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Fix incorrect resetSprite
timing
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1ed1380781
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@ -3584,6 +3584,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* info container.
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* info container.
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*/
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*/
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leaveField(clearEffects: boolean = true, hideInfo: boolean = true) {
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leaveField(clearEffects: boolean = true, hideInfo: boolean = true) {
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this.resetSprite();
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this.resetTurnData();
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this.resetTurnData();
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if (clearEffects) {
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if (clearEffects) {
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this.resetSummonData();
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this.resetSummonData();
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@ -3592,7 +3593,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (hideInfo) {
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if (hideInfo) {
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this.hideInfo();
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this.hideInfo();
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}
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}
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this.resetSprite();
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this.scene.field.remove(this);
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this.scene.field.remove(this);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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this.scene.triggerPokemonFormChange(this, SpeciesFormChangeActiveTrigger, true);
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}
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}
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@ -16,9 +16,9 @@ export class ReturnPhase extends SwitchSummonPhase {
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onEnd(): void {
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onEnd(): void {
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const pokemon = this.getPokemon();
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const pokemon = this.getPokemon();
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pokemon.resetSprite();
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pokemon.resetTurnData();
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pokemon.resetTurnData();
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pokemon.resetSummonData();
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pokemon.resetSummonData();
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pokemon.resetSprite();
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this.scene.updateFieldScale();
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this.scene.updateFieldScale();
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