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more german translations
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@ -27,12 +27,13 @@ export const battle: SimpleTranslationEntries = {
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"learnMovePrompt": "{{pokemonName}} versucht, {{moveName}} zu erlernen.",
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"learnMoveLimitReached": "Aber {{pokemonName}} kann nur\nmaximal vier Attacken erlernen.",
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"learnMoveReplaceQuestion": "Soll eine andere Attacke durch\n{{moveName}} ersetzt werden?",
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"learnMoveStopTeaching": "Stop trying to teach\n{{moveName}}?",
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"learnMoveStopTeaching": "{{moveName}} nicht\nerlernen?",
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"learnMoveNotLearned": "{{pokemonName}} hat\n{{moveName}} nicht erlernt.",
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"learnMoveForgetQuestion": "Which move should be forgotten?",
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"learnMoveForgetQuestion": "Welche Attacke soll vergessen werden?",
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"learnMoveForgetSuccess": "{{pokemonName}} hat\n{{moveName}} vergessen.",
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"levelCapUp": "Das Levellimit\nhat sich zu {{levelCap}} erhöht!",
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"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
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"moveNoPP": "There's no PP left for\nthis move!",
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"moveDisabled": "{{moveName}} ist deaktiviert!",
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"noPokeballForce": "Eine unsichtbare Kraft\nverhindert die Nutzung von Pokébällen.",
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"noPokeballTrainer": "Du kannst das Pokémon\neines anderen Trainers nicht fangen!",
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@ -42,11 +43,11 @@ export const battle: SimpleTranslationEntries = {
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"noEscapeTrainer": "Du kannst nicht\naus einem Trainerkampf fliehen!",
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"noEscapePokemon": "{{pokemonName}}'s {{moveName}}\nverhindert {{escapeVerb}}!",
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"runAwaySuccess": "Du bist entkommen!",
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"runAwayCannotEscape": 'You can\'t escape!',
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"runAwayCannotEscape": 'Du kannst nicht fliehen!',
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"escapeVerbSwitch": "auswechseln",
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"escapeVerbFlee": "flucht",
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"notDisabled": "{{moveName}} ist\nnicht mehr deaktiviert!",
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"skipItemQuestion": "Are you sure you want to skip taking an item?",
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"skipItemQuestion": "Bist du sicher, dass du kein Item nehmen willst?",
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"eggHatching": "Oh?",
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"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?"
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"ivScannerUseQuestion": "IV-Scanner auf {{pokemonName}} benutzen?"
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} as const;
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@ -6,27 +6,27 @@ import { SimpleTranslationEntries } from "#app/plugins/i18n";
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* account interactions, descriptive text, etc.
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*/
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export const starterSelectUiHandler: SimpleTranslationEntries = {
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"confirmStartTeam":'Begin with these Pokémon?',
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"confirmStartTeam":'Mit diesen Pokémon starten?',
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"growthRate": "Growth Rate:",
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"ability": "Ability:",
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"passive": "Passive:",
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"nature": "Nature:",
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"eggMoves": 'Egg Moves',
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"ability": "Fähigkeit:",
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"passive": "Passiv:",
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"nature": "Natur:",
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"eggMoves": 'Ei-Attacken',
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"start": "Start",
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"addToParty": "Add to Party",
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"toggleIVs": 'Toggle IVs',
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"manageMoves": 'Manage Moves',
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"manageMoves": 'Verwalte Attacken',
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"useCandies": 'Use Candies',
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"selectMoveSwapOut": "Select a move to swap out.",
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"selectMoveSwapWith": "Select a move to swap with",
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"unlockPassive": "Unlock Passive",
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"reduceCost": "Reduce Cost",
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"cycleShiny": "R: Cycle Shiny",
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"cycleForm": 'F: Cycle Form',
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"cycleGender": 'G: Cycle Gender',
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"cycleAbility": 'E: Cycle Ability',
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"cycleNature": 'N: Cycle Nature',
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"cycleVariant": 'V: Cycle Variant',
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"enablePassive": "Enable Passive",
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"disablePassive": "Disable Passive"
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"unlockPassive": "Passiv Freischalten",
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"reduceCost": "Reduziere Kosten",
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"cycleShiny": "R: Wechsle Shiny",
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"cycleForm": 'F: Wechsle Form',
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"cycleGender": 'G: Wechsle Geschlecht',
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"cycleAbility": 'E: Wechsle Fähigkeit',
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"cycleNature": 'N: Wechsle Natur',
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"cycleVariant": 'V: Wechsle Variante',
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"enablePassive": "Aktiviere Passiv",
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"disablePassive": "Deaktiviere Passiv"
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}
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@ -1,10 +1,11 @@
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import { SimpleTranslationEntries } from "#app/plugins/i18n";
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export const tutorial: SimpleTranslationEntries = {
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"intro": `Welcome to PokéRogue! This is a battle-focused Pokémon fangame with roguelite elements.
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$This game is not monetized and we claim no ownership of Pokémon nor of the copyrighted assets used.
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$The game is a work in progress, but fully playable.\nFor bug reports, please use the Discord community.
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$If the game runs slowly, please ensure 'Hardware Acceleration' is turned on in your browser settings.`,
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"intro": `Willkommen zu PokéRogue! Dies ist ein kampforientiertes Pokémon-Fangame mit Roguelite-Elementen.
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$Dieses Spiel ist nicht monetarisiert und wir erheben keinen Anspruch auf das Eigentum von Pokémon oder an
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$den verwendeten urheberrechtlich geschützten Inhalten.
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$Das Spiel ist noch in Entwicklung, aber voll spielbar.\nFür Fehlerbereichte bitte die Discord-Communit benutzen.
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$Falls das Spiel langsam läuft, prüfe ob die 'Hardware Beschleuningung' in den Browsereinstellungen aktiviert sind.`,
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"accessMenu": `To access the menu, press M or Escape while awaiting input.\nThe menu contains settings and various features.`,
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