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dont think need to reset turn data there
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@ -50,7 +50,6 @@ export class FaintPhase extends PokemonPhase {
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if (pokemon.isPlayer()) {
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if (pokemon.isPlayer()) {
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this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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}
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}
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pokemon.resetTurnData();
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}
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}
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});
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});
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