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Restore simulation capabilities for Unaware
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parent
d1e65788ed
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@ -812,7 +812,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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applyStatMultiplierAbAttrs(StatMultiplierAbAttr, this, stat, statValue, simulated);
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}
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let ret = statValue.value * this.getStatStageMultiplier(stat, opponent, move, isCritical);
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let ret = statValue.value * this.getStatStageMultiplier(stat, opponent, move, ignoreOppAbility, isCritical, simulated);
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switch (stat) {
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case Stat.ATK:
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@ -2067,10 +2067,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param stat the desired {@linkcode EffectiveStat}
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* @param opponent the target {@linkcode Pokemon}
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* @param move the {@linkcode Move} being used
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* @param ignoreOppAbility determines whether the effects of the opponent's abilities (i.e. Unaware) should be ignored (`false` by default)
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* @param isCritical determines whether a critical hit has occurred or not (`false` by default)
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* @param simulated determines whether effects are applied without altering game state (`true` by default)
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* @return the stat stage multiplier to be used for effective stat calculation
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*/
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getStatStageMultiplier(stat: EffectiveStat, opponent?: Pokemon, move?: Move, isCritical: boolean = false): number {
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getStatStageMultiplier(stat: EffectiveStat, opponent?: Pokemon, move?: Move, ignoreOppAbility: boolean = false, isCritical: boolean = false, simulated: boolean = true): number {
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const statStage = new Utils.IntegerHolder(this.getStatStage(stat));
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const ignoreStatStage = new Utils.BooleanHolder(false);
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@ -2087,7 +2089,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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break;
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}
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}
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applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, false, stat, ignoreStatStage);
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if (!ignoreOppAbility) {
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applyAbAttrs(IgnoreOpponentStatStagesAbAttr, opponent, null, simulated, stat, ignoreStatStage);
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}
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if (move) {
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applyMoveAttrs(IgnoreOpponentStatStagesAttr, this, opponent, move, ignoreStatStage);
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}
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