Update battle-anims.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Bertie690 2025-04-30 07:56:24 -04:00 committed by GitHub
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@ -1132,7 +1132,6 @@ export abstract class BattleAnim {
if (priority === 0) { if (priority === 0) {
// Place the sprite in front of the pokemon on the field. // Place the sprite in front of the pokemon on the field.
targetSprite = globalScene.getEnemyField().find(p => p) ?? globalScene.getPlayerField().find(p => p); targetSprite = globalScene.getEnemyField().find(p => p) ?? globalScene.getPlayerField().find(p => p);
// console.log(typeof targetSprite);
moveFunc = globalScene.field.moveBelow; moveFunc = globalScene.field.moveBelow;
} else if (priority === 2 && this.bgSprite) { } else if (priority === 2 && this.bgSprite) {
moveFunc = globalScene.field.moveAbove; moveFunc = globalScene.field.moveAbove;