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made a test
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src/test/moves/camouflage.test.ts
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49
src/test/moves/camouflage.test.ts
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { TerrainType } from "#app/data/terrain";
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import { Type } from "#app/data/type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Camouflage", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.CAMOUFLAGE ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.REGIELEKI)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.PSYCHIC_TERRAIN);
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});
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it("Camouflage should look at terrain first when selecting a type to change into", async () => {
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await game.classicMode.startBattle([ Species.SHUCKLE ]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.CAMOUFLAGE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC);
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const pokemonType = playerPokemon.getTypes()[0];
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expect(pokemonType).toBe(Type.PSYCHIC);
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const biomeType = game.scene.arena.getTypeForBiome();
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expect(pokemonType).not.toBe(biomeType);
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});
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});
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