't supposed to lose that time… + $@c{smile}Aw well. That just means I'll have to train even harder for next time! + $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. + $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! + $@c{smile_wave}Keep at it!` + }, + "defeat": { + 1: "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. + $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. + $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. + $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. + $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? + $@c{serious_mopen_fists}If so, prove it to me.` + }, + "victory": { + 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! + $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. + $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. + $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` + }, + "victory": { + 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + + }, + "defeat": { + 1: "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hey. + $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. + $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. + $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. + $@c{serious_mopen_fists}None of that matters anymore, not until I win. + $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. + $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. + $@c{serious_mopen_fists}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}It's me! You didn't forget about me again… did you? + $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. + $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. + $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. + $@c{neutral}In fact, I… hardly recognize myself. + $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. + $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. + $@c{angry_mopen}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + + }, + "defeat": { + 1: "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}We meet again. + $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. + $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. + $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. + $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. + $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. + $@c{serious_mhalf_fists}You feel the same, don't you? + $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. + $Those times we cherished together that seem so recent are nothing but a distant memory. + $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. + $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. + $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_eclosed}It looks like my work is done here. + $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}So it's just us again. + $@c{smile_eclosed}You know, I keep going around and around in my head… + $@c{smile_ehalf}There's something to all this, why everything seems so strange now… + $@c{smile}You have your dream, and I have this ambition in me… + $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. + $@c{smile_eclosed}I think I'm supposed to push you… to your limits. + $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. + $It's something about this strange and dreadful place… Everything seems so clear… + $This… is all the world's known for a long time now. + $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. + $@c{smile_ehalf}Were they even real? They seem so far away now… + $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. + $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… + $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. + $@c{smile_ehalf}…Thank you.` + + }, + }, +}; + + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? + $You were drawn here, because you have been here before.\nCountless times. + $Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle. + $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. + $Until now you have yet to succeed, but I sense a different presence in you this time.\n + $You are the only one here, though it is as if there is… another. + $Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia? + $We begin.`, + "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. + $Do not disappoint me.`, + "secondStageWin": "…Magnificent." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. + $@c{smile}It's over.@d{64} You ended the loop. + $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? + $@c{serious_smile_fists}Your legend will always live on in our hearts. + $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. + $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, + "ending_female": + `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. + $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. + $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. + $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. + $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, +}; +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue: Hey Red, let's show them what we're made of! + $Red: ... + $Blue: This is Pallet Town Power!`, + }, + "victory": { + 1: `Blue: That was a great battle! + $Red: ...`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red: ...! + $Blue: He never talks much. + $Blue: But dont let that fool you! He is a champ after all!`, + }, + "victory": { + 1: `Red: ...! + $Blue: Next time we will beat you!`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Tate: Are you suprised? + $Liza: We are two gym leaders at once! + $Tate: We are twins! + $Liza: We dont need to talk to understand each other! + $Tate: Twice the power... + $Liza: Can you handle it?`, + }, + "victory": { + 1: `Tate: What? Our combination was perfect! + $Liza: Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Liza: Hihihi... Are you suprised? + $Tate: Yes, we are really two gym leaders at once! + $Liza: This is my twin brother Tate! + $Tate: And this is my twin sister Liza! + $Liza: Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Liza: Are we... + $Tate: ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Steven: Wallace, let's show them the power of the champions! + $Wallace: We will show you the power of Hoenn! + $Steven: Let's go!`, + }, + "victory": { + 1: `Steven: That was a great battle! + $Wallace: We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Steven: Do you have any rare pokémon? + $Wallace: Steven... We are here for a battle, not to show off our pokémon. + $Steven: Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Steven: Now that we are done with the battle, let's show off our pokémon! + $Wallace: Steven...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Alder: We are the strongest trainers in Unova! + $Iris: Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Alder: Wow! You are super strong! + $Iris: We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris: Welcome Challenger! I am THE Unova Champion! + $Alder: Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris: A loss like this is not easy to take... + $Alder: But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Marnie: Brother, let's show them the power of Spikemuth! + $Piers: We bring darkness!`, + }, + "victory": { + 1: `Marnie: You brought light to our darkness! + $Piers: Its too bright...`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Piers: Ready for a concert? + $Marnie: Brother... They are here to fight, not to sing...`, + }, + "victory": { + 1: `Piers: Now that was a great concert! + $Marnie: Brother...`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/zh_CN/game-stats-ui-handler.ts b/src/locales/zh_CN/game-stats-ui-handler.ts new file mode 100644 index 00000000000..f44e1d8b9e9 --- /dev/null +++ b/src/locales/zh_CN/game-stats-ui-handler.ts @@ -0,0 +1,44 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const gameStatsUiHandler: SimpleTranslationEntries = { + "stats": "统计", + "playTime": "游戏时间", + "totalBattles": "总战斗次数", + "starters": "初始宝可梦", + "shinyStarters": "闪光初始宝可梦", + "speciesSeen": "遇到的种类", + "speciesCaught": "捕捉的种类", + "ribbonsOwned": "拥有缎带数", + "classicRuns": "经典模式次数", + "classicWins": "经典模式通关次数", + "dailyRunAttempts": "每日挑战次数", + "dailyRunWins": "每日挑战通关次数", + "endlessRuns": "无尽模式挑战次数", + "highestWaveEndless": "最高层数(无尽)", + "highestMoney": "最多金钱", + "highestDamage": "最高伤害", + "highestHPHealed": "最多治疗", + "pokemonEncountered": "遇敌数量", + "pokemonDefeated": "打倒数量", + "pokemonCaught": "捕捉数量", + "eggsHatched": "孵蛋数量", + "subLegendsSeen": "遇到的二级神宝可梦", + "subLegendsCaught": "捕捉的二级神宝可梦", + "subLegendsHatched": "孵化的二级神宝可梦", + "legendsSeen": "遇到的传说宝可梦", + "legendsCaught": "捕捉的传说宝可梦", + "legendsHatched": "孵化的传说宝可梦", + "mythicalsSeen": "遇到的幻兽宝可梦", + "mythicalsCaught": "捕捉的幻兽宝可梦", + "mythicalsHatched": "孵化的幻兽宝可梦", + "shiniesSeen": "遇到的闪光宝可梦", + "shiniesCaught": "捕捉的闪光宝可梦", + "shiniesHatched": "孵化的闪光宝可梦", + "pokemonFused": "融合宝可梦次数", + "trainersDefeated": "打败的训练师数", + "eggsPulled": "总扭蛋次数", + "rareEggsPulled": "稀有扭蛋数", + "epicEggsPulled": "史诗扭蛋数", + "legendaryEggsPulled": "传说扭蛋数", + "manaphyEggsPulled": "玛娜霏扭蛋数", +} as const; diff --git a/src/locales/zh_CN/modifier-type.ts b/src/locales/zh_CN/modifier-type.ts index 12af6749dc7..94be944f47b 100644 --- a/src/locales/zh_CN/modifier-type.ts +++ b/src/locales/zh_CN/modifier-type.ts @@ -214,7 +214,7 @@ export const modifierType: ModifierTypeTranslationEntries = { "SHINY_CHARM": { name: "闪耀护符", description: "显著增加野生宝可梦的闪光概率" }, "ABILITY_CHARM": { name: "特性护符", description: "显著增加野生宝可梦有隐藏特性的概率" }, - "IV_SCANNER": { name: "个体值探测器", description: "允许扫描野生宝可梦的个体值。 每个次显示\n2个个体值. 最好的个体值优先显示" }, + "IV_SCANNER": { name: "个体值探测器", description: "允许扫描野生宝可梦的个体值。可叠加,每多拥有一个多显示\n2项个体值. 最好的个体值优先显示" }, "DNA_SPLICERS": { name: "基因之楔" }, diff --git a/src/locales/zh_CN/pokemon-info-container.ts b/src/locales/zh_CN/pokemon-info-container.ts new file mode 100644 index 00000000000..068c9ebb431 --- /dev/null +++ b/src/locales/zh_CN/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Moveset", + "gender": "Gender:", + "ability": "Ability:", + "nature": "Nature:", + "epic": "Epic", + "rare": "Rare", + "common": "Common" +} as const; diff --git a/src/locales/zh_CN/splash-messages.ts b/src/locales/zh_CN/splash-messages.ts new file mode 100644 index 00000000000..1d5cf09fc16 --- /dev/null +++ b/src/locales/zh_CN/splash-messages.ts @@ -0,0 +1,37 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const splashMessages: SimpleTranslationEntries = { + "battlesWon": "Battles Won!", + "joinTheDiscord": "Join the Discord!", + "infiniteLevels": "Infinite Levels!", + "everythingStacks": "Everything Stacks!", + "optionalSaveScumming": "Optional Save Scumming!", + "biomes": "35 Biomes!", + "openSource": "Open Source!", + "playWithSpeed": "Play with 5x Speed!", + "liveBugTesting": "Live Bug Testing!", + "heavyInfluence": "Heavy RoR2 Influence!", + "pokemonRiskAndPokemonRain": "Pokémon Risk and Pokémon Rain!", + "nowWithMoreSalt": "Now with 33% More Salt!", + "infiniteFusionAtHome": "Infinite Fusion at Home!", + "brokenEggMoves": "Broken Egg Moves!", + "magnificent": "Magnificent!", + "mubstitute": "Mubstitute!", + "thatsCrazy": "That\'s Crazy!", + "oranceJuice": "Orance Juice!", + "questionableBalancing": "Questionable Balancing!", + "coolShaders": "Cool Shaders!", + "aiFree": "AI-Free!", + "suddenDifficultySpikes": "Sudden Difficulty Spikes!", + "basedOnAnUnfinishedFlashGame": "Based on an Unfinished Flash Game!", + "moreAddictiveThanIntended": "More Addictive than Intended!", + "mostlyConsistentSeeds": "Mostly Consistent Seeds!", + "achievementPointsDontDoAnything": "Achievement Points Don\'t Do Anything!", + "youDoNotStartAtLevel": "You Do Not Start at Level 2000!", + "dontTalkAboutTheManaphyEggIncident": "Don\'t Talk About the Manaphy Egg Incident!", + "alsoTryPokengine": "Also Try Pokéngine!", + "alsoTryEmeraldRogue": "Also Try Emerald Rogue!", + "alsoTryRadicalRed": "Also Try Radical Red!", + "eeveeExpo": "Eevee Expo!", + "ynoproject": "YNOproject!", +} as const; diff --git a/src/locales/zh_CN/trainers.ts b/src/locales/zh_CN/trainers.ts index 66ec51a7b0a..0dfa83a0d36 100644 --- a/src/locales/zh_CN/trainers.ts +++ b/src/locales/zh_CN/trainers.ts @@ -3,11 +3,13 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "四天王", + "elite_four_female": "四天王", "gym_leader": "道馆馆主", "gym_leader_female": "道馆馆主", - "gym_leader_double": "Gym Leader Duo", + "gym_leader_double": "道馆馆主搭档", "champion": "冠军", - "champion_double": "Champion Duo", + "champion_female": "冠军", + "champion_double": "冠军搭档", "rival": "劲敌", "professor": "博士", "frontier_brain": "开拓头脑", @@ -302,14 +304,14 @@ export const trainerNames: SimpleTranslationEntries = { // Double Names - "blue_red_double": "Blue & Red", - "red_blue_double": "Red & Blue", - "tate_liza_double": "Tate & Liza", - "liza_tate_double": "Liza & Tate", - "steven_wallace_double": "Steven & Wallace", - "wallace_steven_double": "Wallace & Steven", - "alder_iris_double": "Alder & Iris", - "iris_alder_double": "Iris & Alder", - "marnie_piers_double": "Marnie & Piers", - "piers_marnie_double": "Piers & Marnie", + "blue_red_double": "青绿 & 赤红", + "red_blue_double": "赤红 & 青绿", + "tate_liza_double": "小枫 & 小南", + "liza_tate_double": "小南 & 小枫", + "steven_wallace_double": "大吾 & 米可利", + "wallace_steven_double": "米可利 & 大吾", + "alder_iris_double": "阿戴克 & 艾莉丝", + "iris_alder_double": "艾莉丝 & 阿戴克", + "marnie_piers_double": "玛俐 & 聂梓", + "piers_marnie_double": "聂梓 & 玛俐", } as const; diff --git a/src/locales/zh_CN/tutorial.ts b/src/locales/zh_CN/tutorial.ts index 0e53c24b420..2bbdc377519 100644 --- a/src/locales/zh_CN/tutorial.ts +++ b/src/locales/zh_CN/tutorial.ts @@ -26,7 +26,7 @@ export const tutorial: SimpleTranslationEntries = { $在训练家战斗之前和进入新的宝可梦群落之\n前,您的宝可梦会被召回。 $您还可以通过按住C或Shift键来查看\n场上宝可梦的能力变化。`, - "selectItem": `每次战斗后,您都可以选择 3 个随机物品。\n您只能选择其中一个。 + "selectItem": `每次战斗后,您都可以从多个随机物品中\n选择其中一个。 $这些物品包括消耗品、宝可梦携带物品和永\n久被动道具。 $大多数非消耗品的效果会以各种方式叠加。 $某些物品只有在可以使用时才会出现,例如\n进化物品。 diff --git a/src/locales/zh_TW/config.ts b/src/locales/zh_TW/config.ts index 9a88d7ae7c4..c213aa4b0df 100644 --- a/src/locales/zh_TW/config.ts +++ b/src/locales/zh_TW/config.ts @@ -21,7 +21,16 @@ import { weather } from "./weather"; import { battleMessageUiHandler } from "./battle-message-ui-handler"; import { berry } from "./berry"; import { voucher } from "./voucher"; +import { + PGMdialogue, + PGFdialogue, + PGMbattleSpecDialogue, + PGFbattleSpecDialogue, + PGMmiscDialogue, + PGFmiscDialogue, PGMdoubleBattleDialogue, PGFdoubleBattleDialogue +} from "./dialogue"; import { biome } from "./biome"; +import { pokemonInfoContainer } from "./pokemon-info-container"; export const zhTWConfig = { ability: ability, @@ -50,4 +59,13 @@ export const zhTWConfig = { berry: berry, voucher: voucher, biome: biome, + pokemonInfoContainer: pokemonInfoContainer, + PGMdialogue: PGMdialogue, + PGFdialogue: PGFdialogue, + PGMbattleSpecDialogue: PGMbattleSpecDialogue, + PGFbattleSpecDialogue: PGFbattleSpecDialogue, + PGMmiscDialogue: PGMmiscDialogue, + PGFmiscDialogue: PGFmiscDialogue, + PGMdoubleBattleDialogue: PGMdoubleBattleDialogue, + PGFdoubleBattleDialogue: PGFdoubleBattleDialogue }; diff --git a/src/locales/zh_TW/dialogue.ts b/src/locales/zh_TW/dialogue.ts new file mode 100644 index 00000000000..764fec5a719 --- /dev/null +++ b/src/locales/zh_TW/dialogue.ts @@ -0,0 +1,2440 @@ +import {DialogueTranslationEntries, SimpleTranslationEntries} from "#app/plugins/i18n"; + +// Dialogue of the NPCs in the game when the player character is male (or unset) +export const PGMdialogue: DialogueTranslationEntries = { + "youngster": { + "encounter": { + 1: "Hey, wanna battle?", + 2: "Are you a new trainer too?", + 3: "Hey, I haven't seen you before. Let's battle!", + 4: "I just lost, so I'm trying to find more Pokémon.\nWait! You look weak! Come on, let's battle!", + 5: "Have we met or not? I don't really remember. Well, I guess it's nice to meet you anyway!", + 6: "All right! Let's go!", + 7: "All right! Here I come! I'll show you my power!", + 8: "Haw haw haw... I'll show you how hawesome my Pokémon are!", + 9: "No need to waste time saying hello. Bring it on whenever you're ready!", + 10: "Don't let your guard down, or you may be crying when a kid beats you.", + 11: "I've raised my Pokémon with great care. You're not allowed to hurt them!", + 12: "Glad you made it! It won't be an easy job from here.", + 13: "The battles continue forever! Welcome to the world with no end!" + }, + "victory": { + 1: "Wow! You're strong!", + 2: "I didn't stand a chance, huh?", + 3: "I'll find you again when I'm older and beat you!", + 4: "Ugh. I don't have any more Pokémon.", + 5: "No way… NO WAY! How could I lose again…", + 6: "No! I lost!", + 7: "Whoa! You are incredible! I'm amazed and surprised!", + 8: "Could it be… How… My Pokémon and I are the strongest, though…", + 9: "I won't lose next time! Let's battle again sometime!", + 10: "Sheesh! Can't you see that I'm just a kid! It wasn't fair of you to go all out like that!", + 11: "Your Pokémon are more amazing! Trade with me!", + 12: "I got a little carried away earlier, but what job was I talking about?", + 13: "Ahaha! There it is! That's right! You're already right at home in this world!" + } + }, + "lass": { + "encounter": { + 1: "Let's have a battle, shall we?", + 2: "You look like a new trainer. Let's have a battle!", + 3: "I don't recognize you. How about a battle?", + 4: "Let's have a fun Pokémon battle!", + 5: "I'll show you the ropes of how to really use Pokémon!", + 6: "A serious battle starts from a serious beginning! Are you sure you're ready?", + 7: "You're only young once. And you only get one shot at a given battle. Soon, you'll be nothing but a memory.", + 8: "You'd better go easy on me, OK? Though I'll be seriously fighting!", + 9: "School is boring. I've got nothing to do. Yawn. I'm only battling to kill the time." + }, + "victory": { + 1: "That was impressive! I've got a lot to learn.", + 2: "I didn't think you'd beat me that bad…", + 3: "I hope we get to have a rematch some day.", + 4: "That was pretty amazingly fun! You've totally exhausted me…", + 5: "You actually taught me a lesson! You're pretty amazing!", + 6: "Seriously, I lost. That is, like, seriously depressing, but you were seriously cool.", + 7: "I don't need memories like this. Deleting memory…", + 8: "Hey! I told you to go easy on me! Still, you're pretty cool when you're serious.", + 9: "I'm actually getting tired of battling… There's gotta be something new to do…" + } + }, + "breeder": { + "encounter": { + 1: "Obedient Pokémon, selfish Pokémon… Pokémon have unique characteristics.", + 2: "Even though my upbringing and behavior are poor, I've raised my Pokémon well.", + 3: "Hmm, do you discipline your Pokémon? Pampering them too much is no good.", + }, + "victory": { + 1: "It is important to nurture and train each Pokémon's characteristics.", + 2: "Unlike my diabolical self, these are some good Pokémon.", + 3: "Too much praise can spoil both Pokémon and people.", + }, + "defeat": { + 1: "You should not get angry at your Pokémon, even if you lose a battle.", + 2: "Right? Pretty good Pokémon, huh? I'm suited to raising things.", + 3: "No matter how much you love your Pokémon, you still have to discipline them when they misbehave." + } + }, + "breeder_female": { + "encounter": { + 1: "Pokémon never betray you. They return all the love you give them.", + 2: "Shall I give you a tip for training good Pokémon?", + 3: "I have raised these very special Pokémon using a special method." + }, + "victory": { + 1: "Ugh… It wasn't supposed to be like this. Did I administer the wrong blend?", + 2: "How could that happen to my Pokémon… What are you feeding your Pokémon?", + 3: "If I lose, that tells you I was just killing time. It doesn't damage my ego at all." + }, + "defeat": { + 1: "This proves my Pokémon have accepted my love.", + 2: "The real trick behind training good Pokémon is catching good Pokémon.", + 3: "Pokémon will be strong or weak depending on how you raise them." + } + }, + "fisherman": { + "encounter": { + 1: "Aack! You made me lose a bite!\nWhat are you going to do about it?", + 2: "Go away! You're scaring the Pokémon!", + 3: "Let's see if you can reel in a victory!", + }, + "victory": { + 1: "Just forget about it.", + 2: "Next time, I'll be reelin' in the triumph!", + 3: "Guess I underestimated the currents this time.", + }, + }, + "fisherman_female": { + "encounter": { + 1: "Woah! I've hooked a big one!", + 2: "Line's in, ready to reel in success!", + 3: "Ready to make waves!" + }, + "victory": { + 1: "I'll be back with a stronger hook.", + 2: "I'll reel in victory next time.", + 3: "I'm just sharpening my hooks for the comeback!" + }, + }, + "swimmer": { + "encounter": { + 1: "Time to dive in!", + 2: "Let's ride the waves of victory!", + 3: "Ready to make a splash!", + }, + "victory": { + 1: "Drenched in defeat!", + 2: "A wave of defeat!", + 3: "Back to shore, I guess.", + }, + }, + "backpacker": { + "encounter": { + 1: "Pack up, game on!", + 2: "Let's see if you can keep pace!", + 3: "Gear up, challenger!", + 4: "I've spent 20 years trying to find myself… But where am I?" + }, + "victory": { + 1: "Tripped up this time!", + 2: "Oh, I think I'm lost.", + 3: "Dead end!", + 4: "Wait up a second! Hey! Don't you know who I am?" + }, + }, + "ace_trainer": { + "encounter": { + 1: "You seem quite confident.", + 2: "Your Pokémon… Show them to me…", + 3: "Because I'm an Ace Trainer, people think I'm strong.", + 4: "Are you aware of what it takes to be an Ace Trainer?" + }, + "victory": { + 1: "Yes… You have good Pokémon…", + 2: "What?! But I'm a battling genius!", + 3: "Of course, you are the main character!", + 4: "OK! OK! You could be an Ace Trainer!" + }, + "defeat": { + 1: "I am devoting my body and soul to Pokémon battles!", + 2: "All within my expectations… Nothing to be surprised about…", + 3: "I thought I'd grow up to be a frail person who looked like they would break if you squeezed them too hard.", + 4: "Of course I'm strong and don't lose. It's important that I win gracefully." + } + }, + "parasol_lady": { + "encounter": { + 1: "Time to grace the battlefield with elegance and poise!", + }, + "victory": { + 2: "My elegance remains unbroken!", + } + }, + "twins": { + "encounter": { + 1: "Get ready, because when we team up, it's double the trouble!", + 2: "Two hearts, one strategy – let's see if you can keep up with our twin power!", + 3: "Hope you're ready for double trouble, because we're about to bring the heat!" + }, + "victory": { + 1: "We may have lost this round, but our bond remains unbreakable!", + 2: "Our twin spirit won't be dimmed for long.", + 3: "We'll come back stronger as a dynamic duo!" + }, + "defeat": { + 1: "Twin power reigns supreme!", + 2: "Two hearts, one triumph!", + 3: "Double the smiles, double the victory dance!" + } + }, + "cyclist": { + "encounter": { + 1: "Get ready to eat my dust!", + 2: "Gear up, challenger! I'm about to leave you in the dust!", + 3: "Pedal to the metal, let's see if you can keep pace!" + }, + "victory": { + 1: "Spokes may be still, but determination pedals on.", + 2: "Outpaced!", + 3: "The road to victory has many twists and turns yet to explore." + }, + }, + "black_belt": { + "encounter": { + 1: "I praise your courage in challenging me! For I am the one with the strongest kick!", + 2: "Oh, I see. Would you like to be cut to pieces? Or do you prefer the role of punching bag?" + }, + "victory": { + 1: "Oh. The Pokémon did the fighting. My strong kick didn't help a bit.", + 2: "Hmmm… If I was going to lose anyway, I was hoping to get totally messed up in the process." + }, + }, + "battle_girl": { + "encounter": { + 1: "You don't have to try to impress me. You can lose against me.", + }, + "victory": { + 1: "It's hard to say good-bye, but we are running out of time…", + }, + }, + "hiker": { + "encounter": { + 1: "My middle-age spread has given me as much gravitas as the mountains I hike!", + 2: "I inherited this big-boned body from my parents… I'm like a living mountain range…", + }, + "victory": { + 1: "At least I cannot lose when it comes to BMI!", + 2: "It's not enough… It's never enough. My bad cholesterol isn't high enough…" + }, + }, + "ranger": { + "encounter": { + 1: "When I am surrounded by nature, most other things cease to matter.", + 2: "When I'm living without nature in my life, sometimes I'll suddenly feel an anxiety attack coming on." + }, + "victory": { + 1: "It doesn't matter to the vastness of nature whether I win or lose…", + 2: "Something like this is pretty trivial compared to the stifling feelings of city life." + }, + "defeat": { + 1: "I won the battle. But victory is nothing compared to the vastness of nature…", + 2: "I'm sure how you feel is not so bad if you compare it to my anxiety attacks…" + } + }, + "scientist": { + "encounter": { + 1: "My research will lead this world to peace and joy.", + }, + "victory": { + 1: "I am a genius… I am not supposed to lose against someone like you…", + }, + }, + "school_kid": { + "encounter": { + 1: "…Heehee. I'm confident in my calculations and analysis.", + 2: "I'm gaining as much experience as I can because I want to be a Gym Leader someday." + }, + "victory": { + 1: "Ohhhh… Calculation and analysis are perhaps no match for chance…", + 2: "Even difficult, trying experiences have their purpose, I suppose." + } + }, + "artist": { + "encounter": { + 1: "I used to be popular, but now I am all washed up.", + }, + "victory": { + 1: "As times change, values also change. I realized that too late.", + }, + }, + "guitarist": { + "encounter": { + 1: "Get ready to feel the rhythm of defeat as I strum my way to victory!", + }, + "victory": { + 1: "Silenced for now, but my melody of resilience will play on.", + }, + }, + "worker": { + "encounter": { + 1: "It bothers me that people always misunderstand me. I'm a lot more pure than everyone thinks.", + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work.", + }, + }, + "worker_female": { + "encounter": { + 1: `It bothers me that people always misunderstand me. + $I'm a lot more pure than everyone thinks.` + }, + "victory": { + 1: "I really don't want my skin to burn, so I want to stay in the shade while I work." + }, + "defeat": { + 1: "My body and mind aren't necessarily always in sync." + } + }, + "worker_double": { + "encounter": { + 1: "I'll show you we can break you. We've been training in the field!", + }, + "victory": { + 1: "How strange… How could this be… I shouldn't have been outmuscled.", + }, + }, + "hex_maniac": { + "encounter": { + 1: "I normally only ever listen to classical music, but if I lose, I think I shall try a bit of new age!", + 2: "I grow stronger with each tear I cry." + }, + "victory": { + 1: "Is this the dawning of the age of Aquarius?", + 2: "Now I can get even stronger. I grow with every grudge." + }, + "defeat": { + 1: "New age simply refers to twentieth century classical composers, right?", + 2: "Don't get hung up on sadness or frustration. You can use your grudges to motivate yourself." + } + }, + "psychic": { + "encounter": { + 1: "Hi! Focus!", + }, + "victory": { + 1: "Eeeeek!", + }, + }, + "officer": { + "encounter": { + 1: "Brace yourself, because justice is about to be served!", + 2: "Ready to uphold the law and serve justice on the battlefield!" + }, + "victory": { + 1: "The weight of justice feels heavier than ever…", + 2: "The shadows of defeat linger in the precinct." + } + }, + "beauty": { + "encounter": { + 1: "My last ever battle… That's the way I'd like us to view this match…", + }, + "victory": { + 1: "It's been fun… Let's have another last battle again someday…", + }, + }, + "baker": { + "encounter": { + 1: "Hope you're ready to taste defeat!" + }, + "victory": { + 1: "I'll bake a comeback." + }, + }, + "biker": { + "encounter": { + 1: "Time to rev up and leave you in the dust!" + }, + "victory": { + 1: "I'll tune up for the next race." + }, + }, + "brock": { + "encounter": { + 1: "My expertise on Rock-type Pokémon will take you down! Come on!", + 2: "My rock-hard willpower will overwhelm you!", + 3: "Allow me to show you the true strength of my Pokémon!" + }, + "victory": { + 1: "Your Pokémon's strength have overcome my rock-hard defenses!", + 2: "The world is huge! I'm glad to have had a chance to battle you.", + 3: "Perhaps I should go back to pursuing my dream as a Pokémon Breeder…" + }, + "defeat": { + 1: "The best offense is a good defense!\nThat's my way of doing things!", + 2: "Come study rocks with me next time to better learn how to fight them!", + 3: "Hah, all my traveling around the regions is paying off!" + } + }, + "misty": { + "encounter": { + 1: "My policy is an all out offensive with Water-type Pokémon!", + 2: "Hiya, I'll show you the strength of my aquatic Pokémon!", + 3: "My dream was to go on a journey and battle powerful trainers…\nWill you be a sufficient challenge?" + }, + "victory": { + 1: "You really are strong… I'll admit that you are skilled…", + 2: "Grrr… You know you just got lucky, right?!", + 3: "Wow, you're too much! I can't believe you beat me!" + }, + "defeat": { + 1: "Was the mighty Misty too much for you?", + 2: "I hope you saw my Pokémon's elegant swimming techniques!", + 3: "Your Pokémon were no match for my pride and joys!" + } + }, + "lt_surge": { + "encounter": { + 1: "My Electric Pokémon saved me during the war! I'll show you how!", + 2: "Ten-hut! I'll shock you into surrender!", + 3: "I'll zap you just like I do to all my enemies in battle!" + }, + "victory": { + 1: "Whoa! Your team's the real deal, kid!", + 2: "Aaargh, you're strong! Even my electric tricks lost against you.", + 3: "That was an absolutely shocking loss!" + }, + "defeat": { + 1: "Oh yeah! When it comes to Electric-type Pokémon, I'm number one in the world!", + 2: "Hahaha! That was an electrifying battle, kid!", + 3: "A Pokémon battle is war, and I have showed you first-hand combat!" + } + }, + "erika": { + "encounter": { + 1: "Ah, the weather is lovely here…\nOh, a battle? Very well then.", + 2: "My Pokémon battling skills rival that of my flower arranging skills.", + 3: "Oh, I hope the pleasant aroma of my Pokémon doesn't put me to sleep again…", + 4: "Seeing flowers in a garden is so soothing." + }, + "victory": { + 1: "Oh! I concede defeat.", + 2: "That match was most delightful.", + 3: "Ah, it appears it is my loss…", + 4: "Oh, my goodness." + }, + "defeat": { + 1: "I was afraid I would doze off…", + 2: "Oh my, it seems my Grass Pokémon overwhelmed you.", + 3: "That battle was such a soothing experience.", + 4: "Oh… Is that all?" + } + }, + "janine": { + "encounter": { + 1: "I am mastering the art of poisonous attacks.\nI shall spar with you today!", + 2: "Father trusts that I can hold my own.\nI will prove him right!", + 3: "My ninja techniques are only second to my Father's!\nCan you keep up?" + }, + "victory": { + 1: "Even now, I still need training… I understand.", + 2: "Your battle technique has outmatched mine.", + 3: "I'm going to really apply myself and improve my skills." + }, + "defeat": { + 1: "Fufufu… the poison has sapped all your strength to battle.", + 2: "Ha! You didn't stand a chance against my superior ninja skills!", + 3: "Father's faith in me has proven to not be misplaced." + } + }, + "sabrina": { + "encounter": { + 1: "Through my psychic ability, I had a vision of your arrival!", + 2: "I dislike fighting, but if you wish, I will show you my powers!", + 3: "I can sense great ambition in you. I shall see if it not unfounded." + }, + "victory": { + 1: "Your power… It far exceeds what I foresaw…", + 2: "I failed to accurately predict your power.", + 3: "Even with my immense psychic powers, I cannot sense another as strong as you." + }, + "defeat": { + 1: "This victory… It is exactly as I foresaw in my visions!", + 2: "Perhaps it was another I sensed a great desire in…", + 3: "Hone your abilities before recklessly charging into battle.\nYou never know what the future may hold if you do…" + } + }, + "blaine": { + "encounter": { + 1: "Hah! Hope you brought a Burn Heal!", + 2: "My fiery Pokémon will incinerate all challengers!", + 3: "Get ready to play with fire!" + }, + "victory": { + 1: "I have burned down to nothing! Not even ashes remain!", + 2: "Didn't I stoke the flames high enough?", + 3: "I'm all burned out… But this makes my motivation to improve burn even hotter!" + }, + "defeat": { + 1: "My raging inferno cannot be quelled!", + 2: "My Pokémon have been powered up with the heat from this victory!", + 3: "Hah! My passion burns brighter than yours!" + } + }, + "giovanni": { + "encounter": { + 1: "I, the leader of Team Rocket, will make you feel a world of pain!", + 2: "My training here will be vital before I am to face my old associates again.", + 3: "I do not think you are prepared for the level of failure you are about to experience!" + }, + "victory": { + 1: "WHAT! Me, lose?! There is nothing I wish to say to you!", + 2: "Hmph… You could never understand what I hope to achieve.", + 3: "This defeat is merely delaying the inevitable.\nI will rise Team Rocket from the ashes in due time." + }, + "defeat": { + 1: "Not being able to measure your own strength shows that you are still but a child.", + 2: "Do not try to interfere with me again.", + 3: "I hope you understand how foolish challenging me was." + } + }, + "roxanne": { + "encounter": { + 1: "Would you kindly demonstrate how you battle?", + 2: "You can learn many things by battling many trainers.", + 3: "Oh, you caught me strategizing.\nWould you like to battle?" + }, + "victory": { + 1: "Oh, I appear to have lost.\nI understand.", + 2: "It seems that I still have so much more to learn when it comes to battle.", + 3: "I'll take what I learned here today to heart." + }, + "defeat": { + 1: "I have learned many things from our battle.\nI hope you have too.", + 2: "I look forward to battling you again.\nI hope you'll use what you've learned here.", + 3: "I won due to everything I have learned." + } + }, + "brawly": { + "encounter": { + 1: "Oh man, a challenger!\nLet's see what you can do!", + 2: "You seem like a big splash.\nLet's battle!", + 3: "Time to create a storm!\nLet's go!" + }, + "victory": { + 1: "Oh woah, you've washed me out!", + 2: "You surfed my wave and crashed me down!", + 3: "I feel like I'm lost in Granite Cave!" + }, + "defeat": { + 1: "Haha, I surfed the big wave!\nChallenge me again sometime.", + 2: "Surf with me again some time!", + 3: "Just like the tides come in and out, I hope you return to challenge me again." + } + }, + "wattson": { + "encounter": { + 1: "Time to get shocked!\nWahahahaha!", + 2: "I'll make sparks fly!\nWahahahaha!", + 3: "I hope you brought Paralyz Heal!\nWahahahaha!" + }, + "victory": { + 1: "Seems like I'm out of charge!\nWahahahaha!", + 2: "You've completely grounded me!\nWahahahaha!", + 3: "Thanks for the thrill!\nWahahahaha!" + }, + "defeat": { + 1: "Recharge your batteries and challenge me again sometime!\nWahahahaha!", + 2: "I hope you found our battle electrifying!\nWahahahaha!", + 3: "Aren't you shocked I won?\nWahahahaha!" + } + }, + "flannery": { + "encounter": { + 1: "Nice to meet you! Wait, no…\nI will crush you!", + 2: "I've only been a leader for a little while, but I'll smoke you!", + 3: "It's time to demonstrate the moves my grandfather has taught me! Let's battle!" + }, + "victory": { + 1: "You remind me of my grandfather…\nNo wonder I lost.", + 2: "Am I trying too hard?\nI should relax, can't get too heated.", + 3: "Losing isn't going to smother me out.\nTime to reignite training!" + }, + "defeat": { + 1: "I hope I've made my grandfather proud…\nLet's battle again some time.", + 2: "I…I can't believe I won!\nDoing things my way worked!", + 3: "Let's exchange burning hot moves again soon!" + } + }, + "norman": { + "encounter": { + 1: "I'm surprised you managed to get here.\nLet's battle.", + 2: "I'll do everything in my power as a Gym Leader to win.\nLet's go!", + 3: "You better give this your all.\nIt's time to battle!" + }, + "victory": { + 1: "I lost to you…?\nRules are rules, though.", + 2: "Was moving from Olivine a mistake…?", + 3: "I can't believe it.\nThat was a great match." + }, + "defeat": { + 1: "We both tried our best.\nI hope we can battle again soon.", + 2: "You should try challenging my kid instead.\nYou might learn something!", + 3: "Thank you for the excellent battle.\nBetter luck next time." + } + }, + "winona": { + "encounter": { + 1: "I've been soaring the skies looking for prey…\nAnd you're my target!", + 2: "No matter how our battle is, my Flying Pokémon and I will triumph with grace. Let's battle!", + 3: "I hope you aren't scared of heights.\nLet's ascend!" + }, + "victory": { + 1: "You're the first Trainer I've seen with more grace than I.\nExcellently played.", + 2: "Oh, my Flying Pokémon have plummeted!\nVery well.", + 3: "Though I may have fallen, my Pokémon will continue to fly!" + }, + "defeat": { + 1: "My Flying Pokémon and I will forever dance elegantly!", + 2: "I hope you enjoyed our show.\nOur graceful dance is finished.", + 3: "Won't you come see our elegant choreography again?" + } + }, + "tate": { + "encounter": { + 1: "Hehehe…\nWere you surprised to see me without my sister?", + 2: "I can see what you're thinking…\nYou want to battle!", + 3: "How can you defeat someone…\nWho knows your every move?" + }, + "victory": { + 1: "It can't be helped…\nI miss Liza…", + 2: "Your bond with your Pokémon was stronger than mine.", + 3: "If I were with Liza, we would have won.\nWe can finish each other's thoughts!" + }, + "defeat": { + 1: "My Pokémon and I are superior!", + 2: "If you can't even defeat me, you'll never be able to defeat Liza either.", + 3: "It's all thanks to my strict training with Liza.\nI can make myself one with Pokémon." + } + }, + "liza": { + "encounter": { + 1: "Fufufu…\nWere you surprised to see me without my brother?", + 2: "I can determine what you desire…\nYou want to battle, don't you?", + 3: "How can you defeat someone…\nWho's one with their Pokémon?" + }, + "victory": { + 1: "It can't be helped…\nI miss Tate…", + 2: "Your bond with your Pokémon…\nIt's stronger than mine.", + 3: "If I were with Tate, we would have won.\nWe can finish each other's sentences!" + }, + "defeat": { + 1: "My Pokémon and I are victorious.", + 2: "If you can't even defeat me, you'll never be able to defeat Tate either.", + 3: "It's all thanks to my strict training with Tate.\nI can synchronize myself with my Pokémon." + } + }, + "juan": { + "encounter": { + 1: "Now's not the time to act coy.\nLet's battle!", + 2: "Ahahaha, You'll be witness to my artistry with Water Pokémon!", + 3: "A typhoon approaches!\nWill you be able to test me?", + 4: "Please, you shall bear witness to our artistry.\nA grand illusion of water sculpted by my Pokémon and myself!" + }, + "victory": { + 1: "You may be a genius who can take on Wallace!", + 2: "I focused on elegance while you trained.\nIt's only natural that you defeated me.", + 3: "Ahahaha!\nVery well, You have won this time.", + 4: "From you, I sense the brilliant shine of skill that will overcome all." + }, + "defeat": { + 1: "My Pokémon and I have sculpted an illusion of Water and come out victorious.", + 2: "Ahahaha, I have won, and you have lost.", + 3: "Shall I loan you my outfit? It may help you battle!\nAhahaha, I jest!", + 4: "I'm the winner! Which is to say, you lost." + } + }, + "crasher_wake": { + "encounter": { + 1: "Crash! Crash! Watch out!\nCrasher Wake…is…heeere!", + 2: "Crash! Crash! Crasher Wake!", + 3: "I'm the tidal wave of power to wash you away!" + }, + "victory": { + 1: "That puts a grin on my face!\nGuhahaha! That was a blast!", + 2: "Hunwah! It's gone and ended!\nHow will I say this…\nI want more! I wanted to battle a lot more!", + 3: "WHAAAAT!?" + }, + "defeat": { + 1: "Yeeeeah! That's right!", + 2: "I won, but I want more! I wanted to battle a lot more!", + 3: "So long!" + } + }, + "falkner": { + "encounter": { + 1: "I'll show you the real power of the magnificent bird Pokémon!", + 2: "Winds, stay with me!", + 3: "Dad! I hope you're watching me battle from above!" + }, + "victory": { + 1: "I understand… I'll bow out gracefully.", + 2: "A defeat is a defeat. You are strong indeed.", + 3: "…Shoot! Yeah, I lost." + }, + "defeat": { + 1: "Dad! I won with your cherished bird Pokémon…", + 2: "Bird Pokémon are the best after all!", + 3: "Feels like I'm catching up to my dad!" + } + }, + "nessa": { + "encounter": { + 1: "No matter what kind of plan your refined mind may be plotting, my partner and I will be sure to sink it.", + 2: "I'm not here to chat. I'm here to win!", + 3: "This is a little gift from my Pokémon… I hope you can take it!" + }, + "victory": { + 1: "You and your Pokémon are just too much…", + 2: "How…? How can this be?!", + 3: "I was totally washed away!" + }, + "defeat": { + 1: "The raging wave crashes again!", + 2: "Time to ride the wave of victory!", + 3: "Ehehe!" + } + }, + "melony": { + "encounter": { + 1: "I'm not going to hold back!", + 2: "All righty, I suppose we should get started.", + 3: "I'll freeze you solid!" + }, + "victory": { + 1: "You… You're pretty good, huh?", + 2: "If you find Gordie around, be sure to give him a right trashing, would you?", + 3: "I think you took breaking the ice a little too literally…" + }, + "defeat": { + 1: "Now do you see how severe battles can be?", + 2: "Hee! Looks like I went and won again!", + 3: "Are you holding back?" + } + }, + "marlon": { + "encounter": { + 1: "You look strong! Shoots! Let's start!", + 2: "I'm strong like the ocean's wide. You're gonna get swept away, fo' sho'.", + 3: "Oh ho, so I'm facing you! That's off the wall." + }, + "victory": { + 1: "You totally rocked that! You're raising some wicked Pokémon. You got this Trainer thing down!", + 2: "You don't just look strong, you're strong fo' reals! Eh, I was swept away, too!", + 3: "You're strong as a gnarly wave!" + }, + "defeat": { + 1: "You're tough, but it's not enough to sway the sea, 'K!", + 2: "Hee! Looks like I went and won again!", + 3: "Sweet, sweet victory!" + } + }, + "shauntal": { + "encounter": { + 1: "Excuse me. You're a challenger, right?\nI'm the Elite Four's Ghost-type Pokémon user, Shauntal, and I shall be your opponent.", + 2: "I absolutely love writing about Trainers who come here and the Pokémon they train.\nCould I use you and your Pokémon as a subject?", + 3: "Every person who works with Pokémon has a story to tell.\nWhat story is about to be told?" + }, + "victory": { + 1: "Wow. I'm dumbstruck!", + 2: "S-sorry! First, I must apologize to my Pokémon…\n\nI'm really sorry you had a bad experience because of me!", + 3: "Even in light of that, I'm still one of the Elite Four!" + }, + "defeat": { + 1: "Eheh.", + 2: "That gave me excellent material for my next novel!", + 3: "And so, another tale ends…" + } + }, + "marshal": { + "encounter": { + 1: "My mentor, Alder, sees your potential as a Trainer and is taking an interest in you.\nIt is my intention to test you--to take you to the limits of your strength. Kiai!", + 2: "Victory, decisive victory, is my intention! Challenger, here I come!", + 3: "In myself, I seek to develop the strength of a fighter and shatter any weakness in myself!\nPrevailing with the force of my convictions!" + }, + "victory": { + 1: "Whew! Well done!", + 2: "As your battles continue, aim for even greater heights!", + 3: "The strength shown by you and your Pokémon has deeply impressed me…" + }, + "defeat": { + 1: "Hmm.", + 2: "That was good battle.", + 3: "Haaah! Haaah! Haiyaaaah!" + } + }, + "cheren": { + "encounter": { + 1: "You remind me of an old friend. That makes me excited about this Pokémon battle!", + 2: `Pokémon battles have no meaning if you don't think why you battle. + $Or better said, it makes battling together with Pokémon meaningless.`, + 3: "My name's Cheren! I'm a Gym Leader and a teacher! Pleasure to meet you." + }, + "victory": { + 1: "Thank you! I saw what was missing in me.", + 2: "Thank you! I feel like I saw a little of the way toward my ideals.", + 3: "Hmm… This is problematic." + }, + "defeat": { + 1: "As a Gym Leader, I aim to be a wall for you to overcome.", + 2: "All right!", + 3: "I made it where I am because Pokémon were by my side.\nPerhaps we need to think about why Pokémon help us not in terms of Pokémon and Trainers but as a relationship between living beings." + } + }, + "chili": { + "encounter": { + 1: "Yeeeeooow! Time to play with FIRE!! I'm the strongest of us brothers!", + 2: "Ta-da! The Fire-type scorcher Chili--that's me--will be your opponent!", + 3: "I'm going to show you what me and my blazing Fire types can do!" + }, + "victory": { + 1: "You got me. I am… burned… out…", + 2: "Whoa ho! You're on fire!", + 3: "Augh! You got me!" + }, + "defeat": { + 1: "I'm on fire! Play with me, and you'll get burned!", + 2: "When you play with fire, you get burned!", + 3: "I mean, c'mon, your opponent was me! You didn't have a chance!" + } + }, + "cilan": { + "encounter": { + 1: `Nothing personal... No hard feelings... Me and my Grass-type Pokémon will... + $Um... We're gonna battle come what may.`, + 2: "So, um, if you're OK with me, I'll, um, put everything I've got into being, er, you know, your opponent.", + 3: "OK… So, um, I'm Cilan, I like Grass-type Pokémon." + }, + "victory": { + 1: "Er… Is it over now?", + 2: `…What a surprise. You are very strong, aren't you? + $I guess my brothers wouldn't have been able to defeat you either…`, + 3: "…Huh. Looks like my timing was, um, off?" + }, + "defeat": { + 1: "Huh? Did I win?", + 2: `I guess… + $I suppose I won, because I've been competing with my brothers Chili and Cress, and we all were able to get tougher.`, + 3: "It…it was quite a thrilling experience…" + } + }, + "roark": { + "encounter": { + 1: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!", + 2: "Here goes! These are my rocking Pokémon, my pride and joy!", + 3: "Rock-type Pokémon are simply the best!", + 4: "I need to see your potential as a Trainer. And, I'll need to see the toughness of the Pokémon that battle with you!" + }, + "victory": { + 1: "W-what? That can't be! My buffed-up Pokémon!", + 2: "…We lost control there. Next time I'd like to challenge you to a Fossil-digging race underground.", + 3: "With skill like yours, it's natural for you to win.", + 4: "Wh-what?! It can't be! Even that wasn't enough?", + 5: "I blew it." + }, + "defeat": { + 1: "See? I'm proud of my rocking battle style!", + 2: "Thanks! The battle gave me confidence that I may be able to beat my dad!", + 3: "I feel like I just smashed through a really stubborn boulder!" + } + }, + "morty": { + "encounter": { + 1: `With a little more, I could see a future in which I meet the legendary Pokémon. + $You're going to help me reach that level!`, + 2: `It's said that a rainbow-hued Pokémon will come down to appear before a truly powerful Trainer. + $I believed that tale, so I have secretly trained here all my life. As a result, I can now see what others cannot. + $I see a shadow of the person who will make the Pokémon appear. + $I believe that person is me! You're going to help me reach that level!`, + 3: "Whether you choose to believe or not, mystic power does exist.", + 4: "You can bear witness to the fruits of my training.", + 5: "You must make your soul one with that of Pokémon. Can you do this?", + 6: "Say, do you want to be part of my training?" + }, + "victory": { + 1: "I'm not good enough yet…", + 2: `I see… Your journey has taken you to far-away places and you have witnessed much more than I. + $I envy you for that…`, + 3: "How is this possible…", + 4: `I don't think our potentials are so different. + $But you seem to have something more than that… So be it.`, + 5: "Guess I need more training.", + 6: "That's a shame." + }, + "defeat": { + 1: "I moved… one step ahead again.", + 2: "Fufufu…", + 3: "Wh-what?! It can't be! Even that wasn't enough?", + 4: "I feel like I just smashed through a really stubborn boulder!", + 5: "Ahahahah!", + 6: "I knew I would win!" + } + }, + "crispin": { + "encounter": { + 1: "I wanna win, so that's exactly what I'll do!", + 2: "I battle because I wanna battle! And you know what? That's how it should be!" + }, + "victory": { + 1: "I wanted to win…but I lost!", + 2: "I lost…'cause I couldn't win!" + }, + "defeat": { + 1: "Hey, wait a sec. Did I just win? I think I just won! Talk about satisfying!", + 2: "Wooo! That was amazing!" + } + }, + "amarys": { + "encounter": { + 1: `I want to be the one to help a certain person. That being the case, I cannot afford to lose. + $… Our battle starts now.`, + }, + "victory": { + 1: "I am… not enough, I see." + }, + "defeat": { + 1: "Victory belongs to me. Well fought." + } + }, + "lacey": { + "encounter": { + 1: "I'll be facing you with my usual party as a member of the Elite Four." + }, + "victory": { + 1: "That was a great battle!" + }, + "defeat": { + 1: "Let's give your Pokémon a nice round of applause for their efforts!" + } + }, + "drayton": { + "encounter": { + 1: `Man, I love chairs. Don't you love chairs? What lifesavers. + $I don't get why everyone doesn't just sit all the time. Standing up's tiring work!`, + }, + "victory": { + 1: "Guess I should've expected that!" + }, + "defeat": { + 1: "Heh heh! Don't mind me, just scooping up a W over here. I get it if you're upset, but don't go full Kieran on me, OK?" + } + }, + "ramos": { + "encounter": { + 1: `Did yeh enjoy the garden playground I made with all these sturdy plants o' mine? + $Their strength is a sign o' my strength as a gardener and a Gym Leader! Yeh sure yer up to facing all that?`, + }, + "victory": { + 1: "Yeh believe in yer Pokémon… And they believe in yeh, too… It was a fine battle, sprout." + }, + "defeat": { + 1: "Hohoho… Indeed. Frail little blades o' grass'll break through even concrete." + } + }, + "viola": { + "encounter": { + 1: `Whether it's the tears of frustration that follow a loss or the blossoming of joy that comes with victory… + $They're both great subjects for my camera! Fantastic! This'll be just fantastic! + $Now come at me!`, + 2: "My lens is always focused on victory--I won't let anything ruin this shot!" + }, + "victory": { + 1: "You and your Pokémon have shown me a whole new depth of field! Fantastic! Just fantastic!", + 2: `The world you see through a lens, and the world you see with a Pokémon by your side… + $The same world can look entirely different depending on your view.` + }, + "defeat": { + 1: "The photo from the moment of my victory will be a real winner, all right!", + 2: "Yes! I took some great photos!" + } + }, + "candice": { + "encounter": { + 1: `You want to challenge Candice? Sure thing! I was waiting for someone tough! + $But I should tell you, I'm tough because I know how to focus.`, + 2: `Pokémon, fashion, romance… It's all about focus! + $I'll show you just what I mean. Get ready to lose!` + }, + "victory": { + 1: "I must say, I'm warmed up to you! I might even admire you a little.", + 2: `Wow! You're great! You've earned my respect! + $I think your focus and will bowled us over totally. ` + }, + "defeat": { + 1: "I sensed your will to win, but I don't lose!", + 2: "See? Candice's focus! My Pokémon's focus is great, too!" + } + }, + "gardenia": { + "encounter": { + 1: "You have a winning aura about you. So, anyway, this will be fun. Let's have our battle!" + }, + "victory": { + 1: "Amazing! You're very good, aren't you?" + }, + "defeat": { + 1: "Yes! My Pokémon and I are perfectly good!" + } + }, + "aaron": { + "encounter": { + 1: "Ok! Let me take you on!" + }, + "victory": { + 1: "Battling is a deep and complex affair…" + }, + "defeat": { + 1: "Victory over an Elite Four member doesn't come easily." + } + }, + "cress": { + "encounter": { + 1: "That is correct! It shall be I and my esteemed Water types that you must face in battle!" + }, + "victory": { + 1: "Lose? Me? I don't believe this." + }, + "defeat": { + 1: "This is the appropriate result when I'm your opponent." + } + }, + "allister": { + "encounter": { + 1: "'M Allister.\nH-here… I go…" + }, + "victory": { + 1: `I nearly lost my mask from the shock… That was… + $Wow. I can see your skill for what it is.`, + }, + "defeat": { + 1: "Th-that was ace!" + } + }, + "clay": { + "encounter": { + 1: "Harrumph! Kept me waitin', didn't ya, kid? All right, time to see what ya can do!" + }, + "victory": { + 1: "Man oh man… It feels good to go all out and still be defeated!" + }, + "defeat": { + 1: `What's important is how ya react to losin'. + $That's why folks who use losin' as fuel to get better are tough.`, + } + }, + "kofu": { + "encounter": { + 1: "I'mma serve you a full course o' Water-type Pokémon! Don't try to eat 'em, though!" + }, + "victory": { + 1: "Vaultin' Veluza! Yer a lively one, aren't ya! A little TOO lively, if I do say so myself!" + }, + "defeat": { + 1: "You come back to see me again now, ya hear?" + } + }, + "tulip": { + "encounter": { + 1: "Allow me to put my skills to use to make your cute little Pokémon even more beautiful!" + }, + "victory": { + 1: "Your strength has a magic to it that cannot be washed away." + }, + "defeat": { + 1: "You know, in my line of work, people who lack talent in one area or the other often fade away quickly—never to be heard of again." + } + }, + "sidney": { + "encounter": { + 1: `I like that look you're giving me. I guess you'll give me a good match. + $That's good! Looking real good! All right! + $You and me, let's enjoy a battle that can only be staged here!`, + }, + "victory": { + 1: "Well, how do you like that? I lost! Eh, it was fun, so it doesn't matter." + }, + "defeat": { + 1: "No hard feelings, alright?" + } + }, + "phoebe": { + "encounter": { + 1: `While I trained, I gained the ability to commune with Ghost-type Pokémon. + $Yes, the bond I developed with Pokémon is extremely tight. + $So, come on, just try and see if you can even inflict damage on my Pokémon!`, + }, + "victory": { + 1: "Oh, darn. I've gone and lost." + }, + "defeat": { + 1: "I look forward to battling you again sometime!" + } + }, + "glacia": { + "encounter": { + 1: `All I have seen are challenges by weak Trainers and their Pokémon. + $What about you? It would please me to no end if I could go all out against you!`, + }, + "victory": { + 1: `You and your Pokémon… How hot your spirits burn! + $The all-consuming heat overwhelms. + $It's no surprise that my icy skills failed to harm you.`, + }, + "defeat": { + 1: "A fiercely passionate battle, indeed." + } + }, + "drake": { + "encounter": { + 1: `For us to battle with Pokémon as partners, do you know what it takes? Do you know what is needed? + $If you don't, then you will never prevail over me!`, + }, + "victory": { + 1: "Superb, it should be said." + }, + "defeat": { + 1: "I gave my all for that battle!" + } + }, + "wallace": { + "encounter": { + 1: `There's something about you… A difference in your demeanor. + $I think I sense that in you. Now, show me. Show me the power you wield with your Pokémon. + $And I, in turn, shall present you with a performance of illusions in water by me and my Pokémon!`, + }, + "victory": { + 1: `Bravo. I realize now your authenticity and magnificence as a Pokémon Trainer. + $I find much joy in having met you and your Pokémon. You have proven yourself worthy.`, + }, + "defeat": { + 1: "A grand illusion!" + } + }, + "lorelei": { + "encounter": { + 1: `No one can best me when it comes to icy Pokémon! Freezing moves are powerful! + $Your Pokémon will be at my mercy when they are frozen solid! Hahaha! Are you ready?`, + }, + "victory": { + 1: "How dare you!" + }, + "defeat": { + 1: "There's nothing you can do once you're frozen." + } + }, + "will": { + "encounter": { + 1: `I have trained all around the world, making my psychic Pokémon powerful. + $I can only keep getting better! Losing is not an option!`, + }, + "victory": { + 1: "I… I can't… believe it…" + }, + "defeat": { + 1: "That was close. I wonder what it is that you lack." + } + }, + "malva": { + "encounter": { + 1: `I feel like my heart might just burst into flames. + $I'm burning up with my hatred for you, runt!`, + }, + "victory": { + 1: "What news… So a new challenger has defeated Malva!" + }, + "defeat": { + 1: "I am delighted! Yes, delighted that I could squash you beneath my heel." + } + }, + "hala": { + "encounter": { + 1: "Old Hala is here to make you holler!" + }, + "victory": { + 1: "I could feel the power you gained on your journey." + }, + "defeat": { + 1: "Haha! What a delightful battle!" + } + }, + "molayne": { + "encounter": { + 1: `I gave the captain position to my cousin Sophocles, but I'm confident in my ability. + $My strength is like that of a supernova!`, + }, + "victory": { + 1: "I certainly found an interesting Trainer to face!" + }, + "defeat": { + 1: "Ahaha. What an interesting battle." + } + }, + "rika": { + "encounter": { + 1: "I'd say I'll go easy on you, but… I'd be lying! Think fast!" + }, + "victory": { + 1: "Not bad, kiddo." + }, + "defeat": { + 1: "Nahahaha! You really are something else, kiddo!" + } + }, + "bruno": { + "encounter": { + 1: "We will grind you down with our superior power! Hoo hah!" + }, + "victory": { + 1: "Why? How could I lose?" + }, + "defeat": { + 1: "You can challenge me all you like, but the results will never change!" + } + }, + "bugsy": { + "encounter": { + 1: `Whoa, amazing! You're an expert on Pokémon! + $My research isn't complete yet. OK, you win.`, + }, + "victory": { + 1: "Whoa, amazing! You're an expert on Pokémon!\nMy research isn't complete yet. OK, you win." + }, + "defeat": { + 1: "Thanks! Thanks to our battle, I was also able to make progress in my research!" + } + }, + "koga": { + "encounter": { + 1: "Fwahahahaha! Pokémon are not merely about brute force--you shall see soon enough!" + }, + "victory": { + 1: "Ah! You've proven your worth!" + }, + "defeat": { + 1: "Have you learned to fear the techniques of the ninja?" + } + }, + "bertha": { + "encounter": { + 1: "Well, would you show this old lady how much you've learned?" + }, + "victory": { + 1: `Well! Dear child, I must say, that was most impressive. + $Your Pokémon believed in you and did their best to earn you the win. + $Even though I've lost, I find myself with this silly grin!`, + }, + "defeat": { + 1: "Hahahahah! Looks like this old lady won!" + } + }, + "lenora": { + "encounter": { + 1: "Well then, challenger, I'm going to research how you battle with the Pokémon you've so lovingly raised!" + }, + "victory": { + 1: "My theory about you was correct. You're more than just talented… You're motivated! I salute you!" + }, + "defeat": { + 1: "Ah ha ha! If you lose, make sure to analyze why, and use that knowledge in your next battle!" + } + }, + "siebold": { + "encounter": { + 1: "As long as I am alive, I shall strive onward to seek the ultimate cuisine... and the strongest opponents in battle!" + }, + "victory": { + 1: "I shall store my memory of you and your Pokémon forever away within my heart." + }, + "defeat": { + 1: `Our Pokémon battle was like food for my soul. It shall keep me going. + $That is how I will pay my respects to you for giving your all in battle!`, + } + }, + "roxie": { + "encounter": { + 1: "Get ready! I'm gonna knock some sense outta ya!" + }, + "victory": { + 1: "Wild! Your reason's already more toxic than mine!" + }, + "defeat": { + 1: "Hey, c'mon! Get serious! You gotta put more out there!" + } + }, + "olivia": { + "encounter": { + 1: "No introduction needed here. Time to battle me, Olivia!" + }, + "victory": { + 1: "Really lovely… Both you and your Pokémon…" + }, + "defeat": { + 1: "Mmm-hmm." + } + }, + "poppy": { + "encounter": { + 1: "Oooh! Do you wanna have a Pokémon battle with me?" + }, + "victory": { + 1: "Uagh?! Mmmuuuggghhh…" + }, + "defeat": { + 1: `Yaaay! I did it! I de-feet-ed you! You can come for… For… An avenge match? + $Come for an avenge match anytime you want!`, + } + }, + "agatha": { + "encounter": { + 1: "Pokémon are for battling! I'll show you how a real Trainer battles!" + }, + "victory": { + 1: "Oh my! You're something special, child!" + }, + "defeat": { + 1: "Bahaha. That's how a proper battle's done!" + } + }, + "flint": { + "encounter": { + 1: "Hope you're warmed up, cause here comes the Big Bang!" + }, + "victory": { + 1: "Incredible! Your moves are so hot, they make mine look lukewarm!" + }, + "defeat": { + 1: "Huh? Is that it? I think you need a bit more passion." + } + }, + "grimsley": { + "encounter": { + 1: "The winner takes everything, and there's nothing left for the loser." + }, + "victory": { + 1: "When one loses, they lose everything… The next thing I'll look for will be victory, too!" + }, + "defeat": { + 1: "If somebody wins, the person who fought against that person will lose." + } + }, + "caitlin": { + "encounter": { + 1: `It's me who appeared when the flower opened up. You who have been waiting… + $You look like a Pokémon Trainer with refined strength and deepened kindness. + $What I look for in my opponent is superb strength… + $Please unleash your power to the fullest!`, + }, + "victory": { + 1: "My Pokémon and I learned so much! I offer you my thanks." + }, + "defeat": { + 1: "I aspire to claim victory with elegance and grace." + } + }, + "diantha": { + "encounter": { + 1: `Battling against you and your Pokémon, all of you brimming with hope for the future… + $Honestly, it just fills me up with energy I need to keep facing each new day! It does!`, + }, + "victory": { + 1: "Witnessing the noble spirits of you and your Pokémon in battle has really touched my heart…" + }, + "defeat": { + 1: "Oh, fantastic! What did you think? My team was pretty cool, right?" + } + }, + "wikstrom": { + "encounter": { + 1: `Well met, young challenger! Verily am I the famed blade of hardened steel, Duke Wikstrom! + $Let the battle begin! En garde!`, + }, + "victory": { + 1: "Glorious! The trust that you share with your honorable Pokémon surpasses even mine!" + }, + "defeat": { + 1: `What manner of magic is this? My heart, it doth hammer ceaselessly in my breast! + $Winning against such a worthy opponent doth give my soul wings--thus do I soar!`, + } + }, + "acerola": { + "encounter": { + 1: "Battling is just plain fun! Come on, I can take you!" + }, + "victory": { + 1: "I'm… I'm speechless! How did you do it?!" + }, + "defeat": { + 1: "Ehaha! What an amazing victory!" + } + }, + "larry_elite": { + "encounter": { + 1: `Hello there… It's me, Larry. + $I serve as a member of the Elite Four too, yes… Unfortunately for me.`, + }, + "victory": { + 1: "Well, that took the wind from under our wings…" + }, + "defeat": { + 1: "It's time for a meeting with the boss." + } + }, + "lance": { + "encounter": { + 1: "I've been waiting for you. Allow me to test your skill.", + 2: "I thought that you would be able to get this far. Let's get this started." + }, + "victory": { + 1: "You got me. You are magnificent!", + 2: "I never expected another trainer to beat me… I'm surprised." + }, + "defeat": { + 1: "That was close. Want to try again?", + 2: "It's not that you are weak. Don't let it bother you." + } + }, + "karen": { + "encounter": { + 1: "I am Karen. Would you care for a showdown with my Dark-type Pokémon?", + 2: "I am unlike those you've already met.", + 3: "You've assembled a charming team. Our battle should be a good one." + }, + "victory": { + 1: "No! I can't win. How did you become so strong?", + 2: "I will not stray from my chosen path.", + 3: "The Champion is looking forward to meeting you." + }, + "defeat": { + 1: "That's about what I expected.", + 2: "Well, that was relatively entertaining.", + 3: "Come visit me anytime." + } + }, + "milo": { + "encounter": { + 1: `Sure seems like you understand Pokémon real well. + $This is gonna be a doozy of a battle! + $I'll have to Dynamax my Pokémon if I want to win!`, + }, + "victory": { + 1: "The power of Grass has wilted… What an incredible Challenger!" + }, + "defeat": { + 1: "This'll really leave you in shock and awe." + } + }, + "lucian": { + "encounter": { + 1: `Just a moment, please. The book I'm reading has nearly reached its thrilling climax… + $The hero has obtained a mystic sword and is about to face their final trial… Ah, never mind. + $Since you've made it this far, I'll put that aside and battle you. + $Let me see if you'll achieve as much glory as the hero of my book!,` + }, + "victory": { + 1: "I see… It appears you've put me in checkmate." + }, + "defeat": { + 1: "I have a reputation to uphold." + } + }, + "drasna": { + "encounter": { + 1: `You must be a strong Trainer. Yes, quite strong indeed… + $That's just wonderful news! Facing opponents like you and your team will make my Pokémon grow like weeds!` + }, + "victory": { + 1: "Oh, dear me. That sure was a quick battle… I do hope you'll come back again sometime!" + }, + "defeat": { + 1: "How can this be?" + } + }, + "kahili": { + "encounter": { + 1: "So, here you are… Why don't we see who the winds favor today, you… Or me?" + }, + "victory": { + 1: "It's frustrating to me as a member of the Elite Four, but it seems your strength is the real deal." + }, + "defeat": { + 1: "That was an ace!" + } + }, + "hassel": { + "encounter": { + 1: "Prepare to learn firsthand how the fiery breath of ferocious battle feels!" + }, + "victory": { + 1: `Fortune smiled on me this time, but… + $Judging from how the match went, who knows if I will be so lucky next time.`, + }, + "defeat": { + 1: "That was an ace!" + } + }, + "blue": { + "encounter": { + 1: "You must be pretty good to get this far." + }, + "victory": { + 1: "I've only lost to him and now to you… Him? Hee, hee…" + }, + "defeat": { + 1: "See? My power is what got me here." + } + }, + "piers": { + "encounter": { + 1: "Get ready for a mosh pit with me and my party! Spikemuth, it's time to rock!" + }, + "victory": { + 1: "Me an' my team gave it our best. Let's meet up again for a battle some time…" + }, + "defeat": { + 1: "My throat's ragged from shoutin'… But 'at was an excitin' battle!" + } + }, + "red": { + "encounter": { + 1: "…!" + }, + "victory": { + 1: "…?" + }, + "defeat": { + 1: "…!" + } + }, + "jasmine": { + "encounter": { + 1: "Oh… Your Pokémon are impressive. I think I will enjoy this." + }, + "victory": { + 1: "You are truly strong. I'll have to try much harder, too." + }, + "defeat": { + 1: "I never expected to win." + } + }, + "lance_champion": { + "encounter": { + 1: "I am still the Champion. I won't hold anything back." + }, + "victory": { + 1: "This is the emergence of a new Champion." + }, + "defeat": { + 1: "I successfully defended my Championship." + } + }, + "steven": { + "encounter": { + 1: `Tell me… What have you seen on your journey with your Pokémon? + $What have you felt, meeting so many other Trainers out there? + $Traveling this rich land… Has it awoken something inside you? + $I want you to come at me with all that you've learned. + $My Pokémon and I will respond in turn with all that we know!`, + }, + "victory": { + 1: "So I, the Champion, fall in defeat…" + }, + "defeat": { + 1: "That was time well spent! Thank you!" + } + }, + "cynthia": { + "encounter": { + 1: "I, Cynthia, accept your challenge! There won't be any letup from me!" + }, + "victory": { + 1: "No matter how fun the battle is, it will always end sometime…" + }, + "defeat": { + 1: "Even if you lose, never lose your love of Pokémon." + } + }, + "iris": { + "encounter": { + 1: `Know what? I really look forward to having serious battles with strong Trainers! + $I mean, come on! The Trainers who make it here are Trainers who desire victory with every fiber of their being! + #And they are battling alongside Pokémon that have been through countless difficult battles! + $If I battle with people like that, not only will I get stronger, my Pokémon will, too! + $And we'll get to know each other even better! OK! Brace yourself! + $I'm Iris, the Pokémon League Champion, and I'm going to defeat you!`, + }, + "victory": { + 1: "Aghhhh… I did my best, but we lost…" + }, + "defeat": { + 1: "Yay! We won!" + } + }, + "hau": { + "encounter": { + 1: `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. + $Let's test it out!`, + }, + "victory": { + 1: "That was awesome! I think I kinda understand your vibe a little better now!" + }, + "defeat": { + 1: "Ma-an, that was some kinda battle!" + } + }, + "geeta": { + "encounter": { + 1: `I decided to throw my hat in the ring once more. + $Come now… Show me the fruits of your training.`, + }, + "victory": { + 1: "I eagerly await news of all your achievements!" + }, + "defeat": { + 1: "What's the matter? This isn't all, is it?" + } + }, + "nemona": { + "encounter": { + 1: "Yesss! I'm so psyched! Time for us to let loose!" + }, + "victory": { + 1: "Well, that stinks, but I still had fun! I'll getcha next time!" + }, + "defeat": { + 1: "Well, that was a great battle! Fruitful for sure." + } + }, + "leon": { + "encounter": { + 1: "We're gonna have an absolutely champion time!" + }, + "victory": { + 1: `My time as Champion is over… + $But what a champion time it's been! + $Thank you for the greatest battle I've ever had!`, + }, + "defeat": { + 1: "An absolute champion time, that was!" + } + }, + "whitney": { + "encounter": { + 1: "Hey! Don't you think Pokémon are, like, super cute?" + }, + "victory": { + 1: "Waaah! Waaah! You're so mean!" + }, + "defeat": { + 1: "And that's that!" + } + }, + "chuck": { + "encounter": { + 1: "Hah! You want to challenge me? Are you brave or just ignorant?" + }, + "victory": { + 1: "You're strong! Would you please make me your apprentice?" + }, + "defeat": { + 1: "There. Do you realize how much more powerful I am than you?" + } + }, + "katy": { + "encounter": { + 1: "Don't let your guard down unless you would like to find yourself knocked off your feet!" + }, + "victory": { + 1: "All of my sweet little Pokémon dropped like flies!" + }, + "defeat": { + 1: "Eat up, my cute little Vivillon!" + } + }, + "pryce": { + "encounter": { + 1: "Youth alone does not ensure victory! Experience is what counts." + }, + "victory": { + 1: "Outstanding! That was perfect. Try not to forget what you feel now." + }, + "defeat": { + 1: "Just as I envisioned." + } + }, + "clair": { + "encounter": { + 1: "Do you know who I am? And you still dare to challenge me?" + }, + "victory": { + 1: "I wonder how far you can get with your skill level. This should be fascinating." + }, + "defeat": { + 1: "That's that." + } + }, + "maylene": { + "encounter": { + 1: `I've come to challenge you now, and I won't hold anything back. + $Please prepare yourself for battle!`, + }, + "victory": { + 1: "I admit defeat…" + }, + "defeat": { + 1: "That was awesome." + } + }, + "fantina": { + "encounter": { + 1: `You shall challenge me, yes? But I shall win. + $That is what the Gym Leader of Hearthome does, non?`, + }, + "victory": { + 1: "You are so fantastically strong. I know why I have lost." + }, + "defeat": { + 1: "I am so, so, very happy!" + } + }, + "byron": { + "encounter": { + 1: `Trainer! You're young, just like my son, Roark. + $With more young Trainers taking charge, the future of Pokémon is bright! + $So, as a wall for young people, I'll take your challenge!`, + }, + "victory": { + 1: "Hmm! My sturdy Pokémon--defeated!" + }, + "defeat": { + 1: "Gwahahaha! How were my sturdy Pokémon?!" + } + }, + "olympia": { + "encounter": { + 1: "An ancient custom deciding one's destiny. The battle begins!" + }, + "victory": { + 1: "Create your own path. Let nothing get in your way. Your fate, your future." + }, + "defeat": { + 1: "Our path is clear now." + } + }, + "volkner": { + "encounter": { + 1: `Since you've come this far, you must be quite strong… + $I hope you're the Trainer who'll make me remember how fun it is to battle!`, + }, + "victory": { + 1: `You've got me beat… + $Your desire and the noble way your Pokémon battled for you… + $I even felt thrilled during our match. That was a very good battle.`, + }, + "defeat": { + 1: `It was not shocking at all… + $That is not what I wanted!`, + } + }, + "burgh": { + "encounter": { + 1: `M'hm… If I win this battle, I feel like I can draw a picture unlike any before it. + $OK! I can hear my battle muse loud and clear. Let's get straight to it!`, + 2: `Of course, I'm really proud of all of my Pokémon! + $Well now… Let's get right to it!` + }, + "victory": { + 1: "Is it over? Has my muse abandoned me?", + 2: "Hmm… It's over! You're incredible!" + }, + "defeat": { + 1: "Wow… It's beautiful somehow, isn't it…", + 2: `Sometimes I hear people say something was an ugly win. + $I think if you're trying your best, any win is beautiful.` + } + }, + "elesa": { + "encounter": { + 1: `C'est fini! When I'm certain of that, I feel an electric jolt run through my body! + $I want to feel the sensation, so now my beloved Pokémon are going to make your head spin!`, + }, + "victory": { + 1: "I meant to make your head spin, but you shocked me instead." + }, + "defeat": { + 1: "That was unsatisfying somehow… Will you give it your all next time?" + } + }, + "skyla": { + "encounter": { + 1: `It's finally time for a showdown! That means the Pokémon battle that decides who's at the top, right? + $I love being on the summit! 'Cause you can see forever and ever from high places! + $So, how about you and I have some fun?`, + }, + "victory": { + 1: "Being your opponent in battle is a new source of strength to me. Thank you!" + }, + "defeat": { + 1: "Win or lose, you always gain something from a battle, right?" + } + }, + "brycen": { + "encounter": { + 1: `There is also strength in being with other people and Pokémon. + $Receiving their support makes you stronger. I'll show you this power!`, + }, + "victory": { + 1: "The wonderful combination of you and your Pokémon! What a beautiful friendship!" + }, + "defeat": { + 1: "Extreme conditions really test you and train you!" + } + }, + "drayden": { + "encounter": { + 1: `What I want to find is a young Trainer who can show me a bright future. + $Let's battle with everything we have: your skill, my experience, and the love we've raised our Pokémon with!`, + }, + "victory": { + 1: "This intense feeling that floods me after a defeat… I don't know how to describe it." + }, + "defeat": { + 1: "Harrumph! I know your ability is greater than that!" + } + }, + "grant": { + "encounter": { + 1: `There is only one thing I wish for. + $That by surpassing one another, we find a way to even greater heights.`, + }, + "victory": { + 1: "You are a wall that I am unable to surmount!" + }, + "defeat": { + 1: `Do not give up. + $That is all there really is to it. + $The most important lessons in life are simple.`, + } + }, + "korrina": { + "encounter": { + 1: "Time for Lady Korrina's big appearance!" + }, + "victory": { + 1: "It's your very being that allows your Pokémon to evolve!" + }, + "defeat": { + 1: "What an explosive battle!" + } + }, + "clemont": { + "encounter": { + 1: "Oh! I'm glad that we got to meet!" + }, + "victory": { + 1: "Your passion for battle inspires me!" + }, + "defeat": { + 1: "Looks like my Trainer-Grow-Stronger Machine, Mach 2 is really working!" + } + }, + "valerie": { + "encounter": { + 1: `Oh, if it isn't a young Trainer… It is lovely to get to meet you like this. + $Then I suppose you have earned yourself the right to a battle, as a reward for your efforts. + $The elusive Fairy may appear frail as the breeze and delicate as a bloom, but it is strong.`, + }, + "victory": { + 1: "I hope that you will find things worth smiling about tomorrow…" + }, + "defeat": { + 1: "Oh goodness, what a pity…" + } + }, + "wulfric": { + "encounter": { + 1: `You know what? We all talk big about what you learn from battling and bonds and all that… + $But really, I just do it 'cause it's fun. + $Who cares about the grandstanding? Let's get to battling!`, + }, + "victory": { + 1: "Outstanding! I'm tough as an iceberg, but you smashed me through and through!" + }, + "defeat": { + 1: "Tussle with me and this is what happens!" + } + }, + "kabu": { + "encounter": { + 1: `Every Trainer and Pokémon trains hard in pursuit of victory. + $But that means your opponent is also working hard to win. + $In the end, the match is decided by which side is able to unleash their true potential.`, + }, + "victory": { + 1: "I'm glad I could battle you today!" + }, + "defeat": { + 1: "That's a great way for me to feel my own growth!" + } + }, + "bea": { + "encounter": { + 1: `Do you have an unshakable spirit that won't be moved, no matter how you are attacked? + $I think I'll just test that out, shall I?`, + }, + "victory": { + 1: "I felt the fighting spirit of your Pokémon as you led them in battle." + }, + "defeat": { + 1: "That was the best sort of match anyone could ever hope for." + } + }, + "opal": { + "encounter": { + 1: "Let me have a look at how you and your partner Pokémon behave!" + }, + "victory": { + 1: "Your pink is still lacking, but you're an excellent Trainer with excellent Pokémon." + }, + "defeat": { + 1: "Too bad for you, I guess." + } + }, + "bede": { + "encounter": { + 1: "I suppose I should prove beyond doubt just how pathetic you are and how strong I am." + }, + "victory": { + 1: "I see… Well, that's fine. I wasn't really trying all that hard anyway." + }, + "defeat": { + 1: "Not a bad job, I suppose." + } + }, + "gordie": { + "encounter": { + 1: "So, let's get this over with." + }, + "victory": { + 1: "I just want to climb into a hole… Well, I guess it'd be more like falling from here." + }, + "defeat": { + 1: "Battle like you always do, victory will follow!" + } + }, + "marnie": { + "encounter": { + 1: `The truth is, when all's said and done… I really just wanna become Champion for myself! + $So don't take it personal when I kick your butt!`, + }, + "victory": { + 1: "OK, so I lost… But I got to see a lot of the good points of you and your Pokémon!" + }, + "defeat": { + 1: "Hope you enjoyed our battle tactics." + } + }, + "raihan": { + "encounter": { + 1: "I'm going to defeat the Champion, win the whole tournament, and prove to the world just how strong the great Raihan really is!" + }, + "victory": { + 1: `I look this good even when I lose. + $It's a real curse. + $Guess it's time for another selfie!`, + }, + "defeat": { + 1: "Let's take a selfie to remember this." + } + }, + "brassius": { + "encounter": { + 1: "I assume you are ready? Let our collaborative work of art begin!" + }, + "victory": { + 1: "Ahhh…vant-garde!" + }, + "defeat": { + 1: "I will begin on a new piece at once!" + } + }, + "iono": { + "encounter": { + 1: `How're ya feelin' about this battle? + $... + $Let's get this show on the road! How strong is our challenger? + $I 'unno! Let's find out together!`, + }, + "victory": { + 1: "You're as flashy and bright as a 10,000,000-volt Thunderbolt, friendo!" + }, + "defeat": { + 1: "Your eyeballs are MINE!" + } + }, + "larry": { + "encounter": { + 1: "When all's said and done, simplicity is strongest." + }, + "victory": { + 1: "A serving of defeat, huh?" + }, + "defeat": { + 1: "I'll call it a day." + } + }, + "ryme": { + "encounter": { + 1: "Come on, baby! Rattle me down to the bone!" + }, + "victory": { + 1: "You're cool, my friend—you move my SOUL!" + }, + "defeat": { + 1: "Later, baby!" + } + }, + "grusha": { + "encounter": { + 1: "All I need to do is make sure the power of my Pokémon chills you to the bone!" + }, + "victory": { + 1: "Your burning passion… I kinda like it, to be honest." + }, + "defeat": { + 1: "Things didn't heat up for you." + } + }, + "marnie_elite": { + "encounter": { + 1: "You've made it this far, huh? Let's see if you can handle my Pokémon!", + 2: "I'll give it my best shot, but don't think I'll go easy on you!" + }, + "victory": { + 1: "I can't believe I lost... But you deserved that win. Well done!", + 2: "Looks like I've still got a lot to learn. Great battle, though!" + }, + "defeat": { + 1: "You put up a good fight, but I've got the edge! Better luck next time!", + 2: "Seems like my training's paid off. Thanks for the battle!" + } + }, + "nessa_elite": { + "encounter": { + 1: "The tides are turning in my favor. Ready to get swept away?", + 2: "Let's make some waves with this battle! I hope you're prepared!" + }, + "victory": { + 1: "You navigated those waters perfectly... Well done!", + 2: "Looks like my currents were no match for you. Great job!" + }, + "defeat": { + 1: "Water always finds a way. That was a refreshing battle!", + 2: "You fought well, but the ocean's power is unstoppable!" + } + }, + "bea_elite": { + "encounter": { + 1: "Prepare yourself! My fighting spirit burns bright!", + 2: "Let's see if you can keep up with my relentless pace!" + }, + "victory": { + 1: "Your strength... It's impressive. You truly deserve this win.", + 2: "I've never felt this intensity before. Amazing job!" + }, + "defeat": { + 1: "Another victory for my intense training regimen! Well done!", + 2: "You've got strength, but I trained harder. Great battle!" + } + }, + "allister_elite": { + "encounter": { + 1: "Shadows fall... Are you ready to face your fears?", + 2: "Let's see if you can handle the darkness that I command." + }, + "victory": { + 1: "You've dispelled the shadows... For now. Well done.", + 2: "Your light pierced through my darkness. Great job." + }, + "defeat": { + 1: "The shadows have spoken... Your strength isn't enough.", + 2: "Darkness triumphs... Maybe next time you'll see the light." + } + }, + "raihan_elite": { + "encounter": { + 1: "Storm's brewing! Let's see if you can weather this fight!", + 2: "Get ready to face the eye of the storm!" + }, + "victory": { + 1: "You've bested the storm... Incredible job!", + 2: "You rode the winds perfectly... Great battle!" + }, + "defeat": { + 1: "Another storm weathered, another victory claimed! Well fought!", + 2: "You got caught in my storm! Better luck next time!" + } + }, + "rival": { + "encounter": { + 1: `@c{smile}Hey, I was looking for you! I knew you were eager to get going but I expected at least a goodbye… + $@c{smile_eclosed}So you're really pursuing your dream after all?\n I almost can't believe it. + $@c{serious_smile_fists}Since we're here, how about a battle?\nAfter all, I want to make sure you're ready. + $@c{serious_mopen_fists}Don't hold back, I want you to give me everything you've got!` + }, + "victory": { + 1: `@c{shock}Wow… You cleaned me out.\nAre you actually a beginner? + $@c{smile}Maybe it was a bit of luck but…\nWho knows you might just be able to go all the way. + $By the way, the professor asked me to give you these items. They look pretty cool. + $@c{serious_smile_fists}Good luck out there!` + }, + }, + "rival_female": { + "encounter": { + 1: `@c{smile_wave}There you are! I've been looking everywhere for you!\n@c{angry_mopen}Did you forget to say goodbye to your best friend? + $@c{smile_ehalf}You're going after your dream, huh?\nThat day is really today isn't it… + $@c{smile}Anyway, I'll forgive you for forgetting me, but on one condition. @c{smile_wave_wink}You have to battle me! + $@c{angry_mopen}Give it your all! Wouldn't want your adventure to be over before it started, right?` + }, + "victory": { + 1: `@c{shock}You just started and you're already this strong?!@d{96}\n@c{angry}You totally cheated, didn't you? + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile_eclosed}I lost fair and square… I have a feeling you're going to do really well out there. + $@c{smile}By the way, the professor wanted me to give you some items. Hopefully they're helpful! + $@c{smile_wave}Do your best like always! I believe in you!` + }, + }, + "rival_2": { + "encounter": { + 1: `@c{smile}Hey, you're here too?\n@c{smile_eclosed}Still a perfect record, huh…? + $@c{serious_mopen_fists}I know it kind of looks like I followed you here, but that's mostly not true. + $@c{serious_smile_fists}Honestly though, I've been itching for a rematch since you beat me back at home. + $I've been doing a lot of my own training so I'll definitely put up a fight this time. + $@c{serious_mopen_fists}Don't hold back, just like before!\nLet's go!` + }, + "victory": { + 1: `@c{neutral_eclosed}Oh. I guess I was overconfident. + $@c{smile}That's alright, though. I figured this might happen.\n@c{serious_mopen_fists}It just means I need to try harder for next time!\n + $@c{smile}Oh, not that you really need the help, but I had an extra one of these lying around and figured you might want it.\n + $@c{serious_smile_fists}Don't expect another one after this, though!\nI can't keep giving my opponent an advantage after all. + $@c{smile}Anyway, take care!` + }, + }, + "rival_2_female": { + "encounter": { + 1: `@c{smile_wave}Oh, fancy meeting you here. Looks like you're still undefeated. @c{angry_mopen}Huh… Not bad! + $@c{angry_mopen}I know what you're thinking, and no, I wasn't creeping on you. @c{smile_eclosed}I just happened to be in the area. + $@c{smile_ehalf}I'm happy for you but I just want to let you know that it's OK to lose sometimes. + $@c{smile}We learn from our mistakes, often more than we would if we kept succeeding. + $@c{angry_mopen}In any case, I've been training hard for our rematch, so you'd better give it your all!` + }, + "victory": { + 1: `@c{neutral}I… wasn't supposed to lose that time… + $@c{smile}Aw well. That just means I'll have to train even harder for next time! + $@c{smile_wave}I also got you another one of these!\n@c{smile_wave_wink}No need to thank me~. + $@c{angry_mopen}This is the last one, though! You won't be getting anymore freebies from me after this! + $@c{smile_wave}Keep at it!` + }, + "defeat": { + 1: "It's OK to lose sometimes…" + } + }, + "rival_3": { + "encounter": { + 1: `@c{smile}Hey, look who it is! It's been a while.\n@c{neutral}You're… still undefeated? Huh. + $@c{neutral_eclosed}Things have been kind of… strange.\nIt's not the same back home without you. + $@c{serious}I know it's selfish, but I need to get this off my chest.\n@c{neutral_eclosed}I think you're in over your head here. + $@c{serious}Never losing once is just unrealistic.\nWe need to lose sometimes in order to grow. + $@c{neutral_eclosed}You've had a great run but there's still so much ahead, and it only gets harder. @c{neutral}Are you prepared for that? + $@c{serious_mopen_fists}If so, prove it to me.` + }, + "victory": { + 1: "@c{angry_mhalf}This is ridiculous… I've hardly stopped training…\nHow are we still so far apart?" + }, + }, + "rival_3_female": { + "encounter": { + 1: `@c{smile_wave}Long time no see! Still haven't lost, huh.\n@c{angry}You're starting to get on my nerves. @c{smile_wave_wink}Just kidding! + $@c{smile_ehalf}But really, don't you miss home by now? Or… me?\nI… I mean, we've really missed you. + $@c{smile_eclosed}I support you in your dream and everything, but the reality is you're going to lose sooner or later. + $@c{smile}And when you do, I'll be there for you like always.\n@c{angry_mopen}Now, let me show you how strong I've become!` + }, + "victory": { + 1: "@c{shock}After all that… it wasn't enough…?\nYou'll never come back at this rate…" + + }, + "defeat": { + 1: "You gave it your best, now let's go home." + } + }, + "rival_4": { + "encounter": { + 1: `@c{neutral}Hey. + $I won't mince words or pleasantries with you.\n@c{neutral_eclosed}I'm here to win, plain and simple. + $@c{serious_mhalf_fists}I've learned to maximize my potential by putting all my time into training. + $@c{smile}You get a lot of extra time when you cut out the unnecessary sleep and social interaction. + $@c{serious_mopen_fists}None of that matters anymore, not until I win. + $@c{neutral_eclosed}I've even reached the point where I don't lose anymore.\n@c{smile_eclosed}I suppose your philosophy wasn't so wrong after all. + $@c{angry_mhalf}Losing is for the weak, and I'm not weak anymore. + $@c{serious_mopen_fists}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + }, + }, + "rival_4_female": { + "encounter": { + 1: `@c{neutral}It's me! You didn't forget about me again… did you? + $@c{smile}You should be proud of how far you made it. Congrats!\nBut it looks like it's the end of your journey. + $@c{smile_eclosed}You've awoken something in me I never knew was there.\nIt seems like all I do now is train. + $@c{smile_ehalf}I hardly even eat or sleep now, I just train my Pokémon all day, getting stronger every time. + $@c{neutral}In fact, I… hardly recognize myself. + $And now, I've finally reached peak performance.\nI don't think anyone could beat me now. + $And you know what? It's all because of you.\n@c{smile_ehalf}I don't know whether to thank you or hate you. + $@c{angry_mopen}Prepare yourself.` + }, + "victory": { + 1: "@c{neutral}What…@d{64} What are you?" + + }, + "defeat": { + 1: "$@c{smile}You should be proud of how far you made it." + } + }, + "rival_5": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + }, + }, + "rival_5_female": { + "encounter": { + 1: "@c{neutral}…" + }, + "victory": { + 1: "@c{neutral}…" + + }, + "defeat": { + 1: "$@c{smile_ehalf}…" + } + }, + "rival_6": { + "encounter": { + 1: `@c{smile_eclosed}We meet again. + $@c{neutral}I've had some time to reflect on all this.\nThere's a reason this all seems so strange. + $@c{neutral_eclosed}Your dream, my drive to beat you…\nIt's all a part of something greater. + $@c{serious}This isn't about me, or about you… This is about the world, @c{serious_mhalf_fists}and it's my purpose to push you to your limits. + $@c{neutral_eclosed}Whether I've fulfilled that purpose I can't say, but I've done everything in my power. + $@c{neutral}This place we ended up in is terrifying… Yet somehow I feel unphased, like I've been here before. + $@c{serious_mhalf_fists}You feel the same, don't you? + $@c{serious}…and it's like something here is speaking to me.\nThis is all the world's known for a long time now. + $Those times we cherished together that seem so recent are nothing but a distant memory. + $@c{neutral_eclosed}Who can say whether they were ever even real in the first place. + $@c{serious_mopen_fists}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{serious_smile_fists}I hardly know what any of this means, I just know that it's true. + $@c{serious_mopen_fists}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_eclosed}It looks like my work is done here. + $I want you to promise me one thing.\n@c{smile}After you heal the world, please come home.` + }, + }, + "rival_6_female": { + "encounter": { + 1: `@c{smile_ehalf}So it's just us again. + $@c{smile_eclosed}You know, I keep going around and around in my head… + $@c{smile_ehalf}There's something to all this, why everything seems so strange now… + $@c{smile}You have your dream, and I have this ambition in me… + $I just can't help but feel there's a greater purpose to all this, to what we're doing, you and I. + $@c{smile_eclosed}I think I'm supposed to push you… to your limits. + $@c{smile_ehalf}I'm not sure if I've been doing a good job at that, but I've tried my best up to now. + $It's something about this strange and dreadful place… Everything seems so clear… + $This… is all the world's known for a long time now. + $@c{smile_eclosed}It's like I can barely remember the memories we cherished together. + $@c{smile_ehalf}Were they even real? They seem so far away now… + $@c{angry_mopen}You need to keep pushing, because if you don't, it will never end. You're the only one who can do this. + $@c{smile_ehalf}I… don't know what all this means… but I feel it's true. + $@c{neutral}If you can't defeat me here and now, you won't stand a chance.` + }, + "victory": { + 1: `@c{smile_ehalf}I… I think I fulfilled my purpose… + $@c{smile_eclosed}Promise me… After you heal the world… Please… come home safe. + $@c{smile_ehalf}…Thank you.` + + }, + }, +}; + + +// Dialogue of the NPCs in the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMdialogue. +export const PGFdialogue: DialogueTranslationEntries = PGMdialogue; + +// Dialogue of the endboss of the game when the player character is male (Or unset) +export const PGMbattleSpecDialogue: SimpleTranslationEntries = { + "encounter": `It appears the time has finally come once again.\nYou know why you have come here, do you not? + $You were drawn here, because you have been here before.\nCountless times. + $Though, perhaps it can be counted.\nTo be precise, this is in fact your 5,643,853rd cycle. + $Each cycle your mind reverts to its former state.\nEven so, somehow, remnants of your former selves remain. + $Until now you have yet to succeed, but I sense a different presence in you this time.\n + $You are the only one here, though it is as if there is… another. + $Will you finally prove a formidable challenge to me?\nThe challenge I have longed for for millennia? + $We begin.`, + "firstStageWin": `I see. The presence I felt was indeed real.\nIt appears I no longer need to hold back. + $Do not disappoint me.`, + "secondStageWin": "…Magnificent." +}; + +// Dialogue of the endboss of the game when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMbattleSpecDialogue. +export const PGFbattleSpecDialogue: SimpleTranslationEntries = PGMbattleSpecDialogue; + +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is male +export const PGMmiscDialogue: SimpleTranslationEntries = { + "ending": + `@c{smile}Oh? You won?@d{96} @c{smile_eclosed}I guess I should've known.\nBut, you're back now. + $@c{smile}It's over.@d{64} You ended the loop. + $@c{serious_smile_fists}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $@c{neutral}I'm the only one who'll remember what you did.@d{96}\nI guess that's okay, isn't it? + $@c{serious_smile_fists}Your legend will always live on in our hearts. + $@c{smile_eclosed}Anyway, I've had about enough of this place, haven't you? Let's head home. + $@c{serious_smile_fists}Maybe when we get back, we can have another battle?\nIf you're up to it.`, + "ending_female": + `@c{shock}You're back?@d{32} Does that mean…@d{96} you won?!\n@c{smile_ehalf}I should have known you had it in you. + $@c{smile_eclosed}Of course… I always had that feeling.\n@c{smile}It's over now, right? You ended the loop. + $@c{smile_ehalf}You fulfilled your dream too, didn't you?\nYou didn't lose even once. + $I'll be the only one to remember what you did.\n@c{angry_mopen}I'll try not to forget! + $@c{smile_wave_wink}Just kidding!@d{64} @c{smile}I'd never forget.@d{32}\nYour legend will live on in our hearts. + $@c{smile_wave}Anyway,@d{64} it's getting late…@d{96} I think?\nIt's hard to tell in this place. + $Let's go home. @c{smile_wave_wink}Maybe tomorrow, we can have another battle, for old time's sake?`, +}; +// Dialogue that does not fit into any other category (e.g. tutorial messages, or the end of the game). For when the player character is female. For languages that do not have gendered pronouns, this can be set to PGMmiscDialogue. +export const PGFmiscDialogue: SimpleTranslationEntries = PGMmiscDialogue; + + +// Dialogue of the named double battles in the game. For when the player is male (or unset). +export const PGMdoubleBattleDialogue: DialogueTranslationEntries = { + "blue_red_double": { + "encounter": { + 1: `Blue: Hey Red, let's show them what we're made of! + $Red: ... + $Blue: This is Pallet Town Power!`, + }, + "victory": { + 1: `Blue: That was a great battle! + $Red: ...`, + }, + }, + "red_blue_double": { + "encounter": { + 1: `Red: ...! + $Blue: He never talks much. + $Blue: But dont let that fool you! He is a champ after all!`, + }, + "victory": { + 1: `Red: ...! + $Blue: Next time we will beat you!`, + }, + }, + "tate_liza_double": { + "encounter": { + 1: `Tate: Are you suprised? + $Liza: We are two gym leaders at once! + $Tate: We are twins! + $Liza: We dont need to talk to understand each other! + $Tate: Twice the power... + $Liza: Can you handle it?`, + }, + "victory": { + 1: `Tate: What? Our combination was perfect! + $Liza: Looks like we need to train more...`, + }, + }, + "liza_tate_double": { + "encounter": { + 1: `Liza: Hihihi... Are you suprised? + $Tate: Yes, we are really two gym leaders at once! + $Liza: This is my twin brother Tate! + $Tate: And this is my twin sister Liza! + $Liza: Don't you think we are a perfect combination?` + }, + "victory": { + 1: `Liza: Are we... + $Tate: ...not as strong as we thought?`, + }, + }, + "wallace_steven_double": { + "encounter": { + 1: `Steven: Wallace, let's show them the power of the champions! + $Wallace: We will show you the power of Hoenn! + $Steven: Let's go!`, + }, + "victory": { + 1: `Steven: That was a great battle! + $Wallace: We will win next time!`, + }, + }, + "steven_wallace_double": { + "encounter": { + 1: `Steven: Do you have any rare pokémon? + $Wallace: Steven... We are here for a battle, not to show off our pokémon. + $Steven: Oh... I see... Let's go then!`, + }, + "victory": { + 1: `Steven: Now that we are done with the battle, let's show off our pokémon! + $Wallace: Steven...`, + }, + }, + "alder_iris_double": { + "encounter": { + 1: `Alder: We are the strongest trainers in Unova! + $Iris: Fights against strong trainers are the best!`, + }, + "victory": { + 1: `Alder: Wow! You are super strong! + $Iris: We will win next time!`, + }, + }, + "iris_alder_double": { + "encounter": { + 1: `Iris: Welcome Challenger! I am THE Unova Champion! + $Alder: Iris, aren't you a bit too excited?`, + }, + "victory": { + 1: `Iris: A loss like this is not easy to take... + $Alder: But we will only get stronger with every loss!`, + }, + }, + "piers_marnie_double": { + "encounter": { + 1: `Marnie: Brother, let's show them the power of Spikemuth! + $Piers: We bring darkness!`, + }, + "victory": { + 1: `Marnie: You brought light to our darkness! + $Piers: Its too bright...`, + }, + }, + "marnie_piers_double": { + "encounter": { + 1: `Piers: Ready for a concert? + $Marnie: Brother... They are here to fight, not to sing...`, + }, + "victory": { + 1: `Piers: Now that was a great concert! + $Marnie: Brother...`, + }, + }, +}; + +// Dialogue of the named double battles in the game. For when the player is female. For languages that do not have gendered pronouns, this can be set to PGMdoubleBattleDialogue. +export const PGFdoubleBattleDialogue: DialogueTranslationEntries = PGMdoubleBattleDialogue; diff --git a/src/locales/zh_TW/pokemon-info-container.ts b/src/locales/zh_TW/pokemon-info-container.ts new file mode 100644 index 00000000000..068c9ebb431 --- /dev/null +++ b/src/locales/zh_TW/pokemon-info-container.ts @@ -0,0 +1,11 @@ +import { SimpleTranslationEntries } from "#app/plugins/i18n"; + +export const pokemonInfoContainer: SimpleTranslationEntries = { + "moveset": "Moveset", + "gender": "Gender:", + "ability": "Ability:", + "nature": "Nature:", + "epic": "Epic", + "rare": "Rare", + "common": "Common" +} as const; diff --git a/src/locales/zh_TW/trainers.ts b/src/locales/zh_TW/trainers.ts index 41465f0cf64..19529af4660 100644 --- a/src/locales/zh_TW/trainers.ts +++ b/src/locales/zh_TW/trainers.ts @@ -3,10 +3,12 @@ import {SimpleTranslationEntries} from "#app/plugins/i18n"; // Titles of special trainers like gym leaders, elite four, and the champion export const titles: SimpleTranslationEntries = { "elite_four": "四天王", + "elite_four_female": "Elite Four", "gym_leader": "道館館主", "gym_leader_female": "道館館主", "gym_leader_double": "Gym Leader Duo", "champion": "冠軍", + "champion_female": "Champion", "champion_double": "Champion Duo", "rival": "勁敵", "professor": "博士", diff --git a/src/overrides.ts b/src/overrides.ts index 517da5a5353..27f264879f0 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -11,6 +11,8 @@ import { Type } from "./data/type"; import { Stat } from "./data/pokemon-stat"; import { PokeballCounts } from "./battle-scene"; import { PokeballType } from "./data/pokeball"; +import {TimeOfDay} from "#app/data/enums/time-of-day"; +import { Gender } from "./data/gender"; /** * Overrides for testing different in game situations @@ -27,6 +29,10 @@ export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE; export const DOUBLE_BATTLE_OVERRIDE: boolean = false; export const STARTING_WAVE_OVERRIDE: integer = 0; export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN; +export const ARENA_TINT_OVERRIDE: TimeOfDay = null; +// Multiplies XP gained by this value including 0. Set to null to ignore the override +export const XP_MULTIPLIER_OVERRIDE: number = null; +export const IMMEDIATE_HATCH_EGGS_OVERRIDE: boolean = false; // default 1000 export const STARTING_MONEY_OVERRIDE: integer = 0; export const POKEBALL_OVERRIDE: { active: boolean, pokeballs: PokeballCounts } = { @@ -57,6 +63,7 @@ export const STARTING_LEVEL_OVERRIDE: integer = 0; export const STARTER_SPECIES_OVERRIDE: Species | integer = 0; export const ABILITY_OVERRIDE: Abilities = Abilities.NONE; export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE; +export const GENDER_OVERRIDE: Gender = null; export const MOVESET_OVERRIDE: Array = []; export const SHINY_OVERRIDE: boolean = false; export const VARIANT_OVERRIDE: Variant = 0; @@ -68,6 +75,7 @@ export const VARIANT_OVERRIDE: Variant = 0; export const OPP_SPECIES_OVERRIDE: Species | integer = 0; export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE; export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE; +export const OPP_GENDER_OVERRIDE: Gender = null; export const OPP_MOVESET_OVERRIDE: Array = []; export const OPP_SHINY_OVERRIDE: boolean = false; export const OPP_VARIANT_OVERRIDE: Variant = 0; diff --git a/src/phases.ts b/src/phases.ts index 62d944e68e7..b953b4b9d37 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get import { TempBattleStat } from "./data/temp-battle-stat"; import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag"; import { ArenaTagType } from "./data/enums/arena-tag-type"; -import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, applyPostBattleInitAbAttrs, PostBattleInitAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr } from "./data/ability"; +import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, HealFromBerryUseAbAttr } from "./data/ability"; import { Unlockables, getUnlockableName } from "./system/unlockables"; import { getBiomeKey } from "./field/arena"; import { BattleType, BattlerIndex, TurnCommand } from "./battle"; @@ -529,9 +529,12 @@ export class SelectStarterPhase extends Phase { if (!i && Overrides.STARTER_SPECIES_OVERRIDE) { starterFormIndex = Overrides.STARTER_FORM_OVERRIDE; } - const starterGender = starter.species.malePercent !== null + let starterGender = starter.species.malePercent !== null ? !starterProps.female ? Gender.MALE : Gender.FEMALE : Gender.GENDERLESS; + if (Overrides.GENDER_OVERRIDE !== null) { + starterGender = Overrides.GENDER_OVERRIDE; + } const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0); const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature); starterPokemon.tryPopulateMoveset(starter.moveset); @@ -984,18 +987,14 @@ export class EncounterPhase extends BattlePhase { if (!this.loaded) { const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()); - if (availablePartyMembers[0].isOnField()) { - applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[0]); - } else { + if (!availablePartyMembers[0].isOnField()) { this.scene.pushPhase(new SummonPhase(this.scene, 0)); } if (this.scene.currentBattle.double) { if (availablePartyMembers.length > 1) { this.scene.pushPhase(new ToggleDoublePositionPhase(this.scene, true)); - if (availablePartyMembers[1].isOnField()) { - applyPostBattleInitAbAttrs(PostBattleInitAbAttr, availablePartyMembers[1]); - } else { + if (!availablePartyMembers[1].isOnField()) { this.scene.pushPhase(new SummonPhase(this.scene, 1)); } } @@ -1472,8 +1471,6 @@ export class SwitchSummonPhase extends SummonPhase { (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id)); } - applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, pokemon); - this.scene.ui.showText(this.player ? i18next.t("battle:playerComeBack", { pokemonName: pokemon.name }) : i18next.t("battle:trainerComeBack", { @@ -1502,6 +1499,7 @@ export class SwitchSummonPhase extends SummonPhase { const party = this.player ? this.getParty() : this.scene.getEnemyParty(); const switchedPokemon = party[this.slotIndex]; this.lastPokemon = this.getPokemon(); + applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, this.lastPokemon); if (this.batonPass && switchedPokemon) { (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.transferTagsBySourceId(this.lastPokemon.id, switchedPokemon.id)); if (!this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier && (m as SwitchEffectTransferModifier).pokemonId === switchedPokemon.id)) { @@ -2223,7 +2221,9 @@ export class BerryPhase extends FieldPhase { if (cancelled.value) { pokemon.scene.queueMessage(getPokemonMessage(pokemon, " is too\nnervous to eat berries!")); } else { - this.scene.unshiftPhase(new CommonAnimPhase(this.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM)); + this.scene.unshiftPhase( + new CommonAnimPhase(this.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.USE_ITEM) + ); for (const berryModifier of this.scene.applyModifiers(BerryModifier, pokemon.isPlayer(), pokemon) as BerryModifier[]) { if (berryModifier.consumed) { @@ -2236,6 +2236,8 @@ export class BerryPhase extends FieldPhase { } this.scene.updateModifiers(pokemon.isPlayer()); + + applyAbAttrs(HealFromBerryUseAbAttr, pokemon, new Utils.BooleanHolder(false)); } } }); @@ -2312,6 +2314,12 @@ export class BattleEndPhase extends BattlePhase { this.scene.gameData.gameStats.highestEndlessWave = this.scene.currentBattle.waveIndex + 1; } + // Endless graceful end + if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex >= 5850) { + this.scene.clearPhaseQueue(); + this.scene.unshiftPhase(new GameOverPhase(this.scene, true)); + } + for (const pokemon of this.scene.getField()) { if (pokemon) { pokemon.resetBattleSummonData(); @@ -3630,6 +3638,9 @@ export class VictoryPhase extends PokemonPhase { if (partyMember.pokerus) { expMultiplier *= 1.5; } + if (Overrides.XP_MULTIPLIER_OVERRIDE !== null) { + expMultiplier = Overrides.XP_MULTIPLIER_OVERRIDE; + } const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier); this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp); partyMemberExp.push(Math.floor(pokemonExp.value)); @@ -3881,7 +3892,9 @@ export class GameOverPhase extends BattlePhase { this.victory = true; } - if (this.victory || !this.scene.enableRetries) { + if (this.victory && this.scene.gameMode.isEndless) { + this.scene.ui.showDialogue(i18next.t("PGMmiscDialogue:ending_endless"), i18next.t("PGMmiscDialogue:ending_name"), 0, () => this.handleGameOver()); + } else if (this.victory || !this.scene.enableRetries) { this.handleGameOver(); } else { this.scene.ui.showText("Would you like to retry from the start of the battle?", null, () => { @@ -5002,7 +5015,7 @@ export class EggLapsePhase extends Phase { super.start(); const eggsToHatch: Egg[] = this.scene.gameData.eggs.filter((egg: Egg) => { - return --egg.hatchWaves < 1; + return Overrides.IMMEDIATE_HATCH_EGGS_OVERRIDE ? true : --egg.hatchWaves < 1; }); if (eggsToHatch.length) { diff --git a/src/plugins/i18n.ts b/src/plugins/i18n.ts index a66a075b5d5..7053b2da7fa 100644 --- a/src/plugins/i18n.ts +++ b/src/plugins/i18n.ts @@ -60,6 +60,19 @@ export interface BerryTranslationEntries { [key: string]: BerryTranslationEntry } +export interface DialogueTranslationEntry { + [key: number]: string; +} + +export interface DialogueTranslationCategory { + [category: string]: DialogueTranslationEntry; +} + +export interface DialogueTranslationEntries { + [trainertype: string]: DialogueTranslationCategory; +} + + export interface Localizable { localize(): void; } @@ -160,8 +173,18 @@ declare module "i18next" { modifierType: ModifierTypeTranslationEntries; battleMessageUiHandler: SimpleTranslationEntries; berry: BerryTranslationEntries; - voucher: SimpleTranslationEntries; + gameStatsUiHandler: SimpleTranslationEntries; + voucher: SimpleTranslationEntries; biome: SimpleTranslationEntries; + pokemonInfoContainer: SimpleTranslationEntries; + PGMdialogue: DialogueTranslationEntries; + PGMbattleSpecDialogue: SimpleTranslationEntries; + PGMmiscDialogue: SimpleTranslationEntries; + PGMdoubleBattleDialogue: DialogueTranslationEntries; + PGFdialogue: DialogueTranslationEntries; + PGFbattleSpecDialogue: SimpleTranslationEntries; + PGFmiscDialogue: SimpleTranslationEntries; + PGFdoubleBattleDialogue: DialogueTranslationEntries; }; } } diff --git a/src/scene-base.ts b/src/scene-base.ts index 99c06c708cd..48b7238387c 100644 --- a/src/scene-base.ts +++ b/src/scene-base.ts @@ -47,11 +47,11 @@ export class SceneBase extends Phaser.Scene { if (folder) { folder += "/"; } - this.load.atlas(key, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}/${filenameRoot}.json`)); + this.load.atlas(key, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`)); if (folder.startsWith("ui")) { legacyCompatibleImages.push(key); folder = folder.replace("ui", "ui/legacy"); - this.load.atlas(`${key}_legacy`, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}/${filenameRoot}.json`)); + this.load.atlas(`${key}_legacy`, this.getCachedUrl(`images/${folder}${filenameRoot}.png`), this.getCachedUrl(`images/${folder}${filenameRoot}.json`)); } } diff --git a/src/system/settings.ts b/src/system/settings.ts index c0ae9496977..8ea7374a79f 100644 --- a/src/system/settings.ts +++ b/src/system/settings.ts @@ -5,6 +5,8 @@ import BattleScene from "../battle-scene"; import { hasTouchscreen } from "../touch-controls"; import { updateWindowType } from "../ui/ui-theme"; import { PlayerGender } from "./game-data"; +import { CandyUpgradeNotificationChangedEvent } from "#app/battle-scene-events.js"; +import { MoneyFormat } from "../enums/money-format"; export enum Setting { Game_Speed = "GAME_SPEED", @@ -17,6 +19,9 @@ export enum Setting { Window_Type = "WINDOW_TYPE", Tutorials = "TUTORIALS", Enable_Retries = "ENABLE_RETRIES", + Candy_Upgrade_Notification = "CANDY_UPGRADE_NOTIFICATION", + Candy_Upgrade_Display = "CANDY_UPGRADE_DISPLAY", + Money_Format = "MONEY_FORMAT", Sprite_Set = "SPRITE_SET", Move_Animations = "MOVE_ANIMATIONS", Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS", @@ -50,6 +55,9 @@ export const settingOptions: SettingOptions = { [Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()), [Setting.Tutorials]: ["Off", "On"], [Setting.Enable_Retries]: ["Off", "On"], + [Setting.Candy_Upgrade_Notification]: ["Off", "Passives Only", "On"], + [Setting.Candy_Upgrade_Display]: ["Icon", "Animation"], + [Setting.Money_Format]: ["Normal", "Abbreviated"], [Setting.Sprite_Set]: ["Consistent", "Mixed Animated"], [Setting.Move_Animations]: ["Off", "On"], [Setting.Show_Stats_on_Level_Up]: ["Off", "On"], @@ -75,6 +83,9 @@ export const settingDefaults: SettingDefaults = { [Setting.Window_Type]: 0, [Setting.Tutorials]: 1, [Setting.Enable_Retries]: 0, + [Setting.Candy_Upgrade_Notification]: 0, + [Setting.Candy_Upgrade_Display]: 0, + [Setting.Money_Format]: 0, [Setting.Sprite_Set]: 0, [Setting.Move_Animations]: 1, [Setting.Show_Stats_on_Level_Up]: 1, @@ -89,7 +100,7 @@ export const settingDefaults: SettingDefaults = { [Setting.Vibration]: 0 }; -export const reloadSettings: Setting[] = [Setting.UI_Theme, Setting.Language, Setting.Sprite_Set]; +export const reloadSettings: Setting[] = [Setting.UI_Theme, Setting.Language, Setting.Sprite_Set, Setting.Candy_Upgrade_Display]; export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean { switch (setting) { @@ -123,6 +134,27 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer) case Setting.Enable_Retries: scene.enableRetries = settingOptions[setting][value] === "On"; break; + case Setting.Candy_Upgrade_Notification: + if (scene.candyUpgradeNotification === value) { + break; + } + + scene.candyUpgradeNotification = value; + scene.eventTarget.dispatchEvent(new CandyUpgradeNotificationChangedEvent(value)); + break; + case Setting.Candy_Upgrade_Display: + scene.candyUpgradeDisplay = value; + case Setting.Money_Format: + switch (settingOptions[setting][value]) { + case "Normal": + scene.moneyFormat = MoneyFormat.NORMAL; + break; + case "Abbreviated": + scene.moneyFormat = MoneyFormat.ABBREVIATED; + break; + } + scene.updateMoneyText(false); + break; case Setting.Sprite_Set: scene.experimentalSprites = !!value; if (value) { @@ -186,7 +218,8 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer) i18next.changeLanguage(locale); localStorage.setItem("prLang", locale); cancelHandler(); - scene.reset(true, false, true); + // Reload the whole game to apply the new locale since also some constants are translated + window.location.reload(); return true; } catch (error) { console.error("Error changing locale:", error); diff --git a/src/touch-controls.js b/src/touch-controls.js index 8390df50ec8..e0729573139 100644 --- a/src/touch-controls.js +++ b/src/touch-controls.js @@ -115,3 +115,29 @@ function bindKey(node, key, buttonMap) { } }); } + +/** + * {@link https://stackoverflow.com/a/39778831/4622620|Source} + * + * Prevent zoom on specified element + * @param {HTMLElement} element + */ +function preventElementZoom(element) { + element.addEventListener("touchstart", (event) => { + const currentTouchTimeStamp = event.timeStamp; + const previousTouchTimeStamp = event.currentTarget.dataset.lastTouchTimeStamp || currentTouchTimeStamp; + const timeStampDifference = currentTouchTimeStamp - previousTouchTimeStamp; + const fingers = event.touches.length; + event.currentTarget.dataset.lastTouchTimeStamp = currentTouchTimeStamp; + + if (!timeStampDifference || timeStampDifference > 500 || fingers > 1) { + return; + } // not double-tap + + event.preventDefault(); + event.target.click(); + }); +} + +const dpadDiv = document.querySelector("#dpad"); +preventElementZoom(dpadDiv); diff --git a/src/ui/fight-ui-handler.ts b/src/ui/fight-ui-handler.ts index 9cd48f15936..22a0acb14ae 100644 --- a/src/ui/fight-ui-handler.ts +++ b/src/ui/fight-ui-handler.ts @@ -35,7 +35,7 @@ export default class FightUiHandler extends UiHandler { this.movesContainer = this.scene.add.container(18, -38.7); ui.add(this.movesContainer); - this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 57, -36, "types", "unknown"); + this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 57, -36,`types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}` , "unknown"); this.typeIcon.setVisible(false); ui.add(this.typeIcon); @@ -168,7 +168,7 @@ export default class FightUiHandler extends UiHandler { if (hasMove) { const pokemonMove = moveset[cursor]; - this.typeIcon.setTexture("types", Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.8); + this.typeIcon.setTexture(`types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.8); this.moveCategoryIcon.setTexture("categories", MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(1.0); const power = pokemonMove.getMove().power; diff --git a/src/ui/game-stats-ui-handler.ts b/src/ui/game-stats-ui-handler.ts index b4823010734..86b4e71f72d 100644 --- a/src/ui/game-stats-ui-handler.ts +++ b/src/ui/game-stats-ui-handler.ts @@ -7,9 +7,10 @@ import * as Utils from "../utils"; import { DexAttr, GameData } from "../system/game-data"; import { speciesStarters } from "../data/pokemon-species"; import {Button} from "../enums/buttons"; +import i18next from "../plugins/i18n"; interface DisplayStat { - label?: string; + label_key?: string; sourceFunc?: (gameData: GameData) => string; hidden?: boolean; } @@ -20,70 +21,193 @@ interface DisplayStats { const displayStats: DisplayStats = { playTime: { + label_key: "playTime", sourceFunc: gameData => Utils.getPlayTimeString(gameData.gameStats.playTime) }, - battles: "Total Battles", + battles: { + label_key: "totalBattles", + sourceFunc: gameData => gameData.gameStats.battles.toString(), + }, startersUnlocked: { - label: "Starters", + label_key: "starters", sourceFunc: gameData => { const starterCount = gameData.getStarterCount(d => !!d.caughtAttr); return `${starterCount} (${Math.floor((starterCount / Object.keys(speciesStarters).length) * 1000) / 10}%)`; } }, shinyStartersUnlocked: { - label: "Shiny Starters", + label_key: "shinyStarters", sourceFunc: gameData => { const starterCount = gameData.getStarterCount(d => !!(d.caughtAttr & DexAttr.SHINY)); return `${starterCount} (${Math.floor((starterCount / Object.keys(speciesStarters).length) * 1000) / 10}%)`; } }, dexSeen: { - label: "Species Seen", + label_key: "speciesSeen", sourceFunc: gameData => { const seenCount = gameData.getSpeciesCount(d => !!d.seenAttr); return `${seenCount} (${Math.floor((seenCount / Object.keys(gameData.dexData).length) * 1000) / 10}%)`; } }, dexCaught: { - label: "Species Caught", + label_key: "speciesCaught", sourceFunc: gameData => { const caughtCount = gameData.getSpeciesCount(d => !!d.caughtAttr); return `${caughtCount} (${Math.floor((caughtCount / Object.keys(gameData.dexData).length) * 1000) / 10}%)`; } }, - ribbonsOwned: "Ribbons Owned", - classicSessionsPlayed: "Classic Runs", - sessionsWon: "Classic Wins", - dailyRunSessionsPlayed: "Daily Run Attempts", - dailyRunSessionsWon: "Daily Run Wins", - endlessSessionsPlayed: "Endless Runs?", - highestEndlessWave: "Highest Wave (Endless)?", - highestMoney: "Highest Money", - highestDamage: "Highest Damage", - highestHeal: "Highest HP Healed", - pokemonSeen: "Pokémon Encountered", - pokemonDefeated: "Pokémon Defeated", - pokemonCaught: "Pokémon Caught", - pokemonHatched: "Eggs Hatched", - subLegendaryPokemonSeen: "Sub-Legends Seen?", - subLegendaryPokemonCaught: "Sub-Legends Caught?", - subLegendaryPokemonHatched: "Sub-Legends Hatched?", - legendaryPokemonSeen: "Legends Seen?", - legendaryPokemonCaught: "Legends Caught?", - legendaryPokemonHatched: "Legends Hatched?", - mythicalPokemonSeen: "Mythicals Seen?", - mythicalPokemonCaught: "Mythicals Caught?", - mythicalPokemonHatched: "Mythicals Hatched?", - shinyPokemonSeen: "Shinies Seen?", - shinyPokemonCaught: "Shinies Caught?", - shinyPokemonHatched: "Shinies Hatched?", - pokemonFused: "Pokémon Fused?", - trainersDefeated: "Trainers Defeated", - eggsPulled: "Eggs Pulled", - rareEggsPulled: "Rare Eggs Pulled?", - epicEggsPulled: "Epic Eggs Pulled?", - legendaryEggsPulled: "Legendary Eggs Pulled?", - manaphyEggsPulled: "Manaphy Eggs Pulled?" + ribbonsOwned: { + label_key: "ribbonsOwned", + sourceFunc: gameData => gameData.gameStats.ribbonsOwned.toString(), + }, + classicSessionsPlayed:{ + label_key: "classicRuns", + sourceFunc: gameData => gameData.gameStats.classicSessionsPlayed.toString(), + }, + sessionsWon: { + label_key: "classicWins", + sourceFunc: gameData => gameData.gameStats.sessionsWon.toString(), + }, + dailyRunSessionsPlayed: { + label_key: "dailyRunAttempts", + sourceFunc: gameData => gameData.gameStats.dailyRunSessionsPlayed.toString(), + }, + dailyRunSessionsWon: { + label_key: "dailyRunWins", + sourceFunc: gameData => gameData.gameStats.dailyRunSessionsWon.toString(), + }, + endlessSessionsPlayed: { + label_key: "endlessRuns", + sourceFunc: gameData => gameData.gameStats.endlessSessionsPlayed.toString(), + hidden: true + }, + highestEndlessWave: { + label_key: "highestWaveEndless", + sourceFunc: gameData => gameData.gameStats.highestEndlessWave.toString(), + hidden: true + }, + highestMoney: { + label_key: "highestMoney", + sourceFunc: gameData => Utils.formatFancyLargeNumber(gameData.gameStats.highestMoney, 3), + }, + highestDamage: { + label_key: "highestDamage", + sourceFunc: gameData => gameData.gameStats.highestDamage.toString(), + }, + highestHeal: { + label_key: "highestHPHealed", + sourceFunc: gameData => gameData.gameStats.highestHeal.toString(), + }, + pokemonSeen: { + label_key: "pokemonEncountered", + sourceFunc: gameData => gameData.gameStats.pokemonSeen.toString(), + }, + pokemonDefeated: { + label_key: "pokemonDefeated", + sourceFunc: gameData => gameData.gameStats.pokemonDefeated.toString(), + }, + pokemonCaught: { + label_key: "pokemonCaught", + sourceFunc: gameData => gameData.gameStats.pokemonCaught.toString(), + }, + pokemonHatched: { + label_key: "eggsHatched", + sourceFunc: gameData => gameData.gameStats.pokemonHatched.toString(), + }, + subLegendaryPokemonSeen: { + label_key: "subLegendsSeen", + sourceFunc: gameData => gameData.gameStats.subLegendaryPokemonSeen.toString(), + hidden: true + }, + subLegendaryPokemonCaught: { + label_key: "subLegendsCaught", + sourceFunc: gameData => gameData.gameStats.subLegendaryPokemonCaught.toString(), + hidden: true + }, + subLegendaryPokemonHatched: { + label_key: "subLegendsHatched", + sourceFunc: gameData => gameData.gameStats.subLegendaryPokemonHatched.toString(), + hidden: true + }, + legendaryPokemonSeen: { + label_key: "legendsSeen", + sourceFunc: gameData => gameData.gameStats.legendaryPokemonSeen.toString(), + hidden: true + }, + legendaryPokemonCaught: { + label_key: "legendsCaught", + sourceFunc: gameData => gameData.gameStats.legendaryPokemonCaught.toString(), + hidden: true + }, + legendaryPokemonHatched: { + label_key: "legendsHatched", + sourceFunc: gameData => gameData.gameStats.legendaryPokemonHatched.toString(), + hidden: true + }, + mythicalPokemonSeen: { + label_key: "mythicalsSeen", + sourceFunc: gameData => gameData.gameStats.mythicalPokemonSeen.toString(), + hidden: true + }, + mythicalPokemonCaught: { + label_key: "mythicalsCaught", + sourceFunc: gameData => gameData.gameStats.mythicalPokemonCaught.toString(), + hidden: true + }, + mythicalPokemonHatched: { + label_key: "mythicalsHatched", + sourceFunc: gameData => gameData.gameStats.legendaryPokemonHatched.toString(), + hidden: true + }, + shinyPokemonSeen: { + label_key: "shiniesSeen", + sourceFunc: gameData => gameData.gameStats.shinyPokemonSeen.toString(), + hidden: true + }, + shinyPokemonCaught: { + label_key: "shiniesCaught", + sourceFunc: gameData => gameData.gameStats.shinyPokemonCaught.toString(), + hidden: true + }, + shinyPokemonHatched: { + label_key: "shiniesHatched", + sourceFunc: gameData => gameData.gameStats.shinyPokemonHatched.toString(), + hidden: true + }, + pokemonFused: { + label_key: "pokemonFused", + sourceFunc: gameData => gameData.gameStats.pokemonFused.toString(), + hidden: true + }, + trainersDefeated: { + label_key: "trainersDefeated", + sourceFunc: gameData => gameData.gameStats.trainersDefeated.toString(), + }, + eggsPulled: { + label_key: "eggsPulled", + sourceFunc: gameData => gameData.gameStats.eggsPulled.toString(), + hidden: true + }, + rareEggsPulled: { + label_key: "rareEggsPulled", + sourceFunc: gameData => gameData.gameStats.rareEggsPulled.toString(), + hidden: true + }, + epicEggsPulled: { + label_key: "epicEggsPulled", + sourceFunc: gameData => gameData.gameStats.epicEggsPulled.toString(), + hidden: true + }, + legendaryEggsPulled: { + label_key: "legendaryEggsPulled", + sourceFunc: gameData => gameData.gameStats.legendaryEggsPulled.toString(), + hidden: true + }, + manaphyEggsPulled: { + label_key: "manaphyEggsPulled", + sourceFunc: gameData => gameData.gameStats.manaphyEggsPulled.toString(), + hidden: true + }, }; export default class GameStatsUiHandler extends UiHandler { @@ -110,7 +234,7 @@ export default class GameStatsUiHandler extends UiHandler { const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24); headerBg.setOrigin(0, 0); - const headerText = addTextObject(this.scene, 0, 0, "Stats", TextStyle.SETTINGS_LABEL); + const headerText = addTextObject(this.scene, 0, 0, i18next.t("gameStatsUiHandler:stats"), TextStyle.SETTINGS_LABEL); headerText.setOrigin(0, 0); headerText.setPositionRelative(headerBg, 8, 4); @@ -127,13 +251,15 @@ export default class GameStatsUiHandler extends UiHandler { this.statsContainer = this.scene.add.container(0, 0); + new Array(18).fill(null).map((_, s) => { - const statLabel = addTextObject(this.scene, 8 + (s % 2 === 1 ? statsBgWidth : 0), 28 + Math.floor(s / 2) * 16, "", TextStyle.SETTINGS_LABEL); + + const statLabel = addTextObject(this.scene, 8 + (s % 2 === 1 ? statsBgWidth : 0), 28 + Math.floor(s / 2) * 16, "", TextStyle.STATS_LABEL); statLabel.setOrigin(0, 0); this.statsContainer.add(statLabel); this.statLabels.push(statLabel); - const statValue = addTextObject(this.scene, (statsBgWidth * ((s % 2) + 1)) - 8, statLabel.y, "", TextStyle.WINDOW); + const statValue = addTextObject(this.scene, (statsBgWidth * ((s % 2) + 1)) - 8, statLabel.y, "", TextStyle.STATS_VALUE); statValue.setOrigin(1, 0); this.statsContainer.add(statValue); this.statValues.push(statValue); @@ -173,7 +299,7 @@ export default class GameStatsUiHandler extends UiHandler { statKeys.forEach((key, s) => { const stat = displayStats[key] as DisplayStat; const value = stat.sourceFunc(this.scene.gameData); - this.statLabels[s].setText(!stat.hidden || isNaN(parseInt(value)) || parseInt(value) ? stat.label : "???"); + this.statLabels[s].setText(!stat.hidden || isNaN(parseInt(value)) || parseInt(value) ? i18next.t(`gameStatsUiHandler:${stat.label_key}`) : "???"); this.statValues[s].setText(value); }); if (statKeys.length < 18) { @@ -242,7 +368,7 @@ export function initStatsKeys() { hidden = true; } displayStats[key] = { - label: label, + label_key: label, sourceFunc: gameData => gameData.gameStats[key].toString(), hidden: hidden }; @@ -251,9 +377,9 @@ export function initStatsKeys() { sourceFunc: gameData => gameData.gameStats[key].toString() }; } - if (!(displayStats[key] as DisplayStat).label) { + if (!(displayStats[key] as DisplayStat).label_key) { const splittableKey = key.replace(/([a-z]{2,})([A-Z]{1}(?:[^A-Z]|$))/g, "$1_$2"); - (displayStats[key] as DisplayStat).label = Utils.toReadableString(`${splittableKey[0].toUpperCase()}${splittableKey.slice(1)}`); + (displayStats[key] as DisplayStat).label_key = Utils.toReadableString(`${splittableKey[0].toUpperCase()}${splittableKey.slice(1)}`); } } } diff --git a/src/ui/menu-ui-handler.ts b/src/ui/menu-ui-handler.ts index a593779a798..060cb172b05 100644 --- a/src/ui/menu-ui-handler.ts +++ b/src/ui/menu-ui-handler.ts @@ -26,7 +26,7 @@ export enum MenuOptions { const wikiUrl = "https://wiki.pokerogue.net"; const discordUrl = "https://discord.gg/uWpTfdKG49"; -const githubUrl = "https://github.com/Flashfyre/pokerogue"; +const githubUrl = "https://github.com/pagefaultgames/pokerogue"; export default class MenuUiHandler extends MessageUiHandler { private menuContainer: Phaser.GameObjects.Container; diff --git a/src/ui/pokemon-info-container.ts b/src/ui/pokemon-info-container.ts index 94884a6977c..cf4c94e1164 100644 --- a/src/ui/pokemon-info-container.ts +++ b/src/ui/pokemon-info-container.ts @@ -1,15 +1,48 @@ +import { getVariantTint } from "#app/data/variant"; import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext"; import BattleScene from "../battle-scene"; import { Gender, getGenderColor, getGenderSymbol } from "../data/gender"; +import { getNatureName } from "../data/nature"; +import { Type } from "../data/type"; import Pokemon from "../field/pokemon"; +import i18next from "../plugins/i18n"; +import * as Utils from "../utils"; +import ConfirmUiHandler from "./confirm-ui-handler"; import { StatsContainer } from "./stats-container"; import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text"; import { addWindow } from "./ui-theme"; -import { getNatureName } from "../data/nature"; -import * as Utils from "../utils"; -import { Type } from "../data/type"; -import { getVariantTint } from "#app/data/variant"; -import ConfirmUiHandler from "./confirm-ui-handler"; + +interface LanguageSetting { + infoContainerTextSize: string; + infoContainerLabelXPos?: integer; + infoContainerTextXPos?: integer; +} + +const languageSettings: { [key: string]: LanguageSetting } = { + "en": { + infoContainerTextSize: "64px" + }, + "de": { + infoContainerTextSize: "64px" + }, + "es": { + infoContainerTextSize: "64px" + }, + "fr": { + infoContainerTextSize: "64px" + }, + "it": { + infoContainerTextSize: "64px" + }, + "zh": { + infoContainerTextSize: "64px" + }, + "pt": { + infoContainerTextSize: "60px", + infoContainerLabelXPos: -16, + infoContainerTextXPos: -12, + }, +}; export default class PokemonInfoContainer extends Phaser.GameObjects.Container { private readonly infoWindowWidth = 104; @@ -40,6 +73,9 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { } setup(): void { + const currentLanguage = i18next.language; + const langSettingKey = Object.keys(languageSettings).find(lang => currentLanguage.includes(lang)); + const textSettings = languageSettings[langSettingKey]; const infoBg = addWindow(this.scene, 0, 0, this.infoWindowWidth, 132); infoBg.setOrigin(0.5, 0.5); @@ -55,7 +91,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { movesBg.setOrigin(1, 0); this.pokemonMovesContainer.add(movesBg); - const movesLabel = addTextObject(this.scene, -movesBg.width / 2, 6, "Moveset", TextStyle.WINDOW, { fontSize: "64px" }); + const movesLabel = addTextObject(this.scene, -movesBg.width / 2, 6, i18next.t("pokemonInfoContainer:moveset"), TextStyle.WINDOW, { fontSize: "64px" }); movesLabel.setOrigin(0.5, 0); this.pokemonMovesContainer.add(movesLabel); @@ -86,29 +122,36 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { this.add(infoBg); this.add(this.statsContainer); - this.pokemonGenderLabelText = addTextObject(this.scene, -18, 18, "Gender:", TextStyle.WINDOW, { fontSize: "64px" }); + // The position should be set per language + const infoContainerLabelXPos = textSettings?.infoContainerLabelXPos || -18; + const infoContainerTextXPos = textSettings?.infoContainerTextXPos || -14; + + // The font size should be set by language + const infoContainerTextSize = textSettings?.infoContainerTextSize || "64px"; + + this.pokemonGenderLabelText = addTextObject(this.scene, infoContainerLabelXPos, 18, i18next.t("pokemonInfoContainer:gender"), TextStyle.WINDOW, { fontSize: infoContainerTextSize }); this.pokemonGenderLabelText.setOrigin(1, 0); this.pokemonGenderLabelText.setVisible(false); this.add(this.pokemonGenderLabelText); - this.pokemonGenderText = addTextObject(this.scene, -14, 18, "", TextStyle.WINDOW, { fontSize: "64px" }); + this.pokemonGenderText = addTextObject(this.scene, infoContainerTextXPos, 18, "", TextStyle.WINDOW, { fontSize: infoContainerTextSize }); this.pokemonGenderText.setOrigin(0, 0); this.pokemonGenderText.setVisible(false); this.add(this.pokemonGenderText); - this.pokemonAbilityLabelText = addTextObject(this.scene, -18, 28, "Ability:", TextStyle.WINDOW, { fontSize: "64px" }); + this.pokemonAbilityLabelText = addTextObject(this.scene, infoContainerLabelXPos, 28, i18next.t("pokemonInfoContainer:ability"), TextStyle.WINDOW, { fontSize: infoContainerTextSize }); this.pokemonAbilityLabelText.setOrigin(1, 0); this.add(this.pokemonAbilityLabelText); - this.pokemonAbilityText = addTextObject(this.scene, -14, 28, "", TextStyle.WINDOW, { fontSize: "64px" }); + this.pokemonAbilityText = addTextObject(this.scene, infoContainerTextXPos, 28, "", TextStyle.WINDOW, { fontSize: infoContainerTextSize }); this.pokemonAbilityText.setOrigin(0, 0); this.add(this.pokemonAbilityText); - this.pokemonNatureLabelText = addTextObject(this.scene, -18, 38, "Nature:", TextStyle.WINDOW, { fontSize: "64px" }); + this.pokemonNatureLabelText = addTextObject(this.scene, infoContainerLabelXPos, 38, i18next.t("pokemonInfoContainer:nature"), TextStyle.WINDOW, { fontSize: infoContainerTextSize }); this.pokemonNatureLabelText.setOrigin(1, 0); this.add(this.pokemonNatureLabelText); - this.pokemonNatureText = addBBCodeTextObject(this.scene, -14, 38, "", TextStyle.WINDOW, { fontSize: "64px", lineSpacing: 3, maxLines: 2 }); + this.pokemonNatureText = addBBCodeTextObject(this.scene, infoContainerTextXPos, 38, "", TextStyle.WINDOW, { fontSize: infoContainerTextSize, lineSpacing: 3, maxLines: 2 }); this.pokemonNatureText.setOrigin(0, 0); this.add(this.pokemonNatureText); @@ -154,7 +197,7 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container { this.pokemonShinyIcon.setTint(getVariantTint(baseVariant)); if (this.pokemonShinyIcon.visible) { const shinyDescriptor = doubleShiny || baseVariant ? - `${baseVariant === 2 ? "Epic" : baseVariant === 1 ? "Rare" : "Common"}${doubleShiny ? `/${pokemon.fusionVariant === 2 ? "Epic" : pokemon.fusionVariant === 1 ? "Rare" : "Common"}` : ""}` + `${baseVariant === 2 ? i18next.t("pokemonInfoContainer:epic") : baseVariant === 1 ? i18next.t("pokemonInfoContainer:rare") : i18next.t("pokemonInfoContainer:common")}${doubleShiny ? `/${pokemon.fusionVariant === 2 ? i18next.t("pokemonInfoContainer:epic") : pokemon.fusionVariant === 1 ? i18next.t("pokemonInfoContainer:rare") : i18next.t("pokemonInfoContainer:common")}` : ""}` : ""; this.pokemonShinyIcon.on("pointerover", () => (this.scene as BattleScene).ui.showTooltip(null, `Shiny${shinyDescriptor ? ` (${shinyDescriptor})` : ""}`, true)); this.pokemonShinyIcon.on("pointerout", () => (this.scene as BattleScene).ui.hideTooltip()); diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 5b54152445e..04da8614df0 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -1,3 +1,4 @@ +import { BattleSceneEventType, CandyUpgradeNotificationChangedEvent } from "#app/battle-scene-events.js"; import { pokemonPrevolutions } from "#app/data/pokemon-evolutions"; import { Variant, getVariantTint } from "#app/data/variant"; import { argbFromRgba } from "@material/material-color-utilities"; @@ -76,9 +77,9 @@ const languageSettings: { [key: string]: LanguageSetting } = { starterInfoYOffset: 2 }, "pt":{ - starterInfoTextSize: "47px", - instructionTextSize: "38px", - starterInfoXPos: 32, + starterInfoTextSize: "48px", + instructionTextSize: "42px", + starterInfoXPos: 33, }, }; @@ -103,6 +104,29 @@ function getValueReductionCandyCounts(baseValue: integer): [integer, integer] { return starterCandyCosts[baseValue - 1].costReduction; } +/** + * Calculates the icon position for a Pokemon of a given UI index + * @param index UI index to calculate the icon position of + * @returns An interface with an x and y property + */ +function calcIconPosition(index: number): {x: number, y: number} { + const x = (index % 9) * 18; + const y = Math.floor(index / 9) * 18; + + return {x: x, y: y}; +} + +/** + * Calculates the {@linkcode Phaser.GameObjects.Sprite} position for a Pokemon of a given UI index + * @param index UI index to calculate the icon position of + * @returns An interface with an x and y property + */ +function calcSpritePosition(index: number): {x: number, y: number} { + const position = calcIconPosition(index); + + return {x: position.x - 2, y: position.y + 2}; +} + const gens = [ i18next.t("starterSelectUiHandler:gen1"), i18next.t("starterSelectUiHandler:gen2"), @@ -202,6 +226,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { private shinyIcons: Phaser.GameObjects.Image[][]; private hiddenAbilityIcons: Phaser.GameObjects.Image[]; private classicWinIcons: Phaser.GameObjects.Image[]; + private candyUpgradeIcon: Phaser.GameObjects.Image[]; + private candyUpgradeOverlayIcon: Phaser.GameObjects.Image[]; private iconAnimHandler: PokemonIconAnimHandler; @@ -392,9 +418,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.genSpecies[g].push(species); const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true); const defaultProps = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr); - const x = (s % 9) * 18; - const y = Math.floor(s / 9) * 18; - const icon = this.scene.add.sprite(x - 2, y + 2, species.getIconAtlasKey(defaultProps.formIndex, defaultProps.shiny, defaultProps.variant)); + const position = calcIconPosition(s); + const icon = this.scene.add.sprite(position.x - 2, position.y + 2, species.getIconAtlasKey(defaultProps.formIndex, defaultProps.shiny, defaultProps.variant)); icon.setScale(0.5); icon.setOrigin(0, 0); icon.setFrame(species.getIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant)); @@ -417,9 +442,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); this.starterValueLabels = new Array(81).fill(null).map((_, i) => { - const x = (i % 9) * 18; - const y = Math.floor(i / 9) * 18; - const ret = addTextObject(this.scene, x + 152, y + 11, "0", TextStyle.WINDOW, { fontSize: "32px" }); + const position = calcIconPosition(i); + const ret = addTextObject(this.scene, position.x + 152, position.y + 11, "0", TextStyle.WINDOW, { fontSize: "32px" }); ret.setShadowOffset(2, 2); ret.setOrigin(0, 0); ret.setVisible(false); @@ -428,9 +452,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); const getShinyStar = (i: integer, v: integer): Phaser.GameObjects.Image => { - const x = (i % 9) * 18 - v * 3; - const y = Math.floor(i / 9) * 18; - const ret = this.scene.add.image(x + 163, y + 11, "shiny_star_small"); + const position = calcIconPosition(i); + const ret = this.scene.add.image((position.x - v * 3) + 163, position.y + 11, "shiny_star_small"); ret.setOrigin(0, 0); ret.setScale(0.5); ret.setVisible(false); @@ -443,9 +466,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); this.hiddenAbilityIcons = new Array(81).fill(null).map((_, i) => { - const x = (i % 9) * 18; - const y = Math.floor(i / 9) * 18; - const ret = this.scene.add.image(x + 163, y + 16, "ha_capsule"); + const position = calcIconPosition(i); + const ret = this.scene.add.image(position.x + 163, position.y + 16, "ha_capsule"); ret.setOrigin(0, 0); ret.setScale(0.5); ret.setVisible(false); @@ -454,9 +476,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); this.classicWinIcons = new Array(81).fill(null).map((_, i) => { - const x = (i % 9) * 18; - const y = Math.floor(i / 9) * 18; - const ret = this.scene.add.image(x + 153, y + 21, "champion_ribbon"); + const position = calcIconPosition(i); + const ret = this.scene.add.image(position.x + 153, position.y + 21, "champion_ribbon"); ret.setOrigin(0, 0); ret.setScale(0.5); ret.setVisible(false); @@ -464,17 +485,35 @@ export default class StarterSelectUiHandler extends MessageUiHandler { return ret; }); + this.candyUpgradeIcon = new Array(81).fill(null).map((_, i) => { + const position = calcIconPosition(i); + const ret = this.scene.add.image(position.x + 163, position.y + 21, "candy"); + ret.setOrigin(0, 0); + ret.setScale(0.25); + ret.setVisible(false); + this.starterSelectContainer.add(ret); + return ret; + }); + + this.candyUpgradeOverlayIcon = new Array(81).fill(null).map((_, i) => { + const position = calcIconPosition(i); + const ret = this.scene.add.image(position.x + 163, position.y + 21, "candy_overlay"); + ret.setOrigin(0, 0); + ret.setScale(0.25); + ret.setVisible(false); + this.starterSelectContainer.add(ret); + return ret; + }); + this.pokemonSprite = this.scene.add.sprite(53, 63, "pkmn__sub"); this.pokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true }); this.starterSelectContainer.add(this.pokemonSprite); - this.type1Icon = this.scene.add.sprite(8, 98, "types"); - this.type1Icon.setScale(0.5); + this.type1Icon = this.scene.add.sprite(8, 98, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`); this.type1Icon.setScale(0.5); this.type1Icon.setOrigin(0, 0); this.starterSelectContainer.add(this.type1Icon); - this.type2Icon = this.scene.add.sprite(26, 98, "types"); - this.type2Icon.setScale(0.5); + this.type2Icon = this.scene.add.sprite(26, 98, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`); this.type2Icon.setScale(0.5); this.type2Icon.setOrigin(0, 0); this.starterSelectContainer.add(this.type2Icon); @@ -655,25 +694,14 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.starterSelectContainer.add(this.statsContainer); + this.scene.eventTarget.addEventListener(BattleSceneEventType.CANDY_UPGRADE_NOTIFICATION_CHANGED, (e) => this.onCandyUpgradeDisplayChanged(e)); + this.updateInstructions(); } show(args: any[]): boolean { if (args.length >= 2 && args[0] instanceof Function && typeof args[1] === "number") { super.show(args); - - for (let g = 0; g < this.genSpecies.length; g++) { - this.genSpecies[g].forEach((species, s) => { - const dexEntry = this.scene.gameData.dexData[species.speciesId]; - const icon = this.starterSelectGenIconContainers[g].getAt(s) as Phaser.GameObjects.Sprite; - if (dexEntry.caughtAttr) { - icon.clearTint(); - } else if (dexEntry.seenAttr) { - icon.setTint(0x808080); - } - }); - } - this.starterSelectCallback = args[0] as StarterSelectCallback; this.starterSelectContainer.setVisible(true); @@ -686,6 +714,21 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.setCursor(0); this.tryUpdateValue(0); + for (let g = 0; g < this.genSpecies.length; g++) { + this.genSpecies[g].forEach((species, s) => { + const icon = this.starterSelectGenIconContainers[g].getAt(s) as Phaser.GameObjects.Sprite; + const dexEntry = this.scene.gameData.dexData[species.speciesId]; + + if (dexEntry.caughtAttr) { + icon.clearTint(); + } else if (dexEntry.seenAttr) { + icon.setTint(0x808080); + } + + this.setUpgradeAnimation(icon, species); + }); + } + handleTutorial(this.scene, Tutorial.Starter_Select); return true; @@ -708,6 +751,161 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.starterSelectMessageBoxContainer.setVisible(!!text?.length); } + /** + * Determines if 'Icon' based upgrade notifications should be shown + * @returns true if upgrade notifications are enabled and set to display an 'Icon' + */ + isUpgradeIconEnabled(): boolean { + return this.scene.candyUpgradeNotification !== 0 && this.scene.candyUpgradeDisplay === 0; + } + /** + * Determines if 'Animation' based upgrade notifications should be shown + * @returns true if upgrade notifications are enabled and set to display an 'Animation' + */ + isUpgradeAnimationEnabled(): boolean { + return this.scene.candyUpgradeNotification !== 0 && this.scene.candyUpgradeDisplay === 1; + } + + /** + * Determines if a passive upgrade is available for the given species ID + * @param speciesId The ID of the species to check the passive of + * @returns true if the user has enough candies and a passive has not been unlocked already + */ + isPassiveAvailable(speciesId: number): boolean { + // Get this species ID's starter data + const starterData = this.scene.gameData.starterData[speciesId]; + + return starterData.candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) + && !(starterData.passiveAttr & PassiveAttr.UNLOCKED); + } + + /** + * Determines if a value reduction upgrade is available for the given species ID + * @param speciesId The ID of the species to check the value reduction of + * @returns true if the user has enough candies and all value reductions have not been unlocked already + */ + isValueReductionAvailable(speciesId: number): boolean { + // Get this species ID's starter data + const starterData = this.scene.gameData.starterData[speciesId]; + + return starterData.candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[starterData.valueReduction] + && starterData.valueReduction < 2; + } + + /** + * Sets a bounce animation if enabled and the Pokemon has an upgrade + * @param icon {@linkcode Phaser.GameObjects.GameObject} to animate + * @param species {@linkcode PokemonSpecies} of the icon used to check for upgrades + * @param startPaused Should this animation be paused after it is added? + */ + setUpgradeAnimation(icon: Phaser.GameObjects.Sprite, species: PokemonSpecies, startPaused: boolean = false): void { + this.scene.tweens.killTweensOf(icon); + // Skip animations if they are disabled + if (this.scene.candyUpgradeDisplay === 0 || species.speciesId !== species.getRootSpeciesId(false)) { + return; + } + + const position = calcSpritePosition(this.genSpecies[species.generation - 1].indexOf(species)); + icon.y = position.y; + + const tweenChain: Phaser.Types.Tweens.TweenChainBuilderConfig = { + targets: icon, + loop: -1, + // Make the initial bounce a little randomly delayed + delay: Utils.randIntRange(0, 50) * 5, + loopDelay: 1000, + tweens: [ + { + targets: icon, + y: position.y - 5, + duration: Utils.fixedInt(125), + ease: "Cubic.easeOut", + yoyo: true + }, + { + targets: icon, + y: position.y - 3, + duration: Utils.fixedInt(150), + ease: "Cubic.easeOut", + yoyo: true + } + ],}; + + const passiveAvailable = this.isPassiveAvailable(species.speciesId); + // 'Only Passives' mode + if (this.scene.candyUpgradeNotification === 1) { + if (passiveAvailable) { + this.scene.tweens.chain(tweenChain).paused = startPaused; + } + // 'On' mode + } else if (this.scene.candyUpgradeNotification === 2) { + if (passiveAvailable || this.isValueReductionAvailable(species.speciesId)) { + this.scene.tweens.chain(tweenChain).paused = startPaused; + } + } + } + + /** + * Sets the visibility of a Candy Upgrade Icon given an index + * @param index The UI index of the icon within this generation container + */ + setUpgradeIcon(index: number): void { + const species = this.genSpecies[this.getGenCursorWithScroll()][index]; + const slotVisible = !!species?.speciesId; + + if (!species // No Pokemon exists at that UI index + || this.scene.candyUpgradeNotification === 0 // Notification setting is 'Off' + || species.speciesId !== species.getRootSpeciesId(false)) { // Pokemon is not the base evolution and can't use candy + // Set all icons as hidden and exit early + this.candyUpgradeIcon[index].setVisible(false); + this.candyUpgradeOverlayIcon[index].setVisible(false); + + return; + } + + const passiveAvailable = this.isPassiveAvailable(species.speciesId); + // 'Only Passive Unlocks' mode + if (this.scene.candyUpgradeNotification === 1) { + this.candyUpgradeIcon[index].setVisible(slotVisible && passiveAvailable); + this.candyUpgradeOverlayIcon[index].setVisible(slotVisible && this.candyUpgradeIcon[index].visible); + + // 'On' mode + } else if (this.scene.candyUpgradeNotification === 2) { + this.candyUpgradeIcon[index].setVisible( + slotVisible && ( passiveAvailable || this.isValueReductionAvailable(species.speciesId))); + this.candyUpgradeOverlayIcon[index].setVisible(slotVisible && this.candyUpgradeIcon[index].visible); + } + } + + /** + * Processes an {@linkcode CandyUpgradeNotificationChangedEvent} sent when the corresponding setting changes + * @param event {@linkcode Event} sent by the callback + */ + onCandyUpgradeDisplayChanged(event: Event): void { + const candyUpgradeDisplayEvent = event as CandyUpgradeNotificationChangedEvent; + if (!candyUpgradeDisplayEvent) { + return; + } + + // Loop through all visible candy icons when set to 'Icon' mode + if (this.scene.candyUpgradeDisplay === 0) { + this.genSpecies[this.getGenCursorWithScroll()].forEach((_species, s) => { + this.setUpgradeIcon(s); + }); + + return; + } + + // Loop through all animations when set to 'Animation' mode + for (let g = 0; g < this.genSpecies.length; g++) { + this.genSpecies[g].forEach((species, s) => { + const icon = this.starterSelectGenIconContainers[g].getAt(s) as Phaser.GameObjects.Sprite; + + this.setUpgradeAnimation(icon, species); + }); + } + } + processInput(button: Button): boolean { if (this.blockInput) { return false; @@ -950,6 +1148,16 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); ui.setMode(Mode.STARTER_SELECT); this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined); + + // Update the candy upgrade display + if (this.isUpgradeIconEnabled() ) { + this.setUpgradeIcon(this.cursor); + } + if (this.isUpgradeAnimationEnabled()) { + const genSpecies = this.genSpecies[this.lastSpecies.generation - 1]; + this.setUpgradeAnimation(this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(genSpecies.indexOf(this.lastSpecies)), this.lastSpecies, true); + } + return true; } return false; @@ -977,6 +1185,18 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.tryUpdateValue(0); ui.setMode(Mode.STARTER_SELECT); this.scene.playSound("buy"); + + // If the notification setting is set to 'On', update the candy upgrade display + if (this.scene.candyUpgradeNotification === 2) { + if (this.isUpgradeIconEnabled() ) { + this.setUpgradeIcon(this.cursor); + } + if (this.isUpgradeAnimationEnabled()) { + const genSpecies = this.genSpecies[this.lastSpecies.generation - 1]; + this.setUpgradeAnimation(this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(genSpecies.indexOf(this.lastSpecies)), this.lastSpecies, true); + } + } + return true; } return false; @@ -1295,6 +1515,24 @@ export default class StarterSelectUiHandler extends MessageUiHandler { } this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4)); this.classicWinIcons[s].setVisible(slotVisible && this.scene.gameData.starterData[speciesId].classicWinCount > 0); + + // 'Candy Icon' mode + if (this.scene.candyUpgradeDisplay === 0) { + + if (!starterColors[speciesId]) { + // Default to white if no colors are found + starterColors[speciesId] = [ "ffffff", "ffffff" ]; + } + + // Set the candy colors + this.candyUpgradeIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][0]))); + this.candyUpgradeOverlayIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][1]))); + + this.setUpgradeIcon(s); + } else if (this.scene.candyUpgradeDisplay === 1) { + this.candyUpgradeIcon[s].setVisible(false); + this.candyUpgradeOverlayIcon[s].setVisible(false); + } } } else { changed = super.setCursor(cursor); @@ -1372,6 +1610,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler { lastSpeciesIcon.setTexture(this.lastSpecies.getIconAtlasKey(props.formIndex, props.shiny, props.variant), this.lastSpecies.getIconId(props.female, props.formIndex, props.shiny, props.variant)); this.checkIconId(lastSpeciesIcon, this.lastSpecies, props.female, props.formIndex, props.shiny, props.variant); this.iconAnimHandler.addOrUpdate(lastSpeciesIcon, PokemonIconAnimMode.NONE); + + // Resume the animation for the previously selected species + const speciesIndex = this.genSpecies[this.lastSpecies.generation - 1].indexOf(this.lastSpecies); + const icon = this.starterSelectGenIconContainers[this.lastSpecies.generation - 1].getAt(speciesIndex) as Phaser.GameObjects.Sprite; + this.scene.tweens.getTweensOf(icon).forEach(tween => tween.resume()); } this.lastSpecies = species; @@ -1436,7 +1679,22 @@ export default class StarterSelectUiHandler extends MessageUiHandler { this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY); } - this.iconAnimHandler.addOrUpdate(this.starterSelectGenIconContainers[species.generation - 1].getAt(this.genSpecies[species.generation - 1].indexOf(species)) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.PASSIVE); + + + // Pause the animation when the species is selected + const speciesIndex = this.genSpecies[species.generation - 1].indexOf(species); + const icon = this.starterSelectGenIconContainers[species.generation - 1].getAt(speciesIndex) as Phaser.GameObjects.Sprite; + + if (this.isUpgradeAnimationEnabled()) { + this.scene.tweens.getTweensOf(icon).forEach(tween => tween.pause()); + // Reset the position of the icon + const position = calcSpritePosition(speciesIndex); + icon.x = position.x; + icon.y = position.y; + } + + // Initiates the small up and down idle animation + this.iconAnimHandler.addOrUpdate(icon, PokemonIconAnimMode.PASSIVE); let starterIndex = -1; diff --git a/src/ui/summary-ui-handler.ts b/src/ui/summary-ui-handler.ts index a34de7d84f0..06d3383a431 100644 --- a/src/ui/summary-ui-handler.ts +++ b/src/ui/summary-ui-handler.ts @@ -21,6 +21,7 @@ import { PlayerGender } from "../system/game-data"; import { Variant, getVariantTint } from "#app/data/variant"; import {Button} from "../enums/buttons"; import { Ability } from "../data/ability.js"; +import i18next from "i18next"; enum Page { PROFILE, @@ -694,8 +695,7 @@ export default class SummaryUiHandler extends UiHandler { const getTypeIcon = (index: integer, type: Type, tera: boolean = false) => { const xCoord = 39 + 34 * index; const typeIcon = !tera - ? this.scene.add.sprite(xCoord, 42, "types", Type[type].toLowerCase()) - : this.scene.add.sprite(xCoord, 42, "type_tera"); + ? this.scene.add.sprite(xCoord, 42, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[type].toLowerCase()) : this.scene.add.sprite(xCoord, 42, "type_tera"); if (tera) { typeIcon.setScale(0.5); const typeRgb = getTypeRgb(type); @@ -920,8 +920,7 @@ export default class SummaryUiHandler extends UiHandler { this.moveRowsContainer.add(moveRowContainer); if (move) { - const typeIcon = this.scene.add.sprite(0, 0, "types", Type[move.getMove().type].toLowerCase()); - typeIcon.setOrigin(0, 1); + const typeIcon = this.scene.add.sprite(0, 0, `types${Utils.verifyLang(i18next.language) ? `_${i18next.language}` : ""}`, Type[move.getMove().type].toLowerCase()); typeIcon.setOrigin(0, 1); moveRowContainer.add(typeIcon); } diff --git a/src/ui/text.ts b/src/ui/text.ts index c9f75360f95..e3bfb1445aa 100644 --- a/src/ui/text.ts +++ b/src/ui/text.ts @@ -22,6 +22,8 @@ export enum TextStyle { SUMMARY_GRAY, SUMMARY_GREEN, MONEY, + STATS_LABEL, + STATS_VALUE, SETTINGS_LABEL, SETTINGS_SELECTED, TOOLTIP_TITLE, @@ -112,6 +114,33 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio case TextStyle.WINDOW_ALT: shadowXpos = 3; shadowYpos = 3; + break; + case TextStyle.STATS_LABEL: + let fontSizeLabel = "96px"; + switch (lang) { + case "de": + fontSizeLabel = "80px"; + break; + default: + fontSizeLabel = "96px"; + break; + } + styleOptions.fontSize = fontSizeLabel; + break; + case TextStyle.STATS_VALUE: + shadowXpos = 3; + shadowYpos = 3; + let fontSizeValue = "96px"; + switch (lang) { + case "de": + fontSizeValue = "80px"; + break; + default: + fontSizeValue = "96px"; + break; + } + styleOptions.fontSize = fontSizeValue; + break; case TextStyle.MESSAGE: case TextStyle.SETTINGS_LABEL: case TextStyle.SETTINGS_SELECTED: @@ -199,6 +228,10 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: Ui return !shadow ? "#e8e8a8" : "#a0a060"; case TextStyle.SUMMARY_GRAY: return !shadow ? "#a0a0a0" : "#636363"; + case TextStyle.STATS_LABEL: + return !shadow ? "#f8b050" : "#c07800"; + case TextStyle.STATS_VALUE: + return !shadow ? "#f8f8f8" : "#6b5a73"; case TextStyle.SUMMARY_GREEN: return !shadow ? "#78c850" : "#306850"; case TextStyle.SETTINGS_LABEL: diff --git a/src/ui/ui.ts b/src/ui/ui.ts index 0643a6d6981..e7a38e2b7c3 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -1,4 +1,4 @@ -import { default as BattleScene } from "../battle-scene"; +import {default as BattleScene} from "../battle-scene"; import UiHandler from "./ui-handler"; import BattleMessageUiHandler from "./battle-message-ui-handler"; import CommandUiHandler from "./command-ui-handler"; @@ -13,7 +13,7 @@ import StarterSelectUiHandler from "./starter-select-ui-handler"; import EvolutionSceneHandler from "./evolution-scene-handler"; import TargetSelectUiHandler from "./target-select-ui-handler"; import SettingsUiHandler from "./settings-ui-handler"; -import { TextStyle, addTextObject } from "./text"; +import {addTextObject, TextStyle} from "./text"; import AchvBar from "./achv-bar"; import MenuUiHandler from "./menu-ui-handler"; import AchvsUiHandler from "./achvs-ui-handler"; @@ -22,7 +22,7 @@ import EggHatchSceneHandler from "./egg-hatch-scene-handler"; import EggListUiHandler from "./egg-list-ui-handler"; import EggGachaUiHandler from "./egg-gacha-ui-handler"; import VouchersUiHandler from "./vouchers-ui-handler"; -import { addWindow } from "./ui-theme"; +import {addWindow} from "./ui-theme"; import LoginFormUiHandler from "./login-form-ui-handler"; import RegistrationFormUiHandler from "./registration-form-ui-handler"; import LoadingModalUiHandler from "./loading-modal-ui-handler"; @@ -36,6 +36,8 @@ import UnavailableModalUiHandler from "./unavailable-modal-ui-handler"; import OutdatedModalUiHandler from "./outdated-modal-ui-handler"; import SessionReloadModalUiHandler from "./session-reload-modal-ui-handler"; import {Button} from "../enums/buttons"; +import i18next, {ParseKeys} from "i18next"; +import {PlayerGender} from "#app/system/game-data"; export enum Mode { MESSAGE, @@ -234,6 +236,19 @@ export default class UI extends Phaser.GameObjects.Container { } showDialogue(text: string, name: string, delay: integer = 0, callback: Function, callbackDelay?: integer, promptDelay?: integer): void { + // First get the gender of the player (default male) (also used if UNSET) + let playerGenderPrefix = "PGM"; + if ((this.scene as BattleScene).gameData.gender === PlayerGender.FEMALE) { + playerGenderPrefix = "PGF"; + } + // Add the prefix to the text + const localizationKey = playerGenderPrefix + text; + // Get localized dialogue (if available) + if (i18next.exists(localizationKey as ParseKeys) ) { + + + text = i18next.t(localizationKey as ParseKeys); + } if (text.indexOf("$") > -1) { const messagePages = text.split(/\$/g).map(m => m.trim()); let showMessageAndCallback = () => callback(); diff --git a/src/utils.ts b/src/utils.ts index fb0668516d6..cfdbfc2a942 100644 --- a/src/utils.ts +++ b/src/utils.ts @@ -1,3 +1,5 @@ +import i18next from "i18next"; + export const MissingTextureKey = "__MISSING"; export function toReadableString(str: string): string { @@ -215,6 +217,26 @@ export function formatLargeNumber(count: integer, threshold: integer): string { return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ""}${suffix}`; } +// Abbreviations from 10^0 to 10^33 +const AbbreviationsLargeNumber: string[] = ["", "K", "M", "B", "t", "q", "Q", "s", "S", "o", "n", "d"]; + +export function formatFancyLargeNumber(number: number, rounded: number = 2): string { + let exponent: number; + + if (number < 1000) { + exponent = 0; + } else { + const maxExp = AbbreviationsLargeNumber.length - 1; + + exponent = Math.floor(Math.log(number) / Math.log(1000)); + exponent = Math.min(exponent, maxExp); + + number /= Math.pow(1000, exponent); + } + + return `${(exponent === 0) ? number : number.toFixed(rounded)}${AbbreviationsLargeNumber[exponent]}`; +} + export function formatStat(stat: integer, forHp: boolean = false): string { return formatLargeNumber(stat, forHp ? 100000 : 1000000); } @@ -232,8 +254,14 @@ export function executeIf(condition: boolean, promiseFunc: () => Promise): } export const sessionIdKey = "pokerogue_sessionId"; -export const isLocal = window.location.hostname === "localhost" || window.location.hostname === ""; -export const serverUrl = isLocal ? "http://localhost:8001" : ""; +// Check if the current hostname is 'localhost' or an IP address, and ensure a port is specified +export const isLocal = ( + (window.location.hostname === "localhost" || + /^[0-9]+\.[0-9]+\.[0-9]+\.[0-9]+$/.test(window.location.hostname)) && + window.location.port !== "") || window.location.hostname === ""; + +// Set the server URL based on whether it's local or not +export const serverUrl = isLocal ? `${window.location.hostname}:${window.location.port}` : ""; export const apiUrl = isLocal ? serverUrl : "https://api.pokerogue.net"; export function setCookie(cName: string, cValue: string): void { @@ -358,3 +386,29 @@ export function rgbHexToRgba(hex: string) { export function rgbaToInt(rgba: integer[]): integer { return (rgba[0] << 24) + (rgba[1] << 16) + (rgba[2] << 8) + rgba[3]; } + +/*This function returns true if the current lang is available for some functions +If the lang is not in the function, it usually means that lang is going to use the default english version +This function is used in: +- summary-ui-handler.ts: If the lang is not available, it'll use types.json (english) +English itself counts as not available +*/ +export function verifyLang(lang?: string): boolean { + //IMPORTANT - ONLY ADD YOUR LANG HERE IF YOU'VE ALREADY ADDED ALL THE NECESSARY IMAGES + if (!lang) { + lang = i18next.language; + } + + switch (lang) { + case "es": + case "fr": + case "de": + case "it": + case "zh_CN": + case "zh_TW": + case "pt_BR": + return true; + default: + return false; + } +}