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https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-26 01:09:29 +02:00
Update old-phases.ts
Updating my backup of phases.ts
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@ -1563,6 +1563,10 @@ export class EncounterPhase extends BattlePhase {
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} else if (!(battle.waveIndex % 1000)) {
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enemyPokemon.formIndex = 1;
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enemyPokemon.updateScale();
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const bossMBH = this.scene.findModifier(m => m instanceof TurnHeldItemTransferModifier && m.pokemonId === enemyPokemon.id, false) as TurnHeldItemTransferModifier;
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this.scene.removeModifier(bossMBH!);
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bossMBH?.setTransferrableFalse();
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this.scene.addEnemyModifier(bossMBH!);
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}
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}
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@ -1712,7 +1716,7 @@ export class EncounterPhase extends BattlePhase {
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}
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LoggerTools.resetWaveActions(this.scene, undefined, true)
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this.scene.doShinyCheck()
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//this.scene.doShinyCheck()
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if (LoggerTools.autoCheckpoints.includes(this.scene.currentBattle.waveIndex)) {
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//this.scene.gameData.saveGameToAuto(this.scene)
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@ -1785,7 +1789,6 @@ export class EncounterPhase extends BattlePhase {
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const enemyField = this.scene.getEnemyField();
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enemyField.forEach((enemyPokemon, e) => {
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enemyPokemon.flyout.revealMoves()
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if (enemyPokemon.isShiny()) {
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this.scene.unshiftPhase(new ShinySparklePhase(this.scene, BattlerIndex.ENEMY + e));
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}
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@ -5378,13 +5381,24 @@ export class FaintPhase extends PokemonPhase {
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}
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if (this.player) {
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const nonFaintedLegalPartyMembers = this.scene.getParty().filter(p => p.isAllowedInBattle());
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const nonFaintedPartyMemberCount = nonFaintedLegalPartyMembers.length;
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if (!nonFaintedPartyMemberCount) {
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/** The total number of Pokemon in the player's party that can legally fight */
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const legalPlayerPokemon = this.scene.getParty().filter(p => p.isAllowedInBattle());
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/** The total number of legal player Pokemon that aren't currently on the field */
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const legalPlayerPartyPokemon = legalPlayerPokemon.filter(p => !p.isActive(true));
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if (!legalPlayerPokemon.length) {
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/** If the player doesn't have any legal Pokemon, end the game */
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this.scene.unshiftPhase(new GameOverPhase(this.scene));
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} else if (nonFaintedPartyMemberCount === 1 && this.scene.currentBattle.double) {
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} else if (this.scene.currentBattle.double && legalPlayerPokemon.length === 1 && legalPlayerPartyPokemon.length === 0) {
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/**
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* If the player has exactly one Pokemon in total at this point in a double battle, and that Pokemon
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* is already on the field, unshift a phase that moves that Pokemon to center position.
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*/
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this.scene.unshiftPhase(new ToggleDoublePositionPhase(this.scene, true));
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} else if (nonFaintedPartyMemberCount >= this.scene.currentBattle.getBattlerCount()) {
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} else if (legalPlayerPartyPokemon.length > 0) {
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/**
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* If previous conditions weren't met, and the player has at least 1 legal Pokemon off the field,
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* push a phase that prompts the player to summon a Pokemon from their party.
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*/
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LoggerTools.isFaintSwitch.value = true;
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this.scene.pushPhase(new SwitchPhase(this.scene, this.fieldIndex, true, false));
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}
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@ -6999,9 +7013,10 @@ export function runShinyCheck(scene: BattleScene, mode: integer, wv?: integer) {
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}
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export class SelectModifierPhase extends BattlePhase {
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private rerollCount: integer;
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private modifierTiers: ModifierTier[];
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private modifierTiers: ModifierTier[] = [];
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private modifierPredictions: ModifierTypeOption[][] = []
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private predictionCost: integer;
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private predictionCost: integer = 0;
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private costTiers: integer[] = [];
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constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[], predictionCost?: integer, modifierPredictions?: ModifierTypeOption[][]) {
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super(scene);
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@ -7013,13 +7028,19 @@ export class SelectModifierPhase extends BattlePhase {
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this.modifierPredictions = modifierPredictions;
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}
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this.predictionCost = 0
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this.costTiers = []
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}
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generateSelection(rerollOverride: integer, modifierOverride?: integer) {
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generateSelection(rerollOverride: integer, modifierOverride?: integer, eviolite?: boolean) {
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//const STATE = Phaser.Math.RND.state() // Store RNG state
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//console.log("====================")
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//console.log(" Reroll Prediction: " + rerollOverride)
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const party = this.scene.getParty();
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if (eviolite) {
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setEvioliteOverride("on")
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} else {
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setEvioliteOverride("off")
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}
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regenerateModifierPoolThresholds(party, this.getPoolType(), rerollOverride);
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const modifierCount = new Utils.IntegerHolder(3);
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if (this.isPlayer()) {
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@ -7029,11 +7050,31 @@ export class SelectModifierPhase extends BattlePhase {
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//modifierCount.value = modifierOverride
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}
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const typeOptions: ModifierTypeOption[] = this.getModifierTypeOptions(modifierCount.value, true, true);
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setEvioliteOverride("")
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typeOptions.forEach((option, idx) => {
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option.netprice = this.predictionCost
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if (option.type.name == "Nugget") {
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option.netprice -= this.scene.getWaveMoneyAmount(1)
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}
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if (option.type.name == "Big Nugget") {
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option.netprice -= this.scene.getWaveMoneyAmount(2.5)
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}
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if (option.type.name == "Relic Gold") {
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option.netprice -= this.scene.getWaveMoneyAmount(10)
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}
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//console.log(option.type.name)
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})
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//console.log("====================")
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this.modifierPredictions.push(typeOptions)
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if (eviolite) {
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this.modifierPredictions[rerollOverride].forEach((m, i) => {
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if (m.type.name != typeOptions[i].type.name) {
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m.eviolite = typeOptions[i].type
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}
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})
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} else {
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this.modifierPredictions[rerollOverride] = typeOptions
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}
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this.costTiers.push(this.predictionCost)
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this.predictionCost += this.getRerollCost(typeOptions, false, rerollOverride)
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//Phaser.Math.RND.state(STATE) // Restore RNG state like nothing happened
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}
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@ -7043,10 +7084,19 @@ export class SelectModifierPhase extends BattlePhase {
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if (!this.rerollCount) {
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this.updateSeed();
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console.log("\n\nPerforming reroll prediction\n\n\n")
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console.log(calculateItemConditions(this.scene.getParty(), false, true))
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console.log("\n\nPerforming reroll prediction (Eviolite OFF)\n\n\n")
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this.predictionCost = 0
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this.costTiers = []
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for (var idx = 0; idx < 10 && this.predictionCost < this.scene.money; idx++) {
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this.generateSelection(idx)
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this.generateSelection(idx, undefined, false)
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}
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this.updateSeed();
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console.log("\n\nPerforming reroll prediction (Eviolite ON)\n\n\n")
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this.predictionCost = 0
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this.costTiers = []
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for (var idx = 0; idx < 10 && this.predictionCost < this.scene.money; idx++) {
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this.generateSelection(idx, undefined, true)
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}
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this.updateSeed();
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} else {
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@ -7272,35 +7322,83 @@ export class SelectModifierPhase extends BattlePhase {
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return !cost!;// TODO: is the bang correct?
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};
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if (this.rerollCount == 0) {
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this.modifierPredictions.forEach((mp, r) => {
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console.log("Rerolls: " + r)
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mp.forEach((m, i) => {
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console.log(" " + m.type!.name)
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if (m.alternates) {
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let showedLuckFlag = false
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for (var j = 0, currentTier = m.type!.tier; j < m.alternates.length; j++) {
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if (m.alternates[j] > currentTier) {
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currentTier = m.alternates[j]
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if (m.advancedAlternates) {
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if (!showedLuckFlag) {
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showedLuckFlag = true
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console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
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if (true) {
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this.modifierPredictions.forEach((mp, r) => {
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// costTiers
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console.log("Rerolls: " + r + (this.costTiers[r] != 0 ? " - ₽" + this.costTiers[r] : ""))
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mp.forEach((m, i) => {
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console.log(" " + m.type!.name + (m.netprice != this.costTiers[r] ? " - ₽" + m.netprice : ""))
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if (m.eviolite) {
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console.log(" With Eviolite unlocked: " + m.eviolite.name)
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}
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if (m.alternates) {
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//console.log(m.alternates)
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let showedLuckFlag = false
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for (var j = 0, currentTier = m.type!.tier; j < m.alternates.length; j++) {
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if (m.alternates[j] > currentTier) {
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currentTier = m.alternates[j]
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if (m.advancedAlternates) {
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if (!showedLuckFlag) {
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showedLuckFlag = true
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console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
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}
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console.log(" At " + j + " luck (" + getLuckString(j) + "): " + m.advancedAlternates[j])
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} else {
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if (!showedLuckFlag) {
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showedLuckFlag = true
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console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
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}
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console.log(" At " + j + " luck (" + getLuckString(j) + "): " + tierNames[currentTier] + "-tier item (failed to generate item)")
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}
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console.log(" At " + j + " luck (" + getLuckString(j) + "): " + m.advancedAlternates[j])
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} else {
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if (!showedLuckFlag) {
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showedLuckFlag = true
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console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
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}
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console.log(" At " + j + " luck (" + getLuckString(j) + "): " + tierNames[currentTier] + "-tier item (failed to generate item)")
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}
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}
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} else {
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//console.log(" No alt-luck data")
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}
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} else {
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console.log(" No alt-luck data")
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}
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})
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})
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})
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} else {
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let modifierList: string[] = []
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this.modifierPredictions.forEach((mp, r) => {
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//console.log("Rerolls: " + r)
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mp.forEach((m, i) => {
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modifierList.push(m.type!.name + (r > 0 ? " (x" + r + ")" : ""))
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//console.log(" " + m.type!.name)
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if (m.eviolite) {
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modifierList.push(m.type!.name + (r > 0 ? " (x" + r + " with eviolite unlocked)" : " (With eviolite unlocked)"))
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//console.log(" With Eviolite unlocked: " + m.eviolite.name)
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}
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if (m.alternates) {
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//console.log(m.alternates)
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let showedLuckFlag = false
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for (var j = 0, currentTier = m.type!.tier; j < m.alternates.length; j++) {
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if (m.alternates[j] > currentTier) {
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currentTier = m.alternates[j]
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if (m.advancedAlternates) {
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if (!showedLuckFlag) {
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showedLuckFlag = true
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console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
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}
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console.log(" At " + j + " luck (" + getLuckString(j) + "): " + m.advancedAlternates[j])
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} else {
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if (!showedLuckFlag) {
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showedLuckFlag = true
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console.log(" Your luck: " + getPartyLuckValue(party) + " (" + getLuckString(getPartyLuckValue(party)) + ")")
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}
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console.log(" At " + j + " luck (" + getLuckString(j) + "): " + tierNames[currentTier] + "-tier item (failed to generate item)")
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}
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}
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}
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} else {
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//console.log(" No alt-luck data")
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}
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})
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})
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modifierList.sort()
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modifierList.forEach(v => {
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console.log(v)
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})
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}
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}
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this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions, this.scene.lockModifierTiers));
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}
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