fixed analytic implementation

This commit is contained in:
Luc 2024-04-25 21:10:28 -04:00
parent f4f40634b7
commit 643f796cfe

View File

@ -927,15 +927,16 @@ export class StakeoutAbAttr extends MovePowerBoostAbAttr {
if(user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON) // covers hard switching
return true;
// find what move the target's slot used this turn and check if it's a switch-in move.
const moveId = user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move
const moveId = user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move
if(moveId){
const targetMove = allMoves[moveId];
const usedSwitchMove = targetMove.findAttr(attr => attr instanceof ForceSwitchOutAttr) as ForceSwitchOutAttr;
if(usedSwitchMove?.isSelfSwitch?.() && target.battleSummonData?.turnCount === 1){ // check if the move switches the user out
if(usedSwitchMove && usedSwitchMove.returnUser() && usedSwitchMove?.isSelfSwitch?.() && target.battleSummonData?.turnCount === 1){ // check if the move switches the user out
if(usedSwitchMove.returnUser().id === target.id) // dont activate if the move was used by the target (meaning it hasnt switched out yet)
return false;
return true;
}
}
return false;
};
@ -944,6 +945,38 @@ export class StakeoutAbAttr extends MovePowerBoostAbAttr {
}
}
export class AnalyticAbAttr extends MovePowerBoostAbAttr {
constructor(powerMultiplier: number = 1.3) {
const condition: PokemonAttackCondition = (user, target, move) => {
const otherPokemons = target.scene.getField(true).filter(pokemon => pokemon.id !== user.id);
let fasterPokemon = 0; // increment for each pokemon that has moved before user
otherPokemons.forEach(pokemon => {
let switchMove = false;
const moveMatches = pokemon.getLastXMoves(1).find(m => m.turn === pokemon.scene.currentBattle.turn);
const prioCommand = user.scene.currentBattle.turnCommands[pokemon.getBattlerIndex()].command !== Command.FIGHT;
const moveId = user.scene.currentBattle.turnCommands[pokemon.getBattlerIndex()]?.move?.move
if(moveId){
const targetMove = allMoves[moveId];
const usedSwitchMove = targetMove.findAttr(attr => attr instanceof ForceSwitchOutAttr) as ForceSwitchOutAttr;
if(usedSwitchMove && usedSwitchMove.returnUser() && usedSwitchMove?.isSelfSwitch?.() && (pokemon.battleSummonData?.turnCount === 1)){ // check if the target was switched in by a move
if(usedSwitchMove.returnUser().id === target.id)
switchMove = true;
}
}
if(moveMatches || prioCommand || switchMove) // check to see if they've used a move this round, ball/pokemon/run command, or switched out with a move
fasterPokemon++
});
if(fasterPokemon === otherPokemons.length) // only activate if ALL other pokemon have moved
return true;
else
return false;
};
super(condition, powerMultiplier);
}
}
export class LowHpMoveTypePowerBoostAbAttr extends MoveTypePowerBoostAbAttr {
constructor(boostedType: Type) {
@ -2884,7 +2917,8 @@ export function initAbilities() {
.ignorable()
.unimplemented(),
new Ability(Abilities.ANALYTIC, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => !!target.getLastXMoves(1).find(m => m.turn === target.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command !== Command.FIGHT, 1.3),
.attr(AnalyticAbAttr),
//.attr(MovePowerBoostAbAttr, (user, target, move) => !!target.getLastXMoves(1).find(m => m.turn === target.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command !== Command.FIGHT, 1.3),
new Ability(Abilities.ILLUSION, 5)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)