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https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-01 14:02:18 +02:00
Fixed code
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parent
71ce6575a8
commit
6936d7235e
@ -65,7 +65,6 @@ import {
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rgbToHsv,
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rgbToHsv,
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deltaRgb,
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deltaRgb,
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isBetween,
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isBetween,
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type nil,
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type Constructor,
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type Constructor,
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randSeedIntRange,
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randSeedIntRange,
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} from "#app/utils/common";
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} from "#app/utils/common";
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@ -4389,11 +4388,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* or `undefined` if no applicable moves have been used since switching in.
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* or `undefined` if no applicable moves have been used since switching in.
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*/
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*/
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getLastNonVirtualMove(ignoreStruggle = false, ignoreFollowUp = true): TurnMove | undefined {
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getLastNonVirtualMove(ignoreStruggle = false, ignoreFollowUp = true): TurnMove | undefined {
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return this.getLastXMoves(-1).find(m =>
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return this.getLastXMoves(-1).find(
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m.move !== Moves.NONE
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m =>
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&& (!ignoreStruggle || m.move !== Moves.STRUGGLE)
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m.move !== Moves.NONE &&
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&& (!isVirtual(m.useType) ||
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(!ignoreStruggle || m.move !== Moves.STRUGGLE) &&
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(!ignoreFollowUp && m.useType === MoveUseType.FOLLOW_UP))
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(!isVirtual(m.useType) || (!ignoreFollowUp && m.useType === MoveUseType.FOLLOW_UP)),
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);
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);
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}
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}
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@ -4413,7 +4412,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.summonData.moveQueue.push(queuedMove);
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this.summonData.moveQueue.push(queuedMove);
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}
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}
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changeForm(formChange: SpeciesFormChange): Promise<void> {
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changeForm(formChange: SpeciesFormChange): Promise<void> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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this.formIndex = Math.max(
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this.formIndex = Math.max(
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@ -6247,7 +6245,7 @@ export class EnemyPokemon extends Pokemon {
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isVirtual(queuedMove.useType) ||
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isVirtual(queuedMove.useType) ||
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(moveIndex > -1 && this.getMoveset()[moveIndex].isUsable(this, isIgnorePP(queuedMove.useType)))
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(moveIndex > -1 && this.getMoveset()[moveIndex].isUsable(this, isIgnorePP(queuedMove.useType)))
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) {
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) {
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moveQueue.splice(0, i) // TODO: This may be redundant and definitely should not be done here
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moveQueue.splice(0, i); // TODO: This may be redundant and definitely should not be done here
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return queuedMove;
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return queuedMove;
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}
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}
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}
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}
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@ -6258,7 +6256,11 @@ export class EnemyPokemon extends Pokemon {
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if (movePool.length) {
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if (movePool.length) {
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// If there's only 1 move in the move pool, use it.
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// If there's only 1 move in the move pool, use it.
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if (movePool.length === 1) {
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if (movePool.length === 1) {
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return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) , useType: MoveUseType.NORMAL};
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return {
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move: movePool[0].moveId,
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targets: this.getNextTargets(movePool[0].moveId),
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useType: MoveUseType.NORMAL,
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};
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}
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}
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// If a move is forced because of Encore, use it.
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// If a move is forced because of Encore, use it.
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// Said moves are executed normally
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// Said moves are executed normally
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@ -6269,7 +6271,7 @@ export class EnemyPokemon extends Pokemon {
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return {
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return {
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move: encoreMove.moveId,
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move: encoreMove.moveId,
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targets: this.getNextTargets(encoreMove.moveId),
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targets: this.getNextTargets(encoreMove.moveId),
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useType: MoveUseType.NORMAL
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useType: MoveUseType.NORMAL,
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};
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};
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}
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}
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}
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}
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@ -6440,15 +6442,17 @@ export class EnemyPokemon extends Pokemon {
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r++;
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r++;
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}
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}
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}
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}
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console.log(movePool.map(m => m.getName()), moveScores, r, sortedMovePool.map(m => m.getName()));
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return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId], useType: MoveUseType.NORMAL };
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console.log(
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console.log(
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movePool.map(m => m.getName()),
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movePool.map(m => m.getName()),
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moveScores,
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moveScores,
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r,
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r,
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sortedMovePool.map(m => m.getName()),
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sortedMovePool.map(m => m.getName()),
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);
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);
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return { move: sortedMovePool[r]!.moveId, targets: moveTargets[sortedMovePool[r]!.moveId], useType: MoveUseType.NORMAL };
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return {
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move: sortedMovePool[r]!.moveId,
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targets: moveTargets[sortedMovePool[r]!.moveId],
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useType: MoveUseType.NORMAL,
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};
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}
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}
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}
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}
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}
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}
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@ -6741,7 +6745,6 @@ export class EnemyPokemon extends Pokemon {
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return ret;
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return ret;
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}
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}
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/**
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/**
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* Show or hide the type effectiveness multiplier window
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* Show or hide the type effectiveness multiplier window
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* Passing undefined will hide the window
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* Passing undefined will hide the window
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@ -5,7 +5,7 @@ import { addBBCodeTextObject, addTextObject, getTextColor, TextStyle } from "#ap
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import { Command } from "#app/ui/command-ui-handler";
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import { Command } from "#app/ui/command-ui-handler";
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import MessageUiHandler from "#app/ui/message-ui-handler";
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import MessageUiHandler from "#app/ui/message-ui-handler";
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import { UiMode } from "#enums/ui-mode";
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import { UiMode } from "#enums/ui-mode";
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import { BooleanHolder, toReadableString, randInt, getLocalizedSpriteKey, isNullOrUndefined } from "#app/utils/common";
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import { BooleanHolder, toReadableString, randInt, getLocalizedSpriteKey } from "#app/utils/common";
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import {
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import {
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PokemonFormChangeItemModifier,
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PokemonFormChangeItemModifier,
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PokemonHeldItemModifier,
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PokemonHeldItemModifier,
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@ -1165,19 +1165,19 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.partyUiMode !== PartyUiMode.FAINT_SWITCH &&
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this.partyUiMode !== PartyUiMode.FAINT_SWITCH &&
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globalScene.findModifier(
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globalScene.findModifier(
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m =>
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m =>
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m instanceof SwitchEffectTransferModifier &&
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m instanceof SwitchEffectTransferModifier && m.pokemonId === globalScene.getPlayerField()[this.fieldIndex].id,
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m.pokemonId === globalScene.getPlayerField()[this.fieldIndex].id,
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)
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)
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);
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);
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}
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}
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// TODO: add FORCED_SWITCH (and perhaps also BATON_PASS_SWITCH) to the modes
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// TODO: add FORCED_SWITCH (and perhaps also BATON_PASS_SWITCH) to the modes
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// TODO: refactor once moves in flight become a thing...
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private isBatonPassMove(): boolean {
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private isBatonPassMove(): boolean {
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const lastMove: TurnMove | undefined = globalScene.getPlayerField()[this.fieldIndex].getLastXMoves()[0];
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const lastMove: TurnMove | undefined = globalScene.getPlayerField()[this.fieldIndex].getLastXMoves()[0];
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return (
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return (
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this.partyUiMode === PartyUiMode.FAINT_SWITCH &&
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this.partyUiMode === PartyUiMode.FAINT_SWITCH &&
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allMoves[lastMove.move].getAttrs(ForceSwitchOutAttr)[0]?.isBatonPass() &&
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lastMove?.result === MoveResult.SUCCESS &&
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lastMove?.result === MoveResult.SUCCESS
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allMoves[lastMove.move].getAttrs(ForceSwitchOutAttr)[0]?.isBatonPass()
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);
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);
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}
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}
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