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Improve canUse
computation
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parent
f856262168
commit
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@ -251,13 +251,12 @@ export class CommandPhase extends FieldPhase {
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let canUse = cursor === -1 || playerPokemon.trySelectMove(cursor, ignorePP);
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let canUse = cursor === -1 || playerPokemon.trySelectMove(cursor, ignorePP);
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let canUse = cursor === -1 || playerPokemon.trySelectMove(cursor, ignorePP);
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let canUse = cursor === -1 || playerPokemon.trySelectMove(cursor, ignorePP);
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// Ternary here ensures we don't compute struggle conditions unless necessary
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const useStruggle = canUse
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const useStruggle = canUse
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? false
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? false
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: cursor > -1 && !playerPokemon.getMoveset().some(m => m.isUsable(playerPokemon));
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: cursor > -1 && !playerPokemon.getMoveset().some(m => m.isUsable(playerPokemon));
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canUse = canUse || useStruggle;
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if (!canUse && !useStruggle) {
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if (!canUse) {
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this.queueFightErrorMessage(playerPokemon, cursor);
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this.queueFightErrorMessage(playerPokemon, cursor);
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return false;
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return false;
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}
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}
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