Merge pull request #23 from PokeRogue-Projects/beta

Transfer Beta to Main
This commit is contained in:
RedstonewolfX 2024-09-09 16:45:29 -04:00 committed by GitHub
commit 6282c0e647
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486 changed files with 16138 additions and 32029 deletions

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@ -11,6 +11,8 @@ on:
branches: branches:
- main # Trigger on pull request events targeting the main branch - main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch - beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs: jobs:
run-linters: # Define a job named "run-linters" run-linters: # Define a job named "run-linters"

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@ -8,6 +8,8 @@ on:
branches: branches:
- main - main
- beta - beta
merge_group:
types: [checks_requested]
jobs: jobs:
pages: pages:

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@ -11,10 +11,12 @@ on:
branches: branches:
- main # Trigger on pull request events targeting the main branch - main # Trigger on pull request events targeting the main branch
- beta # Trigger on pull request events targeting the beta branch - beta # Trigger on pull request events targeting the beta branch
merge_group:
types: [checks_requested]
jobs: jobs:
run-tests: # Define a job named "run-tests" run-misc-tests: # Define a job named "run-tests"
name: Run tests # Human-readable name for the job name: Run misc tests # Human-readable name for the job
runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job runs-on: ubuntu-latest # Specify the latest Ubuntu runner for the job
steps: steps:
@ -29,5 +31,75 @@ jobs:
- name: Install Node.js dependencies # Step to install Node.js dependencies - name: Install Node.js dependencies # Step to install Node.js dependencies
run: npm ci # Use 'npm ci' to install dependencies run: npm ci # Use 'npm ci' to install dependencies
- name: tests # Step to run tests - name: pre-test # pre-test to check overrides
run: npm run test:silent run: npx vitest run --project pre
- name: test misc
run: npx vitest --project misc
run-abilities-tests:
name: Run abilities tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test abilities
run: npx vitest --project abilities
run-items-tests:
name: Run items tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test items
run: npx vitest --project items
run-moves-tests:
name: Run moves tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test moves
run: npx vitest --project moves
run-battle-tests:
name: Run battle tests
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
- name: Set up Node.js
uses: actions/setup-node@v4
with:
node-version: 20
- name: Install Node.js dependencies
run: npm ci
- name: pre-test
run: npx vitest run --project pre
- name: test battle
run: npx vitest --project battle

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@ -4,7 +4,8 @@ import { fileURLToPath } from 'url';
/** /**
* This script creates a test boilerplate file for a move or ability. * This script creates a test boilerplate file for a move or ability.
* @param {string} type - The type of test to create. Either "move" or "ability". * @param {string} type - The type of test to create. Either "move", "ability",
* or "item".
* @param {string} fileName - The name of the file to create. * @param {string} fileName - The name of the file to create.
* @example npm run create-test move tackle * @example npm run create-test move tackle
*/ */
@ -19,7 +20,7 @@ const type = args[0]; // "move" or "ability"
let fileName = args[1]; // The file name let fileName = args[1]; // The file name
if (!type || !fileName) { if (!type || !fileName) {
console.error('Please provide both a type ("move" or "ability") and a file name.'); console.error('Please provide both a type ("move", "ability", or "item") and a file name.');
process.exit(1); process.exit(1);
} }
@ -40,8 +41,11 @@ if (type === 'move') {
} else if (type === 'ability') { } else if (type === 'ability') {
dir = path.join(__dirname, 'src', 'test', 'abilities'); dir = path.join(__dirname, 'src', 'test', 'abilities');
description = `Abilities - ${formattedName}`; description = `Abilities - ${formattedName}`;
} else if (type === "item") {
dir = path.join(__dirname, 'src', 'test', 'items');
description = `Items - ${formattedName}`;
} else { } else {
console.error('Invalid type. Please use "move" or "ability".'); console.error('Invalid type. Please use "move", "ability", or "item".');
process.exit(1); process.exit(1);
} }

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@ -191,15 +191,15 @@ Now that the enemy Pokémon with the best matchup score is on the field (assumin
We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**. We then need to apply a 2x multiplier for the move's type effectiveness and a 1.5x multiplier since STAB applies. After applying these multipliers, the final score for this move is **75**.
- **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to - **Swords Dance**: As a non-attacking move, this move's benefit score is derived entirely from the sum of its attributes' benefit scores. Swords Dance's `StatStageChangeAttr` has a user benefit score of 0 and a target benefit score that, in this case, simplifies to
$\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$ $\text{TBS}=4\times \text{levels} + (-2\times \text{sign(levels)})$
where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score). where `levels` is the number of stat stages added by the attribute (in this case, +2). The final score for this move is **6** (Note: because this move is self-targeted, we don't flip the sign of TBS when computing the target score).
- **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score. - **Crush Claw**: This move is a 75-power Normal-type physical attack with a 50 percent chance to lower the target's Defense by one stage. The additional effect is implemented by the same `StatStageChangeAttr` as Swords Dance, so we can use the same formulas from before to compute the total TBS and base target score.
$\text{TBS}=\text{getTargetBenefitScore(StatChangeAttr)}-\text{attackScore}$ $\text{TBS}=\text{getTargetBenefitScore(StatStageChangeAttr)}-\text{attackScore}$
$\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$ $\text{TBS}=(-4 + 2)-(-2\times 2 + \lfloor \frac{75}{5} \rfloor)=-2-11=-13$

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@ -23,15 +23,6 @@ body {
} }
} }
#links {
width: 90%;
text-align: center;
position: fixed;
bottom: 0;
display: flex;
justify-content: space-around;
}
#app { #app {
display: flex; display: flex;
justify-content: center; justify-content: center;

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@ -39,7 +39,6 @@
</style> </style>
<link rel="stylesheet" type="text/css" href="./index.css" /> <link rel="stylesheet" type="text/css" href="./index.css" />
<link rel="manifest" href="./manifest.webmanifest"> <link rel="manifest" href="./manifest.webmanifest">
<script type="text/javascript" src="https://app.termly.io/resource-blocker/c5dbfa2f-9723-4c0f-a84b-2895124e851f?autoBlock=on"></script>
<script> <script>
if ("serviceWorker" in navigator) { if ("serviceWorker" in navigator) {
window.addEventListener("load", function () { window.addEventListener("load", function () {

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@ -2,6 +2,15 @@ pre-commit:
parallel: true parallel: true
commands: commands:
eslint: eslint:
glob: '*.{js,jsx,ts,tsx}' glob: "*.{js,jsx,ts,tsx}"
run: npx eslint --fix {staged_files} run: npx eslint --fix {staged_files}
stage_fixed: true stage_fixed: true
skip:
- merge
- rebase
pre-push:
commands:
eslint:
glob: "*.{js,ts,jsx,tsx}"
run: npx eslint --fix {push_files}

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@ -1,596 +1,529 @@
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@ -1,38 +1,49 @@
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"101010": "101010",
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"737384": "774644",
"ffffff": "f1dcd8", "ffffff": "f1dcd8",
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"c57b31": "551917",
"ffffad": "f4bfb6", "ffffad": "f4bfb6",
"ffde4a": "c66f68",
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"a5e6ff": "b6d9ac",
"737384": "774644",
"f7b531": "af5457", "f7b531": "af5457",
"ce4252": "af2c4f", "c57b31": "551917",
"bc4524": "af5457", "ced6ef": "c09e99"
"00e5e7": "00e5e7"
}, },
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"bc4524": "3d325e",
"31638c": "143a72", "31638c": "143a72",
"101010": "101010",
"5aa5ce": "4060bc", "5aa5ce": "4060bc",
"a5e6ff": "b4b3ff", "ce4252": "b75558",
"7bceef": "657ddf",
"ced6ef": "a8b5dd",
"737384": "737384",
"ffffff": "e5ecff", "ffffff": "e5ecff",
"8c4231": "17103f", "8c4231": "17103f",
"ffde4a": "534e72",
"c57b31": "2a1f50",
"ffffad": "87879b", "ffffad": "87879b",
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"ce4252": "b75558", "c57b31": "2a1f50",
"bc4524": "3d325e", "ced6ef": "a8b5dd"
"00e5e7": "00e5e7" },
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"ce4252": "215991",
"ffde4a": "f16f40",
"ffffad": "ffb274",
"737384": "884c43",
"c57b31": "761c03",
"7bceef": "be3d2f",
"8c4231": "5a0700",
"5aa5ce": "892722",
"8c4232": "761c03",
"ffffff": "f5e1d1",
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@ -0,0 +1,22 @@
{
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"529cc5": "8153c7",
"d65a94": "5ad662",
"3a73ad": "6b3aad",
"bd216b": "21bd69",
"5a193a": "195a2a",
"193a63": "391963",
"295a84": "472984"
},
"2": {
"529cc5": "ffedb6",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"bd216b": "b35131",
"31313a": "3d1519",
"5a193a": "752e2e",
"193a63": "705040",
"295a84": "ad875a",
"4a4a52": "57211a"
}
}

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@ -1017,7 +1017,7 @@
"279": [ "279": [
1, 1,
1, 1,
2 1
], ],
"280": [ "280": [
0, 0,
@ -1691,8 +1691,8 @@
], ],
"465": [ "465": [
0, 0,
2, 1,
2 1
], ],
"466": [ "466": [
1, 1,
@ -3980,6 +3980,11 @@
1, 1,
1 1
], ],
"465": [
0,
1,
1
],
"592": [ "592": [
1, 1,
1, 1,
@ -5690,7 +5695,7 @@
"465": [ "465": [
0, 0,
1, 1,
2 1
], ],
"466": [ "466": [
2, 2,
@ -8008,6 +8013,11 @@
1, 1,
1 1
], ],
"465": [
0,
1,
1
],
"592": [ "592": [
1, 1,
1, 1,

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@ -8,5 +8,14 @@
"bd216b": "21bd69", "bd216b": "21bd69",
"31313a": "31313a", "31313a": "31313a",
"d65a94": "5ad662" "d65a94": "5ad662"
},
"2": {
"5a193a": "752e2e",
"31313a": "3d1519",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"295a84": "ad875a",
"bd216b": "b35131",
"193a63": "705040"
} }
} }

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@ -0,0 +1,21 @@
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"295a84": "472984",
"3a73ad": "6b3aad",
"000000": "000000",
"5a193a": "195a2a",
"bd216b": "21bd69",
"31313a": "31313a",
"d65a94": "5ad662"
},
"2": {
"5a193a": "752e2e",
"31313a": "3d1519",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"295a84": "ad875a",
"bd216b": "b35131",
"193a63": "705040"
}
}

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@ -0,0 +1,22 @@
{
"1": {
"529cc5": "8153c7",
"d65a94": "5ad662",
"3a73ad": "6b3aad",
"bd216b": "21bd69",
"5a193a": "195a2a",
"193a63": "391963",
"295a84": "472984"
},
"2": {
"529cc5": "ffedb6",
"d65a94": "e67d2f",
"3a73ad": "ebc582",
"bd216b": "b35131",
"31313a": "3d1519",
"5a193a": "752e2e",
"193a63": "705040",
"295a84": "ad875a",
"4a4a52": "57211a"
}
}

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@ -1,3 +1,3 @@
import BattleScene from "#app/battle-scene.js"; import BattleScene from "#app/battle-scene";
export type ConditionFn = (scene: BattleScene, args?: any[]) => boolean; export type ConditionFn = (scene: BattleScene, args?: any[]) => boolean;

View File

@ -1,4 +1,4 @@
import { type enConfig } from "#app/locales/en/config.js"; import { type enConfig } from "#app/locales/en/config";
import { TOptions } from "i18next"; import { TOptions } from "i18next";
//TODO: this needs to be type properly in the future //TODO: this needs to be type properly in the future

View File

@ -63,7 +63,7 @@ import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender"; import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { UiTheme } from "#enums/ui-theme"; import { UiTheme } from "#enums/ui-theme";
import { TimedEventManager } from "#app/timed-event-manager.js"; import { TimedEventManager } from "#app/timed-event-manager";
import i18next from "i18next"; import i18next from "i18next";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { battleSpecDialogue } from "./data/dialogue"; import { battleSpecDialogue } from "./data/dialogue";
@ -132,7 +132,7 @@ export default class BattleScene extends SceneBase {
public gameSpeed: integer = 1; public gameSpeed: integer = 1;
public damageNumbersMode: integer = 0; public damageNumbersMode: integer = 0;
public reroll: boolean = false; public reroll: boolean = false;
public shopCursorTarget: number = ShopCursorTarget.CHECK_TEAM; public shopCursorTarget: number = ShopCursorTarget.REWARDS;
public showMovesetFlyout: boolean = true; public showMovesetFlyout: boolean = true;
public showTeams: boolean = true; public showTeams: boolean = true;
public showTeamSprites: boolean = false; public showTeamSprites: boolean = false;
@ -865,12 +865,13 @@ export default class BattleScene extends SceneBase {
} }
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon { addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (Overrides.OPP_LEVEL_OVERRIDE > 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
}
if (Overrides.OPP_SPECIES_OVERRIDE) { if (Overrides.OPP_SPECIES_OVERRIDE) {
species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE); species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE);
} // The fact that a Pokemon is a boss or not can change based on its Species and level
boss = this.getEncounterBossSegments(this.currentBattle.waveIndex, level, species) > 1;
if (Overrides.OPP_LEVEL_OVERRIDE !== 0) {
level = Overrides.OPP_LEVEL_OVERRIDE;
} }
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
@ -878,7 +879,7 @@ export default class BattleScene extends SceneBase {
overrideModifiers(this, false); overrideModifiers(this, false);
overrideHeldItems(this, pokemon, false); overrideHeldItems(this, pokemon, false);
if (boss && !dataSource) { if (boss && !dataSource) {
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295)); const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967296));
for (let s = 0; s < pokemon.ivs.length; s++) { for (let s = 0; s < pokemon.ivs.length; s++) {
pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75)); pokemon.ivs[s] = Math.round(Phaser.Math.Linear(Math.min(pokemon.ivs[s], secondaryIvs[s]), Math.max(pokemon.ivs[s], secondaryIvs[s]), 0.75));
@ -976,15 +977,15 @@ export default class BattleScene extends SceneBase {
return container; return container;
} }
addPkIcon(pokemon: PokemonSpecies, form: integer = 0, x: number, y: number, originX: number = 0.5, originY: number = 0.5, ignoreOverride: boolean = false): Phaser.GameObjects.Container { addPkIcon(pokemon: PokemonSpecies, form: integer = 0, x: number, y: number, originX: number = 0.5, originY: number = 0.5, ignoreOverride: boolean = false, shiny?: boolean, variant?: integer): Phaser.GameObjects.Container {
const container = this.add.container(x, y); const container = this.add.container(x, y);
container.setName(`${pokemon.name}-icon`); container.setName(`${pokemon.name}-icon`);
const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(form)); const icon = this.add.sprite(0, 0, pokemon.getIconAtlasKey(form, shiny, variant));
icon.setName(`sprite-${pokemon.name}-icon`); icon.setName(`sprite-${pokemon.name}-icon`);
icon.setFrame(pokemon.getIconId(true)); icon.setFrame(pokemon.getIconId(true, form, shiny, variant));
// Temporary fix to show pokemon's default icon if variant icon doesn't exist // Temporary fix to show pokemon's default icon if variant icon doesn't exist
if (icon.frame.name !== pokemon.getIconId(true)) { if (icon.frame.name !== pokemon.getIconId(true, form, shiny, variant)) {
console.log(`${pokemon.name}'s variant icon does not exist. Replacing with default.`); console.log(`${pokemon.name}'s variant icon does not exist. Replacing with default.`);
icon.setTexture(pokemon.getIconAtlasKey(0)); icon.setTexture(pokemon.getIconAtlasKey(0));
icon.setFrame(pokemon.getIconId(true)); icon.setFrame(pokemon.getIconId(true));
@ -1011,6 +1012,16 @@ export default class BattleScene extends SceneBase {
this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym(); this.offsetGym = this.gameMode.isClassic && this.getGeneratedOffsetGym();
} }
/**
* Generates a random number using the current battle's seed
*
* This calls {@linkcode Battle.randSeedInt}(`scene`, {@linkcode range}, {@linkcode min}) in `src/battle.ts`
* which calls {@linkcode Utils.randSeedInt randSeedInt}({@linkcode range}, {@linkcode min}) in `src/utils.ts`
*
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randBattleSeedInt(range: integer, min: integer = 0, reason?: string): integer { randBattleSeedInt(range: integer, min: integer = 0, reason?: string): integer {
return this.currentBattle?.randSeedInt(this, range, min, reason); return this.currentBattle?.randSeedInt(this, range, min, reason);
} }
@ -1024,6 +1035,7 @@ export default class BattleScene extends SceneBase {
this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24)); this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24));
console.log("Seed:", this.seed); console.log("Seed:", this.seed);
this.resetSeed(); // Properly resets RNG after saving and quitting a session
this.disableMenu = false; this.disableMenu = false;
@ -1231,7 +1243,8 @@ export default class BattleScene extends SceneBase {
doubleTrainer = false; doubleTrainer = false;
} }
} }
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, doubleTrainer ? TrainerVariant.DOUBLE : Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT); const variant = doubleTrainer ? TrainerVariant.DOUBLE : (Utils.randSeedInt(2) ? TrainerVariant.FEMALE : TrainerVariant.DEFAULT);
newTrainer = trainerData !== undefined ? trainerData.toTrainer(this) : new Trainer(this, trainerType, variant);
this.field.add(newTrainer); this.field.add(newTrainer);
} }
} }
@ -1452,6 +1465,13 @@ export default class BattleScene extends SceneBase {
} }
getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer { getEncounterBossSegments(waveIndex: integer, level: integer, species?: PokemonSpecies, forceBoss: boolean = false): integer {
if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE > 1) {
return Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE;
} else if (Overrides.OPP_HEALTH_SEGMENTS_OVERRIDE === 1) {
// The rest of the code expects to be returned 0 and not 1 if the enemy is not a boss
return 0;
}
if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) { if (this.gameMode.isDaily && this.gameMode.isWaveFinal(waveIndex)) {
return 5; return 5;
} }
@ -2770,7 +2790,7 @@ export default class BattleScene extends SceneBase {
if (mods.length < 1) { if (mods.length < 1) {
return mods; return mods;
} }
const rand = Math.floor(Utils.randSeedInt(mods.length)); const rand = Utils.randSeedInt(mods.length);
return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))]; return [mods[rand], ...shuffleModifiers(mods.filter((_, i) => i !== rand))];
}; };
modifiers = shuffleModifiers(modifiers); modifiers = shuffleModifiers(modifiers);
@ -2892,6 +2912,35 @@ export default class BattleScene extends SceneBase {
(window as any).gameInfo = gameInfo; (window as any).gameInfo = gameInfo;
} }
/**
* This function retrieves the sprite and audio keys for active Pokemon.
* Active Pokemon include both enemy and player Pokemon of the current wave.
* Note: Questions on garbage collection go to @frutescens
* @returns a string array of active sprite and audio keys that should not be deleted
*/
getActiveKeys(): string[] {
const keys: string[] = [];
const playerParty = this.getParty();
playerParty.forEach(p => {
keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant));
keys.push("pkmn__" + p.species.getSpriteId(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant, true));
keys.push("cry/" + p.species.getCryKey(p.species.formIndex));
if (p.fusionSpecies && p.getSpeciesForm() !== p.getFusionSpeciesForm()) {
keys.push("cry/"+p.getFusionSpeciesForm().getCryKey(p.fusionSpecies.formIndex));
}
});
// enemyParty has to be operated on separately from playerParty because playerPokemon =/= enemyPokemon
const enemyParty = this.getEnemyParty();
enemyParty.forEach(p => {
keys.push(p.species.getSpriteKey(p.gender === Gender.FEMALE, p.species.formIndex, p.shiny, p.variant));
keys.push("cry/" + p.species.getCryKey(p.species.formIndex));
if (p.fusionSpecies && p.getSpeciesForm() !== p.getFusionSpeciesForm()) {
keys.push("cry/"+p.getFusionSpeciesForm().getCryKey(p.fusionSpecies.formIndex));
}
});
return keys;
}
/** /**
* Initialized the 2nd phase of the final boss (e.g. form-change for Eternatus) * Initialized the 2nd phase of the final boss (e.g. form-change for Eternatus)
* @param pokemon The (enemy) pokemon * @param pokemon The (enemy) pokemon

View File

@ -31,7 +31,7 @@ export enum BattlerIndex {
export interface TurnCommand { export interface TurnCommand {
command: Command; command: Command;
cursor?: integer; cursor?: number;
move?: QueuedMove; move?: QueuedMove;
targets?: BattlerIndex[]; targets?: BattlerIndex[];
skip?: boolean; skip?: boolean;
@ -39,62 +39,49 @@ export interface TurnCommand {
} }
interface TurnCommands { interface TurnCommands {
[key: integer]: TurnCommand | null [key: number]: TurnCommand | null
} }
export default class Battle { export default class Battle {
protected gameMode: GameMode; protected gameMode: GameMode;
public waveIndex: integer; public waveIndex: number;
public battleType: BattleType; public battleType: BattleType;
public battleSpec: BattleSpec; public battleSpec: BattleSpec;
public trainer: Trainer | undefined; public trainer: Trainer | null;
public enemyLevels: integer[] | undefined; public enemyLevels: number[] | undefined;
public enemyParty: EnemyPokemon[]; public enemyParty: EnemyPokemon[] = [];
public seenEnemyPartyMemberIds: Set<integer>; public seenEnemyPartyMemberIds: Set<number> = new Set<number>();
public double: boolean; public double: boolean;
public started: boolean; public started: boolean = false;
public enemySwitchCounter: integer; public enemySwitchCounter: number = 0;
public turn: integer; public turn: number = 0;
public turnCommands: TurnCommands; public turnCommands: TurnCommands;
public playerParticipantIds: Set<integer>; public playerParticipantIds: Set<number> = new Set<number>();
public battleScore: integer; public battleScore: number = 0;
public postBattleLoot: PokemonHeldItemModifier[]; public postBattleLoot: PokemonHeldItemModifier[] = [];
public escapeAttempts: integer; public escapeAttempts: number = 0;
public lastMove: Moves; public lastMove: Moves;
public battleSeed: string; public battleSeed: string = Utils.randomString(16, true);
private battleSeedState: string | null; private battleSeedState: string | null = null;
public moneyScattered: number; public moneyScattered: number = 0;
public lastUsedPokeball: PokeballType | null; public lastUsedPokeball: PokeballType | null = null;
public playerFaints: number; // The amount of times pokemon on the players side have fainted /** The number of times a Pokemon on the player's side has fainted this battle */
public enemyFaints: number; // The amount of times pokemon on the enemies side have fainted public playerFaints: number = 0;
/** The number of times a Pokemon on the enemy's side has fainted this battle */
public enemyFaints: number = 0;
private rngCounter: integer = 0; private rngCounter: number = 0;
constructor(gameMode: GameMode, waveIndex: integer, battleType: BattleType, trainer?: Trainer, double?: boolean) { constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean) {
this.gameMode = gameMode; this.gameMode = gameMode;
this.waveIndex = waveIndex; this.waveIndex = waveIndex;
this.battleType = battleType; this.battleType = battleType;
this.trainer = trainer ?? undefined; this.trainer = trainer ?? null;
this.initBattleSpec(); this.initBattleSpec();
this.enemyLevels = battleType !== BattleType.TRAINER this.enemyLevels = battleType !== BattleType.TRAINER
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave()) ? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
: trainer?.getPartyLevels(this.waveIndex); : trainer?.getPartyLevels(this.waveIndex);
this.enemyParty = []; this.double = double ?? false;
this.seenEnemyPartyMemberIds = new Set<integer>();
this.double = !!double;
this.enemySwitchCounter = 0;
this.turn = 0;
this.playerParticipantIds = new Set<integer>();
this.battleScore = 0;
this.postBattleLoot = [];
this.escapeAttempts = 0;
this.started = false;
this.battleSeed = Utils.randomString(16, true);
this.battleSeedState = null;
this.moneyScattered = 0;
this.lastUsedPokeball = null;
this.playerFaints = 0;
this.enemyFaints = 0;
} }
private initBattleSpec(): void { private initBattleSpec(): void {
@ -105,7 +92,7 @@ export default class Battle {
this.battleSpec = spec; this.battleSpec = spec;
} }
private getLevelForWave(): integer { private getLevelForWave(): number {
const levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex); const levelWaveIndex = this.gameMode.getWaveForDifficulty(this.waveIndex);
const baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2); const baseLevel = 1 + levelWaveIndex / 2 + Math.pow(levelWaveIndex / 25, 2);
const bossMultiplier = 1.2; const bossMultiplier = 1.2;
@ -138,7 +125,7 @@ export default class Battle {
return rand / value; return rand / value;
} }
getBattlerCount(): integer { getBattlerCount(): number {
return this.double ? 2 : 1; return this.double ? 2 : 1;
} }
@ -367,7 +354,7 @@ export default class Battle {
return null; return null;
} }
multiInt(scene: BattleScene, out: integer[], count: integer, range: integer, min: integer = 0, reason: string = "Unlabeled randSeedInt", offset: integer = 0) { multiInt(scene: BattleScene, out: number[], count: number, range: number, min: number = 0, reason: string = "Unlabeled randSeedInt", offset: number = 0) {
if (range <= 1) { if (range <= 1) {
return min; return min;
} }
@ -394,7 +381,13 @@ export default class Battle {
scene.rngSeedOverride = tempSeedOverride; scene.rngSeedOverride = tempSeedOverride;
} }
randSeedInt(scene: BattleScene, range: integer, min: integer = 0, reason: string = "Unlabeled randSeedInt"): integer { /**
* Generates a random number using the current battle's seed. Calls {@linkcode Utils.randSeedInt}
* @param range How large of a range of random numbers to choose from. If {@linkcode range} <= 1, returns {@linkcode min}
* @param min The minimum integer to pick, default `0`
* @returns A random integer between {@linkcode min} and ({@linkcode min} + {@linkcode range} - 1)
*/
randSeedInt(scene: BattleScene, range: number, min: number = 0, reason: string = "Unlabeled randSeedInt"): number {
if (range <= 1) { if (range <= 1) {
return min; return min;
} }
@ -421,7 +414,7 @@ export default class Battle {
} }
export class FixedBattle extends Battle { export class FixedBattle extends Battle {
constructor(scene: BattleScene, waveIndex: integer, config: FixedBattleConfig) { constructor(scene: BattleScene, waveIndex: number, config: FixedBattleConfig) {
super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : undefined, config.double); super(scene.gameMode, waveIndex, config.battleType, config.battleType === BattleType.TRAINER ? config.getTrainer(scene) : undefined, config.double);
if (config.getEnemyParty) { if (config.getEnemyParty) {
this.enemyParty = config.getEnemyParty(scene); this.enemyParty = config.getEnemyParty(scene);
@ -437,7 +430,7 @@ export class FixedBattleConfig {
public double: boolean; public double: boolean;
public getTrainer: GetTrainerFunc; public getTrainer: GetTrainerFunc;
public getEnemyParty: GetEnemyPartyFunc; public getEnemyParty: GetEnemyPartyFunc;
public seedOffsetWaveIndex: integer; public seedOffsetWaveIndex: number;
setBattleType(battleType: BattleType): FixedBattleConfig { setBattleType(battleType: BattleType): FixedBattleConfig {
this.battleType = battleType; this.battleType = battleType;
@ -459,7 +452,7 @@ export class FixedBattleConfig {
return this; return this;
} }
setSeedOffsetWave(seedOffsetWaveIndex: integer): FixedBattleConfig { setSeedOffsetWave(seedOffsetWaveIndex: number): FixedBattleConfig {
this.seedOffsetWaveIndex = seedOffsetWaveIndex; this.seedOffsetWaveIndex = seedOffsetWaveIndex;
return this; return this;
} }
@ -505,7 +498,7 @@ function getRandomTrainerFunc(trainerPool: (TrainerType | TrainerType[])[], rand
} }
export interface FixedBattleConfigs { export interface FixedBattleConfigs {
[key: integer]: FixedBattleConfig [key: number]: FixedBattleConfig
} }
/** /**
* Youngster/Lass on 5 * Youngster/Lass on 5

View File

@ -1,4 +1,4 @@
import {SettingGamepad} from "#app/system/settings/settings-gamepad.js"; import {SettingGamepad} from "#app/system/settings/settings-gamepad";
import {Button} from "#enums/buttons"; import {Button} from "#enums/buttons";
/** /**

File diff suppressed because it is too large Load Diff

View File

@ -7,17 +7,17 @@ import Pokemon, { HitResult, PokemonMove } from "../field/pokemon";
import { StatusEffect } from "./status-effect"; import { StatusEffect } from "./status-effect";
import { BattlerIndex } from "../battle"; import { BattlerIndex } from "../battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability"; import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, ProtectStatAbAttr, applyAbAttrs } from "./ability";
import { BattleStat } from "./battle-stat"; import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "./battle-anims"; import { CommonAnim, CommonBattleAnim } from "./battle-anims";
import i18next from "i18next"; import i18next from "i18next";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type"; import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js"; import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatChangePhase } from "#app/phases/stat-change-phase.js"; import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export enum ArenaTagSide { export enum ArenaTagSide {
BOTH, BOTH,
@ -786,8 +786,8 @@ class StickyWebTag extends ArenaTrapTag {
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled); applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
if (!cancelled.value) { if (!cancelled.value) {
pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() })); pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
const statLevels = new Utils.NumberHolder(-1); const stages = new Utils.NumberHolder(-1);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.SPD], statLevels.value)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
} }
} }
@ -875,7 +875,7 @@ class TailwindTag extends ArenaTag {
// Raise attack by one stage if party member has WIND_RIDER ability // Raise attack by one stage if party member has WIND_RIDER ability
if (pokemon.hasAbility(Abilities.WIND_RIDER)) { if (pokemon.hasAbility(Abilities.WIND_RIDER)) {
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex())); pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.getBattlerIndex()));
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK], 1, true)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK ], 1, true));
} }
} }
} }

View File

@ -1,71 +0,0 @@
import i18next, { ParseKeys } from "i18next";
export enum BattleStat {
ATK,
DEF,
SPATK,
SPDEF,
SPD,
ACC,
EVA,
RAND,
HP
}
export function getBattleStatName(stat: BattleStat) {
switch (stat) {
case BattleStat.ATK:
return i18next.t("pokemonInfo:Stat.ATK");
case BattleStat.DEF:
return i18next.t("pokemonInfo:Stat.DEF");
case BattleStat.SPATK:
return i18next.t("pokemonInfo:Stat.SPATK");
case BattleStat.SPDEF:
return i18next.t("pokemonInfo:Stat.SPDEF");
case BattleStat.SPD:
return i18next.t("pokemonInfo:Stat.SPD");
case BattleStat.ACC:
return i18next.t("pokemonInfo:Stat.ACC");
case BattleStat.EVA:
return i18next.t("pokemonInfo:Stat.EVA");
case BattleStat.HP:
return i18next.t("pokemonInfo:Stat.HPStat");
default:
return "???";
}
}
export function getBattleStatLevelChangeDescription(pokemonNameWithAffix: string, stats: string, levels: integer, up: boolean, count: number = 1) {
const stringKey = (() => {
if (up) {
switch (levels) {
case 1:
return "battle:statRose";
case 2:
return "battle:statSharplyRose";
case 3:
case 4:
case 5:
case 6:
return "battle:statRoseDrastically";
default:
return "battle:statWontGoAnyHigher";
}
} else {
switch (levels) {
case 1:
return "battle:statFell";
case 2:
return "battle:statHarshlyFell";
case 3:
case 4:
case 5:
case 6:
return "battle:statSeverelyFell";
default:
return "battle:statWontGoAnyLower";
}
}
})();
return i18next.t(stringKey as ParseKeys, { pokemonNameWithAffix, stats, count });
}

View File

@ -1,7 +1,6 @@
import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims"; import { ChargeAnim, CommonAnim, CommonBattleAnim, MoveChargeAnim } from "./battle-anims";
import { getPokemonNameWithAffix } from "../messages"; import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { MoveResult, HitResult } from "../field/pokemon"; import Pokemon, { MoveResult, HitResult } from "../field/pokemon";
import { Stat, getStatName } from "./pokemon-stat";
import { StatusEffect } from "./status-effect"; import { StatusEffect } from "./status-effect";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { ChargeAttr, MoveFlags, allMoves } from "./move"; import { ChargeAttr, MoveFlags, allMoves } from "./move";
@ -9,20 +8,20 @@ import { Type } from "./type";
import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability"; import { BlockNonDirectDamageAbAttr, FlinchEffectAbAttr, ReverseDrainAbAttr, applyAbAttrs } from "./ability";
import { TerrainType } from "./terrain"; import { TerrainType } from "./terrain";
import { WeatherType } from "./weather"; import { WeatherType } from "./weather";
import { BattleStat } from "./battle-stat";
import { allAbilities } from "./ability"; import { allAbilities } from "./ability";
import { SpeciesFormChangeManualTrigger } from "./pokemon-forms"; import { SpeciesFormChangeManualTrigger } from "./pokemon-forms";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import i18next from "#app/plugins/i18n.js"; import i18next from "#app/plugins/i18n";
import { CommonAnimPhase } from "#app/phases/common-anim-phase.js"; import { Stat, type BattleStat, type EffectiveStat, EFFECTIVE_STATS, getStatKey } from "#app/enums/stat";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js"; import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { MovePhase } from "#app/phases/move-phase.js"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js"; import { MovePhase } from "#app/phases/move-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase.js"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatChangePhase, StatChangeCallback } from "#app/phases/stat-change-phase.js"; import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { StatStageChangePhase, StatStageChangeCallback } from "#app/phases/stat-stage-change-phase";
export enum BattlerTagLapseType { export enum BattlerTagLapseType {
FAINT, FAINT,
@ -40,13 +39,15 @@ export class BattlerTag {
public turnCount: number; public turnCount: number;
public sourceMove: Moves; public sourceMove: Moves;
public sourceId?: number; public sourceId?: number;
public isBatonPassable: boolean;
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number) { constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType | BattlerTagLapseType[], turnCount: number, sourceMove?: Moves, sourceId?: number, isBatonPassable: boolean = false) {
this.tagType = tagType; this.tagType = tagType;
this.lapseTypes = Array.isArray(lapseType) ? lapseType : [ lapseType ]; this.lapseTypes = Array.isArray(lapseType) ? lapseType : [ lapseType ];
this.turnCount = turnCount; this.turnCount = turnCount;
this.sourceMove = sourceMove!; // TODO: is this bang correct? this.sourceMove = sourceMove!; // TODO: is this bang correct?
this.sourceId = sourceId; this.sourceId = sourceId;
this.isBatonPassable = isBatonPassable;
} }
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
@ -97,6 +98,127 @@ export interface TerrainBattlerTag {
terrainTypes: TerrainType[]; terrainTypes: TerrainType[];
} }
/**
* Base class for tags that restrict the usage of moves. This effect is generally referred to as "disabling" a move
* in-game. This is not to be confused with {@linkcode Moves.DISABLE}.
*
* Descendants can override {@linkcode isMoveRestricted} to restrict moves that
* match a condition. A restricted move gets cancelled before it is used. Players and enemies should not be allowed
* to select restricted moves.
*/
export abstract class MoveRestrictionBattlerTag extends BattlerTag {
constructor(tagType: BattlerTagType, turnCount: integer, sourceMove?: Moves, sourceId?: integer) {
super(tagType, [ BattlerTagLapseType.PRE_MOVE, BattlerTagLapseType.TURN_END ], turnCount, sourceMove, sourceId);
}
/** @override */
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.PRE_MOVE) {
// Cancel the affected pokemon's selected move
const phase = pokemon.scene.getCurrentPhase() as MovePhase;
const move = phase.move;
if (this.isMoveRestricted(move.moveId)) {
pokemon.scene.queueMessage(this.interruptedText(pokemon, move.moveId));
phase.cancel();
}
return true;
}
return super.lapse(pokemon, lapseType);
}
/**
* Gets whether this tag is restricting a move.
*
* @param {Moves} move {@linkcode Moves} ID to check restriction for.
* @returns {boolean} `true` if the move is restricted by this tag, otherwise `false`.
*/
abstract isMoveRestricted(move: Moves): boolean;
/**
* Gets the text to display when the player attempts to select a move that is restricted by this tag.
*
* @param {Pokemon} pokemon {@linkcode Pokemon} for which the player is attempting to select the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move that is having its selection denied
* @returns {string} text to display when the player attempts to select the restricted move
*/
abstract selectionDeniedText(pokemon: Pokemon, move: Moves): string;
/**
* Gets the text to display when a move's execution is prevented as a result of the restriction.
* Because restriction effects also prevent selection of the move, this situation can only arise if a
* pokemon first selects a move, then gets outsped by a pokemon using a move that restricts the selected move.
*
* @param {Pokemon} pokemon {@linkcode Pokemon} attempting to use the restricted move
* @param {Moves} move {@linkcode Moves} ID of the move being interrupted
* @returns {string} text to display when the move is interrupted
*/
abstract interruptedText(pokemon: Pokemon, move: Moves): string;
}
/**
* Tag representing the "disabling" effect performed by {@linkcode Moves.DISABLE} and {@linkcode Abilities.CURSED_BODY}.
* When the tag is added, the last-used move of the tag holder is set as the disabled move.
*/
export class DisabledTag extends MoveRestrictionBattlerTag {
/** The move being disabled. Gets set when {@linkcode onAdd} is called for this tag. */
private moveId: Moves = Moves.NONE;
constructor(sourceId: number) {
super(BattlerTagType.DISABLED, 4, Moves.DISABLE, sourceId);
}
/** @override */
override isMoveRestricted(move: Moves): boolean {
return move === this.moveId;
}
/**
* @override
*
* Ensures that move history exists on `pokemon` and has a valid move. If so, sets the {@link moveId} and shows a message.
* Otherwise the move ID will not get assigned and this tag will get removed next turn.
*/
override onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
const move = pokemon.getLastXMoves()
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
if (move === undefined) {
return;
}
this.moveId = move.move;
pokemon.scene.queueMessage(i18next.t("battlerTags:disabledOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
}
/** @override */
override onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
pokemon.scene.queueMessage(i18next.t("battlerTags:disabledLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[this.moveId].name }));
}
/** @override */
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
}
/** @override */
override interruptedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:disableInterruptedMove", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name });
}
/** @override */
override loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.moveId = source.moveId;
}
}
/** /**
* BattlerTag that represents the "recharge" effects of moves like Hyper Beam. * BattlerTag that represents the "recharge" effects of moves like Hyper Beam.
*/ */
@ -207,7 +329,7 @@ export class ShellTrapTag extends BattlerTag {
export class TrappedTag extends BattlerTag { export class TrappedTag extends BattlerTag {
constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: number, sourceMove: Moves, sourceId: number) { constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, turnCount: number, sourceMove: Moves, sourceId: number) {
super(tagType, lapseType, turnCount, sourceMove, sourceId); super(tagType, lapseType, turnCount, sourceMove, sourceId, true);
} }
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
@ -327,7 +449,7 @@ export class InterruptedTag extends BattlerTag {
*/ */
export class ConfusedTag extends BattlerTag { export class ConfusedTag extends BattlerTag {
constructor(turnCount: number, sourceMove: Moves) { constructor(turnCount: number, sourceMove: Moves) {
super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove); super(BattlerTagType.CONFUSED, BattlerTagLapseType.MOVE, turnCount, sourceMove, undefined, true);
} }
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
@ -362,9 +484,9 @@ export class ConfusedTag extends BattlerTag {
// 1/3 chance of hitting self with a 40 base power move // 1/3 chance of hitting self with a 40 base power move
if (pokemon.randSeedInt(3, undefined, "Self-hit confusion roll") === 0) { if (pokemon.randSeedInt(3, undefined, "Self-hit confusion roll") === 0) {
const atk = pokemon.getBattleStat(Stat.ATK); const atk = pokemon.getEffectiveStat(Stat.ATK);
const def = pokemon.getBattleStat(Stat.DEF); const def = pokemon.getEffectiveStat(Stat.DEF);
const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedInt(15, 85, "Damage roll for Confusion") / 100)); const damage = Utils.toDmgValue(((((2 * pokemon.level / 5 + 2) * 40 * atk / def) / 50) + 2) * (pokemon.randSeedIntRange(85, 100, "Damage roll for Confusion") / 100));
pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself")); pokemon.scene.queueMessage(i18next.t("battlerTags:confusedLapseHurtItself"));
pokemon.damageAndUpdate(damage); pokemon.damageAndUpdate(damage);
pokemon.battleData.hitCount++; pokemon.battleData.hitCount++;
@ -387,7 +509,7 @@ export class ConfusedTag extends BattlerTag {
*/ */
export class DestinyBondTag extends BattlerTag { export class DestinyBondTag extends BattlerTag {
constructor(sourceMove: Moves, sourceId: number) { constructor(sourceMove: Moves, sourceId: number) {
super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId); super(BattlerTagType.DESTINY_BOND, BattlerTagLapseType.PRE_MOVE, 1, sourceMove, sourceId, true);
} }
/** /**
@ -506,7 +628,7 @@ export class SeedTag extends BattlerTag {
private sourceIndex: number; private sourceIndex: number;
constructor(sourceId: number) { constructor(sourceId: number) {
super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId); super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId, true);
} }
/** /**
@ -773,7 +895,7 @@ export class OctolockTag extends TrappedTag {
const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); const shouldLapse = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (shouldLapse) { if (shouldLapse) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [BattleStat.DEF, BattleStat.SPDEF], -1)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.DEF, Stat.SPDEF ], -1));
return true; return true;
} }
@ -783,7 +905,7 @@ export class OctolockTag extends TrappedTag {
export class AquaRingTag extends BattlerTag { export class AquaRingTag extends BattlerTag {
constructor() { constructor() {
super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined); super(BattlerTagType.AQUA_RING, BattlerTagLapseType.TURN_END, 1, Moves.AQUA_RING, undefined, true);
} }
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {
@ -815,7 +937,7 @@ export class AquaRingTag extends BattlerTag {
/** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */ /** Tag used to allow moves that interact with {@link Moves.MINIMIZE} to function */
export class MinimizeTag extends BattlerTag { export class MinimizeTag extends BattlerTag {
constructor() { constructor() {
super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE, undefined); super(BattlerTagType.MINIMIZED, BattlerTagLapseType.TURN_END, 1, Moves.MINIMIZE);
} }
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
@ -1099,7 +1221,7 @@ export class ContactDamageProtectedTag extends ProtectedTag {
} }
} }
export class ContactStatChangeProtectedTag extends ProtectedTag { export class ContactStatStageChangeProtectedTag extends ProtectedTag {
private stat: BattleStat; private stat: BattleStat;
private levels: number; private levels: number;
@ -1116,7 +1238,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
*/ */
loadTag(source: BattlerTag | any): void { loadTag(source: BattlerTag | any): void {
super.loadTag(source); super.loadTag(source);
this.stat = source.stat as BattleStat; this.stat = source.stat;
this.levels = source.levels; this.levels = source.levels;
} }
@ -1127,7 +1249,7 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
const effectPhase = pokemon.scene.getCurrentPhase(); const effectPhase = pokemon.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) { if (effectPhase instanceof MoveEffectPhase && effectPhase.move.getMove().hasFlag(MoveFlags.MAKES_CONTACT)) {
const attacker = effectPhase.getPokemon(); const attacker = effectPhase.getPokemon();
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, attacker.getBattlerIndex(), true, [ this.stat ], this.levels));
} }
} }
@ -1213,7 +1335,7 @@ export class SturdyTag extends BattlerTag {
export class PerishSongTag extends BattlerTag { export class PerishSongTag extends BattlerTag {
constructor(turnCount: number) { constructor(turnCount: number) {
super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG); super(BattlerTagType.PERISH_SONG, BattlerTagLapseType.TURN_END, turnCount, Moves.PERISH_SONG, undefined, true);
} }
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
@ -1269,7 +1391,7 @@ export class AbilityBattlerTag extends BattlerTag {
public ability: Abilities; public ability: Abilities;
constructor(tagType: BattlerTagType, ability: Abilities, lapseType: BattlerTagLapseType, turnCount: number) { constructor(tagType: BattlerTagType, ability: Abilities, lapseType: BattlerTagLapseType, turnCount: number) {
super(tagType, lapseType, turnCount, undefined); super(tagType, lapseType, turnCount);
this.ability = ability; this.ability = ability;
} }
@ -1354,11 +1476,10 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon); super.onAdd(pokemon);
const stats = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ]; let highestStat: EffectiveStat;
let highestStat: Stat; EFFECTIVE_STATS.map(s => pokemon.getEffectiveStat(s)).reduce((highestValue: number, value: number, i: number) => {
stats.map(s => pokemon.getBattleStat(s)).reduce((highestValue: number, value: number, i: number) => {
if (value > highestValue) { if (value > highestValue) {
highestStat = stats[i]; highestStat = EFFECTIVE_STATS[i];
return value; return value;
} }
return highestValue; return highestValue;
@ -1376,7 +1497,7 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
break; break;
} }
pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: getStatName(highestStat) }), null, false, null, true); pokemon.scene.queueMessage(i18next.t("battlerTags:highestStatBoostOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), statName: i18next.t(getStatKey(highestStat)) }), null, false, null, true);
} }
onRemove(pokemon: Pokemon): void { onRemove(pokemon: Pokemon): void {
@ -1446,7 +1567,7 @@ export class TypeImmuneTag extends BattlerTag {
public immuneType: Type; public immuneType: Type;
constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number = 1) { constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number = 1) {
super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove); super(tagType, BattlerTagLapseType.TURN_END, length, sourceMove, undefined, true);
this.immuneType = immuneType; this.immuneType = immuneType;
} }
@ -1510,7 +1631,7 @@ export class TypeBoostTag extends BattlerTag {
export class CritBoostTag extends BattlerTag { export class CritBoostTag extends BattlerTag {
constructor(tagType: BattlerTagType, sourceMove: Moves) { constructor(tagType: BattlerTagType, sourceMove: Moves) {
super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove); super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove, undefined, true);
} }
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {
@ -1602,7 +1723,7 @@ export class CursedTag extends BattlerTag {
private sourceIndex: number; private sourceIndex: number;
constructor(sourceId: number) { constructor(sourceId: number) {
super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId); super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId, true);
} }
/** /**
@ -1720,25 +1841,25 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
*/ */
export class StockpilingTag extends BattlerTag { export class StockpilingTag extends BattlerTag {
public stockpiledCount: number = 0; public stockpiledCount: number = 0;
public statChangeCounts: { [BattleStat.DEF]: number; [BattleStat.SPDEF]: number } = { public statChangeCounts: { [Stat.DEF]: number; [Stat.SPDEF]: number } = {
[BattleStat.DEF]: 0, [Stat.DEF]: 0,
[BattleStat.SPDEF]: 0 [Stat.SPDEF]: 0
}; };
constructor(sourceMove: Moves = Moves.NONE) { constructor(sourceMove: Moves = Moves.NONE) {
super(BattlerTagType.STOCKPILING, BattlerTagLapseType.CUSTOM, 1, sourceMove); super(BattlerTagType.STOCKPILING, BattlerTagLapseType.CUSTOM, 1, sourceMove);
} }
private onStatsChanged: StatChangeCallback = (_, statsChanged, statChanges) => { private onStatStagesChanged: StatStageChangeCallback = (_, statsChanged, statChanges) => {
const defChange = statChanges[statsChanged.indexOf(BattleStat.DEF)] ?? 0; const defChange = statChanges[statsChanged.indexOf(Stat.DEF)] ?? 0;
const spDefChange = statChanges[statsChanged.indexOf(BattleStat.SPDEF)] ?? 0; const spDefChange = statChanges[statsChanged.indexOf(Stat.SPDEF)] ?? 0;
if (defChange) { if (defChange) {
this.statChangeCounts[BattleStat.DEF]++; this.statChangeCounts[Stat.DEF]++;
} }
if (spDefChange) { if (spDefChange) {
this.statChangeCounts[BattleStat.SPDEF]++; this.statChangeCounts[Stat.SPDEF]++;
} }
}; };
@ -1746,8 +1867,8 @@ export class StockpilingTag extends BattlerTag {
super.loadTag(source); super.loadTag(source);
this.stockpiledCount = source.stockpiledCount || 0; this.stockpiledCount = source.stockpiledCount || 0;
this.statChangeCounts = { this.statChangeCounts = {
[ BattleStat.DEF ]: source.statChangeCounts?.[ BattleStat.DEF ] ?? 0, [ Stat.DEF ]: source.statChangeCounts?.[ Stat.DEF ] ?? 0,
[ BattleStat.SPDEF ]: source.statChangeCounts?.[ BattleStat.SPDEF ] ?? 0, [ Stat.SPDEF ]: source.statChangeCounts?.[ Stat.SPDEF ] ?? 0,
}; };
} }
@ -1767,9 +1888,9 @@ export class StockpilingTag extends BattlerTag {
})); }));
// Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes. // Attempt to increase DEF and SPDEF by one stage, keeping track of successful changes.
pokemon.scene.unshiftPhase(new StatChangePhase( pokemon.scene.unshiftPhase(new StatStageChangePhase(
pokemon.scene, pokemon.getBattlerIndex(), true, pokemon.scene, pokemon.getBattlerIndex(), true,
[BattleStat.SPDEF, BattleStat.DEF], 1, true, false, true, this.onStatsChanged [Stat.SPDEF, Stat.DEF], 1, true, false, true, this.onStatStagesChanged
)); ));
} }
} }
@ -1783,15 +1904,15 @@ export class StockpilingTag extends BattlerTag {
* one stage for each stack which had successfully changed that particular stat during onAdd. * one stage for each stack which had successfully changed that particular stat during onAdd.
*/ */
onRemove(pokemon: Pokemon): void { onRemove(pokemon: Pokemon): void {
const defChange = this.statChangeCounts[BattleStat.DEF]; const defChange = this.statChangeCounts[Stat.DEF];
const spDefChange = this.statChangeCounts[BattleStat.SPDEF]; const spDefChange = this.statChangeCounts[Stat.SPDEF];
if (defChange) { if (defChange) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.DEF], -defChange, true, false, true)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.DEF ], -defChange, true, false, true));
} }
if (spDefChange) { if (spDefChange) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.SPDEF], -spDefChange, true, false, true)); pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPDEF ], -spDefChange, true, false, true));
} }
} }
} }
@ -1933,11 +2054,11 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
case BattlerTagType.SPIKY_SHIELD: case BattlerTagType.SPIKY_SHIELD:
return new ContactDamageProtectedTag(sourceMove, 8); return new ContactDamageProtectedTag(sourceMove, 8);
case BattlerTagType.KINGS_SHIELD: case BattlerTagType.KINGS_SHIELD:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.ATK, -1); return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.ATK, -1);
case BattlerTagType.OBSTRUCT: case BattlerTagType.OBSTRUCT:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.DEF, -2); return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.DEF, -2);
case BattlerTagType.SILK_TRAP: case BattlerTagType.SILK_TRAP:
return new ContactStatChangeProtectedTag(sourceMove, tagType, BattleStat.SPD, -1); return new ContactStatStageChangeProtectedTag(sourceMove, tagType, Stat.SPD, -1);
case BattlerTagType.BANEFUL_BUNKER: case BattlerTagType.BANEFUL_BUNKER:
return new ContactPoisonProtectedTag(sourceMove); return new ContactPoisonProtectedTag(sourceMove);
case BattlerTagType.BURNING_BULWARK: case BattlerTagType.BURNING_BULWARK:
@ -2001,6 +2122,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new StockpilingTag(sourceMove); return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK: case BattlerTagType.OCTOLOCK:
return new OctolockTag(sourceId); return new OctolockTag(sourceId);
case BattlerTagType.DISABLED:
return new DisabledTag(sourceId);
case BattlerTagType.IGNORE_GHOST: case BattlerTagType.IGNORE_GHOST:
return new ExposedTag(tagType, sourceMove, Type.GHOST, [Type.NORMAL, Type.FIGHTING]); return new ExposedTag(tagType, sourceMove, Type.GHOST, [Type.NORMAL, Type.FIGHTING]);
case BattlerTagType.IGNORE_DARK: case BattlerTagType.IGNORE_DARK:

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@ -1,14 +1,14 @@
import { getPokemonNameWithAffix } from "../messages"; import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { HitResult } from "../field/pokemon"; import Pokemon, { HitResult } from "../field/pokemon";
import { BattleStat } from "./battle-stat";
import { getStatusEffectHealText } from "./status-effect"; import { getStatusEffectHealText } from "./status-effect";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./ability"; import { DoubleBerryEffectAbAttr, ReduceBerryUseThresholdAbAttr, applyAbAttrs } from "./ability";
import i18next from "i18next"; import i18next from "i18next";
import { BattlerTagType } from "#enums/battler-tag-type"; import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type"; import { BerryType } from "#enums/berry-type";
import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase.js"; import { Stat, type BattleStat } from "#app/enums/stat";
import { StatChangePhase } from "#app/phases/stat-change-phase.js"; import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
export function getBerryName(berryType: BerryType): string { export function getBerryName(berryType: BerryType): string {
return i18next.t(`berry:${BerryType[berryType]}.name`); return i18next.t(`berry:${BerryType[berryType]}.name`);
@ -35,9 +35,10 @@ export function getBerryPredicate(berryType: BerryType): BerryPredicate {
case BerryType.SALAC: case BerryType.SALAC:
return (pokemon: Pokemon) => { return (pokemon: Pokemon) => {
const threshold = new Utils.NumberHolder(0.25); const threshold = new Utils.NumberHolder(0.25);
const battleStat = (berryType - BerryType.LIECHI) as BattleStat; // Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold); applyAbAttrs(ReduceBerryUseThresholdAbAttr, pokemon, null, false, threshold);
return pokemon.getHpRatio() < threshold.value && pokemon.summonData.battleStats[battleStat] < 6; return pokemon.getHpRatio() < threshold.value && pokemon.getStatStage(stat) < 6;
}; };
case BerryType.LANSAT: case BerryType.LANSAT:
return (pokemon: Pokemon) => { return (pokemon: Pokemon) => {
@ -95,10 +96,11 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) { if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType); pokemon.battleData.berriesEaten.push(berryType);
} }
const battleStat = (berryType - BerryType.LIECHI) as BattleStat; // Offset BerryType such that LIECHI -> Stat.ATK = 1, GANLON -> Stat.DEF = 2, so on and so forth
const statLevels = new Utils.NumberHolder(1); const stat: BattleStat = berryType - BerryType.ENIGMA;
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels); const statStages = new Utils.NumberHolder(1);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ battleStat ], statLevels.value)); applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statStages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], statStages.value));
}; };
case BerryType.LANSAT: case BerryType.LANSAT:
return (pokemon: Pokemon) => { return (pokemon: Pokemon) => {
@ -112,9 +114,10 @@ export function getBerryEffectFunc(berryType: BerryType): BerryEffectFunc {
if (pokemon.battleData) { if (pokemon.battleData) {
pokemon.battleData.berriesEaten.push(berryType); pokemon.battleData.berriesEaten.push(berryType);
} }
const statLevels = new Utils.NumberHolder(2); const randStat = Utils.randSeedInt(Stat.SPD, Stat.ATK);
applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, statLevels); const stages = new Utils.NumberHolder(2);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ BattleStat.RAND ], statLevels.value)); applyAbAttrs(DoubleBerryEffectAbAttr, pokemon, null, false, stages);
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ randStat ], stages.value));
}; };
case BerryType.LEPPA: case BerryType.LEPPA:
return (pokemon: Pokemon) => { return (pokemon: Pokemon) => {

View File

@ -1,19 +1,18 @@
import * as Utils from "../utils"; import * as Utils from "../utils";
import i18next from "i18next"; import i18next from "i18next";
import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data.js"; import { defaultStarterSpecies, DexAttrProps, GameData } from "#app/system/game-data";
import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./pokemon-species"; import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./pokemon-species";
import Pokemon, { PokemonMove } from "#app/field/pokemon.js"; import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BattleType, FixedBattleConfig } from "#app/battle.js"; import { BattleType, FixedBattleConfig } from "#app/battle";
import Trainer, { TrainerVariant } from "#app/field/trainer.js"; import Trainer, { TrainerVariant } from "#app/field/trainer";
import { GameMode } from "#app/game-mode.js"; import { GameMode } from "#app/game-mode";
import { Type } from "./type"; import { Type } from "./type";
import { Challenges } from "#enums/challenges"; import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type"; import { TrainerType } from "#enums/trainer-type";
import { Nature } from "./nature"; import { Nature } from "./nature";
import { Moves } from "#app/enums/moves.js"; import { Moves } from "#app/enums/moves";
import { TypeColor, TypeShadow } from "#app/enums/color.js"; import { TypeColor, TypeShadow } from "#app/enums/color";
import { Gender } from "./gender";
import { pokemonEvolutions } from "./pokemon-evolutions"; import { pokemonEvolutions } from "./pokemon-evolutions";
import { pokemonFormChanges } from "./pokemon-forms"; import { pokemonFormChanges } from "./pokemon-forms";
@ -659,7 +658,6 @@ export class FreshStartChallenge extends Challenge {
pokemon.luck = 0; // No luck pokemon.luck = 0; // No luck
pokemon.shiny = false; // Not shiny pokemon.shiny = false; // Not shiny
pokemon.variant = 0; // Not shiny pokemon.variant = 0; // Not shiny
pokemon.gender = Gender.MALE; // Starters default to male
pokemon.formIndex = 0; // Froakie should be base form pokemon.formIndex = 0; // Froakie should be base form
pokemon.ivs = [10, 10, 10, 10, 10, 10]; // Default IVs of 10 for all stats pokemon.ivs = [10, 10, 10, 10, 10, 10]; // Default IVs of 10 for all stats
return true; return true;

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@ -707,6 +707,20 @@ export const trainerTypeDialogue: TrainerTypeDialogue = {
] ]
} }
], ],
[TrainerType.ROOD]: [
{
encounter: [
"dialogue:rood.encounter.1",
"dialogue:rood.encounter.2",
"dialogue:rood.encounter.3",
],
victory: [
"dialogue:rood.victory.1",
"dialogue:rood.victory.2",
"dialogue:rood.victory.3",
]
}
],
[TrainerType.FLARE_GRUNT]: [ [TrainerType.FLARE_GRUNT]: [
{ {
encounter: [ encounter: [

View File

@ -0,0 +1,98 @@
import BattleScene from "#app/battle-scene";
import { PlayerPokemon } from "#app/field/pokemon";
import { DexEntry, StarterDataEntry } from "#app/system/game-data";
/**
* Stores data associated with a specific egg and the hatched pokemon
* Allows hatch info to be stored at hatch then retrieved for display during egg summary
*/
export class EggHatchData {
/** the pokemon that hatched from the file (including shiny, IVs, ability) */
public pokemon: PlayerPokemon;
/** index of the egg move from the hatched pokemon (not stored in PlayerPokemon) */
public eggMoveIndex: number;
/** boolean indicating if the egg move for the hatch is new */
public eggMoveUnlocked: boolean;
/** stored copy of the hatched pokemon's dex entry before it was updated due to hatch */
public dexEntryBeforeUpdate: DexEntry;
/** stored copy of the hatched pokemon's starter entry before it was updated due to hatch */
public starterDataEntryBeforeUpdate: StarterDataEntry;
/** reference to the battle scene to get gamedata and update dex */
private scene: BattleScene;
constructor(scene: BattleScene, pokemon: PlayerPokemon, eggMoveIndex: number) {
this.scene = scene;
this.pokemon = pokemon;
this.eggMoveIndex = eggMoveIndex;
}
/**
* Sets the boolean for if the egg move for the hatch is a new unlock
* @param unlocked True if the EM is new
*/
setEggMoveUnlocked(unlocked: boolean) {
this.eggMoveUnlocked = unlocked;
}
/**
* Stores a copy of the current DexEntry of the pokemon and StarterDataEntry of its starter
* Used before updating the dex, so comparing the pokemon to these entries will show the new attributes
*/
setDex() {
const currDexEntry = this.scene.gameData.dexData[this.pokemon.species.speciesId];
const currStarterDataEntry = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()];
this.dexEntryBeforeUpdate = {
seenAttr: currDexEntry.seenAttr,
caughtAttr: currDexEntry.caughtAttr,
natureAttr: currDexEntry.natureAttr,
seenCount: currDexEntry.seenCount,
caughtCount: currDexEntry.caughtCount,
hatchedCount: currDexEntry.hatchedCount,
ivs: [...currDexEntry.ivs]
};
this.starterDataEntryBeforeUpdate = {
moveset: currStarterDataEntry.moveset,
eggMoves: currStarterDataEntry.eggMoves,
candyCount: currStarterDataEntry.candyCount,
friendship: currStarterDataEntry.friendship,
abilityAttr: currStarterDataEntry.abilityAttr,
passiveAttr: currStarterDataEntry.passiveAttr,
valueReduction: currStarterDataEntry.valueReduction,
classicWinCount: currStarterDataEntry.classicWinCount
};
}
/**
* Gets the dex entry before update
* @returns Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getDex(): DexEntry {
return this.dexEntryBeforeUpdate;
}
/**
* Gets the starter dex entry before update
* @returns Starter Dex Entry corresponding to this pokemon before the pokemon was added / updated to dex
*/
getStarterEntry(): StarterDataEntry {
return this.starterDataEntryBeforeUpdate;
}
/**
* Update the pokedex data corresponding with the new hatch's pokemon data
* Also sets whether the egg move is a new unlock or not
* @param showMessage boolean to show messages for the new catches and egg moves (false by default)
* @returns
*/
updatePokemon(showMessage : boolean = false) {
return new Promise<void>(resolve => {
this.scene.gameData.setPokemonCaught(this.pokemon, true, true, showMessage).then(() => {
this.scene.gameData.updateSpeciesDexIvs(this.pokemon.species.speciesId, this.pokemon.ivs);
this.scene.gameData.setEggMoveUnlocked(this.pokemon.species, this.eggMoveIndex, showMessage).then((value) => {
this.setEggMoveUnlocked(value);
resolve();
});
});
});
}
}

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@ -8,14 +8,14 @@ import { PlayerPokemon } from "#app/field/pokemon";
import i18next from "i18next"; import i18next from "i18next";
import { EggTier } from "#enums/egg-type"; import { EggTier } from "#enums/egg-type";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { EggSourceType } from "#app/enums/egg-source-types.js"; import { EggSourceType } from "#app/enums/egg-source-types";
export const EGG_SEED = 1073741824; export const EGG_SEED = 1073741824;
// Rates for specific random properties in 1/x // Rates for specific random properties in 1/x
const DEFAULT_SHINY_RATE = 128; const DEFAULT_SHINY_RATE = 128;
const GACHA_SHINY_UP_SHINY_RATE = 64; const GACHA_SHINY_UP_SHINY_RATE = 64;
const SAME_SPECIES_EGG_SHINY_RATE = 24; const SAME_SPECIES_EGG_SHINY_RATE = 12;
const SAME_SPECIES_EGG_HA_RATE = 8; const SAME_SPECIES_EGG_HA_RATE = 8;
const MANAPHY_EGG_MANAPHY_RATE = 8; const MANAPHY_EGG_MANAPHY_RATE = 8;
const GACHA_EGG_HA_RATE = 192; const GACHA_EGG_HA_RATE = 192;
@ -139,6 +139,7 @@ export class Egg {
//// ////
constructor(eggOptions?: IEggOptions) { constructor(eggOptions?: IEggOptions) {
const generateEggProperties = (eggOptions?: IEggOptions) => {
//if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.") //if (eggOptions.tier && eggOptions.species) throw Error("Error egg can't have species and tier as option. only choose one of them.")
this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct? this._sourceType = eggOptions?.sourceType!; // TODO: is this bang correct?
@ -180,6 +181,16 @@ export class Egg {
this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct? this.increasePullStatistic(eggOptions.scene!); // TODO: is this bang correct?
this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct? this.addEggToGameData(eggOptions.scene!); // TODO: is this bang correct?
} }
};
if (eggOptions?.scene) {
const seedOverride = Utils.randomString(24);
eggOptions?.scene.executeWithSeedOffset(() => {
generateEggProperties(eggOptions);
}, 0, seedOverride);
} else { // For legacy eggs without scene
generateEggProperties(eggOptions);
}
} }
//// ////
@ -200,6 +211,9 @@ export class Egg {
// Generates a PlayerPokemon from an egg // Generates a PlayerPokemon from an egg
public generatePlayerPokemon(scene: BattleScene): PlayerPokemon { public generatePlayerPokemon(scene: BattleScene): PlayerPokemon {
let ret: PlayerPokemon;
const generatePlayerPokemonHelper = (scene: BattleScene) => {
// Legacy egg wants to hatch. Generate missing properties // Legacy egg wants to hatch. Generate missing properties
if (!this._species) { if (!this._species) {
this._isShiny = this.rollShiny(); this._isShiny = this.rollShiny();
@ -222,7 +236,7 @@ export class Egg {
} }
// This function has way to many optional parameters // This function has way to many optional parameters
const ret: PlayerPokemon = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false); ret = scene.addPlayerPokemon(pokemonSpecies, 1, abilityIndex, undefined, undefined, false);
ret.shiny = this._isShiny; ret.shiny = this._isShiny;
ret.variant = this._variantTier; ret.variant = this._variantTier;
@ -231,6 +245,12 @@ export class Egg {
for (let s = 0; s < ret.ivs.length; s++) { for (let s = 0; s < ret.ivs.length; s++) {
ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]); ret.ivs[s] = Math.max(ret.ivs[s], secondaryIvs[s]);
} }
};
ret = ret!; // Tell TS compiler it's defined now
scene.executeWithSeedOffset(() => {
generatePlayerPokemonHelper(scene);
}, this._id, EGG_SEED.toString());
return ret; return ret;
} }

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@ -1,9 +1,9 @@
import { Stat, getStatName } from "./pokemon-stat";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { TextStyle, getBBCodeFrag } from "../ui/text"; import { TextStyle, getBBCodeFrag } from "../ui/text";
import { Nature } from "#enums/nature"; import { Nature } from "#enums/nature";
import { UiTheme } from "#enums/ui-theme"; import { UiTheme } from "#enums/ui-theme";
import i18next from "i18next"; import i18next from "i18next";
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#app/enums/stat";
export { Nature }; export { Nature };
@ -14,10 +14,9 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
ret = i18next.t("nature:" + ret as any); ret = i18next.t("nature:" + ret as any);
} }
if (includeStatEffects) { if (includeStatEffects) {
const stats = Utils.getEnumValues(Stat).slice(1);
let increasedStat: Stat | null = null; let increasedStat: Stat | null = null;
let decreasedStat: Stat | null = null; let decreasedStat: Stat | null = null;
for (const stat of stats) { for (const stat of EFFECTIVE_STATS) {
const multiplier = getNatureStatMultiplier(nature, stat); const multiplier = getNatureStatMultiplier(nature, stat);
if (multiplier > 1) { if (multiplier > 1) {
increasedStat = stat; increasedStat = stat;
@ -28,7 +27,7 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
const textStyle = forStarterSelect ? TextStyle.SUMMARY_ALT : TextStyle.WINDOW; const textStyle = forStarterSelect ? TextStyle.SUMMARY_ALT : TextStyle.WINDOW;
const getTextFrag = !ignoreBBCode ? (text: string, style: TextStyle) => getBBCodeFrag(text, style, uiTheme) : (text: string, style: TextStyle) => text; const getTextFrag = !ignoreBBCode ? (text: string, style: TextStyle) => getBBCodeFrag(text, style, uiTheme) : (text: string, style: TextStyle) => text;
if (increasedStat && decreasedStat) { if (increasedStat && decreasedStat) {
ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${getStatName(increasedStat, true)}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${getStatName(decreasedStat, true)}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`; ret = `${getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(`, textStyle)}${getTextFrag(`+${i18next.t(getShortenedStatKey(increasedStat))}`, TextStyle.SUMMARY_PINK)}${getTextFrag("/", textStyle)}${getTextFrag(`-${i18next.t(getShortenedStatKey(decreasedStat))}`, TextStyle.SUMMARY_BLUE)}${getTextFrag(")", textStyle)}`;
} else { } else {
ret = getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(-)`, textStyle); ret = getTextFrag(`${ret}${!forStarterSelect ? "\n" : " "}(-)`, textStyle);
} }

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@ -1,7 +1,7 @@
import { Gender } from "./gender"; import { Gender } from "./gender";
import { PokeballType } from "./pokeball"; import { PokeballType } from "./pokeball";
import Pokemon from "../field/pokemon"; import Pokemon from "../field/pokemon";
import { Stat } from "./pokemon-stat"; import { Stat } from "#enums/stat";
import { Type } from "./type"; import { Type } from "./type";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { SpeciesFormKey } from "./pokemon-species"; import { SpeciesFormKey } from "./pokemon-species";

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@ -8,7 +8,7 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day"; import { TimeOfDay } from "#enums/time-of-day";
import { getPokemonNameWithAffix } from "#app/messages.js"; import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next"; import i18next from "i18next";
import { WeatherType } from "./weather"; import { WeatherType } from "./weather";
@ -66,34 +66,34 @@ export enum FormChangeItem {
BLUE_ORB = 50, BLUE_ORB = 50,
RED_ORB, RED_ORB,
SHARP_METEORITE,
HARD_METEORITE,
SMOOTH_METEORITE,
ADAMANT_CRYSTAL, ADAMANT_CRYSTAL,
LUSTROUS_GLOBE, LUSTROUS_GLOBE,
GRISEOUS_CORE, GRISEOUS_CORE,
REVEAL_GLASS, REVEAL_GLASS,
GRACIDEA,
MAX_MUSHROOMS, MAX_MUSHROOMS,
DARK_STONE, DARK_STONE,
LIGHT_STONE, LIGHT_STONE,
PRISON_BOTTLE, PRISON_BOTTLE,
N_LUNARIZER,
N_SOLARIZER,
RUSTED_SWORD, RUSTED_SWORD,
RUSTED_SHIELD, RUSTED_SHIELD,
ICY_REINS_OF_UNITY, ICY_REINS_OF_UNITY,
SHADOW_REINS_OF_UNITY, SHADOW_REINS_OF_UNITY,
WELLSPRING_MASK, ULTRANECROZIUM_Z,
HEARTHFLAME_MASK,
CORNERSTONE_MASK, SHARP_METEORITE = 100,
HARD_METEORITE,
SMOOTH_METEORITE,
GRACIDEA,
SHOCK_DRIVE, SHOCK_DRIVE,
BURN_DRIVE, BURN_DRIVE,
CHILL_DRIVE, CHILL_DRIVE,
DOUSE_DRIVE, DOUSE_DRIVE,
ULTRANECROZIUM_Z, N_SOLARIZER,
N_LUNARIZER,
FIST_PLATE = 100, WELLSPRING_MASK,
HEARTHFLAME_MASK,
CORNERSTONE_MASK,
FIST_PLATE,
SKY_PLATE, SKY_PLATE,
TOXIC_PLATE, TOXIC_PLATE,
EARTH_PLATE, EARTH_PLATE,
@ -129,7 +129,7 @@ export enum FormChangeItem {
DRAGON_MEMORY, DRAGON_MEMORY,
DARK_MEMORY, DARK_MEMORY,
FAIRY_MEMORY, FAIRY_MEMORY,
BLANK_MEMORY // TODO: Find a potential use for this NORMAL_MEMORY // TODO: Find a potential use for this
} }
export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean; export type SpeciesFormChangeConditionPredicate = (p: Pokemon) => boolean;

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@ -14,7 +14,7 @@ import { GrowthRate } from "./exp";
import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions"; import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "./pokemon-evolutions";
import { Type } from "./type"; import { Type } from "./type";
import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "./pokemon-level-moves"; import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "./pokemon-level-moves";
import { Stat } from "./pokemon-stat"; import { Stat } from "#enums/stat";
import { Variant, VariantSet, variantColorCache, variantData } from "./variant"; import { Variant, VariantSet, variantColorCache, variantData } from "./variant";
export enum Region { export enum Region {

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@ -1,29 +0,0 @@
import { Stat } from "#enums/stat";
import i18next from "i18next";
export { Stat };
export function getStatName(stat: Stat, shorten: boolean = false) {
let ret: string = "";
switch (stat) {
case Stat.HP:
ret = !shorten ? i18next.t("pokemonInfo:Stat.HP") : i18next.t("pokemonInfo:Stat.HPshortened");
break;
case Stat.ATK:
ret = !shorten ? i18next.t("pokemonInfo:Stat.ATK") : i18next.t("pokemonInfo:Stat.ATKshortened");
break;
case Stat.DEF:
ret = !shorten ? i18next.t("pokemonInfo:Stat.DEF") : i18next.t("pokemonInfo:Stat.DEFshortened");
break;
case Stat.SPATK:
ret = !shorten ? i18next.t("pokemonInfo:Stat.SPATK") : i18next.t("pokemonInfo:Stat.SPATKshortened");
break;
case Stat.SPDEF:
ret = !shorten ? i18next.t("pokemonInfo:Stat.SPDEF") : i18next.t("pokemonInfo:Stat.SPDEFshortened");
break;
case Stat.SPD:
ret = !shorten ? i18next.t("pokemonInfo:Stat.SPD") : i18next.t("pokemonInfo:Stat.SPDshortened");
break;
}
return ret;
}

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@ -1,38 +0,0 @@
import { BattleStat, getBattleStatName } from "./battle-stat";
import i18next from "i18next";
export enum TempBattleStat {
ATK,
DEF,
SPATK,
SPDEF,
SPD,
ACC,
CRIT
}
export function getTempBattleStatName(tempBattleStat: TempBattleStat) {
if (tempBattleStat === TempBattleStat.CRIT) {
return i18next.t("modifierType:TempBattleStatBoosterStatName.CRIT");
}
return getBattleStatName(tempBattleStat as integer as BattleStat);
}
export function getTempBattleStatBoosterItemName(tempBattleStat: TempBattleStat) {
switch (tempBattleStat) {
case TempBattleStat.ATK:
return "X Attack";
case TempBattleStat.DEF:
return "X Defense";
case TempBattleStat.SPATK:
return "X Sp. Atk";
case TempBattleStat.SPDEF:
return "X Sp. Def";
case TempBattleStat.SPD:
return "X Speed";
case TempBattleStat.ACC:
return "X Accuracy";
case TempBattleStat.CRIT:
return "Dire Hit";
}
}

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@ -4,7 +4,7 @@ import { Type } from "./type";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { ChangeMovePriorityAbAttr, applyAbAttrs } from "./ability"; import { ChangeMovePriorityAbAttr, applyAbAttrs } from "./ability";
import { ProtectAttr } from "./move"; import { ProtectAttr } from "./move";
import { BattlerIndex } from "#app/battle.js"; import { BattlerIndex } from "#app/battle";
import i18next from "i18next"; import i18next from "i18next";
export enum TerrainType { export enum TerrainType {

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@ -1,4 +1,4 @@
import { VariantTier } from "#app/enums/variant-tier.js"; import { VariantTier } from "#app/enums/variant-tier";
export type Variant = 0 | 1 | 2; export type Variant = 0 | 1 | 2;

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@ -64,6 +64,7 @@ export enum BattlerTagType {
STOCKPILING = "STOCKPILING", STOCKPILING = "STOCKPILING",
RECEIVE_DOUBLE_DAMAGE = "RECEIVE_DOUBLE_DAMAGE", RECEIVE_DOUBLE_DAMAGE = "RECEIVE_DOUBLE_DAMAGE",
ALWAYS_GET_HIT = "ALWAYS_GET_HIT", ALWAYS_GET_HIT = "ALWAYS_GET_HIT",
DISABLED = "DISABLED",
IGNORE_GHOST = "IGNORE_GHOST", IGNORE_GHOST = "IGNORE_GHOST",
IGNORE_DARK = "IGNORE_DARK", IGNORE_DARK = "IGNORE_DARK",
GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA", GULP_MISSILE_ARROKUDA = "GULP_MISSILE_ARROKUDA",

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@ -1,13 +1,13 @@
/** /**
* Determines the cursor target when entering the shop phase. * Determines the row cursor target when entering the shop phase.
*/ */
export enum ShopCursorTarget { export enum ShopCursorTarget {
/** Cursor points to Reroll */ /** Cursor points to Reroll row */
REROLL, REROLL,
/** Cursor points to Items */ /** Cursor points to Rewards row */
ITEMS, REWARDS,
/** Cursor points to Shop */ /** Cursor points to Shop row */
SHOP, SHOP,
/** Cursor points to Check Team */ /** Cursor points to Check Team row */
CHECK_TEAM CHECK_TEAM
} }

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@ -1,8 +1,75 @@
/** Enum that comprises all possible stat-related attributes, in-battle and permanent, of a Pokemon. */
export enum Stat { export enum Stat {
/** Hit Points */
HP = 0, HP = 0,
/** Attack */
ATK, ATK,
/** Defense */
DEF, DEF,
/** Special Attack */
SPATK, SPATK,
/** Special Defense */
SPDEF, SPDEF,
/** Speed */
SPD, SPD,
/** Accuracy */
ACC,
/** Evasiveness */
EVA
}
/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode PermanentStat}. */
export const PERMANENT_STATS = [ Stat.HP, Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const;
/** Type used to describe the core, permanent stats of a Pokemon. */
export type PermanentStat = typeof PERMANENT_STATS[number];
/** A constant array comprised of the {@linkcode Stat} values that make up {@linkcode EFfectiveStat}. */
export const EFFECTIVE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ] as const;
/** Type used to describe the intersection of core stats and stats that have stages in battle. */
export type EffectiveStat = typeof EFFECTIVE_STATS[number];
/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode BattleStat}. */
export const BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC, Stat.EVA ] as const;
/** Type used to describe the stats that have stages which can be incremented and decremented in battle. */
export type BattleStat = typeof BATTLE_STATS[number];
/** A constant array comprised of {@linkcode Stat} the values that make up {@linkcode TempBattleStat}. */
export const TEMP_BATTLE_STATS = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD, Stat.ACC ] as const;
/** Type used to describe the stats that have X item (`TEMP_STAT_STAGE_BOOSTER`) equivalents. */
export type TempBattleStat = typeof TEMP_BATTLE_STATS[number];
/**
* Provides the translation key corresponding to the amount of stat stages and whether those stat stages
* are positive or negative.
* @param stages the amount of stages
* @param isIncrease dictates a negative (`false`) or a positive (`true`) stat stage change
* @returns the translation key fitting the conditions described by {@linkcode stages} and {@linkcode isIncrease}
*/
export function getStatStageChangeDescriptionKey(stages: number, isIncrease: boolean) {
if (stages === 1) {
return isIncrease ? "battle:statRose" : "battle:statFell";
} else if (stages === 2) {
return isIncrease ? "battle:statSharplyRose" : "battle:statHarshlyFell";
} else if (stages <= 6) {
return isIncrease ? "battle:statRoseDrastically" : "battle:statSeverelyFell";
}
return isIncrease ? "battle:statWontGoAnyHigher" : "battle:statWontGoAnyLower";
}
/**
* Provides the translation key corresponding to a given stat which can be translated into its full name.
* @param stat the {@linkcode Stat} to be translated
* @returns the translation key corresponding to the given {@linkcode Stat}
*/
export function getStatKey(stat: Stat) {
return `pokemonInfo:Stat.${Stat[stat]}`;
}
/**
* Provides the translation key corresponding to a given stat which can be translated into its shortened name.
* @param stat the {@linkcode Stat} to be translated
* @returns the translation key corresponding to the given {@linkcode Stat}
*/
export function getShortenedStatKey(stat: PermanentStat) {
return `pokemonInfo:Stat.${Stat[stat]}shortened`;
} }

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@ -1,7 +1,7 @@
import { ArenaTagSide } from "#app/data/arena-tag.js"; import { ArenaTagSide } from "#app/data/arena-tag";
import { ArenaTagType } from "#enums/arena-tag-type"; import { ArenaTagType } from "#enums/arena-tag-type";
import { TerrainType } from "#app/data/terrain.js"; import { TerrainType } from "#app/data/terrain";
import { WeatherType } from "#app/data/weather.js"; import { WeatherType } from "#app/data/weather";
/** Alias for all {@linkcode ArenaEvent} type strings */ /** Alias for all {@linkcode ArenaEvent} type strings */
export enum ArenaEventType { export enum ArenaEventType {

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@ -61,7 +61,7 @@ export class Arena {
this.scene.arenaBg.setTexture(`${biomeKey}_bg`); this.scene.arenaBg.setTexture(`${biomeKey}_bg`);
this.scene.arenaBgTransition.setTexture(`${biomeKey}_bg`); this.scene.arenaBgTransition.setTexture(`${biomeKey}_bg`);
// Redo this on initialise because during save/load the current wave isn't always // Redo this on initialize because during save/load the current wave isn't always
// set correctly during construction // set correctly during construction
this.updatePoolsForTimeOfDay(); this.updatePoolsForTimeOfDay();
} }
@ -303,7 +303,7 @@ export class Arena {
/** /**
* Sets weather to the override specified in overrides.ts * Sets weather to the override specified in overrides.ts
* @param weather new weather to set of type WeatherType * @param weather new {@linkcode WeatherType} to set
* @returns true to force trySetWeather to return true * @returns true to force trySetWeather to return true
*/ */
trySetWeatherOverride(weather: WeatherType): boolean { trySetWeatherOverride(weather: WeatherType): boolean {
@ -315,8 +315,8 @@ export class Arena {
/** /**
* Attempts to set a new weather to the battle * Attempts to set a new weather to the battle
* @param weather new weather to set of type WeatherType * @param weather {@linkcode WeatherType} new {@linkcode WeatherType} to set
* @param hasPokemonSource is the new weather from a pokemon * @param hasPokemonSource boolean if the new weather is from a pokemon
* @returns true if new weather set, false if no weather provided or attempting to set the same weather as currently in use * @returns true if new weather set, false if no weather provided or attempting to set the same weather as currently in use
*/ */
trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean { trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean {
@ -587,6 +587,12 @@ export class Arena {
this.ignoreAbilities = ignoreAbilities; this.ignoreAbilities = ignoreAbilities;
} }
/**
* Applies each `ArenaTag` in this Arena, based on which side (self, enemy, or both) is passed in as a parameter
* @param tagType Either an {@linkcode ArenaTagType} string, or an actual {@linkcode ArenaTag} class to filter which ones to apply
* @param side {@linkcode ArenaTagSide} which side's arena tags to apply
* @param args array of parameters that the called upon tags may need
*/
applyTagsForSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide, ...args: unknown[]): void { applyTagsForSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide, ...args: unknown[]): void {
let tags = typeof tagType === "string" let tags = typeof tagType === "string"
? this.tags.filter(t => t.tagType === tagType) ? this.tags.filter(t => t.tagType === tagType)
@ -597,11 +603,28 @@ export class Arena {
tags.forEach(t => t.apply(this, args)); tags.forEach(t => t.apply(this, args));
} }
/**
* Applies the specified tag to both sides (ie: both user and trainer's tag that match the Tag specified)
* by calling {@linkcode applyTagsForSide()}
* @param tagType Either an {@linkcode ArenaTagType} string, or an actual {@linkcode ArenaTag} class to filter which ones to apply
* @param args array of parameters that the called upon tags may need
*/
applyTags(tagType: ArenaTagType | Constructor<ArenaTag>, ...args: unknown[]): void { applyTags(tagType: ArenaTagType | Constructor<ArenaTag>, ...args: unknown[]): void {
this.applyTagsForSide(tagType, ArenaTagSide.BOTH, ...args); this.applyTagsForSide(tagType, ArenaTagSide.BOTH, ...args);
} }
addTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, side: ArenaTagSide = ArenaTagSide.BOTH, quiet: boolean = false, targetIndex?: BattlerIndex): boolean { /**
* Adds a new tag to the arena
* @param tagType {@linkcode ArenaTagType} the tag being added
* @param turnCount How many turns the tag lasts
* @param sourceMove {@linkcode Moves} the move the tag came from, or `undefined` if not from a move
* @param sourceId The ID of the pokemon in play the tag came from (see {@linkcode BattleScene.getPokemonById})
* @param side {@linkcode ArenaTagSide} which side(s) the tag applies to
* @param quiet If a message should be queued on screen to announce the tag being added
* @param targetIndex The {@linkcode BattlerIndex} of the target pokemon
* @returns `false` if there already exists a tag of this type in the Arena
*/
addTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, side: ArenaTagSide = ArenaTagSide.BOTH, quiet: boolean = false, targetIndex?: BattlerIndex): boolean {
const existingTag = this.getTagOnSide(tagType, side); const existingTag = this.getTagOnSide(tagType, side);
if (existingTag) { if (existingTag) {
existingTag.onOverlap(this); existingTag.onOverlap(this);
@ -614,6 +637,7 @@ export class Arena {
return false; return false;
} }
// creates a new tag object
const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side); const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
if (newTag) { if (newTag) {
this.tags.push(newTag); this.tags.push(newTag);
@ -627,6 +651,11 @@ export class Arena {
return true; return true;
} }
/**
* Attempts to get a tag from the Arena via {@linkcode getTagOnSide} that applies to both sides
* @param tagType The {@linkcode ArenaTagType} or {@linkcode ArenaTag} to get
* @returns either the {@linkcode ArenaTag}, or `undefined` if it isn't there
*/
getTag(tagType: ArenaTagType | Constructor<ArenaTag>): ArenaTag | undefined { getTag(tagType: ArenaTagType | Constructor<ArenaTag>): ArenaTag | undefined {
return this.getTagOnSide(tagType, ArenaTagSide.BOTH); return this.getTagOnSide(tagType, ArenaTagSide.BOTH);
} }
@ -635,16 +664,35 @@ export class Arena {
return !!this.getTag(tagType); return !!this.getTag(tagType);
} }
/**
* Attempts to get a tag from the Arena from a specific side (the tag passed in has to either apply to both sides, or the specific side only)
*
* eg: `MIST` only applies to the user's side, while `MUD_SPORT` applies to both user and enemy side
* @param tagType The {@linkcode ArenaTagType} or {@linkcode ArenaTag} to get
* @param side The {@linkcode ArenaTagSide} to look at
* @returns either the {@linkcode ArenaTag}, or `undefined` if it isn't there
*/
getTagOnSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide): ArenaTag | undefined { getTagOnSide(tagType: ArenaTagType | Constructor<ArenaTag>, side: ArenaTagSide): ArenaTag | undefined {
return typeof(tagType) === "string" return typeof(tagType) === "string"
? this.tags.find(t => t.tagType === tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side)) ? this.tags.find(t => t.tagType === tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side))
: this.tags.find(t => t instanceof tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side)); : this.tags.find(t => t instanceof tagType && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
} }
/**
* Uses {@linkcode findTagsOnSide} to filter (using the parameter function) for specific tags that apply to both sides
* @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s
* @returns array of {@linkcode ArenaTag}s from which the Arena's tags return true and apply to both sides
*/
findTags(tagPredicate: (t: ArenaTag) => boolean): ArenaTag[] { findTags(tagPredicate: (t: ArenaTag) => boolean): ArenaTag[] {
return this.findTagsOnSide(tagPredicate, ArenaTagSide.BOTH); return this.findTagsOnSide(tagPredicate, ArenaTagSide.BOTH);
} }
/**
* Returns specific tags from the arena that pass the `tagPredicate` function passed in as a parameter, and apply to the given side
* @param tagPredicate a function mapping {@linkcode ArenaTag}s to `boolean`s
* @param side The {@linkcode ArenaTagSide} to look at
* @returns array of {@linkcode ArenaTag}s from which the Arena's tags return `true` and apply to the given side
*/
findTagsOnSide(tagPredicate: (t: ArenaTag) => boolean, side: ArenaTagSide): ArenaTag[] { findTagsOnSide(tagPredicate: (t: ArenaTag) => boolean, side: ArenaTagSide): ArenaTag[] {
return this.tags.filter(t => tagPredicate(t) && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side)); return this.tags.filter(t => tagPredicate(t) && (side === ArenaTagSide.BOTH || t.side === ArenaTagSide.BOTH || t.side === side));
} }

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@ -16,7 +16,7 @@ import {
getIconForLatestInput, swap, getIconForLatestInput, swap,
} from "#app/configs/inputs/configHandler"; } from "#app/configs/inputs/configHandler";
import BattleScene from "./battle-scene"; import BattleScene from "./battle-scene";
import {SettingGamepad} from "#app/system/settings/settings-gamepad.js"; import {SettingGamepad} from "#app/system/settings/settings-gamepad";
import {SettingKeyboard} from "#app/system/settings/settings-keyboard"; import {SettingKeyboard} from "#app/system/settings/settings-keyboard";
import TouchControl from "#app/touch-controls"; import TouchControl from "#app/touch-controls";
import { Button } from "#enums/buttons"; import { Button } from "#enums/buttons";

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@ -38,8 +38,7 @@ export interface ModifierTypeTranslationEntries {
ModifierType: { [key: string]: ModifierTypeTranslationEntry }, ModifierType: { [key: string]: ModifierTypeTranslationEntry },
SpeciesBoosterItem: { [key: string]: ModifierTypeTranslationEntry }, SpeciesBoosterItem: { [key: string]: ModifierTypeTranslationEntry },
AttackTypeBoosterItem: SimpleTranslationEntries, AttackTypeBoosterItem: SimpleTranslationEntries,
TempBattleStatBoosterItem: SimpleTranslationEntries, TempStatStageBoosterItem: SimpleTranslationEntries,
TempBattleStatBoosterStatName: SimpleTranslationEntries,
BaseStatBoosterItem: SimpleTranslationEntries, BaseStatBoosterItem: SimpleTranslationEntries,
EvolutionItem: SimpleTranslationEntries, EvolutionItem: SimpleTranslationEntries,
FormChangeItem: SimpleTranslationEntries, FormChangeItem: SimpleTranslationEntries,

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@ -207,6 +207,7 @@ export class LoadingScene extends SceneBase {
this.loadAtlas("overlay_hp_boss", "ui"); this.loadAtlas("overlay_hp_boss", "ui");
this.loadImage("overlay_exp", "ui"); this.loadImage("overlay_exp", "ui");
this.loadImage("icon_owned", "ui"); this.loadImage("icon_owned", "ui");
this.loadImage("icon_egg_move", "ui");
this.loadImage("ability_bar_left", "ui"); this.loadImage("ability_bar_left", "ui");
this.loadImage("bgm_bar", "ui"); this.loadImage("bgm_bar", "ui");
this.loadImage("party_exp_bar", "ui"); this.loadImage("party_exp_bar", "ui");
@ -227,6 +228,8 @@ export class LoadingScene extends SceneBase {
this.loadImage("ha_capsule", "ui", "ha_capsule.png"); this.loadImage("ha_capsule", "ui", "ha_capsule.png");
this.loadImage("champion_ribbon", "ui", "champion_ribbon.png"); this.loadImage("champion_ribbon", "ui", "champion_ribbon.png");
this.loadImage("icon_spliced", "ui"); this.loadImage("icon_spliced", "ui");
this.loadImage("icon_lock", "ui", "icon_lock.png");
this.loadImage("icon_stop", "ui", "icon_stop.png");
this.loadImage("icon_tera", "ui"); this.loadImage("icon_tera", "ui");
this.loadImage("type_tera", "ui"); this.loadImage("type_tera", "ui");
this.loadAtlas("type_bgs", "ui"); this.loadAtlas("type_bgs", "ui");
@ -291,6 +294,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("saving_icon", "ui"); this.loadImage("saving_icon", "ui");
this.loadImage("discord", "ui"); this.loadImage("discord", "ui");
this.loadImage("google", "ui"); this.loadImage("google", "ui");
this.loadImage("settings_icon", "ui");
this.loadImage("default_bg", "arenas"); this.loadImage("default_bg", "arenas");
// Load arena images // Load arena images
@ -399,6 +403,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("gacha_knob", "egg"); this.loadImage("gacha_knob", "egg");
this.loadImage("egg_list_bg", "ui"); this.loadImage("egg_list_bg", "ui");
this.loadImage("egg_summary_bg", "ui");
this.loadImage("end_m", "cg"); this.loadImage("end_m", "cg");
this.loadImage("end_f", "cg"); this.loadImage("end_f", "cg");

View File

@ -12,6 +12,7 @@
"typeImmunityHeal": "{{abilityName}} von {{pokemonNameWithAffix}} füllte einige KP auf!", "typeImmunityHeal": "{{abilityName}} von {{pokemonNameWithAffix}} füllte einige KP auf!",
"nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} vermeidet Schaden mit {{abilityName}}!", "nonSuperEffectiveImmunity": "{{pokemonNameWithAffix}} vermeidet Schaden mit {{abilityName}}!",
"disguiseAvoidedDamage": "Die Tarnung von {{pokemonNameWithAffix}} ist aufgeflogen!!", "disguiseAvoidedDamage": "Die Tarnung von {{pokemonNameWithAffix}} ist aufgeflogen!!",
"fullHpResistType": "Der Panzer von {{pokemonNameWithAffix}} funkelt und verzerrt die Wechselwirkungen zwischen den Typen!",
"moveImmunity": "Es hat keine Wirkung auf {{pokemonNameWithAffix}}...", "moveImmunity": "Es hat keine Wirkung auf {{pokemonNameWithAffix}}...",
"reverseDrain": "{{pokemonNameWithAffix}} saugt Kloakensoße auf!", "reverseDrain": "{{pokemonNameWithAffix}} saugt Kloakensoße auf!",
"postDefendTypeChange": "{{abilityName}} von {{pokemonNameWithAffix}} macht es zu einem {{typeName}}-Typ!", "postDefendTypeChange": "{{abilityName}} von {{pokemonNameWithAffix}} macht es zu einem {{typeName}}-Typ!",
@ -51,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}} strahlt eine knisternde Aura aus!", "postSummonTeravolt": "{{pokemonNameWithAffix}} strahlt eine knisternde Aura aus!",
"postSummonDarkAura": "{{pokemonNameWithAffix}} strahlt eine dunkle Aura aus!", "postSummonDarkAura": "{{pokemonNameWithAffix}} strahlt eine dunkle Aura aus!",
"postSummonFairyAura": "{{pokemonNameWithAffix}} strahlt eine Feenaura aus!", "postSummonFairyAura": "{{pokemonNameWithAffix}} strahlt eine Feenaura aus!",
"postSummonAuraBreak": "{{pokemonNameWithAffix}} kehrt die Wirkung aller Aura-Fähigkeiten um!",
"postSummonNeutralizingGas": "Reaktionsgas von {{pokemonNameWithAffix}} hat sich in der Umgebung ausgebreitet!", "postSummonNeutralizingGas": "Reaktionsgas von {{pokemonNameWithAffix}} hat sich in der Umgebung ausgebreitet!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} verfügt über zwei Fähigkeiten!", "postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} verfügt über zwei Fähigkeiten!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} verfügt über zwei Fähigkeiten!", "postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} verfügt über zwei Fähigkeiten!",

View File

@ -89,7 +89,7 @@
"name": "Bänder-Meister", "name": "Bänder-Meister",
"name_female": "Bänder-Meisterin" "name_female": "Bänder-Meisterin"
}, },
"TRANSFER_MAX_BATTLE_STAT": { "TRANSFER_MAX_STAT_STAGE": {
"name": "Teamwork", "name": "Teamwork",
"description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat." "description": "Nutze Staffette, während der Anwender mindestens eines Statuswertes maximiert hat."
}, },

View File

@ -36,5 +36,6 @@
"matBlock": "Tatami-Schild", "matBlock": "Tatami-Schild",
"craftyShield": "Trickschutz", "craftyShield": "Trickschutz",
"tailwind": "Rückenwind", "tailwind": "Rückenwind",
"happyHour": "Goldene Zeiten" "happyHour": "Goldene Zeiten",
"safeguard": "Bodyguard"
} }

View File

@ -44,6 +44,7 @@
"moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.", "moveNotImplemented": "{{moveName}} ist noch nicht implementiert und kann nicht ausgewählt werden.",
"moveNoPP": "Es sind keine AP für diese Attacke mehr übrig!", "moveNoPP": "Es sind keine AP für diese Attacke mehr übrig!",
"moveDisabled": "{{moveName}} ist deaktiviert!", "moveDisabled": "{{moveName}} ist deaktiviert!",
"disableInterruptedMove": "{{moveName}} von {{pokemonNameWithAffix}} ist blockiert!",
"noPokeballForce": "Eine unsichtbare Kraft verhindert die Nutzung von Pokébällen.", "noPokeballForce": "Eine unsichtbare Kraft verhindert die Nutzung von Pokébällen.",
"noPokeballTrainer": "Du kannst das Pokémon eines anderen Trainers nicht fangen!", "noPokeballTrainer": "Du kannst das Pokémon eines anderen Trainers nicht fangen!",
"noPokeballMulti": "Du kannst erst einen Pokéball werfen, wenn nur noch ein Pokémon übrig ist!", "noPokeballMulti": "Du kannst erst einen Pokéball werfen, wenn nur noch ein Pokémon übrig ist!",
@ -94,5 +95,6 @@
"retryBattle": "Möchtest du vom Beginn des Kampfes neustarten?", "retryBattle": "Möchtest du vom Beginn des Kampfes neustarten?",
"unlockedSomething": "{{unlockedThing}} wurde freigeschaltet.", "unlockedSomething": "{{unlockedThing}} wurde freigeschaltet.",
"congratulations": "Glückwunsch!", "congratulations": "Glückwunsch!",
"beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!" "beatModeFirstTime": "{{speciesName}} hat den {{gameMode}} Modus zum ersten Mal beendet! Du erhältst {{newModifier}}!",
"eggSkipPrompt": "Zur Ei-Zusammenfassung springen?"
} }

View File

@ -67,5 +67,7 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} wurde durch {{moveName}} verletzt!", "saltCuredLapse": "{{pokemonNameWithAffix}} wurde durch {{moveName}} verletzt!",
"cursedOnAdd": "{{pokemonNameWithAffix}} nimmt einen Teil seiner KP und legt einen Fluch auf {{pokemonName}}!", "cursedOnAdd": "{{pokemonNameWithAffix}} nimmt einen Teil seiner KP und legt einen Fluch auf {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} wurde durch den Fluch verletzt!", "cursedLapse": "{{pokemonNameWithAffix}} wurde durch den Fluch verletzt!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} hortet {{stockpiledCount}}!" "stockpilingOnAdd": "{{pokemonNameWithAffix}} hortet {{stockpiledCount}}!",
"disabledOnAdd": " {{moveName}} von {{pokemonNameWithAffix}} wurde blockiert!",
"disabledLapse": "{{moveName}} von {{pokemonNameWithAffix}} ist nicht länger blockiert!"
} }

View File

@ -1,10 +1,11 @@
{ {
"noneSelected": "Keine ausgewählt",
"title": "Herausforderungsmodifikatoren", "title": "Herausforderungsmodifikatoren",
"illegalEvolution": "{{pokemon}} hat sich in ein Pokémon verwandelt, dass für diese Herausforderung nicht zulässig ist!", "illegalEvolution": "{{pokemon}} hat sich in ein Pokémon verwandelt, dass für diese Herausforderung nicht zulässig ist!",
"singleGeneration": { "singleGeneration": {
"name": "Mono-Generation", "name": "Mono-Generation",
"desc": "Du kannst nur Pokémon aus der {{gen}} Generation verwenden.", "desc": "Du kannst nur Pokémon aus der {{gen}} Generation verwenden.",
"desc_default": "Du kannst nur Pokémon gewählten Generation verwenden.", "desc_default": "Du kannst nur Pokémon aus der gewählten Generation verwenden.",
"gen_1": "ersten", "gen_1": "ersten",
"gen_2": "zweiten", "gen_2": "zweiten",
"gen_3": "dritten", "gen_3": "dritten",

View File

@ -1,6 +1,6 @@
{ {
"ending": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.", "ending": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?",
"ending_female": "@c{shock}Du bist zurück?@d{32} Bedeutet das…@d{96} du hast gewonnen?!\n$@c{smile_ehalf}Ich hätte wissen sollen, dass du es in dir hast.\n$@c{smile_eclosed}Natürlich… ich hatte immer dieses Gefühl.\n$@c{smile}Es ist jetzt vorbei, richtig? Du hast die Schleife beendet.\n$@c{smile_ehalf}Du hast auch deinen Traum erfüllt, nicht wahr?\n$Du hast nicht einmal verloren.\n$Ich werde die Einzige sein, die sich daran erinnert, was du getan hast.\n$@c{angry_mopen}Ich werde versuchen, es nicht zu vergessen!\n$@c{smile_wave_wink}Nur ein Scherz!@d{64} @c{smile}Ich würde es nie vergessen.@d{32}\n$Deine Legende wird in unseren Herzen weiterleben.\n$@c{smile_wave}Wie auch immer,@d{64} es wird spät…@d{96} denke ich?\nEs ist schwer zu sagen an diesem Ort.\n$Lass uns nach Hause gehen. \n$@c{smile_wave_wink}Vielleicht können wir morgen noch einen Kampf haben, der alten Zeiten willen?", "ending_female": "@c{smile}Oh? Du hast gewonnen?@d{96} @c{smile_eclosed}Ich schätze, das hätte ich wissen sollen.\n$Aber, du bist jetzt zurück.\n$@c{smile}Es ist vorbei.@d{64} Du hast die Schleife beendet.\n$@c{serious_smile_fists}Du hast auch deinen Traum erfüllt, nicht wahr?\nDu hast nicht einmal verloren.\n$@c{neutral}Ich bin der Einzige, der sich daran erinnern wird, was du getan hast.@d{96}\n$Ich schätze, das ist in Ordnung, oder?\n$@c{serious_smile_fists}Deine Legende wird immer in unseren Herzen weiterleben.\n$@c{smile_eclosed}Wie auch immer, ich habe genug von diesem Ort, oder nicht? Lass uns nach Hause gehen.\n$@c{serious_smile_fists}Vielleicht können wir, wenn wir zurück sind, noch einen Kampf haben?\n$Wenn du dazu bereit bist.",
"ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.", "ending_endless": "Glückwunsch! Du hast das aktuelle Ende erreicht!\nWir arbeiten an mehr Spielinhalten.",
"ending_name": "Entwickler" "ending_name": "Entwickler"
} }

View File

@ -25,5 +25,6 @@
"unlinkGoogle": "Google trennen", "unlinkGoogle": "Google trennen",
"cancel": "Abbrechen", "cancel": "Abbrechen",
"losingProgressionWarning": "Du wirst jeglichen Fortschritt seit Anfang dieses Kampfes verlieren. Fortfahren?", "losingProgressionWarning": "Du wirst jeglichen Fortschritt seit Anfang dieses Kampfes verlieren. Fortfahren?",
"noEggs": "Du brütest aktuell keine Eier aus!" "noEggs": "Du brütest aktuell keine Eier aus!",
"donate": "Spenden"
} }

View File

@ -51,5 +51,7 @@
"renamePokemon": "Pokémon umbennenen", "renamePokemon": "Pokémon umbennenen",
"rename": "Umbenennen", "rename": "Umbenennen",
"nickname": "Spitzname", "nickname": "Spitzname",
"errorServerDown": "Ups! Es gab einen Fehler beim Versuch\nden Server zu kontaktieren\nLasse dieses Fenster offen\nDu wirst automatisch neu verbunden." "errorServerDown": "Ups! Es gab einen Fehler beim Versuch\nden Server zu kontaktieren\nLasse dieses Fenster offen\nDu wirst automatisch neu verbunden.",
"noSaves": "Du hast keine gespeicherten Dateien!",
"tooManySaves": "Du hast zu viele gespeicherte Dateien!"
} }

View File

@ -47,10 +47,14 @@
"description": "Ändert das Wesen zu {{natureName}}. Schaltet dieses Wesen permanent für diesen Starter frei." "description": "Ändert das Wesen zu {{natureName}}. Schaltet dieses Wesen permanent für diesen Starter frei."
}, },
"DoubleBattleChanceBoosterModifierType": { "DoubleBattleChanceBoosterModifierType": {
"description": "Verdoppelt die Wahrscheinlichkeit, dass die nächsten {{battleCount}} Begegnungen mit wilden Pokémon ein Doppelkampf sind." "description": "Vervierfacht die Chance, dass ein Kampf ein Doppelkampf wird, für bis zu {{battleCount}} Kämpfe."
}, },
"TempBattleStatBoosterModifierType": { "TempStatStageBoosterModifierType": {
"description": "Erhöht die {{tempBattleStatName}} aller Teammitglieder für 5 Kämpfe um eine Stufe." "description": "Erhöht {{stat}} aller Teammitglieder um {{amount}} für bis zu 5 Kämpfe.",
"extra": {
"stage": "eine Stufe",
"percentage": "30%"
}
}, },
"AttackTypeBoosterModifierType": { "AttackTypeBoosterModifierType": {
"description": "Erhöht die Stärke aller {{moveType}}-Attacken eines Pokémon um 20%." "description": "Erhöht die Stärke aller {{moveType}}-Attacken eines Pokémon um 20%."
@ -61,8 +65,8 @@
"AllPokemonLevelIncrementModifierType": { "AllPokemonLevelIncrementModifierType": {
"description": "Erhöht das Level aller Teammitglieder um {{levels}}." "description": "Erhöht das Level aller Teammitglieder um {{levels}}."
}, },
"PokemonBaseStatBoosterModifierType": { "BaseStatBoosterModifierType": {
"description": "Erhöht den {{statName}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist." "description": "Erhöht den {{stat}} Basiswert des Trägers um 10%. Das Stapellimit erhöht sich, je höher dein IS-Wert ist."
}, },
"AllPokemonFullHpRestoreModifierType": { "AllPokemonFullHpRestoreModifierType": {
"description": "Stellt 100% der KP aller Pokémon her." "description": "Stellt 100% der KP aller Pokémon her."
@ -248,6 +252,12 @@
"name": "Scope-Linse", "name": "Scope-Linse",
"description": "Ein Item zum Tragen. Es erhöht die Volltrefferquote." "description": "Ein Item zum Tragen. Es erhöht die Volltrefferquote."
}, },
"DIRE_HIT": {
"name": "X-Volltreffer",
"extra": {
"raises": "Volltrefferquote"
}
},
"LEEK": { "LEEK": {
"name": "Lauchstange", "name": "Lauchstange",
"description": "Ein Item, das von Porenta getragen werden kann. Diese lange Lauchstange erhöht die Volltrefferquote stark." "description": "Ein Item, das von Porenta getragen werden kann. Diese lange Lauchstange erhöht die Volltrefferquote stark."
@ -411,25 +421,13 @@
"description": "Ein Item, das Ditto zum Tragen gegeben werden kann. Fein und doch hart, erhöht dieses sonderbare Pulver die Initiative." "description": "Ein Item, das Ditto zum Tragen gegeben werden kann. Fein und doch hart, erhöht dieses sonderbare Pulver die Initiative."
} }
}, },
"TempBattleStatBoosterItem": { "TempStatStageBoosterItem": {
"x_attack": "X-Angriff", "x_attack": "X-Angriff",
"x_defense": "X-Verteidigung", "x_defense": "X-Verteidigung",
"x_sp_atk": "X-Sp.-Ang.", "x_sp_atk": "X-Sp.-Ang.",
"x_sp_def": "X-Sp.-Vert.", "x_sp_def": "X-Sp.-Vert.",
"x_speed": "X-Tempo", "x_speed": "X-Tempo",
"x_accuracy": "X-Treffer", "x_accuracy": "X-Treffer"
"dire_hit": "X-Volltreffer"
},
"TempBattleStatBoosterStatName": {
"ATK": "Angriff",
"DEF": "Verteidigung",
"SPATK": "Sp. Ang",
"SPDEF": "Sp. Vert",
"SPD": "Initiative",
"ACC": "Genauigkeit",
"CRIT": "Volltrefferquote",
"EVA": "Fluchtwert",
"DEFAULT": "???"
}, },
"AttackTypeBoosterItem": { "AttackTypeBoosterItem": {
"silk_scarf": "Seidenschal", "silk_scarf": "Seidenschal",
@ -604,6 +602,6 @@
"DRAGON_MEMORY": "Drachen-Disc", "DRAGON_MEMORY": "Drachen-Disc",
"DARK_MEMORY": "Unlicht-Disc", "DARK_MEMORY": "Unlicht-Disc",
"FAIRY_MEMORY": "Feen-Disc", "FAIRY_MEMORY": "Feen-Disc",
"BLANK_MEMORY": "Leere-Disc" "NORMAL_MEMORY": "Normal-Disc"
} }
} }

View File

@ -3,7 +3,7 @@
"turnHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!", "turnHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!",
"hitHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!", "hitHealApply": "{{typeName}} von {{pokemonNameWithAffix}} füllt einige KP auf!",
"pokemonInstantReviveApply": "{{pokemonNameWithAffix}} wurde durch {{typeName}} wiederbelebt!", "pokemonInstantReviveApply": "{{pokemonNameWithAffix}} wurde durch {{typeName}} wiederbelebt!",
"pokemonResetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!", "resetNegativeStatStageApply": "Die negative Statuswertveränderung von {{pokemonNameWithAffix}} wurde durch {{typeName}} aufgehoben!",
"moneyInterestApply": "Du erhählst {{moneyAmount}} ₽ durch das Item {{typeName}}!", "moneyInterestApply": "Du erhählst {{moneyAmount}} ₽ durch das Item {{typeName}}!",
"turnHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} absorbiert!", "turnHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} absorbiert!",
"contactHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} geklaut!", "contactHeldItemTransferApply": "{{itemName}} von {{pokemonNameWithAffix}} wurde durch {{typeName}} von {{pokemonName}} geklaut!",

View File

@ -3,6 +3,10 @@
"cutHpPowerUpMove": "{{pokemonName}} nutzt seine KP um seine Attacke zu verstärken!", "cutHpPowerUpMove": "{{pokemonName}} nutzt seine KP um seine Attacke zu verstärken!",
"absorbedElectricity": "{{pokemonName}} absorbiert elektrische Energie!", "absorbedElectricity": "{{pokemonName}} absorbiert elektrische Energie!",
"switchedStatChanges": "{{pokemonName}} tauschte die Statuswerteveränderungen mit dem Ziel!", "switchedStatChanges": "{{pokemonName}} tauschte die Statuswerteveränderungen mit dem Ziel!",
"switchedTwoStatChanges": "{{pokemonName}} tauscht Veränderungen an {{firstStat}} und {{secondStat}} mit dem Ziel!",
"switchedStat": "{{pokemonName}} tauscht seinen {{stat}}-Wert mit dem des Zieles!",
"sharedGuard": "{{pokemonName}} addiert seine Schutzkräfte mit jenen des Zieles und teilt sie gerecht auf!",
"sharedPower": "{{pokemonName}} addiert seine Kräfte mit jenen des Zieles und teilt sie gerecht auf!",
"goingAllOutForAttack": "{{pokemonName}} legt sich ins Zeug!", "goingAllOutForAttack": "{{pokemonName}} legt sich ins Zeug!",
"regainedHealth": "{{pokemonName}} erholt sich!", "regainedHealth": "{{pokemonName}} erholt sich!",
"keptGoingAndCrashed": "{{pokemonName}} springt daneben und verletzt sich!", "keptGoingAndCrashed": "{{pokemonName}} springt daneben und verletzt sich!",

View File

@ -10,5 +10,5 @@
"eternamaxChange": "{{preName}} hat sich zu {{pokemonName}} unendynamaximiert!", "eternamaxChange": "{{preName}} hat sich zu {{pokemonName}} unendynamaximiert!",
"revertChange": "{{pokemonName}} hat seine ursprüngliche Form zurückerlangt!", "revertChange": "{{pokemonName}} hat seine ursprüngliche Form zurückerlangt!",
"formChange": "{{preName}} hat seine Form geändert!", "formChange": "{{preName}} hat seine Form geändert!",
"disguiseChange": "Its disguise served it as a decoy!" "disguiseChange": "Sein Kostüm hat die Attacke absorbiert!"
} }

View File

@ -1,7 +1,6 @@
{ {
"Stat": { "Stat": {
"HP": "KP", "HP": "KP",
"HPStat": "KP",
"HPshortened": "KP", "HPshortened": "KP",
"ATK": "Angriff", "ATK": "Angriff",
"ATKshortened": "Ang", "ATKshortened": "Ang",

View File

@ -100,7 +100,7 @@
"moveTouchControls": "Bewegung Touch Steuerung", "moveTouchControls": "Bewegung Touch Steuerung",
"shopOverlayOpacity": "Shop Overlay Deckkraft", "shopOverlayOpacity": "Shop Overlay Deckkraft",
"shopCursorTarget": "Shop-Cursor Ziel", "shopCursorTarget": "Shop-Cursor Ziel",
"items": "Items", "rewards": "Items",
"reroll": "Neu rollen", "reroll": "Neu rollen",
"shop": "Shop", "shop": "Shop",
"checkTeam": "Team überprüfen" "checkTeam": "Team überprüfen"

View File

@ -3,7 +3,7 @@
"badDreams": "{{pokemonName}} is tormented!", "badDreams": "{{pokemonName}} is tormented!",
"costar": "{{pokemonName}} copied {{allyName}}'s stat changes!", "costar": "{{pokemonName}} copied {{allyName}}'s stat changes!",
"iceFaceAvoidedDamage": "{{pokemonNameWithAffix}} avoided\ndamage with {{abilityName}}!", "iceFaceAvoidedDamage": "{{pokemonNameWithAffix}} avoided\ndamage with {{abilityName}}!",
"perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both pokemon in 3 turns!", "perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both Pokémon in 3 turns!",
"poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!", "poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!",
"trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!", "trace": "{{pokemonName}} copied {{targetName}}'s\n{{abilityName}}!",
"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!", "windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!",
@ -52,6 +52,7 @@
"postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!", "postSummonTeravolt": "{{pokemonNameWithAffix}} is radiating a bursting aura!",
"postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!", "postSummonDarkAura": "{{pokemonNameWithAffix}} is radiating a Dark Aura!",
"postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!", "postSummonFairyAura": "{{pokemonNameWithAffix}} is radiating a Fairy Aura!",
"postSummonAuraBreak": "{{pokemonNameWithAffix}} reversed all other Pokémon's auras!",
"postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!", "postSummonNeutralizingGas": "{{pokemonNameWithAffix}}'s Neutralizing Gas filled the area!",
"postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!", "postSummonAsOneGlastrier": "{{pokemonNameWithAffix}} has two Abilities!",
"postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!", "postSummonAsOneSpectrier": "{{pokemonNameWithAffix}} has two Abilities!",

View File

@ -1,268 +0,0 @@
{
"Achievements": {
"name": "Achievements"
},
"Locked": {
"name": "Locked"
},
"MoneyAchv": {
"description": "Accumulate a total of ₽{{moneyAmount}}"
},
"10K_MONEY": {
"name": "Money Haver"
},
"100K_MONEY": {
"name": "Rich"
},
"1M_MONEY": {
"name": "Millionaire"
},
"10M_MONEY": {
"name": "One Percenter"
},
"DamageAchv": {
"description": "Inflict {{damageAmount}} damage in one hit"
},
"250_DMG": {
"name": "Hard Hitter"
},
"1000_DMG": {
"name": "Harder Hitter"
},
"2500_DMG": {
"name": "That's a Lotta Damage!"
},
"10000_DMG": {
"name": "One Punch Man"
},
"HealAchv": {
"description": "Heal {{healAmount}} {{HP}} at once with a move, ability, or held item"
},
"250_HEAL": {
"name": "Novice Healer"
},
"1000_HEAL": {
"name": "Big Healer"
},
"2500_HEAL": {
"name": "Cleric"
},
"10000_HEAL": {
"name": "Recovery Master"
},
"LevelAchv": {
"description": "Level up a Pokémon to Lv{{level}}"
},
"LV_100": {
"name": "But Wait, There's More!"
},
"LV_250": {
"name": "Elite"
},
"LV_1000": {
"name": "To Go Even Further Beyond"
},
"RibbonAchv": {
"description": "Accumulate a total of {{ribbonAmount}} Ribbons"
},
"10_RIBBONS": {
"name": "Pokémon League Champion"
},
"25_RIBBONS": {
"name": "Great League Champion"
},
"50_RIBBONS": {
"name": "Ultra League Champion"
},
"75_RIBBONS": {
"name": "Rogue League Champion"
},
"100_RIBBONS": {
"name": "Master League Champion"
},
"TRANSFER_MAX_BATTLE_STAT": {
"name": "Teamwork",
"description": "Baton pass to another party member with at least one stat maxed out"
},
"MAX_FRIENDSHIP": {
"name": "Friendmaxxing",
"description": "Reach max friendship on a Pokémon"
},
"MEGA_EVOLVE": {
"name": "Megamorph",
"description": "Mega evolve a Pokémon"
},
"GIGANTAMAX": {
"name": "Absolute Unit",
"description": "Gigantamax a Pokémon"
},
"TERASTALLIZE": {
"name": "STAB Enthusiast",
"description": "Terastallize a Pokémon"
},
"STELLAR_TERASTALLIZE": {
"name": "The Hidden Type",
"description": "Stellar Terastallize a Pokémon"
},
"SPLICE": {
"name": "Infinite Fusion",
"description": "Splice two Pokémon together with DNA Splicers"
},
"MINI_BLACK_HOLE": {
"name": "A Hole Lot of Items",
"description": "Acquire a Mini Black Hole"
},
"CATCH_MYTHICAL": {
"name": "Mythical",
"description": "Catch a mythical Pokémon"
},
"CATCH_SUB_LEGENDARY": {
"name": "(Sub-)Legendary",
"description": "Catch a sub-legendary Pokémon"
},
"CATCH_LEGENDARY": {
"name": "Legendary",
"description": "Catch a legendary Pokémon"
},
"SEE_SHINY": {
"name": "Shiny",
"description": "Find a shiny Pokémon in the wild"
},
"SHINY_PARTY": {
"name": "That's Dedication",
"description": "Have a full party of shiny Pokémon"
},
"HATCH_MYTHICAL": {
"name": "Mythical Egg",
"description": "Hatch a mythical Pokémon from an egg"
},
"HATCH_SUB_LEGENDARY": {
"name": "Sub-Legendary Egg",
"description": "Hatch a sub-legendary Pokémon from an egg"
},
"HATCH_LEGENDARY": {
"name": "Legendary Egg",
"description": "Hatch a legendary Pokémon from an egg"
},
"HATCH_SHINY": {
"name": "Shiny Egg",
"description": "Hatch a shiny Pokémon from an egg"
},
"HIDDEN_ABILITY": {
"name": "Hidden Potential",
"description": "Catch a Pokémon with a hidden ability"
},
"PERFECT_IVS": {
"name": "Certificate of Authenticity",
"description": "Get perfect IVs on a Pokémon"
},
"CLASSIC_VICTORY": {
"name": "Undefeated",
"description": "Beat the game in classic mode"
},
"UNEVOLVED_CLASSIC_VICTORY": {
"name": "Bring Your Child To Work Day",
"description": "Beat the game in Classic Mode with at least one unevolved party member."
},
"MONO_GEN_ONE": {
"name": "The Original Rival",
"description": "Complete the generation one only challenge."
},
"MONO_GEN_TWO": {
"name": "Generation 1.5",
"description": "Complete the generation two only challenge."
},
"MONO_GEN_THREE": {
"name": "Too much water?",
"description": "Complete the generation three only challenge."
},
"MONO_GEN_FOUR": {
"name": "Is she really the hardest?",
"description": "Complete the generation four only challenge."
},
"MONO_GEN_FIVE": {
"name": "All Original",
"description": "Complete the generation five only challenge."
},
"MONO_GEN_SIX": {
"name": "Almost Royalty",
"description": "Complete the generation six only challenge."
},
"MONO_GEN_SEVEN": {
"name": "Only Technically",
"description": "Complete the generation seven only challenge."
},
"MONO_GEN_EIGHT": {
"name": "A Champion Time!",
"description": "Complete the generation eight only challenge."
},
"MONO_GEN_NINE": {
"name": "She was going easy on you",
"description": "Complete the generation nine only challenge."
},
"MonoType": {
"description": "Complete the {{type}} monotype challenge."
},
"MONO_NORMAL": {
"name": "Extra Ordinary"
},
"MONO_FIGHTING": {
"name": "I Know Kung Fu"
},
"MONO_FLYING": {
"name": "Angry Birds"
},
"MONO_POISON": {
"name": "Kanto's Favourite"
},
"MONO_GROUND": {
"name": "Forecast: Earthquakes"
},
"MONO_ROCK": {
"name": "Brock Hard"
},
"MONO_BUG": {
"name": "You Like Jazz?"
},
"MONO_GHOST": {
"name": "Who You Gonna Call?"
},
"MONO_STEEL": {
"name": "Iron Giant"
},
"MONO_FIRE": {
"name": "I Cast Fireball!"
},
"MONO_WATER": {
"name": "When It Rains, It Pours"
},
"MONO_GRASS": {
"name": "Can't Touch This"
},
"MONO_ELECTRIC": {
"name": "Aim For The Horn!"
},
"MONO_PSYCHIC": {
"name": "Big Brain Energy"
},
"MONO_ICE": {
"name": "Walking On Thin Ice"
},
"MONO_DRAGON": {
"name": "Pseudo-Legend Club"
},
"MONO_DARK": {
"name": "It's Just A Phase"
},
"MONO_FAIRY": {
"name": "Hey! Listen!"
},
"FRESH_START": {
"name": "First Try!",
"description": "Complete the Fresh Start challenge."
},
"INVERSE_BATTLE": {
"name": "Mirror rorriM",
"description": "Complete the Inverse Battle challenge.\n.egnellahc elttaB esrevnI eht etelpmoC"
}
}

View File

@ -97,9 +97,9 @@
"name": "Master League Champion", "name": "Master League Champion",
"name_female": "Master League Champion" "name_female": "Master League Champion"
}, },
"TRANSFER_MAX_BATTLE_STAT": { "TRANSFER_MAX_STAT_STAGE": {
"name": "Teamwork", "name": "Teamwork",
"description": "Baton pass to another party member with at least one stat maxed out" "description": "Baton pass to another party member with at least one stat stage maxed out"
}, },
"MAX_FRIENDSHIP": { "MAX_FRIENDSHIP": {
"name": "Friendmaxxing", "name": "Friendmaxxing",

View File

@ -39,5 +39,6 @@
"matBlock": "Mat Block", "matBlock": "Mat Block",
"craftyShield": "Crafty Shield", "craftyShield": "Crafty Shield",
"tailwind": "Tailwind", "tailwind": "Tailwind",
"happyHour": "Happy Hour" "happyHour": "Happy Hour",
"safeguard": "Safeguard"
} }

View File

@ -47,5 +47,11 @@
"tailwindOnRemovePlayer": "Your team's Tailwind petered out!", "tailwindOnRemovePlayer": "Your team's Tailwind petered out!",
"tailwindOnRemoveEnemy": "The opposing team's Tailwind petered out!", "tailwindOnRemoveEnemy": "The opposing team's Tailwind petered out!",
"happyHourOnAdd": "Everyone is caught up in the happy atmosphere!", "happyHourOnAdd": "Everyone is caught up in the happy atmosphere!",
"happyHourOnRemove": "The atmosphere returned to normal." "happyHourOnRemove": "The atmosphere returned to normal.",
"safeguardOnAdd": "The whole field is cloaked in a mystical veil!",
"safeguardOnAddPlayer": "Your team cloaked itself in a mystical veil!",
"safeguardOnAddEnemy": "The opposing team cloaked itself in a mystical veil!",
"safeguardOnRemove": "The field is no longer protected by Safeguard!",
"safeguardOnRemovePlayer": "Your team is no longer protected by Safeguard!",
"safeguardOnRemoveEnemy": "The opposing team is no longer protected by Safeguard!"
} }

View File

@ -44,6 +44,7 @@
"moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.", "moveNotImplemented": "{{moveName}} is not yet implemented and cannot be selected.",
"moveNoPP": "There's no PP left for\nthis move!", "moveNoPP": "There's no PP left for\nthis move!",
"moveDisabled": "{{moveName}} is disabled!", "moveDisabled": "{{moveName}} is disabled!",
"disableInterruptedMove": "{{pokemonNameWithAffix}}'s {{moveName}}\nis disabled!",
"noPokeballForce": "An unseen force\nprevents using Poké Balls.", "noPokeballForce": "An unseen force\nprevents using Poké Balls.",
"noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!", "noPokeballTrainer": "You can't catch\nanother trainer's Pokémon!",
"noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!", "noPokeballMulti": "You can only throw a Poké Ball\nwhen there is one Pokémon remaining!",
@ -61,6 +62,7 @@
"skipItemQuestion": "Are you sure you want to skip taking an item?", "skipItemQuestion": "Are you sure you want to skip taking an item?",
"itemStackFull": "The stack for {{fullItemName}} is full.\nYou will receive {{itemName}} instead.", "itemStackFull": "The stack for {{fullItemName}} is full.\nYou will receive {{itemName}} instead.",
"eggHatching": "Oh?", "eggHatching": "Oh?",
"eggSkipPrompt": "Skip to egg summary?",
"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?", "ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?",
"wildPokemonWithAffix": "Wild {{pokemonName}}", "wildPokemonWithAffix": "Wild {{pokemonName}}",
"foePokemonWithAffix": "Foe {{pokemonName}}", "foePokemonWithAffix": "Foe {{pokemonName}}",

View File

@ -67,5 +67,7 @@
"saltCuredLapse": "{{pokemonNameWithAffix}} is hurt by {{moveName}}!", "saltCuredLapse": "{{pokemonNameWithAffix}} is hurt by {{moveName}}!",
"cursedOnAdd": "{{pokemonNameWithAffix}} cut its own HP and put a curse on the {{pokemonName}}!", "cursedOnAdd": "{{pokemonNameWithAffix}} cut its own HP and put a curse on the {{pokemonName}}!",
"cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!", "cursedLapse": "{{pokemonNameWithAffix}} is afflicted by the Curse!",
"stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!" "stockpilingOnAdd": "{{pokemonNameWithAffix}} stockpiled {{stockpiledCount}}!",
"disabledOnAdd": "{{pokemonNameWithAffix}}'s {{moveName}}\nwas disabled!",
"disabledLapse": "{{pokemonNameWithAffix}}'s {{moveName}}\nis no longer disabled."
} }

View File

@ -1,6 +1,7 @@
{ {
"title": "Challenge Modifiers", "title": "Challenge Modifiers",
"illegalEvolution": "{{pokemon}} changed into an ineligble pokémon\nfor this challenge!", "illegalEvolution": "{{pokemon}} changed into an ineligible Pokémon\nfor this challenge!",
"noneSelected": "None Selected",
"singleGeneration": { "singleGeneration": {
"name": "Mono Gen", "name": "Mono Gen",
"desc": "You can only use Pokémon from Generation {{gen}}.", "desc": "You can only use Pokémon from Generation {{gen}}.",

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