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@ -8,11 +8,11 @@ export type SignatureSpecies = {
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* The signature species for each Gym Leader, Elite Four member, and Champion.
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* The key is the trainer type, and the value is an array of Species or Species arrays.
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* This is in a separate const so it can be accessed from other places and not just the trainerConfigs
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*
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*
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* @remarks
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* The `Proxy` object allows us to define a handler that will intercept
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* The `Proxy` object allows us to define a handler that will intercept
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* the property access and return an empty array if the property does not exist in the object.
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*
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*
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* This means that accessing `signatureSpecies` will not throw an error if the property does not exist,
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* but instead default to an empty array.
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*/
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@ -67104,7 +67104,7 @@ export const tmSpecies: TmSpecies = {
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Species.CHEWTLE,
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Species.DREDNAW,
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Species.YAMPER,
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Species.BOLTUND,
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Species.BOLTUND,
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Species.ROLYCOLY,
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Species.CARKOL,
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Species.COALOSSAL,
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@ -67121,7 +67121,7 @@ export const tmSpecies: TmSpecies = {
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Species.SIZZLIPEDE,
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Species.CENTISKORCH,
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Species.CLOBBOPUS,
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Species.GRAPPLOCT,
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Species.GRAPPLOCT,
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Species.SINISTEA,
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Species.POLTEAGEIST,
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Species.HATENNA,
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@ -5678,7 +5678,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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* Performs the action of clearing a Pokemon's status
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*
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*
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* This is a helper to {@linkcode resetStatus}, which should be called directly instead of this method
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*/
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public clearStatus(confusion: boolean, reloadAssets: boolean) {
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