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Implemented tests for Desolate Land
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@ -1,3 +1,4 @@
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import { PokeballType } from "#app/enums/pokeball";
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import { WeatherType } from "#app/enums/weather-type";
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import { WeatherType } from "#app/enums/weather-type";
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import { Abilities } from "#enums/abilities";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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@ -34,7 +35,7 @@ describe("Abilities - Desolate Land", () => {
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* This checks that the weather has changed after the Enemy Pokemon with {@linkcode Abilities.DESOLATE_LAND}
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* This checks that the weather has changed after the Enemy Pokemon with {@linkcode Abilities.DESOLATE_LAND}
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* is forcefully moved out of the field from moves such as Roar {@linkcode Moves.ROAR}
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* is forcefully moved out of the field from moves such as Roar {@linkcode Moves.ROAR}
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*/
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*/
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it("should lift when all pokemon with this ability leave the field", async () => {
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it("should lift only when all pokemon with this ability leave the field", async () => {
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game.override
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game.override
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.battleType("double")
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.battleType("double")
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.enemyMoveset([ Moves.SPLASH, Moves.ROAR ]);
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.enemyMoveset([ Moves.SPLASH, Moves.ROAR ]);
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@ -92,6 +93,29 @@ describe("Abilities - Desolate Land", () => {
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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});
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it("should lift when pokemon returns upon switching from double to single battle", async () => {
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game.override
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.battleType("even-doubles")
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.enemyMoveset([ Moves.SPLASH, Moves.MEMENTO ])
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.startingWave(12);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.MAGCARGO ]);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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game.move.select(Moves.SPLASH, 0, 2);
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game.move.select(Moves.SPLASH, 1, 2);
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await game.forceEnemyMove(Moves.MEMENTO, 0);
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await game.forceEnemyMove(Moves.MEMENTO, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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await game.toNextWave();
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.HARSH_SUN);
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});
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it("should lift when enemy is captured", async () => {
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it("should lift when enemy is captured", async () => {
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game.override
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game.override
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.battleType("single")
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.battleType("single")
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@ -102,6 +126,9 @@ describe("Abilities - Desolate Land", () => {
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.HARSH_SUN);
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game.scene.pokeballCounts[PokeballType.MASTER_BALL] = 1;
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game.doThrowPokeball(PokeballType.MASTER_BALL);
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await game.phaseInterceptor.to("TurnEndPhase");
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await game.phaseInterceptor.to("TurnEndPhase");
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@ -24,6 +24,7 @@ import { TurnInitPhase } from "#app/phases/turn-init-phase";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import ErrorInterceptor from "#app/test/utils/errorInterceptor";
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import ErrorInterceptor from "#app/test/utils/errorInterceptor";
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import type InputsHandler from "#app/test/utils/inputsHandler";
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import type InputsHandler from "#app/test/utils/inputsHandler";
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import type BallUiHandler from "#app/ui/ball-ui-handler";
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import type BattleMessageUiHandler from "#app/ui/battle-message-ui-handler";
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import type BattleMessageUiHandler from "#app/ui/battle-message-ui-handler";
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import type CommandUiHandler from "#app/ui/command-ui-handler";
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import type CommandUiHandler from "#app/ui/command-ui-handler";
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import type ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import type ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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@ -458,16 +459,15 @@ export default class GameManager {
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(this.scene.ui.getHandler() as CommandUiHandler).processInput(Button.ACTION);
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(this.scene.ui.getHandler() as CommandUiHandler).processInput(Button.ACTION);
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});
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});
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this.doSelectPokeball(ballIndex, "CommandPhase");
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this.doSelectPokeball(ballIndex);
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}
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}
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// ???
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// ???
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doSelectPokeball(slot: number, inPhase = "SwitchPhase") {
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doSelectPokeball(ballIndex: number) {
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this.onNextPrompt(inPhase, Mode.PARTY, () => {
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this.onNextPrompt("CommandPhase", Mode.BALL, () => {
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const partyHandler = this.scene.ui.getHandler() as PartyUiHandler;
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const ballHandler = this.scene.ui.getHandler() as BallUiHandler;
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partyHandler.setCursor(slot);
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ballHandler.setCursor(ballIndex);
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partyHandler.processInput(Button.ACTION); // select party slot
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ballHandler.processInput(Button.ACTION); // select ball and throw
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partyHandler.processInput(Button.ACTION); // send out (or whatever option is at the top)
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});
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});
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}
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}
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