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@ -1,4 +1,4 @@
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import Phaser, { Time } from "phaser";
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import Phaser, {Time} from "phaser";
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import * as Utils from "./utils";
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import {initTouchControls} from './touch-controls';
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import pad_generic from "#app/configs/pad_generic";
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@ -26,6 +26,7 @@ export enum Button {
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SPEED_UP,
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SLOW_DOWN
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}
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const repeatInputDelayMillis = 250;
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export class InputsController extends Phaser.Plugins.ScenePlugin {
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@ -106,7 +107,7 @@ export class InputsController extends Phaser.Plugins.ScenePlugin {
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}
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}
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refreshGamepads() :void {
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refreshGamepads(): void {
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// Sometimes, gamepads are undefined. For some reason.
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this.gamepads = this.systems.input.gamepad.gamepads.filter(function (el) {
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return el != null;
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@ -227,11 +228,9 @@ export class InputsController extends Phaser.Plugins.ScenePlugin {
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if (id.includes('081f') && id.includes('e401')) {
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padConfig = pad_unlicensedSNES;
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}
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else if (id.includes('xbox') && id.includes('360')) {
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} else if (id.includes('xbox') && id.includes('360')) {
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padConfig = pad_xbox360;
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}
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else if (id.includes('054c')) {
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} else if (id.includes('054c')) {
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padConfig = pad_dualshock;
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}
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@ -139,7 +139,7 @@ export class UiInputs extends Phaser.Plugins.ScenePlugin {
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return [inputSuccess, 0];
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}
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buttonSpeedChange(up= true): Array<boolean | number> {
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buttonSpeedChange(up = true): Array<boolean | number> {
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if (up) {
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if (this.scene.gameSpeed < 5) {
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this.scene.gameData.saveSetting(Setting.Game_Speed, settingOptions[Setting.Game_Speed].indexOf(`${this.scene.gameSpeed}x`) + 1);
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