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Move ts ignore comment
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@ -1004,8 +1004,8 @@ export function handleMysteryEncounterBattleStartEffects() {
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} else {
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source = globalScene.getEnemyField()[0];
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}
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// @ts-ignore: source cannot be undefined
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globalScene.phaseManager.pushPhase(
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// @ts-ignore: source cannot be undefined
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new MovePhase(source, effect.targets, effect.move, effect.followUp, effect.ignorePp),
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);
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});
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