Merge branch 'beta' into catch-eternatus

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Wlowscha 2025-02-24 22:31:59 +01:00 committed by GitHub
commit 64317ae9f6
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528 changed files with 9128 additions and 7272 deletions

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@ -156,7 +156,7 @@ module.exports = {
path: '^(src)',
pathNot: [
'[.](?:spec|test|setup|script)[.](?:js|mjs|cjs|jsx|ts|mts|cts|tsx)$',
'src/test'
'./test'
]
},
to: {

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@ -84,19 +84,19 @@ async function runInteractive() {
let description;
switch (type) {
case "move":
dir = path.join(__dirname, "src", "test", "moves");
dir = path.join(__dirname, "test", "moves");
description = `Moves - ${formattedName}`;
break;
case "ability":
dir = path.join(__dirname, "src", "test", "abilities");
dir = path.join(__dirname, "test", "abilities");
description = `Abilities - ${formattedName}`;
break;
case "item":
dir = path.join(__dirname, "src", "test", "items");
dir = path.join(__dirname, "test", "items");
description = `Items - ${formattedName}`;
break;
case "mystery encounter":
dir = path.join(__dirname, "src", "test", "mystery-encounter", "encounters");
dir = path.join(__dirname, "test", "mystery-encounter", "encounters");
description = `Mystery Encounter - ${formattedName}`;
break;
default:
@ -108,7 +108,7 @@ async function runInteractive() {
const content = `import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

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@ -6,7 +6,7 @@ import importX from 'eslint-plugin-import-x';
export default [
{
name: "eslint-config",
files: ["src/**/*.{ts,tsx,js,jsx}"],
files: ["src/**/*.{ts,tsx,js,jsx}", "test/**/*.{ts,tsx,js,jsx}"],
ignores: ["dist/*", "build/*", "coverage/*", "public/*", ".github/*", "node_modules/*", ".vscode/*"],
languageOptions: {
parser: parser
@ -52,7 +52,7 @@ export default [
},
{
name: "eslint-tests",
files: ["src/test/**/**.test.ts"],
files: ["test/**/**.test.ts"],
languageOptions: {
parser: parser,
parserOptions: {

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@ -261,10 +261,10 @@
"666-fancy",
"666-garden",
"666-garden",
"666-high",
"666-high",
"666-icy",
"666-icy",
"666-high-plains",
"666-high-plains",
"666-icy-snow",
"666-icy-snow",
"666-jungle",
"666-jungle",
"666-marine",
@ -277,8 +277,8 @@
"666-monsoon",
"666-ocean",
"666-ocean",
"666-poke",
"666-poke",
"666-poke-ball",
"666-poke-ball",
"666-polar",
"666-polar",
"666-river",
@ -1379,10 +1379,10 @@
"666b-fancy",
"666b-garden",
"666b-garden",
"666b-high",
"666b-high",
"666b-icy",
"666b-icy",
"666b-high-plains",
"666b-high-plains",
"666b-icy-snow",
"666b-icy-snow",
"666b-jungle",
"666b-jungle",
"666b-marine",
@ -1395,8 +1395,8 @@
"666b-monsoon",
"666b-ocean",
"666b-ocean",
"666b-poke",
"666b-poke",
"666b-poke-ball",
"666b-poke-ball",
"666b-polar",
"666b-polar",
"666b-river",
@ -2499,10 +2499,10 @@
"666sb-fancy",
"666sb-garden",
"666sb-garden",
"666sb-high",
"666sb-high",
"666sb-icy",
"666sb-icy",
"666sb-high-plains",
"666sb-high-plains",
"666sb-icy-snow",
"666sb-icy-snow",
"666sb-jungle",
"666sb-jungle",
"666sb-marine",
@ -2515,8 +2515,8 @@
"666sb-monsoon",
"666sb-ocean",
"666sb-ocean",
"666sb-poke",
"666sb-poke",
"666sb-poke-ball",
"666sb-poke-ball",
"666sb-polar",
"666sb-polar",
"666sb-river",
@ -3624,10 +3624,10 @@
"666s-fancy",
"666s-garden",
"666s-garden",
"666s-high",
"666s-high",
"666s-icy",
"666s-icy",
"666s-high-plains",
"666s-high-plains",
"666s-icy-snow",
"666s-icy-snow",
"666s-jungle",
"666s-jungle",
"666s-marine",
@ -3640,8 +3640,8 @@
"666s-monsoon",
"666s-ocean",
"666s-ocean",
"666s-poke",
"666s-poke",
"666s-poke-ball",
"666s-poke-ball",
"666s-polar",
"666s-polar",
"666s-river",
@ -4551,7 +4551,7 @@
"666-fancy_3",
"666-garden",
"666-high",
"666-icy",
"666-icy-snow",
"666-jungle",
"666-marine",
"666-meadow_2",
@ -4841,10 +4841,10 @@
"666b-high",
"666b-high",
"666b-high",
"666b-icy",
"666b-icy",
"666b-icy",
"666b-icy",
"666b-icy-snow",
"666b-icy-snow",
"666b-icy-snow",
"666b-icy-snow",
"666b-jungle_2",
"666b-jungle_2",
"666b-jungle_3",

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@ -1,314 +1,551 @@
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Subproject commit 58dda14ee834204c4bd5ece47694a3c068df4b0e
Subproject commit ef43efffe5fe454862c350f1b9393c3ad755bcc2

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@ -2752,6 +2752,12 @@ export class TauntTag extends MoveRestrictionBattlerTag {
globalScene.queueMessage(i18next.t("battlerTags:tauntOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }), 1500);
}
public override onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
globalScene.queueMessage(i18next.t("battlerTags:tauntOnRemove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
* Checks if a move is a status move and determines its restriction status on that basis
* @param {Moves} move the move under investigation

View File

@ -1,5 +1,16 @@
import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { ChargeAnim, MoveChargeAnim } from "./battle-anims";
import {
CommandedTag,
EncoreTag,
GulpMissileTag,
HelpingHandTag,
SemiInvulnerableTag,
ShellTrapTag,
StockpilingTag,
SubstituteTag,
TrappedTag,
TypeBoostTag,
} from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages";
import type { AttackMoveResult, TurnMove } from "../field/pokemon";
import type Pokemon from "../field/pokemon";
@ -30,7 +41,7 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { MoveUsedEvent } from "#app/events/battle-scene";
import { BATTLE_STATS, type BattleStat, EFFECTIVE_STATS, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
import { BATTLE_STATS, type BattleStat, type EffectiveStat, getStatKey, Stat } from "#app/enums/stat";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase";
@ -46,6 +57,11 @@ import { applyChallenges, ChallengeType } from "./challenge";
import { SwitchType } from "#enums/switch-type";
import { StatusEffect } from "#enums/status-effect";
import { globalScene } from "#app/global-scene";
import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
import { MoveAnimPhase } from "#app/phases/move-anim-phase";
import { loggedInUser } from "#app/account";
export enum MoveCategory {
PHYSICAL,
@ -677,19 +693,17 @@ export default class Move implements Localizable {
/**
* Sees if a move has a custom failure text (by looking at each {@linkcode MoveAttr} of this move)
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} receiving the move
* @param move {@linkcode Move} using the move
* @param cancelled {@linkcode Utils.BooleanHolder} to hold boolean value
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @returns string of the custom failure text, or `null` if it uses the default text ("But it failed!")
*/
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
for (const attr of this.attrs) {
const failedText = attr.getFailedText(user, target, move, cancelled);
if (failedText !== null) {
const failedText = attr.getFailedText(user, target, move);
if (failedText) {
return failedText;
}
}
return null;
}
/**
@ -1057,7 +1071,7 @@ export abstract class MoveAttr {
* @param args Set of unique arguments needed by this attribute
* @returns true if application of the ability succeeds
*/
apply(user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): boolean | Promise<boolean> {
apply(user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): boolean {
return true;
}
@ -1074,11 +1088,10 @@ export abstract class MoveAttr {
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
* @param cancelled {@linkcode Utils.BooleanHolder} which stores if the move should fail
* @returns the string representing failure of this {@linkcode Move}
*/
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
return null;
getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
return;
}
/**
@ -1200,7 +1213,7 @@ export class MoveEffectAttr extends MoveAttr {
}
/** Applies move effects so long as they are able based on {@linkcode canApply} */
apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean | Promise<boolean> {
apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
return this.canApply(user, target, move, args);
}
@ -1320,6 +1333,54 @@ export class PreMoveMessageAttr extends MoveAttr {
}
}
/**
* Attribute for moves that can be conditionally interrupted to be considered to
* have failed before their "useMove" message is displayed. Currently used by
* Focus Punch.
* @extends MoveAttr
*/
export class PreUseInterruptAttr extends MoveAttr {
protected message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
protected overridesFailedMessage: boolean;
protected conditionFunc: MoveConditionFunc;
/**
* Create a new MoveInterruptedMessageAttr.
* @param message The message to display when the move is interrupted, or a function that formats the message based on the user, target, and move.
*/
constructor(message?: string | ((user: Pokemon, target: Pokemon, move: Move) => string), conditionFunc?: MoveConditionFunc) {
super();
this.message = message;
this.conditionFunc = conditionFunc ?? (() => true);
}
/**
* Message to display when a move is interrupted.
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
*/
override apply(user: Pokemon, target: Pokemon, move: Move): boolean {
return this.conditionFunc(user, target, move);
}
/**
* Message to display when a move is interrupted.
* @param user {@linkcode Pokemon} using the move
* @param target {@linkcode Pokemon} target of the move
* @param move {@linkcode Move} with this attribute
*/
override getFailedText(user: Pokemon, target: Pokemon, move: Move): string | undefined {
if (this.message && this.conditionFunc(user, target, move)) {
const message =
typeof this.message === "string"
? (this.message as string)
: this.message(user, target, move);
return message;
}
}
}
/**
* Attribute for Status moves that take attack type effectiveness
* into consideration (i.e. {@linkcode https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move) | Thunder Wave})
@ -1524,6 +1585,20 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
}
}
export class SplashAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
globalScene.queueMessage(i18next.t("moveTriggers:splash"));
return true;
}
}
export class CelebrateAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
globalScene.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
return true;
}
}
export class RecoilAttr extends MoveEffectAttr {
private useHp: boolean;
private damageRatio: number;
@ -1739,13 +1814,16 @@ export class AddSubstituteAttr extends MoveEffectAttr {
return (user, target, move) => !user.getTag(SubstituteTag) && user.hp > Math.floor(user.getMaxHp() * this.hpCost) && user.getMaxHp() > 1;
}
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
/**
* Get the substitute-specific failure message if one should be displayed.
* @param user The pokemon using the move.
* @returns The substitute-specific failure message if the conditions apply, otherwise `undefined`
*/
getFailedText(user: Pokemon, _target: Pokemon, _move: Move): string | undefined {
if (user.getTag(SubstituteTag)) {
return i18next.t("moveTriggers:substituteOnOverlap", { pokemonName: getPokemonNameWithAffix(user) });
} else if (user.hp <= Math.floor(user.getMaxHp() / 4) || user.getMaxHp() === 1) {
return i18next.t("moveTriggers:substituteNotEnoughHp");
} else {
return i18next.t("battle:attackFailed");
}
}
}
@ -1866,7 +1944,7 @@ export class FlameBurstAttr extends MoveEffectAttr {
* @param args - n/a
* @returns A boolean indicating whether the effect was successfully applied.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const targetAlly = target.getAlly();
const cancelled = new Utils.BooleanHolder(false);
@ -2406,32 +2484,27 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
this.chance = chance;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (move.hitsSubstitute(user, target)) {
return resolve(false);
}
const rand = Phaser.Math.RND.realInRange(0, 1);
if (rand >= this.chance) {
return resolve(false);
}
const heldItems = this.getTargetHeldItems(target).filter(i => i.isTransferable);
if (heldItems.length) {
const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
const highestItemTier = heldItems.map(m => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
const tierHeldItems = heldItems.filter(m => m.type.getOrInferTier(poolType) === highestItemTier);
const stolenItem = tierHeldItems[user.randSeedInt(tierHeldItems.length)];
globalScene.tryTransferHeldItemModifier(stolenItem, user, false).then(success => {
if (success) {
globalScene.queueMessage(i18next.t("moveTriggers:stoleItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: stolenItem.type.name }));
}
resolve(success);
});
return;
return false;
}
resolve(false);
});
const rand = Phaser.Math.RND.realInRange(0, 1);
if (rand >= this.chance) {
return false;
}
const heldItems = this.getTargetHeldItems(target).filter((i) => i.isTransferable);
if (heldItems.length) {
const poolType = target.isPlayer() ? ModifierPoolType.PLAYER : target.hasTrainer() ? ModifierPoolType.TRAINER : ModifierPoolType.WILD;
const highestItemTier = heldItems.map((m) => m.type.getOrInferTier(poolType)).reduce((highestTier, tier) => Math.max(tier!, highestTier), 0); // TODO: is the bang after tier correct?
const tierHeldItems = heldItems.filter((m) => m.type.getOrInferTier(poolType) === highestItemTier);
const stolenItem = tierHeldItems[user.randSeedInt(tierHeldItems.length)];
if (globalScene.tryTransferHeldItemModifier(stolenItem, user, false)) {
globalScene.queueMessage(i18next.t("moveTriggers:stoleItem", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target), itemName: stolenItem.type.name }));
return true;
}
}
return false;
}
getTargetHeldItems(target: Pokemon): PokemonHeldItemModifier[] {
@ -2875,9 +2948,7 @@ export class WeatherInstantChargeAttr extends InstantChargeAttr {
}
export class OverrideMoveEffectAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
//const overridden = args[0] as Utils.BooleanHolder;
//const virtual = arg[1] as boolean;
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return true;
}
}
@ -2903,26 +2974,27 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
this.chargeText = chargeText;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// Edge case for the move applied on a pokemon that has fainted
if (!target) {
return Promise.resolve(true);
return true;
}
const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
return new Promise(resolve => {
if (args.length < 2 || !args[1]) {
new MoveChargeAnim(this.chargeAnim, move.id, user).play(false, () => {
(args[0] as Utils.BooleanHolder).value = true;
const overridden = args[0] as Utils.BooleanHolder;
const virtual = args[1] as boolean;
if (!virtual) {
overridden.value = true;
globalScene.unshiftPhase(new MoveAnimPhase(new MoveChargeAnim(this.chargeAnim, move.id, user)));
globalScene.queueMessage(this.chargeText.replace("{TARGET}", getPokemonNameWithAffix(target)).replace("{USER}", getPokemonNameWithAffix(user)));
user.pushMoveHistory({ move: move.id, targets: [ target.getBattlerIndex() ], result: MoveResult.OTHER });
const side = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
globalScene.arena.addTag(this.tagType, 3, move.id, user.id, side, false, target.getBattlerIndex());
resolve(true);
});
} else {
globalScene.ui.showText(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name }), null, () => resolve(true));
globalScene.queueMessage(i18next.t("moveTriggers:tookMoveAttack", { pokemonName: getPokemonNameWithAffix(globalScene.getPokemonById(target.id) ?? undefined), moveName: move.name }));
}
});
return true;
}
}
@ -3053,7 +3125,7 @@ export class StatStageChangeAttr extends MoveEffectAttr {
* @param args unused
* @returns whether stat stages were changed
*/
apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean | Promise<boolean> {
apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move))) {
return false;
}
@ -3131,7 +3203,7 @@ export class SecretPowerAttr extends MoveEffectAttr {
* Used to apply the secondary effect to the target Pokemon
* @returns `true` if a secondary effect is successfully applied
*/
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean | Promise<boolean> {
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
@ -3286,8 +3358,8 @@ export class AcupressureStatStageChangeAttr extends MoveEffectAttr {
super();
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean | Promise<boolean> {
const randStats = BATTLE_STATS.filter(s => target.getStatStage(s) < 6);
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const randStats = BATTLE_STATS.filter((s) => target.getStatStage(s) < 6);
if (randStats.length > 0) {
const boostStat = [ randStats[user.randSeedInt(randStats.length)] ];
globalScene.unshiftPhase(new StatStageChangePhase(target.getBattlerIndex(), this.selfTarget, boostStat, 2));
@ -3324,17 +3396,14 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
this.messageCallback = messageCallback;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
user.damageAndUpdate(Utils.toDmgValue(user.getMaxHp() / this.cutRatio), HitResult.OTHER, false, true);
user.updateInfo().then(() => {
user.updateInfo();
const ret = super.apply(user, target, move, args);
if (this.messageCallback) {
this.messageCallback(user);
}
resolve(ret);
});
});
return ret;
}
getCondition(): MoveConditionFunc {
@ -3426,28 +3495,27 @@ export class ResetStatsAttr extends MoveEffectAttr {
super();
this.targetAllPokemon = targetAllPokemon;
}
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
const promises: Promise<void>[] = [];
if (this.targetAllPokemon) { // Target all pokemon on the field when Freezy Frost or Haze are used
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (this.targetAllPokemon) {
// Target all pokemon on the field when Freezy Frost or Haze are used
const activePokemon = globalScene.getField(true);
activePokemon.forEach(p => promises.push(this.resetStats(p)));
activePokemon.forEach((p) => this.resetStats(p));
globalScene.queueMessage(i18next.t("moveTriggers:statEliminated"));
} else { // Affects only the single target when Clear Smog is used
if (!move.hitsSubstitute(user, target)) {
promises.push(this.resetStats(target));
this.resetStats(target);
globalScene.queueMessage(i18next.t("moveTriggers:resetStats", { pokemonName: getPokemonNameWithAffix(target) }));
}
}
await Promise.all(promises);
return true;
}
async resetStats(pokemon: Pokemon): Promise<void> {
private resetStats(pokemon: Pokemon): void {
for (const s of BATTLE_STATS) {
pokemon.setStatStage(s, 0);
}
return pokemon.updateInfo();
pokemon.updateInfo();
}
}
@ -3503,43 +3571,28 @@ export class SwapStatStagesAttr extends MoveEffectAttr {
}
export class HpSplitAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return resolve(false);
return false;
}
const infoUpdates: Promise<void>[] = [];
const hpValue = Math.floor((target.hp + user.hp) / 2);
if (user.hp < hpValue) {
const healing = user.heal(hpValue - user.hp);
[ user, target ].forEach((p) => {
if (p.hp < hpValue) {
const healing = p.heal(hpValue - p.hp);
if (healing) {
globalScene.damageNumberHandler.add(user, healing, HitResult.HEAL);
globalScene.damageNumberHandler.add(p, healing, HitResult.HEAL);
}
} else if (user.hp > hpValue) {
const damage = user.damage(user.hp - hpValue, true);
} else if (p.hp > hpValue) {
const damage = p.damage(p.hp - hpValue, true);
if (damage) {
globalScene.damageNumberHandler.add(user, damage);
globalScene.damageNumberHandler.add(p, damage);
}
}
infoUpdates.push(user.updateInfo());
if (target.hp < hpValue) {
const healing = target.heal(hpValue - target.hp);
if (healing) {
globalScene.damageNumberHandler.add(user, healing, HitResult.HEAL);
}
} else if (target.hp > hpValue) {
const damage = target.damage(target.hp - hpValue, true);
if (damage) {
globalScene.damageNumberHandler.add(target, damage);
}
}
infoUpdates.push(target.updateInfo());
return Promise.all(infoUpdates).then(() => resolve(true));
p.updateInfo();
});
return true;
}
}
@ -6024,22 +6077,17 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
* @param args N/A
* @returns Promise, true if function succeeds.
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// If user is player, checks if the user has fainted pokemon
if (user instanceof PlayerPokemon
&& globalScene.getPlayerParty().findIndex(p => p.isFainted()) > -1) {
(user as PlayerPokemon).revivalBlessing().then(() => {
resolve(true);
});
// If user is enemy, checks that it is a trainer, and it has fainted non-boss pokemon in party
} else if (user instanceof EnemyPokemon
&& user.hasTrainer()
&& globalScene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
// Selects a random fainted pokemon
const faintedPokemon = globalScene.getEnemyParty().filter(p => p.isFainted() && !p.isBoss());
if (user instanceof PlayerPokemon) {
globalScene.unshiftPhase(new RevivalBlessingPhase(user));
return true;
} else if (user instanceof EnemyPokemon && user.hasTrainer() && globalScene.getEnemyParty().findIndex((p) => p.isFainted() && !p.isBoss()) > -1) {
// If used by an enemy trainer with at least one fainted non-boss Pokemon, this
// revives one of said Pokemon selected at random.
const faintedPokemon = globalScene.getEnemyParty().filter((p) => p.isFainted() && !p.isBoss());
const pokemon = faintedPokemon[user.randSeedInt(faintedPokemon.length)];
const slotIndex = globalScene.getEnemyParty().findIndex(p => pokemon.id === p.id);
const slotIndex = globalScene.getEnemyParty().findIndex((p) => pokemon.id === p.id);
pokemon.resetStatus();
pokemon.heal(Math.min(Utils.toDmgValue(0.5 * pokemon.getMaxHp()), pokemon.getMaxHp()));
globalScene.queueMessage(i18next.t("moveTriggers:revivalBlessing", { pokemonName: getPokemonNameWithAffix(pokemon) }), 0, true);
@ -6052,16 +6100,21 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
globalScene.unshiftPhase(new SwitchSummonPhase(SwitchType.SWITCH, allyPokemon.getFieldIndex(), slotIndex, false, false));
}
}
resolve(true);
} else {
globalScene.queueMessage(i18next.t("battle:attackFailed"));
resolve(false);
return true;
}
});
return false;
}
getUserBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
if (user.hasTrainer() && globalScene.getEnemyParty().findIndex(p => p.isFainted() && !p.isBoss()) > -1) {
getCondition(): MoveConditionFunc {
return (user, target, move) =>
(user instanceof PlayerPokemon && globalScene.getPlayerParty().some((p) => p.isFainted())) ||
(user instanceof EnemyPokemon &&
user.hasTrainer() &&
globalScene.getEnemyParty().some((p) => p.isFainted() && !p.isBoss()));
}
override getUserBenefitScore(user: Pokemon, _target: Pokemon, _move: Move): number {
if (user.hasTrainer() && globalScene.getEnemyParty().some((p) => p.isFainted() && !p.isBoss())) {
return 20;
}
@ -6240,10 +6293,12 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return (user, target, move) => (move.category !== MoveCategory.STATUS || this.getSwitchOutCondition()(user, target, move));
}
getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
getFailedText(_user: Pokemon, target: Pokemon, _move: Move): string | undefined {
const blockedByAbility = new Utils.BooleanHolder(false);
applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility);
return blockedByAbility.value ? i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) }) : null;
if (blockedByAbility.value) {
return i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) });
}
}
getSwitchOutCondition(): MoveConditionFunc {
@ -6579,7 +6634,7 @@ export class FirstMoveTypeAttr extends MoveEffectAttr {
class CallMoveAttr extends OverrideMoveEffectAttr {
protected invalidMoves: Moves[];
protected hasTarget: boolean;
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const replaceMoveTarget = move.moveTarget === MoveTarget.NEAR_OTHER ? MoveTarget.NEAR_ENEMY : undefined;
const moveTargets = getMoveTargets(user, move.id, replaceMoveTarget);
if (moveTargets.targets.length === 0) {
@ -6589,11 +6644,8 @@ class CallMoveAttr extends OverrideMoveEffectAttr {
? moveTargets.targets
: [ this.hasTarget ? target.getBattlerIndex() : moveTargets.targets[user.randSeedInt(moveTargets.targets.length)] ]; // account for Mirror Move having a target already
user.getMoveQueue().push({ move: move.id, targets: targets, virtual: true, ignorePP: true });
globalScene.unshiftPhase(new LoadMoveAnimPhase(move.id));
globalScene.unshiftPhase(new MovePhase(user, targets, new PokemonMove(move.id, 0, 0, true), true, true));
await Promise.resolve(initMoveAnim(move.id).then(() => {
loadMoveAnimAssets([ move.id ], true);
}));
return true;
}
}
@ -6626,7 +6678,7 @@ export class RandomMoveAttr extends CallMoveAttr {
* @param move Move being used
* @param args Unused
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const moveIds = Utils.getEnumValues(Moves).map(m => !this.invalidMoves.includes(m) && !allMoves[m].name.endsWith(" (N)") ? m : Moves.NONE);
let moveId: Moves = Moves.NONE;
do {
@ -6663,7 +6715,7 @@ export class RandomMovesetMoveAttr extends CallMoveAttr {
* @param move Move being used
* @param args Unused
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
return super.apply(user, target, allMoves[this.moveId], args);
}
@ -6965,8 +7017,7 @@ const invalidCopycatMoves = [
];
export class NaturePowerAttr extends OverrideMoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
let moveId;
switch (globalScene.arena.getTerrainType()) {
// this allows terrains to 'override' the biome move
@ -7098,12 +7149,9 @@ export class NaturePowerAttr extends OverrideMoveEffectAttr {
}
user.getMoveQueue().push({ move: moveId, targets: [ target.getBattlerIndex() ], ignorePP: true });
globalScene.unshiftPhase(new LoadMoveAnimPhase(moveId));
globalScene.unshiftPhase(new MovePhase(user, [ target.getBattlerIndex() ], new PokemonMove(moveId, 0, 0, true), true));
initMoveAnim(moveId).then(() => {
loadMoveAnimAssets([ moveId ], true)
.then(() => resolve(true));
});
});
return true;
}
}
@ -7121,7 +7169,7 @@ export class CopyMoveAttr extends CallMoveAttr {
this.invalidMoves = invalidMoves;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
this.hasTarget = this.mirrorMove;
const lastMove = this.mirrorMove ? target.getLastXMoves()[0].move : globalScene.currentBattle.lastMove;
return super.apply(user, target, allMoves[lastMove], args);
@ -7682,50 +7730,15 @@ export class SuppressAbilitiesIfActedAttr extends MoveEffectAttr {
* Used by Transform
*/
export class TransformAttr extends MoveEffectAttr {
async apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
return false;
}
const promises: Promise<void>[] = [];
user.summonData.speciesForm = target.getSpeciesForm();
user.summonData.gender = target.getGender();
// Power Trick's effect will not preserved after using Transform
user.removeTag(BattlerTagType.POWER_TRICK);
// Copy all stats (except HP)
for (const s of EFFECTIVE_STATS) {
user.setStat(s, target.getStat(s, false), false);
}
// Copy all stat stages
for (const s of BATTLE_STATS) {
user.setStatStage(s, target.getStatStage(s));
}
user.summonData.moveset = target.getMoveset().map((m) => {
if (m) {
// If PP value is less than 5, do nothing. If greater, we need to reduce the value to 5.
return new PokemonMove(m.moveId, 0, 0, false, Math.min(m.getMove().pp, 5));
} else {
console.warn(`Transform: somehow iterating over a ${m} value when copying moveset!`);
return new PokemonMove(Moves.NONE);
}
});
user.summonData.types = target.getTypes();
promises.push(user.updateInfo());
globalScene.unshiftPhase(new PokemonTransformPhase(user.getBattlerIndex(), target.getBattlerIndex()));
globalScene.queueMessage(i18next.t("moveTriggers:transformedIntoTarget", { pokemonName: getPokemonNameWithAffix(user), targetName: getPokemonNameWithAffix(target) }));
promises.push(user.loadAssets(false).then(() => {
user.playAnim();
user.updateInfo();
// If the new ability activates immediately, it needs to happen after all the transform animations
user.setTempAbility(target.getAbility());
}));
await Promise.all(promises);
return true;
}
}
@ -8128,44 +8141,54 @@ const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) =
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
return new Promise(resolve => {
const attrPromises: Promise<boolean>[] = [];
const moveAttrs = move.attrs.filter(a => attrFilter(a));
for (const attr of moveAttrs) {
const result = attr.apply(user, target, move, args);
if (result instanceof Promise) {
attrPromises.push(result);
}
}
Promise.allSettled(attrPromises).then(() => resolve());
});
function applyMoveAttrsInternal(
attrFilter: MoveAttrFilter,
user: Pokemon | null,
target: Pokemon | null,
move: Move,
args: any[],
): void {
move.attrs.filter((attr) => attrFilter(attr)).forEach((attr) => attr.apply(user, target, move, args));
}
function applyMoveChargeAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, args: any[]): Promise<void> {
return new Promise(resolve => {
const chargeAttrPromises: Promise<boolean>[] = [];
const chargeMoveAttrs = move.chargeAttrs.filter(a => attrFilter(a));
for (const attr of chargeMoveAttrs) {
const result = attr.apply(user, target, move, args);
if (result instanceof Promise) {
chargeAttrPromises.push(result);
}
}
Promise.allSettled(chargeAttrPromises).then(() => resolve());
});
function applyMoveChargeAttrsInternal(
attrFilter: MoveAttrFilter,
user: Pokemon | null,
target: Pokemon | null,
move: ChargingMove,
args: any[],
): void {
move.chargeAttrs.filter((attr) => attrFilter(attr)).forEach((attr) => attr.apply(user, target, move, args));
}
export function applyMoveAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: Move, ...args: any[]): Promise<void> {
return applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
export function applyMoveAttrs(
attrType: Constructor<MoveAttr>,
user: Pokemon | null,
target: Pokemon | null,
move: Move,
...args: any[]
): void {
applyMoveAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
}
export function applyFilteredMoveAttrs(attrFilter: MoveAttrFilter, user: Pokemon, target: Pokemon | null, move: Move, ...args: any[]): Promise<void> {
return applyMoveAttrsInternal(attrFilter, user, target, move, args);
export function applyFilteredMoveAttrs(
attrFilter: MoveAttrFilter,
user: Pokemon,
target: Pokemon | null,
move: Move,
...args: any[]
): void {
applyMoveAttrsInternal(attrFilter, user, target, move, args);
}
export function applyMoveChargeAttrs(attrType: Constructor<MoveAttr>, user: Pokemon | null, target: Pokemon | null, move: ChargingMove, ...args: any[]): Promise<void> {
return applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
export function applyMoveChargeAttrs(
attrType: Constructor<MoveAttr>,
user: Pokemon | null,
target: Pokemon | null,
move: ChargingMove,
...args: any[]
): void {
applyMoveChargeAttrsInternal((attr: MoveAttr) => attr instanceof attrType, user, target, move, args);
}
export class MoveCondition {
@ -8844,6 +8867,7 @@ export function initMoves() {
new AttackMove(Moves.PSYWAVE, Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
.attr(RandomLevelDamageAttr),
new SelfStatusMove(Moves.SPLASH, Type.NORMAL, -1, 40, -1, 0, 1)
.attr(SplashAttr)
.condition(failOnGravityCondition),
new SelfStatusMove(Moves.ACID_ARMOR, Type.POISON, -1, 20, -1, 0, 1)
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
@ -9227,8 +9251,8 @@ export function initMoves() {
.attr(BypassBurnDamageReductionAttr),
new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.attr(MessageHeaderAttr, (user, move) => i18next.t("moveTriggers:isTighteningFocus", { pokemonName: getPokemonNameWithAffix(user) }))
.punchingMove()
.condition((user, target, move) => !user.turnData.attacksReceived.find(r => r.damage)),
.attr(PreUseInterruptAttr, i18next.t("moveTriggers:lostFocus"), user => !!user.turnData.attacksReceived.find(r => r.damage))
.punchingMove(),
new AttackMove(Moves.SMELLING_SALTS, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS),
@ -10286,7 +10310,8 @@ export function initMoves() {
.target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.DAZZLING_GLEAM, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
.target(MoveTarget.ALL_NEAR_ENEMIES),
new SelfStatusMove(Moves.CELEBRATE, Type.NORMAL, -1, 40, -1, 0, 6),
new SelfStatusMove(Moves.CELEBRATE, Type.NORMAL, -1, 40, -1, 0, 6)
.attr(CelebrateAttr),
new StatusMove(Moves.HOLD_HANDS, Type.NORMAL, -1, 40, -1, 0, 6)
.ignoresSubstitute()
.target(MoveTarget.NEAR_ALLY),

View File

@ -151,7 +151,7 @@ async function spawnNextTrainerOrEndEncounter() {
// Give 10x Voucher
const newModifier = modifierTypes.VOUCHER_PREMIUM().newModifier();
await globalScene.addModifier(newModifier);
globalScene.addModifier(newModifier);
globalScene.playSound("item_fanfare");
await showEncounterText(i18next.t("battle:rewardGain", { modifierName: newModifier?.type.name }));

View File

@ -406,7 +406,7 @@ async function doNewTeamPostProcess(transformations: PokemonTransformation[]) {
// Copy old items to new pokemon
for (const item of transformation.heldItems) {
item.pokemonId = newPokemon.id;
await globalScene.addModifier(item, false, false, false, true);
globalScene.addModifier(item, false, false, false, true);
}
// Any pokemon that is below 570 BST gets +20 permanent BST to 3 stats
if (shouldGetOldGateau(newPokemon)) {
@ -416,7 +416,7 @@ async function doNewTeamPostProcess(transformations: PokemonTransformation[]) {
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_OLD_GATEAU);
const modifier = modType?.newModifier(newPokemon);
if (modifier) {
await globalScene.addModifier(modifier, false, false, false, true);
globalScene.addModifier(modifier, false, false, false, true);
}
}

View File

@ -47,6 +47,8 @@ import { StatusEffect } from "#enums/status-effect";
import { globalScene } from "#app/global-scene";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Type } from "#app/enums/type";
import { getNatureName } from "#app/data/nature";
import { getPokemonNameWithAffix } from "#app/messages";
/**
* Animates exclamation sprite over trainer's head at start of encounter
@ -357,7 +359,31 @@ export async function initBattleWithEnemyConfig(partyConfig: EnemyPartyConfig):
loadEnemyAssets.push(enemyPokemon.loadAssets());
console.log(`Pokemon: ${enemyPokemon.name}`, `Species ID: ${enemyPokemon.species.speciesId}`, `Stats: ${enemyPokemon.stats}`, `Ability: ${enemyPokemon.getAbility().name}`, `Passive Ability: ${enemyPokemon.getPassiveAbility().name}`);
const stats: string[] = [
`HP: ${enemyPokemon.stats[0]} (${enemyPokemon.ivs[0]})`,
` Atk: ${enemyPokemon.stats[1]} (${enemyPokemon.ivs[1]})`,
` Def: ${enemyPokemon.stats[2]} (${enemyPokemon.ivs[2]})`,
` Spatk: ${enemyPokemon.stats[3]} (${enemyPokemon.ivs[3]})`,
` Spdef: ${enemyPokemon.stats[4]} (${enemyPokemon.ivs[4]})`,
` Spd: ${enemyPokemon.stats[5]} (${enemyPokemon.ivs[5]})`,
];
const moveset: string[] = [];
enemyPokemon.getMoveset().forEach((move) => {
moveset.push(move!.getName()); // TODO: remove `!` after moveset-null removal PR
});
console.log(
`Pokemon: ${getPokemonNameWithAffix(enemyPokemon)}`,
`| Species ID: ${enemyPokemon.species.speciesId}`,
`| Nature: ${getNatureName(enemyPokemon.nature, true, true, true)}`,
);
console.log(`Stats (IVs): ${stats}`);
console.log(
`Ability: ${enemyPokemon.getAbility().name}`,
`| Passive Ability${enemyPokemon.hasPassive() ? "" : " (inactive)"}: ${enemyPokemon.getPassiveAbility().name}`,
`${enemyPokemon.isBoss() ? `| Boss Bars: ${enemyPokemon.bossSegments}` : ""}`
);
console.log("Moveset:", moveset);
});
globalScene.pushPhase(new MysteryEncounterBattlePhase(partyConfig.disableSwitch));

View File

@ -326,7 +326,7 @@ export async function modifyPlayerPokemonBST(pokemon: PlayerPokemon, value: numb
?.withIdFromFunc(modifierTypes.MYSTERY_ENCOUNTER_SHUCKLE_JUICE);
const modifier = modType?.newModifier(pokemon);
if (modifier) {
await globalScene.addModifier(modifier, false, false, false, true);
globalScene.addModifier(modifier, false, false, false, true);
pokemon.calculateStats();
}
}
@ -359,7 +359,7 @@ export async function applyModifierTypeToPlayerPokemon(pokemon: PlayerPokemon, m
return applyModifierTypeToPlayerPokemon(pokemon, fallbackModifierType);
}
await globalScene.addModifier(modifier, false, false, false, true);
globalScene.addModifier(modifier, false, false, false, true);
}
/**

View File

@ -830,7 +830,11 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
}
}
if (!allowEvolving || !pokemonEvolutions.hasOwnProperty(this.speciesId)) {
if ( // If evolutions shouldn't happen, add more cases here :)
!allowEvolving
|| !pokemonEvolutions.hasOwnProperty(this.speciesId)
|| globalScene.currentBattle?.waveIndex === 20 && globalScene.gameMode.isClassic && globalScene.currentBattle.trainer
) {
return this.speciesId;
}
@ -1848,7 +1852,7 @@ export function initSpecies() {
new PokemonSpecies(Species.REGIGIGAS, 4, true, false, false, "Colossal Pokémon", Type.NORMAL, null, 3.7, 420, Abilities.SLOW_START, Abilities.NONE, Abilities.NORMALIZE, 670, 110, 160, 110, 80, 110, 100, 3, 0, 335, GrowthRate.SLOW, null, false),
new PokemonSpecies(Species.GIRATINA, 4, false, true, false, "Renegade Pokémon", Type.GHOST, Type.DRAGON, 4.5, 750, Abilities.PRESSURE, Abilities.NONE, Abilities.TELEPATHY, 680, 150, 100, 120, 100, 120, 90, 3, 0, 340, GrowthRate.SLOW, null, false, true,
new PokemonForm("Altered Forme", "altered", Type.GHOST, Type.DRAGON, 4.5, 750, Abilities.PRESSURE, Abilities.NONE, Abilities.TELEPATHY, 680, 150, 100, 120, 100, 120, 90, 3, 0, 340, false, null, true),
new PokemonForm("Origin Forme", "origin", Type.GHOST, Type.DRAGON, 6.9, 650, Abilities.LEVITATE, Abilities.NONE, Abilities.NONE, 680, 150, 120, 100, 120, 100, 90, 3, 0, 340),
new PokemonForm("Origin Forme", "origin", Type.GHOST, Type.DRAGON, 6.9, 650, Abilities.LEVITATE, Abilities.NONE, Abilities.LEVITATE, 680, 150, 120, 100, 120, 100, 90, 3, 0, 340),
),
new PokemonSpecies(Species.CRESSELIA, 4, true, false, false, "Lunar Pokémon", Type.PSYCHIC, null, 1.5, 85.6, Abilities.LEVITATE, Abilities.NONE, Abilities.NONE, 580, 120, 70, 110, 75, 120, 85, 3, 100, 300, GrowthRate.SLOW, 0, false),
new PokemonSpecies(Species.PHIONE, 4, false, false, true, "Sea Drifter Pokémon", Type.WATER, null, 0.4, 3.1, Abilities.HYDRATION, Abilities.NONE, Abilities.NONE, 480, 80, 80, 80, 80, 80, 80, 30, 70, 240, GrowthRate.SLOW, null, false),

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