Fixing linters

This commit is contained in:
Opaque02 2024-10-26 10:46:45 +10:00
parent 1c019d88cd
commit 64c91cd9c4

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@ -51,24 +51,24 @@ export function getPokeballName(type: PokeballType): string {
export function getPokeballCatchMultiplier(type: PokeballType, enemyPokemon?: Pokemon, getBoostedDescription?: boolean): number { export function getPokeballCatchMultiplier(type: PokeballType, enemyPokemon?: Pokemon, getBoostedDescription?: boolean): number {
switch (type) { switch (type) {
case PokeballType.POKEBALL: case PokeballType.POKEBALL:
return 1; return 1;
case PokeballType.GREAT_BALL: case PokeballType.GREAT_BALL:
return 1.5; return 1.5;
case PokeballType.ULTRA_BALL: case PokeballType.ULTRA_BALL:
return 2; return 2;
case PokeballType.ROGUE_BALL: case PokeballType.ROGUE_BALL:
/* making rogue balls have a higher chance to catch pokemon if they have a tinted pokeball (i.e. at least one thing is new for them) /* making rogue balls have a higher chance to catch pokemon if they have a tinted pokeball (i.e. at least one thing is new for them)
* you can also get the boosted type for a description (i.e. for modifier-type) * you can also get the boosted type for a description (i.e. for modifier-type)
*/ */
if (enemyPokemon?.isTintedPokeball() || getBoostedDescription) { if (enemyPokemon?.isTintedPokeball() || getBoostedDescription) {
return 5; return 5;
} }
return 3; return 3;
case PokeballType.MASTER_BALL: case PokeballType.MASTER_BALL:
return -1; return -1;
case PokeballType.LUXURY_BALL: case PokeballType.LUXURY_BALL:
return 1; return 1;
} }
} }