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Fix incorrect uploaded file
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parent
216cae16cd
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63f9988cb8
@ -1,850 +1,103 @@
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import BattleScene from "../battle-scene";
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import { BiomePoolTier, PokemonPools, BiomeTierTrainerPools, biomePokemonPools, biomeTrainerPools } from "../data/biomes";
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import { Constructor } from "#app/utils";
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import * as Utils from "../utils";
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import PokemonSpecies, { getPokemonSpecies } from "../data/pokemon-species";
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import { Weather, WeatherType, getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage } from "../data/weather";
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import { CommonAnimPhase } from "../phases";
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import { CommonAnim } from "../data/battle-anims";
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import { Type } from "../data/type";
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import Move from "../data/move";
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import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "../data/arena-tag";
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import { BattlerIndex } from "../battle";
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import { Terrain, TerrainType } from "../data/terrain";
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import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
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import Pokemon from "./pokemon";
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import * as Overrides from "../overrides";
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import { WeatherChangedEvent, TerrainChangedEvent, TagAddedEvent, TagRemovedEvent } from "../events/arena";
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import { ArenaTagSide } from "#app/data/arena-tag.js";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Biome } from "#enums/biome";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { TimeOfDay } from "#enums/time-of-day";
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import { TrainerType } from "#enums/trainer-type";
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import * as LoggerTools from "../logger"
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import { TerrainType } from "#app/data/terrain.js";
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import { WeatherType } from "#app/data/weather.js";
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export class Arena {
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public scene: BattleScene;
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public biomeType: Biome;
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public weather: Weather;
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public terrain: Terrain;
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public tags: ArenaTag[];
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public bgm: string;
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public ignoreAbilities: boolean;
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/** Alias for all {@linkcode ArenaEvent} type strings */
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export enum ArenaEventType {
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/** Triggers when a {@linkcode WeatherType} is added, overlapped, or removed */
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WEATHER_CHANGED = "onWeatherChanged",
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/** Triggers when a {@linkcode TerrainType} is added, overlapped, or removed */
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TERRAIN_CHANGED = "onTerrainChanged",
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private lastTimeOfDay: TimeOfDay;
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/** Triggers when a {@linkcode ArenaTagType} is added */
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TAG_ADDED = "onTagAdded",
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/** Triggers when a {@linkcode ArenaTagType} is removed */
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TAG_REMOVED = "onTagRemoved",
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}
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public pokemonPool: PokemonPools;
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private trainerPool: BiomeTierTrainerPools;
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public readonly eventTarget: EventTarget = new EventTarget();
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constructor(scene: BattleScene, biome: Biome, bgm: string) {
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this.scene = scene;
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this.biomeType = biome;
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this.tags = [];
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this.bgm = bgm;
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this.trainerPool = biomeTrainerPools[biome];
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this.updatePoolsForTimeOfDay();
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}
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init() {
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const biomeKey = getBiomeKey(this.biomeType);
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this.scene.arenaPlayer.setBiome(this.biomeType);
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this.scene.arenaPlayerTransition.setBiome(this.biomeType);
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this.scene.arenaEnemy.setBiome(this.biomeType);
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this.scene.arenaNextEnemy.setBiome(this.biomeType);
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this.scene.arenaBg.setTexture(`${biomeKey}_bg`);
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this.scene.arenaBgTransition.setTexture(`${biomeKey}_bg`);
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// Redo this on initialise because during save/load the current wave isn't always
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// set correctly during construction
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this.updatePoolsForTimeOfDay();
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}
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updatePoolsForTimeOfDay(): void {
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const timeOfDay = this.getTimeOfDay();
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if (timeOfDay !== this.lastTimeOfDay) {
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this.pokemonPool = {};
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for (const tier of Object.keys(biomePokemonPools[this.biomeType])) {
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this.pokemonPool[tier] = Object.assign([], biomePokemonPools[this.biomeType][tier][TimeOfDay.ALL]).concat(biomePokemonPools[this.biomeType][tier][timeOfDay]);
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}
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this.lastTimeOfDay = timeOfDay;
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}
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}
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randomSpecies(waveIndex: integer, level: integer, attempt?: integer, luckValue?: integer): PokemonSpecies {
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const overrideSpecies = this.scene.gameMode.getOverrideSpecies(waveIndex);
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if (overrideSpecies) {
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return overrideSpecies;
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}
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const isBoss = !!this.scene.getEncounterBossSegments(waveIndex, level) && !!this.pokemonPool[BiomePoolTier.BOSS].length
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&& (this.biomeType !== Biome.END || this.scene.gameMode.isClassic || this.scene.gameMode.isWaveFinal(waveIndex));
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const randVal = isBoss ? 64 : 512;
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// luck influences encounter rarity
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let luckModifier = 0;
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if (typeof luckValue !== "undefined") {
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luckModifier = luckValue * (isBoss ? 0.5 : 2);
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}
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const tierValue = Utils.randSeedInt(randVal - luckModifier);
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let tier = !isBoss
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? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
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: tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
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console.log(BiomePoolTier[tier]);
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var tiernames = [
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"Common",
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"Uncommon",
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"Rare",
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"Super Rare",
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"Ultra Rare",
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"Common",
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"Rare",
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"Super Rare",
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"Ultra Rare",
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]
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LoggerTools.rarities[LoggerTools.rarityslot[0]] = tiernames[tier]
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console.log(tiernames[tier])
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while (!this.pokemonPool[tier].length) {
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console.log(`Downgraded rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`);
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tier--;
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}
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const tierPool = this.pokemonPool[tier];
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let ret: PokemonSpecies;
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let regen = false;
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if (!tierPool.length) {
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ret = this.scene.randomSpecies(waveIndex, level);
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} else {
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const entry = tierPool[Utils.randSeedInt(tierPool.length)];
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let species: Species;
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if (typeof entry === "number") {
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species = entry as Species;
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} else {
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const levelThresholds = Object.keys(entry);
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for (let l = levelThresholds.length - 1; l >= 0; l--) {
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const levelThreshold = parseInt(levelThresholds[l]);
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if (level >= levelThreshold) {
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const speciesIds = entry[levelThreshold];
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if (speciesIds.length > 1) {
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species = speciesIds[Utils.randSeedInt(speciesIds.length)];
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} else {
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species = speciesIds[0];
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}
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break;
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}
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}
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}
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ret = getPokemonSpecies(species);
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if (ret.subLegendary || ret.legendary || ret.mythical) {
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switch (true) {
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case (ret.baseTotal >= 720):
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regen = level < 90;
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break;
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case (ret.baseTotal >= 670):
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regen = level < 70;
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break;
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case (ret.baseTotal >= 580):
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regen = level < 50;
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break;
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default:
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regen = level < 30;
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break;
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}
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}
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}
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if (regen && (attempt || 0) < 10) {
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console.log("Incompatible level: regenerating...");
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return this.randomSpecies(waveIndex, level, (attempt || 0) + 1);
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}
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const newSpeciesId = ret.getWildSpeciesForLevel(level, true, isBoss, this.scene.gameMode);
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if (newSpeciesId !== ret.speciesId) {
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console.log("Replaced", Species[ret.speciesId], "with", Species[newSpeciesId]);
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ret = getPokemonSpecies(newSpeciesId);
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}
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return ret;
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}
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randomTrainerType(waveIndex: integer): TrainerType {
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const isBoss = !!this.trainerPool[BiomePoolTier.BOSS].length
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&& this.scene.gameMode.isTrainerBoss(waveIndex, this.biomeType, this.scene.offsetGym);
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console.log(isBoss, this.trainerPool);
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const tierValue = Utils.randSeedInt(!isBoss ? 512 : 64);
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let tier = !isBoss
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? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
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: tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
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console.log(BiomePoolTier[tier]);
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while (tier && !this.trainerPool[tier].length) {
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console.log(`Downgraded trainer rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`);
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tier--;
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}
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const tierPool = this.trainerPool[tier] || [];
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return !tierPool.length ? TrainerType.BREEDER : tierPool[Utils.randSeedInt(tierPool.length)];
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}
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getSpeciesFormIndex(species: PokemonSpecies): integer {
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switch (species.speciesId) {
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case Species.BURMY:
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case Species.WORMADAM:
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switch (this.biomeType) {
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case Biome.BEACH:
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return 1;
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case Biome.SLUM:
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return 2;
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}
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break;
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case Species.ROTOM:
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switch (this.biomeType) {
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case Biome.VOLCANO:
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return 1;
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case Biome.SEA:
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return 2;
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case Biome.ICE_CAVE:
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return 3;
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case Biome.MOUNTAIN:
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return 4;
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case Biome.TALL_GRASS:
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return 5;
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}
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break;
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case Species.LYCANROC:
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const timeOfDay = this.getTimeOfDay();
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switch (timeOfDay) {
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case TimeOfDay.DAY:
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case TimeOfDay.DAWN:
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return 0;
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case TimeOfDay.DUSK:
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return 2;
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case TimeOfDay.NIGHT:
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return 1;
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}
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break;
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}
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return 0;
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}
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getTypeForBiome() {
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switch (this.biomeType) {
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case Biome.TOWN:
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case Biome.PLAINS:
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case Biome.METROPOLIS:
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return Type.NORMAL;
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case Biome.GRASS:
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case Biome.TALL_GRASS:
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return Type.GRASS;
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case Biome.FOREST:
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case Biome.JUNGLE:
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return Type.BUG;
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case Biome.SLUM:
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case Biome.SWAMP:
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return Type.POISON;
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case Biome.SEA:
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case Biome.BEACH:
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case Biome.LAKE:
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case Biome.SEABED:
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return Type.WATER;
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case Biome.MOUNTAIN:
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return Type.FLYING;
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case Biome.BADLANDS:
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return Type.GROUND;
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case Biome.CAVE:
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case Biome.DESERT:
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return Type.ROCK;
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case Biome.ICE_CAVE:
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case Biome.SNOWY_FOREST:
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return Type.ICE;
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case Biome.MEADOW:
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case Biome.FAIRY_CAVE:
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case Biome.ISLAND:
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return Type.FAIRY;
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case Biome.POWER_PLANT:
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return Type.ELECTRIC;
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case Biome.VOLCANO:
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return Type.FIRE;
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case Biome.GRAVEYARD:
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case Biome.TEMPLE:
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return Type.GHOST;
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case Biome.DOJO:
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case Biome.CONSTRUCTION_SITE:
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return Type.FIGHTING;
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case Biome.FACTORY:
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case Biome.LABORATORY:
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return Type.STEEL;
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case Biome.RUINS:
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case Biome.SPACE:
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return Type.PSYCHIC;
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case Biome.WASTELAND:
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case Biome.END:
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return Type.DRAGON;
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case Biome.ABYSS:
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return Type.DARK;
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default:
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return Type.UNKNOWN;
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}
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}
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getBgTerrainColorRatioForBiome(): number {
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switch (this.biomeType) {
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case Biome.SPACE:
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return 1;
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case Biome.END:
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return 0;
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}
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return 131 / 180;
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}
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/**
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* Sets weather to the override specified in overrides.ts
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* @param weather new weather to set of type WeatherType
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* @returns true to force trySetWeather to return true
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/**
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* Base container class for all {@linkcode ArenaEventType} events
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* @extends Event
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*/
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trySetWeatherOverride(weather: WeatherType): boolean {
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this.weather = new Weather(weather, 0);
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this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
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this.scene.queueMessage(getWeatherStartMessage(weather));
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return true;
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export class ArenaEvent extends Event {
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/** The total duration of the {@linkcode ArenaEventType} */
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public duration: number;
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constructor(eventType: ArenaEventType, duration: number) {
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super(eventType);
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this.duration = duration;
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}
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}
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/**
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* Container class for {@linkcode ArenaEventType.WEATHER_CHANGED} events
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* @extends ArenaEvent
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*/
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export class WeatherChangedEvent extends ArenaEvent {
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/** The {@linkcode WeatherType} being overridden */
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public oldWeatherType: WeatherType;
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/** The {@linkcode WeatherType} being set */
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public newWeatherType: WeatherType;
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constructor(oldWeatherType: WeatherType, newWeatherType: WeatherType, duration: number) {
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super(ArenaEventType.WEATHER_CHANGED, duration);
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/**
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* Attempts to set a new weather to the battle
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* @param weather new weather to set of type WeatherType
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* @param hasPokemonSource is the new weather from a pokemon
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* @returns true if new weather set, false if no weather provided or attempting to set the same weather as currently in use
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*/
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trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean {
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if (Overrides.WEATHER_OVERRIDE) {
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return this.trySetWeatherOverride(Overrides.WEATHER_OVERRIDE);
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this.oldWeatherType = oldWeatherType;
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this.newWeatherType = newWeatherType;
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}
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}
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/**
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* Container class for {@linkcode ArenaEventType.TERRAIN_CHANGED} events
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* @extends ArenaEvent
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*/
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export class TerrainChangedEvent extends ArenaEvent {
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/** The {@linkcode TerrainType} being overridden */
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public oldTerrainType: TerrainType;
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/** The {@linkcode TerrainType} being set */
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public newTerrainType: TerrainType;
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constructor(oldTerrainType: TerrainType, newTerrainType: TerrainType, duration: number) {
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super(ArenaEventType.TERRAIN_CHANGED, duration);
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if (this.weather?.weatherType === (weather || undefined)) {
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return false;
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}
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const oldWeatherType = this.weather?.weatherType || WeatherType.NONE;
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this.weather = weather ? new Weather(weather, hasPokemonSource ? 5 : 0) : null;
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this.eventTarget.dispatchEvent(new WeatherChangedEvent(oldWeatherType, this.weather?.weatherType, this.weather?.turnsLeft));
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if (this.weather) {
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this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
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this.scene.queueMessage(getWeatherStartMessage(weather));
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} else {
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this.scene.queueMessage(getWeatherClearMessage(oldWeatherType));
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}
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this.scene.getField(true).filter(p => p.isOnField()).map(pokemon => {
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pokemon.findAndRemoveTags(t => "weatherTypes" in t && !(t.weatherTypes as WeatherType[]).find(t => t === weather));
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applyPostWeatherChangeAbAttrs(PostWeatherChangeAbAttr, pokemon, weather);
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});
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return true;
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}
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trySetTerrain(terrain: TerrainType, hasPokemonSource: boolean, ignoreAnim: boolean = false): boolean {
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if (this.terrain?.terrainType === (terrain || undefined)) {
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return false;
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}
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const oldTerrainType = this.terrain?.terrainType || TerrainType.NONE;
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this.terrain = terrain ? new Terrain(terrain, hasPokemonSource ? 5 : 0) : null;
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this.eventTarget.dispatchEvent(new TerrainChangedEvent(oldTerrainType,this.terrain?.terrainType, this.terrain?.turnsLeft));
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if (this.terrain) {
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if (!ignoreAnim) {
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this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.MISTY_TERRAIN + (terrain - 1)));
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}
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this.scene.queueMessage(getTerrainStartMessage(terrain));
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} else {
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this.scene.queueMessage(getTerrainClearMessage(oldTerrainType));
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}
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this.scene.getField(true).filter(p => p.isOnField()).map(pokemon => {
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pokemon.findAndRemoveTags(t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain));
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applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain);
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});
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return true;
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}
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isMoveWeatherCancelled(move: Move) {
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return this.weather && !this.weather.isEffectSuppressed(this.scene) && this.weather.isMoveWeatherCancelled(move);
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}
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isMoveTerrainCancelled(user: Pokemon, targets: BattlerIndex[], move: Move) {
|
||||
return this.terrain && this.terrain.isMoveTerrainCancelled(user, targets, move);
|
||||
}
|
||||
|
||||
getTerrainType() : TerrainType {
|
||||
return this.terrain?.terrainType || TerrainType.NONE;
|
||||
}
|
||||
|
||||
getAttackTypeMultiplier(attackType: Type, grounded: boolean): number {
|
||||
let weatherMultiplier = 1;
|
||||
if (this.weather && !this.weather.isEffectSuppressed(this.scene)) {
|
||||
weatherMultiplier = this.weather.getAttackTypeMultiplier(attackType);
|
||||
}
|
||||
|
||||
let terrainMultiplier = 1;
|
||||
if (this.terrain && grounded) {
|
||||
terrainMultiplier = this.terrain.getAttackTypeMultiplier(attackType);
|
||||
}
|
||||
|
||||
return weatherMultiplier * terrainMultiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the denominator for the chance for a trainer spawn
|
||||
* @returns n where 1/n is the chance of a trainer battle
|
||||
*/
|
||||
getTrainerChance(): integer {
|
||||
switch (this.biomeType) {
|
||||
case Biome.METROPOLIS:
|
||||
return 2;
|
||||
case Biome.SLUM:
|
||||
case Biome.BEACH:
|
||||
case Biome.DOJO:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
return 4;
|
||||
case Biome.PLAINS:
|
||||
case Biome.GRASS:
|
||||
case Biome.LAKE:
|
||||
case Biome.CAVE:
|
||||
return 6;
|
||||
case Biome.TALL_GRASS:
|
||||
case Biome.FOREST:
|
||||
case Biome.SEA:
|
||||
case Biome.SWAMP:
|
||||
case Biome.MOUNTAIN:
|
||||
case Biome.BADLANDS:
|
||||
case Biome.DESERT:
|
||||
case Biome.MEADOW:
|
||||
case Biome.POWER_PLANT:
|
||||
case Biome.GRAVEYARD:
|
||||
case Biome.FACTORY:
|
||||
case Biome.SNOWY_FOREST:
|
||||
return 8;
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.VOLCANO:
|
||||
case Biome.RUINS:
|
||||
case Biome.WASTELAND:
|
||||
case Biome.JUNGLE:
|
||||
case Biome.FAIRY_CAVE:
|
||||
return 12;
|
||||
case Biome.SEABED:
|
||||
case Biome.ABYSS:
|
||||
case Biome.SPACE:
|
||||
case Biome.TEMPLE:
|
||||
return 16;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
getTimeOfDay(): TimeOfDay {
|
||||
switch (this.biomeType) {
|
||||
case Biome.ABYSS:
|
||||
return TimeOfDay.NIGHT;
|
||||
}
|
||||
|
||||
const waveCycle = ((this.scene.currentBattle?.waveIndex || 0) + this.scene.waveCycleOffset) % 40;
|
||||
|
||||
if (waveCycle < 15) {
|
||||
return TimeOfDay.DAY;
|
||||
}
|
||||
|
||||
if (waveCycle < 20) {
|
||||
return TimeOfDay.DUSK;
|
||||
}
|
||||
|
||||
if (waveCycle < 35) {
|
||||
return TimeOfDay.NIGHT;
|
||||
}
|
||||
|
||||
return TimeOfDay.DAWN;
|
||||
}
|
||||
|
||||
isOutside(): boolean {
|
||||
switch (this.biomeType) {
|
||||
case Biome.SEABED:
|
||||
case Biome.CAVE:
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.POWER_PLANT:
|
||||
case Biome.DOJO:
|
||||
case Biome.FACTORY:
|
||||
case Biome.ABYSS:
|
||||
case Biome.FAIRY_CAVE:
|
||||
case Biome.TEMPLE:
|
||||
case Biome.LABORATORY:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
overrideTint(): [integer, integer, integer] {
|
||||
switch (Overrides.ARENA_TINT_OVERRIDE) {
|
||||
case TimeOfDay.DUSK:
|
||||
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
|
||||
break;
|
||||
case (TimeOfDay.NIGHT):
|
||||
return [ 64, 64, 64 ];
|
||||
break;
|
||||
case TimeOfDay.DAWN:
|
||||
case TimeOfDay.DAY:
|
||||
default:
|
||||
return [ 128, 128, 128 ];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
getDayTint(): [integer, integer, integer] {
|
||||
if (Overrides.ARENA_TINT_OVERRIDE !== null) {
|
||||
return this.overrideTint();
|
||||
}
|
||||
switch (this.biomeType) {
|
||||
case Biome.ABYSS:
|
||||
return [ 64, 64, 64 ];
|
||||
default:
|
||||
return [ 128, 128, 128 ];
|
||||
}
|
||||
}
|
||||
|
||||
getDuskTint(): [integer, integer, integer] {
|
||||
if (Overrides.ARENA_TINT_OVERRIDE) {
|
||||
return this.overrideTint();
|
||||
}
|
||||
if (!this.isOutside()) {
|
||||
return [ 0, 0, 0 ];
|
||||
}
|
||||
|
||||
switch (this.biomeType) {
|
||||
default:
|
||||
return [ 98, 48, 73 ].map(c => Math.round((c + 128) / 2)) as [integer, integer, integer];
|
||||
}
|
||||
}
|
||||
|
||||
getNightTint(): [integer, integer, integer] {
|
||||
if (Overrides.ARENA_TINT_OVERRIDE) {
|
||||
return this.overrideTint();
|
||||
}
|
||||
switch (this.biomeType) {
|
||||
case Biome.ABYSS:
|
||||
case Biome.SPACE:
|
||||
case Biome.END:
|
||||
return this.getDayTint();
|
||||
}
|
||||
|
||||
if (!this.isOutside()) {
|
||||
return [ 64, 64, 64 ];
|
||||
}
|
||||
|
||||
switch (this.biomeType) {
|
||||
default:
|
||||
return [ 48, 48, 98 ];
|
||||
}
|
||||
}
|
||||
|
||||
setIgnoreAbilities(ignoreAbilities: boolean = true): void {
|
||||
this.ignoreAbilities = ignoreAbilities;
|
||||
}
|
||||
|
||||
applyTagsForSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide, ...args: unknown[]): void {
|
||||
let tags = typeof tagType === "string"
|
||||
? this.tags.filter(t => t.tagType === tagType)
|
||||
: this.tags.filter(t => t instanceof tagType);
|
||||
if (side !== ArenaTagSide.BOTH) {
|
||||
tags = tags.filter(t => t.side === side);
|
||||
}
|
||||
tags.forEach(t => t.apply(this, args));
|
||||
}
|
||||
|
||||
applyTags(tagType: ArenaTagType | Constructor<ArenaTag>, ...args: unknown[]): void {
|
||||
this.applyTagsForSide(tagType, ArenaTagSide.BOTH, ...args);
|
||||
}
|
||||
|
||||
addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, quiet: boolean = false, targetIndex?: BattlerIndex): boolean {
|
||||
const existingTag = this.getTagOnSide(tagType, side);
|
||||
if (existingTag) {
|
||||
existingTag.onOverlap(this);
|
||||
|
||||
if (existingTag instanceof ArenaTrapTag) {
|
||||
const { tagType, side, turnCount, layers, maxLayers } = existingTag as ArenaTrapTag;
|
||||
this.eventTarget.dispatchEvent(new TagAddedEvent(tagType, side, turnCount, layers, maxLayers));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
|
||||
this.tags.push(newTag);
|
||||
newTag.onAdd(this, quiet);
|
||||
|
||||
const { layers = 0, maxLayers = 0 } = newTag instanceof ArenaTrapTag ? newTag : {};
|
||||
|
||||
this.eventTarget.dispatchEvent(new TagAddedEvent(newTag.tagType, newTag.side, newTag.turnCount, layers, maxLayers));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
getTag(tagType: ArenaTagType | Constructor<ArenaTag>): ArenaTag {
|
||||
return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
|
||||
}
|
||||
|
||||
getTagOnSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide): ArenaTag {
|
||||
return typeof(tagType) === "string"
|
||||
? this.tags.find(t => t.tagType === tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side))
|
||||
: this.tags.find(t => t instanceof tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
|
||||
}
|
||||
|
||||
findTags(tagPredicate: (t: ArenaTag) => boolean): ArenaTag[] {
|
||||
return this.findTagsOnSide(tagPredicate, ArenaTagSide.BOTH);
|
||||
}
|
||||
|
||||
findTagsOnSide(tagPredicate: (t: ArenaTag) => boolean, side: ArenaTagSide): ArenaTag[] {
|
||||
return this.tags.filter(t => tagPredicate(t) && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
|
||||
}
|
||||
|
||||
lapseTags(): void {
|
||||
this.tags.filter(t => !(t.lapse(this))).forEach(t => {
|
||||
t.onRemove(this);
|
||||
this.tags.splice(this.tags.indexOf(t), 1);
|
||||
|
||||
this.eventTarget.dispatchEvent(new TagRemovedEvent(t.tagType, t.side, t.turnCount));
|
||||
});
|
||||
}
|
||||
|
||||
removeTag(tagType: ArenaTagType): boolean {
|
||||
const tags = this.tags;
|
||||
const tag = tags.find(t => t.tagType === tagType);
|
||||
if (tag) {
|
||||
tag.onRemove(this);
|
||||
tags.splice(tags.indexOf(tag), 1);
|
||||
|
||||
this.eventTarget.dispatchEvent(new TagRemovedEvent(tag.tagType, tag.side, tag.turnCount));
|
||||
}
|
||||
return !!tag;
|
||||
}
|
||||
|
||||
removeTagOnSide(tagType: ArenaTagType, side: ArenaTagSide, quiet: boolean = false): boolean {
|
||||
const tag = this.getTagOnSide(tagType, side);
|
||||
if (tag) {
|
||||
tag.onRemove(this, quiet);
|
||||
this.tags.splice(this.tags.indexOf(tag), 1);
|
||||
|
||||
this.eventTarget.dispatchEvent(new TagRemovedEvent(tag.tagType, tag.side, tag.turnCount));
|
||||
}
|
||||
return !!tag;
|
||||
}
|
||||
|
||||
|
||||
removeAllTags(): void {
|
||||
while (this.tags.length) {
|
||||
this.tags[0].onRemove(this);
|
||||
this.eventTarget.dispatchEvent(new TagRemovedEvent(this.tags[0].tagType, this.tags[0].side, this.tags[0].turnCount));
|
||||
|
||||
this.tags.splice(0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
preloadBgm(): void {
|
||||
this.scene.loadBgm(this.bgm);
|
||||
}
|
||||
|
||||
getBgmLoopPoint(): number {
|
||||
switch (this.biomeType) {
|
||||
case Biome.TOWN:
|
||||
return 7.288;
|
||||
case Biome.PLAINS:
|
||||
return 7.693;
|
||||
case Biome.GRASS:
|
||||
return 1.995;
|
||||
case Biome.TALL_GRASS:
|
||||
return 9.608;
|
||||
case Biome.METROPOLIS:
|
||||
return 141.470;
|
||||
case Biome.FOREST:
|
||||
return 4.294;
|
||||
case Biome.SEA:
|
||||
return 1.672;
|
||||
case Biome.SWAMP:
|
||||
return 4.461;
|
||||
case Biome.BEACH:
|
||||
return 3.462;
|
||||
case Biome.LAKE:
|
||||
return 5.350;
|
||||
case Biome.SEABED:
|
||||
return 2.600;
|
||||
case Biome.MOUNTAIN:
|
||||
return 4.018;
|
||||
case Biome.BADLANDS:
|
||||
return 17.790;
|
||||
case Biome.CAVE:
|
||||
return 14.240;
|
||||
case Biome.DESERT:
|
||||
return 1.143;
|
||||
case Biome.ICE_CAVE:
|
||||
return 15.010;
|
||||
case Biome.MEADOW:
|
||||
return 3.891;
|
||||
case Biome.POWER_PLANT:
|
||||
return 2.810;
|
||||
case Biome.VOLCANO:
|
||||
return 5.116;
|
||||
case Biome.GRAVEYARD:
|
||||
return 3.232;
|
||||
case Biome.DOJO:
|
||||
return 6.205;
|
||||
case Biome.FACTORY:
|
||||
return 4.985;
|
||||
case Biome.RUINS:
|
||||
return 2.270;
|
||||
case Biome.WASTELAND:
|
||||
return 6.336;
|
||||
case Biome.ABYSS:
|
||||
return 5.130;
|
||||
case Biome.SPACE:
|
||||
return 20.036;
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
return 1.222;
|
||||
case Biome.JUNGLE:
|
||||
return 0.000;
|
||||
case Biome.FAIRY_CAVE:
|
||||
return 4.542;
|
||||
case Biome.TEMPLE:
|
||||
return 2.547;
|
||||
case Biome.ISLAND:
|
||||
return 2.751;
|
||||
case Biome.LABORATORY:
|
||||
return 114.862;
|
||||
case Biome.SLUM:
|
||||
return 1.221;
|
||||
case Biome.SNOWY_FOREST:
|
||||
return 3.047;
|
||||
}
|
||||
this.oldTerrainType = oldTerrainType;
|
||||
this.newTerrainType = newTerrainType;
|
||||
}
|
||||
}
|
||||
|
||||
export function getBiomeKey(biome: Biome): string {
|
||||
return Biome[biome].toLowerCase();
|
||||
}
|
||||
/**
|
||||
* Container class for {@linkcode ArenaEventType.TAG_ADDED} events
|
||||
* @extends ArenaEvent
|
||||
*/
|
||||
export class TagAddedEvent extends ArenaEvent {
|
||||
/** The {@linkcode ArenaTagType} being added */
|
||||
public arenaTagType: ArenaTagType;
|
||||
/** The {@linkcode ArenaTagSide} the tag is being placed on */
|
||||
public arenaTagSide: ArenaTagSide;
|
||||
/** The current number of layers of the arena trap. */
|
||||
public arenaTagLayers: number;
|
||||
/** The maximum amount of layers of the arena trap. */
|
||||
public arenaTagMaxLayers: number;
|
||||
|
||||
export function getBiomeHasProps(biomeType: Biome): boolean {
|
||||
switch (biomeType) {
|
||||
case Biome.METROPOLIS:
|
||||
case Biome.BEACH:
|
||||
case Biome.LAKE:
|
||||
case Biome.SEABED:
|
||||
case Biome.MOUNTAIN:
|
||||
case Biome.BADLANDS:
|
||||
case Biome.CAVE:
|
||||
case Biome.DESERT:
|
||||
case Biome.ICE_CAVE:
|
||||
case Biome.MEADOW:
|
||||
case Biome.POWER_PLANT:
|
||||
case Biome.VOLCANO:
|
||||
case Biome.GRAVEYARD:
|
||||
case Biome.FACTORY:
|
||||
case Biome.RUINS:
|
||||
case Biome.WASTELAND:
|
||||
case Biome.ABYSS:
|
||||
case Biome.CONSTRUCTION_SITE:
|
||||
case Biome.JUNGLE:
|
||||
case Biome.FAIRY_CAVE:
|
||||
case Biome.TEMPLE:
|
||||
case Biome.SNOWY_FOREST:
|
||||
case Biome.ISLAND:
|
||||
case Biome.LABORATORY:
|
||||
case Biome.END:
|
||||
return true;
|
||||
}
|
||||
constructor(arenaTagType: ArenaTagType, arenaTagSide: ArenaTagSide, duration: number, arenaTagLayers?: number, arenaTagMaxLayers?: number) {
|
||||
super(ArenaEventType.TAG_ADDED, duration);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
export class ArenaBase extends Phaser.GameObjects.Container {
|
||||
public player: boolean;
|
||||
public biome: Biome;
|
||||
public propValue: integer;
|
||||
public base: Phaser.GameObjects.Sprite;
|
||||
public props: Phaser.GameObjects.Sprite[];
|
||||
|
||||
constructor(scene: BattleScene, player: boolean) {
|
||||
super(scene, 0, 0);
|
||||
|
||||
this.player = player;
|
||||
|
||||
this.base = scene.addFieldSprite(0, 0, "plains_a", null, 1);
|
||||
this.base.setOrigin(0, 0);
|
||||
|
||||
this.props = !player ?
|
||||
new Array(3).fill(null).map(() => {
|
||||
const ret = scene.addFieldSprite(0, 0, "plains_b", null, 1);
|
||||
ret.setOrigin(0, 0);
|
||||
ret.setVisible(false);
|
||||
return ret;
|
||||
}) : [];
|
||||
}
|
||||
|
||||
setBiome(biome: Biome, propValue?: integer): void {
|
||||
const hasProps = getBiomeHasProps(biome);
|
||||
const biomeKey = getBiomeKey(biome);
|
||||
const baseKey = `${biomeKey}_${this.player ? "a" : "b"}`;
|
||||
|
||||
if (biome !== this.biome) {
|
||||
this.base.setTexture(baseKey);
|
||||
|
||||
if (this.base.texture.frameTotal > 1) {
|
||||
const baseFrameNames = this.scene.anims.generateFrameNames(baseKey, { zeroPad: 4, suffix: ".png", start: 1, end: this.base.texture.frameTotal - 1 });
|
||||
if (!(this.scene.anims.exists(baseKey))) {
|
||||
this.scene.anims.create({
|
||||
key: baseKey,
|
||||
frames: baseFrameNames,
|
||||
frameRate: 12,
|
||||
repeat: -1
|
||||
});
|
||||
}
|
||||
this.base.play(baseKey);
|
||||
} else {
|
||||
this.base.stop();
|
||||
}
|
||||
|
||||
this.add(this.base);
|
||||
}
|
||||
|
||||
if (!this.player) {
|
||||
(this.scene as BattleScene).executeWithSeedOffset(() => {
|
||||
this.propValue = propValue === undefined
|
||||
? hasProps ? Utils.randSeedInt(8) : 0
|
||||
: propValue;
|
||||
this.props.forEach((prop, p) => {
|
||||
const propKey = `${biomeKey}_b${hasProps ? `_${p + 1}` : ""}`;
|
||||
prop.setTexture(propKey);
|
||||
|
||||
if (hasProps && prop.texture.frameTotal > 1) {
|
||||
const propFrameNames = this.scene.anims.generateFrameNames(propKey, { zeroPad: 4, suffix: ".png", start: 1, end: prop.texture.frameTotal - 1 });
|
||||
if (!(this.scene.anims.exists(propKey))) {
|
||||
this.scene.anims.create({
|
||||
key: propKey,
|
||||
frames: propFrameNames,
|
||||
frameRate: 12,
|
||||
repeat: -1
|
||||
});
|
||||
}
|
||||
prop.play(propKey);
|
||||
} else {
|
||||
prop.stop();
|
||||
}
|
||||
|
||||
prop.setVisible(hasProps && !!(this.propValue & (1 << p)));
|
||||
this.add(prop);
|
||||
});
|
||||
}, (this.scene as BattleScene).currentBattle?.waveIndex || 0, (this.scene as BattleScene).waveSeed);
|
||||
}
|
||||
this.arenaTagType = arenaTagType;
|
||||
this.arenaTagSide = arenaTagSide;
|
||||
this.arenaTagLayers = arenaTagLayers;
|
||||
this.arenaTagMaxLayers = arenaTagMaxLayers;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Container class for {@linkcode ArenaEventType.TAG_REMOVED} events
|
||||
* @extends ArenaEvent
|
||||
*/
|
||||
export class TagRemovedEvent extends ArenaEvent {
|
||||
/** The {@linkcode ArenaTagType} being removed */
|
||||
public arenaTagType: ArenaTagType;
|
||||
/** The {@linkcode ArenaTagSide} the tag was being placed on */
|
||||
public arenaTagSide: ArenaTagSide;
|
||||
constructor(arenaTagType: ArenaTagType, arenaTagSide: ArenaTagSide, duration: number) {
|
||||
super(ArenaEventType.TAG_REMOVED, duration);
|
||||
|
||||
this.arenaTagType = arenaTagType;
|
||||
this.arenaTagSide = arenaTagSide;
|
||||
}
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { TimeOfDay } from "#enums/time-of-day";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import * as LoggerTools from "../logger"
|
||||
|
||||
export class Arena {
|
||||
public scene: BattleScene;
|
||||
@ -91,6 +92,19 @@ export class Arena {
|
||||
? tierValue >= 156 ? BiomePoolTier.COMMON : tierValue >= 32 ? BiomePoolTier.UNCOMMON : tierValue >= 6 ? BiomePoolTier.RARE : tierValue >= 1 ? BiomePoolTier.SUPER_RARE : BiomePoolTier.ULTRA_RARE
|
||||
: tierValue >= 20 ? BiomePoolTier.BOSS : tierValue >= 6 ? BiomePoolTier.BOSS_RARE : tierValue >= 1 ? BiomePoolTier.BOSS_SUPER_RARE : BiomePoolTier.BOSS_ULTRA_RARE;
|
||||
console.log(BiomePoolTier[tier]);
|
||||
var tiernames = [
|
||||
"Common",
|
||||
"Uncommon",
|
||||
"Rare",
|
||||
"Super Rare",
|
||||
"Ultra Rare",
|
||||
"Common",
|
||||
"Rare",
|
||||
"Super Rare",
|
||||
"Ultra Rare",
|
||||
]
|
||||
LoggerTools.rarities[LoggerTools.rarityslot[0]] = tiernames[tier]
|
||||
console.log(tiernames[tier])
|
||||
while (!this.pokemonPool[tier].length) {
|
||||
console.log(`Downgraded rarity tier from ${BiomePoolTier[tier]} to ${BiomePoolTier[tier - 1]}`);
|
||||
tier--;
|
||||
|
Loading…
Reference in New Issue
Block a user