diff --git a/test/moves/first-attack-double-power.test.ts b/test/moves/first-attack-double-power.test.ts new file mode 100644 index 00000000000..d297f60d052 --- /dev/null +++ b/test/moves/first-attack-double-power.test.ts @@ -0,0 +1,96 @@ +import { BattlerIndex } from "#app/battle"; +import { allMoves } from "#app/data/moves/move"; +import { Abilities } from "#enums/abilities"; +import { BattleType } from "#enums/battle-type"; +import { Moves } from "#enums/moves"; +import { Species } from "#enums/species"; +import GameManager from "#test/testUtils/gameManager"; +import Phaser from "phaser"; +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi, type MockInstance } from "vitest"; + +describe.each<{ name: string; move: Moves }>([ + { name: "Fishious Rend", move: Moves.FISHIOUS_REND }, + { name: "Bolt Beak", move: Moves.BOLT_BEAK }, +])("Moves - $name", ({ move }) => { + let phaserGame: Phaser.Game; + let game: GameManager; + let powerSpy: MockInstance; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + game.override + .moveset(move) + .ability(Abilities.BALL_FETCH) + .battleStyle("single") + .battleType(BattleType.TRAINER) + .disableCrits() + .enemyLevel(100) + .enemySpecies(Species.MAGIKARP) + .enemyAbility(Abilities.BALL_FETCH) + .enemyMoveset(Moves.SPLASH); + + powerSpy = vi.spyOn(allMoves[move], "calculateBattlePower"); + }); + + it("should double power when the user moves after the target", async () => { + await game.classicMode.startBattle([Species.FEEBAS]); + + // turn 1: enemy, then player (no boost) + game.move.select(move); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power); + + // turn 2: player, then enemy (boost) + game.move.select(move); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + + expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power * 2); + }); + + it("should double power on the turn the target switches in", async () => { + await game.classicMode.startBattle([Species.FEEBAS]); + + game.move.select(move); + game.forceEnemyToSwitch(); + await game.toNextTurn(); + + expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power * 2); + }); + + // TODO: Verify behavior with Instruct/Dancer + it.todo.each<{ type: string; allyMove: Moves }>([ + { type: "a Dancer-induced", allyMove: Moves.FIERY_DANCE }, + { type: "an Instructed", allyMove: Moves.INSTRUCT }, + ])("should double power if $type move is used as the target's first action", async ({ allyMove }) => { + game.override.battleStyle("double").moveset([move, allyMove]).ability(Abilities.DANCER); + await game.classicMode.startBattle([Species.DRACOVISH, Species.ARCTOZOLT]); + + // Simulate enemy having used splash last turn to allow Instruct to copy it + const enemy = game.scene.getEnemyPokemon()!; + enemy.pushMoveHistory({ + move: Moves.SPLASH, + targets: [BattlerIndex.ENEMY], + turn: game.scene.currentBattle.turn - 1, + }); + + game.move.select(move, BattlerIndex.PLAYER, BattlerIndex.ENEMY); + game.move.select(allyMove, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY); + await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]); + await game.toNextTurn(); + + expect(powerSpy).toHaveLastReturnedWith(allMoves[move].power); + }); +});