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[Bug] [UI/UX] [Beta] Fix visibility of egg moves in ssui (#6343)
Fix visibility of egg moves when backing out of fresh start and back into ssui
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@ -1171,17 +1171,17 @@ export class StarterSelectUiHandler extends MessageUiHandler {
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this.setUpgradeAnimation(icon, species);
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});
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if (globalScene.gameMode.hasChallenge(Challenges.FRESH_START)) {
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const notFreshStart = !globalScene.gameMode.hasChallenge(Challenges.FRESH_START);
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for (const container of this.pokemonEggMoveContainers) {
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container.setVisible(false);
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container.setVisible(notFreshStart);
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}
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this.eggMovesLabel.setVisible(false);
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this.eggMovesLabel.setVisible(notFreshStart);
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// This is not enough, we need individual checks in setStarterSpecies too! :)
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this.pokemonPassiveDisabledIcon.setVisible(false);
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this.pokemonPassiveLabelText.setVisible(false);
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this.pokemonPassiveLockedIcon.setVisible(false);
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this.pokemonPassiveText.setVisible(false);
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}
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this.pokemonPassiveDisabledIcon.setVisible(notFreshStart);
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this.pokemonPassiveLabelText.setVisible(notFreshStart);
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this.pokemonPassiveLockedIcon.setVisible(notFreshStart);
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this.pokemonPassiveText.setVisible(notFreshStart);
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this.resetFilters();
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this.updateStarters();
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