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first step to display button icon in the gamepad menu for current binding
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043216aa75
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635a2ea959
@ -60,6 +60,8 @@ const pad_dualshock = {
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RB: Button.CYCLE_SHINY,
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LT: Button.CYCLE_GENDER,
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RT: Button.CYCLE_ABILITY,
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LS: Button.SPEED_UP,
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RS: Button.SLOW_DOWN,
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LC_N: Button.UP,
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LC_S: Button.DOWN,
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LC_W: Button.LEFT,
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@ -59,6 +59,8 @@ const pad_generic = {
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RB: Button.CYCLE_SHINY,
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LT: Button.CYCLE_GENDER,
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RT: Button.CYCLE_ABILITY,
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LS: Button.SPEED_UP,
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RS: Button.SLOW_DOWN,
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LC_N: Button.UP,
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LC_S: Button.DOWN,
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LC_W: Button.LEFT,
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@ -46,6 +46,16 @@ const pad_xbox360 = {
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setting: {
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RC_S: SettingGamepad.Button_Action,
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RC_E: SettingGamepad.Button_Cancel,
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RC_W: SettingGamepad.Button_Cycle_Nature,
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RC_N: SettingGamepad.Button_Cycle_Variant,
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START: SettingGamepad.Button_Menu,
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SELECT: SettingGamepad.Button_Stats,
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LB: SettingGamepad.Button_Cycle_Form,
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RB: SettingGamepad.Button_Cycle_Shiny,
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LT: SettingGamepad.Button_Cycle_Gender,
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RT: SettingGamepad.Button_Cycle_Ability,
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LS: SettingGamepad.Button_Speed_Up,
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RS: SettingGamepad.Button_Slow_Down,
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},
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default: {
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RC_S: Button.ACTION,
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@ -58,6 +68,8 @@ const pad_xbox360 = {
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RB: Button.CYCLE_SHINY,
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LT: Button.CYCLE_GENDER,
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RT: Button.CYCLE_ABILITY,
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LS: Button.SPEED_UP,
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RS: Button.SLOW_DOWN,
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LC_N: Button.UP,
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LC_S: Button.DOWN,
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LC_W: Button.LEFT,
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@ -11,16 +11,16 @@ export enum SettingGamepad {
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Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
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Button_Action = "BUTTON_ACTION",
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Button_Cancel = "BUTTON_CANCEL",
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// Button_Menu = "BUTTON_MENU",
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// Button_Stats = "BUTTON_STATS",
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// Button_Cycle_Shiny = "BUTTON_CYCLE_SHINY",
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// Button_Cycle_Form = "BUTTON_CYCLE_FORM",
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// Button_Cycle_Gender = "BUTTON_CYCLE_GENDER",
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// Button_Cycle_Ability = "BUTTON_CYCLE_ABILITY",
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// Button_Cycle_Nature = "BUTTON_CYCLE_NATURE",
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// Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT",
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// Button_Speed_Up = "BUTTON_SPEED_UP",
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// Button_Slow_Down = "BUTTON_SLOW_DOWN",
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Button_Menu = "BUTTON_MENU",
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Button_Stats = "BUTTON_STATS",
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Button_Cycle_Shiny = "BUTTON_CYCLE_SHINY",
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Button_Cycle_Form = "BUTTON_CYCLE_FORM",
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Button_Cycle_Gender = "BUTTON_CYCLE_GENDER",
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Button_Cycle_Ability = "BUTTON_CYCLE_ABILITY",
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Button_Cycle_Nature = "BUTTON_CYCLE_NATURE",
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Button_Cycle_Variant = "BUTTON_CYCLE_VARIANT",
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Button_Speed_Up = "BUTTON_SPEED_UP",
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Button_Slow_Down = "BUTTON_SLOW_DOWN",
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}
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export const settingGamepadOptions: SettingOptions = {
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@ -29,16 +29,16 @@ export const settingGamepadOptions: SettingOptions = {
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[SettingGamepad.Swap_A_and_B]: ['Enabled', 'Disabled'],
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[SettingGamepad.Button_Action]: [`KEY ${Button.ACTION.toString()}`, 'Change'],
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[SettingGamepad.Button_Cancel]: [`KEY ${Button.CANCEL.toString()}`, 'Change'],
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// [SettingGamepad.Button_Menu]: [`KEY ${Button.MENU.toString()}`, 'Change'],
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// [SettingGamepad.Button_Stats]: [`KEY ${Button.STATS.toString()}`, 'Change'],
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// [SettingGamepad.Button_Cycle_Shiny]: [`KEY ${Button.RB.toString()}`, 'Change'],
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// [SettingGamepad.Button_Cycle_Form]: [`KEY ${Button.LB.toString()}`, 'Change'],
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// [SettingGamepad.Button_Cycle_Gender]: [`KEY ${Button.CYCLE_GENDER.toString()}`, 'Change'],
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// [SettingGamepad.Button_Cycle_Ability]: [`KEY ${Button.CYCLE_ABILITY.toString()}`, 'Change'],
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// [SettingGamepad.Button_Cycle_Nature]: [`KEY ${Button.CYCLE_NATURE.toString()}`, 'Change'],
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// [SettingGamepad.Button_Cycle_Variant]: [`KEY ${Button.CYCLE_VARIANT.toString()}`, 'Change'],
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// [SettingGamepad.Button_Speed_Up]: [`KEY ${Button.SPEED_UP.toString()}`, 'Change'],
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// [SettingGamepad.Button_Slow_Down]: [`KEY ${Button.SLOW_DOWN.toString()}`, 'Change']
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[SettingGamepad.Button_Menu]: [`KEY ${Button.MENU.toString()}`, 'Change'],
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[SettingGamepad.Button_Stats]: [`KEY ${Button.STATS.toString()}`, 'Change'],
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[SettingGamepad.Button_Cycle_Shiny]: [`KEY ${Button.CYCLE_SHINY.toString()}`, 'Change'],
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[SettingGamepad.Button_Cycle_Form]: [`KEY ${Button.CYCLE_FORM.toString()}`, 'Change'],
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[SettingGamepad.Button_Cycle_Gender]: [`KEY ${Button.CYCLE_GENDER.toString()}`, 'Change'],
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[SettingGamepad.Button_Cycle_Ability]: [`KEY ${Button.CYCLE_ABILITY.toString()}`, 'Change'],
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[SettingGamepad.Button_Cycle_Nature]: [`KEY ${Button.CYCLE_NATURE.toString()}`, 'Change'],
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[SettingGamepad.Button_Cycle_Variant]: [`KEY ${Button.CYCLE_VARIANT.toString()}`, 'Change'],
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[SettingGamepad.Button_Speed_Up]: [`KEY ${Button.SPEED_UP.toString()}`, 'Change'],
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[SettingGamepad.Button_Slow_Down]: [`KEY ${Button.SLOW_DOWN.toString()}`, 'Change']
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};
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export const settingGamepadDefaults: SettingDefaults = {
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@ -47,21 +47,31 @@ export const settingGamepadDefaults: SettingDefaults = {
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[SettingGamepad.Swap_A_and_B]: 1, // Set to 'Disabled' by default
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[SettingGamepad.Button_Action]: 0,
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[SettingGamepad.Button_Cancel]: 0,
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// [SettingGamepad.Button_Menu]: Button.MENU,
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// [SettingGamepad.Button_Stats]: Button.STATS,
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// [SettingGamepad.Button_Cycle_Shiny]: Button.RB,
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// [SettingGamepad.Button_Cycle_Form]: Button.LB,
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// [SettingGamepad.Button_Cycle_Gender]: Button.CYCLE_GENDER,
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// [SettingGamepad.Button_Cycle_Ability]: Button.CYCLE_ABILITY,
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// [SettingGamepad.Button_Cycle_Nature]: Button.CYCLE_NATURE,
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// [SettingGamepad.Button_Cycle_Variant]: Button.CYCLE_VARIANT,
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// [SettingGamepad.Button_Speed_Up]: Button.SPEED_UP,
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// [SettingGamepad.Button_Slow_Down]: Button.SLOW_DOWN,
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[SettingGamepad.Button_Menu]: 0,
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[SettingGamepad.Button_Stats]: 0,
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[SettingGamepad.Button_Cycle_Shiny]: 0,
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[SettingGamepad.Button_Cycle_Form]: 0,
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[SettingGamepad.Button_Cycle_Gender]: 0,
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[SettingGamepad.Button_Cycle_Ability]: 0,
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[SettingGamepad.Button_Cycle_Nature]: 0,
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[SettingGamepad.Button_Cycle_Variant]: 0,
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[SettingGamepad.Button_Speed_Up]: 0,
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[SettingGamepad.Button_Slow_Down]: 0,
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};
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export const noOptionsCursors: Array<SettingGamepad> = [
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SettingGamepad.Button_Action,
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SettingGamepad.Button_Cancel,
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SettingGamepad.Button_Menu,
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SettingGamepad.Button_Stats,
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SettingGamepad.Button_Cycle_Shiny,
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SettingGamepad.Button_Cycle_Form,
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SettingGamepad.Button_Cycle_Gender,
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SettingGamepad.Button_Cycle_Ability,
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SettingGamepad.Button_Cycle_Nature,
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SettingGamepad.Button_Cycle_Variant,
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SettingGamepad.Button_Speed_Up,
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SettingGamepad.Button_Slow_Down,
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];
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export function setSettingGamepad(scene: BattleScene, setting: SettingGamepad, value: integer): boolean {
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@ -76,16 +86,16 @@ export function setSettingGamepad(scene: BattleScene, setting: SettingGamepad, v
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break;
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case SettingGamepad.Button_Action:
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case SettingGamepad.Button_Cancel:
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// case SettingGamepad.Button_Menu:
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// case SettingGamepad.Button_Stats:
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// case SettingGamepad.Button_Cycle_Shiny:
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// case SettingGamepad.Button_Cycle_Form:
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// case SettingGamepad.Button_Cycle_Gender:
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// case SettingGamepad.Button_Cycle_Ability:
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// case SettingGamepad.Button_Cycle_Nature:
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// case SettingGamepad.Button_Cycle_Variant:
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// case SettingGamepad.Button_Speed_Up:
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// case SettingGamepad.Button_Slow_Down:
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case SettingGamepad.Button_Menu:
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case SettingGamepad.Button_Stats:
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case SettingGamepad.Button_Cycle_Shiny:
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case SettingGamepad.Button_Cycle_Form:
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case SettingGamepad.Button_Cycle_Gender:
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case SettingGamepad.Button_Cycle_Ability:
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case SettingGamepad.Button_Cycle_Nature:
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case SettingGamepad.Button_Cycle_Variant:
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case SettingGamepad.Button_Speed_Up:
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case SettingGamepad.Button_Slow_Down:
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if (value) {
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if (scene.ui) {
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const cancelHandler = () => {
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@ -74,14 +74,20 @@ export default class SettingsGamepadUiHandler extends UiHandler {
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this.optionsContainer.add(this.settingLabels[s]);
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this.optionValueLabels.push(settingGamepadOptions[SettingGamepad[setting]].map((option, o) => {
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const valueLabels = []
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for (const [o, option] of settingGamepadOptions[SettingGamepad[setting]].entries()) {
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if (noOptionsCursors.includes(SettingGamepad[setting])) {
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// need to find a way to fetch icons and display, maybe a placeholder.
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continue;
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}
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const valueLabel = addTextObject(this.scene, 0, 0, option, settingGamepadDefaults[SettingGamepad[setting]] === o ? TextStyle.SETTINGS_SELECTED : TextStyle.WINDOW);
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valueLabel.setOrigin(0, 0);
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this.optionsContainer.add(valueLabel);
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return valueLabel;
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}));
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valueLabels.push(valueLabel);
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}
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this.optionValueLabels.push(valueLabels);
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const totalWidth = this.optionValueLabels[s].map(o => o.width).reduce((total, width) => total += width, 0);
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