typedocs fixes

This commit is contained in:
frutescens 2024-08-21 23:54:24 -07:00
parent d77c923ce4
commit 63a503e47f
2 changed files with 12 additions and 12 deletions

View File

@ -46,8 +46,8 @@ describe("Abilities - Mycelium Might", () => {
await game.startBattle([ Species.REGIELEKI ]); await game.startBattle([ Species.REGIELEKI ]);
const enemyPokemon = game.scene.getEnemyPokemon(); const enemyPokemon = game.scene.getEnemyPokemon();
const playerPokemonIndex = game.scene.getPlayerPokemon().getBattlerIndex(); const playerPokemonIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyPokemonIndex = enemyPokemon.getBattlerIndex(); const enemyPokemonIndex = enemyPokemon?.getBattlerIndex();
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES)); game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
await game.phaseInterceptor.run(EnemyCommandPhase); await game.phaseInterceptor.run(EnemyCommandPhase);
@ -68,8 +68,8 @@ describe("Abilities - Mycelium Might", () => {
await game.startBattle([ Species.REGIELEKI ]); await game.startBattle([ Species.REGIELEKI ]);
const enemyPokemon = game.scene.getEnemyPokemon(); const enemyPokemon = game.scene.getEnemyPokemon();
const playerPokemonIndex = game.scene.getPlayerPokemon().getBattlerIndex(); const playerPokemonIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyPokemonIndex = enemyPokemon.getBattlerIndex(); const enemyPokemonIndex = enemyPokemon?.getBattlerIndex();
game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES)); game.doAttack(getMovePosition(game.scene, 0, Moves.BABY_DOLL_EYES));
await game.phaseInterceptor.run(EnemyCommandPhase); await game.phaseInterceptor.run(EnemyCommandPhase);
@ -88,8 +88,8 @@ describe("Abilities - Mycelium Might", () => {
it("Order is established normally if the Pokemon uses a non-status move", async() => { it("Order is established normally if the Pokemon uses a non-status move", async() => {
await game.startBattle([ Species.REGIELEKI ]); await game.startBattle([ Species.REGIELEKI ]);
const playerPokemonIndex = game.scene.getPlayerPokemon().getBattlerIndex(); const playerPokemonIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyPokemonIndex = game.scene.getEnemyPokemon().getBattlerIndex(); const enemyPokemonIndex = game.scene.getEnemyPokemon()?.getBattlerIndex();
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK)); game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
await game.phaseInterceptor.run(EnemyCommandPhase); await game.phaseInterceptor.run(EnemyCommandPhase);

View File

@ -41,8 +41,8 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall should move last in its priority bracket regardless of speed", async() => { it("Pokemon with Stall should move last in its priority bracket regardless of speed", async() => {
await game.startBattle([ Species.SHUCKLE ]); await game.startBattle([ Species.SHUCKLE ]);
const playerPokemonIndex = game.scene.getPlayerPokemon().getBattlerIndex(); const playerPokemonIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyPokemonIndex = game.scene.getEnemyPokemon().getBattlerIndex(); const enemyPokemonIndex = game.scene.getEnemyPokemon()?.getBattlerIndex();
game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK)); game.doAttack(getMovePosition(game.scene, 0, Moves.QUICK_ATTACK));
await game.phaseInterceptor.run(EnemyCommandPhase); await game.phaseInterceptor.run(EnemyCommandPhase);
@ -58,8 +58,8 @@ describe("Abilities - Stall", () => {
it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async() => { it("Pokemon with Stall will go first if a move that is in a higher priority bracket than the opponent's move is used", async() => {
await game.startBattle([ Species.SHUCKLE ]); await game.startBattle([ Species.SHUCKLE ]);
const playerPokemonIndex = game.scene.getPlayerPokemon().getBattlerIndex(); const playerPokemonIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyPokemonIndex = game.scene.getEnemyPokemon().getBattlerIndex(); const enemyPokemonIndex = game.scene.getEnemyPokemon()?.getBattlerIndex();
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.run(EnemyCommandPhase); await game.phaseInterceptor.run(EnemyCommandPhase);
@ -76,8 +76,8 @@ describe("Abilities - Stall", () => {
game.override.ability(Abilities.STALL); game.override.ability(Abilities.STALL);
await game.startBattle([ Species.SHUCKLE ]); await game.startBattle([ Species.SHUCKLE ]);
const playerPokemonIndex = game.scene.getPlayerPokemon().getBattlerIndex(); const playerPokemonIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyPokemonIndex = game.scene.getEnemyPokemon().getBattlerIndex(); const enemyPokemonIndex = game.scene.getEnemyPokemon()?.getBattlerIndex();
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE)); game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
await game.phaseInterceptor.run(EnemyCommandPhase); await game.phaseInterceptor.run(EnemyCommandPhase);