Make Electro Shot Sheer Force boosted again

This commit is contained in:
innerthunder 2024-10-20 02:09:23 -07:00
parent 3c425396f5
commit 66ac614c54

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@ -10166,7 +10166,7 @@ export function initMoves() {
.attr(IvyCudgelTypeAttr) .attr(IvyCudgelTypeAttr)
.attr(HighCritAttr) .attr(HighCritAttr)
.makesContact(false), .makesContact(false),
new ChargingAttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, -1, 0, 9) new ChargingAttackMove(Moves.ELECTRO_SHOT, Type.ELECTRIC, MoveCategory.SPECIAL, 130, 100, 10, 100, 0, 9)
.chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:absorbedElectricity", { pokemonName: "{USER}" }))
.chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true) .chargeAttr(StatStageChangeAttr, [ Stat.SPATK ], 1, true)
.chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ]) .chargeAttr(WeatherInstantChargeAttr, [ WeatherType.RAIN, WeatherType.HEAVY_RAIN ])