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[Dev] Enable Biome checking of pokemon.ts
(#5720)
* [Dev] Enable biome parsing of `pokemon.ts` * Apply unsafe fixes * Add + apply rule disallowing the use of the `integer` type alias * Fix typo in comment; remove unnecessary `!!` * Re-apply Biome after merge * Re-apply Biome "unsafe" fixes after merge * Fix import * Add comment to `getFusionIconAtlasKey` too
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14
biome.jsonc
14
biome.jsonc
@ -32,7 +32,6 @@
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// TODO: these files are too big and complex, ignore them until their respective refactors
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// TODO: these files are too big and complex, ignore them until their respective refactors
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"src/data/moves/move.ts",
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"src/data/moves/move.ts",
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"src/data/abilities/ability.ts",
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"src/data/abilities/ability.ts",
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"src/field/pokemon.ts",
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// this file is just too big:
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// this file is just too big:
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"src/data/balance/tms.ts"
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"src/data/balance/tms.ts"
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@ -92,6 +91,19 @@
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"noUselessSwitchCase": "off", // Explicit > Implicit
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"noUselessSwitchCase": "off", // Explicit > Implicit
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"noUselessConstructor": "warn", // TODO: Refactor and make this an error
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"noUselessConstructor": "warn", // TODO: Refactor and make this an error
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"noBannedTypes": "warn" // TODO: Refactor and make this an error
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"noBannedTypes": "warn" // TODO: Refactor and make this an error
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},
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"nursery": {
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"noRestrictedTypes": {
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"level": "error",
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"options": {
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"types": {
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"integer": {
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"message": "This is an alias for 'number' that can provide false impressions of what values can actually be contained in this variable. Use 'number' instead.",
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"use": "number"
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}
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}
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}
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}
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}
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}
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}
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}
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},
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},
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@ -3,7 +3,7 @@ import {
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transitionMysteryEncounterIntroVisuals,
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transitionMysteryEncounterIntroVisuals,
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updatePlayerMoney,
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updatePlayerMoney,
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { isNullOrUndefined, NumberHolder, randSeedInt, randSeedItem } from "#app/utils/common";
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import { isNullOrUndefined, randSeedInt, randSeedItem } from "#app/utils/common";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
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import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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@ -88,7 +88,7 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
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const r = randSeedInt(SHINY_MAGIKARP_WEIGHT);
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const r = randSeedInt(SHINY_MAGIKARP_WEIGHT);
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let validEventEncounters = timedEventManager
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const validEventEncounters = timedEventManager
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.getEventEncounters()
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.getEventEncounters()
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.filter(
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.filter(
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s =>
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s =>
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@ -111,22 +111,26 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
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if (
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if (
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r === 0 ||
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r === 0 ||
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((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) &&
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((isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE) &&
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(validEventEncounters.length === 0))
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validEventEncounters.length === 0)
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) {
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) {
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// If you roll 1%, give shiny Magikarp with random variant
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// If you roll 1%, give shiny Magikarp with random variant
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species = getPokemonSpecies(Species.MAGIKARP);
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species = getPokemonSpecies(Species.MAGIKARP);
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pokemon = new PlayerPokemon(species, 5, 2, undefined, undefined, true);
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pokemon = new PlayerPokemon(species, 5, 2, undefined, undefined, true);
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}
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} else if (
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else if (
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validEventEncounters.length > 0 &&
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(validEventEncounters.length > 0 && (r <= EVENT_THRESHOLD ||
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(r <= EVENT_THRESHOLD || isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE)
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(isNullOrUndefined(species.abilityHidden) || species.abilityHidden === Abilities.NONE)))
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) {
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) {
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tries = 0;
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tries = 0;
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do {
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do {
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// If you roll 20%, give event encounter with 3 extra shiny rolls and its HA, if it has one
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// If you roll 20%, give event encounter with 3 extra shiny rolls and its HA, if it has one
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const enc = randSeedItem(validEventEncounters);
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const enc = randSeedItem(validEventEncounters);
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species = getPokemonSpecies(enc.species);
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species = getPokemonSpecies(enc.species);
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pokemon = new PlayerPokemon(species, 5, species.abilityHidden === Abilities.NONE ? undefined : 2, enc.formIndex);
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pokemon = new PlayerPokemon(
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species,
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5,
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species.abilityHidden === Abilities.NONE ? undefined : 2,
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enc.formIndex,
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);
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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@ -145,15 +149,13 @@ export const ThePokemonSalesmanEncounter: MysteryEncounter = MysteryEncounterBui
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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pokemon.trySetShinySeed();
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}
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} else {
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else {
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// If there's, and this would never happen, no eligible event encounters with a hidden ability, just do Magikarp
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// If there's, and this would never happen, no eligible event encounters with a hidden ability, just do Magikarp
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species = getPokemonSpecies(Species.MAGIKARP);
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species = getPokemonSpecies(Species.MAGIKARP);
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pokemon = new PlayerPokemon(species, 5, 2, undefined, undefined, true);
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pokemon = new PlayerPokemon(species, 5, 2, undefined, undefined, true);
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}
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}
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}
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}
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}
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} else {
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else {
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pokemon = new PlayerPokemon(species, 5, 2, species.formIndex);
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pokemon = new PlayerPokemon(species, 5, 2, species.formIndex);
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}
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}
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pokemon.generateAndPopulateMoveset();
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pokemon.generateAndPopulateMoveset();
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@ -224,16 +224,16 @@ export const trainerPartyTemplates = {
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*/
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*/
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export function getEvilGruntPartyTemplate(): TrainerPartyTemplate {
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export function getEvilGruntPartyTemplate(): TrainerPartyTemplate {
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const waveIndex = globalScene.currentBattle?.waveIndex;
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const waveIndex = globalScene.currentBattle?.waveIndex;
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if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_1){
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if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_1) {
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return trainerPartyTemplates.TWO_AVG;
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return trainerPartyTemplates.TWO_AVG;
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}
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}
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if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_2){
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if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_2) {
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return trainerPartyTemplates.THREE_AVG;
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return trainerPartyTemplates.THREE_AVG;
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}
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}
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if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_3){
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if (waveIndex <= ClassicFixedBossWaves.EVIL_GRUNT_3) {
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return trainerPartyTemplates.TWO_AVG_ONE_STRONG;
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return trainerPartyTemplates.TWO_AVG_ONE_STRONG;
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}
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}
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if (waveIndex <= ClassicFixedBossWaves.EVIL_ADMIN_1){
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if (waveIndex <= ClassicFixedBossWaves.EVIL_ADMIN_1) {
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return trainerPartyTemplates.GYM_LEADER_4; // 3avg 1 strong 1 stronger
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return trainerPartyTemplates.GYM_LEADER_4; // 3avg 1 strong 1 stronger
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}
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}
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return trainerPartyTemplates.GYM_LEADER_5; // 3 avg 2 strong 1 stronger
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return trainerPartyTemplates.GYM_LEADER_5; // 3 avg 2 strong 1 stronger
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@ -251,7 +251,7 @@ export function getGymLeaderPartyTemplate() {
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switch (gameMode.modeId) {
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switch (gameMode.modeId) {
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case GameModes.DAILY:
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case GameModes.DAILY:
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if (currentBattle?.waveIndex <= 20) {
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if (currentBattle?.waveIndex <= 20) {
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return trainerPartyTemplates.GYM_LEADER_2
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return trainerPartyTemplates.GYM_LEADER_2;
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}
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}
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return trainerPartyTemplates.GYM_LEADER_3;
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return trainerPartyTemplates.GYM_LEADER_3;
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case GameModes.CHALLENGE: // In the future, there may be a ChallengeType to call here. For now, use classic's.
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case GameModes.CHALLENGE: // In the future, there may be a ChallengeType to call here. For now, use classic's.
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@ -259,13 +259,15 @@ export function getGymLeaderPartyTemplate() {
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if (currentBattle?.waveIndex <= 20) {
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if (currentBattle?.waveIndex <= 20) {
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return trainerPartyTemplates.GYM_LEADER_1; // 1 avg 1 strong
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return trainerPartyTemplates.GYM_LEADER_1; // 1 avg 1 strong
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}
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}
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else if (currentBattle?.waveIndex <= 30) {
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if (currentBattle?.waveIndex <= 30) {
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return trainerPartyTemplates.GYM_LEADER_2; // 1 avg 1 strong 1 stronger
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return trainerPartyTemplates.GYM_LEADER_2; // 1 avg 1 strong 1 stronger
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}
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}
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else if (currentBattle?.waveIndex <= 60) { // 50 and 60
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// 50 and 60
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if (currentBattle?.waveIndex <= 60) {
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return trainerPartyTemplates.GYM_LEADER_3; // 2 avg 1 strong 1 stronger
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return trainerPartyTemplates.GYM_LEADER_3; // 2 avg 1 strong 1 stronger
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}
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}
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else if (currentBattle?.waveIndex <= 90) { // 80 and 90
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// 80 and 90
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if (currentBattle?.waveIndex <= 90) {
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return trainerPartyTemplates.GYM_LEADER_4; // 3 avg 1 strong 1 stronger
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return trainerPartyTemplates.GYM_LEADER_4; // 3 avg 1 strong 1 stronger
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}
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}
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// 110+
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// 110+
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2349
src/field/pokemon.ts
2349
src/field/pokemon.ts
File diff suppressed because it is too large
Load Diff
@ -24,7 +24,7 @@ export class RevivalBlessingPhase extends BattlePhase {
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UiMode.PARTY,
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UiMode.PARTY,
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PartyUiMode.REVIVAL_BLESSING,
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PartyUiMode.REVIVAL_BLESSING,
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this.user.getFieldIndex(),
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this.user.getFieldIndex(),
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(slotIndex: integer, _option: PartyOption) => {
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(slotIndex: number, _option: PartyOption) => {
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if (slotIndex >= 0 && slotIndex < 6) {
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if (slotIndex >= 0 && slotIndex < 6) {
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const pokemon = globalScene.getPlayerParty()[slotIndex];
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const pokemon = globalScene.getPlayerParty()[slotIndex];
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if (!pokemon || !pokemon.isFainted()) {
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if (!pokemon || !pokemon.isFainted()) {
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