Add double battle version of party UI

This commit is contained in:
Flashfyre 2023-05-15 21:18:33 -04:00
parent 38005e9cba
commit 6235590b72
7 changed files with 38 additions and 25 deletions

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Width:  |  Height:  |  Size: 471 B

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@ -601,7 +601,7 @@ export class SwitchSummonPhase extends SummonPhase {
}
}
party[this.slotIndex] = this.lastPokemon;
party[0] = switchedPokemon;
party[this.fieldIndex] = switchedPokemon;
this.scene.ui.showText(`Go! ${switchedPokemon.name}!`);
this.summon();
}
@ -852,7 +852,6 @@ export class SelectTargetPhase extends PokemonPhase {
this.scene.unshiftPhase(new CommandPhase(this.scene, this.fieldIndex));
} else
this.scene.currentBattle.turnCommands[this.fieldIndex].targets = [ cursor ];
console.log(cursor, this.fieldIndex, this.scene.currentBattle.turnCommands[this.fieldIndex].targets)
this.end();
});
}
@ -1231,6 +1230,9 @@ class MoveEffectPhase extends PokemonPhase {
const hitResult = !isProtected ? target.apply(user, this.move) : HitResult.NO_EFFECT;
if (hitResult !== HitResult.NO_EFFECT && hitResult !== HitResult.FAIL) {
const chargeEffect = !!this.move.getMove().getAttrs(ChargeAttr).find(ca => (ca as ChargeAttr).chargeEffect);
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (!chargeEffect)
applyMoveAttrs(MoveEffectAttr, user, target, this.move.getMove());
if (hitResult < HitResult.NO_EFFECT) {
const flinched = new Utils.BooleanHolder(false);
@ -1238,8 +1240,7 @@ class MoveEffectPhase extends PokemonPhase {
if (flinched.value)
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
// Charge attribute with charge effect takes all effect attributes and applies them to charge stage, so ignore them if this is present
if (!isProtected && !this.move.getMove().getAttrs(ChargeAttr).filter(ca => (ca as ChargeAttr).chargeEffect).length) {
if (!isProtected && !chargeEffect) {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveHitEffectAttr && (!!target.hp || (attr as MoveHitEffectAttr).selfTarget), user, target, this.move.getMove());
if (target.hp)
applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move, hitResult);
@ -1854,7 +1855,7 @@ export class SwitchPhase extends BattlePhase {
super.start();
this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.FAINT_SWITCH : PartyUiMode.POST_BATTLE_SWITCH, this.fieldIndex, (slotIndex: integer, option: PartyOption) => {
if (slotIndex && slotIndex < 6)
if (slotIndex >= this.scene.currentBattle.getBattlerCount() && slotIndex < 6)
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, this.fieldIndex, slotIndex, this.doReturn, option === PartyOption.PASS_BATON));
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
}, PartyUiHandler.FilterNonFainted);

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@ -169,6 +169,7 @@ export default class BattleScene extends Phaser.Scene {
this.loadImage('boolean_window', 'ui');
this.loadImage('party_bg', 'ui');
this.loadImage('party_bg_double', 'ui');
this.loadAtlas('party_slot_main', 'ui');
this.loadAtlas('party_slot', 'ui');
this.loadImage('party_slot_overlay_lv', 'ui');

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@ -55,7 +55,11 @@ export default class Battle {
return Math.max(Math.round(baseLevel + Math.abs(Utils.randGauss(deviation))), 1);
}
incrementTurn() {
getBattlerCount(): integer {
return this.double ? 2 : 1;
}
incrementTurn(): void {
this.turn++;
this.turnCommands = Object.fromEntries(Utils.getEnumValues(BattleTarget).map(bt => [ bt, null ]));
}

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@ -11,7 +11,6 @@ import * as Utils from '../utils';
import { TempBattleStat, getTempBattleStatBoosterItemName, getTempBattleStatName } from '../data/temp-battle-stat';
import { BerryType, getBerryEffectDescription, getBerryName } from '../data/berry';
import { Unlockables } from '../system/unlockables';
import { maxExpLevel } from '../battle-scene';
type Modifier = Modifiers.Modifier;

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@ -44,6 +44,7 @@ export default class PartyUiHandler extends MessageUiHandler {
private partyUiMode: PartyUiMode;
private fieldIndex: integer;
private partyBg: Phaser.GameObjects.Image;
private partyContainer: Phaser.GameObjects.Container;
private partySlotsContainer: Phaser.GameObjects.Container;
private partySlots: PartySlot[];
@ -97,10 +98,10 @@ export default class PartyUiHandler extends MessageUiHandler {
this.partyContainer = partyContainer;
const partyBg = this.scene.add.image(0, 0, 'party_bg');
partyContainer.add(partyBg);
this.partyBg = this.scene.add.image(0, 0, 'party_bg');
partyContainer.add(this.partyBg);
partyBg.setOrigin(0, 1);
this.partyBg.setOrigin(0, 1);
const partySlotsContainer = this.scene.add.container(0, 0);
partyContainer.add(partySlotsContainer);
@ -147,6 +148,7 @@ export default class PartyUiHandler extends MessageUiHandler {
this.fieldIndex = args.length > 1 ? args[1] as integer : -1;
this.partyContainer.setVisible(true);
this.partyBg.setTexture(`party_bg${this.scene.currentBattle.double ? '_double' : ''}`);
this.populatePartySlots();
this.setCursor(this.cursor < 6 ? this.cursor : 0);
@ -229,7 +231,7 @@ export default class PartyUiHandler extends MessageUiHandler {
} else if (option === PartyOption.RELEASE) {
this.clearOptions();
ui.playSelect();
if (this.cursor) {
if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
this.showText(`Do you really want to release ${pokemon.name}?`, null, () => {
ui.setModeWithoutClear(Mode.CONFIRM, () => {
ui.setMode(Mode.PARTY);
@ -295,12 +297,13 @@ export default class PartyUiHandler extends MessageUiHandler {
success = this.setCursor(this.cursor < 6 ? this.cursor < slotCount - 1 ? this.cursor + 1 : 6 : 0);
break;
case Button.LEFT:
if (this.cursor && this.cursor < 6)
if (this.cursor >= this.scene.currentBattle.getBattlerCount() && this.cursor < 6)
success = this.setCursor(0);
break;
case Button.RIGHT:
if (!this.cursor)
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || 1 : 1);
const battlerCount = this.scene.currentBattle.getBattlerCount();
if (this.cursor < battlerCount)
success = this.setCursor(this.lastCursor < 6 ? this.lastCursor || battlerCount : battlerCount);
break;
}
}
@ -414,7 +417,7 @@ export default class PartyUiHandler extends MessageUiHandler {
case PartyUiMode.SWITCH:
case PartyUiMode.FAINT_SWITCH:
case PartyUiMode.POST_BATTLE_SWITCH:
if (this.cursor) {
if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
this.options.push(PartyOption.SEND_OUT);
if (this.partyUiMode !== PartyUiMode.FAINT_SWITCH
&& this.scene.findModifier(m => m instanceof SwitchEffectTransferModifier
@ -582,7 +585,9 @@ class PartySlot extends Phaser.GameObjects.Container {
private slotHpOverlay: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, slotIndex: integer, pokemon: PlayerPokemon) {
super(scene, slotIndex ? 230.5 : 64, slotIndex ? -184 + 28 * slotIndex : -124);
super(scene, slotIndex >= scene.currentBattle.getBattlerCount() ? 230.5 : 64,
slotIndex >= scene.currentBattle.getBattlerCount() ? -184 + (scene.currentBattle.double ? -38 : 0)
+ (28 + (scene.currentBattle.double ? 6 : 0)) * slotIndex : -124 + (scene.currentBattle.double ? -8 : 0) + slotIndex * 64);
this.slotIndex = slotIndex;
this.pokemon = pokemon;
@ -591,14 +596,16 @@ class PartySlot extends Phaser.GameObjects.Container {
}
setup() {
const slotKey = `party_slot${this.slotIndex ? '' : '_main'}`;
const battlerCount = (this.scene as BattleScene).currentBattle.getBattlerCount();
const slotKey = `party_slot${this.slotIndex >= battlerCount ? '' : '_main'}`;
const slotBg = this.scene.add.sprite(0, 0, slotKey, `${slotKey}${this.pokemon.hp ? '' : '_fnt'}`);
this.slotBg = slotBg;
this.add(slotBg);
const slotPb = this.scene.add.sprite(this.slotIndex ? -85.5 : -51, this.slotIndex ? 0 : -20.5, 'party_pb');
const slotPb = this.scene.add.sprite(this.slotIndex >= battlerCount ? -85.5 : -51, this.slotIndex >= battlerCount ? 0 : -20.5, 'party_pb');
this.slotPb = slotPb;
this.add(slotPb);
@ -613,7 +620,7 @@ class PartySlot extends Phaser.GameObjects.Container {
this.add(slotInfoContainer);
const slotName = addTextObject(this.scene, 0, 0, this.pokemon.name, TextStyle.PARTY);
slotName.setPositionRelative(slotBg, this.slotIndex ? 21 : 24, this.slotIndex ? 3 : 10);
slotName.setPositionRelative(slotBg, this.slotIndex >= battlerCount ? 21 : 24, this.slotIndex >= battlerCount ? 3 : 10);
slotName.setOrigin(0, 0);
const slotLevelLabel = this.scene.add.image(0, 0, 'party_slot_overlay_lv');
@ -625,7 +632,7 @@ class PartySlot extends Phaser.GameObjects.Container {
slotLevelText.setOrigin(0, 0.25);
const slotHpBar = this.scene.add.image(0, 0, 'party_slot_hp_bar');
slotHpBar.setPositionRelative(slotBg, this.slotIndex ? 72 : 8, this.slotIndex ? 7 : 31);
slotHpBar.setPositionRelative(slotBg, this.slotIndex >= battlerCount ? 72 : 8, this.slotIndex >= battlerCount ? 7 : 31);
slotHpBar.setOrigin(0, 0);
const hpRatio = this.pokemon.getHpRatio();
@ -673,8 +680,9 @@ class PartySlot extends Phaser.GameObjects.Container {
}
private updateSlotTexture(): void {
this.slotBg.setTexture(`party_slot${this.slotIndex ? '' : '_main'}`,
`party_slot${this.slotIndex ? '' : '_main'}${this.transfer ? '_swap' : this.pokemon.hp ? '' : '_fnt'}${this.selected ? '_sel' : ''}`);
const battlerCount = (this.scene as BattleScene).currentBattle.getBattlerCount();
this.slotBg.setTexture(`party_slot${this.slotIndex >= battlerCount ? '' : '_main'}`,
`party_slot${this.slotIndex >= battlerCount ? '' : '_main'}${this.transfer ? '_swap' : this.pokemon.hp ? '' : '_fnt'}${this.selected ? '_sel' : ''}`);
}
}

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@ -17,6 +17,8 @@ export default class TargetSelectUiHandler extends UiHandler {
constructor(scene: BattleScene) {
super(scene, Mode.TARGET_SELECT);
this.cursor = -1;
}
setup(): void { }
@ -36,8 +38,6 @@ export default class TargetSelectUiHandler extends UiHandler {
if (!this.targets.length)
return;
console.log(this.targets);
this.setCursor(this.targets.indexOf(this.cursor) > -1 ? this.cursor : this.targets[0]);
}