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Add comment about edge case issue
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@ -5930,10 +5930,10 @@ export function initAbilities() {
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1),
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new Ability(Abilities.WIMP_OUT, 7)
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.attr(PostDamageForceSwitchAbAttr)
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.edgeCase(), // Should not trigger when hurting itself in confusion
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.edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode
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new Ability(Abilities.EMERGENCY_EXIT, 7)
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.attr(PostDamageForceSwitchAbAttr)
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.edgeCase(), // Should not trigger when hurting itself in confusion
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.edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode
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new Ability(Abilities.WATER_COMPACTION, 7)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
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new Ability(Abilities.MERCILESS, 7)
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