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https://github.com/pagefaultgames/pokerogue.git
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Merge a9040f0048
into 5bfcb1d379
This commit is contained in:
commit
69041491f8
@ -2,8 +2,10 @@ import { globalScene } from "#app/global-scene";
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import type { PhaseMap, PhaseString } from "#types/phase-types";
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export abstract class Phase {
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/** Start the current phase. */
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start() {}
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/** End the current phase and start a new one. */
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end() {
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globalScene.phaseManager.shiftPhase();
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}
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@ -3,9 +3,6 @@ import { BattlerIndex } from "#enums/battler-index";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { EnemyCommandPhase } from "#phases/enemy-command-phase";
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import { TurnEndPhase } from "#phases/turn-end-phase";
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import { VictoryPhase } from "#phases/victory-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -46,7 +43,7 @@ describe("Abilities - Moxie", () => {
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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game.move.select(moveToUse);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
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await game.phaseInterceptor.to("VictoryPhase");
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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@ -67,7 +64,7 @@ describe("Abilities - Moxie", () => {
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game.move.select(moveToUse, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(firstPokemon.getStatStage(Stat.ATK)).toBe(1);
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},
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@ -1,9 +1,7 @@
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { EnemyCommandPhase } from "#phases/enemy-command-phase";
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import { SelectTargetPhase } from "#phases/select-target-phase";
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import { TurnStartPhase } from "#phases/turn-start-phase";
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import type { TurnStartPhase } from "#phases/turn-start-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -41,7 +39,7 @@ describe("Battle order", () => {
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vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 150]); // set enemyPokemon's speed to 150
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const playerPokemonIndex = playerPokemon.getBattlerIndex();
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const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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@ -60,7 +58,7 @@ describe("Battle order", () => {
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vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([20, 20, 20, 20, 20, 50]); // set enemyPokemon's speed to 50
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.run(EnemyCommandPhase);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const playerPokemonIndex = playerPokemon.getBattlerIndex();
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const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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@ -84,7 +82,7 @@ describe("Battle order", () => {
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game.move.select(MoveId.TACKLE);
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game.move.select(MoveId.TACKLE, 1);
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await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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@ -108,7 +106,7 @@ describe("Battle order", () => {
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game.move.select(MoveId.TACKLE);
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game.move.select(MoveId.TACKLE, 1);
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await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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@ -132,7 +130,7 @@ describe("Battle order", () => {
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game.move.select(MoveId.TACKLE);
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game.move.select(MoveId.TACKLE, 1);
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await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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await game.phaseInterceptor.to("TurnStartPhase", false);
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const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
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const order = phase.getCommandOrder();
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@ -1,28 +1,13 @@
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import { getGameMode } from "#app/game-mode";
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import { allSpecies } from "#data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { BiomeId } from "#enums/biome-id";
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import { GameModes } from "#enums/game-modes";
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import { MoveId } from "#enums/move-id";
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import { PlayerGender } from "#enums/player-gender";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { UiMode } from "#enums/ui-mode";
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import { BattleEndPhase } from "#phases/battle-end-phase";
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import { CommandPhase } from "#phases/command-phase";
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import { DamageAnimPhase } from "#phases/damage-anim-phase";
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import { EncounterPhase } from "#phases/encounter-phase";
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import { EnemyCommandPhase } from "#phases/enemy-command-phase";
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import { LoginPhase } from "#phases/login-phase";
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import { NextEncounterPhase } from "#phases/next-encounter-phase";
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import { SelectGenderPhase } from "#phases/select-gender-phase";
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import { SelectStarterPhase } from "#phases/select-starter-phase";
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import { SummonPhase } from "#phases/summon-phase";
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import { SwitchPhase } from "#phases/switch-phase";
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import { TitlePhase } from "#phases/title-phase";
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import { TurnInitPhase } from "#phases/turn-init-phase";
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import { GameManager } from "#test/test-utils/game-manager";
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import { generateStarter } from "#test/test-utils/game-manager-utils";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -45,55 +30,11 @@ describe("Phase - Battle Phase", () => {
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game.scene.gameData.gender = undefined!; // just for these tests!
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});
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it("test phase interceptor with prompt", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt("SelectGenderPhase", UiMode.OPTION_SELECT, () => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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});
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await game.phaseInterceptor.run(SelectGenderPhase);
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await game.phaseInterceptor.run(TitlePhase);
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await game.waitMode(UiMode.TITLE);
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expect(game.scene.ui?.getMode()).toBe(UiMode.TITLE);
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expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
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});
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it("test phase interceptor with prompt with preparation for a future prompt", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt("SelectGenderPhase", UiMode.OPTION_SELECT, () => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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});
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game.onNextPrompt("CheckSwitchPhase", UiMode.CONFIRM, () => {
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game.setMode(UiMode.MESSAGE);
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game.endPhase();
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});
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await game.phaseInterceptor.run(SelectGenderPhase);
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await game.phaseInterceptor.run(TitlePhase);
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await game.waitMode(UiMode.TITLE);
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expect(game.scene.ui?.getMode()).toBe(UiMode.TITLE);
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expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
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});
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it("newGame one-liner", async () => {
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await game.classicMode.startBattle();
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("do attack wave 3 - single battle - regular - OHKO", async () => {
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game.override.enemySpecies(SpeciesId.RATTATA).startingLevel(2000).battleStyle("single").startingWave(3);
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await game.classicMode.startBattle([SpeciesId.MEWTWO]);
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game.move.use(MoveId.TACKLE);
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await game.phaseInterceptor.to("SelectModifierPhase");
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await game.toNextWave();
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});
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it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => {
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@ -107,7 +48,7 @@ describe("Phase - Battle Phase", () => {
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.battleStyle("single");
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await game.classicMode.startBattle([SpeciesId.MEWTWO]);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false);
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await game.phaseInterceptor.to("TurnInitPhase", false);
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});
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it("load 100% data file", async () => {
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@ -135,68 +76,6 @@ describe("Phase - Battle Phase", () => {
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}
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});
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it("wrong phase", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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await game.phaseInterceptor.run(LoginPhase).catch(e => {
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expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase");
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});
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});
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it("wrong phase but skip", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase));
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});
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it("good run", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt(
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"SelectGenderPhase",
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UiMode.OPTION_SELECT,
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() => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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},
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() => game.isCurrentPhase(TitlePhase),
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);
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await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase));
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await game.phaseInterceptor.run(TitlePhase);
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});
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it("good run from select gender to title", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt(
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"SelectGenderPhase",
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UiMode.OPTION_SELECT,
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() => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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},
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() => game.isCurrentPhase(TitlePhase),
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);
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await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase);
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});
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it("good run to SummonPhase phase", async () => {
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await game.phaseInterceptor.run(LoginPhase);
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game.onNextPrompt(
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"SelectGenderPhase",
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UiMode.OPTION_SELECT,
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() => {
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game.scene.gameData.gender = PlayerGender.MALE;
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game.endPhase();
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},
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() => game.isCurrentPhase(TitlePhase),
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);
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game.onNextPrompt("TitlePhase", UiMode.TITLE, () => {
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game.scene.gameMode = getGameMode(GameModes.CLASSIC);
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const starters = generateStarter(game.scene);
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const selectStarterPhase = new SelectStarterPhase();
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game.scene.phaseManager.pushPhase(new EncounterPhase(false));
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selectStarterPhase.initBattle(starters);
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});
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await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase);
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});
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it.each([
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{ name: "1v1", double: false, qty: 1 },
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{ name: "2v1", double: false, qty: 2 },
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@ -232,7 +111,7 @@ describe("Phase - Battle Phase", () => {
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await game.classicMode.startBattle([SpeciesId.DARMANITAN, SpeciesId.CHARIZARD]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(DamageAnimPhase, false);
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await game.phaseInterceptor.to("DamageAnimPhase", false);
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await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
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expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
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await game.phaseInterceptor.to("VictoryPhase");
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@ -296,7 +175,7 @@ describe("Phase - Battle Phase", () => {
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game.scene.getPlayerPokemon()!.hp = 1;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(BattleEndPhase);
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await game.phaseInterceptor.to("BattleEndPhase");
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game.doRevivePokemon(0); // pretend max revive was picked
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game.doSelectModifier();
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@ -308,6 +187,6 @@ describe("Phase - Battle Phase", () => {
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},
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() => game.isCurrentPhase(NextEncounterPhase),
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);
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await game.phaseInterceptor.to(SwitchPhase);
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await game.phaseInterceptor.to("SwitchPhase");
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});
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});
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|
@ -6,7 +6,6 @@ import { SpeciesId } from "#enums/species-id";
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import { BATTLE_STATS, Stat } from "#enums/stat";
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import { UiMode } from "#enums/ui-mode";
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import { TempStatStageBoosterModifier } from "#modifiers/modifier";
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import { TurnEndPhase } from "#phases/turn-end-phase";
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import { GameManager } from "#test/test-utils/game-manager";
|
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import type { ModifierSelectUiHandler } from "#ui/modifier-select-ui-handler";
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import Phaser from "phaser";
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@ -47,7 +46,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.runFrom("EnemyCommandPhase").to(TurnEndPhase);
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await game.toEndOfTurn();
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expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.3);
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});
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@ -64,11 +63,11 @@ describe("Items - Temporary Stat Stage Boosters", () => {
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// Raise ACC by +2 stat stages
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game.move.select(MoveId.HONE_CLAWS);
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.phaseInterceptor.to("TurnEndPhase");
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||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
|
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await game.phaseInterceptor.to(TurnEndPhase);
|
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await game.phaseInterceptor.to("TurnEndPhase");
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||||
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// ACC at +3 stat stages yields a x2 multiplier
|
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expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(2);
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@ -84,11 +83,11 @@ describe("Items - Temporary Stat Stage Boosters", () => {
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// Raise ATK by +1 stat stage
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game.move.select(MoveId.HONE_CLAWS);
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await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// ATK at +1 stat stage yields a x1.5 multiplier, add 0.3 from X_ATTACK
|
||||
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(1.8);
|
||||
@ -112,7 +111,7 @@ describe("Items - Temporary Stat Stage Boosters", () => {
|
||||
|
||||
game.move.select(MoveId.TACKLE);
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(partyMember.getAccuracyMultiplier).toHaveReturnedWith(3);
|
||||
expect(partyMember.getStatStageMultiplier).toHaveReturnedWith(4);
|
||||
|
@ -4,10 +4,7 @@ import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import type { Move } from "#moves/move";
|
||||
import { DamageAnimPhase } from "#phases/damage-anim-phase";
|
||||
import { MoveEffectPhase } from "#phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#phases/move-end-phase";
|
||||
import { MovePhase } from "#phases/move-phase";
|
||||
import type { MoveEffectPhase } from "#phases/move-effect-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
@ -55,14 +52,14 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
||||
// Force user party to act before enemy party
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
});
|
||||
|
||||
@ -75,14 +72,14 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
||||
// Force user party to act before enemy party
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
});
|
||||
|
||||
@ -95,19 +92,19 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
||||
// Force first enemy to act (and fail) in between party
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
// Skip enemy move; because the enemy is at full HP, Rest should fail
|
||||
await game.phaseInterceptor.runFrom(MovePhase).to(MoveEndPhase);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
});
|
||||
|
||||
@ -121,18 +118,18 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
||||
// Force first enemy to act in between party
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEndPhase);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
// Skip enemy move
|
||||
await game.phaseInterceptor.runFrom(MovePhase).to(MoveEndPhase);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
});
|
||||
|
||||
@ -145,14 +142,14 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
||||
// Force user party to act before enemy party
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
});
|
||||
|
||||
@ -189,24 +186,24 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
||||
// Force first enemy to act in between party
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
});
|
||||
|
||||
@ -243,24 +240,24 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
|
||||
// Force first enemy to act in between party
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionBolt.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
await game.phaseInterceptor.to("MoveEffectPhase", false);
|
||||
expect((game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).move.id).toBe(fusionFlare.id);
|
||||
await game.phaseInterceptor.to(DamageAnimPhase, false);
|
||||
await game.phaseInterceptor.to("DamageAnimPhase", false);
|
||||
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
|
||||
});
|
||||
});
|
||||
|
@ -2,8 +2,6 @@ import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { EnemyCommandPhase } from "#phases/enemy-command-phase";
|
||||
import { TurnInitPhase } from "#phases/turn-init-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
@ -40,7 +38,7 @@ describe("Moves - Growth", () => {
|
||||
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
|
||||
|
||||
game.move.select(MoveId.GROWTH);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
||||
});
|
||||
|
@ -2,10 +2,6 @@ import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { BerryPhase } from "#phases/berry-phase";
|
||||
import { FaintPhase } from "#phases/faint-phase";
|
||||
import { MessagePhase } from "#phases/message-phase";
|
||||
import { TurnInitPhase } from "#phases/turn-init-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, test } from "vitest";
|
||||
@ -43,7 +39,7 @@ describe("Moves - Parting Shot", () => {
|
||||
|
||||
game.move.select(MoveId.PARTING_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MURKROW);
|
||||
@ -58,7 +54,7 @@ describe("Moves - Parting Shot", () => {
|
||||
|
||||
game.move.select(MoveId.PARTING_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MURKROW);
|
||||
@ -79,24 +75,24 @@ describe("Moves - Parting Shot", () => {
|
||||
|
||||
// use Memento 3 times to debuff enemy
|
||||
game.move.select(MoveId.MEMENTO);
|
||||
await game.phaseInterceptor.to(FaintPhase);
|
||||
await game.phaseInterceptor.to("FaintPhase");
|
||||
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
|
||||
game.doSelectPartyPokemon(1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase, false);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.MEMENTO);
|
||||
await game.phaseInterceptor.to(FaintPhase);
|
||||
await game.phaseInterceptor.to("FaintPhase");
|
||||
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
|
||||
game.doSelectPartyPokemon(2);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase, false);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
game.move.select(MoveId.MEMENTO);
|
||||
await game.phaseInterceptor.to(FaintPhase);
|
||||
await game.phaseInterceptor.to("FaintPhase");
|
||||
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
|
||||
game.doSelectPartyPokemon(3);
|
||||
|
||||
// set up done
|
||||
await game.phaseInterceptor.to(TurnInitPhase, false);
|
||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).toBeDefined();
|
||||
|
||||
@ -106,7 +102,7 @@ describe("Moves - Parting Shot", () => {
|
||||
// now parting shot should fail
|
||||
game.move.select(MoveId.PARTING_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-6);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-6);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MURKROW);
|
||||
@ -125,7 +121,7 @@ describe("Moves - Parting Shot", () => {
|
||||
|
||||
game.move.select(MoveId.PARTING_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MURKROW);
|
||||
@ -144,7 +140,7 @@ describe("Moves - Parting Shot", () => {
|
||||
|
||||
game.move.select(MoveId.PARTING_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MURKROW);
|
||||
@ -153,43 +149,24 @@ describe("Moves - Parting Shot", () => {
|
||||
|
||||
it.todo(
|
||||
// TODO: fix this bug to pass the test!
|
||||
"Parting shot should de-buff and not fail if no party available to switch - party size 1",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MURKROW]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon).toBeDefined();
|
||||
|
||||
game.move.select(MoveId.PARTING_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MURKROW);
|
||||
},
|
||||
);
|
||||
|
||||
it.todo(
|
||||
// TODO: fix this bug to pass the test!
|
||||
"Parting shot regularly not fail if no party available to switch - party fainted",
|
||||
"should lower stats without failing if no alive party members available to switch",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MURKROW, SpeciesId.MEOWTH]);
|
||||
|
||||
const meowth = game.scene.getPlayerParty()[1];
|
||||
meowth.hp = 0;
|
||||
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// intentionally kill party pokemon, switch to second slot (now 1 party mon is fainted)
|
||||
await game.killPokemon(game.scene.getPlayerParty()[0]);
|
||||
expect(game.scene.getPlayerParty()[0].isFainted()).toBe(true);
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
game.doSelectPartyPokemon(1);
|
||||
|
||||
await game.phaseInterceptor.to(TurnInitPhase, false);
|
||||
game.move.select(MoveId.PARTING_SHOT);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
await game.phaseInterceptor.to(BerryPhase, false);
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const enemyPokemon = game.field.getEnemyPokemon();
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(0);
|
||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
||||
expect(game.field.getPlayerPokemon().species.speciesId).toBe(SpeciesId.MURKROW);
|
||||
},
|
||||
);
|
||||
});
|
||||
|
@ -1,8 +1,6 @@
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { EnemyCommandPhase } from "#phases/enemy-command-phase";
|
||||
import { TurnEndPhase } from "#phases/turn-end-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
@ -41,7 +39,7 @@ describe("Moves - Tackle", () => {
|
||||
await game.classicMode.startBattle([SpeciesId.MIGHTYENA]);
|
||||
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
|
||||
game.move.select(moveToUse);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
|
||||
await game.toEndOfTurn();
|
||||
const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
|
||||
expect(hpLost).toBe(0);
|
||||
});
|
||||
@ -55,7 +53,7 @@ describe("Moves - Tackle", () => {
|
||||
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
|
||||
|
||||
game.move.select(moveToUse);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
|
||||
await game.toEndOfTurn();
|
||||
const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
|
||||
expect(hpLost).toBeGreaterThan(0);
|
||||
expect(hpLost).toBeLessThan(4);
|
||||
|
@ -2,8 +2,6 @@ import { AbilityId } from "#enums/ability-id";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { EnemyCommandPhase } from "#phases/enemy-command-phase";
|
||||
import { TurnInitPhase } from "#phases/turn-init-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
@ -43,7 +41,7 @@ describe("Moves - Tail whip", () => {
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase);
|
||||
await game.toEndOfTurn();
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
|
||||
});
|
||||
|
@ -9,7 +9,6 @@ import { MessagePhase } from "#phases/message-phase";
|
||||
import {
|
||||
MysteryEncounterBattlePhase,
|
||||
MysteryEncounterOptionSelectedPhase,
|
||||
MysteryEncounterPhase,
|
||||
MysteryEncounterRewardsPhase,
|
||||
} from "#phases/mystery-encounter-phases";
|
||||
import { VictoryPhase } from "#phases/victory-phase";
|
||||
@ -89,9 +88,9 @@ export async function runMysteryEncounterToEnd(
|
||||
uiHandler.processInput(Button.ACTION);
|
||||
});
|
||||
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
await game.toNextTurn();
|
||||
} else {
|
||||
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
|
||||
await game.phaseInterceptor.to("MysteryEncounterRewardsPhase");
|
||||
}
|
||||
}
|
||||
|
||||
@ -112,7 +111,7 @@ export async function runSelectMysteryEncounterOption(
|
||||
);
|
||||
|
||||
if (game.isCurrentPhase(MessagePhase)) {
|
||||
await game.phaseInterceptor.run(MessagePhase);
|
||||
await game.phaseInterceptor.to("MessagePhase");
|
||||
}
|
||||
|
||||
// dispose of intro messages
|
||||
@ -126,7 +125,7 @@ export async function runSelectMysteryEncounterOption(
|
||||
() => game.isCurrentPhase(MysteryEncounterOptionSelectedPhase),
|
||||
);
|
||||
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, true);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", true);
|
||||
|
||||
// select the desired option
|
||||
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
|
||||
@ -205,7 +204,7 @@ export async function skipBattleRunMysteryEncounterRewardsPhase(game: GameManage
|
||||
game.scene.field.remove(p);
|
||||
});
|
||||
game.scene.phaseManager.pushPhase(new VictoryPhase(0));
|
||||
game.phaseInterceptor.superEndPhase();
|
||||
game.endPhase();
|
||||
game.setMode(UiMode.MESSAGE);
|
||||
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase, runRewardsPhase);
|
||||
await game.phaseInterceptor.to("MysteryEncounterRewardsPhase", runRewardsPhase);
|
||||
}
|
||||
|
@ -134,7 +134,7 @@ describe("Berries Abound - Mystery Encounter", () => {
|
||||
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
||||
const berriesAfter = scene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
|
||||
@ -147,9 +147,7 @@ describe("Berries Abound - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -232,9 +230,9 @@ describe("Berries Abound - Mystery Encounter", () => {
|
||||
});
|
||||
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -368,9 +368,9 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterRewardsPhase.name);
|
||||
game.phaseInterceptor["prompts"] = []; // Clear out prompt handlers
|
||||
game.onNextPrompt("MysteryEncounterRewardsPhase", UiMode.OPTION_SELECT, () => {
|
||||
game.phaseInterceptor.superEndPhase();
|
||||
game.endPhase();
|
||||
});
|
||||
await game.phaseInterceptor.run(MysteryEncounterRewardsPhase);
|
||||
await game.phaseInterceptor.to("MysteryEncounterRewardsPhase");
|
||||
|
||||
expect(selectOptionSpy).toHaveBeenCalledTimes(1);
|
||||
const optionData = selectOptionSpy.mock.calls[0][0];
|
||||
@ -395,7 +395,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
|
||||
it("should NOT be selectable if the player doesn't have any Bug types", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.BUG_TYPE_SUPERFAN, [SpeciesId.ABRA]);
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
|
||||
const encounterPhase = scene.phaseManager.getCurrentPhase();
|
||||
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
@ -417,7 +417,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -436,7 +436,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -458,7 +458,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -482,7 +482,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -530,7 +530,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
it("should NOT be selectable if the player doesn't have any Bug items", async () => {
|
||||
game.scene.modifiers = [];
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.BUG_TYPE_SUPERFAN, defaultParty);
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
|
||||
game.scene.modifiers = [];
|
||||
const encounterPhase = scene.phaseManager.getCurrentPhase();
|
||||
@ -558,7 +558,7 @@ describe("Bug-Type Superfan - Mystery Encounter", () => {
|
||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -25,7 +25,6 @@ import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
|
||||
import { CommandPhase } from "#phases/command-phase";
|
||||
import { MovePhase } from "#phases/move-phase";
|
||||
import { PostMysteryEncounterPhase } from "#phases/mystery-encounter-phases";
|
||||
import { NewBattlePhase } from "#phases/new-battle-phase";
|
||||
import { SelectModifierPhase } from "#phases/select-modifier-phase";
|
||||
import {
|
||||
runMysteryEncounterToEnd,
|
||||
@ -200,9 +199,9 @@ describe("Clowning Around - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.CLOWNING_AROUND, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
const abilityToTrain = scene.currentBattle.mysteryEncounter?.misc.ability;
|
||||
|
||||
game.onNextPrompt("PostMysteryEncounterPhase", UiMode.MESSAGE, () => {
|
||||
@ -215,7 +214,7 @@ describe("Clowning Around - Mystery Encounter", () => {
|
||||
const partyUiHandler = game.scene.ui.handlers[UiMode.PARTY] as PartyUiHandler;
|
||||
vi.spyOn(partyUiHandler, "show");
|
||||
game.endPhase();
|
||||
await game.phaseInterceptor.to(PostMysteryEncounterPhase);
|
||||
await game.phaseInterceptor.to("PostMysteryEncounterPhase");
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(PostMysteryEncounterPhase.name);
|
||||
|
||||
// Wait for Yes/No confirmation to appear
|
||||
@ -228,7 +227,7 @@ describe("Clowning Around - Mystery Encounter", () => {
|
||||
// Click "Select" on Pokemon
|
||||
partyUiHandler.processInput(Button.ACTION);
|
||||
// Stop next battle before it runs
|
||||
await game.phaseInterceptor.to(NewBattlePhase, false);
|
||||
await game.phaseInterceptor.to("NewBattlePhase", false);
|
||||
|
||||
const leadPokemon = scene.getPlayerParty()[0];
|
||||
expect(leadPokemon.customPokemonData?.ability).toBe(abilityToTrain);
|
||||
|
@ -126,9 +126,9 @@ describe("Dancing Lessons - Mystery Encounter", () => {
|
||||
partyLead.calculateStats();
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -215,7 +215,7 @@ describe("Dancing Lessons - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DANCING_LESSONS, defaultParty);
|
||||
const partyCountBefore = scene.getPlayerParty().length;
|
||||
scene.getPlayerParty().forEach(p => (p.moveset = []));
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
|
||||
const encounterPhase = scene.phaseManager.getCurrentPhase();
|
||||
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
|
@ -94,7 +94,7 @@ describe("Department Store Sale - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -131,7 +131,7 @@ describe("Department Store Sale - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -171,7 +171,7 @@ describe("Department Store Sale - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 3);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -211,7 +211,7 @@ describe("Department Store Sale - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DEPARTMENT_STORE_SALE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 4);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -122,9 +122,9 @@ describe("Fight or Flight - Mystery Encounter", () => {
|
||||
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -155,7 +155,7 @@ describe("Fight or Flight - Mystery Encounter", () => {
|
||||
it("should NOT be selectable if the player doesn't have a Stealing move", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
|
||||
scene.getPlayerParty().forEach(p => (p.moveset = []));
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
|
||||
const encounterPhase = scene.phaseManager.getCurrentPhase();
|
||||
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
@ -182,9 +182,9 @@ describe("Fight or Flight - Mystery Encounter", () => {
|
||||
const item = game.scene.currentBattle.mysteryEncounter!.misc;
|
||||
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -120,7 +120,7 @@ describe("Fun And Games! - Mystery Encounter", () => {
|
||||
it("should NOT be selectable if the player doesn't have enough money", async () => {
|
||||
game.scene.money = 0;
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.FUN_AND_GAMES, defaultParty);
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
|
||||
const encounterPhase = scene.phaseManager.getCurrentPhase();
|
||||
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
@ -162,7 +162,7 @@ describe("Fun And Games! - Mystery Encounter", () => {
|
||||
|
||||
// Turn 3
|
||||
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
|
||||
// Rewards
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
@ -181,11 +181,11 @@ describe("Fun And Games! - Mystery Encounter", () => {
|
||||
// Skip minigame
|
||||
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
|
||||
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
|
||||
// Rewards
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -210,11 +210,11 @@ describe("Fun And Games! - Mystery Encounter", () => {
|
||||
wobbuffet.hp = Math.floor(0.2 * wobbuffet.getMaxHp());
|
||||
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
|
||||
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
|
||||
// Rewards
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -240,11 +240,11 @@ describe("Fun And Games! - Mystery Encounter", () => {
|
||||
wobbuffet.hp = Math.floor(0.1 * wobbuffet.getMaxHp());
|
||||
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
|
||||
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
|
||||
// Rewards
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -270,11 +270,11 @@ describe("Fun And Games! - Mystery Encounter", () => {
|
||||
wobbuffet.hp = 1;
|
||||
scene.currentBattle.mysteryEncounter!.misc.turnsRemaining = 0;
|
||||
(game.scene.phaseManager.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, 0, MoveUseMode.NORMAL);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
|
||||
// Rewards
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -227,7 +227,7 @@ describe("Global Trade System - Mystery Encounter", () => {
|
||||
|
||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1 });
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -161,9 +161,9 @@ describe("Mysterious Challengers - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -205,9 +205,9 @@ describe("Mysterious Challengers - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -262,9 +262,9 @@ describe("Mysterious Challengers - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 3, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -146,7 +146,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
|
||||
it("should NOT be selectable if the player doesn't have enough money", async () => {
|
||||
game.scene.money = 0;
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
|
||||
const encounterPhase = scene.phaseManager.getCurrentPhase();
|
||||
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
@ -218,7 +218,7 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
|
||||
|
||||
it("should NOT be selectable if the player doesn't the right type pokemon", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, [SpeciesId.BLASTOISE]);
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
|
||||
const encounterPhase = scene.phaseManager.getCurrentPhase();
|
||||
expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
@ -299,9 +299,9 @@ describe("Teleporting Hijinks - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.TELEPORTING_HIJINKS, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 3, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -13,7 +13,6 @@ import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
|
||||
import { HUMAN_TRANSITABLE_BIOMES } from "#mystery-encounters/mystery-encounters";
|
||||
import { TheExpertPokemonBreederEncounter } from "#mystery-encounters/the-expert-pokemon-breeder-encounter";
|
||||
import { CommandPhase } from "#phases/command-phase";
|
||||
import { PostMysteryEncounterPhase } from "#phases/mystery-encounter-phases";
|
||||
import { SelectModifierPhase } from "#phases/select-modifier-phase";
|
||||
import {
|
||||
runMysteryEncounterToEnd,
|
||||
@ -176,7 +175,7 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => {
|
||||
|
||||
await runMysteryEncounterToEnd(game, 1, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
||||
const eggsAfter = scene.gameData.eggs;
|
||||
@ -187,8 +186,8 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => {
|
||||
expect(eggsAfter.filter(egg => egg.tier === EggTier.COMMON).length).toBe(commonEggs);
|
||||
expect(eggsAfter.filter(egg => egg.tier === EggTier.RARE).length).toBe(rareEggs);
|
||||
|
||||
game.phaseInterceptor.superEndPhase();
|
||||
await game.phaseInterceptor.to(PostMysteryEncounterPhase);
|
||||
game.endPhase();
|
||||
await game.phaseInterceptor.to("PostMysteryEncounterPhase");
|
||||
|
||||
const friendshipAfter = scene.currentBattle.mysteryEncounter!.misc.pokemon1.friendship;
|
||||
// 20 from ME + extra from winning battle (that extra is not accurate to what happens in game.
|
||||
@ -261,7 +260,7 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => {
|
||||
|
||||
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
||||
const eggsAfter = scene.gameData.eggs;
|
||||
@ -272,8 +271,8 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => {
|
||||
expect(eggsAfter.filter(egg => egg.tier === EggTier.COMMON).length).toBe(commonEggs);
|
||||
expect(eggsAfter.filter(egg => egg.tier === EggTier.RARE).length).toBe(rareEggs);
|
||||
|
||||
game.phaseInterceptor.superEndPhase();
|
||||
await game.phaseInterceptor.to(PostMysteryEncounterPhase);
|
||||
game.endPhase();
|
||||
await game.phaseInterceptor.to("PostMysteryEncounterPhase");
|
||||
|
||||
const friendshipAfter = scene.currentBattle.mysteryEncounter!.misc.pokemon2.friendship;
|
||||
expect(friendshipAfter).toBe(friendshipBefore + 20 + FRIENDSHIP_GAIN_FROM_BATTLE); // 20 from ME + extra for friendship gained from winning battle
|
||||
@ -343,7 +342,7 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => {
|
||||
|
||||
await runMysteryEncounterToEnd(game, 3, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
||||
const eggsAfter = scene.gameData.eggs;
|
||||
@ -354,8 +353,8 @@ describe("The Expert Pokémon Breeder - Mystery Encounter", () => {
|
||||
expect(eggsAfter.filter(egg => egg.tier === EggTier.COMMON).length).toBe(commonEggs);
|
||||
expect(eggsAfter.filter(egg => egg.tier === EggTier.RARE).length).toBe(rareEggs);
|
||||
|
||||
game.phaseInterceptor.superEndPhase();
|
||||
await game.phaseInterceptor.to(PostMysteryEncounterPhase);
|
||||
game.endPhase();
|
||||
await game.phaseInterceptor.to("PostMysteryEncounterPhase");
|
||||
|
||||
const friendshipAfter = scene.currentBattle.mysteryEncounter!.misc.pokemon3.friendship;
|
||||
expect(friendshipAfter).toBe(friendshipBefore + 20 + FRIENDSHIP_GAIN_FROM_BATTLE); // 20 + extra for friendship gained from winning battle
|
||||
|
@ -229,9 +229,9 @@ describe("The Strong Stuff - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -16,7 +16,6 @@ import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
|
||||
import { HUMAN_TRANSITABLE_BIOMES } from "#mystery-encounters/mystery-encounters";
|
||||
import { TheWinstrateChallengeEncounter } from "#mystery-encounters/the-winstrate-challenge-encounter";
|
||||
import { CommandPhase } from "#phases/command-phase";
|
||||
import { MysteryEncounterRewardsPhase } from "#phases/mystery-encounter-phases";
|
||||
import { PartyHealPhase } from "#phases/party-heal-phase";
|
||||
import { SelectModifierPhase } from "#phases/select-modifier-phase";
|
||||
import { VictoryPhase } from "#phases/victory-phase";
|
||||
@ -295,9 +294,9 @@ describe("The Winstrate Challenge - Mystery Encounter", () => {
|
||||
|
||||
// Should have Macho Brace in the rewards
|
||||
await skipBattleToNextBattle(game, true);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -339,7 +338,7 @@ describe("The Winstrate Challenge - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.THE_WINSTRATE_CHALLENGE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -366,11 +365,10 @@ async function skipBattleToNextBattle(game: GameManager, isFinalBattle = false)
|
||||
p.status = new Status(StatusEffect.FAINT);
|
||||
game.scene.field.remove(p);
|
||||
});
|
||||
game.phaseInterceptor["onHold"] = [];
|
||||
game.scene.phaseManager.pushPhase(new VictoryPhase(0));
|
||||
game.phaseInterceptor.superEndPhase();
|
||||
game.endPhase();
|
||||
if (isFinalBattle) {
|
||||
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
|
||||
await game.phaseInterceptor.to("MysteryEncounterRewardsPhase");
|
||||
} else {
|
||||
await game.toNextTurn();
|
||||
}
|
||||
|
@ -172,7 +172,7 @@ describe("Trash to Treasure - Mystery Encounter", () => {
|
||||
it("should give 2 Leftovers, 1 Shell Bell, and Black Sludge", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
||||
const leftovers = scene.findModifier(m => m instanceof TurnHealModifier) as TurnHealModifier;
|
||||
@ -242,9 +242,9 @@ describe("Trash to Treasure - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.TRASH_TO_TREASURE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -116,7 +116,7 @@ describe("Weird Dream - Mystery Encounter", () => {
|
||||
const bstsPrior = pokemonPrior.map(species => species.getSpeciesForm().getBaseStatTotal());
|
||||
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
||||
const pokemonAfter = scene.getPlayerParty();
|
||||
@ -139,9 +139,9 @@ describe("Weird Dream - Mystery Encounter", () => {
|
||||
it("should have 1 Memory Mushroom, 5 Rogue Balls, and 3 Mints in rewards", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.WEIRD_DREAM, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -195,9 +195,9 @@ describe("Weird Dream - Mystery Encounter", () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.WEIRD_DREAM, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2, undefined, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase", false);
|
||||
expect(scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(SelectModifierPhase.name);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -37,7 +37,7 @@ describe("Mystery Encounter Phases", () => {
|
||||
SpeciesId.VOLCARONA,
|
||||
]);
|
||||
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase", false);
|
||||
expect(game.scene.phaseManager.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
});
|
||||
|
||||
@ -49,9 +49,9 @@ describe("Mystery Encounter Phases", () => {
|
||||
|
||||
game.onNextPrompt("MysteryEncounterPhase", UiMode.MYSTERY_ENCOUNTER, () => {
|
||||
// End phase early for test
|
||||
game.phaseInterceptor.superEndPhase();
|
||||
game.endPhase();
|
||||
});
|
||||
await game.phaseInterceptor.run(MysteryEncounterPhase);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase");
|
||||
|
||||
expect(game.scene.mysteryEncounterSaveData.encounteredEvents.length).toBeGreaterThan(0);
|
||||
expect(game.scene.mysteryEncounterSaveData.encounteredEvents[0].type).toEqual(
|
||||
@ -75,7 +75,7 @@ describe("Mystery Encounter Phases", () => {
|
||||
handler.processInput(Button.ACTION);
|
||||
});
|
||||
|
||||
await game.phaseInterceptor.run(MysteryEncounterPhase);
|
||||
await game.phaseInterceptor.to("MysteryEncounterPhase");
|
||||
|
||||
// Select option 1 for encounter
|
||||
const handler = game.scene.ui.getHandler() as MysteryEncounterUiHandler;
|
||||
|
@ -241,7 +241,7 @@ describe("SelectModifierPhase", () => {
|
||||
const selectModifierPhase = new SelectModifierPhase(0, undefined, customModifiers);
|
||||
scene.phaseManager.unshiftPhase(selectModifierPhase);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
@ -265,7 +265,7 @@ describe("SelectModifierPhase", () => {
|
||||
const selectModifierPhase = new SelectModifierPhase(0, undefined, customModifiers);
|
||||
scene.phaseManager.unshiftPhase(selectModifierPhase);
|
||||
game.move.select(MoveId.SPLASH);
|
||||
await game.phaseInterceptor.run(SelectModifierPhase);
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
||||
expect(scene.ui.getMode()).to.equal(UiMode.MODIFIER_SELECT);
|
||||
const modifierSelectHandler = scene.ui.handlers.find(
|
||||
|
@ -20,13 +20,11 @@ import { ModifierTypeOption } from "#modifiers/modifier-type";
|
||||
import { CheckSwitchPhase } from "#phases/check-switch-phase";
|
||||
import { CommandPhase } from "#phases/command-phase";
|
||||
import { EncounterPhase } from "#phases/encounter-phase";
|
||||
import { LoginPhase } from "#phases/login-phase";
|
||||
import { MovePhase } from "#phases/move-phase";
|
||||
import { MysteryEncounterPhase } from "#phases/mystery-encounter-phases";
|
||||
import { NewBattlePhase } from "#phases/new-battle-phase";
|
||||
import { SelectStarterPhase } from "#phases/select-starter-phase";
|
||||
import type { SelectTargetPhase } from "#phases/select-target-phase";
|
||||
import { TitlePhase } from "#phases/title-phase";
|
||||
import { TurnEndPhase } from "#phases/turn-end-phase";
|
||||
import { TurnInitPhase } from "#phases/turn-init-phase";
|
||||
import { TurnStartPhase } from "#phases/turn-start-phase";
|
||||
@ -188,10 +186,12 @@ export class GameManager {
|
||||
* @returns A promise that resolves when the title phase is reached.
|
||||
*/
|
||||
async runToTitle(): Promise<void> {
|
||||
await this.phaseInterceptor.whenAboutToRun(LoginPhase);
|
||||
this.phaseInterceptor.pop();
|
||||
await this.phaseInterceptor.run(TitlePhase);
|
||||
// Go to login phase and skip past it
|
||||
await this.phaseInterceptor.to("LoginPhase", false);
|
||||
this.phaseInterceptor.shiftPhase(true);
|
||||
await this.phaseInterceptor.to("TitlePhase");
|
||||
|
||||
// TODO: This should be moved to a separate initialization method
|
||||
this.scene.gameSpeed = 5;
|
||||
this.scene.moveAnimations = false;
|
||||
this.scene.showLevelUpStats = false;
|
||||
@ -270,7 +270,7 @@ export class GameManager {
|
||||
true,
|
||||
);
|
||||
|
||||
await this.phaseInterceptor.run(EncounterPhase);
|
||||
await this.phaseInterceptor.to("EncounterPhase");
|
||||
if (!isNullOrUndefined(encounterType)) {
|
||||
expect(this.scene.currentBattle?.mysteryEncounter?.encounterType).toBe(encounterType);
|
||||
}
|
||||
@ -542,7 +542,7 @@ export class GameManager {
|
||||
* ```
|
||||
*/
|
||||
async setTurnOrder(order: BattlerIndex[]): Promise<void> {
|
||||
await this.phaseInterceptor.to(TurnStartPhase, false);
|
||||
await this.phaseInterceptor.to("TurnStartPhase", false);
|
||||
|
||||
vi.spyOn(this.scene.phaseManager.getCurrentPhase() as TurnStartPhase, "getSpeedOrder").mockReturnValue(order);
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ export class ChallengeModeHelper extends GameManagerHelper {
|
||||
selectStarterPhase.initBattle(starters);
|
||||
});
|
||||
|
||||
await this.game.phaseInterceptor.run(EncounterPhase);
|
||||
await this.game.phaseInterceptor.to("EncounterPhase");
|
||||
if (overrides.OPP_HELD_ITEMS_OVERRIDE.length === 0 && this.game.override.removeEnemyStartingItems) {
|
||||
this.game.removeEnemyHeldItems();
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ export class ReloadHelper extends GameManagerHelper {
|
||||
this.game.scene.modifiers = [];
|
||||
}
|
||||
titlePhase.loadSaveSlot(-1); // Load the desired session data
|
||||
this.game.phaseInterceptor.shift(); // Loading the save slot also ended TitlePhase, clean it up
|
||||
this.game.phaseInterceptor.shiftPhase(); // Loading the save slot also ended TitlePhase, clean it up
|
||||
|
||||
// Run through prompts for switching Pokemon, copied from classicModeHelper.ts
|
||||
if (this.game.scene.battleStyle === BattleStyle.SWITCH) {
|
||||
|
@ -1,3 +1,4 @@
|
||||
import type { BattleScene } from "#app/battle-scene";
|
||||
import { Phase } from "#app/phase";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { AttemptRunPhase } from "#phases/attempt-run-phase";
|
||||
@ -64,6 +65,7 @@ import { UnlockPhase } from "#phases/unlock-phase";
|
||||
import { VictoryPhase } from "#phases/victory-phase";
|
||||
import { ErrorInterceptor } from "#test/test-utils/error-interceptor";
|
||||
import type { PhaseClass, PhaseString } from "#types/phase-types";
|
||||
import type { AwaitableUiHandler } from "#ui/awaitable-ui-handler";
|
||||
import { UI } from "#ui/ui";
|
||||
|
||||
export interface PromptHandler {
|
||||
@ -76,20 +78,39 @@ export interface PromptHandler {
|
||||
|
||||
type PhaseInterceptorPhase = PhaseClass | PhaseString;
|
||||
|
||||
interface PhaseStub {
|
||||
start(): void;
|
||||
endBySetMode: boolean;
|
||||
}
|
||||
|
||||
interface InProgressStub {
|
||||
name: string;
|
||||
callback(): void;
|
||||
onError(error: any): void;
|
||||
}
|
||||
|
||||
interface onHoldStub {
|
||||
name: string;
|
||||
call(): void;
|
||||
}
|
||||
|
||||
export class PhaseInterceptor {
|
||||
public scene;
|
||||
public phases = {};
|
||||
public log: string[];
|
||||
private onHold;
|
||||
private interval;
|
||||
private promptInterval;
|
||||
private intervalRun;
|
||||
public scene: BattleScene;
|
||||
// @ts-expect-error: initialized in `initPhases`
|
||||
public phases: Record<PhaseString, PhaseStub> = {};
|
||||
public log: PhaseString[];
|
||||
/**
|
||||
* TODO: This should not be an array;
|
||||
* Our linear phase system means only 1 phase is ever started at once (if any)
|
||||
*/
|
||||
private onHold: onHoldStub[];
|
||||
private interval: NodeJS.Timeout;
|
||||
private promptInterval: NodeJS.Timeout;
|
||||
private intervalRun: NodeJS.Timeout;
|
||||
private prompts: PromptHandler[];
|
||||
private phaseFrom;
|
||||
private inProgress;
|
||||
private originalSetMode;
|
||||
private originalSetOverlayMode;
|
||||
private originalSuperEnd;
|
||||
private inProgress?: InProgressStub;
|
||||
private originalSetMode: UI["setMode"];
|
||||
private originalSuperEnd: Phase["end"];
|
||||
|
||||
/**
|
||||
* List of phases with their corresponding start methods.
|
||||
@ -100,72 +121,73 @@ export class PhaseInterceptor {
|
||||
* `initPhases()` so that its subclasses can use `super.start()` properly.
|
||||
*/
|
||||
private PHASES = [
|
||||
[LoginPhase, this.startPhase],
|
||||
[TitlePhase, this.startPhase],
|
||||
[SelectGenderPhase, this.startPhase],
|
||||
[NewBiomeEncounterPhase, this.startPhase],
|
||||
[SelectStarterPhase, this.startPhase],
|
||||
[PostSummonPhase, this.startPhase],
|
||||
[SummonPhase, this.startPhase],
|
||||
[ToggleDoublePositionPhase, this.startPhase],
|
||||
[CheckSwitchPhase, this.startPhase],
|
||||
[ShowAbilityPhase, this.startPhase],
|
||||
[MessagePhase, this.startPhase],
|
||||
[TurnInitPhase, this.startPhase],
|
||||
[CommandPhase, this.startPhase],
|
||||
[EnemyCommandPhase, this.startPhase],
|
||||
[TurnStartPhase, this.startPhase],
|
||||
[MovePhase, this.startPhase],
|
||||
[MoveEffectPhase, this.startPhase],
|
||||
[DamageAnimPhase, this.startPhase],
|
||||
[FaintPhase, this.startPhase],
|
||||
[BerryPhase, this.startPhase],
|
||||
[TurnEndPhase, this.startPhase],
|
||||
[BattleEndPhase, this.startPhase],
|
||||
[EggLapsePhase, this.startPhase],
|
||||
[SelectModifierPhase, this.startPhase],
|
||||
[NextEncounterPhase, this.startPhase],
|
||||
[NewBattlePhase, this.startPhase],
|
||||
[VictoryPhase, this.startPhase],
|
||||
[LearnMovePhase, this.startPhase],
|
||||
[MoveEndPhase, this.startPhase],
|
||||
[StatStageChangePhase, this.startPhase],
|
||||
[ShinySparklePhase, this.startPhase],
|
||||
[SelectTargetPhase, this.startPhase],
|
||||
[UnavailablePhase, this.startPhase],
|
||||
[QuietFormChangePhase, this.startPhase],
|
||||
[SwitchPhase, this.startPhase],
|
||||
[SwitchSummonPhase, this.startPhase],
|
||||
[PartyHealPhase, this.startPhase],
|
||||
[FormChangePhase, this.startPhase],
|
||||
[EvolutionPhase, this.startPhase],
|
||||
[EndEvolutionPhase, this.startPhase],
|
||||
[LevelCapPhase, this.startPhase],
|
||||
[AttemptRunPhase, this.startPhase],
|
||||
[SelectBiomePhase, this.startPhase],
|
||||
[PositionalTagPhase, this.startPhase],
|
||||
[PokemonTransformPhase, this.startPhase],
|
||||
[MysteryEncounterPhase, this.startPhase],
|
||||
[MysteryEncounterOptionSelectedPhase, this.startPhase],
|
||||
[MysteryEncounterBattlePhase, this.startPhase],
|
||||
[MysteryEncounterRewardsPhase, this.startPhase],
|
||||
[PostMysteryEncounterPhase, this.startPhase],
|
||||
[RibbonModifierRewardPhase, this.startPhase],
|
||||
[GameOverModifierRewardPhase, this.startPhase],
|
||||
[ModifierRewardPhase, this.startPhase],
|
||||
[PartyExpPhase, this.startPhase],
|
||||
[ExpPhase, this.startPhase],
|
||||
[EncounterPhase, this.startPhase],
|
||||
[GameOverPhase, this.startPhase],
|
||||
[UnlockPhase, this.startPhase],
|
||||
[PostGameOverPhase, this.startPhase],
|
||||
[RevivalBlessingPhase, this.startPhase],
|
||||
LoginPhase,
|
||||
TitlePhase,
|
||||
SelectGenderPhase,
|
||||
NewBiomeEncounterPhase,
|
||||
SelectStarterPhase,
|
||||
PostSummonPhase,
|
||||
SummonPhase,
|
||||
ToggleDoublePositionPhase,
|
||||
CheckSwitchPhase,
|
||||
ShowAbilityPhase,
|
||||
MessagePhase,
|
||||
TurnInitPhase,
|
||||
CommandPhase,
|
||||
EnemyCommandPhase,
|
||||
TurnStartPhase,
|
||||
MovePhase,
|
||||
MoveEffectPhase,
|
||||
DamageAnimPhase,
|
||||
FaintPhase,
|
||||
BerryPhase,
|
||||
TurnEndPhase,
|
||||
BattleEndPhase,
|
||||
EggLapsePhase,
|
||||
SelectModifierPhase,
|
||||
NextEncounterPhase,
|
||||
NewBattlePhase,
|
||||
VictoryPhase,
|
||||
LearnMovePhase,
|
||||
MoveEndPhase,
|
||||
StatStageChangePhase,
|
||||
ShinySparklePhase,
|
||||
SelectTargetPhase,
|
||||
UnavailablePhase,
|
||||
QuietFormChangePhase,
|
||||
SwitchPhase,
|
||||
SwitchSummonPhase,
|
||||
PartyHealPhase,
|
||||
FormChangePhase,
|
||||
EvolutionPhase,
|
||||
EndEvolutionPhase,
|
||||
LevelCapPhase,
|
||||
AttemptRunPhase,
|
||||
SelectBiomePhase,
|
||||
PositionalTagPhase,
|
||||
PokemonTransformPhase,
|
||||
MysteryEncounterPhase,
|
||||
MysteryEncounterOptionSelectedPhase,
|
||||
MysteryEncounterBattlePhase,
|
||||
MysteryEncounterRewardsPhase,
|
||||
PostMysteryEncounterPhase,
|
||||
RibbonModifierRewardPhase,
|
||||
GameOverModifierRewardPhase,
|
||||
ModifierRewardPhase,
|
||||
PartyExpPhase,
|
||||
ExpPhase,
|
||||
EncounterPhase,
|
||||
GameOverPhase,
|
||||
UnlockPhase,
|
||||
PostGameOverPhase,
|
||||
RevivalBlessingPhase,
|
||||
];
|
||||
|
||||
private endBySetMode = [
|
||||
TitlePhase,
|
||||
SelectGenderPhase,
|
||||
CommandPhase,
|
||||
SelectStarterPhase,
|
||||
SelectModifierPhase,
|
||||
MysteryEncounterPhase,
|
||||
PostMysteryEncounterPhase,
|
||||
@ -175,7 +197,7 @@ export class PhaseInterceptor {
|
||||
* Constructor to initialize the scene and properties, and to start the phase handling.
|
||||
* @param scene - The scene to be managed.
|
||||
*/
|
||||
constructor(scene) {
|
||||
constructor(scene: BattleScene) {
|
||||
this.scene = scene;
|
||||
this.onHold = [];
|
||||
this.prompts = [];
|
||||
@ -200,16 +222,6 @@ export class PhaseInterceptor {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to set the starting phase.
|
||||
* @param phaseFrom - The phase to start from.
|
||||
* @returns The instance of the PhaseInterceptor.
|
||||
*/
|
||||
runFrom(phaseFrom: PhaseInterceptorPhase): PhaseInterceptor {
|
||||
this.phaseFrom = phaseFrom;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to transition to a target phase.
|
||||
* @param phaseTo - The phase to transition to.
|
||||
@ -219,59 +231,50 @@ export class PhaseInterceptor {
|
||||
async to(phaseTo: PhaseInterceptorPhase, runTarget = true): Promise<void> {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
ErrorInterceptor.getInstance().add(this);
|
||||
if (this.phaseFrom) {
|
||||
await this.run(this.phaseFrom).catch(e => reject(e));
|
||||
this.phaseFrom = null;
|
||||
}
|
||||
const targetName = typeof phaseTo === "string" ? phaseTo : phaseTo.name;
|
||||
this.intervalRun = setInterval(async () => {
|
||||
const currentPhase = this.onHold?.length && this.onHold[0];
|
||||
if (currentPhase && currentPhase.name === targetName) {
|
||||
clearInterval(this.intervalRun);
|
||||
if (!runTarget) {
|
||||
return resolve();
|
||||
}
|
||||
await this.run(currentPhase).catch(e => {
|
||||
if (!currentPhase) {
|
||||
// No current phase means the manager either hasn't started yet
|
||||
// or we were interrupted by prompt; wait for phase to finish
|
||||
return;
|
||||
}
|
||||
|
||||
// If current phase is different, run it and wait for it to finish.
|
||||
if (currentPhase.name !== targetName) {
|
||||
await this.run().catch(e => {
|
||||
clearInterval(this.intervalRun);
|
||||
return reject(e);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
// Hit target phase; run it and resolve
|
||||
clearInterval(this.intervalRun);
|
||||
if (!runTarget) {
|
||||
return resolve();
|
||||
}
|
||||
if (currentPhase && currentPhase.name !== targetName) {
|
||||
await this.run(currentPhase).catch(e => {
|
||||
clearInterval(this.intervalRun);
|
||||
return reject(e);
|
||||
});
|
||||
}
|
||||
await this.run().catch(e => {
|
||||
clearInterval(this.intervalRun);
|
||||
return reject(e);
|
||||
});
|
||||
return resolve();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to run a phase with an optional skip function.
|
||||
* @param phaseTarget - The phase to run.
|
||||
* @param skipFn - Optional skip function.
|
||||
* Method to run the current phase with an optional skip function.
|
||||
* @returns A promise that resolves when the phase is run.
|
||||
*/
|
||||
run(phaseTarget: PhaseInterceptorPhase, skipFn?: (className: PhaseClass) => boolean): Promise<void> {
|
||||
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
|
||||
this.scene.moveAnimations = null; // Mandatory to avoid crash
|
||||
private run(): Promise<void> {
|
||||
// @ts-expect-error: This is apparently mandatory to avoid a crash; review if this is needed
|
||||
this.scene.moveAnimations = null;
|
||||
return new Promise(async (resolve, reject) => {
|
||||
ErrorInterceptor.getInstance().add(this);
|
||||
const interval = setInterval(async () => {
|
||||
const currentPhase = this.onHold.shift();
|
||||
if (currentPhase) {
|
||||
if (currentPhase.name !== targetName) {
|
||||
clearInterval(interval);
|
||||
const skip = skipFn?.(currentPhase.name);
|
||||
if (skip) {
|
||||
this.onHold.unshift(currentPhase);
|
||||
ErrorInterceptor.getInstance().remove(this);
|
||||
return resolve();
|
||||
}
|
||||
clearInterval(interval);
|
||||
return reject(`Wrong phase: this is ${currentPhase.name} and not ${targetName}`);
|
||||
}
|
||||
clearInterval(interval);
|
||||
this.inProgress = {
|
||||
name: currentPhase.name,
|
||||
@ -287,26 +290,6 @@ export class PhaseInterceptor {
|
||||
});
|
||||
}
|
||||
|
||||
whenAboutToRun(phaseTarget: PhaseInterceptorPhase, _skipFn?: (className: PhaseClass) => boolean): Promise<void> {
|
||||
const targetName = typeof phaseTarget === "string" ? phaseTarget : phaseTarget.name;
|
||||
this.scene.moveAnimations = null; // Mandatory to avoid crash
|
||||
return new Promise(async (resolve, _reject) => {
|
||||
ErrorInterceptor.getInstance().add(this);
|
||||
const interval = setInterval(async () => {
|
||||
const currentPhase = this.onHold[0];
|
||||
if (currentPhase?.name === targetName) {
|
||||
clearInterval(interval);
|
||||
resolve();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
pop() {
|
||||
this.onHold.pop();
|
||||
this.scene.phaseManager.shiftPhase();
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove the current phase from the phase interceptor.
|
||||
*
|
||||
@ -316,7 +299,7 @@ export class PhaseInterceptor {
|
||||
*
|
||||
* @param shouldRun Whether or not the current scene should also be run.
|
||||
*/
|
||||
shift(shouldRun = false): void {
|
||||
shiftPhase(shouldRun = false): void {
|
||||
this.onHold.shift();
|
||||
if (shouldRun) {
|
||||
this.scene.phaseManager.shiftPhase();
|
||||
@ -328,17 +311,16 @@ export class PhaseInterceptor {
|
||||
*/
|
||||
initPhases() {
|
||||
this.originalSetMode = UI.prototype.setMode;
|
||||
this.originalSetOverlayMode = UI.prototype.setOverlayMode;
|
||||
this.originalSuperEnd = Phase.prototype.end;
|
||||
UI.prototype.setMode = (mode, ...args) => this.setMode.call(this, mode, ...args);
|
||||
Phase.prototype.end = () => this.superEndPhase.call(this);
|
||||
for (const [phase, methodStart] of this.PHASES) {
|
||||
for (const phase of this.PHASES) {
|
||||
const originalStart = phase.prototype.start;
|
||||
this.phases[phase.name] = {
|
||||
start: originalStart,
|
||||
endBySetMode: this.endBySetMode.some(elm => elm.name === phase.name),
|
||||
};
|
||||
phase.prototype.start = () => methodStart.call(this, phase);
|
||||
phase.prototype.start = () => this.startPhase.call(this, phase);
|
||||
}
|
||||
}
|
||||
|
||||
@ -347,7 +329,7 @@ export class PhaseInterceptor {
|
||||
* @param phase - The phase to start.
|
||||
*/
|
||||
startPhase(phase: PhaseClass) {
|
||||
this.log.push(phase.name);
|
||||
this.log.push(phase.name as PhaseString);
|
||||
const instance = this.scene.phaseManager.getCurrentPhase();
|
||||
this.onHold.push({
|
||||
name: phase.name,
|
||||
@ -357,16 +339,11 @@ export class PhaseInterceptor {
|
||||
});
|
||||
}
|
||||
|
||||
unlock() {
|
||||
this.inProgress?.callback();
|
||||
this.inProgress = undefined;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to end a phase and log it.
|
||||
* @param phase - The phase to start.
|
||||
*/
|
||||
superEndPhase() {
|
||||
private superEndPhase() {
|
||||
const instance = this.scene.phaseManager.getCurrentPhase();
|
||||
this.originalSuperEnd.apply(instance);
|
||||
this.inProgress?.callback();
|
||||
@ -379,7 +356,7 @@ export class PhaseInterceptor {
|
||||
* @param args - Additional arguments to pass to the original method.
|
||||
*/
|
||||
setMode(mode: UiMode, ...args: unknown[]): Promise<void> {
|
||||
const currentPhase = this.scene.phaseManager.getCurrentPhase();
|
||||
const currentPhase = this.scene.phaseManager.getCurrentPhase()!;
|
||||
const instance = this.scene.ui;
|
||||
console.log("setMode", `${UiMode[mode]} (=${mode})`, args);
|
||||
const ret = this.originalSetMode.apply(instance, [mode, ...args]);
|
||||
@ -395,18 +372,6 @@ export class PhaseInterceptor {
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* mock to set overlay mode
|
||||
* @param mode - The {@linkcode Mode} to set.
|
||||
* @param args - Additional arguments to pass to the original method.
|
||||
*/
|
||||
setOverlayMode(mode: UiMode, ...args: unknown[]): Promise<void> {
|
||||
const instance = this.scene.ui;
|
||||
console.log("setOverlayMode", `${UiMode[mode]} (=${mode})`, args);
|
||||
const ret = this.originalSetOverlayMode.apply(instance, [mode, ...args]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to start the prompt handler.
|
||||
*/
|
||||
@ -425,7 +390,7 @@ export class PhaseInterceptor {
|
||||
currentPhase === actionForNextPrompt.phaseTarget &&
|
||||
currentHandler.active &&
|
||||
(!actionForNextPrompt.awaitingActionInput ||
|
||||
(actionForNextPrompt.awaitingActionInput && currentHandler.awaitingActionInput))
|
||||
(actionForNextPrompt.awaitingActionInput && (currentHandler as AwaitableUiHandler)["awaitingActionInput"]))
|
||||
) {
|
||||
const prompt = this.prompts.shift();
|
||||
if (prompt?.callback) {
|
||||
@ -467,11 +432,10 @@ export class PhaseInterceptor {
|
||||
* function stored in `this.phases`. Additionally, it clears the `promptInterval` and `interval`.
|
||||
*/
|
||||
restoreOg() {
|
||||
for (const [phase] of this.PHASES) {
|
||||
for (const phase of this.PHASES) {
|
||||
phase.prototype.start = this.phases[phase.name].start;
|
||||
}
|
||||
UI.prototype.setMode = this.originalSetMode;
|
||||
UI.prototype.setOverlayMode = this.originalSetOverlayMode;
|
||||
Phase.prototype.end = this.originalSuperEnd;
|
||||
clearInterval(this.promptInterval);
|
||||
clearInterval(this.interval);
|
||||
|
@ -69,7 +69,7 @@ describe("UI - Pokedex", () => {
|
||||
// Open the pokedex UI.
|
||||
await game.runToTitle();
|
||||
|
||||
await game.phaseInterceptor.setOverlayMode(UiMode.POKEDEX);
|
||||
await game.scene.ui.setOverlayMode(UiMode.POKEDEX);
|
||||
|
||||
// Get the handler for the current UI.
|
||||
const handler = game.scene.ui.getHandler();
|
||||
@ -89,7 +89,7 @@ describe("UI - Pokedex", () => {
|
||||
// Open the pokedex UI.
|
||||
await game.runToTitle();
|
||||
|
||||
await game.phaseInterceptor.setOverlayMode(UiMode.POKEDEX_PAGE, species, starterAttributes);
|
||||
await game.scene.ui.setOverlayMode(UiMode.POKEDEX_PAGE, species, starterAttributes);
|
||||
|
||||
// Get the handler for the current UI.
|
||||
const handler = game.scene.ui.getHandler();
|
||||
|
@ -6,8 +6,6 @@ import { GameModes } from "#enums/game-modes";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { EncounterPhase } from "#phases/encounter-phase";
|
||||
import { SelectStarterPhase } from "#phases/select-starter-phase";
|
||||
import type { TitlePhase } from "#phases/title-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import type { OptionSelectItem } from "#ui/abstact-option-select-ui-handler";
|
||||
@ -54,9 +52,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.RIGHT);
|
||||
handler.processInput(Button.LEFT);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -88,7 +85,7 @@ describe("UI - Starter select", () => {
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR);
|
||||
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
|
||||
@ -115,9 +112,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.LEFT);
|
||||
handler.processInput(Button.CYCLE_GENDER);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -149,7 +145,7 @@ describe("UI - Starter select", () => {
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR);
|
||||
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
|
||||
@ -179,9 +175,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.CYCLE_NATURE);
|
||||
handler.processInput(Button.CYCLE_ABILITY);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -213,7 +208,7 @@ describe("UI - Starter select", () => {
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR);
|
||||
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
|
||||
@ -242,9 +237,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.LEFT);
|
||||
handler.processInput(Button.CYCLE_GENDER);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -276,7 +270,7 @@ describe("UI - Starter select", () => {
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR);
|
||||
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
|
||||
@ -303,9 +297,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.LEFT);
|
||||
handler.processInput(Button.ACTION);
|
||||
handler.processInput(Button.CYCLE_SHINY);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -337,7 +330,7 @@ describe("UI - Starter select", () => {
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR);
|
||||
expect(game.scene.getPlayerParty()[0].shiny).toBe(false);
|
||||
@ -365,9 +358,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.CYCLE_SHINY);
|
||||
handler.processInput(Button.CYCLE_SHINY);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -399,7 +391,7 @@ describe("UI - Starter select", () => {
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR);
|
||||
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
|
||||
@ -426,9 +418,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.CYCLE_SHINY);
|
||||
handler.processInput(Button.CYCLE_SHINY);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -460,7 +451,7 @@ describe("UI - Starter select", () => {
|
||||
resolve();
|
||||
});
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.BULBASAUR);
|
||||
expect(game.scene.getPlayerParty()[0].shiny).toBe(true);
|
||||
@ -486,9 +477,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.RIGHT);
|
||||
handler.processInput(Button.RIGHT);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -527,7 +517,7 @@ describe("UI - Starter select", () => {
|
||||
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
|
||||
saveSlotSelectUiHandler.processInput(Button.ACTION);
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.CATERPIE);
|
||||
});
|
||||
|
||||
@ -551,9 +541,8 @@ describe("UI - Starter select", () => {
|
||||
handler.processInput(Button.RIGHT);
|
||||
handler.processInput(Button.DOWN);
|
||||
handler.processInput(Button.ACTION);
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
await game.phaseInterceptor.run(SelectStarterPhase);
|
||||
await game.phaseInterceptor.to("SelectStarterPhase");
|
||||
let options: OptionSelectItem[] = [];
|
||||
let optionSelectUiHandler: OptionSelectUiHandler | undefined;
|
||||
await new Promise<void>(resolve => {
|
||||
@ -593,7 +582,7 @@ describe("UI - Starter select", () => {
|
||||
const saveSlotSelectUiHandler = game.scene.ui.getHandler() as SaveSlotSelectUiHandler;
|
||||
saveSlotSelectUiHandler.processInput(Button.ACTION);
|
||||
});
|
||||
await game.phaseInterceptor.whenAboutToRun(EncounterPhase);
|
||||
await game.phaseInterceptor.to("EncounterPhase", false);
|
||||
expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(SpeciesId.NIDORAN_M);
|
||||
});
|
||||
});
|
||||
|
@ -72,8 +72,6 @@ describe("UI - Transfer Items", () => {
|
||||
expect(
|
||||
handler.optionsContainer.list.some(option => RegExp(/Lum Berry\[color.*(2)/).exec((option as BBCodeText).text)),
|
||||
).toBe(true);
|
||||
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
@ -93,8 +91,6 @@ describe("UI - Transfer Items", () => {
|
||||
expect(handler.optionsContainer.list.some(option => (option as BBCodeText).text?.includes("Transfer"))).toBe(
|
||||
true,
|
||||
);
|
||||
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
|
||||
await game.phaseInterceptor.to("SelectModifierPhase");
|
||||
|
@ -2,7 +2,6 @@ import { Button } from "#enums/buttons";
|
||||
import { MoveId } from "#enums/move-id";
|
||||
import { SpeciesId } from "#enums/species-id";
|
||||
import { UiMode } from "#enums/ui-mode";
|
||||
import { CommandPhase } from "#phases/command-phase";
|
||||
import { GameManager } from "#test/test-utils/game-manager";
|
||||
import type { MockText } from "#test/test-utils/mocks/mocks-container/mock-text";
|
||||
import { FightUiHandler } from "#ui/fight-ui-handler";
|
||||
@ -46,7 +45,6 @@ describe("UI - Type Hints", () => {
|
||||
const { ui } = game.scene;
|
||||
const handler = ui.getHandler<FightUiHandler>();
|
||||
handler.processInput(Button.ACTION); // select "Fight"
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
|
||||
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
|
||||
@ -59,7 +57,7 @@ describe("UI - Type Hints", () => {
|
||||
expect.soft(dragonClawText.color).toBe("#929292");
|
||||
ui.getHandler().processInput(Button.ACTION);
|
||||
});
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
await game.phaseInterceptor.to("CommandPhase");
|
||||
});
|
||||
|
||||
it("check status move color", async () => {
|
||||
@ -71,7 +69,6 @@ describe("UI - Type Hints", () => {
|
||||
const { ui } = game.scene;
|
||||
const handler = ui.getHandler<FightUiHandler>();
|
||||
handler.processInput(Button.ACTION); // select "Fight"
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
|
||||
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
|
||||
@ -84,7 +81,7 @@ describe("UI - Type Hints", () => {
|
||||
expect.soft(growlText.color).toBe(undefined);
|
||||
ui.getHandler().processInput(Button.ACTION);
|
||||
});
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
await game.phaseInterceptor.to("CommandPhase");
|
||||
});
|
||||
|
||||
it("should show the proper hint for a move in doubles after one of the enemy pokemon flees", async () => {
|
||||
@ -107,7 +104,6 @@ describe("UI - Type Hints", () => {
|
||||
const { ui } = game.scene;
|
||||
const handler = ui.getHandler<FightUiHandler>();
|
||||
handler.processInput(Button.ACTION); // select "Fight"
|
||||
game.phaseInterceptor.unlock();
|
||||
});
|
||||
|
||||
game.onNextPrompt("CommandPhase", UiMode.FIGHT, () => {
|
||||
@ -121,6 +117,6 @@ describe("UI - Type Hints", () => {
|
||||
expect.soft(shadowBallText.color).toBe(undefined);
|
||||
ui.getHandler().processInput(Button.ACTION);
|
||||
});
|
||||
await game.phaseInterceptor.to(CommandPhase);
|
||||
await game.phaseInterceptor.to("CommandPhase");
|
||||
});
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user