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Fix issue with undefined variant
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@ -162,8 +162,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.shiny === undefined)
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this.trySetShiny();
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if (this.shiny && this.variant === undefined)
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this.variant = this.generateVariant();
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if (this.variant === undefined)
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this.variant = this.shiny ? this.generateVariant() : 0;
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if (nature !== undefined)
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this.setNature(nature);
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