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@ -699,7 +699,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* Generate an illusion of the last pokemon in the party, as other wild pokemon in the area.
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*/
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setIllusion(pokemon: Pokemon): boolean {
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console.log("SET ILLUSION")
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if(!!this.summonData?.illusion){
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this.breakIllusion();
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}
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